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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.08.09 10:19:00 -
[31]
Originally by: Ilmonstre it doestn say you can find ships that have a cloak active at that moment
Originally by: TomB
Originally by: R3dSh1ft I would also like to know about the possibility of scanning for a cloaked ship
Cloaked ships will be scanable, but they won't get uncloaked if they are found on the scanner.
The Battleships is not and should not be a solo pwnmobile - Oveur
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Pabs Sco
Caldari Ecosse
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Posted - 2006.08.09 11:30:00 -
[32]
Cloaks are overpowered, also youshow up in local which is really pointless of the cloak.
The problem with the cloak, that has been stated, is the AFK'ers. Having the cloak use up fuel is a great idea, with special bonuses to cloak ships, there for if your sitting in a SS, you dont need to run your cloak till you see a probe on scanner. I dont see how this would be bad.
Make cloaks use fuel, bonuses to proper covert ships to use 50% less fuel. Make cloaks hide you from local.
------ Eve-O Recruitment thread
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Ripline
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Posted - 2006.08.09 11:49:00 -
[33]
The issue is probably cloaked campers in station systems and the like, rather than cov ops maneuvering around in normal space. The cloak'n'camp would probably be easiest solved by a POS system scanner module or some such. Only deployable in 0.0, and if a ship doesn't change grid in, say, 60 seconds it'll appear on the overview like a cyno.
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Deja Thoris
Contraband Inc. Mercenary Coalition
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Posted - 2006.08.09 11:53:00 -
[34]
Originally by: Sandra Tseng to the OP. What is stopping a guy from warping in between three or four Safe Spots? How are you going to beat that? Remove Safe Spotting? Get real.
One is an active measure - the other is a passive one that can be done afk.
Spot the difference?
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Nira Li
Destructive Influence Band of Brothers
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Posted - 2006.08.09 11:56:00 -
[35]
wtf is the use of a cloak if you can't stay invisible?
You Will Cry My Name Funny Guys
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Rofl Waffles
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Posted - 2006.08.09 12:02:00 -
[36]
Maybe to stop or at least slow down the afk'ers should be that once every hour(half hour?) starting when the module is activated, it will turn off, as in stop flashing green. But after it turns off you will remain cloaked for 1-2 minutes in which you can reactivate the cloak. That way people that leave their PC on while asleep or at work lose their cloak but people at their PC activly scouting using cloak arent penalized.
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Jessica McDaniel
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Posted - 2006.08.09 13:44:00 -
[37]
Originally by: Malachon Draco
Originally by: mirel yirrin
Originally by: Pabs Sco
Originally by: Tribunal Make cloaks burn a fuel source and this problem would vanish real fast.
OOOoooo nice idea!!!
Its a bloody crap idea.
/signed i completely agree, that is an awsome idea
I think its a brilliant idea. It also makes it possible to make a difference between covert ops ships and other ships with a cloak. Covert ops ships could have a reduction in fuel costs. And ideally, different size ships = different fuel costs.
One of the most annoying features in this game is how a single ship with a covop cloak can put an entire system out of business for ratting or mining. And the covops guy doesn't even have to be at the keyboard.
All you do is get a recon, jump into a system, safespot, cloak and go AFK. Who dares to go mining with a hostile recon in system that is completely invulnerable until he attacks?
Fuel should run out in about 30 mins or so for a non-covop ship with an active cloak and maybe 90-120 mins for a covop with a cloak active.
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Buxaroo
Quantum Industries Prime Orbital Systems
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Posted - 2006.08.09 13:48:00 -
[38]
I see no problem with a cloaked ship in a SS. One, the pilot is already taking a hit in the high slot AND locktime department. I don't see an issue with this. Granted, it's a pain in the butt when you are looking for them but I think it's a legitimate tactic.
A good use of a cloaked SS'd ship is the unnerving tactic you can use against hostiles. Staying logged on while cloaked in a SS while you go to work or school is a great tactic to rain on the enemies parade. They never know when you are going to show up and start hitting them. Especially if you have erratic work or school hours
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Malicious Wraith
The Dark Side of the Moon
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Posted - 2006.08.09 14:02:00 -
[39]
Lol, one time a Nyx was sitting 200km off a gate, with a deimos 15k away from him trying to bait me to go after the deimos, I warped out, back 30km away from the deimos, *ontop* of the nyx, he uncloaked and I warped out ^.^!
