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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
X4me1eoH
Battletech Technology
155
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Posted - 2014.11.14 15:47:49 -
[61] - Quote
S3ND3TH wrote:X4me1eoH wrote:Dwissi wrote:CSM.Leaks @EVE_CSM #tweetfleet Thera station guns will shoot any ship using interdiction bubbles within 250km, we don't want a permcamp fest at every station.
Not sure how official this statement is - but if it gets confirmed it should ease everyone's mind about the station camping. If the gun will shoot, just campers will use logistics, nothing changes Unless something changed, dictors with active bubbles can't receive logistics.
Only heavy dictors, simple dictors can launch buble and warp out in spot more than 250km or make tank fit
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Funless Saisima
Strange Energy The Bastion
57
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Posted - 2014.11.14 18:17:52 -
[62] - Quote
Unique situation for Thera. Due to the large size of the system. If you drop a stop bubble and a slow warping ship warps to it. The bubble will disapear before the ship arrives but still stop the ship. |
S3ND3TH
Czerka.
7
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Posted - 2014.11.14 21:23:20 -
[63] - Quote
X4me1eoH wrote:S3ND3TH wrote:X4me1eoH wrote:Dwissi wrote:CSM.Leaks @EVE_CSM #tweetfleet Thera station guns will shoot any ship using interdiction bubbles within 250km, we don't want a permcamp fest at every station.
Not sure how official this statement is - but if it gets confirmed it should ease everyone's mind about the station camping. If the gun will shoot, just campers will use logistics, nothing changes Unless something changed, dictors with active bubbles can't receive logistics. Only heavy dictors, simple dictors can launch buble and warp out in spot more than 250km or make tank fit
you are right. I misread and thought poster was referring to heavy dictors. |
Tzar Sinak
Mythic Heights
146
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Posted - 2014.11.15 05:10:57 -
[64] - Quote
I am really looking forward to setting up a base of operations in onr of the frig holes and exploring out from there. I am also really enjoying the demonstrated lack of imagination from those that think frig only wh are problematic.
Hyrdostatic Podcast First class listening of all things EVE
Nolen Cadmar Spreadsheets Make industrial life easier!
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Fu Qjoo
Pangalactic Frontline Supply Agency
17
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Posted - 2014.11.15 09:33:10 -
[65] - Quote
CCP Lebowski wrote:Thanks for the feedback so far everyone. The bot was down for a few hours but is up and running again now, apologies for that!
seems to be down again |
Markius TheShed
Murientor Tribe Defiant Legacy
176
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Posted - 2014.11.15 10:29:31 -
[66] - Quote
Yeah Bot seems to be at lunch again
**Murientor Tribe** a capsuleer organization composed of radical Minmatar. Since YC107
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Tipa Riot
Federal Navy Academy Gallente Federation
52
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Posted - 2014.11.15 11:13:00 -
[67] - Quote
Tzar Sinak wrote:I am really looking forward to setting up a base of operations in onr of the frig holes and exploring out from there. I am also really enjoying the demonstrated lack of imagination from those that think frig only wh are problematic. Actually it is not exactly Frig only ;) Maximum ship size allowed is a Cruiser (HIC) which have decent stats now.
I'm my own NPC alt.
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Tekka
Deep Core Mining Inc. Caldari State
0
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Posted - 2014.11.15 14:46:44 -
[68] - Quote
Yadaryon Vondawn wrote:Could you please remove the Guests tab from the stations? Seeing as how Thera is actually a wormhole environment with no local the Guests Tab in stations really ruins this. Gone with the mystery of no local, put 4 toons in each station and add the odd 50-500 (guestimate) people in space and there is your local. Please remove this feature, I really feel like it removes part of the wormhole feel that one would expect in Thera.
The rest is near flawless =)
Also K-Space connections to Thera have the target line saying: [no label: None] Instead of something like : This wormhole seems to lead into null security space.
Keep up the good job and please, please remove the Guests tab.
This is a great idea, removal of the guest tab will add an appropriate level of risk and excitement plus an increased "feeling" of depth to Thera just as the no local list does in ordinary wormholes. |
elitatwo
Eve Minions Poopstain Removal Team
456
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Posted - 2014.11.15 19:01:17 -
[69] - Quote
Tekka wrote:This is a great idea, removal of the guest tab will add an appropriate level of risk and excitement plus an increased "feeling" of depth to Thera just as the no local list does in ordinary wormholes.
