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Evei Shard
Science and Trade Institute Caldari State
22
|
Posted - 2011.11.28 20:07:00 -
[91] - Quote
Tippia wrote:Ok: activating a cloak disconnects you from the local channel.
This is the only idea I've seen over the past half year or so which is remotely acceptable. Ship cloaks up, any form of transponder is off, communications are cut. If they want to gather intelligence, they have to do it at a gate/belt/station/etc.
GuRasta wrote:The point of holding nullsec space is PVE
That is an incredibly obtuse statement. The ability for a group of individuals to work together to "own" certain regions of space is not there to provide that "100% safe" environment. It's about creating your own empire and dealing with the struggles that come with keeping the borders secure, the stations/POS/etc. safe, and, yes, keeping the resources secure. That includes preventing unwanted pilots from wandering around in your territory, and it includes the dangers of failing to do that. If they are deep in your space, how did they get there? If they are harassing resource harvesting in a system on the edge of your territory, maybe you need to look at expanding. Sure, maybe it's an issue that an *acitve* cloaked player can just uncloak and set up a hot drop that gets your pilots in system brand new clones, but that is not the fault of the ability of a pilot to go AFK while cloaked. If you want that taken care of, make a suggestion on changing what a recently uncloaked pilot can or can't do.
Here's your thoughts on AFK Cloaking reworked to address another imaginary issue:
"I'm tired of people sitting in station while logged in. They might pop out at any time and kill one of my haulers, so I propose a tax on time in station. Maybe 1million isk per hour of being docked but logged in. If they run out of isk, they are immediately ejected from the station in the ship they currently have active."
*edit for spalling Profit favors the prepared |

Tanya Powers
Science and Trade Institute Caldari State
276
|
Posted - 2011.11.28 20:19:00 -
[92] - Quote
Evei Shard wrote:Tippia wrote:Ok: activating a cloak disconnects you from the local channel. This is the only idea I've seen over the past half year or so which is remotely acceptable. Ship cloaks up, any form of transponder is off, communications are cut. If they want to gather intelligence, they have to do it at a gate/belt/station/etc.
Reccons, Cov OP, BO's are intended to get intell in the shadows.
If you disconnect the cloacky from local the next whining posts you'll see is about hot drops because they didn't knew someone was in the system....
Tears
Tears
Tears
If you (whiners about cloak ships) can't secure your space you don't deserve it. |

Mag's
the united Negative Ten.
2385
|
Posted - 2011.11.28 21:13:00 -
[93] - Quote
GuRasta, you haven't answered my question.
What mechanic are they using to interact with you and create fear, whilst AFK?
It's a simple question, requiring a simple answer.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Grumpy Owly
Royal Amarr Institute Amarr Empire
34
|
Posted - 2011.11.28 21:20:00 -
[94] - Quote
Foghail wrote:You shouldn't have immunity to sit for hours on end (one its boring, and two your not looking for a fight your looking for a gank). That again shows that your looking for grief kills and not pvp which is the Covert OP's main point, warp on top of the target, drop cloak no delay and kill, then haul ass out of town, with hell on your heels.
Seems you aren't a avid user of cloaking devices, else you would know that, cloaking confers a targting delay penalty on decloak, which is significant expecially for the lower tech cloaking devices, its not a "no delay" situation as you describe even with skilling. (The only exception being an SB.)
Quote: Todays best Nuclear subs will be found eventually just a matter of time.
What has this got to do with cloaking technology?
Quote:Simply put if you need to stay cloaked for more then 10 minutes at a time your not using the cloak correctly.
Obviously doesn't understand some of the important reconnaissance functions "designed" for the covert role. This includes intel which requires dedicated extended periods of time to help build up a sensible understanding of your enemy and their movements and/or behaviour. Or observational cloaked use in defensive border patrol and recon duties.
Quote:More Fights = More Kills = More Ships needing to be built - you want to fight bring your ship and give us a shot at killing it, if you don't want to fight well then i would guess your a griefer rather then a PvPer and your ruining the experience for the PVE /PVP guys
And generally I take offence that you are being heavily prescriptive that we need to pander to your needs in satisfying a PvP role, another example of we must play the game your way, but in essence just a blinkered view that you want to improve your situation to such a favourable extent as you can't possibly cope with someone else having anything remotely useful, hence the need to use a inacurate derogatory term that cloaking is "griefing". So no I don't support your need for a better "I win all the time" button and I must elimanate anything from the game that potentially has an edge on my style of game play that you think your entitled to.
There's enough supporting evidence in this thread, to suggest from numerous individuals that cloaking does not support your claims that it ruins things, others see it more of a tactical challenge to manage and overcome and is in the bounds of feasibility, it's only people like yourselves too lazy and expectant of CCP to eliminate your need to think more tactically about the game. If anything your narrow minded illusion that we should all play a certain way is more likley to cripple the enjoyment of EvE. But I guess you want or need it to be always predictable? |

