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Maya Xadi
Deep Space Recreational Resort
2
|
Posted - 2014.09.25 17:59:00 -
[31] - Quote
Domanique Altares wrote:Ralph Shepard wrote:Domanique Altares wrote:Ralph Shepard wrote:
Ok, you won't stop insulting me, so I will just ignore comments with insults, write it again and without insulting me.
It's not an insult to call you foolish when you're being a fool. It is, you are presumably one of those campers, attempts to discuss the logic about these things always lure dumbasses who are fond of it. Who start shitstorming in attempt to make others think that the author is stupid so they do not support his idea. Look at this, folks. Let the insults fly! Your vitriol doesn't change the fact that your suggestion and continued defense of it in the face of every reason given to you why it's wrong is foolish. Ergo, you are being foolish. There is absolutely no way that a FW war target is reliably camping you into a station, while simultaneously tanking the faction navy. You are the one that is doing it wrong; you simply refuse to use the tools given to you by CCP to avoid being camped in.
Well, in real situation, it will be something like WT arty Hurricane with 3-4 "neutral" logi sitting at station docking range, so NPC damage is easily tanked. A few militia BC / BS can easily "fix" this issue, but... they just don't care. :) |

Ralph Shepard
The Scope Gallente Federation
5
|
Posted - 2014.09.25 17:59:00 -
[32] - Quote
Zan Shiro wrote:Ralph Shepard wrote: And I thought that high security space means high security space. And I also didn't know that factions have only 3 ships guarding their space
when you signed up for fw you gave that up dude. You made yourself a WT 23.5/7 to the other faction. When someone has you wt red....no place is safe.
And entering enemy highsec space will make navy attack me. But the navy does not care whether they are actually able to destroy me, or is there so many campers in highsec space, that navy can't call for reinforcements, as the description clearly states? |

Ralph Shepard
The Scope Gallente Federation
5
|
Posted - 2014.09.25 18:02:00 -
[33] - Quote
Maya Xadi wrote:Domanique Altares wrote:Ralph Shepard wrote:Domanique Altares wrote:Ralph Shepard wrote:
Ok, you won't stop insulting me, so I will just ignore comments with insults, write it again and without insulting me.
It's not an insult to call you foolish when you're being a fool. It is, you are presumably one of those campers, attempts to discuss the logic about these things always lure dumbasses who are fond of it. Who start shitstorming in attempt to make others think that the author is stupid so they do not support his idea. Look at this, folks. Let the insults fly! Your vitriol doesn't change the fact that your suggestion and continued defense of it in the face of every reason given to you why it's wrong is foolish. Ergo, you are being foolish. There is absolutely no way that a FW war target is reliably camping you into a station, while simultaneously tanking the faction navy. You are the one that is doing it wrong; you simply refuse to use the tools given to you by CCP to avoid being camped in. Well, in real situation, it will be something like WT arty Hurricane with 3-4 "neutral" logi sitting at station docking range, so NPC damage is easily tanked. A few militia BC / BS can easily "fix" this issue, but... they just don't care. :)
Exactly, They should be relieved and court-martialled. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5165
|
Posted - 2014.09.25 18:06:00 -
[34] - Quote
Ralph Shepard wrote:Ralph King-Griffin wrote:Ralph Shepard wrote:It seems most of you did not get it, although I clearly stated it, and had only some insults to say.
Good job. -¿ But I am patient and will try it again: It's hisec, and NPC's are supposed to have it under control. dont expect anything of npcs, you bring shame to Ralphs every where Get out. no. =]I[= |

