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Jacid
Anomalous Existence Low-Class
59
|
Posted - 2014.10.09 23:57:00 -
[1] - Quote
First a bit of clarity... This thread is not about if cloaking is good or bad but rather about the idea of cloaking as a topic in f&i. By all clockly threads being rule 17nd is this ccps way of saying they aren't willing to deal with an important issue. The binary nature of both cloaking and local chat diminishes the game. The very fact that these type of threads keep popping up sometimes from first time posters should be a sign that their is an issue |

Rowells
Unknown Soldiers Fidelas Constans
1489
|
Posted - 2014.10.10 00:10:00 -
[2] - Quote
It's not that they don't want to do anything about it. The discussion has been played out in every form and fashion. The last thread that was open for a long period (couple months I believe) descended into trolling, flaming, insults, and was no longer a for discussion. That is the sad fate of every discussion on this topic. It's not worth keeping open till they are full and ready to deal with it. |

Jacid
Anomalous Existence Low-Class
59
|
Posted - 2014.10.10 00:26:00 -
[3] - Quote
True but the fact that so many threads existist says that their is an issue and has been yet really hasn't been acted on or even discuessed. In my long time watching these the ads I haven't really seen anything about it from ccp on ideas / solutions.. I guess the question is.. is the issue something of importance to other people or is it just another captains quarter's |

Omnathious Deninard
Novis Initiis
2475
|
Posted - 2014.10.10 00:37:00 -
[4] - Quote
Simply because there is a previewed issue doesn't mean there is a balance issue. The same is true for high sec ganking and scamming. - |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5664
|
Posted - 2014.10.10 01:07:00 -
[5] - Quote
Jacid wrote:True but the fact that so many threads existist says that their is an issue and has been yet really hasn't been acted on or even discuessed. In my long time watching these the ads I haven't really seen anything about it from ccp on ideas / solutions.. I guess the question is.. is the issue something of importance to other people or is it just another captains quarter's no it doesn't, its just telling of the fact that most people hate psychological warfare. =]I[= |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
173
|
Posted - 2014.10.10 01:10:00 -
[6] - Quote
Sometimes the issue is one that is perceived. In other words: there is no real issue, just the one they think there is.
If people think there is an issue with cloaking, then the issue is one of perception. They need to think outside the box they have placed themselves in.
Maybe we need a thread about threads about cloaky threads?  |

Behr Oroo
The Circus Corp Intrepid Crossing
87
|
Posted - 2014.10.10 02:09:00 -
[7] - Quote
Ralph King-Griffin wrote:Jacid wrote:True but the fact that so many threads existist says that their is an issue and has been yet really hasn't been acted on or even discuessed. In my long time watching these the ads I haven't really seen anything about it from ccp on ideas / solutions.. I guess the question is.. is the issue something of importance to other people or is it just another captains quarter's no it doesn't, its just telling of the fact that most people hate psychological warfare.
There is more to the cloak issue than just AFK camping though. There is an issue with cloaking. It's not a balanced mechanic.
Dont get me wrong. Cloaking is great, but it's by far one of the safest ways to fly in this game. Unless there is pilot error, there is little chance a cloaky can be engaged on if he/she doesnt wish to engage in a fight.
|

Jack Carrigan
Order of the Shadow The Revenant Order
2272
|
Posted - 2014.10.10 02:50:00 -
[8] - Quote
First off, cloaking is very balanced.
With the way local is now, you know they are there, most not where they are. They can't interact with anything while cloaked, and must decloak to directly affect anyone.
Second, give me your stuff/biomass.
Finally, inb4lock. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives"-á |

Behr Oroo
The Circus Corp Intrepid Crossing
87
|
Posted - 2014.10.10 03:01:00 -
[9] - Quote
Jack Carrigan wrote:First off, cloaking is very balanced.
With the way local is now, you know they are there, most not where they are. They can't interact with anything while cloaked, and must decloak to directly affect anyone.
Second, give me your stuff/biomass.
Finally, inb4lock.
Yes. It's so balanced that there are hundreds of pages of people talking about how it's not. It's one of the most talked about items on the forums. |

Jack Carrigan
Order of the Shadow The Revenant Order
2273
|
Posted - 2014.10.10 03:03:00 -
[10] - Quote
Also, reported for redundancy...
Again. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives"-á |

Behr Oroo
The Circus Corp Intrepid Crossing
87
|
Posted - 2014.10.10 03:07:00 -
[11] - Quote
Of course. Why discuss a topic that people want to talk about. Let's push the topic over to a threat that's so off topic that no one reads it anymore. Guess that is an effective way of deflecting the topic. |

Daichi Yamato
Xero Security and Technologies
1936
|
Posted - 2014.10.10 03:19:00 -
[12] - Quote
Behr Oroo wrote:Jack Carrigan wrote:First off, cloaking is very balanced.
With the way local is now, you know they are there, most not where they are. They can't interact with anything while cloaked, and must decloak to directly affect anyone.
Second, give me your stuff/biomass.
Finally, inb4lock. Yes. It's so balanced that there are hundreds of pages of people talking about how it's not. It's one of the most talked about items on the forums.
This does not mean it is balanced.
If you look at the threads, for every person who thinks it is not imbalanced, there are many more saying it is with much more rationale.
It has been discussed to DEATH and then some. This is why they are locked, because there is LITERALLY nothing more to say on the matter that has not already been said a THOUSAND times. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Jack Carrigan
Order of the Shadow The Revenant Order
2275
|
Posted - 2014.10.10 03:31:00 -
[13] - Quote
Psychological warfare FTW. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives"-á |

Behr Oroo
The Circus Corp Intrepid Crossing
87
|
Posted - 2014.10.10 03:36:00 -
[14] - Quote
I disagree.
Really it doesnt seem that anything gets discussed. Most of the time the thread goes.
"I dont like cloak"
"Youre a newb. Go away. We need tears, deal with it."
"Rage Rage Rage"
Topic locked.
The problem is that now that cloak is in the game and has been for years. It has both useful uses and severe abuses. For every balanced example, there are just as many unbalanced ones. Almost every character in the game uses cloak in some form. It is one the largest safety nets in the game.
I am not a fan of nerfing cloak, but having been on both sides of it. Cloaking is by far one of the easiest things in the game.
Topic is about if there is really an issue with cloaking or if its just a mental thing. Personally I think there is an issue, though I dont have any idea how to effectively change it. |

Teckos Pech
The Executives Executive Outcomes
2418
|
Posted - 2014.10.10 07:00:00 -
[15] - Quote
Reported for being redundant. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Teckos Pech
The Executives Executive Outcomes
2418
|
Posted - 2014.10.10 07:03:00 -
[16] - Quote
Behr Oroo wrote:Jack Carrigan wrote:First off, cloaking is very balanced.
With the way local is now, you know they are there, most not where they are. They can't interact with anything while cloaked, and must decloak to directly affect anyone.
Second, give me your stuff/biomass.
Finally, inb4lock. Yes. It's so balanced that there are hundreds of pages of people talking about how it's not. It's one of the most talked about items on the forums.
Not true...in fact a complete distortion.
There are hundreds of pages of people discussing if it is balanced or not. There is the pro side and the con side. The con's always say the same thing, "I can't counter them."
The pro side always says the same thing, "Local counters cloaks, you know they are there. And so long as the cloaking module is active no other modules can be used such as guns, scrams, hardeners, prop mods, etc."
That's it. All those threads and pages basically revolve around those two themes.
So the discussion is redundant and this thread should be locked. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Jacid
Anomalous Existence Low-Class
59
|
Posted - 2014.10.10 07:41:00 -
[17] - Quote
Lets make the assumption that cloaking is balanced or at least has a counter to it.
If thatGÇÖs the case is the current cloaking/local/ system the best it possibly could be or does it have room for improvement?
And if your balanced idea of cloaking/local system was implemented how much more fun would it make eve for you?
For my answers to the questions I would say it has room for improvement and the change i in-vision it would make the rest of eve space as fun or more fun than w-space. |

Samillian
Angry Mustellid The Periphery
622
|
Posted - 2014.10.10 07:44:00 -
[18] - Quote
Jacid wrote:By all clockly threads being rule 17nd is this ccps way of saying they aren't willing to deal with an important issue.
I don't see it as being unwilling to discuss an issue but rather that to CCP this is very probably and rightly a non-issue.
NBSI shall be the whole of the Law |

Lugh Crow-Slave
Guardians of the Morrigan
119
|
Posted - 2014.10.10 09:46:00 -
[19] - Quote
This is neither a feature nor an idea i suggest you ask for it to be moved to the general discussion page |