Mag's
the united Negative Ten.
2385
|
Posted - 2011.11.28 21:23:00 -
[95] - Quote
Grumpy Owly wrote:And generally I take offence that you are being heavily prescriptive that we need to pander to your needs in satisfying a PvP role, another example of we must play the game your way, but in essence just a blinkered view that you want to improve your situation to such a favourable extent as you can't possibly cope with someone else having anything remotely useful, hence the need to use a inacurate derogatory term that cloaking is "griefing". So no I don't support your need for a better "I win all the time" button and I must elimanate anything from the game that potentially has an edge on my style of game play that you think your entitled to.
There's enough supporting evidence in this thread, to suggest from numerous individuals that cloaking does not support your claims that it ruins things, others see it more of a tactical challenge to manage and overcome and is in the bounds of feasibility, it's only people like yourselves too lazy and expectant of CCP to eliminate your need to think more tactically about the game. If anything your narrow minded illusion that we should all play a certain way is more likley to cripple the enjoyment of EvE. But I guess you want or need it to be always predictable? Nicely worded, respect to you sir.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Gerrick Palivorn
Caldari Provisions Caldari State
20
|
Posted - 2011.11.28 21:31:00 -
[96] - Quote
GuRasta wrote:actually ratting in groups or pvp ships turns 25 mil ticks into 8-10, pve becomes better in high sec when afk camped, theres obviously still risk to faction bs if some1 is activ e cloaking system for 4-5 hrs and sitll shuts down some pve
So what your saying is that if I afk cloak your system everyone in your alliance will go to empire? That's acceptable!
Ratting in groups is one of the best ways to discourage cloakers from attacking.
If you want the cloakers to go in fight and leave in 15 min, then it's to easy for everyone in system to safe up and wait for them to leave.
No I will not leave you alone in your space, I'm there to make sure you actually deserve the sov that you say that you've earned! Just cause you pay for it doesn't mean you should have it.
As for cloaking in general, I wouldn't complain if i was disconnected from local...there are so many ways to compensate for lack of a local chat  |

Foghail
Alcatraz Inc. Tactical Narcotics Team
1
|
Posted - 2011.11.28 23:37:00 -
[97] - Quote
Again only unintelligent responses to support their Pro Cloak position showing your inability to adapt and overcome, change the cloaking system and see if there is a benefit - to date there is more that dislike it then like it, Recon, intel etc if you have a cov ops cloak and your cloak starts to fail, warp off. bettter yet turn it off in warp and re-cloak at touchdown. Cloaking needs some type of control and before you get all high on yourself the thread is about Cloak fuel and if its a benefit drawback and other solutions possible moving forward.
With regards to Grumpy Owly's hate/cryragequit/rant the comparison to subs was the fact once your cloak is engaged there is no way to actively engage you ever for the foreseeable future unless somehow you managed to engage someone, get away cloak and dc/ctd. This isn't tactical, hell this isn't even fun there's no active engagement nor tactical planning, get a quick gank and cloak with immunity. You want to show that we aren't deserving of the space we have Sov in, then come take it from us or die trying.
Again in summary, Cloaking is busted and abused. Changes are needed, evolve your game play around it and become a better pvp'er for it.
Vote +1 for Stacking Cap consumption Penalty for duration of module activation (Prototype, Improved, Etc) Vote +1 for Fuel Requirement to run Cloaked. (Covert Ops) |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
46
|
Posted - 2011.11.28 23:53:00 -
[98] - Quote
Just a heads up. When they say "rat in groups" to "defeat" AFK cloaking. They really want you to group together so they can hotdrop you. Not only is it not a solution to AFK cloaking (My idea is BTW) it is a setup for more hotdrops disguised as advise. |

