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Thread Statistics | Show CCP posts - 4 post(s) |

Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2006.08.23 04:28:00 -
[1]
The missions that newbies recieved post-tutorial that used to be a series of courier tasks that resulted in a bunch of starter money and the implant are....gone.
I predict I'm going to be throwing a lot of beggars on ignore for this.
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rodgerd
Gallente Center for Advanced Studies
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Posted - 2006.08.23 05:59:00 -
[2]
Originally by: Gaius Sejanus The missions that newbies recieved post-tutorial that used to be a series of courier tasks that resulted in a bunch of starter money and the implant are....gone.
I predict I'm going to be throwing a lot of beggars on ignore for this.

You're ****ting me, right?
Worst. Decision. Ever.
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Enea Dharnova
Caldari Altera Odyssea Tau Ceti Federation
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Posted - 2006.08.23 06:41:00 -
[3]
Edited by: Enea Dharnova on 23/08/2006 06:43:16 I confirm, all newb courier missions and tutorial agents have been removed (was doing the first serie of courier mission with an alt mysellf, and this morning, no agent nor mission any more) ....
this is... bad :)
Good judgement comes from Experience. Experience often comes from bad judgement |

Andrue
Amarr
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Posted - 2006.08.23 08:34:00 -
[4]
Yeah, the devs really need to bring courier missions back as a priority. For the next few days I think we have to accept that getting the patch settled will be their priority but after that I think we have a right to expect a proper explanation and timescale for their replacement.
The best thing they could do is make it the subject of a dev blog and assure us that replacement courier missions will be coming in the next patch. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Mika Zimmer
Gallente Renyn Supply Company
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Posted - 2006.08.23 09:35:00 -
[5]
You have to be kidding me. The rookie implant mission is gone?

CCP doesn't like newbies!
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Fubear
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Posted - 2006.08.23 10:52:00 -
[6]
So basically, new players are stuck with 5000ISK, a newbie ship, and only combat missions to get them started in Eve?
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Lurtz
Caldari Gunrunners and Gamblers
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Posted - 2006.08.23 10:58:00 -
[7]
Originally by: Fubear So basically, new players are stuck with 5000ISK, a newbie ship, and only combat missions to get them started in Eve?
well they could mine like I did early on....
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Miss Overlord
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Posted - 2006.08.23 12:31:00 -
[8]
Originally by: Lurtz
Originally by: Fubear So basically, new players are stuck with 5000ISK, a newbie ship, and only combat missions to get them started in Eve?
well they could mine like I did early on....
more might be willing to join player corps instead of dropping the line i wanna get used to game first (assisting looting of level 4 missions for more experiencd pros was my first way into the game i made ISK very quickly) tho otherwise mining or easy combat missions are their only way.
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Siri Blue
Gallente Eve University
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Posted - 2006.08.23 13:23:00 -
[9]
Edited by: Siri Blue on 23/08/2006 13:24:09 This is sick.... Removing ALL the courier missions INCLUDING the tutorial missions!!! Without even giving ANY ETA on any new ones! This is sick...
Don't get me wrong dear devs...I can understand and appreciate how you want to improve the game in the long and mid term...but you just destroyed quite a part in the short term for me and several else (including noobs)
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MrLobster
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Posted - 2006.08.23 15:26:00 -
[10]
Indeed, a really bad decision, but I expect something to return in its place.
I did most of my lvl 1 with courier, then I got my cruiser (first one died after 10 mins, damn stupid belt rats and scrams) and got from lvl 1 - 3 in a few days. That was mainly accept mission, complete mission, accept mission, complete mission.... etc all weekend.
I went back to my lvl 2 agent a few days ago (to get rid of LP), and I was shocked at how little you get in LP and isk rewards.
Anyway back to the subject..
I never went past lvl 1 in courier, they just got boring, and mining at that point was bringing home more isk.
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Matt Trakand
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Posted - 2006.08.23 15:46:00 -
[11]
*excellent*
I run kill missions in a station with 3 L3 Q20 agents, and L4 Q20 agents. 4 of those agents are production agents; I was wondering why they all gave me kill missions all morning.
Sucks for the newbs though. That 500k implant on day 2 really helped me along.
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Gadfly Hawke
G-Tek Confederation of Independent Corporations
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Posted - 2006.08.23 16:06:00 -
[12]
It seems that there are numerous level 4 players who run only courier missions. This must be a very negative development for them, if they're going to have to refuse every mission now. Ah well, we've been hearing that CCP doesn't like mission runners. Now I guess we know for sure.
G-Tek is recruiting |
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Skellibjalla