Behr Oroo
The Circus Corp Intrepid Crossing
89
|
Posted - 2014.10.10 09:47:00 -
[20] - Quote
Samillian wrote:Jacid wrote:By all clockly threads being rule 17nd is this ccps way of saying they aren't willing to deal with an important issue. I don't see it as being unwilling to discuss an issue but rather that to CCP this is very probably and rightly a non-issue.
That's just an assumption though. It's just as plausible to say that CCP isn't commenting cause they have no idea how to fix the issue. |

Behr Oroo
The Circus Corp Intrepid Crossing
89
|
Posted - 2014.10.10 10:36:00 -
[21] - Quote
Just a couple examples of things in game.
Pro's.
- Bomber fleets need to be cloaked. That is how the operate. Without it they are useless. Same with recon ships. - AFK Cloak camping. Though annoying. It serves a purpose for both intel and to stop system use. - General travel. Cloaking makes this far easier.
Con's
- AFK Camping. Though an accepted tactic by CCP it does frustrate many players, as there is no counter. Either risk operating in the system OR move to another system. There is no way to eject the stealth player from the system. - Ship hiding. I can literally have billions of isk worth of ships floating in space and no one would ever know. I can have a rorq on grid in a belt. As soon as there is a threat, I simply cloak the ship. Unless you witnessed the ship cloaking, you would have no idea where it was. - The ultimate safety net. I can be chased by 100's of ships. As long as I make it past the gate camp, there is no possible way a cloak can be found in system. The cloak pilot has 1 challenge and that is the gate. However if I am a cloak pilot and I see the threat as being too high. I can just go afk and wait or just log off.
These are just a few examples. There are plenty more.
I dont like the idea of nerfing cloak, however I do feel its necessary. My suggestion has always been that of a stealth hunting frigate.
I personally would be ok with the removal of local from low and null sec, but changing D scan to allow all ships to be seen, even cloaked. However cloaked ships only showing a pilots name. Thus the player has to be more active about using D scan while operating, in order to be safe. Included in that would be a stealth hunting ship.
The rough concept for the ship would be this.
Small frig. Minimal offenses, high defense such as speed, tank, light tackle.
How it would hunt.
Use D Scan. Any ship that shows up as just a pilot name would be a stealth craft. With a skill like "Cloak Detection" or something, you could lock onto the disruption in space the cloak creates and this would give you a heading that would be displayed as an arrow in your tactical overview. This would also give you a basic distance, being more accurate with skill training. The goal would not be to land directly on the cloak player but to put you on grid with them. Once on grid, you have to actively hunt for the player using the arrow in your tactical overview. Once within 50KM you could see the ship, but still in a cloaked way, so locking on would be impossible. At 25km you could employ a type of EM burst that would decloak both ships and thus combat could begin.
This is just a rough idea. Certain aspects are tricky. Like how can you get a ship into warp without having a specific endpoint.
This is the idea I have always personally thought would work best. I have seen the same concept work well in other sandbox games. |

Lugh Crow-Slave
Guardians of the Morrigan
119
|
Posted - 2014.10.10 10:57:00 -
[22] - Quote
Behr Oroo wrote:J - The ultimate safety net. I can be chased by 100's of ships. As long as I make it past the gate camp, there is no possible way a cloak can be found in system. The cloak pilot has 1 challenge and that is the gate. However if I am a cloak pilot and I see the threat as being too high. I can just go afk and wait or just log off.
if you really want him he's not safe sure you have to put some time in but there are only so many ways to get out of a system.
not to mention that sure they are hard to catch but they don't stand a chance once caught
|

Samillian
Angry Mustellid The Periphery
622
|
Posted - 2014.10.10 11:03:00 -
[23] - Quote
Behr Oroo wrote:Samillian wrote:Jacid wrote:By all clockly threads being rule 17nd is this ccps way of saying they aren't willing to deal with an important issue. I don't see it as being unwilling to discuss an issue but rather that to CCP this is very probably and rightly a non-issue. That's just an assumption though. It's just as plausible to say that CCP isn't commenting cause they have no idea how to fix the issue.
True it is an assumption but considering the last comment anyone saw from CCP on the subject was "cloaking is working as intended" I'm happy with it. NBSI shall be the whole of the Law |

Behr Oroo
The Circus Corp Intrepid Crossing
89
|
Posted - 2014.10.10 11:44:00 -
[24] - Quote
"if you really want him he's not safe sure you have to put some time in but there are only so many ways to get out of a system."
So I have to wait for him to come to me? What are the likely chances that will happen? I can spend hours waiting while the player is logged off and never see him. Eventually he will log in and leave.
Again I see this as the ultimate safety net. Decloak and log off. Go eat dinner, come back. Leave system as I wish cause its now empty.
I mean if you are going to use this argument that I should spent more time, then it should apply to the people complaining about ships being docked up. It's the same type of safety, though a station requires a lot more effort. Shouldn't your fleet just invest more time in hopes that someone might just unknowningly undock to their death? |