Gerrick Palivorn
Caldari Provisions Caldari State
20
|
Posted - 2011.11.28 23:56:00 -
[99] - Quote
Foghail wrote:Again only unintelligent responses to support their Pro Docking position showing your inability to adapt and overcome, change the Docking system and see if there is a benefit - to date there is more that like it then dislike it, Ship spinning, CQ etc if you have a station and your afraid of someone not even at there computer. Docking needs some type of control and before you get all high on yourself the thread is about how unfair it is to always dock up with reds in system and if its a benefit drawback and other solutions possible moving forward.
There I fixed it for you :) |

Gerrick Palivorn
Caldari Provisions Caldari State
20
|
Posted - 2011.11.29 00:03:00 -
[100] - Quote
Grumpy Owly wrote:And generally I take offence that you are being heavily prescriptive that we need to pander to your needs in satisfying a PvP role, another example of we must play the game your way, but in essence just a blinkered view that you want to improve your situation to such a favourable extent as you can't possibly cope with someone else having anything remotely useful, hence the need to use a inacurate derogatory term that cloaking is "griefing". So no I don't support your need for a better "I win all the time" button and I must elimanate anything from the game that potentially has an edge on my style of game play that you think your entitled to.
There's enough supporting evidence in this thread, to suggest from numerous individuals that cloaking does not support your claims that it ruins things, others see it more of a tactical challenge to manage and overcome and is in the bounds of feasibility, it's only people like yourselves too lazy and expectant of CCP to eliminate your need to think more tactically about the game. If anything your narrow minded illusion that we should all play a certain way is more likley to cripple the enjoyment of EvE. But I guess you want or need it to be always predictable?
I need to buy you a drink. |
|

Foghail
Alcatraz Inc. Tactical Narcotics Team
1
|
Posted - 2011.11.29 00:03:00 -
[101] - Quote
Gerrick Palivorn wrote:Foghail wrote:Again only unintelligent responses to support their Pro Docking position showing your inability to adapt and overcome, change the Docking system and see if there is a benefit - to date there is more that like it then dislike it, Ship spinning, CQ etc if you have a station and your afraid of someone not even at there computer. Docking needs some type of control and before you get all high on yourself the thread is about how unfair it is to always dock up with reds in system and if its a benefit drawback and other solutions possible moving forward. There I fixed it for you :)
Lol and there you go for proving the point - contribute something, cloaking has only been running like this since what 2006 are you really that unable to adjust to change?
---
Vote +1 for Stacking Cap consumption Penalty for duration of module activation (Prototype, Improved, Etc) - You cycle no penalty. Vote +1 for Fuel Requirement to run Cloaked. (Covert Ops) - You cycle no penalty.
|

Gerrick Palivorn
Caldari Provisions Caldari State
20
|
Posted - 2011.11.29 00:12:00 -
[102] - Quote
Foghail wrote:Are you really that unable to adjust to change?
I could ask you the same question... but you already have proven that you cannot adapt to a person in your SOV that isn't even there. Truth be told is that if this 'problem' has been around since 2006, and you still haven't come up with a viable way to deal with the problem other than getting safe and waiting, then you need to readjust where you are at in your Eve career. You don't need to go crying to ccp just because I want to watch you build your sandcastle and poke at it.
Planning and forethought are needed to live in SOV, you can overcome the lonely little ship that you can one shot out of the sky and then pod to oblivion. I mean really, 2500 EHP isn't that hard to kill.  |

