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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Raid'En
Apprentice Innovations
127
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Posted - 2011.11.25 17:15:00 -
[31] - Quote
/me is waiting for the sheep to come in the wolves' lair
he don't want likes ? |
Klam
Church of Boom
4
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Posted - 2011.11.25 17:15:00 -
[32] - Quote
CCP Guard wrote:
You are welcome! But Mankiller deserves all the glory :)
Well, tell Mankiller to get over to the forums and soak up some of the love that's spilling over. |
Kassasis Dakkstromri
Four Horsemen of the Apocalypse
104
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Posted - 2011.11.25 17:17:00 -
[33] - Quote
Definately +1 CCP Mankiller
Nice reboot to trails. Good job!!!
Will love to see them, but am curious how quickly they dissipate? (Youtube video maybe?)
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Katabrok First
Apukaray Security
9
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Posted - 2011.11.25 17:19:00 -
[34] - Quote
We ask for your presence Mankiller! We need to thumbs up you!
I think that didn't come out as good as I thought it would be.... |
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CCP Mankiller
C C P C C P Alliance
3
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Posted - 2011.11.25 17:19:00 -
[35] - Quote
Well, I like it that you like it!
@Klam: already thinking about this! ;)
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John McCreedy
Eve Defence Force Fatal Ascension
16
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Posted - 2011.11.25 17:20:00 -
[36] - Quote
Nice. Of course those equations could be for your Mother's soup for all I know |
Hiram Alexander
Seraphim Securities
112
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Posted - 2011.11.25 17:22:00 -
[37] - Quote
I think the new trails look fantastic, and really hope you get the chance to make them a little less 'perfect'. A certain degree of roughness and refraction would be superb.
This is no gripe, but the only thing that would make the trails more amazing (for me), would be to make them semi-optional instead of completely optional... what I mean by that is, that I tend to play zoomed right in (pretty much) and at that distance the trails can be too overpowering -- so, what I'd really love is to be able to switch them off for my ship, but leave them on for everyone else's... That'd be amazing to watch.
Tremendous work, Mankiller. |
Nova Fox
Novafox Shipyards
399
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Posted - 2011.11.25 17:27:00 -
[38] - Quote
Whoever said you dont need math in the real world this is a shining (or shiney?) example why some people get paid alot of money for knowing math.
Also thank you for adding turn trails off for all those who whine about it.
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mechtech
Ice Liberation Army
77
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Posted - 2011.11.25 17:27:00 -
[39] - Quote
"Of course there is always more. Some animation on the trails, adding light absorption, refraction, etc. I would like to spend more time on the trails, so if you guys appreciate the new trails I might get the time I need to do all of thisGǪ"
Yes please!
Trails are actually a big visual component of the game (especially in trailers and promotional material), so the time investment vs overall payback is so worth it.
Heat shimmer and refraction look great in space games (the new warp tunnel is a great example of that), and eve could definitely use some more of these effects. Engine heat when zoomed up very close might be appealing (maybe only when MWD/AB is turned on). |
ShadowMaster
21
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Posted - 2011.11.25 17:29:00 -
[40] - Quote
Thank you so much Mankiller. I had to login specifically just to give you a +1. |
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Dave PSI
Haendlergilde Gilde Alliance
0
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Posted - 2011.11.25 17:30:00 -
[41] - Quote
I like it.
But one question, how do the new trails will behave if a ship cloaks?
Do they show (at least for a short time) the point where the player hits cloak? |
Tavarus Excavar
Astral Synthetics
0
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Posted - 2011.11.25 17:30:00 -
[42] - Quote
I am sorry i now dub You CCP Abacus! Never ever throw complex math into a devblog again! |
Crucis Cassiopeiae
EvE-COM
735
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Posted - 2011.11.25 17:30:00 -
[43] - Quote
WoW... :) nice job man... :) |
Andrea Roche
State War Academy Caldari State
4
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Posted - 2011.11.25 17:33:00 -
[44] - Quote
very sexy ccp. Question: Does it come with the" insider tool bar" too ? i hear its a nice tool to have |
Grideris
Fleet Coordination Command Fleet Coordination Coalition
64
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Posted - 2011.11.25 17:34:00 -
[45] - Quote
I for one, welcome our new Mankilling engine trail overlords. |
Galmas
United System's Commonwealth
0
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Posted - 2011.11.25 17:36:00 -
[46] - Quote
Awesome stuff. Totally in line with the other dev blogs during the last months.
It would really be a shame if you didnt get the time to finish polishing them. |
Crucis Cassiopeiae
EvE-COM
735
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Posted - 2011.11.25 17:36:00 -
[47] - Quote
One question... is it possible to use this technique for some other effects in game??? so that strip miners and other "rays" don't look like 4 crossed planes... |
Tavarus Excavar
Astral Synthetics
0
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Posted - 2011.11.25 17:38:00 -
[48] - Quote
quick note. shoyuld still have a disable option under graphics for those relics who refuse to update their hardware or the fps fanatics.
