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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Cujoo Ell
Celldweller Heavy Industries
2
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Posted - 2011.11.25 17:52:00 -
[61] - Quote
Awesome job +1
Dave PSI wrote:I like it.
But one question, how do the new trails will behave if a ship cloaks?
Do they show (at least for a short time) the point where the player hits cloak?
That's a nice question.. can a dev answer this pls? |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
14
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Posted - 2011.11.25 17:55:00 -
[62] - Quote
"New Technology !!!!" I hope this don't consume much fps on big fleets... but it will be good to determine when something is Fast!!!!! Ceptors ftw!!!
And +1 for the lazers!
Btw, ( never put smokes on it... they don't use fossil fuels...) and please keep it simple.... |
Reax Nightmare
Alamanti
0
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Posted - 2011.11.25 17:56:00 -
[63] - Quote
Quote:Of course there is always more. Some animation on the trails, adding light absorption, refraction, etc.
This! |
Tau Cabalander
Retirement Retreat Working Stiffs
152
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Posted - 2011.11.25 17:58:00 -
[64] - Quote
Brilliant devBlog!
Very interesting and detailed. I love being able to see the man behind the curtain (the math) to understand how it is done.
The new trails also look wonderful! I started about one week before Apocrypha when the old trails were removed. |
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CCP Mankiller
C C P C C P Alliance
19
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Posted - 2011.11.25 18:00:00 -
[65] - Quote
Cujoo Ell wrote:Awesome job +1 Dave PSI wrote:I like it.
But one question, how do the new trails will behave if a ship cloaks?
Do they show (at least for a short time) the point where the player hits cloak? That's a nice question.. can a dev answer this pls?
Your trails just go away the exact moment your ship disappears. They are not fading out! |
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Azgard Majik
ILLIUM Heat
0
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Posted - 2011.11.25 18:00:00 -
[66] - Quote
Thank you for the hard work on these trails but I'm afraid I have to disappoint. I hated engine trails as it made the game look like a cartoon and was glad when they went. As I seem to be the only one in EVE that thinks this way then I guess I can live with engine trails. |
Nova Fox
Novafox Shipyards
400
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Posted - 2011.11.25 18:02:00 -
[67] - Quote
Well to be honest the math isnt that complicated, its knowing what all the symbols represent is the big unknown.
BTW anything for shields yet since they have some similar restrictions for thier rendering?
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StarRanger 2ndClass
Cadre Assault Force Initiative Mercenaries
6
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Posted - 2011.11.25 18:02:00 -
[68] - Quote
sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet i loved those from the early days , excellent work (those math examples are crazy, lol) |
StarRanger 2ndClass
Cadre Assault Force Initiative Mercenaries
6
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Posted - 2011.11.25 18:05:00 -
[69] - Quote
CCP Mankiller wrote:Cujoo Ell wrote:Awesome job +1 Dave PSI wrote:I like it.
But one question, how do the new trails will behave if a ship cloaks?
Do they show (at least for a short time) the point where the player hits cloak? That's a nice question.. can a dev answer this pls? Your trails just go away the exact moment your ship disappears. They are not fading out!
A small fade out.. hmm , now that would be interesting to see and to us as trying to catch that cloaky ship that just jumped into the system with the gatecamp, lol |
Arec Bardwin
Perkone Caldari State
12
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Posted - 2011.11.25 18:05:00 -
[70] - Quote
Azgard Majik wrote:Thank you for the hard work on these trails but I'm afraid I have to disappoint. I hated engine trails as it made the game look like a cartoon and was glad when they went. As I seem to be the only one in EVE that thinks this way then I guess I can live with engine trails. Turn them off in settings then.
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Floydd Heywood
Science and Trade Institute Caldari State
29
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Posted - 2011.11.25 18:15:00 -
[71] - Quote
I hope there will be the time to improve them, because right now they are too solid for my taste and look unnatural. As they are now on Sisi, I will disable them in the options menu. But I think with a little more refinement, they will eventually be cool. |
Vincent Gaines
Macabre Votum Morsus Mihi
160
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Posted - 2011.11.25 18:18:00 -
[72] - Quote
I tried /spawn Eidolon board and it didn't work |
Schnoo
The Schnoo
13
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Posted - 2011.11.25 18:19:00 -
[73] - Quote
will missiles be included? |
Elanor Vega
Native Freshfood Minmatar Republic
58
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Posted - 2011.11.25 18:23:00 -
[74] - Quote
and:
Schnoo wrote:will missiles be included?
I would like to know this... |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
134
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Posted - 2011.11.25 18:24:00 -
[75] - Quote
'Been waiting for years for this! The trails are beautiful! Thank you CCP Mankiller!
A couple of requests:
1. The trails need to be visible at a much longer range (at least 100km). One of the practical uses for the trails is gauging the speed vector of the other ships, and with the current implementation this is not possible at any realistic ranges.
2. It would be nice if the trails scaled better not just with the speed, but also with the size of the ship. Currently the trails are almost non-existent on larger ships. This is needed to also help with item 1. above.
3. I love the trails as they are, however they could be better. Please keep working on them! Thanks again! |
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CCP Mankiller
C C P C C P Alliance
28
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Posted - 2011.11.25 18:35:00 -
[76] - Quote
Schnoo wrote:will missiles be included?
First investigate trails on drones, then missiles.
The length of a trail scales with speed, but the radius scales with the ship's size. Ah, and trails only kick in when you go faster than 150.... (Trails on slow capitals just doesn't make any sense) |
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Bienator II
24th Imperial Crusade Amarr Empire
306
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Posted - 2011.11.25 18:36:00 -
[77] - Quote
btw. now that you have all the spline stuff in place. Would be cool to add a bit more information for your targets. Like movement vector and a HUD projected trail http://www.youtube.com/watch?v=12JxKxieR24#t=7m48s a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
gargars
Cohesion Inc Beyond-Repair
15
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Posted - 2011.11.25 18:38:00 -
[78] - Quote
CCP Mankiller wrote:You can turn off the trails in the options menu, if you want....
The length of the trail is directly proportional to the ship's speed.
And we'll see what else we can use this tech for: lasers? maybe...
While I am sure it is probably too late to squeeze in now, an option to control the length manually might be nice? As in 'short', 'medium' etc or a slider bar? Regardless great to see trails back as an option! |
I Love Boobies
All Hail Boobies
25
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Posted - 2011.11.25 18:38:00 -
[79] - Quote
Too much math made my head hurt. ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |
ShadowFire15
BOAE INC Rolling Thunder.
38
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Posted - 2011.11.25 18:41:00 -
[80] - Quote
at first i was \0 Hi old trails
then after seeing the "simple cubic hermite splines" I was like o.0 that's simple?
More pictures followed and I was \0_ \0/ _0/
then it went downhill with two big pictures involving "infinite cylinders" and i was like MUST ESCAPE MATH
so I just scrolled all the way down to the pretty pictures.
TL:DR pretty pictures of trails mean I like Stan Smith had a snow storm over weekend guy was shoveling snow outside, so i shot him and mined the snow myself. concord never showed up. on an unrelated note, i have a court date next tuesday |
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Chi Quan
Bibkor Enterprises
0
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Posted - 2011.11.25 18:45:00 -
[81] - Quote
ZZZZZZOMG
nicely done. and thx for the little blast-from-the-easy-times-math. -- Please like me, I'm an attention w*ore. |
Rixiu
North Star Networks The Kadeshi
22
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Posted - 2011.11.25 18:46:00 -
[82] - Quote
Awesome mankiller is awesome.
Question though, is it possible to make the trails follow the ships orbit a bit better? For example, taking a fast ship like a crusader and orbiting something very tight will make the end of the trail look much closer than the ship was at that position. And while doing the same thing you'll notice that the part closest to the ship is a bit more straight than the part at the end.
Just something that bugged me on the test server. |
ISquishWorms
27
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Posted - 2011.11.25 18:46:00 -
[83] - Quote
I don't understand the maths but the trails sure look good loving them thanks for working on them and bringing them back to EvE. Please allow Mankiller some time to work on them further. |
Kai Lomu
Cube Zombie Consortium
1
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Posted - 2011.11.25 18:51:00 -
[84] - Quote
CCP Mankiller wrote:Schnoo wrote:will missiles be included? First investigate trails on drones, then missiles. The length of a trail scales with speed, but the radius scales with the ship's size. Ah, and trails only kick in when you go faster than 150.... (Trails on slow capitals just doesn't make any sense)
Great job! Being missing my drone trails!!! Thanks Mr.CCP Mankiller |
InVictus Kell
The Scope Gallente Federation
66
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Posted - 2011.11.25 18:54:00 -
[85] - Quote
Math is the work of the devil, therefore engine trails are the work of the devil. albiet a really cool looking devil.
trails reduce the bitterness...not a much as whiskey...but some nonetheless.
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Tedric
Outcast Heroes AAA Citizens
6
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Posted - 2011.11.25 18:58:00 -
[86] - Quote
+1 most definetly!
Engine trails.... oh I remember the days when we had them....
Engine trails and the new backgrounds will rejuvinate the feel of EVE.
I started playing in 2004 with engine trails and dearly missed them when they were removed. There was a huge graphical WOW factor when i started and it has been fading through the years. But with the new engine trails and backdrops the WOW factor should come back full force.
This patch is definitly aimed at pimping the visual effects.
I approve.
Tedric. |
Anshio Tamark
Avitus Lugus
32
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Posted - 2011.11.25 19:00:00 -
[87] - Quote
Why were those removed when I started playing? I started my first account the day Apocrypha aired, because I had seen how cool those trails were on a friend's computer, so I was mildly disappointed when they were missing. But now I think I should prepare my Interceptor, just to see how far the trails can stretch. |
Mashie Saldana
Veto. Veto Corp
91
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Posted - 2011.11.25 19:03:00 -
[88] - Quote
It's a series of tubes!
Very nice. Anastasia -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á Dominique-á-á Mashie -á-á Monica |
Arte
Aura. Talocan United
0
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Posted - 2011.11.25 19:05:00 -
[89] - Quote
Great stuff - I understood absolutley none of the none of the equations but I like the pictures. This incidently is also why I read tabloid newspapers.
I also like that you can go back in time to different releases. What was your actual favourite?
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Gael Itrus
Aethernity
4
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Posted - 2011.11.25 19:07:00 -
[90] - Quote
CCP Mankiller wrote:Schnoo wrote:will missiles be included? First investigate trails on drones, then missiles. The length of a trail scales with speed, but the radius scales with the ship's size. Ah, and trails only kick in when you go faster than 150.... (Trails on slow capitals just doesn't make any sense)
This is great news, assuming these trails are smoke and fire.
Getting the art department involved to revamp missile aesthetics wouldn't hurt either. As it stands you'd be putting trails on a glowing cone. |
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