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Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Infinion
Awesome Corp
15
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Posted - 2011.11.25 19:12:00 -
[91] - Quote
posting in an epic thread |

Lors Dornick
Kallisti Industries
75
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Posted - 2011.11.25 19:22:00 -
[92] - Quote
The geek factor of this devblog most be rated as off the scale (or at least 11 out of 10).
Despite no pseudo code nor graphs or tables to explain (erh well) the diff between various solutions.
A new cmu (concurrent math usage) for a devblog? ;)
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Buzzmong
Aliastra Gallente Federation
23
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Posted - 2011.11.25 19:22:00 -
[93] - Quote
It's seeing math like that and the outcome of its application that makes me realise my degree is Comp Sci is near useless and I have a very very long way to go until I'll even be a mearly capable games programmer.
Very nice work CCP Mankiller. Do you have a bree (beer) fund? You deserve contributions! |

Kubiq
7th Space Cavalry
0
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Posted - 2011.11.25 19:24:00 -
[94] - Quote
mmm sexyy |

hired goon
Legio Prima Victrix Imperius Legio Victrix
15
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Posted - 2011.11.25 19:28:00 -
[95] - Quote
Azgard Majik wrote:Thank you for the hard work on these trails but I'm afraid I have to disappoint. I hated engine trails as it made the game look like a cartoon and was glad when they went. As I seem to be the only one in EVE that thinks this way then I guess I can live with engine trails.
I THOUGHT I WAS THE ONLY ONE  |

Alain Kinsella
9
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Posted - 2011.11.25 19:32:00 -
[96] - Quote
Dunno, to me (who started after Apoch) those pics make me think the new trails look better than the old ones. *hides under desk*
Great work, and thank you. /salute
I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
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Peter Tjordenskiold
9
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Posted - 2011.11.25 19:38:00 -
[97] - Quote
Awesome blog!
But I have to confess, to me the game mechanics is much more important to me than graphics. IMHO reducing graphics to something like in the old spaceship game Elite would be ok. In the end, interacting of masses of pilots is the success of EVE. |

Gripen
206
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Posted - 2011.11.25 19:46:00 -
[98] - Quote
What is the point in raytracing as the way to visualize trails? Why not to use old proven way of crossed textured planes? By the look of it your raytracing implementation uses constant density within the cylinders which makes visual results inferior to old trails in my opinion. |
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CCP Phantom
C C P C C P Alliance
230

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Posted - 2011.11.25 19:46:00 -
[99] - Quote
This looks like pure win-sauce! CCP Phantom - German Community Coordinator |
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Liberty Belle
Red Brangus Unlimited S I L E N T.
0
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Posted - 2011.11.25 19:48:00 -
[100] - Quote
Visual enhancements are always a winner! |
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Gogela
Freeport Exploration
166
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Posted - 2011.11.25 19:58:00 -
[101] - Quote
WOOO! WE LOVE IT!
CCP - GIVE THEM MORE TIME TO REFINE THIS MOAR!
The engine trails look great! All GëíGêçGëí Ships | Many Odd GëíGêçGëí Items (+Drones) | <-- Links to showInfo in-game |

Riffix
Synergistic Arbitrage
3
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Posted - 2011.11.25 20:05:00 -
[102] - Quote
+1 good job.
Some clarification questions:
- Will we only see trails for our own ship or for all the ships around us? which leads to...
- Can we get some type of data on what type of performance impact they have on a system? For example with our current hardware will we always want them off during large fleet fights?
I also vote for you to have more time to make them look even more fantastic. |

Kelrift
V.O.I.D.
0
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Posted - 2011.11.25 20:10:00 -
[103] - Quote
So why do we need ship spinning ....
Station Orbiting seems way cooler
thanks for bringing this back .. good work !! |

Jim Luc
Rule of Five
10
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Posted - 2011.11.25 20:20:00 -
[104] - Quote
Missiles next?  |
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CCP Guard
C C P C C P Alliance
1029

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Posted - 2011.11.25 20:21:00 -
[105] - Quote
Buzzmong wrote:It's seeing math like that and the outcome of its application that makes me realise my degree is Comp Sci is near useless and I have a very very long way to go until I'll even be a mearly capable games programmer.
Very nice work CCP Mankiller. Do you have a bree (beer) fund? You deserve contributions!
Our collective beer fund can be found here:
https://secure.eveonline.com/
 CCP Guard | EVE Community Developer |
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AndrewNardella
Capital Construction Research Pioneer Alliance
0
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Posted - 2011.11.25 20:30:00 -
[106] - Quote
Flying with trails for he first time in years was a very special moment (almost as powerful as the first time I saw this video http://youtu.be/maMjjUr6zIQ). I love EVE so much more now.
I couldn't thank you enough.
You get a hug and a beer if I ever make it to fanfest.
Now increase the speed of ships while on grid and in warp. (this would have minimal if not zero effect on gameplay) The way ships move now while in warp feels weak and tame. Needs to be more like this http://youtu.be/sHyy6F_GgsM (tho I find that a little too fast) |

Di Mulle
26
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Posted - 2011.11.25 20:34:00 -
[107] - Quote
Really love that trolling with the math  CCP is unable to implement simpliest things. Like settting to hide signatures. So they sweep it under a rug . Children do that in their pre-shool years, CCP does it being adults. Probably because it is fearless enough. |

Kent Reeves
22
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Posted - 2011.11.25 20:37:00 -
[108] - Quote
Giving positive feedback. |

Ishtanchuk Fazmarai
93
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Posted - 2011.11.25 20:48:00 -
[109] - Quote
Didn't get any of the math, but that was seriously cool. And the ingame trails are cool, too. So... no affordable NEx store... no full-fledged Incarna... no new casual content... no new solo content... no new PvE content...-á
Why should I keep paying to play this game? |

kKayron Jarvis
Deep Core Mining Inc. Caldari State
0
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Posted - 2011.11.25 20:53:00 -
[110] - Quote
Very nice, and some nice nerdy math stuff 
and keep them comeing CCP |
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Terghon Tu
DarkNet Node Fanaticus
0
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Posted - 2011.11.25 20:56:00 -
[111] - Quote
Excellent blog! I always love the behind-the-scenes looks into all the "little" features that make EVE so cool. This one especially touched me since I spent three long years at Uni as a Maths major (changed to Comp Sci when I realized I could make 5x as much).
I think I'll save this as a link for when some whiny Xbox-generation kid says "Why doesn't EVE have XXX? It's so EASY?" 
And, as is traditional for EVE players, when given something (no matter how cool) we always ask for more so...
Can we apply this to the damage/fire effects? No thanks on missiles (can imagine how chaotic that would look, not to mention client-gpu-load). Color change due to afterburner activation (brighter/hotter)? Particle effects customized by mods (Overdrives introduce a super-sonic pulse effect for example)? |

PinkKnife
Garden Of The Gods
20
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Posted - 2011.11.25 20:57:00 -
[112] - Quote
Since trails doesn't make sense on slow moving capitals, what about an engine wake? Maybe something like a slow pulse effect around them? Something to make those giant engines seem more massive when a freighter flys by you. |

Sin Meng
Creative Assembly
21
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Posted - 2011.11.25 20:59:00 -
[113] - Quote
Very much love this! Elements of the past and the future combining to make something not quite as good as either. |

Jin Entres
Malevolent Intervention
0
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Posted - 2011.11.25 21:06:00 -
[114] - Quote
Sexy. Small things can make a big difference. |

Malcanis
Vanishing Point. The Initiative.
1239
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Posted - 2011.11.25 21:13:00 -
[115] - Quote
GÖÑ Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
198
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Posted - 2011.11.25 21:13:00 -
[116] - Quote
+like this is a signature |

John Nucleus
Red Federation RvB - RED Federation
1
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Posted - 2011.11.25 21:18:00 -
[117] - Quote
It's been asked already but I haven't seen a response.
Will the trail be visible when you zoom out? It would be totally awesome for so many reason, please allow this. |

Ranger 1
Ranger Corp
367
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Posted - 2011.11.25 21:37:00 -
[118] - Quote
CCP Mankiller wrote:You can turn off the trails in the options menu, if you want....
The length of the trail is directly proportional to the ship's speed.
And we'll see what else we can use this tech for: lasers? maybe...
I can see its use on most, if not all weapons systems.
Hybrid charges from a rail gun could have a near instantaneous "vapor trail" from the shot.
Lasers of course, both pulse and beam (beams should sweep a bit, by the way).
Auto Cannons should (implausibly enough) have tracers, and this system could be used to have the burst appear to "arc" as the auto cannons track their target. Arty shells are rocket assisted and should have a very brief trail effect (not as instantaneous as rail charges, but brief).
Blasters are problematic. Their hybrid charges should appear as a blob or ragged sheet of raw energy (contained in their magnetic bubble) that splashes across the enemy ship. I don't know if that could be done with this system.
As always, color should vary by ammo type.
Drones and missiles are a given if the system overhead is low enough.
Mining lasers of all types is a given, and possibly salvages and tractors.
Nos/Neut looks pretty good as is.
Excellent work by the way. Nicely done. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

ROSSLINDEN0
AQUILA INC
8
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Posted - 2011.11.25 21:43:00 -
[119] - Quote
Ship trails suck thanks for letting me turn them off |

Gevlin
SMANews.net SpaceMonkey's Alliance
43
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Posted - 2011.11.25 21:57:00 -
[120] - Quote
Thank you for adding engine trail and going into depth into how much work it was to get it started.
With out your evil mathimatical equation and demonstration of of what you went though I realize it was not a simple solution. I could have thought it was a simple 1hour job to get engine trails re-installed.
These dev blogs go a long way to allow me to under stand how much sweat and Tears go into these project.
Though if you send me enough Jibber Jabber you could probably convince me a 5 min job took 1 year.. on the other hand I think there is the odd eve user who may be knowledgeable to call you bluff as their interest is similar to the work you do.
Now if you were talking SAFETY in construction - I would be hard to be convinced. From my time on enough shady construction sites to say Minmitar Ships look quite sound
On a side note - would be realistic to see Stations and capital ships with random drone duzzing around them keeping then constantly maintained. Or at least a guy in a space suite cleaning the space dust off the observation deck's windows.
I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |
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