Alvatore DiMarco
Capricious Endeavours Ltd
2866
|
Posted - 2014.10.10 11:56:00 -
[25] - Quote
Behr Oroo wrote: Con's
- AFK Camping. Though an accepted tactic by CCP it does frustrate many players, as there is no counter. Either risk operating in the system OR move to another system. There is no way to eject the stealth player from the system. - Ship hiding. I can literally have billions of isk worth of ships floating in space and no one would ever know. I can have a rorq on grid in a belt. As soon as there is a threat, I simply cloak the ship. Unless you witnessed the ship cloaking, you would have no idea where it was. - The ultimate safety net. I can be chased by 100's of ships. As long as I make it past the gate camp, there is no possible way a cloak can be found in system. The cloak pilot has 1 challenge and that is the gate. However if I am a cloak pilot and I see the threat as being too high. I can just go afk and wait or just log off.
These are just a few examples. There are plenty more.
- Why are you in nullsec if one neutral scares you to death? For godsakes, nullsec ratting grounds are safer than highsec and you're complaining about danger. Moreover, why do you need to "eject that stealth player from the system"? Since you're so adamant that you must be able to do it, perhaps you can explain why.
- What can you do with billions in cloaked ships? Oh, that's right, nothing. Cloaked ships cannot interact or do anything except float around in space. Maybe they can get decloaked by an errant bit of debris or perhaps if they're covert-capable they can warp around some, but that's it. Literally every other interaction requires decloaking.
- I can do the same thing with a MWD cruiser (or smaller), a safespot (a celestial can work too) and double-clicking in a random direction. By the time an aggressor scans me down, gets a warp-in and lands, I'm already out of range. An interceptor can keep this game up literally forever without ever touching a cloak. Also, you can just log off regardless of your ship having a cloak or not.
Your move, sir. |

Behr Oroo
The Circus Corp Intrepid Crossing
89
|
Posted - 2014.10.10 12:11:00 -
[26] - Quote
You seem to misunderstand completely. Though I agree that cloak is unbalanced. I dont quiver in fear of some cloaky. So feel free to drop the passive aggressiveness.
To answer your point. If I own sov in a system, Why should I allow a squatter to just sit in space that I either have taken or I rent? From an intel point of view, why should I let a character gather free intel on what I am doing in my systems. At the moment the only option is to either move systems or stop operations if I wish to keep my operations hidden. General AFK cloaking isn't really an issue unless that player shows that they plan on being aggressive. Then his aggressive nature reinforces the idea that I wish to eject them from the system.
The point on cloaked ships floating in space was more along the lines for the PVP players. I can easily be farming a belt with a rorq on grid. I can just cloak that ship up and wait for you to pass while I sit safely in space. Nothing you can do about it. If anything you would think that PVPers would wish to resolve this issue.
Yes you can, though I can still scan you down, you arent hidden and I can force you to keep moving otherwise you are dead. None of these things can be done to a cloaky. |

Zifrian
Licentia Ex Vereor Black Core Alliance
1569
|
Posted - 2014.10.10 12:29:00 -
[27] - Quote
Daichi Yamato wrote:Behr Oroo wrote:Jack Carrigan wrote:First off, cloaking is very balanced.
With the way local is now, you know they are there, most not where they are. They can't interact with anything while cloaked, and must decloak to directly affect anyone.
Second, give me your stuff/biomass.
Finally, inb4lock. Yes. It's so balanced that there are hundreds of pages of people talking about how it's not. It's one of the most talked about items on the forums. This does not mean it is imbalanced. If you look at the threads, for every person who thinks it is not balanced, there are many more saying it is with much more rationale. It has been discussed to DEATH and then some. This is why they are locked, because there is LITERALLY nothing more to say on the matter that has not already been said a THOUSAND times. Just because there's more intensity of posting by people that don't think it's s problem doesn't mean that they have a better case or represent the players better. It may be that more people that like cloaky camping post more and nothing else.
Ultimately the only thing that matters is what CCP thinks about this tactic and how players respond to it. You might feel great in saying the cloaky whiners just need to adapt, but if they don't and CCP loses an account over it, that matters more than how well you sleep at night because of your amazing display of forum logic.
I agree with the OP that CCP should at least address the issue as they have addressed many others that were just as controversial (freighter ganking in highsec for instance). At least them we would know their position on gameplay and how it relates to their view of player satisfaction. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Teckos Pech
The Executives Executive Outcomes
2419
|
Posted - 2014.10.10 14:29:00 -
[28] - Quote
Alvatore DiMarco wrote:Behr Oroo wrote: Con's
- AFK Camping. Though an accepted tactic by CCP it does frustrate many players, as there is no counter. Either risk operating in the system OR move to another system. There is no way to eject the stealth player from the system. - Ship hiding. I can literally have billions of isk worth of ships floating in space and no one would ever know. I can have a rorq on grid in a belt. As soon as there is a threat, I simply cloak the ship. Unless you witnessed the ship cloaking, you would have no idea where it was. - The ultimate safety net. I can be chased by 100's of ships. As long as I make it past the gate camp, there is no possible way a cloak can be found in system. The cloak pilot has 1 challenge and that is the gate. However if I am a cloak pilot and I see the threat as being too high. I can just go afk and wait or just log off.
These are just a few examples. There are plenty more.
- Why are you in nullsec if one neutral scares you to death? For godsakes, nullsec ratting grounds are safer than highsec and you're complaining about danger. Moreover, why do you need to "eject that stealth player from the system"? Since you're so adamant that you must be able to do it, perhaps you can explain why.
- What can you do with billions in cloaked ships? Oh, that's right, nothing. Cloaked ships cannot interact or do anything except float around in space. Maybe they can get decloaked by an errant bit of debris or perhaps if they're covert-capable they can warp around some, but that's it. Literally every other interaction requires decloaking.
- I can do the same thing with a MWD cruiser (or smaller), a safespot (a celestial can work too) and double-clicking in a random direction. By the time an aggressor scans me down, gets a warp-in and lands, I'm already out of range. An interceptor can keep this game up literally forever without ever touching a cloak. Also, you can just log off regardless of your ship having a cloak or not.
Your move, sir.
I like the assumption AFK cloaking is a "con" point of view. It is one way to disrupt ratting and thus from people getting isk and resources. In a sandbox game asymmetrical warfare is...shockingly...allowed.
As for your ultimate safety net, there is still risk there, so not really all that ultimate.
But see, this discussion is already devolving into the standard cloaks are unfair discussion.
Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Lugh Crow-Slave
Guardians of the Morrigan
120
|
Posted - 2014.10.10 14:37:00 -
[29] - Quote
Behr Oroo wrote:"if you really want him he's not safe sure you have to put some time in but there are only so many ways to get out of a system."
So I have to wait for him to come to me? What are the likely chances that will happen? I can spend hours waiting while the player is logged off and never see him. Eventually he will log in and leave.
Yes your example had 100 people chasing him... take shifts
if you want to catch him wait for him or bait him out if hes not worth the trouble then don't |

Teckos Pech
The Executives Executive Outcomes
2419
|
Posted - 2014.10.10 14:43:00 -
[30] - Quote
Zifrian wrote:Daichi Yamato wrote:Behr Oroo wrote:Jack Carrigan wrote:First off, cloaking is very balanced.
With the way local is now, you know they are there, most not where they are. They can't interact with anything while cloaked, and must decloak to directly affect anyone.
Second, give me your stuff/biomass.
Finally, inb4lock. Yes. It's so balanced that there are hundreds of pages of people talking about how it's not. It's one of the most talked about items on the forums. This does not mean it is imbalanced. If you look at the threads, for every person who thinks it is not balanced, there are many more saying it is with much more rationale. It has been discussed to DEATH and then some. This is why they are locked, because there is LITERALLY nothing more to say on the matter that has not already been said a THOUSAND times. Just because there's more intensity of posting by people that don't think it's s problem doesn't mean that they have a better case or represent the players better. It may be that more people that like cloaky camping post more and nothing else. Ultimately the only thing that matters is what CCP thinks about this tactic and how players respond to it. You might feel great in saying the cloaky whiners just need to adapt, but if they don't and CCP loses an account over it, that matters more than how well you sleep at night because of your amazing display of forum logic. I agree with the OP that CCP should at least address the issue as they have addressed many others that were just as controversial (freighter ganking in highsec for instance). At least them we would know their position on gameplay and how it relates to their view of player satisfaction.
CCP's silence on this issue for not just months, but years is deafening. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
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