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Roxanna Kell
Destructive Influence Band of Brothers
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Posted - 2006.08.20 23:50:00 -
[1]
a gm, says to us, we cant control people logging on and off. but when its used as a form of exploit to save your snake set, i think we should look at it differently. ccp should i mean.
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Akira Kaneshiro
Caldari Associated Press
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Posted - 2006.08.21 00:05:00 -
[2]
To all problems in EVE I saw the same answer from CCP or other users: "Stop the whining... Deal with it or leave the game."
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Jobie Thickburger
Gallente Miner Guide to the Galaxy
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Posted - 2006.08.21 00:55:00 -
[3]
Originally by: Roxanna Kell a gm, says to us, we cant control people logging on and off. but when its used as a form of exploit to save your snake set, i think we should look at it differently. ccp should i mean.
the Mighty BOB complains about Loggoff Exploits? How is it an exploit, the person stays in the game for 15 minutes if your attacking them, All you have to do is warp scramble them while they are online!
Or are you fussing because people set traps and do mass logins?
Or how about when people log off because a bob gank squad comes into the system?
Personally, I'd be proud to see people log off because they are afraid of me!
CEO - MGTTG
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eLLioTT wave
Art of War
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Posted - 2006.08.21 00:57:00 -
[4]
Originally by: Akira Kaneshiro To all problems in EVE I saw the same answer from CCP or other users: "Stop the whining... Deal with it or leave the game."
QFAT Quoted For Absolute Trash
logoffski and logonski are real problems CCP are not happy with. Finding a solution without breaking some game mechanics is the problem and you can help by thinking up some of your own, not posting useless garbage such as this ^.
I would like to see Devs declare logon traps an exploit, have GM's investigate every account of them, and give a 2 week ban to the account (not just the character) of any exploiters.
For logoffski i would like to see much more aggressive timers, 1. If no aggression then immediate warp to close range safe spot, followed by dissapear from space 1 hour later. 2. If aggression then warp to safespot after 1 hour, dissapear from space after 2 hours. 3. If scrambled then no warp, no safespot, no dissapear.
If the server crashes who cares, everyones in the same boat.
If your connection dies bad luck, think of it as an engine malfuntion, warp drive malfunction, software error ect in your ship, it happens occasionally.
Chasing someone for an hour, finally pin them down, only to have them log off - this is lame and desperately needs a fix.
Also the undock game, if you are attacked on undock you may not dock for 5 minutes. You get 30 seconds or so before anyone can target you anyway so i think this not so harsh. |

Amerame
Section XIII
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Posted - 2006.08.21 01:01:00 -
[5]
Originally by: Roxanna Kell a gm, says to us, we cant control people logging on and off. but when its used as a form of exploit to save your snake set, i think we should look at it differently. ccp should i mean.
Yes, fix this please so that freighters can be killed without log trap.
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voodoo
Evolution Band of Brothers
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Posted - 2006.08.21 01:17:00 -
[6]
Originally by: Jobie Thickburger
the Mighty BOB complains about Loggoff Exploits? How is it an exploit, the person stays in the game for 15 minutes if your attacking them, All you have to do is warp scramble them while they are online!
Or are you fussing because people set traps and do mass logins?
Or how about when people log off because a bob gank squad comes into the system?
Personally, I'd be proud to see people log off because they are afraid of me!
so far outta the loop
The Blue Pills Make Me Happy
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rodgerd
Gallente Center for Advanced Studies
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Posted - 2006.08.21 01:38:00 -
[7]
Originally by: Roxanna Kell a gm, says to us, we cant control people logging on and off. but when its used as a form of exploit to save your snake set, i think we should look at it differently. ccp should i mean.
If you have a magic tool that will allow the GMs to accurately distinguish between lost connections due to ISP or PC problems, and exploiters, I'm sure they'd be happy to "do something."
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Roxanna Kell
Destructive Influence Band of Brothers
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Posted - 2006.08.21 01:45:00 -
[8]
Originally by: Akira Kaneshiro To all problems in EVE I saw the same answer from CCP or other users: "Stop the whining... Deal with it or leave the game."
f off noob, dont give me retard answers, for a simple question that turned into aa bob thread.
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Roxanna Kell
Destructive Influence Band of Brothers
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Posted - 2006.08.21 01:49:00 -
[9]
we killed this vaga, who got into the bubble, his pod warped off. because he agrod, we brought in someone to probe him, so we can get his pod, instead he keeps log in in, and out rweally fast, conteniousl, so his pod doesnt warp back to wer ehe logged off, instead it will go back were he loggged off the second time, hence exploit.
dont care if you love it, i hate it, otherwise we can never kill anyone with full snake implants or somehing
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Selena 001
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Posted - 2006.08.21 02:08:00 -
[10]
Originally by: Roxanna Kell we killed this vaga, who got into the bubble, his pod warped off. because he agrod, we brought in someone to probe him, so we can get his pod, instead he keeps log in in, and out rweally fast, conteniousl, so his pod doesnt warp back to wer ehe logged off, instead it will go back were he loggged off the second time, hence exploit.
dont care if you love it, i hate it, otherwise we can never kill anyone with full snake implants or somehing
He could have evaded you in a single system for hours if all he had was a pod. He did you both a favor by just getting to the end result faster. You should be thanking him for not wasting your time  ___________
NATIONAL SARCASM DAY!! |

