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Paul Tsukaya
Dirt 'n' Glitter I Whip My Slaves Back and Forth
95
|
Posted - 2014.10.14 02:18:00 -
[1] - Quote
This is kind of ridiculous: http://evf-eve.com/services/brcat/?s=4628&b=6197490&e=1680&t=bfbberf
The only real counter to tengus in blob warfare (as in can take them with even numbers) is more tengus. Their tank is completely silly. |

Aquila Sagitta
Blue-Fire
519
|
Posted - 2014.10.14 03:16:00 -
[2] - Quote
Two words; Fire Wall.
2 bs make a tengu fleet useless Blue-Fire Best Fire |

Jack Carrigan
Order of the Shadow The Revenant Order
2567
|
Posted - 2014.10.14 03:27:00 -
[3] - Quote
Tears. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives"-á |

HiddenPorpoise
Under Dark Sins of our Fathers
272
|
Posted - 2014.10.14 03:31:00 -
[4] - Quote
Aquila Sagitta wrote:Two words; Fire Wall. Firewalling doesn't stop rails.
That said, anything attacking in the hundreds seems overpowered. And railgus are some of the few ships that can be totally disabled by void bombers. |

Lugh Crow-Slave
Guardians of the Morrigan
132
|
Posted - 2014.10.14 04:41:00 -
[5] - Quote
I'm failing to see the feature and/or idea in this post can some one point me to it? |

Aquila Sagitta
Blue-Fire
520
|
Posted - 2014.10.14 04:49:00 -
[6] - Quote
HiddenPorpoise wrote:Aquila Sagitta wrote:Two words; Fire Wall. Firewalling doesn't stop rails. That said, anything attacking in the hundreds seems overpowered. And railgus are some of the few ships that can be totally disabled by void bombers.
If you're able to land void bombs on railgus you're able to land normal bombs on railgus. At which point you're killing an entire fleet with a single bomb run + they lose skill points. If this happens several times a week you severly cripple the effectiveness of the tengu fleet. Blue-Fire Best Fire |

Alvatore DiMarco
Capricious Endeavours Ltd
2909
|
Posted - 2014.10.14 05:42:00 -
[7] - Quote
Bombs. |

Alavaria Fera
GoonWaffe
6456
|
Posted - 2014.10.14 05:55:00 -
[8] - Quote
Paul Tsukaya wrote:This is kind of ridiculous: evf-eve.com/services/brcat/?s=4628&b=6197490&e=1680&t=bfbberf
The only real counter to tengus in blob warfare (as in can take them with even numbers) is more tengus. Their tank is completely silly. One would be inclined to wonder if perhaps a blob of carriers might succeed. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Rivr Luzade
Coreli Corporation Ineluctable.
797
|
Posted - 2014.10.14 05:57:00 -
[9] - Quote
ROFLMAO.
Now, that people don't use Ishtars anymore, it's Tengus again. This turned around as quickly as I had anticipated. The amount of whine and inaptitude in this game sure is astounding.
You do realize that players of smaller entities must go to extreme lengths and measures to counter an entity as big as yours, right? There is no point in fielding BS or other crap ships against you, as your number advantage will simply crush them without any positive result. The only viable counter against entities like yours is ships like Ishtars and Tengus. Clear the blob so that other players don't need to fear the hot drop of hundreds of more reinforcements on their fleet and you might encounter again something else than the hard counter to the blob. It's up to you. Your decisions lead to decisions like Railgu and Ishtar fleets. You can remove the need for these fleets.  |

Barbara Nichole
Cryogenic Consultancy
647
|
Posted - 2014.10.14 07:24:00 -
[10] - Quote
With the right fits and a lot of money tengus are hard to kill but dang it, if I drop 2.5 billion on mods and even more on implants I expect it to be hard to kill. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |
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afkalt
Republic Military School Minmatar Republic
384
|
Posted - 2014.10.14 07:32:00 -
[11] - Quote
Rivr Luzade wrote:ROFLMAO.
Now, that people don't use Ishtars anymore
Wait what?
Not in my neck of the woods. |

Luwc
Brodozers Inc.
246
|
Posted - 2014.10.14 07:55:00 -
[12] - Quote
Aquila Sagitta wrote:HiddenPorpoise wrote:Aquila Sagitta wrote:Two words; Fire Wall. Firewalling doesn't stop rails. That said, anything attacking in the hundreds seems overpowered. And railgus are some of the few ships that can be totally disabled by void bombers. If you're able to land void bombs on railgus you're able to land normal bombs on railgus. At which point you're killing an entire fleet with a single bomb run + they lose skill points. If this happens several times a week you severly cripple the effectiveness of the tengu fleet.
you never encountered slippery petes did you ? http://hugelolcdn.com/i/267520.gif |