Was fun, lol. ----------------------------------------
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Darktec
Caldari QUANT Corp.
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Posted - 2006.08.09 14:20:00 -
[40]
Originally by: Pabs Sco Cloaks are overpowered, also youshow up in local which is really pointless of the cloak.
The problem with the cloak, that has been stated, is the AFK'ers. Having the cloak use up fuel is a great idea, with special bonuses to cloak ships, there for if your sitting in a SS, you dont need to run your cloak till you see a probe on scanner. I dont see how this would be bad.
Make cloaks use fuel, bonuses to proper covert ships to use 50% less fuel. Make cloaks hide you from local.
'
This translates to, I wanted to kill someone, but hes used a cloak and got away.
Want me to call the WAHHHHbulance?
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Lord Spidey
Hmmzor. Muffins of Mayhem
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Posted - 2006.08.09 14:22:00 -
[41]
People who sit cloaked all day just to **** people off are lame

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Buxaroo
Quantum Industries Prime Orbital Systems
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Posted - 2006.08.09 14:49:00 -
[42]
Edited by: Buxaroo on 09/08/2006 14:50:31
Originally by: Lord Spidey People who sit cloaked all day just to **** people off are lame

Well, when you are talking about pirates and they are ganking your friends whenever they pass thru the system, you are doing the community a favor. After all, pirates use even lamer tactics like jetting cargo cans at a gate to decloak........
Not to mention its psychological warfare.
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BoinKlasik
Eye of God Axiom Empire
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Posted - 2006.08.09 15:01:00 -
[43]
Originally by: Nira Li wtf is the use of a cloak if you can't stay invisible?
invisble != invicible though, which is what people are complaining about...
*doh, I broke my edited sig :/* *cries* this signature was lacking pink, I'll provide it for you. There. Looks better doesn't it? -Eris Fixed it for you. Oh, btw, yarr! ~kieron Didn't I tell you? The damsel moved in with me, we're having a great time. - Wrangler The damsel may not be distressed any more, but how many times does the informant have to be silenced before he gets the message? - Cortes
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Ozzie Asrail
Hybrid Syndicate
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Posted - 2006.08.09 15:12:00 -
[44]
I have 2 big problems with cloaks.
Alt scouts. Not even real covops just a 2nd account in a frigate with a prototype cloak sitting in a station system or a chokepoint system watching everything. Totally invulnerable and able to setup login traps or let hostiles know to logoff.
Cloaked carriers. Man I hate these, combined with a alt scout iy makes the carrier pretty much immune to being killed without major 23/7 camping of the system. -----
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Sara Lea
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Posted - 2006.08.09 15:26:00 -
[45]
This will always be a 'hot topic' so to speak. I personally cant see the problem if an alliance or corporation was to work as a team when the lone cloaked pilot shows up.
Yes a cloak is a powerfull asset but it works both for and against a covert pilot. Especially if using one on a Stealth bomber. Yes he can get easy kills but in all honesty he shouldnt be able to close a system down if people were prepared to work together.
A bomber pilot is taking a big risk everytime he uncloaks..especially if there are other cloaked ships nearby when he does so. They are paper thin and cant take much damage at all. He will warp in and think he is going to be the one doing the suprising when POW! he sees several others uncloak and lock him...not good and most likely game over for him.
By pure design using a covert ship means being stealthy and sneaky. This means taking your time....picking your targets and opportunitys. Rush in gung ho and you will eventually die. Take your time and you will slowly but surely pick away at both moral and assets.
If the people who dont like it are willing to work together to counter this sort of gameplay then all the tools are there to do it. Everything needed is in game and its not rocket science.
0.0 space is not easy..it was never meant to be and hopefully never will be. Use the right tactics and as a group then you are laughing...whether its one co ops pilot or a gang of them. Yes you will suffer losses..its part of the overall game. But so will they.
Before people start whining that its not possible to get together to counter it then I suggest you rethink why you are in the position you are in?...often more than not a pilot chooses to harrass a certain corp or alliance for a reason. Have you annoyed him in the past?...Or killed him a lot?....many more possibilitys here tbh.
