Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Chirality Tisteloin
Zervas Aeronautics The Bastion
52
|
Posted - 2014.11.13 22:59:57 -
[31] - Quote
Very cool, I like it.
The system might even be large enough to live in a yurt there and not get caught immediately.
I have just one issue: I can't put anything in the depots. Has this been disabled in Thera? Or is this a general feature of the test server? Or a bug?
Thanks, Chira
See you at my blog: http://spindensity.wordpress.com/
|
big miker
Eve Minions Poopstain Removal Team
215
|
Posted - 2014.11.13 23:01:43 -
[32] - Quote
Frigate only wormhole systems....
With 200% to small weapon damage...
I smell rapid light onyx fleets
Latest video: Ferocious 4.0 trailer!
|
Sentient Blade
Crisis Atmosphere
1408
|
Posted - 2014.11.13 23:38:23 -
[33] - Quote
Following on from a comment above, I think they should go one further... allow ANYONE to create jump clones.
Grinding PVE to be able to PVP is not a good mechanic. Heck, even if you only allow it in this one system it will be a huge improvement. |
Lloyd Roses
Blue-Fire
750
|
Posted - 2014.11.13 23:47:49 -
[34] - Quote
big miker wrote:Frigate only wormhole systems.... With 200% to small weapon damage... I smell rapid light onyx fleets
I'd rather be scared of the talwar.
"I honestly thought I was in lowsec"
|
Noriko Mai
1611
|
Posted - 2014.11.13 23:55:40 -
[35] - Quote
Sentient Blade wrote:Following on from a comment above, I think they should go one further... allow ANYONE to create jump clones.
Grinding PVE to be able to PVP is not a good mechanic. Heck, even if you only allow it in this one system it will be a huge improvement. You can just dock and set it to your home station. Problem solved. |
Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
2048
|
Posted - 2014.11.14 00:00:36 -
[36] - Quote
Sentient Blade wrote:Following on from a comment above, I think they should go one further... allow ANYONE to create jump clones.
Grinding PVE to be able to PVP is not a good mechanic. Heck, even if you only allow it in this one system it will be a huge improvement. Create a jumpclone anywhere else in kspace, fly to Thera, dock, jump to the jumpclone in kspace. Bam! You know have a jumpclone in Thera.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|
Circumstantial Evidence
152
|
Posted - 2014.11.14 00:03:04 -
[37] - Quote
Sentient Blade wrote:Following on from a comment above, I think they should go one further... allow ANYONE to create jump clones. Grinding PVE to be able to PVP is not a good mechanic. Heck, even if you only allow it in this one system it will be a huge improvement. Rorqual is provided as a game mechanic to bypass standings grind for JC. Only problem for a new player, is getting to know an older player who has one. The so-far proposed corp changes should make corporations and other players in general, more accessible. |
DaReaper
Net 7
1232
|
Posted - 2014.11.14 00:31:49 -
[38] - Quote
any chance to get a move to one of the other 100 systems? or will I need to do it the old fashioned way ;)
OMG Comet Mining idea!!! Comet Mining!
|
Owen E Vader
TheMurk
14
|
Posted - 2014.11.14 01:15:45 -
[39] - Quote
CCP Lebowski wrote:Omnathious Deninard wrote:This system sounds like fun. On a side note it could almost become a new area for mass testing things. Goliath and I were talking about this actually, could be a possibility Please, don't. Current "mass testing" systems are arenas and are too crowded. Would be better to leave Thera for dedicated testing of its own features.
UltimateAmbush wrote:Thera is one unique system :D. it will be very interesting and lot of interesting stuff will happen.
Few suggestions on system 1) Switch stations from under Sanctuary to SOE corp; why this? because to install jumpclones you need standing with them or SOE alliance, now only way to grind standing for sanctuary is in single null system :/ and earning reputation with SOE alliance via storyline missions will be a long process. This will allow different corps have their members move to thera quickly and corps/alliance can have fun sub cap brawls.
2) interstation transportation by NPC Why this? well whoever can camp the station controls that station and thats only station where items are stocked hmm how do i reship now? rather for a fee allow NPC to move stuff btw stations just in thera this shall allow all 4 stations to be used and allowing more fights to happen. So a situation is not like Jita 4-4 where u can find stuff in just one station and rest of station are just used to manufacture or store items. Yeah problem i described above can be easily solved by stacking same items in multiple stations but thats costly.