ShahFluffers
Ice Fire Warriors Late Night Alliance
6173
|
Posted - 2014.09.25 18:10:00 -
[35] - Quote
I remember this thread. I'm surprised it came up again so soon.
This "quirk" was left in on purpose (enemies docking in high-sec and so-so response from the faction navy).
Basically, it should not be unreasonably hard for a militia to attack in enemy high-sec. I mean... you have the home field advantage. If you lock down the hostile for long enough then the NPC navy will show up and apply their damage on top of yours.
However... you should not rely on NPCs to fight your war for you. The navy is merely a supplementary force... a discouragement... not the end-all-be-all word that says "enemies are not supposed to be here." That falls to you, the player.
You are at war after all. Treat your circumstances as such.
Now...
[drill sergeant voice]
Welcome to Faction Warfare maggot!!!
Let's get a few things clear... by enlisting in Faction War you are joining a global WAR DECLARATION that knows no borders and leaves no one safe!
Do you feel safe you nancy boy? Well you ARE NOT SAFE! You are a target twenty four hours a day... seven days a week... unless you lose your nerve and quit like the sissy you are!
You think high-sec protects you? You think you can do what you want behind the warm soft blanket of the Faction Navy? Well think again!!
Lemme introduce you to a MEAN sucker... someone who proved that you are never safe! That if someone wants something dead, he makes it DEAD!! His name is JALMON!!!
Many a mission runner and hauler have met their end at the hands of this sumbitch!! What does he do? He sits and waits in enemy territory til enlisted men such as yourself feel all WARM and comfortable... then BAM!!! He comes like the wrath of GOD HIMSELF and ENDS YOU!
HOW does he do it! WHY does he do it? Cause the great men and women of CEE CEE PEE decided that all should be vulnerable no matter where they are... ESPECIALLY when they are at WAR!!
Awwwwww... did you get killed by someone like Jalmon? Did you think that war is only supposed to happen in certain places and not in others? Well you are WRONG son!! War is WAR!!!
Now suck it up and take it like a MAN! Or better yet... go out and kill the ******* that is pinning you down!
Don't have the power to do it yourself you say? Can't match someone who put thought and effort into their tactics? Well GOOD NEWS!!! You ain't alone son!!! You got other soldiers like you!! They can shoot those clever bastards like YOU!
Now strap yourself in a frigate you price of amphibian **** and LET ME SEE YOUR WAR FACE!!!!!
[/drill sergeant voice] Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

Iain Cariaba
369
|
Posted - 2014.09.25 18:17:00 -
[36] - Quote
Ralph Shepard wrote:I came here to tell you about the lack of logic in the current system, and you responded with insults, be ashamed. No you didn't. You came here to garner sympathy for your perceived unfairness over your own personal failure to properly prepare yourself for the realities of faction warfare. You should probably go back to being a miner, and stay off forums, if you're going to get this butthurt over people simply pointing out your flaws.
But, you're probably just going to ignore me anyway. After all, I won't buy into your pity party, so I'm the bad guy. Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |

Lugh Crow-Slave
Guardians of the Morrigan
70
|
Posted - 2014.09.25 18:20:00 -
[37] - Quote
There is a reason the factions and the Jove fear us..... We mess everybody up and ain't nothing they can do about it. Well other then enlisting the help of there own immortals maybe the factions should form a militia and hire such pilots |

Schneevva
Viziam Amarr Empire
4
|
Posted - 2014.09.25 18:21:00 -
[38] - Quote
This is embarrassing, first, stop living in highsec and this stops being an issue. Second, you can just get your friends together or move to a different system, use neutral alts to haul your stuff out and jump clones to get in and out, instadocks and instaundocks. Really though, what you need the most is to get better at playing this game. |

Domanique Altares
Rifterlings Point Blank Alliance
3106
|
Posted - 2014.09.25 18:22:00 -
[39] - Quote
Maya Xadi wrote:
Well, in real situation, it will be something like WT arty Hurricane with 3-4 "neutral" logi sitting at station docking range, so NPC damage is easily tanked. A few militia BC / BS can easily "fix" this issue, but... they just don't care. :)
You don't even need neutral logi. Or logi at all, for that matter. You can permatank the faction Navy in your camping ship, if you know how to manipulate them.
An insta undock easily "fixes" this issue, too. But OP would rather CCP powder his ass and hold his hand all the way out into lowsec. "i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |

Domanique Altares
Rifterlings Point Blank Alliance
3106
|
Posted - 2014.09.25 18:23:00 -
[40] - Quote
Lugh Crow-Slave wrote: maybe the factions should form a militia and hire such pilots
This is utter nonsense.
Why would capsuleers want to engage in combat with other capsuleers, when CCP can make NPCs do it for them? "i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |

Iain Cariaba
369
|
Posted - 2014.09.25 18:28:00 -
[41] - Quote
Domanique Altares wrote:Lugh Crow-Slave wrote: maybe the factions should form a militia and hire such pilots This is utter nonsense. Why would capsuleers want to engage in combat with other capsuleers, when CCP can make NPCs do it for them? Dunnno, ask OP as that is obviously what he wants to happen. Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |

Ralph Shepard
The Scope Gallente Federation
5
|
Posted - 2014.09.25 18:45:00 -
[42] - Quote
Iain Cariaba wrote:Domanique Altares wrote:Lugh Crow-Slave wrote: maybe the factions should form a militia and hire such pilots This is utter nonsense. Why would capsuleers want to engage in combat with other capsuleers, when CCP can make NPCs do it for them? Dunnno, ask OP as that is obviously what he wants to happen.
Because high sec is supposed to be criminals/wartargets free. High sec means high security space I believe, even for war. +War is supposed to be kept out of highsec and stay i lowsec space.
|

Lugh Crow-Slave
Guardians of the Morrigan
70
|
Posted - 2014.09.25 18:50:00 -
[43] - Quote
Ralph Shepard wrote:
Because high sec is supposed to be criminals/wartargets free. High sec means high security space I believe, even for war. +War is supposed to be kept out of highsec and stay i lowsec space.
suddenly it hits me.... Troll post |

Ralph Shepard
The Scope Gallente Federation
5
|
Posted - 2014.09.25 18:55:00 -
[44] - Quote
Lugh Crow-Slave wrote:Ralph Shepard wrote:
Because high sec is supposed to be criminals/wartargets free. High sec means high security space I believe, even for war. +War is supposed to be kept out of highsec and stay i lowsec space.
suddenly it hits me.... Troll post
I really hate when people call others trolls, only because they don't agree with them, so don't do it.
|

ShahFluffers
Ice Fire Warriors Late Night Alliance
6173
|
Posted - 2014.09.25 19:07:00 -
[45] - Quote
Ralph Shepard wrote:Iain Cariaba wrote:Domanique Altares wrote: Why would capsuleers want to engage in combat with other capsuleers, when CCP can make NPCs do it for them?
Dunnno, ask OP as that is obviously what he wants to happen. Because high sec is supposed to be criminals/wartargets free. High sec means high security space I believe, even for war. +War is supposed to be kept out of highsec and stay i lowsec space. Either a troll or you really missed some of the bigger themes of EVE.
High-sec is safer relative to low-sec... low-sec is safer relative to null-sec... null-sec is safer relative to wormhole space.
The key words here are "safer relative to." What you are effectively asking for (in your last post) is not "high-security" but "total-security"... which does not exist in EVE. At all.
It even says as much so in the Official New Player FAQ (located in one of the sticky threads in this subforum).
Criminals can fly anywhere they want to in the game and perform any activity they wish... provided they are willing to deal with the inconveniences resulting from their poor security rating (attacked by NPC police, can be attacked by players).
War declarations apply anywhere and everywhere in EVE, regardless of system security rating. And unlike Faction Warfare, no NPCs will assist anyone in a normal war-dec in any way, shape, or form. Count your blessings. You have an edge (however large or small).
It is up to you, the player, to keep yourself safe and definitively stack the odds in your favor. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

