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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Guard
C C P C C P Alliance
1019

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Posted - 2011.11.25 16:40:00 -
[1] - Quote
It's another Double Whammy Friday in blog land.
Does anyone like trails?! I hope you do because they're back in EVE as soon as Crucible hits!
CCP Mankiller is the man behind the new and improved trails. His new blog contains tons of pictures, a bunch of math and runs us through the history of his quest for the holy trail.
Check it out. CCP Guard | EVE Community Developer |
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Jenn Makanen
Science and Trade Institute Caldari State
71
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Posted - 2011.11.25 16:41:00 -
[2] - Quote
first!
And in other news, very cool and so much math! |
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CCP Vertex
C C P C C P Alliance
41

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Posted - 2011.11.25 16:42:00 -
[3] - Quote
Second CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
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Joe Skellington
Scientific Nano Technologies Institute BLACK-MARK
29
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Posted - 2011.11.25 16:43:00 -
[4] - Quote
Third
edit: Nice breakdown on the physics, thanks :) -á-á |\_/|-á -á/ @ @ \ -á-á -á( > -¦ < )-á -á`-+-+x-½-½-¦ -á-á / O \ |

Sonko146
The Deities Knights of Tomorrow
0
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Posted - 2011.11.25 16:43:00 -
[5] - Quote
HAPPINESS! |

Two step
Aperture Harmonics K162
450
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Posted - 2011.11.25 16:43:00 -
[6] - Quote
Very nice, and some nice nerdy math stuff. CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog What does CSM 6 do? |

Jason Edwards
Internet Tough Guy Spreadsheets Online
11
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Posted - 2011.11.25 16:44:00 -
[7] - Quote
trails in the mountain are better. |

ChaseTheLasers
Ekchuah's Shrine Comporium
21
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Posted - 2011.11.25 16:47:00 -
[8] - Quote
Give this man a brennivin. |

Prometheus Exenthal
Genos Occidere HYDRA RELOADED
29
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Posted - 2011.11.25 16:48:00 -
[9] - Quote
I've been waiting years for this blog <3 |

Joe Skellington
Scientific Nano Technologies Institute BLACK-MARK
29
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Posted - 2011.11.25 16:48:00 -
[10] - Quote
Jason Edwards wrote:trails in the mountain are better.
:D -á-á |\_/|-á -á/ @ @ \ -á-á -á( > -¦ < )-á -á`-+-+x-½-½-¦ -á-á / O \ |
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adopt
Brutor Tribe Minmatar Republic
117
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Posted - 2011.11.25 16:50:00 -
[11] - Quote
Thank god i'm terrible at maths and good at spaceships Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled. |

Efraya
DEEP-SPACE CO-OP LTD Narwhals Ate My Duck
43
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Posted - 2011.11.25 16:50:00 -
[12] - Quote
This is the most pimp devblag since the nebula devblag!
WSpace; Best space. |

Akrasjel Lanate
Naquatech Conglomerate
197
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Posted - 2011.11.25 16:51:00 -
[13] - Quote
Meh... |

Solhild
Republic Military School Minmatar Republic
90
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Posted - 2011.11.25 16:51:00 -
[14] - Quote
I vote he gets the time to keep improving. Looking great so far |
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CCP Loxy
C C P C C P Alliance
9

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Posted - 2011.11.25 16:51:00 -
[15] - Quote
I knew it was just one line of code... |
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Dierdra Vaal
Veto. Veto Corp
71
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Posted - 2011.11.25 16:52:00 -
[16] - Quote
mmmmm techporn 
Veto #205 * * * Director Emeritus at EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman |

Evelgrivion
Gunpoint Diplomacy
96
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Posted - 2011.11.25 16:52:00 -
[17] - Quote
Glorious, glorious engine trails 
For future improvements, can they get the "hotter in the middle" effect back too? With that and a tapering effect at the end, they'd be nearly perfect. |

Apollo Gabriel
Mercatoris Etherium Cartel
324
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Posted - 2011.11.25 16:54:00 -
[18] - Quote
CCP Guard wrote:It's another Double Whammy Friday in blog land. Does anyone like trails?! I hope you do because they're back in EVE as soon as Crucible hits! CCP Mankiller is the man behind the new and improved trails. His new blog contains tons of pictures, a bunch of math and runs us through the history of his quest for the holy trail. Check it out.
Very nice blog, thank you. Let us eat cake! -áI mean open containers in corp hangers please ... Let us stack all modules (eliminate repackaging), except damaged ones, give them a red hue/icon. Let us see damaged drones in our drone bay!
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David Laurentson
Laurentson INC StructureDamage
4
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Posted - 2011.11.25 16:57:00 -
[19] - Quote
This actually explains some of why it took so long to restore the Trails. Very cool. |

Ponder Yonder
Fleet of the Damned Legion of The Damned.
7
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Posted - 2011.11.25 17:03:00 -
[20] - Quote
Awesome. I love it.
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CCP Guard
C C P C C P Alliance
1023

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Posted - 2011.11.25 17:04:00 -
[21] - Quote
Apollo Gabriel wrote:CCP Guard wrote:It's another Double Whammy Friday in blog land. Does anyone like trails?! I hope you do because they're back in EVE as soon as Crucible hits! CCP Mankiller is the man behind the new and improved trails. His new blog contains tons of pictures, a bunch of math and runs us through the history of his quest for the holy trail. Check it out. Very nice blog, thank you.
You are welcome! But Mankiller deserves all the glory :) CCP Guard | EVE Community Developer |
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DeBingJos
T.R.I.A.D
136
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Posted - 2011.11.25 17:05:00 -
[22] - Quote
Congratulations! The trails look very good.
However it would be nice it they were better vissible when zoomed out. The way they are now on SiSi you can hardly see them when you are zoomed out.
Why do I want to see them when zoomed out?
Simple; they would be very good indicators of speed and direction of everybody on grid. Fix FW ! |

Batolemaeus
Money Liberation Services Corp
0
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Posted - 2011.11.25 17:05:00 -
[23] - Quote
Hello my name is Batolemaeus and I approve of this post and/or service and would like to subscribe to your newsletter. |

St Mio
Imperial Academy Amarr Empire
153
|
Posted - 2011.11.25 17:08:00 -
[24] - Quote
Maths overload! |

Logan LaMort
Black Rebel Rifter Club
1130
|
Posted - 2011.11.25 17:09:00 -
[25] - Quote
I only remember two things from when I started playing EVE, pleasure hubs and engine trails.
Pleased beyond reason to see them back, definitely would appreciate future improvements to their look and effect as they are a little bit plain right now. Never the less, awesome stuff!  |

Sarrian Calda
The Lost Legion
3
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Posted - 2011.11.25 17:10:00 -
[26] - Quote
Very nice! I believe sometimes graphic candies do actually affect the behaviour of the players.
Now people perhaps might want to start going fast for the sake of enjoying the trails.
Time to fly around in an inty! |

Warzon3
Perkone Caldari State
6
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Posted - 2011.11.25 17:12:00 -
[27] - Quote
love it.
Also can I please get that command like you have?
So I can go like /spawn chimera board for when I blow up mine?
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Klam
Church of Boom
4
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Posted - 2011.11.25 17:13:00 -
[28] - Quote
I absolutely love the return of engine trails.
I have to agree with you on the memory thing... I also remember them much better then they were. Your ability to return them to the state of our happy memories instead of reality it's nothing short of artistic genius.
While I hope you get to continue your journey to make the" perfect" engine trail... I hope your dedication to detail will be applied to other future flying in space visual immersion improvements.
The one spot that comes screaming to mind that could use your attention to detail is non-turret projected effects that haven't been updated in many, many years. I.E. fixing all of those effects that just magically start away from the ship... missiles appearing 100m from a point in front of the ship, instead of coming out of the ship... Target Painter point of origin effect that look like someone is target painting the point of origin ship and not the target ship... Turrets are amazing in this respect, and even received a recent improvement, but almost everything else suffers from a point of origin effect that looks like it was never finished/attached to the ship models.
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Betid
Dead poets society The Laughing Men
2
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Posted - 2011.11.25 17:13:00 -
[29] - Quote
I worked on a spline routine a few years back, and would swear it was way simpler than that. It was of course In two dimensions ;).
Thank god there are smart folks who can do hard math at ccp!
I have to hand it to you, between this and nebulae, you just continued to solidify this as the most beautiful space game bar none. |

Arec Bardwin
Perkone Caldari State
11
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Posted - 2011.11.25 17:14:00 -
[30] - Quote
Those screenies sure bring back memories. Finally ship engine trails again! |
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Raid'En
Apprentice Innovations
127
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Posted - 2011.11.25 17:15:00 -
[31] - Quote
/me is waiting for the sheep to come in the wolves' lair
he don't want likes ? |

Klam
Church of Boom
4
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Posted - 2011.11.25 17:15:00 -
[32] - Quote
CCP Guard wrote:
You are welcome! But Mankiller deserves all the glory :)
Well, tell Mankiller to get over to the forums and soak up some of the love that's spilling over. |

Kassasis Dakkstromri
Four Horsemen of the Apocalypse
104
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Posted - 2011.11.25 17:17:00 -
[33] - Quote
Definately +1 CCP Mankiller
Nice reboot to trails. Good job!!!
Will love to see them, but am curious how quickly they dissipate? (Youtube video maybe?)
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Katabrok First
Apukaray Security
9
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Posted - 2011.11.25 17:19:00 -
[34] - Quote
We ask for your presence Mankiller! We need to thumbs up you!
I think that didn't come out as good as I thought it would be.... |
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CCP Mankiller
C C P C C P Alliance
3

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Posted - 2011.11.25 17:19:00 -
[35] - Quote
Well, I like it that you like it!
@Klam: already thinking about this! ;)
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John McCreedy
Eve Defence Force Fatal Ascension
16
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Posted - 2011.11.25 17:20:00 -
[36] - Quote
Nice. Of course those equations could be for your Mother's soup for all I know  |

Hiram Alexander
Seraphim Securities
112
|
Posted - 2011.11.25 17:22:00 -
[37] - Quote
I think the new trails look fantastic, and really hope you get the chance to make them a little less 'perfect'. A certain degree of roughness and refraction would be superb.
This is no gripe, but the only thing that would make the trails more amazing (for me), would be to make them semi-optional instead of completely optional... what I mean by that is, that I tend to play zoomed right in (pretty much) and at that distance the trails can be too overpowering -- so, what I'd really love is to be able to switch them off for my ship, but leave them on for everyone else's... That'd be amazing to watch.
Tremendous work, Mankiller. |

Nova Fox
Novafox Shipyards
399
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Posted - 2011.11.25 17:27:00 -
[38] - Quote
Whoever said you dont need math in the real world this is a shining (or shiney?) example why some people get paid alot of money for knowing math.
Also thank you for adding turn trails off for all those who whine about it.
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mechtech
Ice Liberation Army
77
|
Posted - 2011.11.25 17:27:00 -
[39] - Quote
"Of course there is always more. Some animation on the trails, adding light absorption, refraction, etc. I would like to spend more time on the trails, so if you guys appreciate the new trails I might get the time I need to do all of thisGǪ"
Yes please!
Trails are actually a big visual component of the game (especially in trailers and promotional material), so the time investment vs overall payback is so worth it.
Heat shimmer and refraction look great in space games (the new warp tunnel is a great example of that), and eve could definitely use some more of these effects. Engine heat when zoomed up very close might be appealing (maybe only when MWD/AB is turned on). |