Other than that its a real nice addition. Nononononnnnno. No insta-respawn deathmathes , leave that stuff in other places instead of a fresh lore-oriented system.
In my opinion, even medical-cloning to Thera is a bad idea. IMO, only jump-cloning to Rorquals should be available, because it causes player-player interaction, and no automatic cloning and/or jumping. I see Thera as a lawless port which you need to reach, not just hit a button and get there anytime.
Flapdoodle Folderol wrote:How about some occasional random visits to the stations by small bands of sleepers who will gladly harass station campers or anyone trying to undock for that matter. Perhaps after a time they will warp away if no one kills them.
Maybe even more rarely a large sleeper force will show up and lock down a random station. This could be broadcast as an emergency on the local channel requiring capsuleer assistance. These large forces could comprise more advanced sleepers than currently exist in WH space and would require an organized fleet to take down. Nice. If you mean lootless sleepers - looks nice. |
Glen Morange
Dreddit Test Alliance Please Ignore
8
|
Posted - 2014.11.14 02:04:33 -
[40] - Quote
mulgrew Zero wrote:XvXTeacherVxV wrote:A lot of interesting changes. This change in particular caught my eye though:
"The twenty five Small Ship Shattered Wormhole Systems will have all the features of the normal Shattered Wormhole Systems, with the following additions:
All wormholes in or out of these systems will be small ship wormholes, meaning that only Frigates, Destroyers and Heavy Interdictors (Heavy Interdictors can use their bubble generators to reduce their mass) can enter.
These systems will all receive anomaly and signature sites appropriate for wormholes between class 1 and class 3, but will receive the system effects normally reserved for C6 Wolf Rayet systems (+100% armor hit points +200% small weapon damage, -50% shield resists, -50% signature size)"
Why the wolf-rayet effect? These systems are already restricted to small ships, this just boosts non-drone armor frigates and leaves the rest of the ships in the dust. because there are only frig holes into the system ????? :)
The comment is more that there are more than two races that have frigates, and some of them don't have armor tanks. It would seem to make sense to have it be 50% Wolf Rayet/ 50% something shield focused. |
|
Glen Morange
Dreddit Test Alliance Please Ignore
8
|
Posted - 2014.11.14 02:07:09 -
[41] - Quote
Circumstantial Evidence wrote:Sentient Blade wrote:Following on from a comment above, I think they should go one further... allow ANYONE to create jump clones. Grinding PVE to be able to PVP is not a good mechanic. Heck, even if you only allow it in this one system it will be a huge improvement. Rorqual is provided as a game mechanic to bypass standings grind for JC. Only problem for a new player, is getting to know an older player who has one. The so-far proposed corp changes should make corporations and other players in general, more accessible.
Now find a random corporation that has a 4 billion isk ship and a pos in lowsec that allows random newbies to join so they can install jump clones in the Rorqual. |
Jack Tronic
borkedLabs
222
|
Posted - 2014.11.14 02:09:15 -
[42] - Quote
CCP Lebowski wrote:Greeting Intrepid test server explorers, As announced in this lovely dev blog by CCP Fozzie, Team Five 0 are adding 101 new wormhole systems to New Eden!
I just checked, there are only 100 new systems on SiSi. STOP LIEING TO US |
Dwissi
Imperial Shipment Amarr Empire
89
|
Posted - 2014.11.14 02:14:10 -
[43] - Quote
Yeah right - so something new is being introduced - it has some limitations that require progression - and the immediate call for 'change more so everyone can do everything right away' happens. No one really needs a jumpclone - that simple. Jumpclones are a convenience - everyone can pvp without one. Adopt first and then ask for a change when the mechanics are really not in place for something. If you want to stay in the wormhole then move your med clone there - nothing easier than that.
Proud designer of glasses for geeky dovakins
Before someone complains again: grr everyone
Greed is the death of loyalty
|
Luscius Uta
114
|
Posted - 2014.11.14 07:30:54 -
[44] - Quote
I was expecting 10 or more stations like in Jita, not only four (I hope none of them is a kickout though, as that will make them effectively unusable). Also, if you prohibit deployable bubbles, then it's not really a nullsec system but something gimmicky (although the same can be said for the ban of capital ships, that I find less objectionable as even without it, people would rather use a T3 in such system).