Grumpy Owly
Royal Amarr Institute Amarr Empire
36
|
Posted - 2011.11.29 00:23:00 -
[103] - Quote
Foghail wrote:With regards to Grumpy Owly's hate/cryragequit/rant
Still here, still happily cloaking, will enjoy the benefits of improved group cloaking in the new patch where CCP have now allowed cloaked shipped formations to not drop cloaks. I think this nicely demonstrates the current view of how much CCP doesn't think cloaking is "griefing".
Pity you still have to use false projections to try and prove an argument.
Foghail wrote:...hell this isn't even fun there's no active engagement nor tactical planning...
This would explain the complete absence of cloaked casualties on the kill board then would it?
Cloaking does not confer an unfair advantage as pound for pound cloaking dedicated ships are less equipped for PvP as a result of this behaviour and act very much more in the intelligence/support role as a result. This can easily be best demonstrated when you compare the dps and combat abilities of a strategic cruiser configured for cloak use. I've already explained targeting delays which removes the aspect of a "quick gank" issue as it removes the element of surprise, happily ignored by some it seems. As such it seems it is only the inability to cope with situations or be attentive and mindfull of your environment that seem to be the problem.
On the subject of taking your Sov space, do I need to apply in triplicate, allow you to choose the time and place of the engagement and pander to your tactical configuration requirements before I can engage?
Funnily enough I don't need your permission if the mood takes me, and to be honest I'd much prefer to think these things through, maybe get some intel using cloaked recon, after all it helps to engage the grey matter once in a while about these things, you should try it. But there again this kind of duel type challange as a result of a debate with heated antagonising insults is likley to come from the "knuckle scraping" types like yourself.
Vote -1 to Cloak nerfs, Cloaking is not broken and no real valid reason has been given why these nerfs are required, other than lack of competence to deal with the technology resulting in uneeded feelings of paranoia imho. |

Mag's
the united Negative Ten.
2389
|
Posted - 2011.11.29 00:26:00 -
[104] - Quote
Endeavour Starfleet wrote:Just a heads up. When they say "rat in groups" to "defeat" AFK cloaking. They really want you to group together so they can hotdrop you. Not only is it not a solution to AFK cloaking (My idea is BTW) it is a setup for more hotdrops disguised as advise. Your idea was not balanced and was shown to be a bad one. It nerfed cloaks without addressing the cause for AFKing.
As far as hot dropping is concerned, if you have an issue with it, then suggest a change in that regard. Nerfing cloaks won't cure, what is a totally separate mechanic.
Any chance you could answer the question now?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
2389
|
Posted - 2011.11.29 00:28:00 -
[105] - Quote
Foghail wrote:Lol and there you go for proving the point - contribute something, cloaking has only been running like this since what 2006 are you really that unable to adjust to change? 2004, but they were much stronger back then and were balanced. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Sealy
The Scope Gallente Federation
7
|
Posted - 2011.11.29 02:34:00 -
[106] - Quote
Foghail wrote:Sealy wrote:If you have a periodic popup someone can make a macro to acknowledge this, If you make a periodic popup that pops up in a random place on the screen, someone can make a macro to find it and click on it.
Costing fuel to run a covert ops cloaking device is a good idea but again if it is known how long the fuel will last they could move a can into system a refuel on a timer / macro also.
Encouraging macro miners/pve/bots, well what does this really matter, there is so much ISK in the game from PLEX and GTC,c how much does it really matter (Isk in the game is another problem as Mega corps have so much it doesnGÇÖt matter)
The one way I thought to counter this is: - For every cycle of the covert ops cloaking device it increases the cap usage by a random amount, so eventually it would kill the cap, If your cap runs with the cloaking device enabled it causes a fail safe which switches off the cloaking device for 5min and causes a signature bloom of a battle ship. This would stop all AFK cloaked pilots and if it happens to a real playing person they would have to jump around the system for 5 min during the cool down. It means they would have to watch there system for the capacitor. With this you could increase the amount reactivation time between turn on and off dependant on the time it has been activated, you donGÇÖt know what it is until you turn it off. Causing the covert ops pilot to move off and fly around until the timer has ended
Yes they could make a bot which could watch this and yes they could make a bot to switch the cloaking on and off every 5 min.
Hate ***** and whine all you like guys, by far this is one of the more realistic suggestions to date, as to dealing with Botting and cloaks that is a completely other matter, to date other then when someone is SCREAMING on the forums about it, or blabbing on another website very little is done about it by ccp as these guys continue to keep their accounts in good standings. Botting is prohibited in eve and if they want to gamble their accounts like that so be it. Lets focus on the problem at hand that's being discussed. In short cloak fuel although a great idea, at this stage I think is needlessly complex component to add to the game (btw fuel bay for it), as to a general cap failure with a cooldown on the cloak, the idea is brilliant. As a Recon/Blackop pilot i welcome this change, being able to cloak indefinitely in a system with 8 accounts scattered around is a game breaking mechanic, how many times have you jumped into system dropped probes and presto the guy cloaks up, if my probes are deployed and i'm patient i should get a shot at getting him, they've got a pos/station they can haul ass to if they need the womb, otherwise when the cap drains down be ready for combat, btw, if you use a cloak, you should have an aggression timer (this is needed immediately) so no more cloak and dc, cycle finish's and we have time to find you - anothe nice way of us dealing with AFK cloakers when they do periodically disconnect, the Sig Bloom is BRILLIANT as well helping to mitigate time to scan down. You cloaky killers claim to want PVP here's a valid solution that Im sure would satisfy both parties.
Thanks I was trying to think of a way that wouldnt take too long to program |