CharlieMurphy
Amarr Viziam
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Posted - 2006.08.21 02:46:00 -
[11]
Quote: f off noob, dont give me retard answers, for a simple question that turned into aa bob thread.
oh dear BoBs behaviour in public is not very good is it? read these forums and meet a few in game and you can quickly form an opinion on what kind of personalitys tend to be in BoB
back on topic tho... yes logging is getting pretty bad its cheating and until ccp fix it ill save my implants every time i can
after all you cant hold ccp responsable for when i choose to log in or out can you? - and i dont ever plan on buying another set of implants again
cheers ccp!
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eLLioTT wave
Art of War
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Posted - 2006.08.21 03:17:00 -
[12]
Originally by: rodgerd
Originally by: Roxanna Kell a gm, says to us, we cant control people logging on and off. but when its used as a form of exploit to save your snake set, i think we should look at it differently. ccp should i mean.
If you have a magic tool that will allow the GMs to accurately distinguish between lost connections due to ISP or PC problems, and exploiters, I'm sure they'd be happy to "do something."
No magic tool is needed, you see 2-10+ people from corp X logout at same or similar times in the same system and all log back on within 20 seconds it is DEFINATELY a logon trap. This is very easy for GM's to spot in logs. |

eLLioTT wave
Art of War
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Posted - 2006.08.21 03:19:00 -
[13]
Originally by: CharlieMurphy
Quote: f off noob, dont give me retard answers, for a simple question that turned into aa bob thread.
oh dear BoBs behaviour in public is not very good is it? read these forums and meet a few in game and you can quickly form an opinion on what kind of personalitys tend to be in BoB
back on topic tho... yes logging is getting pretty bad its cheating and until ccp fix it ill save my implants every time i can
after all you cant hold ccp responsable for when i choose to log in or out can you? - and i dont ever plan on buying another set of implants again
cheers ccp!
Don't even start with the flames, u have no clue about BoB obviously.
If you use this tactic whether it is currently considered an exploit or not it doesn't say anything about you personally. Use jump clones if u want to protect your implants. |

Ephemeron
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Posted - 2006.08.21 03:22:00 -
[14]
Originally by: Roxanna Kell we killed this vaga, who got into the bubble, his pod warped off. because he agrod, we brought in someone to probe him, so we can get his pod, instead he keeps log in in, and out rweally fast, conteniousl, so his pod doesnt warp back to wer ehe logged off, instead it will go back were he loggged off the second time, hence exploit.
I have experience with this tactic. There's no acceptable way to justify such actions. It has to be fixed. The game code which handles game disconnects/connects need to be changed in such a way as to make it impossible for people to exploit it in this particular way.
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CharlieMurphy
Amarr Viziam
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Posted - 2006.08.21 03:25:00 -
[15]
jump clones work once a day which is not terribly convenient
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Akira Kaneshiro
Caldari Associated Press
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Posted - 2006.08.21 03:26:00 -
[16]
Since Ultima Online the "loging off" tactis is being used, mostly developers change it after some time... If CCP didnt change it for years... they wont change now.
---- sig ---- Stop whining. Deal with it or quit the game. |

Ozmodan
Minmatar Storm Industries
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Posted - 2006.08.21 03:30:00 -
[17]
Why all the hostility? If you can't take the heat of a being in a dominant alliance why bother to post?
You blew his ship up and now whine because you can't pod him? What is the big deal, you get zip for podding him and if he wants to keep his implants big deal, not as if it effects you.
Learners permit still current |

jbob2000
Gallente The Taining corp Knights Of the Southerncross
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Posted - 2006.08.21 03:31:00 -
[18]
I have seen a certain alliance use this tactic to save a Crane. What this pilot did was, got to a SS then logged off. We then launched our probes, pilot logged back on and moved 1mil KM off, and probes return an empty spot. This continued for 15 minutes until the agression timer was gone.
Name and shame Star Hunter from RA
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jbob2000
Gallente The Taining corp Knights Of the Southerncross
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Posted - 2006.08.21 03:32:00 -
[19]
Originally by: Ozmodan Why all the hostility? If you can't take the heat of a being in a dominant alliance why bother to post?
You blew his ship up and now whine because you can't pod him? What is the big deal, you get zip for podding him and if he wants to keep his implants big deal, not as if it effects you.
Thats not the point, you silly ignoramus.
The person took advantage of an obvious exploit to save their pod. It's extremely unfair to others who refuse to stoop to their levels and who play the game fairly.
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CharlieMurphy
Amarr Viziam
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Posted - 2006.08.21 03:38:00 -
[20]
Edited by: CharlieMurphy on 21/08/2006 03:41:19
Quote: Thats not the point, you silly ignoramus
more name calling? calm down, get a grip
Quote: The person took advantage of an obvious exploit to save their pod. It's extremely unfair to others who refuse to stoop to their levels and who play the game fairly
i see it happen regularly, why should i risk it when others do not? it is your duty to abuse this as often as possible until such a outcry is created over it that it will get fixed all the time you cling on to your morals and honesty plenty more around you will laugh and cheat
just think of it as a "pvp scam" 
Edit:Oh and btw i trained for an interdictor and everytime i see a pod warp out of my bubble i feel like i got cheated out several million skill points, i feel i got a right to get a little recourse on that thx v much so ill keep my implants and call it even
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Ephemeron
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Posted - 2006.08.21 04:16:00 -
[21]
Quote: i see it happen regularly, why should i risk it when others do not? it is your duty to abuse this as often as possible until such a outcry is created over it that it will get fixed
That is logical. There is no need to blame the players. Players are entitled to try do everything they can within the game rules to achieve their objectives. CCP need to change the rules so they are more fair and better reflect good sportmansip.
Don't waste your posts accusing certain people and alliances. Keep asking for action from CCP on poor game mechanics.
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Kaell Meynn
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Posted - 2006.08.21 04:31:00 -
[22]
Edited by: Kaell Meynn on 21/08/2006 04:32:01 I've petitioned it, and it is an exploit to log out of bubble, but they wont punish offenders.
Logon/logoff is a big hole in the game that needs fixing.
EDIT: Said it's punishable, but most likely wont be.
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DuckM4n Vo
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Posted - 2006.08.21 04:59:00 -
[23]
well why not make login/logoff have a limit fo when you can log on? like changing ships and stuff make it 30 secs - a min? and stop warping the players ship back to where they were leave them in the middle of nowhere to find their own way
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Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.08.21 06:00:00 -
[24]
The simple fix here is to upgrade the level of hardcore that is eve.
In other words, if you log off in space, your ship warps a short distance, and then stays there, until you log back in.
WHEN You log back in, your ship is disabled in it's SS for 60 seconds.
This stops people from logging out to save themselfs, because it won't save them. And if they do so, and then try and evade probes by loging in and out repeatedly, it won't work either.
I know people disconnect, and I know people have real life to deal with, but thats no reason to allow them to exploit the game.
And hardly any would care about this change. Because for the most part, the only people that log off in space are doing it to save their ship/or stay in enemy space where they can't dock. In both cases, we should not make it safe.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Gort
Rampage Eternal
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Posted - 2006.08.21 06:33:00 -
[25]
Originally by: eLLioTT wave
Originally by: Akira Kaneshiro To all problems in EVE I saw the same answer from CCP or other users: "Stop the whining... Deal with it or leave the game."
QFAT Quoted For Absolute Trash
logoffski and logonski are real problems CCP are not happy with. Finding a solution without breaking some game mechanics is the problem and you can help by thinking up some of your own, not posting useless garbage such as this ^.
I would like to see Devs declare logon traps an exploit, have GM's investigate every account of them, and give a 2 week ban to the account (not just the character) of any exploiters.
For logoffski i would like to see much more aggressive timers, 1. If no aggression then immediate warp to close range safe spot, followed by dissapear from space 1 hour later. 2. If aggression then warp to safespot after 1 hour, dissapear from space after 2 hours. 3. If scrambled then no warp, no safespot, no dissapear.
If the server crashes who cares, everyones in the same boat.
If your connection dies bad luck, think of it as an engine malfuntion, warp drive malfunction, software error ect in your ship, it happens occasionally.
Chasing someone for an hour, finally pin them down, only to have them log off - this is lame and desperately needs a fix.
Also the undock game, if you are attacked on undock you may not dock for 5 minutes. You get 30 seconds or so before anyone can target you anyway so i think this not so harsh.
I'm with ya.
Low-tech sig: "When in doubt, empty the magazine." |

XenoPagan
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Posted - 2006.08.21 06:34:00 -
[26]
I think better would be as Anarchy Online did- if you log out, you have to be still for 10-20 seconds before game closes. If you get aggroed, logout will be interrupted and you have to do the dance.
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Gort
Rampage Eternal
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Posted - 2006.08.21 06:35:00 -
[27]
Originally by: rodgerd
Originally by: Roxanna Kell a gm, says to us, we cant control people logging on and off. but when its used as a form of exploit to save your snake set, i think we should look at it differently. ccp should i mean.
If you have a magic tool that will allow the GMs to accurately distinguish between lost connections due to ISP or PC problems, and exploiters, I'm sure they'd be happy to "do something."
Treat them all the same. Life is tough. Quit using 1.95 ISPs. Get over it. Stop the exploits. Move on.
Low-tech sig: "When in doubt, empty the magazine." |

Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
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Posted - 2006.08.21 07:10:00 -
[28]
Change aggression timer in space to 60 minutes. --------- In the blindness, a streak fiery thread violently cuts the horizon. Bleeding golden mists, engulfing the blindness from within. Burning the darkness. The touch of dawn. |

Roxanna Kell
Destructive Influence Band of Brothers
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Posted - 2006.08.21 08:37:00 -
[29]
thank for the mature comments, and too bad this had to go an anti bob direction, though it was posted with an alt. (LAME) anyhow, i whine if i want, cause i can B*****s , if you dont like my whining, quit eve.
this is still a question,, all i need is a few more mature answers, 1 or 2, flame baits.
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Moghydin
Beyond Divinity Inc
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Posted - 2006.08.21 08:46:00 -
[30]
I think, CCP stated in the past that they can not determine if the person deliberately logged off, or ctd'd, or his client crashed. It looks like this lame tactics can not be countered by CCP (as well as log on traps), so it's left to each pilot if to play fair or to play lame.
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Soul Huntress
Out Siders
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Posted - 2006.08.21 08:51:00 -
[31]
Originally by: Moghydin Edited by: Moghydin on 21/08/2006 08:46:52 I think, CCP stated in the past that they can not determine if the person deliberately logged off, or ctd'd, or his conection crashed. It looks like this lame tactics can not be countered by CCP (as well as log on traps), so it's left to each pilot if to play fair or to play lame.
if a whole gang of lets say 20+ very very often logs back in together at the same location exactly when there is one of their enemies there and they straight away gank it and then log off all but one scout it would be pretty evident even for a half blind and half witted GM that they are doing logon traps and not disconnecting randomly.
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Soul Huntress
Out Siders
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Posted - 2006.08.21 08:52:00 -
[32]
and yes it can be countered with no module activation for 3min after login. wich would be enough
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Kaylana Syi
Minmatar The Nest
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Posted - 2006.08.21 09:01:00 -
[33]
Edited by: Kaylana Syi on 21/08/2006 09:01:19
Originally by: Jenny Spitfire Change aggression timer in space to 60 minutes.
Yes ... an -V- Guy did a ghey loggoff at the gate I was camping in MB-NKE... guy was trying to leave the area when he got cought by my camp. So he decided to just logg off with his hardners on and pray... too bad the astarte has a arseton of HP.... he disapeared while in structure.
His name was Olli jenny... this really brinds shame to -V- imo.
Team Minmatar Carriers need Clone Vats
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Moghydin
Beyond Divinity Inc
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Posted - 2006.08.21 09:06:00 -
[34]
Originally by: Soul Huntress
Originally by: Moghydin Edited by: Moghydin on 21/08/2006 08:46:52 I think, CCP stated in the past that they can not determine if the person deliberately logged off, or ctd'd, or his conection crashed. It looks like this lame tactics can not be countered by CCP (as well as log on traps), so it's left to each pilot if to play fair or to play lame.
if a whole gang of lets say 20+ very very often logs back in together at the same location exactly when there is one of their enemies there and they straight away gank it and then log off all but one scout it would be pretty evident even for a half blind and half witted GM that they are doing logon traps and not disconnecting randomly.
Massive log on traps may be countered. But if someone logs off after jump while cloaked, or in a ship with massive HP, it's hard to determine whether it's deliberate or not. Making aggro timer 60min is a very bad idea. No one would like to float in space for 60 min after engagement in order to safely quit the game, after all, not everyone who logs off in space does that to save the ship or to make a log on trap.
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Kaylana Syi
Minmatar The Nest
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Posted - 2006.08.21 09:13:00 -
[35]
Originally by: Moghydin
Originally by: Soul Huntress
Originally by: Moghydin Edited by: Moghydin on 21/08/2006 08:46:52 I think, CCP stated in the past that they can not determine if the person deliberately logged off, or ctd'd, or his conection crashed. It looks like this lame tactics can not be countered by CCP (as well as log on traps), so it's left to each pilot if to play fair or to play lame.
if a whole gang of lets say 20+ very very often logs back in together at the same location exactly when there is one of their enemies there and they straight away gank it and then log off all but one scout it would be pretty evident even for a half blind and half witted GM that they are doing logon traps and not disconnecting randomly.
Massive log on traps may be countered. But if someone logs off after jump while cloaked, or in a ship with massive HP, it's hard to determine whether it's deliberate or not. Making aggro timer 60min is a very bad idea. No one would like to float in space for 60 min after engagement in order to safely quit the game, after all, not everyone who logs off in space does that to save the ship or to make a log on trap.
Ok... Olli logs in to G-7... insta's to the gate... is cought at gate... so he logs off... 45 minutes later he logs back in... finds gate clear or just keeps logging on and off until he isn't dumped at gate... and then instas out of the system.
That is pretty crap... using a loop hole to deny someone thier fun in a game about loss. Not only is that lame... if anyone in my corp was cought doing it they'd get a chewing out and 2nd offense gets das boot. If you can't live with loss then leave the damn game.
Team Minmatar Carriers need Clone Vats
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Roxanna Kell
Destructive Influence Band of Brothers
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Posted - 2006.08.21 09:18:00 -
[36]
Originally by: Moghydin Edited by: Moghydin on 21/08/2006 08:46:52 I think, CCP stated in the past that they can not determine if the person deliberately logged off, or ctd'd, or his conection crashed. It looks like this lame tactics can not be countered by CCP (as well as log on traps), so it's left to each pilot if to play fair or to play lame.
i guese that ll be the end of it.
all we can do is wait.
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.08.21 09:34:00 -
[37]
Originally by: Moghydin
Originally by: Soul Huntress
Originally by: Moghydin Edited by: Moghydin on 21/08/2006 08:46:52 I think, CCP stated in the past that they can not determine if the person deliberately logged off, or ctd'd, or his conection crashed. It looks like this lame tactics can not be countered by CCP (as well as log on traps), so it's left to each pilot if to play fair or to play lame.
if a whole gang of lets say 20+ very very often logs back in together at the same location exactly when there is one of their enemies there and they straight away gank it and then log off all but one scout it would be pretty evident even for a half blind and half witted GM that they are doing logon traps and not disconnecting randomly.
Massive log on traps may be countered. But if someone logs off after jump while cloaked, or in a ship with massive HP, it's hard to determine whether it's deliberate or not. Making aggro timer 60min is a very bad idea. No one would like to float in space for 60 min after engagement in order to safely quit the game, after all, not everyone who logs off in space does that to save the ship or to make a log on trap.
I've ctded right after jumping through a gate on a few occasions. Difference between that and a 'zomg log off'? Well, hard to tell really, I mean, I _could_ have killed my client with task manager or something.
Generally I would agree though. Logging on/off as a combat tactic is all manners of lame.
Things like sniping with stabs might be a bit lame, but at least it's possible to scout, and with a bit of effort counter.
Ganking with a cloaker so you don't show up has it's limitations too.
Logonski/logoffski quite simply doesn't have enough limitations on it. It's far too easy to do with TS/vent co-ordination, and far too effective.
Personally, I'd go with a 'no hostile act' timer - you can't activate an ECM/turret/launcher/webber until someone attacks you, within 5 minutes of logging on. And a PvP timer that counts if _anyone_ shoots, not just the person on the ship.
Oh, and ideally also have sovereignty mean a ship doesn't disappear after the timer unless it belongs to someone in the appropriate alliance.
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IDesert FoxI
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Posted - 2006.08.21 09:38:00 -
[38]
how would you tell betweem a log off and say, a power cut at an unfortunate time?
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.08.21 09:44:00 -
[39]
Originally by: IDesert FoxI how would you tell betweem a log off and say, a power cut at an unfortunate time?
You can't. Because if you did, then the people who logoffski would pull the power on their 'puter.
However what you can do is work towards a solution that balances out. Things like the PvP timer does this (e.g if you fight, your ship stays in space and they can hunt you down). Having a 'login' timer would also go some way towards this.
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Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
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Posted - 2006.08.21 09:53:00 -
[40]
Edited by: Jenny Spitfire on 21/08/2006 09:55:42
Originally by: Kaylana Syi Edited by: Kaylana Syi on 21/08/2006 09:01:19
Originally by: Jenny Spitfire Change aggression timer in space to 60 minutes.
Yes ... an -V- Guy did a ghey loggoff at the gate I was camping in MB-NKE... guy was trying to leave the area when he got cought by my camp. So he decided to just logg off with his hardners on and pray... too bad the astarte has a arseton of HP.... he disapeared while in structure.
His name was Olli jenny... this really brinds shame to -V- imo.
Dunno. It seems everyone needs to adapt the game. I also thinking of playing borderline play, alt abuse, log tactics, whatever. CCP will only do something when things get bubbled up. If others do it, why shouldnt you? Adapt or die. To misquote the misquoted, "Darwinism filters the weak". --------- In the blindness, a streak fiery thread violently cuts the horizon. Bleeding golden mists, engulfing the blindness from within. Burning the darkness. The touch of dawn. |

