Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Mitchman
Omniscient Order
|
Posted - 2006.08.23 04:13:00 -
[31]
The problem with the load on the server from instas is mainly due to crappy code, and the CCP devs have already admitted that much. Removing instas because of that is not a valid (enough) reason, if that was really the big problem they would fix the code.
|

eLLioTT wave
Art of War
|
Posted - 2006.08.23 04:14:00 -
[32]
Originally by: Maya Rkell Copying BM's no longer causes lag. It just takes ages because it's low-priority. That's a temportary way of REDUCING the issue.
It needs changing..but making the player more vulnrable by default is NOT the only way of doing it. 0km warp / new active ways to catch also fills Oveur's requirements.
Perhaps new bubbles that work in empire, which have a reduced range and only catch war targets? (perhaps 5km) Also new ones for low sec with better than high sec ones but still worse than 0.0 (perhaps 7km) which catch all however the person who dropped them becomes aggressed no matter where they currently are as soon as someone is dropped into the bubble, so if they are in high sec their shuttle is destroyed, if they are docked they get undocked and attacked by sentrys. If they logoff the bubble goes inactive. If their current ship is destroyed the bubble goes inactive.
Anything i've left out? |

j0sephine
Caldari Reikoku Band of Brothers
|
Posted - 2006.08.23 04:43:00 -
[33]
"And let me quote:
- 100's of instas on the majority of characters are causing unnecessary server load in many scenarios (logon, switching systems, on use etc.)"
Look up "unnecessary". Then come back and explain how you started with "not needed" and arrived to "primary lag source".
(necessity and severity are two entirely different things)
|

eLLioTT wave
Art of War
|
Posted - 2006.08.23 05:11:00 -
[34]
Edited by: eLLioTT wave on 23/08/2006 05:11:42
Originally by: j0sephine "And let me quote:
- 100's of instas on the majority of characters are causing unnecessary server load in many scenarios (logon, switching systems, on use etc.)"
Look up "unnecessary". Then come back and explain how you started with "not needed" and arrived to "primary lag source".
(necessity and severity are two entirely different things)
cmon lets not get pedantic, they are bad aspect of the game in that they are needed or else you lose a big advantage. it's annoying to use them, to manage them, to copy them ect. Lets just come up with a better alternative eh? |

j0sephine
Caldari Reikoku Band of Brothers
|
Posted - 2006.08.23 05:26:00 -
[35]
"cmon lets not get pedantic"
I was actually quite serious there. I mean, if being "unnecessary" is a proof why instas have to go, then there's _lot_ of things that put "unnecessary" lag on the server. Like opening your hangar to put or take out stuff from it, or having turrets on your ship that swing about a lot when you pew-pew the other ships, or having visual missiles that you shoot at these other ships. All these lag sources could be easily removed, but is this (causing not necessary lag) a reason and justification good enough to remove them?
"they are bad aspect of the game in that they are needed or else you lose a big advantage. it's annoying to use them, to manage them, to copy them ect. Lets just come up with a better alternative eh?"
Yup, now this is another matter entirely. As for trying to find alternatives... well, i tried some time ago. CCP tried too, a few times. Hope they eventually think of something good here, but in the meantime 'discussion' that focus just on "instas bad, make them go. amen brother, TESTIFY! damn them server power guzzlers!" doesn't really help in achieving this ^^;
|

Ta chaina
|
Posted - 2006.08.23 06:36:00 -
[36]
Edited by: Ta chaina on 23/08/2006 06:37:02
Originally by: Evelyn Lavi http://myeve.eve-online.com/devblog.asp?a=blog&bid=248
And let me quote:
- 100's of instas on the majority of characters are causing unnecessary server load in many scenarios (logon, switching systems, on use etc.)
The rest of the blog is a good read too. It explains what a mess of EVE instas are causing.
And once again you tell of no way to fix the problem. So Ill quote from the same blog.
Nevertheless, it is a good thing to have options regarding ways to travel faster. Now, the solution to that does not necessarily lie within changes to instabookmarks.
So now what?
|

eLLioTT wave
Art of War
|
Posted - 2006.08.23 06:37:00 -
[37]
Edited by: eLLioTT wave on 23/08/2006 06:37:49 um where did the rest of this thread go? lol i can only see jose's reply with my quote in it...
ah now the rest magically appears... weird.
anyway i think the solution has something to do with stargates themselves, i will work more on my idea before posting it though, it is very good though (i might be biased :P) |

w0rmy
Intensive CareBearz
|
Posted - 2006.08.23 06:39:00 -
[38]
Originally by: Evelyn Lavi Are you implying that the problems with instas have magically gotten better within the past year?
No, Are you implying CCP have made no changes in regards to bookmarks in the past year?
Originally by: Avon
Originally by: Dark Shikari
What single item is larger than a jetcan?
My ego?
|

Sonho
|
Posted - 2006.08.23 07:18:00 -
[39]
Originally by: j0sephine "cmon lets not get pedantic"
I was actually quite serious there. I mean, if being "unnecessary" is a proof why instas have to go, then there's _lot_ of things that put "unnecessary" lag on the server. Like opening your hangar to put or take out stuff from it, or having turrets on your ship that swing about a lot when you pew-pew the other ships, or having visual missiles that you shoot at these other ships. All these lag sources could be easily removed, but is this (causing not necessary lag) a reason and justification good enough to remove them?
Jo the DEVs have said countless times that the BM's put a heavily strain on the server,their only mistake was not removing them back in 2004 ,now more will whine,say that they will quit ,blablabla. And they removed the amount of drones that we could had ,if that "fix" went ahead then by all means remove the instas,visual missiles,opening hangar and etc.
Originally by: j0sephine "they are bad aspect of the game in that they are needed or else you lose a big advantage. it's annoying to use them, to manage them, to copy them ect. Lets just come up with a better alternative eh?"
Yup, now this is another matter entirely. As for trying to find alternatives... well, i tried some time ago. CCP tried too, a few times. Hope they eventually think of something good here, but in the meantime 'discussion' that focus just on "instas bad, make them go. amen brother, TESTIFY! damn them server power guzzlers!" doesn't really help in achieving this ^^;
Well instas got to go CCP needs to start thinking of a way of removing them AND to put that on the test server everything ,anything is better than the instas.
|

DemonStar Supernova
|
Posted - 2006.08.23 07:23:00 -
[40]
Edited by: DemonStar Supernova on 23/08/2006 07:24:05 Ok. I havent posted on this topic before and I dont plan on posting on it again. And so I dont get angry quotes, this is aimed mostly at the OP.
People complain about large corporations hoarding vital items and having complete non-dispuited control over certain reigions and ded-spaces. Everybody knows that a 15km warp makes you wrechedly vulnerable to attack forces larger than yourself, especially if youre in a situation where you have to travel alone. Every reigion has only a few chokepoints of entry.
So, you wanna kill instas and not propose an alternative? Well guess what, you just gave every large alliance executive control of almost 60% of the surface space of eve, and they can protect those small chokepoints with an incredibly small group of ships. Why? Because everybody and their momma has to slowboat straight up to a blob.
You wanna whine about server loading times? How about knowing that every single empire based person in eve is forced to stay exactly where they are until they join a corp that already has a ridiculous amount of power by owning an entire reigion, unchecked and unchalenged. Rather than having to defend 50 systems, they have to defend 3.
Youre proposing the end of reigional warfare, the end of a fair and competitive economy, and the end of a free and open eve. You wanna save the servers and eliminate 0.0 in the process. Until you can propose a better idea, rather than ranting about increased server load, then youre ideas are useless to me, and everyone in eve that chooses to step foot outside empire.
Truth be told, I live in 0.0. I could care less about travel times. I use Instas to travel through several incredibly hostile reigions just to get a hauler full of ammo to my battleship. The second I open that hauler up to any ship that may just happen to wander up behind me, my supply lines are completely cut. No modules, no ammo = no playing.
All I can say is thank god youre not a Dev. Until a reasonable solution (*Im in the navigation skill camp*) can be integrated, either I have my instas or CCP doesent have my money. |
|

Anemus Thuella
|
Posted - 2006.08.23 07:33:00 -
[41]
I know I'm a newb and sorry if this has been mentioned before but how about this for a solution.
Make Empire 0.5-1.0 gtg warps be 1-2km from gate on default setting.
Make 0.1-0.4 be 7-10km to give time for a bit of piracy.
And 0.0 would get the full 15km with deadspace added so no mwds on gate approaches.
Instas would work like they do now for all the other uses they have, safe-spots, insta-dock/undock etc.
This would greatly reduce the amount of bookmarks, add more PvP in 0,4-0,0 systems and not mess up the game-mechanics too much. You could even make it part of the fiction saying that CONCORD has upgraded all gates with bubble-tech reducing the travel-time for Empire-inhabitants and protecting the public from pirates by slowing down their incursions into civilized areas with the added dead-space.
|

Ilia Farstar
Gallente Winds of Vengeance
|
Posted - 2006.08.23 07:55:00 -
[42]
I'm quite new to the forums and I'm sure it's been suggested before but...
Wouldn't it be cool if you warped within a certain in range of a BM (or object) in a random direction?
Without a skill to decrease your warp-in distance you arrive 15 km away from your target but not necessarily short of it. With a Navigation skill the distance from the target would decrease - maybe with a slightly random result e.g. with Skill V you might end up within 0-5 km from target but still in a random direction from it.
This way the current insta-BMs would actually make you end up further away from your target then just warping to it...unless you're lucky.
|

Thelmarr
|
Posted - 2006.08.23 09:15:00 -
[43]
Originally by: Anemus Thuella Edited by: Anemus Thuella on 23/08/2006 07:39:08 Edited by: Anemus Thuella on 23/08/2006 07:38:24 I know I'm a newb and sorry if this has been mentioned before but how about this for a solution.
Make Empire 0.5-1.0 gtg warps be 1-2km from gate on default setting.
Make 0.1-0.4 be 7-10km to give time for a bit of piracy.
And 0.0 would get the full 15km with deadspace added so no mwds on gate approaches.
Instas would work like they do now for all the other uses they have, safe-spots, insta-dock/undock etc.
This would greatly reduce the amount of bookmarks, add more PvP in 0,4-0,0 systems and not mess up the game-mechanics too much. You could even make it part of the fiction saying that CONCORD has upgraded all gates with bubble-tech reducing the travel-time for Empire-inhabitants and protecting the public from pirates by slowing down their incursions into civilized areas with the added dead-space.
Edit. I saw your post on 0.0 alliances choking EVE, But couldn't this be solved with more entry points into 0.0? Or maybe Empire residents could create those cynosaurual-thingies and jump into remote, not patrolled areas set up a POS and attack from behind. Or am I missing something here?
Yes. More entries to 0.0 would be good.
On to your suggestion on limitations on warprange. 7-10km is still rather bad for slower ships. As it is when you run into piratecamp you will have multiple snipersetup ships locking in you very quickly and then blowing the hell out of you. It doesn't take more then few moments.
As for 0.0 with 15km warprange and deadspace... It would again play too much into hands of gankers. It would make getting to gate in ganked system something along lines of impossible.
|