If he hasnt a reason then the chances are he will give in if he gets locked out of the battle. If he has a reason...then it may be harder to get rid of him...once again the tools are in game to do this. And hey..talkings good! (not smack of course but n e g o t i a t i o n. )
Adapt...if you want to live in 0.0 then be prepared to work for it. And there is more than one system to fly around in you know.....
Yes Im an alt
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Missy Mai'la
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Posted - 2006.08.09 15:33:00 -
[46]
Originally by: Callistus
Originally by: Sirkill
Originally by: Avon The new scanning system slated for Kali allows you to scan cloaked ships, so this is all a bit of a non-issue.
More info please
Dev Blog
Where in that blog does it say you'll be able to scan for cloaked ships?
Tbh if they did make it so you could scan out cloaked ships, they may aswell remove cloaking, who the hells going to fit a cloak device if it does not allow you to hide?
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Raid
Caldari Tyrell Corp Curse Coalition
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Posted - 2006.08.09 15:43:00 -
[47]
Originally by: Missy Mai'la
Originally by: Callistus
Originally by: Sirkill
Originally by: Avon The new scanning system slated for Kali allows you to scan cloaked ships, so this is all a bit of a non-issue.
More info please
Dev Blog
Where in that blog does it say you'll be able to scan for cloaked ships?
Tbh if they did make it so you could scan out cloaked ships, they may aswell remove cloaking, who the hells going to fit a cloak device if it does not allow you to hide?
You can still hide in plain sight.. They can scan you.. see that theres a cloaked ship somewhere out there.. but you could be at a safespot or right next to them. Whats the difference? TBH I dont care if they know im around or not because I can wait 1 hours or 1 week to make a move.. but im always watching im always there and thats the scary part.
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Sumayyah
Minmatar Dynamic Endeavors
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Posted - 2006.08.09 15:49:00 -
[48]
Edited by: Sumayyah on 09/08/2006 15:54:10 Using fuel is a bad idea because you run out of fuel Coak deactivates than you are a sitting duck with no cap. You can't warp can't do anything.
I think it would be exceptable for it to have a timer though 1 hour max than it deactivates and you have to reactivate. However this will probably just invite a marco :P
I also think in Kali if the the scanning system can find cloaked ships I think it should take upwards of a hour and more to find them and uncloak them. This would help the alliances when they have an unfrendly in system uncloaked for hours, but will not give pvp the upper hand when if come to finding people that do not want to fight. I'm an ! I will always be an ! that is all I have to say |

Pabs Sco
Caldari Ecosse
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Posted - 2006.08.09 15:50:00 -
[49]
Edited by: Pabs Sco on 09/08/2006 15:50:20
Originally by: Darktec
Originally by: Pabs Sco Cloaks are overpowered, also youshow up in local which is really pointless of the cloak.
The problem with the cloak, that has been stated, is the AFK'ers. Having the cloak use up fuel is a great idea, with special bonuses to cloak ships, there for if your sitting in a SS, you dont need to run your cloak till you see a probe on scanner. I dont see how this would be bad.
Make cloaks use fuel, bonuses to proper covert ships to use 50% less fuel. Make cloaks hide you from local.
'
This translates to, I wanted to kill someone, but hes used a cloak and got away.
Want me to call the WAHHHHbulance?
Well actually no, I am a cov-ops pilot but never used these tactics of sitting afk for hours, yes sitting there for about an hour is fun watching everyone warp to station, but I could just as well sit in a SS uncloaked, if someone was probing I could simply recloak to a new SS (or create a new one).
In my time in 0.0 when an afk cloaker was about,MO's were canceled, but people went out ratting instead withthe hope to lock and shoot the person.
I just think that the cloak is not used as intended, it is should hide you from local too. ------ Eve-O Recruitment thread
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Marogian
the Organ Grinder and Company Ascendant Frontier
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Posted - 2006.08.09 16:06:00 -
[50]
What about making have a cycle and cap useage thing like most active modules, as well as having an 100% cap recharge penalty when activated. This way they turn off after running out of cap after a certain amount of time
The cap useage could be proportional to ships mass or sig radius so that ships with huge caps (BSes etc) can't stay cloaked for several hours
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.08.09 16:09:00 -
[51]
Why is this discussion continuing?
The improved system scanning in Kali will make it possible to scan down (but not uncloak) cloaked ships.