I can sense that CCP Fozzie will be leaving not for Riot but for Apple, as they both follow a similar philosophy - don't give your customers what they want, give them what you want and expect them to adapt their habits just to use their shiny new toy.
Highsec sucks.
|
Akirei Scytale
Okami Syndicate
3472
|
Posted - 2014.11.14 08:28:15 -
[45] - Quote
Red Teufel wrote:only 4 stations are you kidding me? So only 4 entities will have control and there will be so much bubbling station camps it will be a broken system. If you really want it to work the way you envisioned it to you'll need to add like 20 stations and all of them 300au apart with several planets in between. You'll also need to bar all bubbles including dictor bubbles from the system.
What the **** do you want, highsec in WH space? There is no way I can possibly agree with banning dictor bubbles. Just FYI those do not pull you if you warp before they go up, and don't last enormous amounts of time. No bubbles = dumb dumb pvp. |
Squire Ormand
Nostromo Expeditions Chained Reactions
1
|
Posted - 2014.11.14 10:08:20 -
[46] - Quote
Your bot doesn't work, fyi. |
Yongtau Naskingar
Yongtau Naskingar Corporation
79
|
Posted - 2014.11.14 10:15:04 -
[47] - Quote
It would help if we knew when the bot was operational. Can't be that hard to run it 24/7? Assuming it's a proper bot. |
Gnostic Fox
Science and Trade Institute Caldari State
0
|
Posted - 2014.11.14 10:40:43 -
[48] - Quote
Please leave a note here when the bot gets back to work. Thx. |
X4me1eoH
Battletech Technology
155
|
Posted - 2014.11.14 10:45:50 -
[49] - Quote
thera is nice, but too few stations, need at least 20 or more, and i think the system must be greater than this, at least 500-1000au radius |
Delt0r Garsk
Shits N Giggles
208
|
Posted - 2014.11.14 11:07:24 -
[50] - Quote
Really like this addition and the new WH systems. Sounds like it will be fun.
I don't think more stations will make any difference at all. 4 seems right for a WH system, and well i guess it will end up with a station that everyone uses, and all the other stations everyone ignores. Even with station games and bubbles.
Also the distance between stations is going to be interesting. I expect the WHs to often be similar distances from each other, making scanning them down interesting. Will the WH have massive mass limits making them impossible to collapse? Or is rolling something we will see?
Death and Glory!
Well fun is also good.
|
|
Dwissi
Imperial Shipment Amarr Empire
89
|
Posted - 2014.11.14 11:58:05 -
[51] - Quote
CSM.Leaks @EVE_CSM #tweetfleet Thera station guns will shoot any ship using interdiction bubbles within 250km, we don't want a permcamp fest at every station.
Not sure how official this statement is - but if it gets confirmed it should ease everyone's mind about the station camping.
Proud designer of glasses for geeky dovakins
Before someone complains again: grr everyone
Greed is the death of loyalty
|
Ransu Asanari
Powder and Ball Alchemists Union The Unthinkables
176
|
Posted - 2014.11.14 12:01:56 -
[52] - Quote
One concern:
The Standard Shattered Wormhole Systems - If these contain mineable ice fields, but there are no moons, then there is no way to anchor a POS to use a Compression Array. This means the only way to compress would be to bring in a Rorqual, which would have to activate the Industrial Core for 5 minutes in order to compress, without any kind of protection. The risk/reward here seems very off, and having to move uncompressed ice through a wormhole would chew up the mass much too quickly.
The Small Ship Shattered Wormhole Systems - if they have all of the features of the Standard Shattered wormholes, but restricted connections to Frigates/Destroyers (I assume by mass) then how would a Mining Barge or Exhumer get inside to mine ice and bring it out? You can't mine ice with a Venture or Prospect.
Quote:They will contain a new celestial debris field asteroid belt anomaly that will be larger and richer than most belts.
Please let this be ring mining for moon minerals.
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
|
X4me1eoH
Battletech Technology
155
|
Posted - 2014.11.14 12:05:05 -
[53] - Quote
Dwissi wrote:CSM.Leaks @EVE_CSM #tweetfleet Thera station guns will shoot any ship using interdiction bubbles within 250km, we don't want a permcamp fest at every station.
Not sure how official this statement is - but if it gets confirmed it should ease everyone's mind about the station camping.
If the gun will shoot, just campers will use logistic-ï, nothing changes
|
Tikitina
Imperial Academy Amarr Empire
216
|
Posted - 2014.11.14 12:09:50 -
[54] - Quote
X4me1eoH wrote:thera is nice, but too few stations, need at least 20 or more, and i think the system must be greater than this, at least 500-1000au radius
Yeah, my thoughts exactly. It needs to be a lot bigger and a lot more stations.
I like 1000+ AU and about 15 to 25 stations.
|
Delt0r Garsk
Shits N Giggles
208
|
Posted - 2014.11.14 12:19:58 -
[55] - Quote
1000 AU is plain stupid. Or are you guys being sarcastic?
At 1000AU with a 5AU per sec frigate, its about 3min 20secs to warp across. And you have to scan down exits typically on a scale of the system.
Death and Glory!
Well fun is also good.
|
|
CCP Lebowski
C C P C C P Alliance
313
|
Posted - 2014.11.14 12:50:15 -
[56] - Quote
Thanks for the feedback so far everyone. The bot was down for a few hours but is up and running again now, apologies for that!
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski
|
|
Red Teufel
Mafia Redux Irresponsible Use of Capital.
401
|
Posted - 2014.11.14 12:59:12 -
[57] - Quote
Longdrinks wrote:Red Teufel wrote:only 4 stations are you kidding me? So only 4 entities will have control and there will be so much bubbling station camps it will be a broken system. If you really want it to work the way you envisioned it to you'll need to add like 20 stations and all of them 300au apart with several planets in between. You'll also need to bar all bubbles including dictor bubbles from the system. Your own corp lives in fdz station 1 together with pizza this very day. So saying its impossible is pretty dumb, just need to be ready for fights that might happen on the undock or leave the undock if you dont like station games.
time zone silly |
Winter Archipelago
Thera Industries
285
|
Posted - 2014.11.14 13:08:26 -
[58] - Quote
Of the four stations, two are kick-out. This will severely limit the usage of those stations, and risks crowding everyone into the other two stations. Is there any way at all to change that? Considering the undocking point and the station models for the two kick-outs, I have my doubts, but it can't hurt to make mention of it.
Join the channel Thera Industries in-game for a general public channel for Thera-based industrialists.
|
S3ND3TH
Czerka.
7
|
Posted - 2014.11.14 14:49:25 -
[59] - Quote
X4me1eoH wrote:Dwissi wrote:CSM.Leaks @EVE_CSM #tweetfleet Thera station guns will shoot any ship using interdiction bubbles within 250km, we don't want a permcamp fest at every station.
Not sure how official this statement is - but if it gets confirmed it should ease everyone's mind about the station camping. If the gun will shoot, just campers will use logistics, nothing changes
Unless something changed, dictors with active bubbles can't receive logistics. |
Phoenix Jones
Isogen 5
859
|
Posted - 2014.11.14 15:03:56 -
[60] - Quote
The frigate wormholes need to be redone or removed.
If you remove them in total and just create cruiser size holes, you'd probably have more traffic.
If you don't want to remove them, you will have to allow procurers, and the deep space transport to go I to them also. You'd have to add in gas sites that spawn no sleepers in there also. That is a lot of patchwork to get these things to work. You may just want to change them to cruise size holes so that wormholers will actually use them.
The only other thing I can think that would cause people to use it is to remove the requirement to scan down frigate wormholes and just have them show up automatically on the overview as a warpable sig with no probing required. That's very anti wormhole, but would remove the need for destroyers, frigates and the rest to fit probe scanners (yes mobile depots and probes work also, but it's a bunch of extra steps to deal with something people don't gererally like.
This isn't like faction warfare. This is putting a cap on just little ships in order to access an entire system of space. Those little ships don't have the support themselves in order to live adequately in this micro space without mega band aids, such as the wolf rayet effects, which the bandaid excludes even more of the ships.
I like the concept, but the actual practical use is minimal if not none.
Debate whether this is a true and viable option for frig wormholes and those 25 new systems.
Yaay!!!!
|
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |