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Thread Statistics | Show CCP posts - 19 post(s) |
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CCP Lebowski
C C P C C P Alliance
328

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Posted - 2014.11.26 15:49:56 -
[1] - Quote
Hello again quality conscious capsuleers,
As of today's Singularity update the new Tech 3 Destroyer AKA the Confessor is available for testing!
[Please be aware that this ship is still very incomplete, and various changes and fixes will be hitting Sisi over this week]
The full market should now be seeded with the Confessor and the relevant skill book (Amarr Tactical Destroyers)
There will be a forum thread and dev blog with the full stats and details of the Confessor, stay tuned.
As always, I will update this thread with a list of known issues.
Known/Reported Issues
- The mode change animation doesn't work correctly in warp.
- Contracts/View Contents/Ships Scanning/Killmails all display an item representing the ships current mode.
- Industry for the Confessor is incomplete.
- The cooldown for mode switching doesn't have its final message.
- Overview icon is incorrect
- The fitting window displays the subsystem symbols.
- The mode buttons do not have icon or final tooltips.
- One bonus is missing from the traits window (95% reduction to Probe Launcher CPU needs)
Happy testing!
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski
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Omnathious Deninard
Novis Initiis
2552
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Posted - 2014.11.26 16:01:20 -
[2] - Quote
I have a question regarding the tatical destroyers, not sure if it can/will be answered here so I will post it in the feedback thread also.
Will tatical destroyers remain there own gimmic and not influence strategic cruisers?
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1166
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Posted - 2014.11.26 16:17:14 -
[3] - Quote
Is there a general feedback thread for the Confessor yet?
Nevermind. I will be patient. :)
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Yongtau Naskingar
Yongtau Naskingar Corporation
79
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Posted - 2014.11.26 16:24:06 -
[4] - Quote
Price for the skillbook is still 1M (stingy I know). Confessor seems only available in Thera on a small sell order (10k). |

Adri Kinsan
Spooky Scary Militants
0
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Posted - 2014.11.26 16:30:43 -
[5] - Quote
Can we get the ship preview window to swap modes, like subsystem selection on t3 cruisers? |

AnimeHeretic
Starcade Group Elemental Tide
1
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Posted - 2014.11.26 17:03:06 -
[6] - Quote
All the issues that i saw it looks like you covered. I would really like to get the bonuses working so i can test a proper fit.
Also a question, are the bonuses stacking penalized in any way? and if so, how? |
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CCP Lebowski
C C P C C P Alliance
329

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Posted - 2014.11.26 17:14:12 -
[7] - Quote
AnimeHeretic wrote:All the issues that i saw it looks like you covered. I would really like to get the bonuses working so i can test a proper fit.
Also a question, are the bonuses stacking penalized in any way? and if so, how? Its actually pretty frustrating, they were working in the previous build, we're investigating whats happened and we'll fix it as soon as we can.
As to stacking, the bonuses provided by the modes are not stacking penalized.
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski
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CCP Lebowski
C C P C C P Alliance
329

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Posted - 2014.11.26 17:14:46 -
[8] - Quote
Adri Kinsan wrote:Can we get the ship preview window to swap modes, like subsystem selection on t3 cruisers? Thanks for the suggestion. Ill pass it on to the relevant people.
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski
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CCP Fozzie
C C P C C P Alliance
12040

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Posted - 2014.11.26 17:21:43 -
[9] - Quote
Omnathious Deninard wrote:I have a question regarding the tatical destroyers, not sure if it can/will be answered here so I will post it in the feedback thread also.
Will tatical destroyers remain there own gimmic and not influence strategic cruisers?
We think that the "Strategic" method of combining subsystems, and the "Tactical" method of switching between modes on the fly are both useful and viable branches of T3 ship design. You can expect us to keep working with both methods in the future, instead of trying to force all T3 ships into one or another.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
7104
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Posted - 2014.11.26 17:35:48 -
[10] - Quote
allow me to be the first to say..... Yeaaaay!!!!
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Harvey James
The Sengoku Legacy
978
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Posted - 2014.11.26 17:38:33 -
[11] - Quote
unsure why on sniper mode it needs 100% sensor strength bonus?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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TheMercenaryKing
StarFleet Enterprises Almost Awesome.
315
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Posted - 2014.11.26 17:39:45 -
[12] - Quote
CCP Lebowski wrote:Adri Kinsan wrote:Can we get the ship preview window to swap modes, like subsystem selection on t3 cruisers? Thanks for the suggestion. Ill pass it on to the relevant people.
Should be done for all ships like Rorqual, Marauders, dreads, and anything else that changes like that. |