Ralph Shepard
The Scope Gallente Federation
5
|
Posted - 2014.09.25 19:10:00 -
[46] - Quote
ShahFluffers wrote:Ralph Shepard wrote:Iain Cariaba wrote:Domanique Altares wrote: Why would capsuleers want to engage in combat with other capsuleers, when CCP can make NPCs do it for them?
Dunnno, ask OP as that is obviously what he wants to happen. Because high sec is supposed to be criminals/wartargets free. High sec means high security space I believe, even for war. +War is supposed to be kept out of highsec and stay i lowsec space. Either a troll or you really missed some of the bigger themes of EVE. High-sec is safer relative to low-sec... low-sec is safer relative to null-sec... null-sec is safer relative to wormhole space. The key words here are "safer relative to." What you are effectively asking for (in your last post) is not "high-security" but "total-security"... which does not exist in EVE. At all. It even says as much so in the Official New Player FAQ (located in one of the sticky threads in this subforum). Criminals can fly anywhere they want to in the game and perform any activity they wish... provided they are willing to deal with the inconveniences resulting from their poor security rating (attacked by NPC police, can be attacked by players). War declarations apply anywhere and everywhere in EVE, regardless of system security rating. And unlike Faction Warfare, no NPCs will assist anyone in a normal war-dec in any way, shape, or form. Count your blessings. You have an edge (however large or small).
I know, but this has nothing to do with the passivity of NPC navy, when a war target enters space they are supposed to protect.
|

Domanique Altares
Rifterlings Point Blank Alliance
3107
|
Posted - 2014.09.25 19:29:00 -
[47] - Quote
Ralph Shepard wrote:
I know, but this has nothing to do with the passivity of NPC navy, when a war target enters space they are supposed to protect.
They're hardly passive. They show right up.
They're just insufficient to the task at hand in some cases.
In those cases, you are intended to aid them. That is the purpose of your participation in FW.
Contrary to what someone may have told you, FW is intended to be a driver for PvP in all space; not the gravy train money-making farm operation it has turned into. "i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |

ShahFluffers
Ice Fire Warriors Late Night Alliance
6173
|
Posted - 2014.09.25 19:31:00 -
[48] - Quote
Ralph Shepard wrote:I know, but this has nothing to do with the passivity of NPC navy, when a war target enters space they are supposed to protect. No. Mechanics-wise they are supposed to "discourage," but not outright prevent, people from attacking.
YOUR job as a person in Faction Warfare is to kill people.
Again... be grateful that you have NPCs doing that much. In a normal war declaration there is no NPC involvement (beyond the initial war fees). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

Ralph Shepard
The Scope Gallente Federation
5
|
Posted - 2014.09.25 19:41:00 -
[49] - Quote
ShahFluffers wrote:Ralph Shepard wrote:I know, but this has nothing to do with the passivity of NPC navy, when a war target enters space they are supposed to protect. No. Mechanics-wise they are supposed to "discourage," but not outright prevent, people from attacking. YOUR job as a person in Faction Warfare is to kill people. Again... be grateful that you have NPCs doing that much. In a normal war declaration there is no NPC involvement (beyond the initial war fees).
It's factional warfare you know, and I do not believe they want enemies in their high security space.
Don't you find it ridiculous that navy vessels are able to shoot them for several hours, unable to destroy it, without calling for reinforcements (from their navy, not from militia). Because navies are supposed to protect hisec space from threats, they leave lowsec (mostly) for capsuleers. Here, they are unable to protect their highsec space, which says something about the strenght of the empires.
|

Cae Lara
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.09.25 19:45:00 -
[50] - Quote
This thread is amazing, you're all doing a bang up job in here. |

Ralph Shepard
The Scope Gallente Federation
5
|
Posted - 2014.09.25 19:50:00 -
[51] - Quote
Cae Lara wrote:This thread is amazing, you're all doing a bang up job in here.
Yeah, me against FW station campers.
Btw. there are also groups (marmites) that wardec non-pvp corps and harass them by camping the stations and gates (in Uedama most of the time). |