And how do you suggest you exchange gear or other things to your buddies in that station? Magic?
signature
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Tairon Usaro
ZERO T0LERANCE RAZOR Alliance
27
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Posted - 2014.11.15 22:08:14 -
[70] - Quote
Sounds like the new sand eventually has found a wormhole into the EVE universe ! Congratulations to the teams!
I would love to see a longer "making of" for Thera or other really flagship-type features of the next say 6 month,once they are rolled out. like from the drawing board, first reaction of CSM, artwork, refinement, setbacks, trouble shooting when features show problems in implementation, stuff like this. I think that could really help us vets regaining confidence and patience.
@thera: I personally would appreciate it if the imposed restrictions are implemented in an emerging way. Like SOE drone spawns shooting locked bubbles ( and pop them after quite a short time, unless devoted logistics rep them). CAP restrictions are fine though and probably don't need gimmicky lore. |
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Flamespar
Pradox One Proficiency V.
1253
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Posted - 2014.11.16 00:47:28 -
[71] - Quote
You might want to reconsider the non-consensual combat... it makes it difficult to to focus on testing and exploring the new stuff when there are people who are sitting at the station and clearly just ganking for the lols.
EVE Chronicle: An audio drama set in the EVE universe
http://evechronicle.blogspot.com.au/
https://twitter.com/Flamespar
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huexit
DEFCON. The Initiative.
0
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Posted - 2014.11.16 01:54:47 -
[72] - Quote
why get the special unique system standard station with sisters skin...an not unique stations in sisters-ship style? and the stsation interior is std gallente <--suxx and its unspecial
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Tikitina
Imperial Academy Amarr Empire
220
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Posted - 2014.11.16 06:33:56 -
[73] - Quote
Delt0r Garsk wrote:1000 AU is plain stupid. Or are you guys being sarcastic?
At 1000AU with a 5AU per sec frigate, its about 3min 20secs to warp across. And you have to scan down exits typically on a scale of the system.
That's the point. The system should be so huge that you shouldn't be scanning and warping across. I think one of the biggest issues with Eve today is how small systems feel, since it only takes minutes to warp across.
Solar systems in Eve should feel a lot bigger and have a lot more content.
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S3ND3TH
Czerka.
7
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Posted - 2014.11.16 11:48:08 -
[74] - Quote
Tikitina wrote:Delt0r Garsk wrote:1000 AU is plain stupid. Or are you guys being sarcastic?
At 1000AU with a 5AU per sec frigate, its about 3min 20secs to warp across. And you have to scan down exits typically on a scale of the system. That's the point. The system should be so huge that you shouldn't be scanning and warping across. I think one of the biggest issues with Eve today is how small systems feel, since it only takes minutes to warp across. Solar systems in Eve should feel a lot bigger and have a lot more content.
scaling all the systems up in size might quell the constant demand for more space without actually making more systems. |
Tikitina
Imperial Academy Amarr Empire
222
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Posted - 2014.11.16 13:04:43 -
[75] - Quote
Maybe as a initial step make it so what is a solar system today is in a planetary-moon system in the future, content, movement rates, and scanning capabilities.
You would need a lot more content in a planetary-moon system, to make that playable. Then alter the probing mechanic to be more scalable and focused, down to maybe 0.05 AU. (or come up with a much better intel mechanic)
Then alter warp speeds and acceleration rates so it takes a few minutes to go between moons in same planetary-moon system and maybe 10-15 minutes to warp 100 AU.
Then move most Star Gates to center of solar systems where travel times from Jita to Amarr, to Rens isn't too different but leave a percentage of the gates at the outer reaches.
You could have varying jump routes depending if you use inner gates or outer gates. That would make solar systems seem far larger without drastically changing the travel distances between Regions.
You would need to move BMs near gates as well, say less than 1 AU, to keep tacticals in place.
Would be interesting.
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ADMlNlSTRATOR
Hoover Inc. Pandemic Legion
35
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Posted - 2014.11.16 14:03:49 -
[76] - Quote
In the market window, the system is referred as G-R00031 instead of Thera |
Phoenix Jones
Isogen 5
874
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Posted - 2014.11.16 15:37:38 -
[77] - Quote
We need a way to find some of these frigate wormholes. There somewhat difficult to get to. Could they be put into the movement bit or at least some static accesses to them.
Yaay!!!!
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Phoenix Jones
Isogen 5
874
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Posted - 2014.11.16 15:39:33 -
[78] - Quote
elitatwo wrote:Tekka wrote:This is a great idea, removal of the guest tab will add an appropriate level of risk and excitement plus an increased "feeling" of depth to Thera just as the no local list does in ordinary wormholes. And how do you suggest you exchange gear or other things to your buddies in that station? Magic?
Contract it.
Yaay!!!!
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Delt0r Garsk
Shits N Giggles
208
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Posted - 2014.11.16 15:40:30 -
[79] - Quote
Tikitina wrote:Maybe as a initial step make it so what is a solar system today is in a planetary-moon system in the future, content, movement rates, and scanning capabilities.
You would need a lot more content in a planetary-moon system, to make that playable. Then alter the probing mechanic to be more scalable and focused, down to maybe 0.05 AU. (or come up with a much better intel mechanic)
Then alter warp speeds and acceleration rates so it takes a few minutes to go between moons in same planetary-moon system and maybe 10-15 minutes to warp 100 AU.
Then move most Star Gates to center of solar systems where travel times from Jita to Amarr, to Rens isn't too different but leave a percentage of the gates at the outer reaches.
You could have varying jump routes depending if you use inner gates or outer gates. That would make solar systems seem far larger without drastically changing the travel distances between Regions.
You would need to move BMs near gates as well, say less than 1 AU, to keep tacticals in place.
Would be interesting.
You mean make a completely different game? The thing about making eve a completely different game is that it wouldn't be eve anymore. But either star citizen or Elite Dangerous or whatever game your trying to imitate.
You want to have lots of "space", just fly around in a freighter a bit. Making things tedious does not make things feel bigger.
Death and Glory!
Well fun is also good.
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Chirality Tisteloin
Zervas Aeronautics The Bastion
58
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Posted - 2014.11.16 16:27:06 -
[80] - Quote
Hey,
one small thing I just noticed: In Thera's glaring white light the labels on locations in space (printed in white) are often not well readable. If the font colour could be dynamically adapted to always have some contrast with the background, that'd be super cool.
Cheers, Chira
See you at my blog: http://spindensity.wordpress.com/
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Asayanami Dei
Adhocracy Incorporated Adhocracy
801
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Posted - 2014.11.16 16:33:15 -
[81] - Quote
X4me1eoH wrote:S3ND3TH wrote:X4me1eoH wrote:Dwissi wrote:CSM.Leaks @EVE_CSM #tweetfleet Thera station guns will shoot any ship using interdiction bubbles within 250km, we don't want a permcamp fest at every station.
Not sure how official this statement is - but if it gets confirmed it should ease everyone's mind about the station camping. If the gun will shoot, just campers will use logistics, nothing changes Unless something changed, dictors with active bubbles can't receive logistics. Only heavy dictors, simple dictors can launch buble and warp out in spot more than 250km or make tank fit @EVE_CSM (CSM.Leaks) is not affiliated with CSM or CCP as far as I know, and is there only for comedy purposes.
I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY
Youtube: /asayanami
Twitter: @asayanami
The Anthology
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Phoenix Jones
Isogen 5
875
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Posted - 2014.11.16 16:55:13 -
[82] - Quote
Asayanami Dei wrote:X4me1eoH wrote:S3ND3TH wrote:X4me1eoH wrote:Dwissi wrote:CSM.Leaks @EVE_CSM #tweetfleet Thera station guns will shoot any ship using interdiction bubbles within 250km, we don't want a permcamp fest at every station.
Not sure how official this statement is - but if it gets confirmed it should ease everyone's mind about the station camping. If the gun will shoot, just campers will use logistics, nothing changes Unless something changed, dictors with active bubbles can't receive logistics. Only heavy dictors, simple dictors can launch buble and warp out in spot more than 250km or make tank fit @EVE_CSM (CSM.Leaks) is not affiliated with CSM or CCP as far as I know, and is there only for comedy purposes.
10-4. Will continue to bubble undock on test server in 200,000 ehp devoter.
Yaay!!!!
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6912
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Posted - 2014.11.16 16:58:55 -
[83] - Quote
elitatwo wrote:Tekka wrote:This is a great idea, removal of the guest tab will add an appropriate level of risk and excitement plus an increased "feeling" of depth to Thera just as the no local list does in ordinary wormholes. And how do you suggest you exchange gear or other things to your buddies in that station? Magic? the corp/alliance/fleet/private chat it even works witn local. once ye are in the same station it doesn't matter where you get the name from
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Noriko Mai
1623
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Posted - 2014.11.16 19:18:39 -
[84] - Quote
I can't jumpclone back to thera. It says it's not part of New Eden. |
S3ND3TH
Czerka.
7
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Posted - 2014.11.16 20:20:55 -
[85] - Quote
Tikitina wrote:Maybe as a initial step make it so what is a solar system today is in a planetary-moon system in the future, content, movement rates, and scanning capabilities.
You would need a lot more content in a planetary-moon system, to make that playable. Then alter the probing mechanic to be more scalable and focused, down to maybe 0.05 AU. (or come up with a much better intel mechanic)
Then alter warp speeds and acceleration rates so it takes a few minutes to go between moons in same planetary-moon system and maybe 10-15 minutes to warp 100 AU.
Then move most Star Gates to center of solar systems where travel times from Jita to Amarr, to Rens isn't too different but leave a percentage of the gates at the outer reaches.
You could have varying jump routes depending if you use inner gates or outer gates. That would make solar systems seem far larger without drastically changing the travel distances between Regions.
You would need to move BMs near gates as well, say less than 1 AU, to keep tacticals in place.
Would be interesting.
They just changed the game to speed up warp. Slowing it down now would be terrible. |
Dwissi
Imperial Shipment Amarr Empire
92
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Posted - 2014.11.16 21:23:34 -
[86] - Quote
Noriko Mai wrote:I can't jumpclone back to thera. It says it's not part of New Eden.
Because its a wormhole - thus not-k-space - not a big surprise
Proud designer of glasses for geeky dovakins
Before someone complains again: grr everyone
Greed is the death of loyalty
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1365
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Posted - 2014.11.16 21:38:57 -
[87] - Quote
Dwissi wrote:Noriko Mai wrote:I can't jumpclone back to thera. It says it's not part of New Eden. Because its a wormhole - thus not-k-space - not a big surprise
That is a surprise though, I think many believed as it had medical facilities it would be different. Can anyone confirm what happens If you set Thera as your home station and get podded in Kspace? Some of us were planning to keep clones there.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
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Phoenix Jones
Isogen 5
878
|
Posted - 2014.11.17 00:49:51 -
[88] - Quote
epicurus ataraxia wrote:Dwissi wrote:Noriko Mai wrote:I can't jumpclone back to thera. It says it's not part of New Eden. Because its a wormhole - thus not-k-space - not a big surprise That is a surprise though, I think many believed as it had medical facilities it would be different. Can anyone confirm what happens If you set Thera as your home station and get podded in Kspace? Some of us were planning to keep clones there. Edit from Fozzies dev blog Quote: The four stations in Thera will each have a full set of services, including cloning, office slots, and manufacturing. You will be able to set these stations as your medical clone location, and install Jump Clones if you wish.
So probably something that they are still working on.
If not though, Then Thera became more interesting.
Yaay!!!!
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Zappity
Stay Frosty. A Band Apart.
1563
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Posted - 2014.11.17 06:52:42 -
[89] - Quote
Phoenix Jones wrote:epicurus ataraxia wrote:Dwissi wrote:Noriko Mai wrote:I can't jumpclone back to thera. It says it's not part of New Eden. Because its a wormhole - thus not-k-space - not a big surprise That is a surprise though, I think many believed as it had medical facilities it would be different. Can anyone confirm what happens If you set Thera as your home station and get podded in Kspace? Some of us were planning to keep clones there. Edit from Fozzies dev blog Quote: The four stations in Thera will each have a full set of services, including cloning, office slots, and manufacturing. You will be able to set these stations as your medical clone location, and install Jump Clones if you wish.
So probably something that they are still working on. If not though, Then Thera became more interesting. More interesting? You mean just like all the other wormholes? How is that more interesting? Of course it needs cloning facilities.
Zappity's Adventures for a taste of lowsec.
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Phoenix Jones
Isogen 5
880
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Posted - 2014.11.17 21:31:00 -
[90] - Quote
Why is it more interesting, because its creates the basis of a Use System for the space you play in. No Instant Transmission or Safari Land antics. You want to live there, base out of there, then you Have to Actually Live There.
It all depends how it works, but people were screaming that they couldn't pod death jump themselves everywhere anymore. Why should Thera be the exception?
Now I'm sure they will test it out. If you set your Medical Clone to Thera, will you show up there wherever you die? Or is setting a medical clone in Thera a specific benefit of being in a wormholish based system? Does this create a system of two medical clones? Yea kinda atm. I haven't tested this system yet.
I intend to.
Yaay!!!!
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