Pages: 1 2 3 4 5 6 7 8 9 [10] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Kblackjack54
Mercurialis Inc. RAZOR Alliance
128
|
Posted - 2014.12.08 03:04:34 -
[271] - Quote
erittainvarma wrote:marly cortez wrote:Not at all pleased with the Clone changes over all, I joined this game simply because after study it was the best around, difficult to progress, costly when you got it wrong and it required time and effort, plus not a little money over a long period of time to progress.
What I have seen in the past four years however has brought forwards the belief that CCP is staffed by people who believe not in the original concept of EVE but in the idea that it should be a game of instant gratification, started and finished in an afternoons thumb twitching which to be honest leaves a lot of players feeling they have wasted many years investment in both the game and CCP.
The game has lost balance, skewed as it's focus currently is towards Pvp, we have seen changes over the years to Jump bridges, mining, industry and now simply moving around the game board, this constant tinkering each time has left one aspect or another of the game at a disadvantage to the point now were some players seldom venture outside there home systems and in some cases have not moved for years.
The recent travel nerf's have seen players leave Null Sec in a flood, or at the very least become very resistant to movement at all placing a real strain on Alliance and Corp recruitment as the idea of jumping 30 or 40 gates to a system, 114 for some of us the other night, simply because they cannot even consider using Jump Bridges now, has meant that many will not even bother to join fleets and put in hours travelling on the off chance of a fight, mainly because the travel time outstrips there available play time, result, stagnant game play.
What little game play content generation there was left in EVE has been stripped away simply because players don't have the time to invest in these extended travel requirement so as predicted it,s local only stuff, and even then there is marked resistance to the travel involved, I,m all for change if it improves things, but in this case it has done the opposite and as a result players are finding it harder to justify investing the time and money in EVE required just to get to the fight CCP's advertising hype promised them...Please consider ALL aspects of a change before making it.
Each of these so called 'Improvements', have in fact not improved the game for all, but just for a minority faction and now we see CCP take away one of the most minor hindrances to even that area, what's next, new clones complete with implants you can never loose, wonder were we have seen that sort of thing before. So, the game is wrong, not your choice? Why are you in alliance that sits behind vast blue sea? You can fix your EVE yourself, leave CFC (and other big blocks) and go to smaller alliance that actually does some stuff alone. My PVP starts under 10 jumps, usually much closer. Past jump changes era have been pretty much best time in EVE I have had in "bigger" fleets, as we can select to engage only 1-2 CFC entities per time. Or if they all come, just skip that fight and have 300 dudes waste hours for nothing.
Let's agree that you misunderstood the direction of my post but that said the facts are self evident for some Alliances, travel time exceeding available game time for a number of players is now becoming a real problem for Alliances.
Why I am in an Alliance surrounded by a sea of blue is simply down to history and the fact that my members as a group have and see no reason to move. If that changes I will take them were they wish to go.
As for your own circumstances, that you are positioned just 10 or so jumps out from your engagement systems is fortuoutous for your Alliance, you should hope that remains the case rather than gloat about it. =ƒÿë
|
Severnij Veter
Amamake Liberation Force
0
|
Posted - 2014.12.08 10:43:33 -
[272] - Quote
I play EvE, because it's challenging. I lost SP once and had understanding that everything is mortal in EvE. It gives unique feeling, extreme passion and adrenaline. In my opinion the harder - the better. Game should be a challenge. Moreover, in ideal Eve there should be chance of permanent death. Now, it becomes just like Warcraft or any other arcade facegrind games. |
Lady Rift
What Shall We Call It
120
|
Posted - 2014.12.08 13:53:17 -
[273] - Quote
Severnij Veter wrote:I play EvE, because it's challenging. I lost SP once and had understanding that everything is mortal in EvE. It gives unique feeling, extreme passion and adrenaline. In my opinion the harder - the better. Game should be a challenge. Moreover, in ideal Eve there should be chance of permanent death. Now, it becomes just like Warcraft or any other arcade facegrind games.
How? the clone's were more like wow's armor system that you needed to repair after death so that you continue to benefit from that armor. In eve it wasn't a challenge it was needless clicking, |
Lady Rift
What Shall We Call It
120
|
Posted - 2014.12.08 13:54:30 -
[274] - Quote
Ashlar Vellum wrote:Mr Omniblivion wrote:Aiyshimin wrote: But people don't even undock because of medical clone costs?
It's amazing how many people can't see that this is a bad thing for the game overall. Nah man, people who didn't undock 'cause of clone costs will find another excuse to stay docked. Losing precious +5s, ogb everywhere, warp travel time, can't fly a T3, loss of skill points for losing T3s or they just can't remove some expensive implant that they plugged in 5 seconds ago ... etc. possibilities for excuses are endless. The only thing this change will do is remove an isk sink, nothing more.
also gets rid of needless and annoying clicking. |
Zan Shiro
Alternative Enterprises
550
|
Posted - 2014.12.09 05:37:06 -
[275] - Quote
Lady Rift wrote:Severnij Veter wrote:I play EvE, because it's challenging. I lost SP once and had understanding that everything is mortal in EvE. It gives unique feeling, extreme passion and adrenaline. In my opinion the harder - the better. Game should be a challenge. Moreover, in ideal Eve there should be chance of permanent death. Now, it becomes just like Warcraft or any other arcade facegrind games. How? the clone's were more like wow's armor system that you needed to repair after death so that you continue to benefit from that armor. In eve it wasn't a challenge it was needless clicking,
this basically.
Maybe back in the days when I started in apocrypha where the isk faucets weren't as many this crap mattered. I remember having some tight budgets back then starting out. Its 2014....players new and old can scrape the isk easy for this. Even if its just a half assed attempt at PI. Or the other isk faucets put in game since I started.
This harshness of eve....not seeing either. My noobtard mistake of dying in a non-upgraded clone back then was a whopping 5 day retrain. Was not harsh to me. I said oh well, undocked again (after double checking clone to not repeat the mistake ofc) for pvp and accepted I would fly with a bit of a gimp to my stats a few days. Since we have the well people will just keep undocking and undocking. People do this now. Now they can do it in less clicks. A change I like, aggravation for aggravations sake did not work here. |
Andy Koraka
Blackwater USA Inc. Pandemic Legion
47
|
Posted - 2014.12.10 02:36:35 -
[276] - Quote
My only gripe is that shooting the "station cloning services" is pointless now, it was a very powerful and interesting tactic to shut off someone's ability to reship.
IMO make is so that when the station service gets taken out clone contracts are punted off to your Corp's "home" NPC station. Lets be real, you wouldn't want to reanimate there when the cloning shop is all shot to pieces. |
Mharius Skjem
Opacity Circles
232
|
Posted - 2014.12.10 23:39:22 -
[277] - Quote
servalaan wrote:UFS Fenix wrote:What is this? The ***** convention? So much crying, Lets just remove everything that makes eve challenging. This change and the changes to awoxing really make me want to re-consider eve. Us hardcore pilots grinded missions so we could put poses in High sec, you guys changed this. Us veterans made extra isk and for over 7 years kept our clones up to date, you changed that. Why don't you remove all standings for factions so we can run lvl 4s from day one and get good refining from day one. Why do we have pods with the current changes? Just remove the pods and make us normal eve pilots... while your at it , get rid of everything else that adds risk to the game. We can just make the ships respawn with fittings in our hangers after we get blown up.
Change the name from eve-online to wow-online because that's where things are headed.
What ever happened to the other changes you promised years ago? Walking in stations never went anywhere, I cant manipulate anything in my captains quarters, doors don't close, cant enter main part of station, beds are useless...
Eve is about the risk/vs Reward. Removing risk, removes the fun. The cap changes last month I thought were great, things like this clone change make eve less risky and therefore less fun. Amen.
+1
A recovering btter vet, with a fresh toon and a determination to like everything that CCP does to Eve...
Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...
|
Mharius Skjem
Opacity Circles
232
|
Posted - 2014.12.10 23:42:27 -
[278] - Quote
Well patch day has been and gone and we're one day closer to
p u s s i e s online...
Next I predict
Zero penalty for implants loss Ship's replaced in the hanger plus fittings Free to Play Eve with MT Top ups Removal of all skills so that noobs can fly all ships and use all weapons without training making Eve pay to win.
Takeover by EA Games...
A recovering btter vet, with a fresh toon and a determination to like everything that CCP does to Eve...
Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...
|
Nevyn Auscent
Broke Sauce
1764
|
Posted - 2014.12.13 05:40:53 -
[279] - Quote
Mharius Skjem wrote:Well patch day has been and gone and we're one day closer to
p u s s i e s online...
Next I predict
Zero penalty for implants loss Ship's replaced in the hanger plus fittings Free to Play Eve with MT Top ups Removal of all skills so that noobs can fly all ships and use all weapons without training making Eve pay to win.
Takeover by EA Games... So when do you predict this by.... And can I have all your stuff when none of this becomes true. |
SabotNoob
Sabot Industries
59
|
Posted - 2014.12.15 18:01:39 -
[280] - Quote
An awesome change, I love it. I just found out about it last night.
I've been playing since early 2010 and was always put off from PvP because it always felt like it took too much time to find a fight and make your way back in case you lose your ship. For that reason, I left for World of Tanks for a long time because it offered instant PvP.
I find that this change makes PvP far more feasible for me. I'm more likely to dive into it more often now. Rather than flying 20 jumps back in a pod, I'll either get podded or suicide to save on that time. Time better spent on buying a new ship/modules and getting into another fight. This is basically the goal that CCP is moving towards. I think it will work.
|
|
Rain6637
GoonWaffe Goonswarm Federation
27397
|
Posted - 2014.12.16 06:41:16 -
[281] - Quote
Hey. I tweeted this, and I'm also leaving this here: I triple boxed on a welp roam with two scimis and a hawk, and lost everything (including some implants whoops)... but it felt different knowing I was only going to lose what undocked.
thanks.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
Tyranis Marcus
Bloody Heathens
1209
|
Posted - 2014.12.18 02:21:45 -
[282] - Quote
When I saw this I resubbed.
Do not run. We are your friends.
|
Caviar Liberta
Moira. Villore Accords
786
|
Posted - 2014.12.19 15:26:21 -
[283] - Quote
Nevyn Auscent wrote:Mharius Skjem wrote:Well patch day has been and gone and we're one day closer to
p u s s i e s online...
Next I predict
Zero penalty for implants loss Ship's replaced in the hanger plus fittings Free to Play Eve with MT Top ups Removal of all skills so that noobs can fly all ships and use all weapons without training making Eve pay to win.
Takeover by EA Games... So when do you predict this by.... And can I have all your stuff when none of this becomes true.
What we see there is hyperbole at its finest. The devs change clones to where there is no clone grades any more and suddenly the sky is falling right. |
Dr Urchin
New Eden Network Solutions
0
|
Posted - 2014.12.24 18:35:51 -
[284] - Quote
To the Developers:
There are many features about the clone changes I like, and the reasoning you have had for the changes is sound. However, nothing is without consequences, and I hope to point out one that may or may not have been foreseen:
"Miner Bumping" is becoming a fairly common practice, in which criminals find a way to go to high sec systems to kill miners who are quietly doing their work. Heretofore, there have been two routes that the miners in high sec regions can take to defend themselves: (1) teaming up with friends who guard you or monitor the system while you work. In short: never mine alone. (2) pay large bounties on the ones who kill them, knowing that there may well be the satisfaction of the killer forgetting to upgrade his or her clone and losing badly when they get killed for the fourth or fifth time.
Since many miners are forced by real life circumstances to mine alone, the latter option is often the most satisfying one.
No doubt the Miner Bumpers are having fun, being pirates who get to immerse themselves entirely into the game, and kill miners that they could never get in real life. However, the high-sec mining group consists largely of many people who are having fun of a quiet game experience while in real life having to do boring paperwork or other similar drudgery. EvE mining thus becomes a release from drudgery for the miners, who could never immerse themselves fully in the game experience.
Alas that the bounty route no longer offers a satisfying means of revenge for people that have never developed PvP skills.
Of course, there's an interesting way that LAWSUITS could be incorporated into the game. I don't think the consequences of that change would be so good long term.
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 [10] :: one page |
First page | Previous page | Next page | Last page |