Rivr Luzade
Coreli Corporation Ineluctable.
797
|
Posted - 2014.10.14 08:00:00 -
[13] - Quote
afkalt wrote:Rivr Luzade wrote:ROFLMAO.
Now, that people don't use Ishtars anymore Wait what? Not in my neck of the woods.
No Ishtars in Ammod? Well, that's hardly a surprise as it's a School System full of new players or new alts/toons, don't you think?  |

Catherine Laartii
Providence Guard Templis CALSF
317
|
Posted - 2014.10.14 08:49:00 -
[14] - Quote
As someone who regularly solo blitzes lvl 5s in a tengu, I can attest to the veracity of the statement that the tengu is indeed, 'OP'. |

Rivr Luzade
Coreli Corporation Ineluctable.
797
|
Posted - 2014.10.14 09:08:00 -
[15] - Quote
Catherine Laartii wrote:As someone who regularly solo blitzes lvl 5s in a tengu, I can attest to the veracity of the statement that the tengu is indeed, 'OP'.
That does not show that the Tengu is OP, but rather the poor mission design of CCP. Blitzable L5 missions are the worst here. |

Anthar Thebess
768
|
Posted - 2014.10.14 10:52:00 -
[16] - Quote
Simple solution. Reduce max fleet size to around 120 people.
New Gate Connections in EVE! Support idea for new gates that will make some more places to thrive. |

Adrie Atticus
Shadows of Rebellion The Bastion
433
|
Posted - 2014.10.14 11:13:00 -
[17] - Quote
Anthar Thebess wrote:Simple solution. Reduce max fleet size to around 120 people.
Instead of shoving 8 fleet in a system you'd shove 16. |

baltec1
Bat Country Goonswarm Federation
13614
|
Posted - 2014.10.14 11:25:00 -
[18] - Quote
Barbara Nichole wrote:With the right fits and a lot of money tengus are hard to kill but dang it, if I drop 2.5 billion on mods and even more on implants I expect it to be hard to kill.
350 mil for the CFC railgu. Join Bat Country today and defend the Glorious Socialist Dictatorship |

WILLY TROPICAL
Republic Military School Minmatar Republic
17
|
Posted - 2014.10.14 11:29:00 -
[19] - Quote
Everything is op.
Blasters op Tengus op Ishtar op Drones op Falcon op Logi op FCs with more than half brain op Friends op Legion not op. Buff the Legion. |

Rivr Luzade
Coreli Corporation Ineluctable.
798
|
Posted - 2014.10.14 11:50:00 -
[20] - Quote
WILLY TROPICAL wrote:Everything is op.
Blasters op Tengus op Ishtar op Drones op Falcon op Logi op FCs with more than half brain op Friends op Legion not op. Buff the Legion.
Not to mention:
Alpha Nados OP Alpha Maels OP Carriers OP Bombers OP Rookie Ships OP (seriously, it has been brought up in the past.)
|
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elitatwo
Congregatio
346
|
Posted - 2014.10.14 12:07:00 -
[21] - Quote
Hey, if we could ask goonswarm to field 500 Drakes all of a sudden heavy missiles are overpowered again.. signature |

Steppa Musana
Republic Military School Minmatar Republic
231
|
Posted - 2014.10.14 14:11:00 -
[22] - Quote
PVP is OP Hey guys. |

Tabyll Altol
Breaking.Bad Circle-Of-Two
26
|
Posted - 2014.10.14 14:15:00 -
[23] - Quote
Every Ship will alpha you when you got the right mass of players. It-¦s not a question of the ship type its a question of the amount of players. And why is it op when 200 players shoot at you and you die, its okay because there are 199 player more than you.
-1 vote 4 close |