ShahFluffers
Ice Fire Warriors Late Night Alliance
6174
|
Posted - 2014.09.25 20:12:00 -
[52] - Quote
Ralph Shepard wrote:ShahFluffers wrote:Mechanics-wise they are supposed to "discourage," but not outright prevent, people from attacking.
YOUR job as a person in Faction Warfare is to kill people.
Again... be grateful that you have NPCs doing that much. In a normal war declaration there is no NPC involvement (beyond the initial war fees). It's factional warfare you know, and I do not believe they want enemies in their high security space. Don't you find it ridiculous that navy vessels are able to shoot them for several hours, unable to destroy it, without calling for reinforcements (from their navy, not from militia). Because navies are supposed to protect hisec space from threats, they leave lowsec (mostly) for capsuleers. Here, they are unable to protect their highsec space, which says something about the strenght of the empires. I think you are putting too much weight on your own preconceived notions on how things should be (which you are trying to support by pointing out misnomers).
Again... high-sec was NEVER designed to be safe by any stretch of the imagination.
And no NPC in the game was ever designed to "protect." CONCORD, Faction Police, Faction Navy... they are all reactionary/punitive mechanics that exact a "price"/"penalty" for your actions without actually stopping you from doing whatever you want to do.
If you, the player, want to stop something from happening... it is up to YOU to stop it.
Ralph Shepard wrote:Btw. there are also groups (marmites) that wardec non-pvp corps and harass them by camping the stations and gates (in Uedama most of the time). And?
There is no such thing as "non-PvP" in this game. Miners and industrialists affect the market... which means that they affect other people's abilities to perform activities (such as wage war). So other people with different playstyles are given the same courtesy.
Again... it is up to the player to secure themselves against other players... any way they can. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

Ralph Shepard
The Scope Gallente Federation
5
|
Posted - 2014.09.25 20:20:00 -
[53] - Quote
ShahFluffers wrote:Ralph Shepard wrote:ShahFluffers wrote:Mechanics-wise they are supposed to "discourage," but not outright prevent, people from attacking.
YOUR job as a person in Faction Warfare is to kill people.
Again... be grateful that you have NPCs doing that much. In a normal war declaration there is no NPC involvement (beyond the initial war fees). It's factional warfare you know, and I do not believe they want enemies in their high security space. Don't you find it ridiculous that navy vessels are able to shoot them for several hours, unable to destroy it, without calling for reinforcements (from their navy, not from militia). Because navies are supposed to protect hisec space from threats, they leave lowsec (mostly) for capsuleers. Here, they are unable to protect their highsec space, which says something about the strenght of the empires. I think you are putting too much weight on your own preconceived notions on how things should be (which you are trying to support by pointing out misnomers). Again... high-sec was NEVER designed to be safe by any stretch of the imagination. And no NPC in the game was ever designed to "protect." CONCORD, Faction Police, Faction Navy... they are all reactionary/punitive mechanics that exact a "price"/"penalty" for your actions without actually stopping you from doing whatever you want to do. If you, the player, want to stop something from happening... it is up to YOU to stop it. Ralph Shepard wrote:Btw. there are also groups (marmites) that wardec non-pvp corps and harass them by camping the stations and gates (in Uedama most of the time). And? There is no such thing as "non-PvP" in this game. Miners and industrialists affect the market... which means that they affect other people's abilities to perform activities (such as wage war). So other people with different playstyles are given the same courtesy. Again... it is up to the player to secure themselves against other players... any way they can.
So, it's a conspiracy, faction navy actually wants you to have it hard and to have it easy to harass other players, so you don't focus (and they don't focus) on important things (like overthrowing them and turning New Eden to Goonland). |

ShahFluffers
Ice Fire Warriors Late Night Alliance
6174
|
Posted - 2014.09.25 20:24:00 -
[54] - Quote
...... aaaaaand I think we are done here. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

Cae Lara
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.09.25 20:24:00 -
[55] - Quote
Ralph Shepard wrote: Btw. there are also groups (marmites) that wardec non-pvp corps and harass them by camping the stations and gates (in Uedama most of the time).
This sounds awful. I think it's unfair that there are these non-pvp corps that aren't allowed to shoot at players while these marmites can shoot them freely. What is CCP doing to fix the abuse? |