ShadowMaster
21
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Posted - 2011.11.25 17:29:00 -
[40] - Quote
Thank you so much Mankiller. I had to login specifically just to give you a +1. |
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Dave PSI
Haendlergilde Gilde Alliance
0
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Posted - 2011.11.25 17:30:00 -
[41] - Quote
I like it.
But one question, how do the new trails will behave if a ship cloaks?
Do they show (at least for a short time) the point where the player hits cloak? |

Tavarus Excavar
Astral Synthetics
0
|
Posted - 2011.11.25 17:30:00 -
[42] - Quote
I am sorry i now dub You CCP Abacus! Never ever throw complex math into a devblog again! |

Crucis Cassiopeiae
EvE-COM
735
|
Posted - 2011.11.25 17:30:00 -
[43] - Quote
WoW... :) nice job man... :) |

Andrea Roche
State War Academy Caldari State
4
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Posted - 2011.11.25 17:33:00 -
[44] - Quote
very sexy ccp.  Question: Does it come with the" insider tool bar" too ?  i hear its a nice tool to have  |

Grideris
Fleet Coordination Command Fleet Coordination Coalition
64
|
Posted - 2011.11.25 17:34:00 -
[45] - Quote
I for one, welcome our new Mankilling engine trail overlords. |

Galmas
United System's Commonwealth
0
|
Posted - 2011.11.25 17:36:00 -
[46] - Quote
Awesome stuff. Totally in line with the other dev blogs during the last months.
It would really be a shame if you didnt get the time to finish polishing them.  |

Crucis Cassiopeiae
EvE-COM
735
|
Posted - 2011.11.25 17:36:00 -
[47] - Quote
One question... is it possible to use this technique for some other effects in game??? so that strip miners and other "rays" don't look like 4 crossed planes... |

Tavarus Excavar
Astral Synthetics
0
|
Posted - 2011.11.25 17:38:00 -
[48] - Quote
quick note. shoyuld still have a disable option under graphics for those relics who refuse to update their hardware or the fps fanatics.
Still this makes me want to play homeworld and hw2 again. hw 1 is open source so you know you can ah... research different engine trail codes. |

Gevlin
SMANews.net SpaceMonkey's Alliance
42
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Posted - 2011.11.25 17:39:00 -
[49] - Quote
Looking good. Will there be an option to turn off trails in my Client encase they may be causing lag? The more stuff I have to draw client side the slower my video card will run.
Oh - Will there be a version later to let me add certain color to my engine trails - Would be willing to NEX that option for a ship. Have a rainbow of engine trails. -
Will engine trails be an visual indicator of how fast the ship is going - at 2000m/s an engine trail will be so long, and I have have an idea of its transeversal as the angle vs the length of the trail? I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

Dave PSI
Haendlergilde Gilde Alliance
0
|
Posted - 2011.11.25 17:40:00 -
[50] - Quote
Gevlin wrote:Looking good. Will there be an option to turn off trails in my Client encase they may be causing lag? The more stuff I have to draw client side the slower my video card will run.
Oh - Will there be a version later to let me add certain color to my engine trails - Would be willing to NEX that option for a ship. Have a rainbow of engine trails. -
Will engine trails be an visual indicator of how fast the ship is going - at 2000m/s an engine trail will be so long, and I have have an idea of its transeversal as the angle vs the length of the trail?
this would be perfect !!! |
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CCP Mankiller
C C P C C P Alliance
14

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Posted - 2011.11.25 17:41:00 -
[51] - Quote
You can turn off the trails in the options menu, if you want....
And we'll see what else we can use this tech for: lasers? maybe... |
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Tavarus Excavar
Astral Synthetics
0
|
Posted - 2011.11.25 17:42:00 -
[52] - Quote
http://www.gamefront.com/files/Homeworld+Source+Code/;2142242;/fileinfo.html
*cough* hw 1 source code*cough* |
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Chribba
Otherworld Enterprises Otherworld Empire
977
|
Posted - 2011.11.25 17:43:00 -
[53] - Quote
Allow me to say. ENGINIE TRAIL THORAX!!
win.
/c
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syrus mac
Dawn of a new Empire The Initiative.
5
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Posted - 2011.11.25 17:45:00 -
[54] - Quote
Hmm..... Me thinks you is a big show off!
Oh look how easy the math is! 
On the other hand, looks very cool, smartypants |

Morgan North
The Wild Bunch Electus Matari
8
|
Posted - 2011.11.25 17:46:00 -
[55] - Quote
+1 For a fantastic job.
Now we need those Shield Bubbles back... Or does the community wanted them erased in the first place? 'Cause right now the shields being on top of the ship's hull are horrible. |

Crucis Cassiopeiae
EvE-COM
738
|
Posted - 2011.11.25 17:47:00 -
[56] - Quote
CCP Mankiller wrote:You can turn off the trails in the options menu, if you want....
The length of the trail is directly proportional to the ship's speed.
And we'll see what else we can use this tech for: lasers? maybe...
  |

Bienator II
24th Imperial Crusade Amarr Empire
306
|
Posted - 2011.11.25 17:48:00 -
[57] - Quote
cool stuff.
have you thought about locking the end of the trail with world coordinates but using relative ship coords for the start of the tail (and interpolate for in-between)? This should be based on the length of the trail so that you need a certain length for near world coord accuracy at the end of the trail (second interpolation).
This could fix the issue you see with very fast turning ships where it looks like the tail would rotate with the ship. a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Crucis Cassiopeiae
EvE-COM
738
|
Posted - 2011.11.25 17:48:00 -
[58] - Quote
Morgan North wrote:+1 For a fantastic job.
Now we need those Shield Bubbles back... Or does the community wanted them erased in the first place? 'Cause right now the shields being on top of the ship's hull are horrible.
You are right... give us shields...  |

Azver Deroven
Pitch Black. Shadow Cartel
0
|
Posted - 2011.11.25 17:49:00 -
[59] - Quote
Dear sir, for some unexplanable reason I want your babies.
Brilliant, I always did wonder what happened to them. Not like they mattered, its just... They werent there, I didnt think about it. I've seen them, all I can think about having them back.
Odd how it works, ehh?
On the offchance ammo / lasers get a 'path'... I wont anymore want them babies, I demand them! :P DISCLAIMER:My views do not represent those of my alliance, my corporation or myself. Yes, I can even confuse myself from time to time. |

Jenn Makanen
Science and Trade Institute Caldari State
72
|
Posted - 2011.11.25 17:49:00 -
[60] - Quote
syrus mac wrote:Hmm..... Me thinks you is a big show off! Oh look how easy the math is!  On the other hand, looks very cool, smartypants 
http://www.youtube.com/watch?feature=player_detailpage&v=Temc4-G0Fu4#t=22s
|
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Cujoo Ell
Celldweller Heavy Industries
2
|
Posted - 2011.11.25 17:52:00 -
[61] - Quote
Awesome job +1 
Dave PSI wrote:I like it.
But one question, how do the new trails will behave if a ship cloaks?
Do they show (at least for a short time) the point where the player hits cloak?
That's a nice question.. can a dev answer this pls? |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
14
|
Posted - 2011.11.25 17:55:00 -
[62] - Quote
"New Technology !!!!" I hope this don't consume much fps on big fleets... but it will be good to determine when something is Fast!!!!! Ceptors ftw!!!
And +1 for the lazers!
Btw, ( never put smokes on it... they don't use fossil fuels...) and please keep it simple.... |

Reax Nightmare
Alamanti
0
|
Posted - 2011.11.25 17:56:00 -
[63] - Quote
Quote:Of course there is always more. Some animation on the trails, adding light absorption, refraction, etc.
This! |

Tau Cabalander
Retirement Retreat Working Stiffs
152
|
Posted - 2011.11.25 17:58:00 -
[64] - Quote
Brilliant devBlog!
Very interesting and detailed. I love being able to see the man behind the curtain (the math) to understand how it is done.
The new trails also look wonderful! I started about one week before Apocrypha when the old trails were removed. |
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CCP Mankiller
C C P C C P Alliance
19

|
Posted - 2011.11.25 18:00:00 -
[65] - Quote
Cujoo Ell wrote:Awesome job +1  Dave PSI wrote:I like it.
But one question, how do the new trails will behave if a ship cloaks?
Do they show (at least for a short time) the point where the player hits cloak? That's a nice question.. can a dev answer this pls?
Your trails just go away the exact moment your ship disappears. They are not fading out! |
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Azgard Majik
ILLIUM Heat
0
|
Posted - 2011.11.25 18:00:00 -
[66] - Quote
Thank you for the hard work on these trails but I'm afraid I have to disappoint. I hated engine trails as it made the game look like a cartoon and was glad when they went. As I seem to be the only one in EVE that thinks this way then I guess I can live with engine trails. |

Nova Fox
Novafox Shipyards
400
|
Posted - 2011.11.25 18:02:00 -
[67] - Quote
Well to be honest the math isnt that complicated, its knowing what all the symbols represent is the big unknown.
BTW anything for shields yet since they have some similar restrictions for thier rendering?
|

StarRanger 2ndClass
Cadre Assault Force Initiative Mercenaries
6
|
Posted - 2011.11.25 18:02:00 -
[68] - Quote
sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet i loved those from the early days , excellent work (those math examples are crazy, lol)  |

StarRanger 2ndClass
Cadre Assault Force Initiative Mercenaries
6
|
Posted - 2011.11.25 18:05:00 -
[69] - Quote
CCP Mankiller wrote:Cujoo Ell wrote:Awesome job +1  Dave PSI wrote:I like it.
But one question, how do the new trails will behave if a ship cloaks?
Do they show (at least for a short time) the point where the player hits cloak? That's a nice question.. can a dev answer this pls? Your trails just go away the exact moment your ship disappears. They are not fading out!
A small fade out.. hmm , now that would be interesting to see and to us as trying to catch that cloaky ship that just jumped into the system with the gatecamp, lol |

Arec Bardwin
Perkone Caldari State
12
|
Posted - 2011.11.25 18:05:00 -
[70] - Quote
Azgard Majik wrote:Thank you for the hard work on these trails but I'm afraid I have to disappoint. I hated engine trails as it made the game look like a cartoon and was glad when they went. As I seem to be the only one in EVE that thinks this way then I guess I can live with engine trails. Turn them off in settings then.
|
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Floydd Heywood
Science and Trade Institute Caldari State
29
|
Posted - 2011.11.25 18:15:00 -
[71] - Quote
I hope there will be the time to improve them, because right now they are too solid for my taste and look unnatural. As they are now on Sisi, I will disable them in the options menu. But I think with a little more refinement, they will eventually be cool. |