Zekks MarKeys
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Posted - 2006.08.21 09:59:00 -
[41]
I know an aliance that uses logon traps but aaa won't mention any names Anyway i was told by someone that they will use any means necessary as most of them don't live in europe and make their living from eve selling isk and gtc and whatever. Tbh if that was the case for me and it would buy little jhonny a xmas present i would probably do it. As i play for fun and not to make cash then i wouldn't do it.
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Roxanna Kell
Destructive Influence Band of Brothers
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Posted - 2006.08.21 10:05:00 -
[42]
on/off/on//off withing 30 seconds, aitn a power cut or internet disconnection.
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tookar
Amarr Krookid
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Posted - 2006.08.21 10:18:00 -
[43]
Everyone gets power cuts and disconnects . Change the logoff timer to 60 minutes like jenny said and tough luck if you get disconnected ! I mean cmon how many times do you happen to crash when jumping into a small gatecamp? Id say the small amopunt of people losing ships because of this is a small price to pay for one of the steps that will actually make pvp slightly (other things need doing too ie local) better in eve.
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dabster
Minmatar Celestial Apocalypse
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Posted - 2006.08.21 10:20:00 -
[44]
Last night was complete CRAP though in and near yz, emergencywarped and ctd'd 2-3 times in an hour myself.
Not defending anything cause i dont have the person added so dunno what happened, i just know who when and where hence the comment^. ___________________________ Brutors Rule! My Eve-vids; Click. |