Catherine Laartii
Providence Guard Templis CALSF
288
|
Posted - 2014.09.25 20:27:00 -
[56] - Quote
Ralph Shepard wrote:afkalt wrote:Instant undocks are your friend. They are, but that is not my point. My point is absoulute lack of logic in this game mechanic, I presume reinforcements for navy would spawn after attacking/destroying those navy ships, but are those men in them so stupid that they do not realize they can't destroy the enemy without reinforcements?
This is a big problem in choke point systems like Litiura where it seems like every frog and his mother have set up a gate camp there at least once. There have been multiple threads detailing everything from enemy hisec gate lockouts to hisec station lockouts, but the core of the issue comes back to the customs police and navy not having any teeth to fight back against these pirates. If they make them stronger, I think that will solve all the issues people are currently facing with this. |

Lugh Crow-Slave
Guardians of the Morrigan
72
|
Posted - 2014.09.25 20:44:00 -
[57] - Quote
Catherine Laartii wrote:Ralph Shepard wrote:afkalt wrote:Instant undocks are your friend. They are, but that is not my point. My point is absoulute lack of logic in this game mechanic, I presume reinforcements for navy would spawn after attacking/destroying those navy ships, but are those men in them so stupid that they do not realize they can't destroy the enemy without reinforcements? This is a big problem in choke point systems like Litiura where it seems like every frog and his mother have set up a gate camp there at least once. There have been multiple threads detailing everything from enemy hisec gate lockouts to hisec station lockouts, but the core of the issue comes back to the customs police and navy not having any teeth to fight back against these pirates. If they make them stronger, I think that will solve all the issues people are currently facing with this.
So would just organizing a fleet and running them off but I coulden't expect that line of thought from CALSF |

Vincintius Agrippa
F L O O D
62
|
Posted - 2014.09.25 20:51:00 -
[58] - Quote
Lugh Crow-Slave wrote:Who said you were supposed to be overwhelmingly attacked by npcs
Every time I enter gallente space a megathron tries to buttsecs me ;/ And even with lube it hurts. I was in deadspace pocket and they warp to me :( Only YOU can prevent internet bullying! |

Lugh Crow-Slave
Guardians of the Morrigan
72
|
Posted - 2014.09.25 20:54:00 -
[59] - Quote
Vincintius Agrippa wrote:Lugh Crow-Slave wrote:Who said you were supposed to be overwhelmingly attacked by npcs Every time I enter gallente space a megathron tries to buttsecs me ;/ And even with lube it hurts. I was in deadspace pocket and they warp to me :(
your point is? |

Vincintius Agrippa
F L O O D
62
|
Posted - 2014.09.25 21:01:00 -
[60] - Quote
Ralph Shepard wrote:I have recently encountered this type of players, they are in militia, they camp a starbase in enemy highsec and shoot everyone in opposing militia who attempts to leave. Those few navy ships that attack them are easily tanked.
Did CCP really mean this to happen, the description of those navy ships clearly states that they will call for reinforcements, but they do not do so here, although their capsuleer allies are getting destroyed.
My point is, if the navy squad engaging the wartarget fails to destroy it in, let's say a minute, another squad should spawn, and another and another + They should get sentry gun agression, sentries are supposed to protect places they are assigned to defend, aren't they?. The current situation is quite ridiculous for me.
No sympathy from me. Gallente camped Jita undock for over a year with t2 battleships and the occasional t3. Occasionally we'd get one if they were in a tornado or something. Couldn't band up against them because of their militia alt spies; theyd dock up. Or better yet, they had neutral t2 logi alts to ensure a victory.
Minmatar camp Litiura, the route from cal/gal fw space to jita in loki's and proteus's, and interceptors, with neutral logi warping in at 60km. Same situation as aove, spai alts and docking up. Only YOU can prevent internet bullying! |
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