Still this makes me want to play homeworld and hw2 again. hw 1 is open source so you know you can ah... research different engine trail codes. |
Gevlin
SMANews.net SpaceMonkey's Alliance
42
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Posted - 2011.11.25 17:39:00 -
[49] - Quote
Looking good. Will there be an option to turn off trails in my Client encase they may be causing lag? The more stuff I have to draw client side the slower my video card will run.
Oh - Will there be a version later to let me add certain color to my engine trails - Would be willing to NEX that option for a ship. Have a rainbow of engine trails. -
Will engine trails be an visual indicator of how fast the ship is going - at 2000m/s an engine trail will be so long, and I have have an idea of its transeversal as the angle vs the length of the trail? I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |
Dave PSI
Haendlergilde Gilde Alliance
0
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Posted - 2011.11.25 17:40:00 -
[50] - Quote
Gevlin wrote:Looking good. Will there be an option to turn off trails in my Client encase they may be causing lag? The more stuff I have to draw client side the slower my video card will run.
Oh - Will there be a version later to let me add certain color to my engine trails - Would be willing to NEX that option for a ship. Have a rainbow of engine trails. -
Will engine trails be an visual indicator of how fast the ship is going - at 2000m/s an engine trail will be so long, and I have have an idea of its transeversal as the angle vs the length of the trail?
this would be perfect !!! |
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CCP Mankiller
C C P C C P Alliance
14
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Posted - 2011.11.25 17:41:00 -
[51] - Quote
You can turn off the trails in the options menu, if you want....
And we'll see what else we can use this tech for: lasers? maybe... |
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Tavarus Excavar
Astral Synthetics
0
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Posted - 2011.11.25 17:42:00 -
[52] - Quote
http://www.gamefront.com/files/Homeworld+Source+Code/;2142242;/fileinfo.html
*cough* hw 1 source code*cough* |
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Chribba
Otherworld Enterprises Otherworld Empire
977
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Posted - 2011.11.25 17:43:00 -
[53] - Quote
Allow me to say. ENGINIE TRAIL THORAX!!
win.
/c
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syrus mac
Dawn of a new Empire The Initiative.
5
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Posted - 2011.11.25 17:45:00 -
[54] - Quote
Hmm..... Me thinks you is a big show off!
Oh look how easy the math is!
On the other hand, looks very cool, smartypants |
Morgan North
The Wild Bunch Electus Matari
8
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Posted - 2011.11.25 17:46:00 -
[55] - Quote
+1 For a fantastic job.
Now we need those Shield Bubbles back... Or does the community wanted them erased in the first place? 'Cause right now the shields being on top of the ship's hull are horrible. |
Crucis Cassiopeiae
EvE-COM
738
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Posted - 2011.11.25 17:47:00 -
[56] - Quote
CCP Mankiller wrote:You can turn off the trails in the options menu, if you want....
The length of the trail is directly proportional to the ship's speed.
And we'll see what else we can use this tech for: lasers? maybe...
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Bienator II
24th Imperial Crusade Amarr Empire
306
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Posted - 2011.11.25 17:48:00 -
[57] - Quote
cool stuff.
have you thought about locking the end of the trail with world coordinates but using relative ship coords for the start of the tail (and interpolate for in-between)? This should be based on the length of the trail so that you need a certain length for near world coord accuracy at the end of the trail (second interpolation).
This could fix the issue you see with very fast turning ships where it looks like the tail would rotate with the ship. a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Crucis Cassiopeiae
EvE-COM
738
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Posted - 2011.11.25 17:48:00 -
[58] - Quote
Morgan North wrote:+1 For a fantastic job.
Now we need those Shield Bubbles back... Or does the community wanted them erased in the first place? 'Cause right now the shields being on top of the ship's hull are horrible.
You are right... give us shields... |
Azver Deroven
Pitch Black. Shadow Cartel
0
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Posted - 2011.11.25 17:49:00 -
[59] - Quote
Dear sir, for some unexplanable reason I want your babies.
Brilliant, I always did wonder what happened to them. Not like they mattered, its just... They werent there, I didnt think about it. I've seen them, all I can think about having them back.
Odd how it works, ehh?
On the offchance ammo / lasers get a 'path'... I wont anymore want them babies, I demand them! :P DISCLAIMER:My views do not represent those of my alliance, my corporation or myself. Yes, I can even confuse myself from time to time. |
Jenn Makanen
Science and Trade Institute Caldari State
72
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Posted - 2011.11.25 17:49:00 -
[60] - Quote
syrus mac wrote:Hmm..... Me thinks you is a big show off! Oh look how easy the math is! On the other hand, looks very cool, smartypants
http://www.youtube.com/watch?feature=player_detailpage&v=Temc4-G0Fu4#t=22s
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