Vincent Gaines
Macabre Votum Morsus Mihi
160
|
Posted - 2011.11.25 18:18:00 -
[72] - Quote
I tried /spawn Eidolon board and it didn't work  |

Schnoo
The Schnoo
13
|
Posted - 2011.11.25 18:19:00 -
[73] - Quote
will missiles be included? |

Elanor Vega
Native Freshfood Minmatar Republic
58
|
Posted - 2011.11.25 18:23:00 -
[74] - Quote
    
and:
Schnoo wrote:will missiles be included?
I would like to know this...    |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
134
|
Posted - 2011.11.25 18:24:00 -
[75] - Quote
'Been waiting for years for this! The trails are beautiful! Thank you CCP Mankiller!
A couple of requests:
1. The trails need to be visible at a much longer range (at least 100km). One of the practical uses for the trails is gauging the speed vector of the other ships, and with the current implementation this is not possible at any realistic ranges.
2. It would be nice if the trails scaled better not just with the speed, but also with the size of the ship. Currently the trails are almost non-existent on larger ships. This is needed to also help with item 1. above.
3. I love the trails as they are, however they could be better. Please keep working on them! Thanks again! |
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CCP Mankiller
C C P C C P Alliance
28

|
Posted - 2011.11.25 18:35:00 -
[76] - Quote
Schnoo wrote:will missiles be included?
First investigate trails on drones, then missiles.
The length of a trail scales with speed, but the radius scales with the ship's size. Ah, and trails only kick in when you go faster than 150.... (Trails on slow capitals just doesn't make any sense) |
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Bienator II
24th Imperial Crusade Amarr Empire
306
|
Posted - 2011.11.25 18:36:00 -
[77] - Quote
btw. now that you have all the spline stuff in place. Would be cool to add a bit more information for your targets. Like movement vector and a HUD projected trail http://www.youtube.com/watch?v=12JxKxieR24#t=7m48s a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

gargars
Cohesion Inc Beyond-Repair
15
|
Posted - 2011.11.25 18:38:00 -
[78] - Quote
CCP Mankiller wrote:You can turn off the trails in the options menu, if you want....
The length of the trail is directly proportional to the ship's speed.
And we'll see what else we can use this tech for: lasers? maybe...
While I am sure it is probably too late to squeeze in now, an option to control the length manually might be nice? As in 'short', 'medium' etc or a slider bar? Regardless great to see trails back as an option! |

I Love Boobies
All Hail Boobies
25
|
Posted - 2011.11.25 18:38:00 -
[79] - Quote
Too much math made my head hurt.  ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |

ShadowFire15
BOAE INC Rolling Thunder.
38
|
Posted - 2011.11.25 18:41:00 -
[80] - Quote
at first i was \0 Hi old trails
then after seeing the "simple cubic hermite splines" I was like o.0 that's simple?
More pictures followed and I was \0_ \0/ _0/
then it went downhill with two big pictures involving "infinite cylinders" and i was like MUST ESCAPE MATH
so I just scrolled all the way down to the pretty pictures.
TL:DR pretty pictures of trails mean I like  Stan Smith had a snow storm over weekend guy was shoveling snow outside, so i shot him and mined the snow myself. concord never showed up. on an unrelated note, i have a court date next tuesday |
|

Chi Quan
Bibkor Enterprises
0
|
Posted - 2011.11.25 18:45:00 -
[81] - Quote
ZZZZZZOMG
nicely done. and thx for the little blast-from-the-easy-times-math. -- Please like me, I'm an attention w*ore. |

Rixiu
North Star Networks The Kadeshi
22
|
Posted - 2011.11.25 18:46:00 -
[82] - Quote
Awesome mankiller is awesome.
Question though, is it possible to make the trails follow the ships orbit a bit better? For example, taking a fast ship like a crusader and orbiting something very tight will make the end of the trail look much closer than the ship was at that position. And while doing the same thing you'll notice that the part closest to the ship is a bit more straight than the part at the end.
Just something that bugged me on the test server. |

ISquishWorms
27
|
Posted - 2011.11.25 18:46:00 -
[83] - Quote
I don't understand the maths but the trails sure look good loving them thanks for working on them and bringing them back to EvE. Please allow Mankiller some time to work on them further. |

Kai Lomu
Cube Zombie Consortium
1
|
Posted - 2011.11.25 18:51:00 -
[84] - Quote
CCP Mankiller wrote:Schnoo wrote:will missiles be included? First investigate trails on drones, then missiles. The length of a trail scales with speed, but the radius scales with the ship's size. Ah, and trails only kick in when you go faster than 150.... (Trails on slow capitals just doesn't make any sense)
Great job! Being missing my drone trails!!! Thanks Mr.CCP Mankiller  |

InVictus Kell
The Scope Gallente Federation
66
|
Posted - 2011.11.25 18:54:00 -
[85] - Quote
Math is the work of the devil, therefore engine trails are the work of the devil. albiet a really cool looking devil.
trails reduce the bitterness...not a much as whiskey...but some nonetheless.
|

Tedric
Outcast Heroes AAA Citizens
6
|
Posted - 2011.11.25 18:58:00 -
[86] - Quote
+1 most definetly!
Engine trails.... oh I remember the days when we had them....
Engine trails and the new backgrounds will rejuvinate the feel of EVE.
I started playing in 2004 with engine trails and dearly missed them when they were removed. There was a huge graphical WOW factor when i started and it has been fading through the years. But with the new engine trails and backdrops the WOW factor should come back full force.
This patch is definitly aimed at pimping the visual effects.
I approve.
Tedric. |

Anshio Tamark
Avitus Lugus
32
|
Posted - 2011.11.25 19:00:00 -
[87] - Quote
Why were those removed when I started playing? I started my first account the day Apocrypha aired, because I had seen how cool those trails were on a friend's computer, so I was mildly disappointed when they were missing. But now I think I should prepare my Interceptor, just to see how far the trails can stretch. |

Mashie Saldana
Veto. Veto Corp
91
|
Posted - 2011.11.25 19:03:00 -
[88] - Quote
It's a series of tubes!
Very nice. Anastasia -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á Dominique-á-á Mashie -á-á Monica |

Arte
Aura. Talocan United
0
|
Posted - 2011.11.25 19:05:00 -
[89] - Quote
Great stuff - I understood absolutley none of the none of the equations but I like the pictures. This incidently is also why I read tabloid newspapers.
I also like that you can go back in time to different releases. What was your actual favourite?
|

Gael Itrus
Aethernity
4
|
Posted - 2011.11.25 19:07:00 -
[90] - Quote
CCP Mankiller wrote:Schnoo wrote:will missiles be included? First investigate trails on drones, then missiles. The length of a trail scales with speed, but the radius scales with the ship's size. Ah, and trails only kick in when you go faster than 150.... (Trails on slow capitals just doesn't make any sense)
This is great news, assuming these trails are smoke and fire.
Getting the art department involved to revamp missile aesthetics wouldn't hurt either. As it stands you'd be putting trails on a glowing cone. |
|

Infinion
Awesome Corp
15
|
Posted - 2011.11.25 19:12:00 -
[91] - Quote
posting in an epic thread |

Lors Dornick
Kallisti Industries
75
|
Posted - 2011.11.25 19:22:00 -
[92] - Quote
The geek factor of this devblog most be rated as off the scale (or at least 11 out of 10).
Despite no pseudo code nor graphs or tables to explain (erh well) the diff between various solutions.
A new cmu (concurrent math usage) for a devblog? ;)
|

Buzzmong
Aliastra Gallente Federation
23
|
Posted - 2011.11.25 19:22:00 -
[93] - Quote
It's seeing math like that and the outcome of its application that makes me realise my degree is Comp Sci is near useless and I have a very very long way to go until I'll even be a mearly capable games programmer.
Very nice work CCP Mankiller. Do you have a bree (beer) fund? You deserve contributions! |

Kubiq
7th Space Cavalry
0
|
Posted - 2011.11.25 19:24:00 -
[94] - Quote
mmm sexyy |

hired goon
Legio Prima Victrix Imperius Legio Victrix
15
|
Posted - 2011.11.25 19:28:00 -
[95] - Quote
Azgard Majik wrote:Thank you for the hard work on these trails but I'm afraid I have to disappoint. I hated engine trails as it made the game look like a cartoon and was glad when they went. As I seem to be the only one in EVE that thinks this way then I guess I can live with engine trails.
I THOUGHT I WAS THE ONLY ONE  |

Alain Kinsella
9
|
Posted - 2011.11.25 19:32:00 -
[96] - Quote
Dunno, to me (who started after Apoch) those pics make me think the new trails look better than the old ones. *hides under desk*
Great work, and thank you. /salute
I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
|

Peter Tjordenskiold
9
|
Posted - 2011.11.25 19:38:00 -
[97] - Quote
Awesome blog!
But I have to confess, to me the game mechanics is much more important to me than graphics. IMHO reducing graphics to something like in the old spaceship game Elite would be ok. In the end, interacting of masses of pilots is the success of EVE. |

Gripen
206
|
Posted - 2011.11.25 19:46:00 -
[98] - Quote
What is the point in raytracing as the way to visualize trails? Why not to use old proven way of crossed textured planes? By the look of it your raytracing implementation uses constant density within the cylinders which makes visual results inferior to old trails in my opinion. |
|

CCP Phantom
C C P C C P Alliance
230

|
Posted - 2011.11.25 19:46:00 -
[99] - Quote
This looks like pure win-sauce! CCP Phantom - German Community Coordinator |
|

Liberty Belle
Red Brangus Unlimited S I L E N T.
0
|
Posted - 2011.11.25 19:48:00 -
[100] - Quote
Visual enhancements are always a winner! |
|

Gogela
Freeport Exploration
166
|
Posted - 2011.11.25 19:58:00 -
[101] - Quote
WOOO! WE LOVE IT!
CCP - GIVE THEM MORE TIME TO REFINE THIS MOAR!
The engine trails look great! All GëíGêçGëí Ships | Many Odd GëíGêçGëí Items (+Drones) | <-- Links to showInfo in-game |

Riffix
Synergistic Arbitrage
3
|
Posted - 2011.11.25 20:05:00 -
[102] - Quote
+1 good job.
Some clarification questions:
- Will we only see trails for our own ship or for all the ships around us? which leads to...
- Can we get some type of data on what type of performance impact they have on a system? For example with our current hardware will we always want them off during large fleet fights?
I also vote for you to have more time to make them look even more fantastic. |

Kelrift
V.O.I.D.
0
|
Posted - 2011.11.25 20:10:00 -
[103] - Quote
So why do we need ship spinning ....
Station Orbiting seems way cooler
thanks for bringing this back .. good work !! |

Jim Luc
Rule of Five
10
|
Posted - 2011.11.25 20:20:00 -
[104] - Quote
Missiles next?  |
|

CCP Guard
C C P C C P Alliance
1029

|
Posted - 2011.11.25 20:21:00 -
[105] - Quote
Buzzmong wrote:It's seeing math like that and the outcome of its application that makes me realise my degree is Comp Sci is near useless and I have a very very long way to go until I'll even be a mearly capable games programmer.
Very nice work CCP Mankiller. Do you have a bree (beer) fund? You deserve contributions!
Our collective beer fund can be found here:
https://secure.eveonline.com/
 CCP Guard | EVE Community Developer |
|