Ethidium Bromide
ZEALOT WARRIORS AGAINST TERRORISTS Curatores Veritatis Alliance
|
Posted - 2006.08.23 09:17:00 -
[44]
Originally by: Evelyn Lavi http://myeve.eve-online.com/devblog.asp?a=blog&bid=248
And let me quote:
- 100's of instas on the majority of characters are causing unnecessary server load in many scenarios (logon, switching systems, on use etc.)
The rest of the blog is a good read too. It explains what a mess of EVE instas are causing.
the only thing this shows is how obsolete your constant forum spamming is! you are causing more lag than bookmarks! _________________________________ just because you are not paranoid doesn't mean i'm not following!
|

Lucre
STK Scientific Ascendant Frontier
|
Posted - 2006.08.23 09:24:00 -
[45]
Originally by: eLLioTT wave Perhaps new bubbles that work in empire, which have a reduced range and only catch war targets? (perhaps 5km) Also new ones for low sec with better than high sec ones but still worse than 0.0 (perhaps 7km) which catch all however the person who dropped them becomes aggressed no matter where they currently are as soon as someone is dropped into the bubble, so if they are in high sec their shuttle is destroyed, if they are docked they get undocked and attacked by sentrys. If they logoff the bubble goes inactive. If their current ship is destroyed the bubble goes inactive.
Anything i've left out?
This addresses the "catching people in Empire" part. Other bit that needs addressing is travel speed no longer being affected by ship speed (barring variations in base warp speed). Possible solution might be to have more variation in base warp speeds and to also have it affected by speed mods so "faster" ships still have better strategic speed, even with 0km warps.
|

Kuolematon
Space Perverts and Forum Warriors United
|
Posted - 2006.08.23 09:25:00 -
[46]
Why won't people go to 0.0 en masse?
Top reason: No instas.
There you go. Enjoy your PvP. 
Unnerf Amarr! "Just because you can utterly ruin another player's game doesn't mean that you must."
|

FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2006.08.23 09:52:00 -
[47]
Didn't Valar say somewhere, that instas account for 14% of the total Eve data?
What I do the rest of the time. |

Kldraina
|
Posted - 2006.08.23 10:12:00 -
[48]
The problem, is that no one can think of a way to keep the functionality if instas, without keeping the problem.
Functions: - grants advantage to those who take the time/effort to obtain instas (sort of like a home-field advantage). - shortens travel times
Problems: - creates a large number of database entries. - the advantage granted may be too powerful in comparison to the time/effort required.
Everything I can think of that would grant advantage to people familiar with the territory (and thus keep the job of surveyer around), still involves large numbers of database entries (due to the need to keep track of what locations you have scouted). |

Khanid Am
|
Posted - 2006.08.23 10:25:00 -
[49]
It's not a exploit so stop complaining! If it was, CCP would have made changes or kicked members for using exploits.
If you are a AP player so be it. I don't have time for travel 16 jumps which takes me 3x more time then using insta's.
They need to come up with a other solution, as many are already given or keep it the way it is. If they remove the bm without a new alternive, many people will consider to leave.
Might it be that you hang around in a system with +300 peeps??? Ever been in Jita! Why are there so many people there causing lag. I still haven't figured out the fun of it, but I'm very sure it's not caused by insta's.
|