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Posted - 2006.08.23 17:32:00 -
[13]
We are sorry but we HAD to do this because of code changes that could not wait 
Apologies for the inconvenience (especially the implant-thingy, which we should have been compensated for in this patch). But the flipside is that what what the New Player Experience will bring you instead in Kali (spread throughout the patches in the Path to Kali touched on in this brand new Gamespy Review shamelessly plugged here by) me will be SO MUCH BETTER THAT YOU WILL NOT BELIEVE YOUR EYES!!
Please bear with us. We love you all 
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Kartush
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Posted - 2006.08.23 18:21:00 -
[14]
Originally by: Skellibjalla Edited by: Skellibjalla on 23/08/2006 17:46:12 We are sorry but we HAD to do this because of code changes that could not wait 
Apologies for the inconvenience (especially the implant-thingy, which we should have been compensated for in this patch). But the flipside is that what what the New Player Experience will bring you instead in Kali (spread throughout the patches in the Path to Kali touched on in this brand new Gamespy Review shamelessly plugged here by me) will be SO MUCH BETTER THAT YOU WILL NOT BELIEVE YOUR EYES!!
Please bear with us. We love you all 
Oh, god, no... New Player Experience is awfully close to New Game Experience. Any refugees from Star Wars: Galaxies knows what I am talking about.
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Maketa
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Posted - 2006.08.23 18:37:00 -
[15]
I'm very ****ed off now , when are they coming back the couriermissions because i have some agents with 40 k lp and i want offers and killmissions are not the thingy for me , so i demand a timespam when they will be back and not a vage explenation of when kali is there it comes back , give me time and dates when they are returning !!!!!
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Eagle32
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Posted - 2006.08.23 18:47:00 -
[16]
Originally by: Kartush Any refugees from Star Wars: Galaxies knows what I am talking about.
I prefer not to remember the Dark days of "that" game.
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Siri Blue
Gallente Eve University
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Posted - 2006.08.23 18:52:00 -
[17]
To add a few BASIC lame courier missions as a temporary bridging until the new content is ready should cost a capable dev a few minutes...take the lvl 4 insane industrialist missions that is still in game, modify the cargo and the rewards a few times and put those in for each level until you have the new content ready and voila! A temporary solution! But linking courier agents to combat missions instead is just lame!
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rodgerd
Gallente Center for Advanced Studies
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Posted - 2006.08.23 19:16:00 -
[18]
Originally by: Lurtz
Originally by: Fubear So basically, new players are stuck with 5000ISK, a newbie ship, and only combat missions to get them started in Eve?
well they could mine like I did early on....
Since all the skill books appear to have had an across-the-board price increase (even for the basic Learning ones), they'll be mining longer that you did, too.
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rodgerd
Gallente Center for Advanced Studies
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Posted - 2006.08.23 19:17:00 -
[19]
Originally by: Skellibjalla Edited by: Skellibjalla on 23/08/2006 17:46:12 We are sorry but we HAD to do this because of code changes that could not wait 
Apologies for the inconvenience (especially the implant-thingy, which we should have been compensated for in this patch). But the flipside is that what what the New Player Experience will bring you instead in Kali (spread throughout the patches in the Path to Kali touched on in this brand new Gamespy Review shamelessly plugged here by me) will be SO MUCH BETTER THAT YOU WILL NOT BELIEVE YOUR EYES!!
Please bear with us. We love you all 
Great. I'll be happy to advise any potential new customers to wait the 1 to 6 months until you deliver the relevant bits of Kali before bothering with the game.
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Linerra Tedora
Criss Cross
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Posted - 2006.08.23 19:41:00 -
[20]
oh no.. not another "new player experience" (that was the true death of SWG....)
anyways.. it's all good that you guys say that it returns in kali... but as kali will be delivered over a very extended time, we will really need a specific date on when we will get our play content back.
and as someone stated... just modify the lvl 4 courier mission to lvl 3, lvl 2 and lvl 1... so we at least have that one option...
drop the kill missions on our courier agents... EvE-CCG Spoiler Database |