Harvey James
The Sengoku Legacy
978
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Posted - 2014.11.26 17:45:35 -
[13] - Quote
i like the T1 resist profile hope it carries on as the T3 default .. especially on the current cruisers... btw 33.33% beside the odd .33 why so high a bonus combined with the sig it might outtank AF's?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Omnathious Deninard
Novis Initiis
2552
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Posted - 2014.11.26 17:51:05 -
[14] - Quote
CCP Fozzie wrote:Omnathious Deninard wrote:I have a question regarding the tatical destroyers, not sure if it can/will be answered here so I will post it in the feedback thread also.
Will tatical destroyers remain there own gimmic and not influence strategic cruisers? We think that the "Strategic" method of combining subsystems, and the "Tactical" method of switching between modes on the fly are both useful and viable branches of T3 ship design. You can expect us to keep working with both methods in the future, instead of trying to force all T3 ships into one or another. That is very pleasing to read, I believe the "Strategic" side of cruisers is something that has much potential for expansion once the balance pass has been hammered out.
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Harvey James
The Sengoku Legacy
978
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Posted - 2014.11.26 17:54:57 -
[15] - Quote
Omnathious Deninard wrote:CCP Fozzie wrote:Omnathious Deninard wrote:I have a question regarding the tatical destroyers, not sure if it can/will be answered here so I will post it in the feedback thread also.
Will tatical destroyers remain there own gimmic and not influence strategic cruisers? We think that the "Strategic" method of combining subsystems, and the "Tactical" method of switching between modes on the fly are both useful and viable branches of T3 ship design. You can expect us to keep working with both methods in the future, instead of trying to force all T3 ships into one or another. That is very pleasing to read, I believe the "Strategic" side of cruisers is something that has much potential for expansion once the balance pass has been hammered out.
strats . will need many changes before it works aswell as tactical , - remove rigs , completely kills flexibility and adds hefty price aswell on them ( 60mil ish) - make subs cheap (few mil) so that its worth having lots of them in cargo too swap around - remove T2 resists and nerf the HP/resist subs - make all fittings/stats attached too the hull and make subs bonus only
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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MidnightWyvern
Night Theifs DamnedNation
73
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Posted - 2014.11.26 18:15:21 -
[16] - Quote
CCP Lebowski wrote:Hello again quality conscious capsuleers, As of today's Singularity update the new Tech 3 Destroyer AKA the Confessor is available for testing! [Please be aware that this ship is still very incomplete, and various changes and fixes will be hitting Sisi over the course this week]The full market should now be seeded with the Confessor and the relevant skill book (Amarr Tactical Destroyers) There will be a forum thread and dev blog with the full stats and details of the Confessor, stay tuned. As always, I will update this thread with a list of known issues. Known/Reported Issues- Mode bonuses not currently applying correctly.
- The mode change animation doesn't work correctly in warp.
- Contracts/View Contents/Ships Scanning/Killmails all display an item representing the ships current mode.
- Industry for the Confessor is incomplete.
- The cooldown for mode switching doesn't have its final message.
- Overview icon is incorrect
- The fitting window displays the subsystem symbols.
- The mode buttons do not have icon or final tooltips.
- One bonus is missing from the traits window (95% reduction to Probe Launcher CPU needs)
- Traits tab is missing details of cooldown time (10 seconds)
Happy testing! Just the animations by themselves are worth flying that baby around.
http://www.youtube.com/watch?feature=player_detailpage&v=eaUaJUhTZfw#t=148s
An excellent example of why pod killmails are the best feature to be implemented in EVE Online since warping at zero.
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Harvey James
The Sengoku Legacy
979
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Posted - 2014.11.26 18:16:12 -
[17] - Quote
CCP Fozzie wrote:Omnathious Deninard wrote:I have a question regarding the tatical destroyers, not sure if it can/will be answered here so I will post it in the feedback thread also.
Will tatical destroyers remain there own gimmic and not influence strategic cruisers? We think that the "Strategic" method of combining subsystems, and the "Tactical" method of switching between modes on the fly are both useful and viable branches of T3 ship design. You can expect us to keep working with both methods in the future, instead of trying to force all T3 ships into one or another.
any clue when you are working on T3 cruisers?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Funzinnu BT
Bread Fish
120
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Posted - 2014.11.26 18:18:54 -
[18] - Quote
The design is cool I make a video
http://youtu.be/TAY4Ts-1wXA |

War Kitten
Panda McLegion
5545
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Posted - 2014.11.26 18:27:56 -
[19] - Quote
Nice, thanks.
So slots are 6/3/5, and speed mode didn't appear to speed things up any.
CCP Fozzie - we need moar stats! Maek Poast!
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Harvey James
The Sengoku Legacy
979
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Posted - 2014.11.26 18:39:27 -
[20] - Quote
War Kitten wrote:Nice, thanks. So slots are 6/3/5, and speed mode didn't appear to speed things up any. (Already noted in mode bonuses not applying) CCP Fozzie - we need moar stats! Maek Poast!
a thread would be nice
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Masao Kurata
Z List
163
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Posted - 2014.11.26 18:46:21 -
[21] - Quote
Hmm, no secondary skill requirement, just amarr destroyer V (which is admittedly a skill most people who didn't get it in the skill split are unlikely to have). Is this the start of a change in how you view the skill tree, lowering the barrier of entry to T2 and T3 ships? |

War Kitten
Panda McLegion
5545
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Posted - 2014.11.26 18:56:03 -
[22] - Quote
Masao Kurata wrote:Hmm, no secondary skill requirement, just amarr destroyer V (which is admittedly a skill most people who didn't get it in the skill split are unlikely to have). Is this the start of a change in how you view the skill tree, lowering the barrier of entry to T2 and T3 ships?
They said there was a skill for it... maybe it's not in the reqs yet...
"The full market should now be seeded with the Confessor and the relevant skill book (Amarr Tactical Destroyers)"
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Harvey James
The Sengoku Legacy
979
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Posted - 2014.11.26 18:57:47 -
[23] - Quote
Masao Kurata wrote:Hmm, no secondary skill requirement, just amarr destroyer V (which is admittedly a skill most people who didn't get it in the skill split are unlikely to have). Is this the start of a change in how you view the skill tree, lowering the barrier of entry to T2 and T3 ships?
well really T3 shouldn't need any lv5 skills .. since they aren't specialist ships that being T2 and all
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Inir Ishtori
Perkone Caldari State
59
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Posted - 2014.11.26 19:38:42 -
[24] - Quote
Slot layout for Confessor shows for me as 7/3/5 with 6 gun slots in the fitting window as well on the data sheet from the market. Of those only 5 seems to fire while firing them as a whole group of six. The ship hull does display 7 hardpoints in total.
If the ship is supposed to feature 6 guns, i'd like to see two on each side of the front part and 4 on top/bottom of the main body for a better visual impression. Likewise, if only 5 guns are planned, an even gun distribution on the ship's body is highly welcome.
Other than that the ship looks mighty cool, very Ammarian and has nice high-tech feel to it. I feel that the speed configuration is not as impressive/distinctive as the sniper one, though. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
7105
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Posted - 2014.11.26 19:44:22 -
[25] - Quote
CCP Lebowski wrote:
One bonus is missing from the traits window (95% reduction to Probe Launcher CPU needs)
Oh my, that's interesting.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Daoden
The Scope Gallente Federation
94
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Posted - 2014.11.26 19:47:01 -
[26] - Quote
Cant wait for when the modes work, fairly impressed with the ship even without the modes. |

Vesan Terakol
Capsuleer Outfitters Bad Intention
114
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Posted - 2014.11.26 19:49:25 -
[27] - Quote
Inir Ishtori wrote:Slot layout for Confessor shows for me as 7/3/5 with 6 gun slots in the fitting window as well on the data sheet from the market. Of those only 5 seems to fire while firing them as a whole group of six. The ship hull does display 7 hardpoints in total.
If the ship is supposed to feature 6 guns, i'd like to see two on each side of the front part and 4 on top/bottom of the main body for a better visual impression. Likewise, if only 5 guns are planned, an even gun distribution on the ship's body is highly welcome.
Other than that the ship looks mighty cool, very Ammarian and has nice high-tech feel to it. I feel that the speed configuration is not as impressive/distinctive as the sniper one, though.
The hull displays 8 hardpoint slots - 4 on the front rail and 4 more around the body. If you want to evenly distribute them, the front rail uses sots 3,4 and 5. The forth fail slot is inaccessible.
So how about the modes? Is there gonna be a cool down for swapping them? I ran into a bug, where the (already swapping) message appeared after the animation was long done aster my first speed>sniper swap. That is a bug compared to the current no cooldown swapping, OFC.
P.S. The animations are pretty damn neat, although i'm not sure what the box that protrudes from the back in speed mode is supposed to be. |

Masao Kurata
Z List
163
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Posted - 2014.11.26 20:04:38 -
[28] - Quote
War Kitten wrote:Masao Kurata wrote:Hmm, no secondary skill requirement, just amarr destroyer V (which is admittedly a skill most people who didn't get it in the skill split are unlikely to have). Is this the start of a change in how you view the skill tree, lowering the barrier of entry to T2 and T3 ships? They said there was a skill for it... maybe it's not in the reqs yet... "The full market should now be seeded with the Confessor and the relevant skill book (Amarr Tactical Destroyers)"
Yes, there's a skill for it but unlike other T2 and T3 skills, the only requirement for training that skill is Amarr Destroyer V. |

War Kitten
Panda McLegion
5545
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Posted - 2014.11.26 20:06:42 -
[29] - Quote
Masao Kurata wrote:War Kitten wrote:Masao Kurata wrote:Hmm, no secondary skill requirement, just amarr destroyer V (which is admittedly a skill most people who didn't get it in the skill split are unlikely to have). Is this the start of a change in how you view the skill tree, lowering the barrier of entry to T2 and T3 ships? They said there was a skill for it... maybe it's not in the reqs yet... "The full market should now be seeded with the Confessor and the relevant skill book (Amarr Tactical Destroyers)" Yes, there's a skill for it but unlike other T2 and T3 skills, the only requirement for training that skill is Amarr Destroyer V.
Ah, I see what you meant by secondary skill requirements now... secondary skill requirements.
Reading FTW.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Aquila Sagitta
Blue-Fire
548
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Posted - 2014.11.26 20:14:51 -
[30] - Quote
Is there going to be an option in the fitting window to change stance and see effects?
or be able to change stance in station?
Blue-Fire Best Fire
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