Nanobotter Mk2
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Posted - 2006.08.21 10:22:00 -
[45]
Just goto explain to me WTF it is sooo god dam important to kill someone in snake implants...I swear that is 99% of the problem in eve, people have no other farking excuse for what they do beyond to cause someone else SEVERE misery. I swear i never seen a game with soo many hardcore losers who will blob the living crap out of a player just to hopefully cause said player some kinda mental misery by them losing alot of hard earned work.
it is a rare day indeed when someon actually has the balls to fight you straight up in this game, every dam time i bump into someone here it comes pack of rabid dog friends none of them can play a lick themselves goto mob you to win, then they whine if for some reason you get away LMAO... serios how big of losers are you people in real life to get off on this crap?
/rant off
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Kaylana Syi
Minmatar The Nest
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Posted - 2006.08.21 10:36:00 -
[46]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 21/08/2006 09:55:42
Originally by: Kaylana Syi Edited by: Kaylana Syi on 21/08/2006 09:01:19
Originally by: Jenny Spitfire Change aggression timer in space to 60 minutes.
Yes ... an -V- Guy did a ghey loggoff at the gate I was camping in MB-NKE... guy was trying to leave the area when he got cought by my camp. So he decided to just logg off with his hardners on and pray... too bad the astarte has a arseton of HP.... he disapeared while in structure.
His name was Olli jenny... this really brinds shame to -V- imo.
Dunno. It seems everyone needs to adapt the game. I also thinking of playing borderline play, alt abuse, log tactics, whatever. CCP will only do something when things get bubbled up. If others do it, why shouldnt you? Adapt or die. To misquote the misquoted, "Darwinism filters the weak".
Adapt or die? Lets see... that would require more training, more investment and more time than the other person to counter *their abuse* of the game mechanic. There is no adapt there... their is only "lame sod" and "its not bannable" arguments flairing. And that is what needs to change.
If it is perfectly acceptable for the DEVS to say EVE is a PvP game with massive loss... then they should be willing to anty up and make lame tactics like this less savvy for abuse.
Team Minmatar Carriers need Clone Vats
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Kaylana Syi
Minmatar The Nest
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Posted - 2006.08.21 10:37:00 -
[47]
Originally by: Roxanna Kell on/off/on//off withing 30 seconds, aitn a power cut or internet disconnection.
QFT
That is them trying to not end up warping back at the gate they fell victim to.
Team Minmatar Carriers need Clone Vats
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Arkanor
Gallente The Scope
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Posted - 2006.08.21 10:41:00 -
[48]
Originally by: Roxanna Kell on/off/on//off withing 30 seconds, aitn a power cut or internet disconnection.
That happened to me, and I was just trying to change a skill.
Although I was in a station 
Originally by: Ghosthowl WoW = hardcore paladins smashin dat face.
Originally by: HippoKing I just cried, you know that?
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Kaylana Syi
Minmatar The Nest
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Posted - 2006.08.21 10:49:00 -
[49]
Originally by: Nanobotter Mk2 Just goto explain to me WTF it is sooo god dam important to kill someone in snake implants...I swear that is 99% of the problem in eve, people have no other farking excuse for what they do beyond to cause someone else SEVERE misery. I swear i never seen a game with soo many hardcore losers who will blob the living crap out of a player just to hopefully cause said player some kinda mental misery by them losing alot of hard earned work.
it is a rare day indeed when someon actually has the balls to fight you straight up in this game, every dam time i bump into someone here it comes pack of rabid dog friends none of them can play a lick themselves goto mob you to win, then they whine if for some reason you get away LMAO... serios how big of losers are you people in real life to get off on this crap?
/rant off
-V- are bitter about IAC's tactics in the Tournament. That is what they said in local in G-7WUF. For the past week they have been in IAC space. I am not IAC but I am a 3 year resident of Catch. -V- ganked one of my corp's cruisers at the IAC outpost earlier in the evening. Then they logged off for a few hours.
I was camping the gates to make sure when they logged back on to return to their space or to an ISS *neutral* station that they would meet the guns of my corporation and show them that if they f*ck with us we will act the monkey too.
One did fall victim... wrong place wrong time just like my m8. And he logged off like a coward b*tch. IMO -V- has atleast one coward in their ranks and all another -V- has said here is 'adapt or die.' He logged in about an hour later to see if it was safe. Its easy to avoid a gate once logged off... its a mater of logging and relogging then using insta's. Then they still have access to teh tools to see if there is a warp bubble or dictor sphere on the gate they wish to leave out of. Out of game evasion to escape ingame consequenses. That is the problem... it wasn't a random guy who is beign ganked for the sake of the gank. It was consequences for actions.
So... the only looser here is the fact is EVE-Online PvP... and the true griefer is the -LV- coward laughing at all the people he ****ed off tonight using one of the lamest tricks in the book. Nanobotter if you don't think loss is a part of this game... then leave it... plain and simple.
Team Minmatar Carriers need Clone Vats
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Roxanna Kell
Destructive Influence Band of Brothers
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Posted - 2006.08.21 10:59:00 -
[50]
Originally by: Kaylana Syi
Originally by: Roxanna Kell on/off/on//off withing 30 seconds, aitn a power cut or internet disconnection.
QFT
That is them trying to not end up warping back at the gate they fell victim to.
indeed. thats what iam pointing out, but mostly people dont pay enogh attention to what is being said, instead they like flaming over BOB related stuff
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Kahor
Minmatar Coreli Corporation
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Posted - 2006.08.21 11:03:00 -
[51]
Originally by: Selena 001
Originally by: Roxanna Kell we killed this vaga, who got into the bubble, his pod warped off. because he agrod, we brought in someone to probe him, so we can get his pod, instead he keeps log in in, and out rweally fast, conteniousl, so his pod doesnt warp back to wer ehe logged off, instead it will go back were he loggged off the second time, hence exploit.
dont care if you love it, i hate it, otherwise we can never kill anyone with full snake implants or somehing
He could have evaded you in a single system for hours if all he had was a pod. He did you both a favor by just getting to the end result faster. You should be thanking him for not wasting your time 
That's not true, the bubble would have stopped him warping off, unless he managed to do 10km in his pod at 150 m/s without being caught... Blatant exploit in my eye, try petitionning, you never know. An eye for an eye make a whole world blind.
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Testicular Testes
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Posted - 2006.08.21 11:13:00 -
[52]
Out of curiosity Kaylana, did that -V- Astarte log before dropping out of warp? (And hence emergency warp)
Or did he actually wait until he was dropping out of warp, and then simply log before being aggressed and disappear after 1 minute right in the grid you were shooting him?
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Kaylana Syi
Minmatar The Nest
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Posted - 2006.08.21 11:23:00 -
[53]
Originally by: Testicular Testes Out of curiosity Kaylana, did that -V- Astarte log before dropping out of warp? (And hence emergency warp)
Or did he actually wait until he was dropping out of warp, and then simply log before being aggressed and disappear after 1 minute right in the grid you were shooting him?
I was at a gate... He jumped into the system. As soon as the ship appeared on the grid I tackled him ( he was 16km away ) and was firing on him with barrage ammo. My corp had a Pilgrim and a Sleipnir on him with 2 points on his warp system. I had him into armor when an IAC blackbird warped in and put 2 more points on him. I took him into structure and he disappeared. There was no emergency warp since you don't do that if you logg off while your cloak timer is still activated. If you have enough HP on your ship to survive 45 seconds you are god.
He logged off as soon as he saw he was cought.
Team Minmatar Carriers need Clone Vats
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Auntie Bob
Minmatar Republic Military School
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Posted - 2006.08.21 11:40:00 -
[54]
If you are camping a hostile system in 0.0 and there are no NPC pos's around, the only place to logoff is a safespot even then there is a chance of getting ganked. Why cant you log safely at a pos? instead of being warped 1000000km from the pos with a good chance of getting ganked? Increasing the logoff timer will increase ganks when people log for the night .
CCP seem to have a good counter for the logoff tactic it only seems to fail when the pod gets away, at the end of the day its a pod and you've done the hardwork killing the ship?
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Kaylana Syi
Minmatar The Nest
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Posted - 2006.08.21 11:52:00 -
[55]
Edited by: Kaylana Syi on 21/08/2006 11:54:48 Edited by: Kaylana Syi on 21/08/2006 11:53:35 Edited by: Kaylana Syi on 21/08/2006 11:52:41
Originally by: Auntie Bob If you are camping a hostile system in 0.0 and there are no NPC pos's around, the only place to logoff is a safespot even then there is a chance of getting ganked. Why cant you log safely at a pos? instead of being warped 1000000km from the pos with a good chance of getting ganked? Increasing the logoff timer will increase ganks when people log for the night .
CCP seem to have a good counter for the logoff tactic it only seems to fail when the pod gets away, at the end of the day its a pod and you've done the hardwork killing the ship?
I didn't get the ship. The ship logged off before he uncloaked at the gate. Command ships have a arseload of HP when you factor in resistances especially an astarte. I was shooting at a pilot-less ship that disapeared right before it went boom. Because he didn't want to loose his ship after ganking other people. When he logged back in an hour later he still had his ship and all his modules.
I could care less about pods.
Team Minmatar Carriers need Clone Vats
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Deja Thoris
Contraband Inc. Mercenary Coalition
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Posted - 2006.08.21 12:34:00 -
[56]
Originally by: tookar Everyone gets power cuts and disconnects . Change the logoff timer to 60 minutes like jenny said and tough luck if you get disconnected ! I mean cmon how many times do you happen to crash when jumping into a small gatecamp? Id say the small amopunt of people losing ships because of this is a small price to pay for one of the steps that will actually make pvp slightly (other things need doing too ie local) better in eve.
This has jack to do with the topic on hand. Topic at hand is sabotaging logins to make your ship emergency warp 1mill km.
Agree with the OP it needs fixing. (Along with many other log-in /out sploits)
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Malachon Draco
eXceed Inc. Ascendant Frontier
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Posted - 2006.08.21 12:41:00 -
[57]
Make ships persistent. Enable people to disable emergency warpoff.
Thereby you solve: - log in trap exploit. - logging out exploit. - as long as emergency warp is not disabled, you still don't have to lose your ship to NPCs due to a disconnect. - if you disconnect in pvp, you're outta luck if your opponent can scan you down. - by making it possible to disable emergency warp, you can reasonably safely logout at a POS. - Only real safespot is of course a station.
See how many problems you solve here? 80% of Eve lives in empire, never more than a jump or two away from a station anyway. Only 0.0 inhabitants can have to travel a distance to a station or a POS, but I think many of us (I live in 0.0) are more ****ed off at login traps and gankers logging off when cornered than we would suffer from occasionally not making it to a station.
If you want to make it really easy, you could change autopilot and make it also dock you in a station at the end of a journey. So that even if you have to leave all of a sudden, you just put the ship on AP and hope he makes it.
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Auman
Black Nova Corp Band of Brothers
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Posted - 2006.08.21 13:08:00 -
[58]
This was very very galling when it happened last night. It's very frustrating to know that he'll be in his dictor in the next fleet fight doing stupid speeds and being very tough to kill.
I would just prefer than regardless of whether you log off, crash or your house explodes your ship or pod in eve will not auto warp out of a bubble... ever.
Log on "tactics" (for people who aren't good at eve) are something else. Not idea how to police those 
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Twilight Moon
Minmatar eXceed Inc. Ascendant Frontier
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Posted - 2006.08.21 13:17:00 -
[59]
Isn't it getting changed in Kali to where if you don't have soverignity in a system and you logoff in space, your ship doesnt dissappear?
Could just be hearsay....personally, I love the idea.
...on the other hand using a banana might be a viable alternative.
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Hamshoe
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Posted - 2006.08.21 14:12:00 -
[60]
Originally by: eLLioTT wave [If your connection dies bad luck, think of it as an engine malfuntion, warp drive malfunction, software error ect in your ship, it happens occasionally.
If the occasions weren't so frequent, that'd be fine. Seriously need a stability improvement before you can reasonably start penalizing disconnections.
Kicked in the head by a horse, what's your excuse? |

Rose Kolodny
Gallente Space Invaders
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Posted - 2006.08.21 14:34:00 -
[61]
You log off, you need 15 minutes to be able to log in again + persistant and visible ships in space.
Fix issues CCP can fix for disconnects, don't care about unstable user computers/connections.
That log in/off-stuff is a big immersion killer and lame in every game. Can't take the beating? Don't go to there. -- Recruiting Video - Recruiting Thread |

Marko Debreault
0utbreak
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Posted - 2006.08.21 17:26:00 -
[62]
This has been extremely frustrating when it has happened to me in the past. I empathise with the BoB folks wholeheartedly.
There isn't an easy solution in terms of getting GMs and new rules and server protocols to monitor and fix this sort of behavior.
In this case there was a happy solution and it had 2 different parts.
1. I was contacted and was prepared to take action against the member of my corp. I wanted a chance to chat with him and see what was up first, although I believed BoB's story of loggoffski - there wasn't any doubt in my mind.
2. He beat me to the punch, posted a thread on our forums where he admitted to making a very bad decision while frustrated and in the heat of the moment, and understands that there will not be any more second chances in regards to this. He has allowed BoB to pod him, a full day later. So if you guys see him zipping around in a 7km/s interdictor you know he dropped another bill on a snake set. 
I apologize to the folks who deserved the kill about the frustration caused. I know our pilot feels bad too, and now that he's thinking clearly he has done his best to make amends.
We're all playing this game together, just trying to have some fun.
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Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.08.21 17:44:00 -
[63]
Originally by: Marko Debreault This has been extremely frustrating when it has happened to me in the past. I empathise with the BoB folks wholeheartedly.
There isn't an easy solution in terms of getting GMs and new rules and server protocols to monitor and fix this sort of behavior.
In this case there was a happy solution and it had 2 different parts.
1. I was contacted and was prepared to take action against the member of my corp. I wanted a chance to chat with him and see what was up first, although I believed BoB's story of loggoffski - there wasn't any doubt in my mind.
2. He beat me to the punch, posted a thread on our forums where he admitted to making a very bad decision while frustrated and in the heat of the moment, and understands that there will not be any more second chances in regards to this. He has allowed BoB to pod him, a full day later. So if you guys see him zipping around in a 7km/s interdictor you know he dropped another bill on a snake set. 
I apologize to the folks who deserved the kill about the frustration caused. I know our pilot feels bad too, and now that he's thinking clearly he has done his best to make amends.
We're all playing this game together, just trying to have some fun.
If it's true. I applaud you and your pilot.
It's nice to see people have a bit of honor when it comes to these broken game mechanics.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Kronn Blackthorne
0utbreak
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Posted - 2006.08.21 21:22:00 -
[64]
Marko always speaks the truth !
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Nanobotter Mk2
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Posted - 2006.08.21 22:34:00 -
[65]
Edited by: Nanobotter Mk2 on 21/08/2006 22:37:11 ^^^^ credit to the honest person who realized he was being underhanded, but doesnt change the integral broken pvp of eve IMHO.
Always comes down to someone is exploiting the log in log off feature, or exploiting the dam game using cheap little frigates/inty's, 200km snipers, safespots, and a but load of friends to killsomeone else in a much more expensive ship than you all because a bunch of whiners barked loud enough so that now a BS decked out to 200mill can;t stand up to 4 guys in inties worth a combined 80 mill.
Same crap diff pile imho, you all exploit the game mechanics in your own way. Sick of people whining about pvp who camp gates and use realitvely cheap ships + numbers and crappy game mechanics to kill people in bigger better ships worth MUCH MUCH more, or lame sniper set ups that are super safe.
( please no lame excuses about how sniping is dangerous, you just snipe in pairs or 3's and triagulate to cover each other incase some stubburn player tries to sneak in and tackle you.)
Log on off = cheap? sure but so is arse jamming lame camping mobbers ina pileof cheap ships. both are broken and both should be fixed. Wanna kill my 180mill ship? you should have to put up atleast as much in isk to do so.
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The Dokter
0utbreak
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Posted - 2006.08.21 22:46:00 -
[66]
Edited by: The Dokter on 21/08/2006 22:46:11 Much respect marco for making the post.
And at the op maybe you could have contacted marco and tried to stay out of this extremly hostile subject where you know it will turn in a flamebait. You have to know by now that we aren't nice guys, but keep on the good side of exploits 
Nanobottermk2 I'm happy you aren't working at ccp 
"It is a good idea to "shop around" before you settle on a doctor. He can kill you." |

Randay
0utbreak
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Posted - 2006.08.21 23:25:00 -
[67]
Originally by: Nanobotter Mk2 Edited by: Nanobotter Mk2 on 21/08/2006 22:37:11 ^^^^ credit to the honest person who realized he was being underhanded, but doesnt change the integral broken pvp of eve IMHO.
Always comes down to someone is exploiting the log in log off feature, or exploiting the dam game using cheap little frigates/inty's, 200km snipers, safespots, and a but load of friends to killsomeone else in a much more expensive ship than you all because a bunch of whiners barked loud enough so that now a BS decked out to 200mill can;t stand up to 4 guys in inties worth a combined 80 mill.
Same crap diff pile imho, you all exploit the game mechanics in your own way. Sick of people whining about pvp who camp gates and use realitvely cheap ships + numbers and crappy game mechanics to kill people in bigger better ships worth MUCH MUCH more, or lame sniper set ups that are super safe.
( please no lame excuses about how sniping is dangerous, you just snipe in pairs or 3's and triagulate to cover each other incase some stubburn player tries to sneak in and tackle you.)
Log on off = cheap? sure but so is arse jamming lame camping mobbers ina pileof cheap ships. both are broken and both should be fixed. Wanna kill my 180mill ship? you should have to put up atleast as much in isk to do so.
This is the best post ever. Hi. What corp or alliance are you in? And if you aren't in one yet, please join one and eve mail me the name. kthx.

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Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.08.21 23:29:00 -
[68]
Originally by: Nanobotter Mk2 Edited by: Nanobotter Mk2 on 21/08/2006 22:37:11 ^^^^ credit to the honest person who realized he was being underhanded, but doesnt change the integral broken pvp of eve IMHO.
Always comes down to someone is exploiting the log in log off feature, or exploiting the dam game using cheap little frigates/inty's, 200km snipers, safespots, and a but load of friends to killsomeone else in a much more expensive ship than you all because a bunch of whiners barked loud enough so that now a BS decked out to 200mill can;t stand up to 4 guys in inties worth a combined 80 mill.
Same crap diff pile imho, you all exploit the game mechanics in your own way. Sick of people whining about pvp who camp gates and use realitvely cheap ships + numbers and crappy game mechanics to kill people in bigger better ships worth MUCH MUCH more, or lame sniper set ups that are super safe.
( please no lame excuses about how sniping is dangerous, you just snipe in pairs or 3's and triagulate to cover each other incase some stubburn player tries to sneak in and tackle you.)
Log on off = cheap? sure but so is arse jamming lame camping mobbers ina pileof cheap ships. both are broken and both should be fixed. Wanna kill my 180mill ship? you should have to put up atleast as much in isk to do so.
There is a far cry differance between an exploitive thing like logging off to avoid death, and a "cheap" tactic. Sad that more people don't know that. ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Gabriel Karade
Office linebackers Blood of the Innocents
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Posted - 2006.08.21 23:41:00 -
[69]
To summarise nano's post; it's an exploit to use small ships, to have EW, to have long range guns and above all - to have friends.
I guess most people living in 0.0 are screwed then. ----------
- Office Linebacker -
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The Dokter
0utbreak
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Posted - 2006.08.21 23:46:00 -
[70]
Originally by: Gabriel Karade To summarise nano's post; it's an exploit to use small ships, to have EW, to have long range guns and above all - to have friends.
I guess most people living in 0.0 are screwed then.
I don't like friends, then you have to talk and stuff like that and I always only fit shieldboosters in mid and armor reps in low and they keep on killing me in my brutix, why? 
"It is a good idea to "shop around" before you settle on a doctor. He can kill you." |

Blacklight
Black Nova Corp Band of Brothers
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Posted - 2006.08.22 00:07:00 -
[71]
Originally by: Marko Debreault This has been extremely frustrating when it has happened to me in the past. I empathise with the BoB folks wholeheartedly.
There isn't an easy solution in terms of getting GMs and new rules and server protocols to monitor and fix this sort of behavior.
In this case there was a happy solution and it had 2 different parts.
1. I was contacted and was prepared to take action against the member of my corp. I wanted a chance to chat with him and see what was up first, although I believed BoB's story of loggoffski - there wasn't any doubt in my mind.
2. He beat me to the punch, posted a thread on our forums where he admitted to making a very bad decision while frustrated and in the heat of the moment, and understands that there will not be any more second chances in regards to this. He has allowed BoB to pod him, a full day later. So if you guys see him zipping around in a 7km/s interdictor you know he dropped another bill on a snake set. 
I apologize to the folks who deserved the kill about the frustration caused. I know our pilot feels bad too, and now that he's thinking clearly he has done his best to make amends.
We're all playing this game together, just trying to have some fun.
This is why we have always had so much respect for the ex-FIX pilots such as Marko and Boldyn that now run Outbreak.
This issue was never about BoB, was never even about the individual from Outbreak who used these tactics. The issue is over a very simple breaking of the EULA that CCP cannot, at this time, enforce and yet causes a significant amount of dissatisfaction amongst those pod pilots who experience it.
Quoting from the FAQ on this site...
12.1 What is an exploit?
The common definition of an exploit is ôto use the game mechanics in such a way as they were not intended for the purpose of gaining an unfair advantage over other players.ö
This particular exploit may fall between the *****s as hard to detect and hard to police but it is an exploit none the less.
This issue needs sorting somehow, perhaps with a timer that says that once disconnected from Eve you cannot reconnect within 5 minutes. I don't know, I'm not a game designer and have no intentions of becoming one, I do know that this issue needs an innovative solution from the only people who can provide it and we need it soon.
Eve Blacklight Style
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