AndrewNardella
Capital Construction Research Pioneer Alliance
0
|
Posted - 2011.11.25 20:30:00 -
[106] - Quote
Flying with trails for he first time in years was a very special moment (almost as powerful as the first time I saw this video http://youtu.be/maMjjUr6zIQ). I love EVE so much more now.
I couldn't thank you enough.
You get a hug and a beer if I ever make it to fanfest.
Now increase the speed of ships while on grid and in warp. (this would have minimal if not zero effect on gameplay) The way ships move now while in warp feels weak and tame. Needs to be more like this http://youtu.be/sHyy6F_GgsM (tho I find that a little too fast) |

Di Mulle
26
|
Posted - 2011.11.25 20:34:00 -
[107] - Quote
Really love that trolling with the math  CCP is unable to implement simpliest things. Like settting to hide signatures. So they sweep it under a rug . Children do that in their pre-shool years, CCP does it being adults. Probably because it is fearless enough. |

Kent Reeves
22
|
Posted - 2011.11.25 20:37:00 -
[108] - Quote
Giving positive feedback. |

Ishtanchuk Fazmarai
93
|
Posted - 2011.11.25 20:48:00 -
[109] - Quote
Didn't get any of the math, but that was seriously cool. And the ingame trails are cool, too. So... no affordable NEx store... no full-fledged Incarna... no new casual content... no new solo content... no new PvE content...-á
Why should I keep paying to play this game? |

kKayron Jarvis
Deep Core Mining Inc. Caldari State
0
|
Posted - 2011.11.25 20:53:00 -
[110] - Quote
Very nice, and some nice nerdy math stuff 
and keep them comeing CCP |
|

Terghon Tu
DarkNet Node Fanaticus
0
|
Posted - 2011.11.25 20:56:00 -
[111] - Quote
Excellent blog! I always love the behind-the-scenes looks into all the "little" features that make EVE so cool. This one especially touched me since I spent three long years at Uni as a Maths major (changed to Comp Sci when I realized I could make 5x as much).
I think I'll save this as a link for when some whiny Xbox-generation kid says "Why doesn't EVE have XXX? It's so EASY?" 
And, as is traditional for EVE players, when given something (no matter how cool) we always ask for more so...
Can we apply this to the damage/fire effects? No thanks on missiles (can imagine how chaotic that would look, not to mention client-gpu-load). Color change due to afterburner activation (brighter/hotter)? Particle effects customized by mods (Overdrives introduce a super-sonic pulse effect for example)? |

PinkKnife
Garden Of The Gods
20
|
Posted - 2011.11.25 20:57:00 -
[112] - Quote
Since trails doesn't make sense on slow moving capitals, what about an engine wake? Maybe something like a slow pulse effect around them? Something to make those giant engines seem more massive when a freighter flys by you. |

Sin Meng
Creative Assembly
21
|
Posted - 2011.11.25 20:59:00 -
[113] - Quote
Very much love this! Elements of the past and the future combining to make something not quite as good as either. |

Jin Entres
Malevolent Intervention
0
|
Posted - 2011.11.25 21:06:00 -
[114] - Quote
Sexy. Small things can make a big difference. |

Malcanis
Vanishing Point. The Initiative.
1239
|
Posted - 2011.11.25 21:13:00 -
[115] - Quote
GÖÑ Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
198
|
Posted - 2011.11.25 21:13:00 -
[116] - Quote
+like this is a signature |

John Nucleus
Red Federation RvB - RED Federation
1
|
Posted - 2011.11.25 21:18:00 -
[117] - Quote
It's been asked already but I haven't seen a response.
Will the trail be visible when you zoom out? It would be totally awesome for so many reason, please allow this. |

Ranger 1
Ranger Corp
367
|
Posted - 2011.11.25 21:37:00 -
[118] - Quote
CCP Mankiller wrote:You can turn off the trails in the options menu, if you want....
The length of the trail is directly proportional to the ship's speed.
And we'll see what else we can use this tech for: lasers? maybe...
I can see its use on most, if not all weapons systems.
Hybrid charges from a rail gun could have a near instantaneous "vapor trail" from the shot.
Lasers of course, both pulse and beam (beams should sweep a bit, by the way).
Auto Cannons should (implausibly enough) have tracers, and this system could be used to have the burst appear to "arc" as the auto cannons track their target. Arty shells are rocket assisted and should have a very brief trail effect (not as instantaneous as rail charges, but brief).
Blasters are problematic. Their hybrid charges should appear as a blob or ragged sheet of raw energy (contained in their magnetic bubble) that splashes across the enemy ship. I don't know if that could be done with this system.
As always, color should vary by ammo type.
Drones and missiles are a given if the system overhead is low enough.
Mining lasers of all types is a given, and possibly salvages and tractors.
Nos/Neut looks pretty good as is.
Excellent work by the way. Nicely done. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

ROSSLINDEN0
AQUILA INC
8
|
Posted - 2011.11.25 21:43:00 -
[119] - Quote
Ship trails suck thanks for letting me turn them off |

Gevlin
SMANews.net SpaceMonkey's Alliance
43
|
Posted - 2011.11.25 21:57:00 -
[120] - Quote
Thank you for adding engine trail and going into depth into how much work it was to get it started.
With out your evil mathimatical equation and demonstration of of what you went though I realize it was not a simple solution. I could have thought it was a simple 1hour job to get engine trails re-installed.
These dev blogs go a long way to allow me to under stand how much sweat and Tears go into these project.
Though if you send me enough Jibber Jabber you could probably convince me a 5 min job took 1 year.. on the other hand I think there is the odd eve user who may be knowledgeable to call you bluff as their interest is similar to the work you do.
Now if you were talking SAFETY in construction - I would be hard to be convinced. From my time on enough shady construction sites to say Minmitar Ships look quite sound
On a side note - would be realistic to see Stations and capital ships with random drone duzzing around them keeping then constantly maintained. Or at least a guy in a space suite cleaning the space dust off the observation deck's windows.
I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |
|

Aineko Macx
Royal Amarr Institute Amarr Empire
22
|
Posted - 2011.11.25 22:01:00 -
[121] - Quote
Could you please increase the maximum camera distance at which the trails are still shown? Currently you have to fairly near to be able to see them.
AwesomeGäó work!  |

Bloodpetal
Mimidae Risk Solutions
191
|
Posted - 2011.11.25 22:09:00 -
[122] - Quote
FREAKING awesome!
Very excited to see this in action! NOSTRO AURUM NON EST AURUM VULGI |

T'amber Anomandari Demaleon
Republic Military School Minmatar Republic
133
|
Posted - 2011.11.25 22:21:00 -
[123] - Quote
i had absolutely no idea it was that easy
 |

Dareth Meroul
OMRE
1
|
Posted - 2011.11.25 22:33:00 -
[124] - Quote
I love the new trails. Playing on Singularity a bit, I'd have to say the new trails are nicer than the old ones; none of that trail breaking, or sharp bending that there used to be. Glad to see their return!
One suggestion: When piloting something fast and turning quickly, such as when orbiting close-in, there's a strange-looking disconnect between the engine plume and the engine trails, since the plume remains straight. Perhaps a bit of a straightening bias in the engine trails near their point of origin at the ship could be added? That, or allowing the plume to angle slightly in response to high speeds, though that seems less ideal than the other. Although, a combination of both might be interesting as well...
Anyway, that's what I immediately thought of, as far as refinements go, when playing on Sisi. |

Dareth Meroul
OMRE
1
|
Posted - 2011.11.25 22:35:00 -
[125] - Quote
Crucis Cassiopeiae wrote:One question... is it possible to use this technique for some other effects in game??? so that strip miners and other "rays" don't look like 4 crossed planes... Agreed, and: yes please.
PinkKnife wrote:Since trails doesn't make sense on slow moving capitals, what about an engine wake? Maybe something like a slow pulse effect around them? Something to make those giant engines seem more massive when a freighter flys by you. Indeed! I can agree that trails don't make sense for slow moving ships, but a gravimetric-wake effect (or something similar) would be appropriate and cool for massive ships and large engines... if feasible.
AndrewNardella wrote:Now increase the speed of ships while on grid and in warp. (this would have minimal if not zero effect on gameplay) The way ships move now while in warp feels weak and tame. Needs to be more like this http://youtu.be/sHyy6F_GgsM (tho I find that a little too fast) Yeah... I can't agree with this. You're comparing the experience of seeing a warp-off from a stationary position (an outside observer's point of view) to the experience we have from within the warp. It seems quite fast to me as it is, though obviously it's not instant, as there's some acceleration. Also, these two represent two very different styles (and mechanics, for that matter) of warp and different sorts of ships, so they don't directly compare that well. |

Lors Dornick
Kallisti Industries
75
|
Posted - 2011.11.25 22:50:00 -
[126] - Quote
CCP Guard wrote:Buzzmong wrote:It's seeing math like that and the outcome of its application that makes me realise my degree is Comp Sci is near useless and I have a very very long way to go until I'll even be a mearly capable games programmer.
Very nice work CCP Mankiller. Do you have a bree (beer) fund? You deserve contributions! Our collective beer fund can be found here: https://secure.eveonline.com/
Ah, but many of us like our devs (in whatever shape or form, aka employees), but we're still wary of your bosses ;)
We need a trusted Plex for Beer campaign.
Chribba, another job for you? ;)
|

DarkAegix
Blue Republic RvB - BLUE Republic
388
|
Posted - 2011.11.25 22:54:00 -
[127] - Quote
Are you a wizard? |

Haravar
Wiki Industrialists Wiki Conglomerates
0
|
Posted - 2011.11.25 23:00:00 -
[128] - Quote
Logan LaMort wrote:I only remember two things from when I started playing EVE, pleasure hubs and engine trails. Pleased beyond reason to see them back, definitely would appreciate future improvements to their look and effect as they are a little bit plain right now. Never the less, awesome stuff! 
I won't lie, I got similar memories of my early gaming. Wish pleasure hub would come back, that was one of my favorite spinning environements, so active.
Very nice work on the engine trails CCP Mankiller! It's nice to see some seriously epic graphics, and more importantly the creative method for effecting them. |

Ishanmae
Binding Energy
1
|
Posted - 2011.11.25 23:01:00 -
[129] - Quote
Great job! |

XY Zed
The Place where all good Souls go to die
6
|
Posted - 2011.11.25 23:15:00 -
[130] - Quote
Cool blog, I would also love to see a blog about how the gates were aligned. |
|

Chaos Incarnate
Faceless Logistics
342
|
Posted - 2011.11.25 23:20:00 -
[131] - Quote
I'd like to take the time to approve of the return of engine trails and support future improvements/visual upgrades thereof.  |

zcar300
SERCO Group
7
|
Posted - 2011.11.25 23:28:00 -
[132] - Quote
Sweet. Keep up the good work.
I love all the small improvements that are coming out this expansion!!!! |