What more is needed?
The Battleships is not and should not be a solo pwnmobile - Oveur
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Ogdru Jahad
Amarr Ultra Renegades Group
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Posted - 2006.08.09 16:18:00 -
[52]
Edited by: Ogdru Jahad on 09/08/2006 16:22:39
Originally by: luzhisheng if one pilot have ss and he fit a common cloak device,then,no one can find him , never can even god. i think cloak should be a special equip,just be used by spicial ship,but it can be use by anyship with Prototype Cloaking Device I.
eve pvp like a hunter,but hunter have no any effective tool. probe so slow and so limited. and when one ppl dont want fight, he just need ss+cloak device and then he get absoluteness safe in space. this is a balance of ccp want? i very very very wish ccp make a modification in this way. PVP just happen in gate is inconsequence. we want a fight but not camp gate in 80% eve pvp time. this like a WW I.everyone stay in trench. and wait, wait ,wait ,wait, game machine let us do this everyday.
DOOD! this has saved my ahole time after time.
if your stupid enuf to let your prey get away then dont pvp!
I had a taranis try and lock down my absolution. he appeared 73km from me. once he started mwding at me i started locking. i got a proper lock at less than 20km.
then local filled up with bob! i ripped that lil ranis a new hole as he warped off in str. then i ss'd and cloaked.
MWDing ceptor + web and good guners skills = not good for ceptor pilot
Great Quotes...
INNOMINATE NIGHTMARE > Your mother is an Exotic Dancer and your Sister works in a Quafe Factory..... |

Buxaroo
Quantum Industries Prime Orbital Systems
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Posted - 2006.08.09 16:18:00 -
[53]
Originally by: Sara Lea This will always be a 'hot topic' so to speak. I personally cant see the problem if an alliance or corporation was to work as a team when the lone cloaked pilot shows up.
Yes a cloak is a powerfull asset but it works both for and against a covert pilot. Especially if using one on a Stealth bomber. Yes he can get easy kills but in all honesty he shouldnt be able to close a system down if people were prepared to work together.
A bomber pilot is taking a big risk everytime he uncloaks..especially if there are other cloaked ships nearby when he does so. They are paper thin and cant take much damage at all. He will warp in and think he is going to be the one doing the suprising when POW! he sees several others uncloak and lock him...not good and most likely game over for him.
By pure design using a covert ship means being stealthy and sneaky. This means taking your time....picking your targets and opportunitys. Rush in gung ho and you will eventually die. Take your time and you will slowly but surely pick away at both moral and assets.
If the people who dont like it are willing to work together to counter this sort of gameplay then all the tools are there to do it. Everything needed is in game and its not rocket science.
0.0 space is not easy..it was never meant to be and hopefully never will be. Use the right tactics and as a group then you are laughing...whether its one co ops pilot or a gang of them. Yes you will suffer losses..its part of the overall game. But so will they.
Before people start whining that its not possible to get together to counter it then I suggest you rethink why you are in the position you are in?...often more than not a pilot chooses to harrass a certain corp or alliance for a reason. Have you annoyed him in the past?...Or killed him a lot?....many more possibilitys here tbh.
If he hasnt a reason then the chances are he will give in if he gets locked out of the battle. If he has a reason...then it may be harder to get rid of him...once again the tools are in game to do this. And hey..talkings good! (not smack of course but n e g o t i a t i o n. )
Adapt...if you want to live in 0.0 then be prepared to work for it. And there is more than one system to fly around in you know.....
Yes Im an alt
Very well put Mr. Alt.
I can really attest to the paper thin attributes of stealth bombers (god knows I lost a couple in Delve lol). It would be different if you could decloak, fire your cruise missiles, then recloak. But you can't. If you cloak after firing your missiles then they won't do damage. And therein lies the problem with stealth bombers. It only takes a fast pilot in a taranis to knock you on your ass. Or a sniping ship.
I say leave cloaks as they are. People always have issues with every module/tactic used in the game. Sense cloaked ships are already screwed in a lot of ways I say leave it be. If CCP brought out the nerf bat everytime someone whined about it, this game would just end up like SWG with every mental midget wanting to be a jedi and nothing else thus ruining the game for everyone.