baltec1
Bat Country Goonswarm Federation
13616
|
Posted - 2014.10.14 16:52:00 -
[24] - Quote
Tabyll Altol wrote:Every Ship will alpha you when you got the right mass of players. It-¦s not a question of the ship type its a question of the amount of players. And why is it op when 200 players shoot at you and you die, its okay because there are 199 player more than you.
-1 vote 4 close
Its the fact that its a cruiser with a bigger buffer than most battleships and comes with hac firepower, cap stability, perma prop mod and a rather small sig. Its only a question of time before t3 are nerfed now, we all know it is on the way. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Frostys Virpio
The Mjolnir Bloc The Bloc
1311
|
Posted - 2014.10.14 17:27:00 -
[25] - Quote
Adrie Atticus wrote:Anthar Thebess wrote:Simple solution. Reduce max fleet size to around 120 people.
Instead of shoving 8 fleet in a system you'd shove 16.
The only people really affected by this would be Logi because you can't broadcast for rep to the other fleet. Browsing through a list of 200+ names to find who the hell needs rep now would be such a pain in the ass. |

Rivr Luzade
Coreli Corporation Ineluctable.
802
|
Posted - 2014.10.14 17:50:00 -
[26] - Quote
baltec1 wrote:Its the fact that its a cruiser with a bigger buffer than most battleships and comes with hac firepower, cap stability, perma prop mod and a rather small sig. Its only a question of time before t3 are nerfed now, we all know it is on the way.
I am not looking forward to this day. Because, while you can counter massive BS fleets with fewer Tengus, you cannot counter massive BS fleets with fewer BS.
|

baltec1
Bat Country Goonswarm Federation
13617
|
Posted - 2014.10.14 18:26:00 -
[27] - Quote
Rivr Luzade wrote:baltec1 wrote:Its the fact that its a cruiser with a bigger buffer than most battleships and comes with hac firepower, cap stability, perma prop mod and a rather small sig. Its only a question of time before t3 are nerfed now, we all know it is on the way. I am not looking forward to this day. Because, while you can counter massive BS fleets with fewer Tengus, you cannot counter massive BS fleets with fewer BS.
If CCP nerf logistics (they have to if they want smaller groups in null to stand any chance) then smaller gangs of high DPS close range cruisers can be a thing for dealing with big BS blobs. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Rivr Luzade
Coreli Corporation Ineluctable.
802
|
Posted - 2014.10.14 18:47:00 -
[28] - Quote
baltec1 wrote:Rivr Luzade wrote:baltec1 wrote:Its the fact that its a cruiser with a bigger buffer than most battleships and comes with hac firepower, cap stability, perma prop mod and a rather small sig. Its only a question of time before t3 are nerfed now, we all know it is on the way. I am not looking forward to this day. Because, while you can counter massive BS fleets with fewer Tengus, you cannot counter massive BS fleets with fewer BS. If CCP nerf logistics (they have to if they want smaller groups in null to stand any chance) then smaller gangs of high DPS close range cruisers can be a thing for dealing with big BS blobs.
That does not matter at all. If you want to keep your claimed system as a smaller sov entity without blue to bigger entities, it does not matter to you if you can kill one or two BS of the attacker through their logi rep. One or two killed BS are not even a consolation prize if you lose your system or important towers or structures.  |

baltec1
Bat Country Goonswarm Federation
13617
|
Posted - 2014.10.14 18:51:00 -
[29] - Quote
Rivr Luzade wrote:That does not matter at all. If you want to keep your claimed system as a smaller sov entity without blue to bigger entities, it does not matter to you if you can kill one or two BS of the attacker through their logi rep. One or two killed BS are not even a consolation prize if you lose your system or important towers or structures. 
Hence the need to nerf logi so they can actually hurt us. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Rivr Luzade
Coreli Corporation Ineluctable.
802
|
Posted - 2014.10.14 19:01:00 -
[30] - Quote
baltec1 wrote:Rivr Luzade wrote:That does not matter at all. If you want to keep your claimed system as a smaller sov entity without blue to bigger entities, it does not matter to you if you can kill one or two BS of the attacker through their logi rep. One or two killed BS are not even a consolation prize if you lose your system or important towers or structures.  Hence the need to nerf logi so they can actually hurt us.
If by "hurt us" you mean that they can wipe out your fleet and keep their claimed system for which they fought hard, nerfed logi could help. If by "hurt us" you mean "you killed a couple of BS/Cruiser/Battlecruiser/Bomber/T3, we take the system anyways because we can just replace them with more", nerfed logi are completely irrelevant.  |
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Frostys Virpio
The Mjolnir Bloc The Bloc
1311
|
Posted - 2014.10.14 19:04:00 -
[31] - Quote
baltec1 wrote:Rivr Luzade wrote:That does not matter at all. If you want to keep your claimed system as a smaller sov entity without blue to bigger entities, it does not matter to you if you can kill one or two BS of the attacker through their logi rep. One or two killed BS are not even a consolation prize if you lose your system or important towers or structures.  Hence the need to nerf logi so they can actually hurt us.
How many BS worth of DPS do you envision should be enough to break through "nerfed" logi reps? |

baltec1
Bat Country Goonswarm Federation
13617
|
Posted - 2014.10.14 19:05:00 -
[32] - Quote
Rivr Luzade wrote:baltec1 wrote:Rivr Luzade wrote:That does not matter at all. If you want to keep your claimed system as a smaller sov entity without blue to bigger entities, it does not matter to you if you can kill one or two BS of the attacker through their logi rep. One or two killed BS are not even a consolation prize if you lose your system or important towers or structures.  Hence the need to nerf logi so they can actually hurt us. If by "hurt us" you mean that they can wipe out your fleet and keep their claimed system for which they fought hard, nerfed logi could help. If by "hurt us" you mean "you killed a couple of BS/Cruiser/Battlecruiser/Bomber/T3, we take the system anyways because we can just replace them with more", nerfed logi are completely irrelevant. 
I mean anything from killing a dozen to killing every last one of us, right now they cant even scratch us. We need to get back to tactics meaning something in a fight rather than he who brings the most gets a flawless victory. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
13617
|
Posted - 2014.10.14 19:10:00 -
[33] - Quote
Frostys Virpio wrote:baltec1 wrote:Rivr Luzade wrote:That does not matter at all. If you want to keep your claimed system as a smaller sov entity without blue to bigger entities, it does not matter to you if you can kill one or two BS of the attacker through their logi rep. One or two killed BS are not even a consolation prize if you lose your system or important towers or structures.  Hence the need to nerf logi so they can actually hurt us. How many BS worth of DPS do you envision should be enough to break through "nerfed" logi reps?
50 suicide blaster raxes should be able to cause a good deal of damage when dumped on a baltec fleet at 0. Sure you probably won't win the grid but you will have caused a lot of damage and in a war of attrition causing more damage to the enemy has won many wars in the past in this game before logistics became a big thing. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Rivr Luzade
Coreli Corporation Ineluctable.
802
|
Posted - 2014.10.14 19:18:00 -
[34] - Quote
baltec1 wrote:50 suicide blaster raxes should be able to cause a good deal of damage when dumped on a baltec fleet at 0. Sure you probably won't win the grid but you will have caused a lot of damage and in a war of attrition causing more damage to the enemy has won many wars in the past in this game before logistics became a big thing.
I wonder who's suffering from attrition here. I remember the days in Curse in G-0 when we day in/day out Bomber Bombed TEST and later CFC during their stay there. None of them left or showed any sign of attrition, however, we couldn't make proper ISK to replace our lost bombers. Not to mention that our bombers were worth as much as 3-4 ships we bombed. Not exactly wearing. And now imagine a small sov holder, who has to pay sov bills and make money in camped systems, fighting against an entity with system independent income (renting), larger numbers and vast replacement capabilties. That's not exactly the attrition I think you are talking about. 
*me thinks the topic is drifting off-grid* |

baltec1
Bat Country Goonswarm Federation
13617
|
Posted - 2014.10.14 19:29:00 -
[35] - Quote
Rivr Luzade wrote:baltec1 wrote:50 suicide blaster raxes should be able to cause a good deal of damage when dumped on a baltec fleet at 0. Sure you probably won't win the grid but you will have caused a lot of damage and in a war of attrition causing more damage to the enemy has won many wars in the past in this game before logistics became a big thing. I wonder who's suffering from attrition here. I remember the days in Curse in G-0 when we day in/day out Bomber Bombed TEST and later CFC during their stay there. None of them left or showed any sign of attrition, however, we couldn't make proper ISK to replace our lost bombers. Not to mention that our bombers were worth as much as 3-4 ships we bombed. Not exactly wearing. And now imagine a small sov holder, who has to pay sov bills and make money in camped systems, fighting against an entity with system independent income (renting), larger numbers and vast replacement capabilties. That's not exactly the attrition I think you are talking about.  *me thinks the topic is drifting off-grid*
I'm going way back to the days of the old NC, BoB and ASCN. Venal stood for several years as a perpetual thorn in every empires side near it and the graveyard of superpowers.
As far as the subject goes, the tengu has been overpowered for years and is long overdue a repeated beating with the nerf bat. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Solj RichPopolous
Mentally Assured Destruction The Pursuit of Happiness
89
|
Posted - 2014.10.14 21:16:00 -
[36] - Quote
Heres a solution stop playing in giant idiot blobs. I assure you the game is alot more fun when you don't have to listen to 1 guy tell you what to do.
Fights under 20 are where its at. Anything above are usually full of morons who can't think for themself. |