Louis deGuerre
Malevolence. Void Alliance
71
|
Posted - 2011.11.26 00:01:00 -
[133] - Quote
You're my new favourite dev. FIRE FRIENDSHIP TORPEDOES ! |

Deviana Sevidon
Jades Falcon Guards
109
|
Posted - 2011.11.26 00:01:00 -
[134] - Quote
I never really missed the old engine trails and I have to say that they make EVE look too comic-like.
Fortunaly there is the option to turn them off. |

Morbid Man
scorps National Security Administration
0
|
Posted - 2011.11.26 00:20:00 -
[135] - Quote
i like all the changes you guys are making, but i do have one question.
What about, "The Door."? Are you guys still working on allowing chars to walk around the station or have you stopped that work? |

Sirius Cassiopeiae
Perkone Caldari State
52
|
Posted - 2011.11.26 00:33:00 -
[136] - Quote
Morbid Man wrote:i like all the changes you guys are making, but i do have one question.
What about, "The Door."? Are you guys still working on allowing chars to walk around the station or have you stopped that work?
SIGNED |

Palovana
Inner Fire Inc.
27
|
Posted - 2011.11.26 00:40:00 -
[137] - Quote
CCP Mankiller wrote:Schnoo wrote:will missiles be included? First investigate trails on drones, then missiles. The length of a trail scales with speed, but the radius scales with the ship's size. Ah, and trails only kick in when you go faster than 150.... (Trails on slow capitals just doesn't make any sense) WTB trails for my Maserati. It does 185, you know.
Please support: export of settings in editable format
Your stuff goes here. |

Lord FunkyMunky
Intergalactic Syndicate Nulli Secunda
3
|
Posted - 2011.11.26 00:42:00 -
[138] - Quote
awesome dev blog...
and "Of course there is always more. Some animation on the trails, adding light absorption, refraction, etc. I would like to spend more time on the trails, so if you guys appreciate the new trails I might get the time I need to do all of thisGǪ"
for the love of god yes, this is what you need to do CCP needs to continue to incrimentally improve on things, i mean don't burn months on it but put in some time to improve it even a little between expansions |

Lord FunkyMunky
Intergalactic Syndicate Nulli Secunda
3
|
Posted - 2011.11.26 00:43:00 -
[139] - Quote
Dareth Meroul wrote:Crucis Cassiopeiae wrote:One question... is it possible to use this technique for some other effects in game??? so that strip miners and other "rays" don't look like 4 crossed planes... Agreed, and: yes please. PinkKnife wrote:Since trails doesn't make sense on slow moving capitals, what about an engine wake? Maybe something like a slow pulse effect around them? Something to make those giant engines seem more massive when a freighter flys by you. Indeed! I can agree that trails don't make sense for slow moving ships, but a gravimetric-wake effect (or something similar) would be appropriate and cool for massive ships and large engines... if feasible.
AND ALL OF THE ABOVE!@ |

joomla alacard
Indifferent Bastards
2
|
Posted - 2011.11.26 01:04:00 -
[140] - Quote
CCP Mankiller wrote:You can turn off the trails in the options menu, if you want....
The length of the trail is directly proportional to the ship's speed.
And we'll see what else we can use this tech for: lasers? maybe...
Having trails of different colors for certain types of ammo the projectile and hybrid guns fire would be cool too. Depending on orbit speed and fire rate, you could "draw" what would look like a short chain of (deadly) RNA in space, around a stationary target!
Also; I know it (seems like it) would be computationally more expensive, but if the idea of rendering as particles was used, wouldn't it be (programmatically) simpler to, say, allow ships flying through a trail to affect the trail by dispersing the particles comprising it in accordance which its bounding (sphere?) area and vector? As they look now, the trails look really neat!
EDIT: Of course, having the server(s) calculate this (particle rendering) for every trail/ship on a grid *probably* isn't the best thing, but it would be cool as a client-side advanced graphical option. That seems do-able. |
|

Loardriver
Imperial Academy Amarr Empire
0
|
Posted - 2011.11.26 01:31:00 -
[141] - Quote
Need little more work: remove box-effect, then camera from ship; maybe little fix engine exhaust or remove start-render point litte back (not critial as box-effect), and then camera too far - trails become noise-effect
Anyway trails are awesome !!!oneoneoneone
So let CCP Mankiller completes all his ideas. |

Jin So
14th Legion Sanctuary Pact
0
|
Posted - 2011.11.26 02:54:00 -
[142] - Quote
CCP Guard wrote:It's another Double Whammy Friday in blog land. Does anyone like trails?! I hope you do because they're back in EVE as soon as Crucible hits! CCP Mankiller is the man behind the new and improved trails. His new blog contains tons of pictures, a bunch of math and runs us through the history of his quest for the holy trail. Check it out.
I remember the old trails, and was not really a fan of them, are these going to remain optional? like they are on SISI.
|

Darth Sith
Genbuku. Nulli Secunda
7
|
Posted - 2011.11.26 04:16:00 -
[143] - Quote
I have to say that this is shaping up to be the best expansion since trinity IMO .
Awesome work on the trails and thanks for doing a brain dump on the work behind the scenes. Is it just me or does there seem to be a renewed sense of community from both the players and the devs since they were allowed to return to internet spaceship design? It is so much nicer to get regular updates on what is happening and actually see the guys doing the work reply and either incorporate suggestions or explain why something has to be the way it is.
I think Crucible started out as a do or die expansion that has now morphed into the entity that gave Eve her legs back .
Thanks for all the hard work!
|

Sciencegeek deathdealer
The Elysian Agoge Elysian Empire
3
|
Posted - 2011.11.26 05:07:00 -
[144] - Quote
CCP Mankiller- Whats your favorite beer? |

Jonas Xiamon
18
|
Posted - 2011.11.26 06:40:00 -
[145] - Quote
I see a lot of improvement from the old trails, these look like a lot of hard work and excellent critical thinking went into their design.
I like them a lot more than the old ones, especially the fact that they're client side.
That being said, I feel like they could look better.
The trails are overly neon blue, in my opinion; they stick out far too much from the dark harsh world of that is Eve. Would it be too much work to perhaps turn down how bright they are? Them emitting that much light doesn't make much sense to me.
Anyway, I apologize for the negative feedback, you're truly doing great things there.
Wishing you the best, Jonas Xiamon Questions, comments, complaints? Please feel free to reply, I'll be serving coffee and ice cream soon. |

Utremi Fasolasi
La Dolce Vita
12
|
Posted - 2011.11.26 07:10:00 -
[146] - Quote
I was skeptical with all the whining about trails before but when I saw them on Sisi I realized how useful they are for giving visual feedback on movement vectors of ships during missions/battle - since this is practical and not mere eye candy I say well done. |

Stigi
Public.Enemy Death or Glory
5
|
Posted - 2011.11.26 07:57:00 -
[147] - Quote
Good job!!! |

Artreju Woodsparrow
Ocean Eleven
0
|
Posted - 2011.11.26 08:44:00 -
[148] - Quote
Do Missiles have Trails too ? can they have maybe a short one ?  |

Millur
Blue Beret UFO Retrieval Team
3
|
Posted - 2011.11.26 10:01:00 -
[149] - Quote
Hate math but I do love them trails Fantastic to have em back ^^ Great work dude! You cant arrange them by *****... |

NovaCat13
Seymourus and Co.
0
|
Posted - 2011.11.26 10:11:00 -
[150] - Quote
<3 |
|

Sirius Cassiopeiae
Perkone Caldari State
52
|
Posted - 2011.11.26 10:31:00 -
[151] - Quote
Artreju Woodsparrow wrote:Do Missiles have Trails too ? can they have maybe a short one ? 
Missile trails :drool: |

Paula Moofbite
The Scope Gallente Federation
0
|
Posted - 2011.11.26 10:52:00 -
[152] - Quote
Pretty **** hot. |

Tek'na
Warhamsters Against ALL Authorities
0
|
Posted - 2011.11.26 11:17:00 -
[153] - Quote
super! please give CCP Mankiller enough time to impove it! |

J3ssica Alba
Federal Navy Academy Gallente Federation
16
|
Posted - 2011.11.26 11:22:00 -
[154] - Quote
I Love Boobies wrote:Too much math made my head hurt. 
Your avatar should be blonde then :) |

Louis deGuerre
Malevolence. Void Alliance
71
|
Posted - 2011.11.26 12:37:00 -
[155] - Quote
CCP Guard wrote:Buzzmong wrote:It's seeing math like that and the outcome of its application that makes me realise my degree is Comp Sci is near useless and I have a very very long way to go until I'll even be a mearly capable games programmer.
Very nice work CCP Mankiller. Do you have a bree (beer) fund? You deserve contributions! Our collective beer fund can be found here: https://secure.eveonline.com/
I like this so much I actually went and checked if there really was a beer fund donation option 
FIRE FRIENDSHIP TORPEDOES ! |

BeanBagKing
Terra Incognita Intrepid Crossing
30
|
Posted - 2011.11.26 15:07:00 -
[156] - Quote
CCP Mankiller wrote: The length of a trail scales with speed, but the radius scales with the ship's size. Ah, and trails only kick in when you go faster than 150.... (Trails on slow capitals just doesn't make any sense)
While this is certainly true, one of the reasons I've always wanted trails back is so I can tell when my ruddy capital was moving when I'm zoomed way out, instead of only after it's drifted 30km. Ah well, still a brilliant job bringing them back, they look great on sisi.
|

ITTigerClawIK
Galactic Rangers Galactic-Rangers
45
|
Posted - 2011.11.26 16:21:00 -
[157] - Quote
i love engine trails.... but now my head hurts :( |

Vyktor Abyss
The Abyss Corporation
39
|
Posted - 2011.11.26 16:31:00 -
[158] - Quote
A few things struck me reading this:
1. Eve videos will now look more awesome thanks to the return of pretty trails. 2. My knowledge of maths is terrible compared to CCP's boffins 3. Eve is back!! And CCP are back! ...the old CCP we loved and loved us too And... 4. 6 years playing and this game just keeps getting better and better, and it looks like CCP are comitted again to making that happen.
Roll on Crucible! 
Oh, one question....
Is there any difference in colour or intensity between MWD trails or AB trails? That would be extra sexy... |

Jim Luc
Rule of Five
10
|
Posted - 2011.11.26 19:00:00 -
[159] - Quote
Is there any chance you could incorporate faint trails when warping? It looks a little strange when you're flying along, and then immediately when entering warp your trails abruptly disappear, and when exiting warp they abruptly reappear.
I guess shouldn't the point be that they look more like contrails, and effect OF the engines, rather than semi-transparent streamers of cloth? Most of the time they look like contrails, but not when they disappear abruptly or aren't correctly aligned with the engine if you're turning sharply.
How do they do this effect in flight simulator games? I think it was Ace Combat 4 that had a really good effect that was created by the tips of the wings, and another for the contrails that the engines create when flying through the atmosphere. |

Ciar Meara
Virtus Vindice
303
|
Posted - 2011.11.26 19:36:00 -
[160] - Quote
Solhild wrote:I vote he gets the time to keep improving. Looking great so far 
Agreed, they look nice to begin with, but some tweaking would be nice! - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
|

j0rg
Red Federation RvB - RED Federation
0
|
Posted - 2011.11.26 19:55:00 -
[161] - Quote
will trails be useful tactically though ? will they allow you to more easily see the direction your enemy is flying, if he's orbiting you etc ? |

CanonMP180
School of Applied Knowledge Caldari State
5
|
Posted - 2011.11.26 19:55:00 -
[162] - Quote
Loving the new engine trails. Good job on them :)
Awesome though they are, they could be improved upon as noted by several people in this thread. As this is such a prominent feature (potentially used by almost all players) it certainly deserves some more time spent on it to get it perfect.
The major improvement that I feel should be made is to find a solution to the engine exhaust issue (as described in Loardriver's excellent post one page back, +1 to that guy). Engine trails will make eve video's on youtube etc... look much more exciting, and as such potentially bring more people to the game. |

Aphoxema G
PONIES EVERYWHERE
61
|
Posted - 2011.11.26 19:56:00 -
[163] - Quote
I appreciate the pictures. Even though I use 3D Studio Max to make stuff for IMVU, I have no idea how the hell a spline or raytracing really works. If this post had been nothing but "Here's how things looked before, and here's how they look now" I would have been equally amazed.
Wouldn't you like to be my little PWNEE? |

Arboc Digambara
Aquilia Cohors Praetoria Curatores Veritatis Alliance
0
|
Posted - 2011.11.26 20:35:00 -
[164] - Quote
Those trials are awesome. Keep it up m8! |

Oberine Noriepa
226
|
Posted - 2011.11.26 21:14:00 -
[165] - Quote
Loardriver wrote:Need little more work: remove box-effect, then camera from ship; maybe little fix engine exhaust or remove start-render point litte back (not critial as box-effect), and then camera too far - trails become noise-effectAnyway trails are awesome !!!oneoneoneone So let CCP Mankiller completes all his ideas. I agree with everything in this post. |

bornaa
GRiD.
67
|
Posted - 2011.11.26 21:29:00 -
[166] - Quote
@ CCP Mankiller
I see that you like challenges and you know how to deal with it and do in awesome right way... Can you help them to re-do (re-invent) missiles???    Please??? |

Maul555
Nuts and Vindictive Remix Technologies
9
|
Posted - 2011.11.26 21:54:00 -
[167] - Quote
Double Awesome Mad Props yo... someone get this man a raise! |

Alphon Dorn
Noir. Noir. Mercenary Group
0
|
Posted - 2011.11.26 22:53:00 -
[168] - Quote
Oberine Noriepa wrote:Loardriver wrote:Need little more work: remove box-effect, then camera from ship; maybe little fix engine exhaust or remove start-render point litte back (not critial as box-effect), and then camera too far - trails become noise-effectAnyway trails are awesome !!!oneoneoneone So let CCP Mankiller completes all his ideas. I agree with everything in this post.
A friendly bump to this idea; 1) Give him time to complete this, it's awesome as-is and the potential for more awesomeness is there. 2) Loardriver's points are spot on.
3) A passing thought, would it be worth giving missiles tiny redone engine trails? I suppose that'd wait until missiles are redone, but might be worth mentioning. |

Timov M
Centauri Prime Mining and Trading
0
|
Posted - 2011.11.27 00:31:00 -
[169] - Quote
My first post just to say how much I liked the devpost and the explanation of how it works! More like this pleease! |

Inquisitor Cerberuso
Gene Works The Irukandji
0
|
Posted - 2011.11.27 01:24:00 -
[170] - Quote
Awesome work CCP Mankiller! I've already been in SISI to try out your work. Here's some results;
http://i126.photobucket.com/albums/p98/iMess/eve/sisi/20111115022200.jpg
http://i126.photobucket.com/albums/p98/iMess/eve/sisi/20111115020726.jpg
http://s126.photobucket.com/albums/p98/iMess/eve/sisi/20111115020412.jpg Freighter just coming out of warp
http://s126.photobucket.com/albums/p98/iMess/eve/sisi/20111115015418.jpg
Also worth noting that drones have engine trails too!
Would like to see some tweaking :) |
|

Lobster Bisque
hirr Morsus Mihi
1
|
Posted - 2011.11.27 01:50:00 -
[171] - Quote
These are great. Good work!  |

Elistea
Seedless Inc Shadow of xXDEATHXx
5
|
Posted - 2011.11.27 08:19:00 -
[172] - Quote
Yay shiny! Great work!
One thing cought my eye tho.
"At first this sounds a little bit crazy, but when you look at the math itGÇÖs not that difficult" --> and mountain of incomprehensible equasions after that.
Srsly 2+2=4 "is not that difficult." 
Still great technical specification.
|

Rip Minner
ARMITAGE Logistics Salvage and Industries
30
|
Posted - 2011.11.27 08:32:00 -
[173] - Quote
God Yes Thx U! I been so missing trails for as long as you guys pulled them out.
Thx U for puting them back!
 |

Aineko Macx
Royal Amarr Institute Amarr Empire
24
|
Posted - 2011.11.27 17:18:00 -
[174] - Quote
I noticed a minor graphical issue when doing tight turns, like when doing a 180 to warp back where you came from: The smoothness of the curve is broken, looking a bit angular for a few moments. Looks like too few control points are placed for the spline. I'm assuming the points are placed after regular time intervals. Maybe this should be changed to "create new control point after the time interval OR after a certain amount of movement vector angle change, whichever comes first". |

Celebris Nexterra
Lowsec Static
26
|
Posted - 2011.11.27 19:39:00 -
[175] - Quote
If you can get trails to the degree of visual perfection I see on the Crucible login screen, I will be most satisfied. |

Majmuna
Bene Gesserit ChapterHouse Sanctuary Pact
0
|
Posted - 2011.11.27 20:02:00 -
[176] - Quote
Oh... no....  Well, if there is anything that I dislike more in a zero-gravity space than positioning everything according to a single flat plane (how stupid is that?), it is definitely the engine trails in vacuum.
I know EVE is just a game. I know. But, could it PLEASE as well be at least a little bit of a simulation?
I am really disappointed.
And I hope it will be possible to turn this abomination off.
 |

Jon Hellguard
X-COM
0
|
Posted - 2011.11.27 22:10:00 -
[177] - Quote
great devblog, that's exactly what i expect -> how and why. really nice backgroundinfo - hope to read one of your blogs soon again. |

Patri Andari
Thukker Tribe Antiquities Importer
6
|
Posted - 2011.11.27 22:59:00 -
[178] - Quote
Nice work!
Any idea how this might effect the ole mwd/cloak trick?
"Go for the uncloak! Follow the TRAILS!"
heh
|

Alastar Frost
EVE University Ivy League
6
|
Posted - 2011.11.27 23:23:00 -
[179] - Quote
The engine trails look great for frigs and especially for interceptors on sisi. They look very weak for larger ships like battlecruisers and battleships.
Maybe they should be brigther and have some effects (like dense and bright on the inside and a faster less bright animation of moving particle rings on the outside). They just dont give the feel of the power needed to move the mass of a battleship as they are. With the trails, frigate engines feel much more powerfull than the engines of bigger ships.
Changing effects and coloring when you turn on an ab or mwd would also be nice. Something that makes you feel the thrust and power you are unleashing.
This said, I look forward seeing the engine trails on tranquility and i hope for improvements for ab/mwd effects and bs trails. |

Rose Makanen
School of Applied Knowledge Caldari State
0
|
Posted - 2011.11.28 00:11:00 -
[180] - Quote
Nice work,
to improve the trails i would suggest adding a dispersion effect. Indeed the trail is like a fluid it should spread in all directions over time. |
|

Knug LiDi
N00bFleeT Numquam Ambulare Solus
15
|
Posted - 2011.11.28 01:00:00 -
[181] - Quote
Majmuna wrote:Oh... no....  Well, if there is anything that I dislike more in a zero-gravity space than positioning everything according to a single flat plane (how stupid is that?), it is definitely the engine trails in vacuum. I know EVE is just a game. I know. But, could it PLEASE as well be at least a little bit of a simulation? I am really disappointed. And I hope it will be possible to turn this abomination off. 
Says the player in a game with not 1, not 2, but 3 different modes of faster than light travel.
Belief has been suspended already.
On the upside, the new trails are simply your camera drones identifying the particulate discharge from ship engines and highlighting them on your optical feed to your brain.
If only we could fall into a woman's arms
without falling into her hands |

Fred Kyong
EWH NanoTex
0
|
Posted - 2011.11.28 01:46:00 -
[182] - Quote
Akrasjel Lanate wrote:Meh... 
It-¦s not about sheep's, I hope |

Pak Narhoo
Knights of Kador
53
|
Posted - 2011.11.28 11:11:00 -
[183] - Quote
Majmuna wrote:Oh... no....  Well, if there is anything that I dislike more in a zero-gravity space than positioning everything according to a single flat plane (how stupid is that?), it is definitely the engine trails in vacuum. I know EVE is just a game. I know. But, could it PLEASE as well be at least a little bit of a simulation? I am really disappointed. And I hope it will be possible to turn this abomination off. 
Your post displays the prime example why we should have a dislike buttan too. 
|

Merch BAYLOR
The Dex Initiative
0
|
Posted - 2011.11.28 11:26:00 -
[184] - Quote
When I started playing EVE these trails were long gone.
However I was disappointed when I undocked for the first time and didn't see the trails I could see in some cool EVE videos...
Now I'll enjoy watching my ships more :D
Thanks! |

Meditril
Bene Gesserit ChapterHouse Sanctuary Pact
15
|
Posted - 2011.11.28 12:45:00 -
[185] - Quote
This is really eye candy! Good Job! I hope that drones also have a trail.
Can't wait for seeing this myself. |

Rasz Lin
6
|
Posted - 2011.11.29 18:41:00 -
[186] - Quote
so does this mean it will be impossible to cloak on a gate without being spotted? |

Azgard Majik
ILLIUM Heat
1
|
Posted - 2011.11.30 10:29:00 -
[187] - Quote
Azgard Majik wrote:Thank you for the hard work on these trails but I'm afraid I have to disappoint. I hated engine trails as it made the game look like a cartoon and was glad when they went. As I seem to be the only one in EVE that thinks this way then I guess I can live with engine trails.
After seeing the new engine trails and much improved over how they used to be I can eat my old quote and say "very nice!". CCP you've done a great job with Crucible. Well done! |

Talaan Stardrifter
Universal Exports THE UNTHINKABLES
9
|
Posted - 2011.11.30 12:36:00 -
[188] - Quote
The trails are awesome. Also good to get a look under the hood, too (having recently completed a Ray Tracer for university assignment, it made sense to me =)
I reckon the trails need to be longer though. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
14
|
Posted - 2011.11.30 15:00:00 -
[189] - Quote
Now that i experienced the trails with a couple of ships i must say that, on fast ships the tip of the trail is rotating with the ship, and this is odd.
How to see it? Take a ceptor, make it orbit something, you will see the tip of the trail moving sideways as it turns.... What is odd about it? make a ceptor collide full speed with something and as it turns 180degrees the trail will also turn and will go trough the colided object...
BTW, i think trails should be a little longer on slow ships then it is now, and a little shorter on faster ships then are now... |

Geksz
The Fountain
3
|
Posted - 2011.11.30 15:35:00 -
[190] - Quote
Alx Warlord wrote:Now that i experienced the trails with a couple of ships i must say that, on fast ships the tip of the trail is rotating with the ship, and this is odd.
How to see it? Take a ceptor, make it orbit something, you will see the tip of the trail moving sideways as it turns.... What is odd about it? make a ceptor collide full speed with something and as it turns 180degrees the trail will also turn and will go trough the colided object...
BTW, i think trails should be a little longer on slow ships then it is now, and a little shorter on faster ships then are now...
I noticed it too. Can this be corrected? It feels unnatural. Feels like the trails are sticked to my ships butt, like a tail, and i can wave it. It should stick to the coordinates that i have travelled through, and after i left those coordiantes i shouldn't have any effect on them. |
|

electrostatus
Center for Advanced Studies Gallente Federation
13
|
Posted - 2011.11.30 15:50:00 -
[191] - Quote
....oooooOOOOOOoooo... Not only are the trails explained, but explained how its done via math, thus showing how its really done! This could make an excellent reference. None of this 'then some magic happened' explanation which tells people nothing and indirectly says they're too stupid to understand. PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them! |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
35
|
Posted - 2011.11.30 21:13:00 -
[192] - Quote
I'm very glad they're back but I think they need more work done to make them feel a bit less dull and a bit more tangible.
I'm glad they're optional just so I don't have to face the wrath of those who don't like them. Me personally, I like teh rainbow shinies. |

Halika Androm
Koshaku Gentlemen's Agreement
15
|
Posted - 2011.12.01 10:42:00 -
[193] - Quote
DeBingJos wrote:Congratulations! The trails look very good.
However it would be nice it they were better vissible when zoomed out. The way they are now on SiSi you can hardly see them when you are zoomed out.
Why do I want to see them when zoomed out?
Simple; they would be very good indicators of speed and direction of everybody on grid.
This.
I fly an inty most of the time and I'm nearly always zoomed out to the point were I can't see the engine trails :( |

Xavier Linx
Omni Research
4
|
Posted - 2011.12.01 13:29:00 -
[194] - Quote
Heeey! Trails are back! I was sad to see them go. I liked the star shaped ones best since they had a more 'elite' feeling. The final version looked super nice too.
Way to go! Seems like this will become the best update in many years.
The trails and the loot button will probably be my favorite new features in this patch!  |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
35
|
Posted - 2011.12.02 19:26:00 -
[195] - Quote
I only just read the blog...
Er, it's a bit strange to deliver the maths hype when trails curved fine before. It looks kind of convenient that the 2 screenshots of the old trails don't show them curving. If they did, readers would wonder why the rest of the blog is really talking about it. On top of that, the flaws pointed to it the old trails - again as shown in the 2 screenshots - were both examples of warping and trails not working well together. Crucible turned that off completely anyway.
I'm glad they're back, I'm glad they're now client side as they should be, and I'm glad they render faster than before. These are the real things to celebrate. The points made in the blog about the maths of the curves and the flaws in warp... nothing done that the old trails didn't.
Anyway, don't mean to sound harsh but it was hard to make that point otherwise.
Meanwhile, if the maths is now client side, shouldn't they be more eligible to appear in warp? Was this just an art decision? Just curious, I'm fine either way, but it would be cool to see someone's trails streak across grid as they drop out of warp at insane speeds.
I hope you'll forgive my sharp opening because I would like to ask a few things: -+ In the blog, this screenshot - http://cdn1.eveonline.com/www/newssystem/media/2954/3217/10.jpg - shows the trails being brighter near the engines. But this doesn't happen at all in game. Currently, if you use an AB to reach high speeds then the further away they are, the brighter they are. Somewhat anti-intuitive. Maybe that's unavoidable with the rendering method used but this is one of the bigger factors for upsetting their feel. Without any bright-to-faded, or reversed fading even, they really hit the player as bars of simple and plain colour more than engine trails. Is it not possible to throw some kind of cylinder brightness into the equation. Yeah I probably don't know what I'm talking about here.
-+ Continuing that however, since it's all a bunch of separate cylinders... can we get some stupidly novel tweaks. Yeah, Ima say it. Rainbow trails. There I said it. I don't mean each trail is a different colour like Nyan Cat, no. I mean each trail changes colour within itself. Or both. :D So many colour ideas. AB trails deepen their colour. MWD trails deepen further plus take on a red tinge. Maybe not good from an artistic point of view. Just suggestions.
-+ More seriously, introduce "Fuel Additives" that temporarily change the colour of our trails. :D They can work like boosters and hey, they're vanity. Chuck 'em in the Nex store. I'd be all over that.
-+ Honestly, anything that can be done to get these trails further away from the plain bands of colour look they currently have would be hugely loved. Most important I think is making them feel more tangible by sorting out the brighter-near-the-jets issue.
If that is done, then I embrace practically any shiny tweak that can be added. The blog talks about animation and refraction... o_O bring it on! I love the shiny.
|

Wun NgoWen
Unforeseen Consequences. THE UNTHINKABLES
0
|
Posted - 2011.12.03 15:12:00 -
[196] - Quote
Trails make me happy |
|

CCP Mankiller
C C P C C P Alliance
97

|
Posted - 2011.12.07 17:24:00 -
[197] - Quote
Xenial Jesse Taalo wrote:I only just read the blog... Er, it's a bit strange to deliver the maths hype when trails curved fine before. It looks kind of convenient that the 2 screenshots of the old trails don't show them curving. If they did, readers would wonder why the rest of the blog is really talking about it. On top of that, the flaws pointed to it the old trails - again as shown in the 2 screenshots - were both examples of warping and trails not working well together. Crucible turned that off completely anyway. I'm glad they're back, I'm glad they're now client side as they should be, and I'm glad they render faster than before. These are the real things to celebrate. The points made in the blog about the maths of the curves and the flaws in warp... nothing done that the old trails didn't. Anyway, don't mean to sound harsh but it was hard to make that point otherwise. Meanwhile, if the maths is now client side, shouldn't they be more eligible to appear in warp? Was this just an art decision? Just curious, I'm fine either way, but it would be cool to see someone's trails streak across grid as they drop out of warp at insane speeds. I hope you'll forgive my sharp opening because I would like to ask a few things: -+ In the blog, this screenshot - http://cdn1.eveonline.com/www/newssystem/media/2954/3217/10.jpg - shows the trails being brighter near the engines. But this doesn't happen at all in game. Currently, if you use an AB to reach high speeds then the further away they are, the brighter they are. Somewhat anti-intuitive. Maybe that's unavoidable with the rendering method used but this is one of the bigger factors for upsetting their feel. Without any bright-to-faded, or reversed fading even, they really hit the player as bars of simple and plain colour more than engine trails. Is it not possible to throw some kind of cylinder brightness into the equation. Yeah I probably don't know what I'm talking about here. -+ Continuing that however, since it's all a bunch of separate cylinders... can we get some stupidly novel tweaks? Yeah, Ima say it. Rainbow trails. There I said it. I don't mean each trail is a different colour like Nyan Cat, no. I mean each trail changes colour within itself. Or both. :D So many colour ideas. AB trails deepen their colour. MWD trails deepen further plus take on a red tinge. Maybe not good from an artistic point of view. Just suggestions. -+ More seriously, introduce "Fuel Additives" that temporarily change the colour of our trails. :D They can work like boosters and hey, they're vanity. Chuck 'em in the Nex store. I'd be all over that. 500 AUR for something that lasts 1 hour on 1 ship. 7,000 AUR to buy the stuff that makes it permanent, for 1 ship. The significance this could add to the mind games; people using permanent coloured trails like poisonous fish, to show they they're pretty hot stuff. People using temporary coloured trails to make their bait look extra tasty. And the hijinx this could bring to scamming, since the only way to tell a ship has the new trails is to watch it fly. People would literally be trading via pod in space. Or instead of this issue and consumable items, rigs. Pure waste-a-rig-slot vanity rigs. Better yet, both. The temporary change is a consumable item. The permanent change is by using a rig. Perhaps the rig fitting doesn't show the colour of the trails, again allowing more scamming upsets and lols. The permanent aqua trails? They're cheap. But the red and black trails (yes black), they're expensive as hell and you watched him fly in space, you thought that was the ship you were getting when you traded back in station. Completely going off on a tangent here I know. But really, trails for Nex. Do it. -+ Honestly, anything that can be done to get these trails further away from the plain bands of colour look they currently have would be hugely loved. Most important I think is making them feel more tangible by sorting out the brighter-near-the-jets issue. If that is done, then I embrace practically any shiny tweak that can be added. The blog talks about animation and refraction... o_O Bring it on! I love the shiny.
Hm, but the point is: I HAD to go through all this math to make the trails render faster/perform better! There was no way I could've "just" made the old system faster...
And yes, you are right, the reason the trails fade out when you go into warp was an art decision. Maybe I will re-open that discussion. Also a good idea is changing the trail when you use MWD or AB.
...but do people really, really want "rainbow trails" ????
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Ingvar Angst
Nasty Pope Holding Corp Talocan United
680
|
Posted - 2011.12.07 17:34:00 -
[198] - Quote
CCP Mankiller wrote:Hm, but the point is: I HAD to go through all this math to make the trails render faster/perform better! There was no way I could've "just" made the old system faster...
And yes, you are right, the reason the trails fade out when you go into warp was an art decision. Maybe I will re-open that discussion. Also a good idea is changing the trail when you use MWD or AB.
...but do people really, really want "rainbow trails" ????
How about trails that act as ejecta from the back of the ship instead of streamers attached to the ship? Right now it's like they're stapled there... you make a tight turn and the trail tries to follow you instead of remaining where you were. To have the effect look right, it should be a stream that's always shooting straight out of the back of the ship, even when you turn, and the particles of the stream will remain in space, spreading and fading out where they were.
Of course, this opens up the whole issue of something giving away your position when you cloak...
Ugh, can't really win in this.
I did have one wierd trail bug... while warping to my pos in a prophecy, I tabbed over to a different character for a bit then back to this one. The prophecy was parked at the pos with the engine trail sticking out of it's non-moving butt back in the direction I came from. Since the ship had "settled" by then that was a 45 degree angle up and behind it.
Was very odd looking. Six months in the hole... it changes a man. |