Corina Jarr
Spazzoid Enterprises Purpose Built
58
|
Posted - 2011.11.29 03:00:00 -
[107] - Quote
Fuel would be the death of me.
I scout WHs a lot. I have spent over a month at a time travelling through WHs, not once entering regular space. I do this to gather information. Who has a POS in what WH. Stuff like that. Fuel would make my EVE impossible.
I wouldn't object so much if it was something that recharged in less than a second once you decloak, because I don't spend every moment of travel cloaked.
But fuel... no.
Also, afk cloakers prevent botting because null bots stop activity and hide when there is an unknown in local (the cloaker). So any cloaker in a null system can shut down botting operations. Not so much in HS though....
As for the cloaker making null pilots hide, that it the problem for the null pilots.
The problem is, trying to "fix" the "problem" of afk cloaking just adds a hassle for those using it the "right" way.
Edit: To the poster above... PLEX and GTCs do not add ISK to the game. They only move it around. |

simukz
2
|
Posted - 2011.12.10 22:36:00 -
[108] - Quote
this topic has a fine line... and there is not one point solution for it. 
before the fuel thing can be implemented, Boting needs to be salved. This is the only way to prevent bots from making endless ISK for now... 
not having this also hurts casual players too... but this is where you have an advantage over bots... gather in teams to rat it is a lot more fun anyways then just grinding by yourself...
Support https://forums.eveonline.com/default.aspx?g=posts&t=16580
my feature suggestion posts: https://forums.eveonline.com/default.aspx?g=posts&t=44886 https://forums.eveonline.com/default.aspx?g=posts&t=44824 |

Woo Glin
GoonWaffe Goonswarm Federation
286
|
Posted - 2011.12.11 00:46:00 -
[109] - Quote
There are a whole lot of people in NPC corps super concerned about 0.0 issues. Glad to have all of you newbies aboard! |

Montevius Williams
Eclipse Industrial Inc
156
|
Posted - 2011.12.11 05:45:00 -
[110] - Quote
GuRasta wrote: if you need to be gone that long players should be forced to log off
This would fix your issue - I dont know if this happens in other MMO's, but EVE is the only MMO that I know of where you can be logged on indefinately. All the other MMO's I play log you off after 15-30 minutes of inactivty. I tend to agree with this.
|
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Mike C
MicroFunks
0
|
Posted - 2011.12.11 06:44:00 -
[111] - Quote
AFK cloaking is not an issue
AFK cloaking is not a problem
The problem lies only in that you know he is there. The fact that cloaks do not hide you from local (as if you were logged off) is the issue.
Instead, let's make cloaks remove you from local after 5 minutes of not moving. |

Wormerling
Starbridge of Pegasus
81
|
Posted - 2011.12.11 09:20:00 -
[112] - Quote
This topic has grown to a point where it's hard to dig through all the information that posted. OP, please summarize everything said up to this moment in the first post, lest you want this to become a heap of rubbish.
However, I've read more or less through all the discussion and would rather say "no" for fuel idea or ideas that require interaction to keep cloack online. Much have already been said and I can't clearly explain why, but I'm feeling this is introducing more problems than solutions and simply a wrong thing to do.
I support Tippia with the idea that there is no big problem in AFKcloaking, but rather there is a poblem in local chat. Local is indeed a very powerful intelli tool. I personally support an option of putting local in delayed mode, because intelli should be gathered at "gates, belts and stations" by actually flying around the system and using D-Scan (which must use some love from devs and be made more convenient to use). In my opinion the way scanning works should be revisioned and merged with probing, but it's the other story.
For those of you who don't like the idea of putting local in delayed mode there is less drastic solution. As noted above, there might be a delay (pretty significant) before newcomer appears in local and before he can see local himself. In this case the following solution looks very attractive:
Tippia wrote:Activating a cloak disconnects you from the local channel. It should be added that the person who uses cloak should remain visible for others in local but must not see local himself. In addition, there must be a significant delay before he reconnects to the local channel after decloaking. And then I believe stations should be excluded from local channel as well: people in the system don't see who are in stations, people in stations don't see who are in the system. The same delay (that prevents both appearing you in local and seeing local) must be applied after undocking and logging in while in space.
And a word for AFKcloaking support: as noted above it might be something that really shuts down the usage of farming bots! Isn't this the real reason people are so angry about AFKcloaking? |

Kobodera
Selectus Pravus Lupus Transmission Lost
1
|
Posted - 2011.12.11 14:32:00 -
[113] - Quote
Tippia wrote:GuRasta wrote:When at any point in my idea did i say i wanted all cloaking to be nerfed? When you made a suggestion that nerfs all cloaking. Quote:one scrub in a recon can keep 20 faction bs's docked? No, he can't. Only the BS pilots can do that. Quote:Nor am i trying to nerf psychological warfar or income denial Yes you are, by expressly wanting to remove the uncertainty of the situation and ensure that local is a 100% accurate intel tool. AFK cloaking is the one thing that lets other players disrupt that tool GÇö until local goes, AFK cloaking stays. Quote:[This] would stop the masses being pissed over the few with NOTHING they can do about it There are plenty of things they can do about it GÇö they just don't want to because that would mean thinking and effort. AFK cloaking is not a problem GÇö people's reliance on an overpowered intel tool, and them getting their panties in a knot when that tools is being subverted is. The GÇ£solutionGÇ¥ to AFK cloaking has nothing to do with AFKness or cloaking, but lies entirely within that intel tool. Trying to do it any other way will only end up doing the wrong thing, usually by nerfing cloaking for no good reason.
I live in WH space and basicly what I have come to realize is the major diffrence between 0.0 and WH space is the way people interact.
In deep WH space you either cooperate or you do nothing. Running plexes, hell even ladar sites, requires you to team up and do stuff together.
In 0.0 you basicly do everything on your own. If you are running anomalies, plexes and/or do belt ratting and someone comes along and starts doing that in "your" system then hard words are being said about it. I used to live in 0.0 a long time ago, and it was that way back then so I have no reason to think that has changed now.
So... while WH space breeds cooperation 0.0 breeds egoism. If a hostile ship turns up in your WH you immediatly start gathering people to counter that hostile ship. In 0.0 if a hostile ship turns up, then everyone and their dogs run for the closest POS/station to dock up in. And most of the time they stay there for as long as that hostile is showing up in local.
I have gone into 0.0 places with a buzzard from a WH and within 30 seconds people have been running for the hills in every direction, I **** you not.
Are cloaks broken? Yes and no. They are broken but not in the sence that most people here think. I think that covert ops and black ops ships should not show in local at all. Improved cloaks should show up in local and prototype cloaks should not cloak anything but the overview... that is... you should remain totally visible in space with the prototype cloak. Also prototype and improved cloaks should be scannable if a lot harder than normal.
What is completely broken however is the failsafe local. It gives you a great sense of security, nobody can sneak up on you... but the drawback is that anyone cloaking in local will give you a great sense of insecurity. To me those two seem like peas and carrots. They go together hand in hand and as such should not be fixed by messing with the cloaks. |

Weasel Juice
BS And UNICORNS Inc Black Pearl Alliance
2
|
Posted - 2011.12.11 14:37:00 -
[114] - Quote
If cloak removes you from local, then the current AFK cloakers (that do this for psychological warfare) will be AFK flying ships at 20km/s. Can't catch it, and the threat of a cyno popping up over your head remains.
Quote:Or you could grow some balls and realise nullsec isnt a 100% safe place for all you pathetic carebears << this I think is the best response I've read so far. AFK cloaking adds more to the unpredictable/risky atmosphere in Eve.
|

cornholio508
Berserking Roid Beavers Damned Nation
4
|
Posted - 2011.12.11 16:40:00 -
[115] - Quote
Having fuel for the cloak is pointless and will effect more than just those in null with cloaky ships .
The fuel costs will rise once there is a demand for it . In turn this will effect the markets in more ways than one and also effect the running of player owned structures . Not to mention the fact that you are basically nerfing covert ops ships by doing this . |