James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
|
Posted - 2006.08.23 10:47:00 -
[50]
Funnily enough, the arguments about instas are quite comparable to the arguments that were had when the highways were removed. 'zomg the world will end' travel times too long, I can't get to Yulai in 4 jumps etc.
And now they're gone, we have a distributed market.
I think instas _should_ just be removed. I appreciate that this is not a popular opinion, but there you go. Yes, it'll make travelling 20 jumps take longer. But it'll also vastly increase the incentive to 'localize' production. So you're less likely to _have_ to travel 20 jumps, and when you do, you're having less competition.
Think about it for a moment. If everyone had instas, and there was a hub 5 jumps away, would anyone sell anything in that system? Nope, they'd shift to the hub to buy and sell, and suffer the round trip.
Now, if they didn't, and 5 jumps became a long way away, then you'd have a local demand. And so you'd quickly get a local supply, because it'd be more profitable than selling in the hub, where competition is fiercer.
There is a safety aspect, which I still don't really see a problem with. I spent 3 months running a starbase chain 15 jumps or so into 0.0. I did so in a badger MK II without instas. It's entirely possible to do. I stopped, because I got fet up with people doing the same thing in a fully expanded iteron, safer and faster.
Today, I do use instas. I dislike doing so, but the advantage that I lose by not doing so is just too pronounced. (Although I do still haul around 0.0 in a blockade runner). But I'd shed no tears at all if they all went.
Better yet, if the campers had to fly 20 jumps with their battleships, they'd also be much less likely to do so.
I _really_ think there should be a difference in travel times between the faster smaller ships, and the bigger slower ships. It'd become economically viable to fly your 'ceptor to Jita, buy whatever snackies you wanted, and then set up a courier mission to get them shipped to your end destination. Yes, it'd cost more, but everyone would have the same limitation.
Oh, and a jumpdrive freighter at the same time would be pretty sweet :).
|
|

Dane Hur
Caldari DaHOOD Communication
|
Posted - 2006.08.23 11:07:00 -
[51]
Edited by: Dane Hur on 23/08/2006 11:09:07 I have a hard time seeing the instas being the reason for the majority of the lag. Since I moved out of Motsu, to an area with less people, pretty much all of my lag problems have gone away, seems to me that the lag is caused by 100s of people running missions, where each missions spawns dozens of NPCs, but thats just me.
Keep the instas, I haven plenty of skills to waste my time and dont need another useless skill added to that list. And why is it that some pirates wants priating being dumbed down to just sitting at a gate waiting, those that need this much help getting kills, should find another profession.
Edit: I am all for a warp to 0 km, so BMs are only used for tactical reasons
The old Lie: Dulce et decorum est Pro patria mori. - Wilfred Owen |

madaluap
Gallente Anthrax Foundation
|
Posted - 2006.08.23 11:09:00 -
[52]
Edited by: madaluap on 23/08/2006 11:14:33 Edited by: madaluap on 23/08/2006 11:13:33
Originally by: Anemus Thuella Edited by: Anemus Thuella on 23/08/2006 07:39:08 Edited by: Anemus Thuella on 23/08/2006 07:38:24 I know I'm a newb and sorry if this has been mentioned before but how about this for a solution.
Make Empire 0.5-1.0 gtg warps be 1-2km from gate on default setting.
Make 0.1-0.4 be 7-10km to give time for a bit of piracy.
And 0.0 would get the full 15km with deadspace added so no mwds on gate approaches.
Instas would work like they do now for all the other uses they have, safe-spots, insta-dock/undock etc.
This would greatly reduce the amount of bookmarks, add more PvP in 0,4-0,0 systems and not mess up the game-mechanics too much. You could even make it part of the fiction saying that CONCORD has upgraded all gates with bubble-tech reducing the travel-time for Empire-inhabitants and protecting the public from pirates by slowing down their incursions into civilized areas with the added dead-space.
Edit. I saw your post on 0.0 alliances choking EVE, But couldn't this be solved with more entry points into 0.0? Or maybe Empire residents could create those cynosaurual-thingies and jump into remote, not patrolled areas set up a POS and attack from behind. Or am I missing something here?
WOW That is a bad idea 
So empire gets:
1.saver
2.faster to travel
0.4-0.1 1.easier to avoid getting killed
2.faster to travel
0.0 1. will be totally ******, because people cannot use a mwd , so my mega cant mwd, my inties cant mwd around the gate, nothing can mwd in 0.0 near a gate?
2. So the place where people have absolutely the most measures to get people into pvp will be made not more dangerous, but simply suicidal.
Serieusly i have been choking in interdictors and bubbles and i can tell you that catching a target in 0.0 is really one of the easiest things...compared to 0.1 and higher.
and yeh offcourse let the carebears make cynofields so they can instajump from 1.0 15 jumps into 0.0 and setup a pos...and mine trit all day long.
Edit:
But we can allways strike a deal Every player in a war gets a undock button, so the enemy has to log or after 15 minutes he becomes vunerable to the auto-undock button.
If a player presses this button the target will undock in its current ship and cannot redock for 5 minutes. (scotty the manager says: "go fight you carebear")
Also there is a 50% chance of scotty refusing docking permission for 2 minutes every time someone in war undocks. _________________________________________________
|