shaolinp
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Posted - 2006.08.23 19:53:00 -
[21]
well for me i do alot of courier missions. what bothers me most is that if they take them all away both the money we've spent for those advanced skillbooks (the ones ya get at 15k lp) will now be trash?? i bought mine way back at what 400mil each, not to mention the time spent on training them up. i hope that's not time and isk thrown in the garbage.
same for new skills when they come out. sure hope they dont nerf a current set of skills and make me spend months training it back to the level that i was at the day before the "new" skills (missiles, ew, etc)
oh btw, grats on 140,000 active users. not sure what that means but i;ve only seen at max 137,312 users online at 1 time ;)
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Del Kerrin
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Posted - 2006.08.23 20:55:00 -
[22]
Hi. I am one of the potential new subscribers screwed by this change. I just signed up for my trial yesterday. Imagine my surprise -- and bad luck -- to find out that the bulk of my newbie missions are gone, along with a fairly notable reward at the end. (Or so I'm told.)
I've no interest to learn the game by being forced to do combat or go mining; part of what people have been telling me is so great about Eve is the open playstyle. Now a style of play is being FORCED upon me.
A message for the devs as well, is no matter how quickly you plan to put courier missions back in, it won't be fast enough. Will you have them back in 13 days? I doubt it. That means that I -- and several other people trying out the game -- won't ever see them. Consider how that might affect our decision to pick up the game full time.
For my part I'm very disappointed and this has colored my impressions of Eve in a very negative way. 
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Hawkeye Orlando
Gallente
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Posted - 2006.08.23 21:02:00 -
[23]
New Player Experience eh? What about the new alt experience? Someone creating an alt to explore other options of the game play need those starter missions. Not so much for the ISK because you can give said alt money to do stuff, but the faction standing boost you get after completing mission 8 was very important to be able to gain access to better quality agents starting out.
I know quite a few people now that are having to update their newbie help info that they have in their bios now because of the lack of the starter storyline missions.
And I guess I too shall be more cautious in recomending EVE to friends right now if I know that by starting a new character they're going to be seriously screwed by not being able to do the starter missions that help people get a feel for mission running and getting standing increases.
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Kappa Sama
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Posted - 2006.08.23 22:04:00 -
[24]
Edited by: Kappa Sama on 23/08/2006 22:13:03 Edit: site is slow, sent two posts.  |

Kappa Sama
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Posted - 2006.08.23 22:04:00 -
[25]
Edited by: Kappa Sama on 23/08/2006 22:15:54 Edit: see below post, site is dragging = posted twice |

Miss Overlord
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Posted - 2006.08.23 22:44:00 -
[26]
mmm yeah and stll no offical response as to when they will be back only thing i can suggest is speed up kali to SISI and allow the slated courier runners to get in there and give the new ones a good test.
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Rumbaar
Solitary Forsaken
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Posted - 2006.08.23 23:29:00 -
[27]
OMG I didn't even think of the start-up courier mission for new players.
Talk about totally pwning any new player before they even get through the first day of 14-day trial.
Clap Clap on that one....
How can you slap new players even more in the face, like the fact they'll never have T2 BPO's, and expect them to continue to enjoy and signup for the game. Are you going for the "They don't know so wont care" style of game design.
Of the 28k player that are in game I wonder how many will just not be able to play or care to play after this one. With no newbies in game what are the greifer, pirates or just plain PvPer going to do now :)
I hope this action really put a major ripple in the whole of EVE just to see how un-thoughtful it seems to have been.
Looking for custom banners? click above, Feedback section. |

Pett Brenson
Gallente Gallente Venture Inc
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Posted - 2006.08.23 23:48:00 -
[28]
Edited by: Pett Brenson on 23/08/2006 23:52:26
Originally by: Skellibjalla Edited by: Skellibjalla on 23/08/2006 17:46:12 We are sorry but we HAD to do this because of code changes that could not wait 
Apologies for the inconvenience (especially the implant-thingy, which we should have been compensated for in this patch). But the flipside is that what what the New Player Experience will bring you instead in Kali (spread throughout the patches in the Path to Kali touched on in this brand new Gamespy Review shamelessly plugged here by me) will be SO MUCH BETTER THAT YOU WILL NOT BELIEVE YOUR EYES!!
Please bear with us. We love you all 
I have "beared" with you for three years now. For three years reverse engineering has been promised and never been forth coming, among many other features, why should I now believe that you are going to "deliver" on what you promise when your past history shows that you don't.
What is in front of me that I can see is that you have nerfed the one aspect of the game that I could depend on and enjoy, with NO promised time frame for when or IF it is actually going to be re-implemented. Words are cheap action speaks volumes. So far I don't like what your actions are saying.
There are no limitions for the creative mind. What others see as limits are nothing but special tools in their hands. |

Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2006.08.23 23:59:00 -
[29]
Originally by: Skellibjalla Edited by: Skellibjalla on 23/08/2006 17:46:12 We are sorry but we HAD to do this because of code changes that could not wait 
Apologies for the inconvenience (especially the implant-thingy, which we should have been compensated for in this patch). But the flipside is that what what the New Player Experience will bring you instead in Kali (spread throughout the patches in the Path to Kali touched on in this brand new Gamespy Review shamelessly plugged here by me) will be SO MUCH BETTER THAT YOU WILL NOT BELIEVE YOUR EYES!!
Please bear with us. We love you all 
It's ok, I forgive you Just please, when you are makeing the new courier missions, make them without a drop of combat. Combat is not everybody's idea of fun.
Also calling it "New Player Experiance" has kind of a bad SWG vibe to it. can't you find a better name ?
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Delra
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Posted - 2006.08.24 02:33:00 -
[30]
The standing gain from those first mission are realy important with out them u have to start with lvl -17 agents >_<
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