Jesus Rambo
Friendship is Magic The Laughing Men
6
|
Posted - 2011.12.12 01:15:00 -
[116] - Quote
Okay, so say we eliminate AFK cloaking.
Now I get a dram, fit it out to go 5-6k m/s cap stable, and leave that flying into space. Sure, you can probe it down, but by the time you warp to it it's off grid. AFK cloaking v2.0, nothing changes. |

LeHarfang
Intersteller Masons Wonder Kids
3
|
Posted - 2011.12.12 02:25:00 -
[117] - Quote
Jesus Rambo wrote:Okay, so say we eliminate AFK cloaking.
Now I get a dram, fit it out to go 5-6k m/s cap stable, and leave that flying into space. Sure, you can probe it down, but by the time you warp to it it's off grid. AFK cloaking v2.0, nothing changes.
You still have to be on the move so it's not being afk.
Eliminating afk cloaking is in fact really simple: create some covert ops hunter destroyer who has a module to detect and pin point the location of cloaked ships. By the time he finds you, you would have time to leave if you're not afk. It would also give null sec owners a way to counter spies. Of course for balance, the uncloaking near objects for covert ops could be eliminated or reduced. |

Tahna Rouspel
BWE Special Forces Rage Alliance
35
|
Posted - 2011.12.12 03:08:00 -
[118] - Quote
Gerrick Palivorn wrote:Tippia wrote:Activating a cloak disconnects you from the local channel. I can really get on board with this. Cloaking disconnects you from local, so they can't see you, but you can't see them either. It would legitamize the black ops fleets and hunters moving in the same time as the fleets they'll be dropping. EDIT: Fun fact, I'm afk cloaking your system right now...
Wormholes are like that and they make you fraking paranoid! |

Gerrick Palivorn
Caldari Provisions Caldari State
37
|
Posted - 2011.12.12 05:03:00 -
[119] - Quote
Tahna Rouspel wrote:Gerrick Palivorn wrote:Tippia wrote:Activating a cloak disconnects you from the local channel. I can really get on board with this. Cloaking disconnects you from local, so they can't see you, but you can't see them either. It would legitamize the black ops fleets and hunters moving in the same time as the fleets they'll be dropping. EDIT: Fun fact, I'm afk cloaking your system right now... Wormholes are like that and they make you fraking paranoid!
Good, there are to many fatbodies in null as it. I really do want to send them all back to hisec and save room for the GF's.
0.0 is about conflict and resources, when conflict balances and things seem to be settling down, it seems as though there is a slight game mechanic change that sparks the next major conflict. I'm telling you that CCP wants us to fight all the time, and will do anything to keep the GF's rolling. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
714
|
Posted - 2011.12.12 13:48:00 -
[120] - Quote
This is a horribly bad idea. By breaking cloaks you're effectively breaking wormhole intel gathering and screwing with the entire wormhole system. You see... it's often necessary to be cloaked up in a hostile system for days or even weeks on end. As such, it's not viable to have cloaks broken to require fuel and prevent someone from being able to effectively gather intel over time. You would, by doing something as stupid as this suggestion, effectively deal a massive blow to wormhole PvP.
There's a far more simple and elegant solution to "fix" the afk cloaking non-issue. The real problem is that you can see the person in local that's cloaked in your system. So...
1. When a ship cloaks, it should be removed from local. 2. When a ship cloaks, it should also lose access to local. You can't be seen in local, you can't see it either. This would require intel gathering to be similar to how it is in wormholes already... you actively go gather the intel. 3. To prevent possible cyno abuse, have a delay in being able to fire off a cyno when decloaking, say 15 seconds, 30 seconds... whatever value brings balance. I'd add an exception for Black Ops ships, being that they're a special category that shouldn't be subject to this limitation imo.
There you go... "afk cloaking" is fixed without breaking the other areas of the game that require cloaking to be and remain effective. Six months in the hole... it changes a man. |
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