Kaylana Syi
Minmatar The Nest
|
Posted - 2006.08.23 11:11:00 -
[53]
Bookmarks should need to be stored in a repository at a station. If you have positive faction in the region dictates how many insta's you can have stored in your station in that region. The *places* part of People and Places would be moved into the scanner and you would have to *check out* your instas and load them ( in limited number ) into your ships scanner.
Corps should get their own dedicated repository for *sharing* bookmarks where their office is. There would be no more player trading of bookmarks. Corp bookmarks would need roles to not only *check out* a bookmark but to *check in* one too.
Then... A warp to 5km should be introduced... not a 0km.
Team Minmatar Carriers need Clone Vats
|

Anemus Thuella
|
Posted - 2006.08.23 11:28:00 -
[54]
Originally by: madaluap
WOW That is a bad idea 
So empire gets:
1.saver
2.faster to travel
0.4-0.1 1.easier to avoid getting killed
2.faster to travel
0.0 1. will be totally ******, because people cannot use a mwd , so my mega cant mwd, my inties cant mwd around the gate, nothing can mwd in 0.0 near a gate?
2. So the place where people have absolutely the most measures to get people into pvp will be made not more dangerous, but simply suicidal.
Serieusly i have been choking in interdictors and bubbles and i can tell you that catching a target in 0.0 is really one of the easiest things...compared to 0.1 and higher.
and yeh offcourse let the carebears make cynofields so they can instajump from 1.0 15 jumps into 0.0 and setup a pos...and mine trit all day long.
Edit:
But we can allways strike a deal Every player in a war gets a undock button, so the enemy has to log or after 15 minutes he becomes vunerable to the auto-undock button.
If a player presses this button the target will undock in its current ship and cannot redock for 5 minutes. (scotty the manager says: "go fight you carebear")
Also there is a 50% chance of scotty refusing docking permission for 2 minutes every time someone in war undocks.
Hey, I've never been to 0.0 so what do I know :) My thinking behind my idea was to get more PvP in 0,0 which I understand is lacking at the moment. Balance the gate-camping thing with the cynos-thing and more entry points to 0,0 space so that 0.0 becomes more of a free for all. By making the 0,1-0,4 systems a bit faster/safer it would force more pirates out in 0,0 to find good prey. Fast/safe travel in civilized-space should be added on RP-grounds alone I feel :)
|