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Buxaroo
Quantum Industries Prime Orbital Systems
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Posted - 2006.08.09 16:31:00 -
[54]
Edited by: Buxaroo on 09/08/2006 16:31:44
Originally by: Avon Why is this discussion continuing?
The improved system scanning in Kali will make it possible to scan down (but not uncloak) cloaked ships.
What more is needed?
In the dev blog I don't see anything about cloaked ships. Only this part:
Quote: Addons New stuff will be added to make players that want to specialize init to become better, faster and more stylish atit: 1x new Launcher (Recon Probe Launcher; fast and deadly - made for ship scanning) ?x new Probes (special ones to find special things) 2-3x new Skills (increased efficiency, faster scanning (Astrometrics changed to give more groups to scan for) and perhaps faster deployment)
To me, Recon Probe Launcher means that the scanner can send out probes covertly without them showing up on scanner. Or am I misreading this?
And the only entry of recon ships is this:
Quote: Lost & Found Just finding objects will be based on the probe type you are using. Its stats will 'battle' against the stats of the objects within its scan radius, if the probe wins it finds the object and gives you the estimated location of the findings.
The factors used on the objects for this mini-battle are signature radius (big is bad) and scan strength (high is good), where frigates are commonly harder to find than battleships/ capital ships, while recon based ships are in general the hardest ships to find.
I don't see anything about finding cloaked ships, not even decloaking them. Has the dev blog changed any? Is this updated info?
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LUGAL MOP'N'GLO
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Posted - 2006.08.09 16:35:00 -
[55]
Originally by: Alliaanna Dalaii I do however like to go for the odd ciggarete, speak to my g/f etc. I think its fairly reasonable to give me a means of safely abandoning my ship in space... dont you ?
QFT, cigarrettes kill but I'm addicted to them what can I say. I totally agree, not everyone can be at their computer for every passing second. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Win a Cynabal for 10ml!!! |

Ozzie Asrail
Hybrid Syndicate
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Posted - 2006.08.09 16:36:00 -
[56]
Originally by: Avon
Originally by: Ilmonstre it doestn say you can find ships that have a cloak active at that moment
Originally by: TomB
Originally by: R3dSh1ft I would also like to know about the possibility of scanning for a cloaked ship
Cloaked ships will be scanable, but they won't get uncloaked if they are found on the scanner.
from this post -----
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Double TaP
The Establishment
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Posted - 2006.08.09 17:01:00 -
[57]
Originally by: Avon Why is this discussion continuing?
The improved system scanning in Kali will make it possible to scan down (but not uncloak) cloaked ships.
What more is needed?
Becuase you don't need to be able to scan down cloaked ships.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.08.09 17:20:00 -
[58]
Originally by: Double TaP
Originally by: Avon Why is this discussion continuing?
The improved system scanning in Kali will make it possible to scan down (but not uncloak) cloaked ships.
What more is needed?
Becuase you don't need to be able to scan down cloaked ships.
Doesn't matter, it's going to happen.
The Battleships is not and should not be a solo pwnmobile - Oveur
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The Slayer
Caldari Millennium E.R.A
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Posted - 2006.08.09 17:22:00 -
[59]
Originally by: Double TaP
Originally by: Avon Why is this discussion continuing?
The improved system scanning in Kali will make it possible to scan down (but not uncloak) cloaked ships.
What more is needed?
Becuase you don't need to be able to scan down cloaked ships.
Yes you do. Nobody in eve should ever, ever be invincible. Cloak + Safespot currently means invincibility, so its getting nerfed. Ive also been pointed to some rather nifty Cosmos items (I think) which work like a smartbomb but have large (18 - 22K I think) range and decloak ships. Look neat :) __________________________________
Your Dual 250mm Prototype I Gauss Gun perfectly strikes Estamel Tharchon, wrecking for 187.6 damage.
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Missy Mai'la
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Posted - 2006.08.09 17:37:00 -
[60]
Originally by: Avon
Originally by: Double TaP
Originally by: Avon Why is this discussion continuing?
The improved system scanning in Kali will make it possible to scan down (but not uncloak) cloaked ships.
What more is needed?
Becuase you don't need to be able to scan down cloaked ships.
Doesn't matter, it's going to happen.
Except for absolutely nowhere has a dev said that they are changing cloaking so you can scan out cloaked ships.
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