baltec1
Bat Country Goonswarm Federation
13618
|
Posted - 2014.10.14 21:49:00 -
[37] - Quote
Solj RichPopolous wrote:Heres a solution stop playing in giant idiot blobs. I assure you the game is alot more fun when you don't have to listen to 1 guy tell you what to do.
Fights under 20 are where its at. Anything above are usually full of morons who can't think for themself.
Us morons hold half of EVE and bring high sec to its knees whenever we feel like it. Join Bat Country today and defend the Glorious Socialist Dictatorship |

elitatwo
Congregatio
347
|
Posted - 2014.10.14 22:17:00 -
[38] - Quote
baltec1 wrote:Solj RichPopolous wrote:Heres a solution stop playing in giant idiot blobs. I assure you the game is alot more fun when you don't have to listen to 1 guy tell you what to do.
Fights under 20 are where its at. Anything above are usually full of morons who can't think for themself. Us morons hold half of EVE and bring high sec to its knees whenever we feel like it.
Yes, please do so!
Finally you'll get the end credits of EVE and leave us. signature |

Bullet Therapist
Caldari Provisions Caldari State
157
|
Posted - 2014.10.14 23:39:00 -
[39] - Quote
baltec1 wrote:Frostys Virpio wrote:baltec1 wrote:Rivr Luzade wrote:That does not matter at all. If you want to keep your claimed system as a smaller sov entity without blue to bigger entities, it does not matter to you if you can kill one or two BS of the attacker through their logi rep. One or two killed BS are not even a consolation prize if you lose your system or important towers or structures.  Hence the need to nerf logi so they can actually hurt us. How many BS worth of DPS do you envision should be enough to break through "nerfed" logi reps? 50 suicide blaster raxes should be able to cause a good deal of damage when dumped on a baltec fleet at 0. Sure you probably won't win the grid but you will have caused a lot of damage and in a war of attrition causing more damage to the enemy has won many wars in the past in this game before logistics became a big thing.
I would LOVE to see something like this used as a tactic. Sadly, though, I don't think we'll ever see it happen. The variety of viable tactics and ships on all scales needs to be looked at in detail by the developers. |

baltec1
Bat Country Goonswarm Federation
13626
|
Posted - 2014.10.15 00:50:00 -
[40] - Quote
Bullet Therapist wrote:baltec1 wrote:Frostys Virpio wrote:baltec1 wrote:Rivr Luzade wrote:That does not matter at all. If you want to keep your claimed system as a smaller sov entity without blue to bigger entities, it does not matter to you if you can kill one or two BS of the attacker through their logi rep. One or two killed BS are not even a consolation prize if you lose your system or important towers or structures.  Hence the need to nerf logi so they can actually hurt us. How many BS worth of DPS do you envision should be enough to break through "nerfed" logi reps? 50 suicide blaster raxes should be able to cause a good deal of damage when dumped on a baltec fleet at 0. Sure you probably won't win the grid but you will have caused a lot of damage and in a war of attrition causing more damage to the enemy has won many wars in the past in this game before logistics became a big thing. I would LOVE to see something like this used as a tactic. Sadly, though, I don't think we'll ever see it happen. The variety of viable tactics and ships on all scales needs to be looked at in detail by the developers. Edit: I'd just like to clarify and say that I'm glad that most of the changes have taken place recently have gone through, but I feel like they're half done. Anything larger than a cruiser, though, feels like it's been left in the dust by the recent changes and battleships in particular just feel kind of useless in pvp. I know goonswarm has made good use of the Baltec fleet megathron, but everytime I've seen battleships land on grid in a fleet fight, they're massacred. Kiters and snipers are fun, but good old brawling is a hoot sometimes. The sad thing though is that brawlers just feel left in the dust.
Come winter a lot of tactics are changing. Expect fleets to slow down, get heavier and be joined by nano logi carriers. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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Kaarous Aldurald
ROC Deep Space The ROC
10073
|
Posted - 2014.10.15 00:59:00 -
[41] - Quote
I don't know exactly how this turned into "nerf logi", but seriously, nerf logi. And this is coming from someone who has Logistics trained to five. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Solj RichPopolous
Mentally Assured Destruction The Pursuit of Happiness
89
|
Posted - 2014.10.15 01:18:00 -
[42] - Quote
Kaarous Aldurald wrote:I don't know exactly how this turned into "nerf logi", but seriously, nerf logi. And this is coming from someone who has Logistics trained to five.
Yes nerf logi. I've seen alot of good ideas floating around about it. But I think this in general would require a massive intelligence hike on EVE players which is always a good thing, since logi is the equivalent to playing the game with cheat codes at this point espec with the way some people abuse it. (5+ alts all dedicated to logi - ing their ******** armor brick ship)
I think sig based repping would be a good fix. If you want your ship to receive more reps it needs the appropriate sig. This would make using the proper sized repper worthwhile to get maximum amount of reps if a limit on reps is imposed and ships are actually able to be broken when they aren't getting repped by large reps all the time.
Or you could have the penalty of receiving reps increasing the sig of the ship.
And there also needs to be a limit of how many reps a single ship can receive. |

Bullet Therapist
Caldari Provisions Caldari State
157
|
Posted - 2014.10.15 01:23:00 -
[43] - Quote
I agree that things will slow down quite a bit. I'm waiting to see what, if any, changes are applied to stealth bombers as well and what changes they bring to large scale pvp. |

Paul Tsukaya
Dirt 'n' Glitter I Whip My Slaves Back and Forth
95
|
Posted - 2014.10.15 03:14:00 -
[44] - Quote
Tabyll Altol wrote:Every Ship will alpha you when you got the right mass of players. It-¦s not a question of the ship type its a question of the amount of players. And why is it op when 200 players shoot at you and you die, its okay because there are 199 player more than you.
-1 vote 4 close The difference is a 300k ehp strategic cruiser is wat harder to alpha than a 200k ehp battleship. |

Teckos Pech
The Executives Executive Outcomes
2442
|
Posted - 2014.10.15 04:05:00 -
[45] - Quote
Paul Tsukaya wrote:This is kind of ridiculous: evf-eve.com/services/brcat/?s=4628&b=6197490&e=1680&t=bfbberf
The only real counter to tengus in blob warfare (as in can take them with even numbers) is more tengus. Their tank is completely silly.
Sooo...the side with fewer tengus held the field and did it in part by using damps on the tengus....they also won the isk war and got an R64.
But somehow a tengu fleet is beaten only by a bigger tengu fleet.... Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Saeger1737
Mentally Assured Destruction The Pursuit of Happiness
878
|
Posted - 2014.10.15 04:46:00 -
[46] - Quote
Op must never PvP, out of all our t3 kills, tengus are killed about 78% of the time more then the other factions. |

Zan Shiro
Alternative Enterprises
512
|
Posted - 2014.10.15 07:13:00 -
[47] - Quote
Teckos Pech wrote:Paul Tsukaya wrote:This is kind of ridiculous: evf-eve.com/services/brcat/?s=4628&b=6197490&e=1680&t=bfbberf
The only real counter to tengus in blob warfare (as in can take them with even numbers) is more tengus. Their tank is completely silly. Sooo...the side with fewer tengus held the field and did it in part by using damps on the tengus....they also won the isk war and got an R64. But somehow a tengu fleet is beaten only by a bigger tengu fleet....
damps are for AT use only.......they don't work anywhere else in eve (or some seem to think so).
Looking like medium hybrids used....guess ccp will just have to nerf them like HML to solve this. Meta changed, unloved guns (and the sub to run them) became loved.....it ofc has to be nerfed to the ground. |

Odithia
Federal Defense Union Gallente Federation
66
|
Posted - 2014.10.15 08:51:00 -
[48] - Quote
Seems beam legion can get pretty similar performances than rail tengu for fleet uses. Nerf T3 EHP, not just Tengu. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
839
|
Posted - 2014.10.15 13:55:00 -
[49] - Quote
Problem is whether tengus, logi and so on your looking at the symptoms not the problem go mad nerfing or "balancing" and all you do is shift where the problem manifests itself and make the game that little bit more mundane each time you do. |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3420

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Posted - 2014.10.15 22:12:00 -
[50] - Quote
Quote:23. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.
Tengus gonna tengu.
Thread closed. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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