Alberta
Gallente Black Eclipse Corp Band of Brothers
|
Posted - 2006.08.23 11:29:00 -
[55]
Originally by: DemonStar Supernova Edited by: DemonStar Supernova on 23/08/2006 07:24:05 Ok. I havent posted on this topic before and I dont plan on posting on it again. And so I dont get angry quotes, this is aimed mostly at the OP.
People complain about large corporations hoarding vital items and having complete non-dispuited control over certain reigions and ded-spaces. Everybody knows that a 15km warp makes you wrechedly vulnerable to attack forces larger than yourself, especially if youre in a situation where you have to travel alone. Every reigion has only a few chokepoints of entry.
So, you wanna kill instas and not propose an alternative? Well guess what, you just gave every large alliance executive control of almost 60% of the surface space of eve, and they can protect those small chokepoints with an incredibly small group of ships. Why? Because everybody and their momma has to slowboat straight up to a blob.
You wanna whine about server loading times? How about knowing that every single empire based person in eve is forced to stay exactly where they are until they join a corp that already has a ridiculous amount of power by owning an entire reigion, unchecked and unchalenged. Rather than having to defend 50 systems, they have to defend 3.
Youre proposing the end of reigional warfare, the end of a fair and competitive economy, and the end of a free and open eve. You wanna save the servers and eliminate 0.0 in the process. Until you can propose a better idea, rather than ranting about increased server load, then youre ideas are useless to me, and everyone in eve that chooses to step foot outside empire.
Truth be told, I live in 0.0. I could care less about travel times. I use Instas to travel through several incredibly hostile reigions just to get a hauler full of ammo to my battleship. The second I open that hauler up to any ship that may just happen to wander up behind me, my supply lines are completely cut. No modules, no ammo = no playing.
All I can say is thank god youre not a Dev. Until a reasonable solution (*Im in the navigation skill camp*) can be integrated, either I have my instas or CCP doesent have my money.
Well thanks for that little outburst Chicken Little. Don't suppose you'd care to elaborate on what being in the "navigation skill camp" means to you. What exactly would it involve more than just adding a new skill which lets you warp on top of objects at lvl5?
If that's all there is to it then it's already been shot down several times over in the S&M forum, I'm afraid. Personally I'm more in favour of the module approach. I don't think there's been a version of this suggested which has convinces the dev's it would be able to address all the issues yet though.
|

Serapis Aote
TBC Novus Ordos Seclorum
|
Posted - 2006.08.23 11:32:00 -
[56]
Originally by: Maya Rkell Copying BM's no longer causes lag. It just takes ages because it's low-priority. That's a temportary way of REDUCING the issue.
It needs changing..but making the player more vulnrable by default is NOT the only way of doing it. 0km warp / new active ways to catch also fills Oveur's requirements.
Where is your quote that it no longer causes lag.
He exactly said that they wanted something to make players more vunerable. You just dont like that idea.
|

Gretchen Dawntreader
Minmatar Brutor tribe
|
Posted - 2006.08.23 11:36:00 -
[57]
an insta is a set of 3 x,y,z coodinates in space of a certain system. That's all it is, data. And a very small amount of data, unless someone decided to keep 3 million decimal places or something.
So the storage of a lot of bookmarks may be a data storage issue but as far as a server strain, frankly I do not believe that, even if someone puts it in a dev blog.
Note that the recent underhanded fleet tactic of jettisoning thousands of bookmarks to cause local lag would be due to the sudden appearance of *many many new system objects in space.* Not due to many many items in someone's People & Places, or even in cargo prior to jettison, if so the lag bomb would not be caused by the containing ship jettisoning them into *object space* or being blown up and spilling them out into *object space.*
Bookmarks are data. Data is just data and doesn't cause lag or server strain. This is a popular myth and I'm surprised frankly that CCP upholds it.
|

Gretchen Dawntreader
Minmatar Brutor tribe
|
Posted - 2006.08.23 11:44:00 -
[58]
note that I probably have more data in the form of hundreds of notes in the ingame notepad than I do in my 200 or so sets of bookmarked coordinates. Gonna nerf notepad?
|

Moghydin
Beyond Divinity Inc
|
Posted - 2006.08.23 11:46:00 -
[59]
In my opinion, instas have to go. May be it's not a major lag cause, but this factor will only increase. Instas are mostly added and nearly never deleted. In many cases, it's a "must have" thing, just like some kind of navigation skill would be, if the devs will ever create it. The best solution is to shorten the warp-in distance to 5-7km. That's it. You aren't warping at 0km for an insta jump, and you aren't forced to see your ship go BOOM if you have no instas. Large enough gate camp still have a chance to blow up the traveller (especially if bubbles are present), and slow and massive ships can be caught on the other side of the gate by tacklers.
|

Jackkal
Order of Melekel
|
Posted - 2006.08.23 11:47:00 -
[60]
stop gate griefing people and there would be no need for gate insta's
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |