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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Sirius Cassiopeiae
Perkone Caldari State
52
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Posted - 2011.11.26 10:31:00 -
[151] - Quote
Artreju Woodsparrow wrote:Do Missiles have Trails too ? can they have maybe a short one ?
Missile trails :drool: |
Paula Moofbite
The Scope Gallente Federation
0
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Posted - 2011.11.26 10:52:00 -
[152] - Quote
Pretty **** hot. |
Tek'na
Warhamsters Against ALL Authorities
0
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Posted - 2011.11.26 11:17:00 -
[153] - Quote
super! please give CCP Mankiller enough time to impove it! |
J3ssica Alba
Federal Navy Academy Gallente Federation
16
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Posted - 2011.11.26 11:22:00 -
[154] - Quote
I Love Boobies wrote:Too much math made my head hurt.
Your avatar should be blonde then :) |
Louis deGuerre
Malevolence. Void Alliance
71
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Posted - 2011.11.26 12:37:00 -
[155] - Quote
CCP Guard wrote:Buzzmong wrote:It's seeing math like that and the outcome of its application that makes me realise my degree is Comp Sci is near useless and I have a very very long way to go until I'll even be a mearly capable games programmer.
Very nice work CCP Mankiller. Do you have a bree (beer) fund? You deserve contributions! Our collective beer fund can be found here: https://secure.eveonline.com/
I like this so much I actually went and checked if there really was a beer fund donation option
FIRE FRIENDSHIP TORPEDOES ! |
BeanBagKing
Terra Incognita Intrepid Crossing
30
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Posted - 2011.11.26 15:07:00 -
[156] - Quote
CCP Mankiller wrote: The length of a trail scales with speed, but the radius scales with the ship's size. Ah, and trails only kick in when you go faster than 150.... (Trails on slow capitals just doesn't make any sense)
While this is certainly true, one of the reasons I've always wanted trails back is so I can tell when my ruddy capital was moving when I'm zoomed way out, instead of only after it's drifted 30km. Ah well, still a brilliant job bringing them back, they look great on sisi.
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ITTigerClawIK
Galactic Rangers Galactic-Rangers
45
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Posted - 2011.11.26 16:21:00 -
[157] - Quote
i love engine trails.... but now my head hurts :( |
Vyktor Abyss
The Abyss Corporation
39
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Posted - 2011.11.26 16:31:00 -
[158] - Quote
A few things struck me reading this:
1. Eve videos will now look more awesome thanks to the return of pretty trails. 2. My knowledge of maths is terrible compared to CCP's boffins 3. Eve is back!! And CCP are back! ...the old CCP we loved and loved us too And... 4. 6 years playing and this game just keeps getting better and better, and it looks like CCP are comitted again to making that happen.
Roll on Crucible!
Oh, one question....
Is there any difference in colour or intensity between MWD trails or AB trails? That would be extra sexy... |
Jim Luc
Rule of Five
10
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Posted - 2011.11.26 19:00:00 -
[159] - Quote
Is there any chance you could incorporate faint trails when warping? It looks a little strange when you're flying along, and then immediately when entering warp your trails abruptly disappear, and when exiting warp they abruptly reappear.
I guess shouldn't the point be that they look more like contrails, and effect OF the engines, rather than semi-transparent streamers of cloth? Most of the time they look like contrails, but not when they disappear abruptly or aren't correctly aligned with the engine if you're turning sharply.
How do they do this effect in flight simulator games? I think it was Ace Combat 4 that had a really good effect that was created by the tips of the wings, and another for the contrails that the engines create when flying through the atmosphere. |
Ciar Meara
Virtus Vindice
303
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Posted - 2011.11.26 19:36:00 -
[160] - Quote
Solhild wrote:I vote he gets the time to keep improving. Looking great so far
Agreed, they look nice to begin with, but some tweaking would be nice! - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
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j0rg
Red Federation RvB - RED Federation
0
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Posted - 2011.11.26 19:55:00 -
[161] - Quote
will trails be useful tactically though ? will they allow you to more easily see the direction your enemy is flying, if he's orbiting you etc ? |
CanonMP180
School of Applied Knowledge Caldari State
5
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Posted - 2011.11.26 19:55:00 -
[162] - Quote
Loving the new engine trails. Good job on them :)
Awesome though they are, they could be improved upon as noted by several people in this thread. As this is such a prominent feature (potentially used by almost all players) it certainly deserves some more time spent on it to get it perfect.
The major improvement that I feel should be made is to find a solution to the engine exhaust issue (as described in Loardriver's excellent post one page back, +1 to that guy). Engine trails will make eve video's on youtube etc... look much more exciting, and as such potentially bring more people to the game. |
Aphoxema G
PONIES EVERYWHERE
61
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Posted - 2011.11.26 19:56:00 -
[163] - Quote
I appreciate the pictures. Even though I use 3D Studio Max to make stuff for IMVU, I have no idea how the hell a spline or raytracing really works. If this post had been nothing but "Here's how things looked before, and here's how they look now" I would have been equally amazed.
Wouldn't you like to be my little PWNEE? |
Arboc Digambara
Aquilia Cohors Praetoria Curatores Veritatis Alliance
0
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Posted - 2011.11.26 20:35:00 -
[164] - Quote
Those trials are awesome. Keep it up m8! |
Oberine Noriepa
226
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Posted - 2011.11.26 21:14:00 -
[165] - Quote
Loardriver wrote:Need little more work: remove box-effect, then camera from ship; maybe little fix engine exhaust or remove start-render point litte back (not critial as box-effect), and then camera too far - trails become noise-effectAnyway trails are awesome !!!oneoneoneone So let CCP Mankiller completes all his ideas. I agree with everything in this post. |
bornaa
GRiD.
67
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Posted - 2011.11.26 21:29:00 -
[166] - Quote
@ CCP Mankiller
I see that you like challenges and you know how to deal with it and do in awesome right way... Can you help them to re-do (re-invent) missiles??? Please??? |
Maul555
Nuts and Vindictive Remix Technologies
9
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Posted - 2011.11.26 21:54:00 -
[167] - Quote
Double Awesome Mad Props yo... someone get this man a raise! |
Alphon Dorn
Noir. Noir. Mercenary Group
0
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Posted - 2011.11.26 22:53:00 -
[168] - Quote
Oberine Noriepa wrote:Loardriver wrote:Need little more work: remove box-effect, then camera from ship; maybe little fix engine exhaust or remove start-render point litte back (not critial as box-effect), and then camera too far - trails become noise-effectAnyway trails are awesome !!!oneoneoneone So let CCP Mankiller completes all his ideas. I agree with everything in this post.
A friendly bump to this idea; 1) Give him time to complete this, it's awesome as-is and the potential for more awesomeness is there. 2) Loardriver's points are spot on.
3) A passing thought, would it be worth giving missiles tiny redone engine trails? I suppose that'd wait until missiles are redone, but might be worth mentioning. |
Timov M
Centauri Prime Mining and Trading
0
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Posted - 2011.11.27 00:31:00 -
[169] - Quote
My first post just to say how much I liked the devpost and the explanation of how it works! More like this pleease! |
Inquisitor Cerberuso
Gene Works The Irukandji
0
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Posted - 2011.11.27 01:24:00 -
[170] - Quote
Awesome work CCP Mankiller! I've already been in SISI to try out your work. Here's some results;
http://i126.photobucket.com/albums/p98/iMess/eve/sisi/20111115022200.jpg
http://i126.photobucket.com/albums/p98/iMess/eve/sisi/20111115020726.jpg
http://s126.photobucket.com/albums/p98/iMess/eve/sisi/20111115020412.jpg Freighter just coming out of warp
http://s126.photobucket.com/albums/p98/iMess/eve/sisi/20111115015418.jpg
Also worth noting that drones have engine trails too!
Would like to see some tweaking :) |
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Lobster Bisque
hirr Morsus Mihi
1
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Posted - 2011.11.27 01:50:00 -
[171] - Quote
These are great. Good work! |
Elistea
Seedless Inc Shadow of xXDEATHXx
5
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Posted - 2011.11.27 08:19:00 -
[172] - Quote
Yay shiny! Great work!
One thing cought my eye tho.
"At first this sounds a little bit crazy, but when you look at the math itGÇÖs not that difficult" --> and mountain of incomprehensible equasions after that.
Srsly 2+2=4 "is not that difficult."
Still great technical specification.
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Rip Minner
ARMITAGE Logistics Salvage and Industries
30
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Posted - 2011.11.27 08:32:00 -
[173] - Quote
God Yes Thx U! I been so missing trails for as long as you guys pulled them out.
Thx U for puting them back!
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Aineko Macx
Royal Amarr Institute Amarr Empire
24
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Posted - 2011.11.27 17:18:00 -
[174] - Quote
I noticed a minor graphical issue when doing tight turns, like when doing a 180 to warp back where you came from: The smoothness of the curve is broken, looking a bit angular for a few moments. Looks like too few control points are placed for the spline. I'm assuming the points are placed after regular time intervals. Maybe this should be changed to "create new control point after the time interval OR after a certain amount of movement vector angle change, whichever comes first". |
Celebris Nexterra
Lowsec Static
26
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Posted - 2011.11.27 19:39:00 -
[175] - Quote
If you can get trails to the degree of visual perfection I see on the Crucible login screen, I will be most satisfied. |
Majmuna
Bene Gesserit ChapterHouse Sanctuary Pact
0
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Posted - 2011.11.27 20:02:00 -
[176] - Quote
Oh... no.... Well, if there is anything that I dislike more in a zero-gravity space than positioning everything according to a single flat plane (how stupid is that?), it is definitely the engine trails in vacuum.
I know EVE is just a game. I know. But, could it PLEASE as well be at least a little bit of a simulation?
I am really disappointed.
And I hope it will be possible to turn this abomination off.
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Jon Hellguard
X-COM
0
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Posted - 2011.11.27 22:10:00 -
[177] - Quote
great devblog, that's exactly what i expect -> how and why. really nice backgroundinfo - hope to read one of your blogs soon again. |
Patri Andari
Thukker Tribe Antiquities Importer
6
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Posted - 2011.11.27 22:59:00 -
[178] - Quote
Nice work!
Any idea how this might effect the ole mwd/cloak trick?
"Go for the uncloak! Follow the TRAILS!"
heh
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Alastar Frost
EVE University Ivy League
6
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Posted - 2011.11.27 23:23:00 -
[179] - Quote
The engine trails look great for frigs and especially for interceptors on sisi. They look very weak for larger ships like battlecruisers and battleships.
Maybe they should be brigther and have some effects (like dense and bright on the inside and a faster less bright animation of moving particle rings on the outside). They just dont give the feel of the power needed to move the mass of a battleship as they are. With the trails, frigate engines feel much more powerfull than the engines of bigger ships.
Changing effects and coloring when you turn on an ab or mwd would also be nice. Something that makes you feel the thrust and power you are unleashing.
This said, I look forward seeing the engine trails on tranquility and i hope for improvements for ab/mwd effects and bs trails. |
Rose Makanen
School of Applied Knowledge Caldari State
0
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Posted - 2011.11.28 00:11:00 -
[180] - Quote
Nice work,
to improve the trails i would suggest adding a dispersion effect. Indeed the trail is like a fluid it should spread in all directions over time. |
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