Jim Luc
Rule of Five
10
|
Posted - 2011.12.07 17:42:00 -
[199] - Quote
CCP Mankiller wrote:Xenial Jesse Taalo wrote:I only just read the blog... Er, it's a bit strange to deliver the maths hype when trails curved fine before. It looks kind of convenient that the 2 screenshots of the old trails don't show them curving. If they did, readers would wonder why the rest of the blog is really talking about it. On top of that, the flaws pointed to it the old trails - again as shown in the 2 screenshots - were both examples of warping and trails not working well together. Crucible turned that off completely anyway. I'm glad they're back, I'm glad they're now client side as they should be, and I'm glad they render faster than before. These are the real things to celebrate. The points made in the blog about the maths of the curves and the flaws in warp... nothing done that the old trails didn't. Anyway, don't mean to sound harsh but it was hard to make that point otherwise. Meanwhile, if the maths is now client side, shouldn't they be more eligible to appear in warp? Was this just an art decision? Just curious, I'm fine either way, but it would be cool to see someone's trails streak across grid as they drop out of warp at insane speeds. I hope you'll forgive my sharp opening because I would like to ask a few things: -+ In the blog, this screenshot - http://cdn1.eveonline.com/www/newssystem/media/2954/3217/10.jpg - shows the trails being brighter near the engines. But this doesn't happen at all in game. Currently, if you use an AB to reach high speeds then the further away they are, the brighter they are. Somewhat anti-intuitive. Maybe that's unavoidable with the rendering method used but this is one of the bigger factors for upsetting their feel. Without any bright-to-faded, or reversed fading even, they really hit the player as bars of simple and plain colour more than engine trails. Is it not possible to throw some kind of cylinder brightness into the equation. Yeah I probably don't know what I'm talking about here. -+ Continuing that however, since it's all a bunch of separate cylinders... can we get some stupidly novel tweaks? Yeah, Ima say it. Rainbow trails. There I said it. I don't mean each trail is a different colour like Nyan Cat, no. I mean each trail changes colour within itself. Or both. :D So many colour ideas. AB trails deepen their colour. MWD trails deepen further plus take on a red tinge. Maybe not good from an artistic point of view. Just suggestions. -+ More seriously, introduce "Fuel Additives" that temporarily change the colour of our trails. :D They can work like boosters and hey, they're vanity. Chuck 'em in the Nex store. I'd be all over that. 500 AUR for something that lasts 1 hour on 1 ship. 7,000 AUR to buy the stuff that makes it permanent, for 1 ship. The significance this could add to the mind games; people using permanent coloured trails like poisonous fish, to show they they're pretty hot stuff. People using temporary coloured trails to make their bait look extra tasty. And the hijinx this could bring to scamming, since the only way to tell a ship has the new trails is to watch it fly. People would literally be trading via pod in space. Or instead of this issue and consumable items, rigs. Pure waste-a-rig-slot vanity rigs. Better yet, both. The temporary change is a consumable item. The permanent change is by using a rig. Perhaps the rig fitting doesn't show the colour of the trails, again allowing more scamming upsets and lols. The permanent aqua trails? They're cheap. But the red and black trails (yes black), they're expensive as hell and you watched him fly in space, you thought that was the ship you were getting when you traded back in station. Completely going off on a tangent here I know. But really, trails for Nex. Do it. -+ Honestly, anything that can be done to get these trails further away from the plain bands of colour look they currently have would be hugely loved. Most important I think is making them feel more tangible by sorting out the brighter-near-the-jets issue. If that is done, then I embrace practically any shiny tweak that can be added. The blog talks about animation and refraction... o_O Bring it on! I love the shiny. Hm, but the point is: I HAD to go through all this math to make the trails render faster/perform better! There was no way I could've "just" made the old system faster... And yes, you are right, the reason the trails fade out when you go into warp was an art decision. Maybe I will re-open that discussion. Also a good idea is changing the trail when you use MWD or AB. ...but do people really, really want "rainbow trails" ????
No rainbow trails please, the sensor boost glowy-sparkle effect is bad enough! Perhaps when we get that Hello Kitty Kestral and it could have rainbow trails and fire pink arrows of furious love...
To be serious though, changing the effect slightly for warp would be good, and changing the effect for both engines and trails for afterburners (should give us the impression our engines just went to ELEVEN), and adding a warp-tunnel type effect to MWD with the same engines that are used in regular warp. Perhaps the tunnel effect or slight electric charges that move past the ship that's got its MWD fired up, and can show only when going top speed or something.
And while I've got your attention, please change the sensor boost to be something less sparkly. Perhaps a UI icon in the overview. It's quite funny when you have a blob of supercarriers that are all glittering and glowing like elves from Lord of the Rings.
Carry on - I'm really loving this new direction and the expansion is really nice!!
[/rant]
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Jim Luc
Rule of Five
10
|
Posted - 2011.12.07 17:47:00 -
[200] - Quote
Ingvar Angst wrote:CCP Mankiller wrote:Hm, but the point is: I HAD to go through all this math to make the trails render faster/perform better! There was no way I could've "just" made the old system faster...
And yes, you are right, the reason the trails fade out when you go into warp was an art decision. Maybe I will re-open that discussion. Also a good idea is changing the trail when you use MWD or AB.
...but do people really, really want "rainbow trails" ????
How about trails that act as ejecta from the back of the ship instead of streamers attached to the ship? Right now it's like they're stapled there... you make a tight turn and the trail tries to follow you instead of remaining where you were. To have the effect look right, it should be a stream that's always shooting straight out of the back of the ship, even when you turn, and the particles of the stream will remain in space, spreading and fading out where they were. Of course, this opens up the whole issue of something giving away your position when you cloak... Ugh, can't really win in this. I did have one wierd trail bug... while warping to my pos in a prophecy, I tabbed over to a different character for a bit then back to this one. The prophecy was parked at the pos with the engine trail sticking out of it's non-moving butt back in the direction I came from. Since the ship had "settled" by then that was a 45 degree angle up and behind it. Was very odd looking.
I really like this idea actually, and for cloak you just eliminate the trail just like it would be eliminate the engines.
But having the trails look a bit more like contrails might be a bit more realistic, and you could explain that it's ionized space dust-particles that's just getting charged and glowing because of fast moving thruster-jet-thingies. If you've ever played Ace Combat they do it quite well with the engine contrails, the missiles, and then on the tips of your wings as you slice through the air. All gives a great sense of speed. |
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Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
25
|
Posted - 2011.12.07 17:51:00 -
[201] - Quote
CCP Mankiller wrote:[Hm, but the point is: I HAD to go through all this math to make the trails render faster/perform better! There was no way I could've "just" made the old system faster...
And yes, you are right, the reason the trails fade out when you go into warp was an art decision. Maybe I will re-open that discussion. Also a good idea is changing the trail when you use MWD or AB.
...but do people really, really want "rainbow trails" ????
I don't think engine trails should persist through warp - that would make fleet warps look very messy. They could last a little longer before fading, with the intent that a non-warping observer would see the ships leave a streak as they warp on/off the grid.
Rainbow trails - I'd have to say I am interested. Color/pattern variations could be done tastefully without ruining aesthetics. Put them up on NeX and price point them similar to the upcoming ship paint-jobs - I will buy a few. |

Nonnori Ikkala
Love for You Forsaken.Empire
5
|
Posted - 2011.12.07 17:56:00 -
[202] - Quote
Regarding cloaking: no, engine trails should give away the position of a recently cloaked ship, for a couple seconds! I think the only practical effects this has is to make the cloak-MWD trick just slightly easier to foil for the campers, and to make cov ops burning out though a bubbled gate a bit easier to bump, since you know the direction they're going in, if you're fast enough to see the trails before they disappear. (~3 seconds?)
Both of those are good flavorful and tactically interesting additions, no? |

Unforgiven Storm
Eternity INC. Goonswarm Federation
68
|
Posted - 2011.12.07 18:19:00 -
[203] - Quote
CCP Mankiller wrote:
...but do people really, really want "rainbow trails" ????
yes Allow us to change characters of the same account without the need to logout and put the password again. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
680
|
Posted - 2011.12.07 18:28:00 -
[204] - Quote
Valeo Galaem wrote:CCP Mankiller wrote:[Hm, but the point is: I HAD to go through all this math to make the trails render faster/perform better! There was no way I could've "just" made the old system faster...
And yes, you are right, the reason the trails fade out when you go into warp was an art decision. Maybe I will re-open that discussion. Also a good idea is changing the trail when you use MWD or AB.
...but do people really, really want "rainbow trails" ????
I don't think engine trails should persist through warp - that would make fleet warps look very messy. They could last a little longer before fading, with the intent that a non-warping observer would see the ships leave a streak as they warp on/off the grid. Rainbow trails - I'd have to say I am interested. Color/pattern variations could be done tastefully without ruining aesthetics. Put them up on NeX and price point them similar to the upcoming ship paint-jobs - I will buy a few.
Warp drive is different from impulse style drive. Impulse you can easily explain the trails for, however warp drive basically takes you out of space as we know it, so the trails wouldn't make sense there. You're not being kinetically pushed faster than light, you're having to go "next to" the universe to side-step light speed. Six months in the hole... it changes a man. |

Bienator II
madmen of the skies
341
|
Posted - 2011.12.07 20:18:00 -
[205] - Quote
trails fade out to quickly IMO. If you look at the sky (RL) you can see trials but no airplanes. In eve its the other way around. the sidewards warp-ins (i am not speaking of the warp tunnel bug) another thing which should be fixed on the road of trail awesomeness. a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

The Snowman
Aliastra Gallente Federation
5
|
Posted - 2011.12.08 09:17:00 -
[206] - Quote
CCP Mankiller wrote:...but do people really, really want "rainbow trails" ????
Thats a dangerous question to ask, because most people would say yes and is the very reason why you never ask people for feedback on color decisions.
I mean, take a look at the gallente 'blue'.. it was a nice blue, but over the years since Trinity you've slowly degraded it to a dry, dull disgusting looking grey/blue.
Whoever makes these decisions about colours is clearly a very dark and depressed person.
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Nova Fox
Novafox Shipyards
548
|
Posted - 2011.12.08 13:51:00 -
[207] - Quote
drone engine trailes where the biggest offenders of the old code you could litterally see the trail jerk in a cirlce when a drone orbits.
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Azulrium
Serenity Rising.
0
|
Posted - 2011.12.15 15:04:00 -
[208] - Quote
Awesome! The new trails coupled with Raven's new 'whole engine bay glow' looks terrific.
I, for one, would love to see a similar kind of trail effect on missiles though, being a big missile monkey myself. Blobs of light get tiring to look at fast. |

Sieges
University of Caille Gallente Federation
3
|
Posted - 2011.12.16 20:50:00 -
[209] - Quote
CCP Guard wrote:It's another Double Whammy Friday in blog land. Does anyone like trails?! I hope you do because they're back in EVE as soon as Crucible hits! CCP Mankiller is the man behind the new and improved trails. His new blog contains tons of pictures, a bunch of math and runs us through the history of his quest for the holy trail. Check it out. I heart the new trails! Thank you!
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PinkKnife
Garden Of The Gods Divinity.
24
|
Posted - 2011.12.19 21:51:00 -
[210] - Quote
Maybe not rainbow trails (though I would love it), but perhaps a nice burst as the warp bubble initiates, or a pulse/strobe that comes off the engines as they initiate warp.
Also, bumping my giant capital gravity wake effect idea. |
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