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Thread Statistics | Show CCP posts - 1 post(s) |
Trums
Gallente UNITED STARS ORGANISATION Veritas Immortalis
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Posted - 2006.09.09 05:06:00 -
[31]
Edited by: Trums on 09/09/2006 05:07:26
Originally by: Roxanna Kell 2006.09.09 00:00
Victim: Blob Alliance: Mixed Corp: Mixed Destroyed: Fun fight System: N-RAEL Security: 0.0
Involved parties:
Name: Server (laid the final blow) Security: -10 Alliance: IceLand Corp: CCP Ship: RAMsan 400 Weapon: Lag
Send ALL this improved fake kill-mail to CCP as petition!!!
Info RAMsan 400, CCP owns this ( http://www.superssd.com/products/ramsan-400/ )
Cheers, Trums
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LTD THOR
Veritas Immortalis
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Posted - 2006.09.09 05:09:00 -
[32]
my "most of the time" combat overview..
but after RA¦s meatshield was eaten and some following standart 200-300km skirmishes with RA they busted me to-lazy-to-warp-boy on a cheap standart safe during a nice chat with a corpm8 30 secs before the server DT.. i hate y0u, damn griefers! ..
My 1st video : =RED WARS-The Beginning= ;) |
Klinsanthoor
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Posted - 2006.09.09 05:19:00 -
[33]
Edited by: Klinsanthoor on 09/09/2006 05:21:11 Link: ROFL...ships destroyed in the last hour
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MEGA KILL
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Posted - 2006.09.09 06:05:00 -
[34]
Enemy fleet
http://dl1.eve-files.com/media/corp/m1m2m3m4m5/N-RAEL_initial-enemy-gang.jpg |
Traxio Nacho
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.09.09 07:59:00 -
[35]
To be honest in Period Basis last night there was no one in system and 1 person in the nearby system and it took almost a minute to jump, on top of that it was pretty laggy allday long I just hope it improves because as it is its unacceptable and all CCP's this will fix the lag stuff doesn't seem to work.
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Diamond Dog
Minmatar Brutor tribe
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Posted - 2006.09.09 08:33:00 -
[36]
so.
approx 500 pilots 1 system bubbles etc up.
What did you expect.
________________________________________
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Xendie
Hunter Killers
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Posted - 2006.09.09 08:56:00 -
[37]
Originally by: Laekon Almost 200 pod kills in N-Rael in the last hour. Just under 400 ships killed in the last day. No server can handle that action.
it should handle that. thats been the promise by CCP ever patch since exodus was launched. yet every month the server performance decreases and random disconnects and unscheduled downtimes increase.
Quote: Nertzius > having fun being incompetitent?
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Rynshy Wartoro
Vervicon Investments
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Posted - 2006.09.09 09:00:00 -
[38]
Originally by: Laekon Almost 200 pod kills in N-Rael in the last hour. Just under 400 ships killed in the last day. No server can handle that action.
this was easilly doable in castor with lag to spare
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Fred0
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.09.09 09:19:00 -
[39]
That sucks so bad :(
Just fix the ******* game ccp. You've created a winning concept but to be honest you are loosing the game, if this continues it will stagnate and start going backwards.
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Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.09 09:50:00 -
[40]
Originally by: Rynshy Wartoro
Originally by: Laekon Almost 200 pod kills in N-Rael in the last hour. Just under 400 ships killed in the last day. No server can handle that action.
this was easilly doable in castor with lag to spare
200vs200 (or so?) fights in castor were a bit rarer than today tho. -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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Soltha SIl
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Posted - 2006.09.09 10:00:00 -
[41]
Originally by: TooooWANDA This is why CCP needs to nerf 0.0 so the mission runners can keep 1.0 to 0.5 safe from npc invasions.
So much lag out there from blobs, npc'ers, and those bubbles. Just take away sec status gain from 0.0 BS npc'ing. That will send all those horrible npc'ers to empire so fleet battles like this can go on without lag.
So remove one of only two sources of income in 0.0 to allow fleet battles?
May I ask you what exactly people will be fighting over if the territory isnt worth anything?
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wystler
Forum Moderator Interstellar Services Department
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Posted - 2006.09.09 10:45:00 -
[42]
Originally by: jbob2000 bah, i missed this action for Snakes on a Plane...
dammit
You'd have had a lot more fun in this fight by the looks of it
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Freelancer Spaceman
Intergalactic Serenity Veritas Immortalis
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Posted - 2006.09.09 10:57:00 -
[43]
.
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larann
Gallente Paralex Research
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Posted - 2006.09.09 11:07:00 -
[44]
Originally by: wystler
Originally by: jbob2000 bah, i missed this action for Snakes on a Plane...
dammit
You'd have had a lot more fun in this fight by the looks of it
not being able to activate modules, getting killed by invisible enemies, no respone at all from client, disconnecting as the fun starts. sounds like fun to me
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Igrayne
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Posted - 2006.09.09 11:38:00 -
[45]
Originally by: larann
Originally by: wystler
Originally by: jbob2000 bah, i missed this action for Snakes on a Plane...
dammit
You'd have had a lot more fun in this fight by the looks of it
not being able to activate modules, getting killed by invisible enemies, no respone at all from client, disconnecting as the fun starts. sounds like fun to me
That just about sums it up for me also
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ParMizaN
Body Count Inc. Mercenary Coalition
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Posted - 2006.09.09 11:54:00 -
[46]
this needs to be prioritised..
sig edited for lack of pink really PINK -eris Pink is overrated, yellow is the new pink - Xorus XORUS!!1 HEATHEN KILLKILLKILLKILLKILL - Immy |
Hudsonn
Minmatar FireTech Imperium Alliance
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Posted - 2006.09.09 12:04:00 -
[47]
This looks like the first of many, so, yeah, it'll take the fun out of it for all. ___________________________ -Hud-FireTech- |
Plim
Gallente Celestial Apocalypse
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Posted - 2006.09.09 12:44:00 -
[48]
It stopped you from having 0.000000001 FPS and having a blob fight. Its a good feature tbh. -----------------
Victory or death! ... knitting is also an option. |
dalman
Finite Auxiliary
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Posted - 2006.09.09 12:52:00 -
[49]
Originally by: Plim It stopped you from having 0.000000001 FPS and having a blob fight. Its a good feature tbh.
Yep
If it wasn't for the fact that CCP continues to put in features in the game that absolutely require big fights that the game absolutely can't handle.
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |
fuze
Gallente Chosen Path Lotka Volterra
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Posted - 2006.09.09 12:53:00 -
[50]
Apparently CCP made a deal with Interstellar Business Muppets to install a T2 cluster. Wonder if they can manage such large spikes as 500+ fights. Lets hope Moore > Murphy. Otherwise something like reducing timerate in game might be needed.
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Hast
Destructive Influence Band of Brothers
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Posted - 2006.09.09 12:53:00 -
[51]
you are suprised that you couldnt jump 220 people into 220 other people?
Even trying that is stupidity and not all that fun imo.
I actually agree with Plim on this one.
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Nez Perces
Amarr Black Spot.
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Posted - 2006.09.09 13:02:00 -
[52]
Originally by: Hast you are suprised that you couldnt jump 220 people into 220 other people?
Even trying that is stupidity and not all that fun imo.
I actually agree with Plim on this one.
gotta agree with Hast here... its blatantly obvious even to the casual observer that any fleet battle over 100 ships per side is going to be a lagfest.
Infact everytime there is an engagment where more than 200 people are involved its 99% probable to be no fun at all.
Seeing as this is the case, why don't the alliances that can field 100+ on a regular basis come to an arrangement whereby fleet sizes are limited to 100 pilots.
Call it the LAG Treaty...
Its quite clear that trying to engage in battles with more than a 100 per side is a waste of time.
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Wesley Walker
Hedion University
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Posted - 2006.09.09 13:07:00 -
[53]
Originally by: Hast you are suprised that you couldnt jump 220 people into 220 other people?
Even trying that is stupidity and not all that fun imo.
So if the other side bring such numbers you would propose what? Asking them to leave half in the other system? Fall back and not engage? All you can do is respond to the fight which is brought to you if defending.
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Nez Perces
Amarr Black Spot.
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Posted - 2006.09.09 13:09:00 -
[54]
Originally by: Wesley Walker
So if the other side bring such numbers you would propose what? Asking them to leave half in the other system? Fall back and not engage? All you can do is respond to the fight which is brought to you if defending.
This wouldnt happen if there was an agreement between the alliances able to field 100+ to cap fleet sizes at 100 pilots for example.
If indeed they have more than 100 willing pilots they could be used as backup incase the first engagement goes pete tong.
If the will was there amongst the alliances to put an end to the 300+ lagfests.. it could be done.
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Happydayz
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.09.09 13:17:00 -
[55]
Originally by: Nez Perces
gotta agree with Hast here... its blatantly obvious even to the casual observer that any fleet battle over 100 ships per side is going to be a lagfest.
Infact everytime there is an engagment where more than 200 people are involved its 99% probable to be no fun at all.
Seeing as this is the case, why don't the alliances that can field 100+ on a regular basis come to an arrangement whereby fleet sizes are limited to 100 pilots.
Call it the LAG Treaty...
Its quite clear that trying to engage in battles with more than a 100 per side is a waste of time.
That's silly. Not all alliances are equal in terms of skillpoints or equipment. Putting any sort of cap on the number of ships you can bring to a fight inherently biases the outcome towards the older of the two groups
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c0rn1
Seraphin Technologies Veritas Immortalis
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Posted - 2006.09.09 13:21:00 -
[56]
Originally by: Nez Perces
This wouldnt happen if there was an agreement between the alliances able to field 100+ to cap fleet sizes at 100 pilots for example.
If indeed they have more than 100 willing pilots they could be used as backup incase the first engagement goes pete tong.
If the will was there amongst the alliances to put an end to the 300+ lagfests.. it could be done.
Why do we - as players - have to look for a solution in those cases when CCP is incapable of doing their job right? Even 1vs1 don't work properly and people can't meet it with honor. Why do you think it would work with 100vs100? Especially if one side is basically fielding t1 frigs -Goons in that case-. To this I can tell you that even 50vs50 battles don't work on the server at it's current state smoothly. Open your Eyes. This game was designed for it and it worked as long as the max player number on the cluster was low. Proudly announcing the breach of 30k players just dropped the server performance to a point where doing PvP in Eve is a) a waste of time and b) a waste of ISK in form of ships/modules
and now you want the alliances holding regions not to defend it? 0.0 Eve went into a stalemate completely since things can't be fought out properly anymore. The producers of course enjoy this. We lose ****loads of stuff and they can produce their ass off because lag doesn't affect em and makes them lose their production. But when I foresee the future and this goes on another 3 months, alot of the PvP people will leave eve and then the producers sit on their **** because noone fights anymore. A good idea, A good game flushed down the toilet because of the incompetence of the heads of CCP which rather work on even more crappy content than put all the manpower into bringing the client and server to a point which meets the needs for the game at this state. x x x x x x x x x x x x x x
-V- Diplomat -V- High Council Member
Life's a waste of time ... |
Hast
Destructive Influence Band of Brothers
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Posted - 2006.09.09 13:25:00 -
[57]
Originally by: Wesley Walker
Originally by: Hast you are suprised that you couldnt jump 220 people into 220 other people?
Even trying that is stupidity and not all that fun imo.
So if the other side bring such numbers you would propose what? Asking them to leave half in the other system? Fall back and not engage? All you can do is respond to the fight which is brought to you if defending.
I would tell them they where ghey and to **** off
well, there isnt much you can do about it, but it seems such a lag treaty is the only way that it can be solve, how stupid the idea in the first place sound to me (no offence Nez)
Since you cant do much to stop an alliance from bringing 200 people other then scream at them on the forums. But if I was commanding I wouldnt jump my 200 into someone elses 200 tbh.
and 200man fleets are pointless for anything but locking a system down anyways... The only way to break a siege of those numbers is to crash the server sadly... Although I dont know how the new jump queues will affect jumping 200 people jumping in. You may end up with only jumping in 10 at the time who will easily get picked off if they ever manage to get in to the system at all...
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Nez Perces
Amarr Black Spot.
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Posted - 2006.09.09 13:26:00 -
[58]
Originally by: Happydayz
That's silly. Not all alliances are equal in terms of skillpoints or equipment. Putting any sort of cap on the number of ships you can bring to a fight inherently biases the outcome towards the older of the two groups
Yes it would. However isn't the bias towards the older of the two groups heavy already? The older group can field capital ships, techII guns etc.... The younger group in most cases wouldn't stand a chance anyhow.. unless the older group screws up or has a crap FC.
Atm the only thing in the younger group's favour is lag.. because bringing more numbers does not empower any group. All it does is create more and more lag, to the point where the game becomes unplayable for both parties. The outcome is then a game of chance.
Splitting large numbers of pilots into several fleets only means that alliances would have to be more creative with their strategies.. 2 pronged attacks at different locations or more careful selection of targets, i.e don't punch above your weight etc.
Fact is that EVE does not support mega battles, I know that, you know it.. everybody knows it.
EVE at the moment can handle at the very most 100 vs 100 or some other similar number.
If a group is full of vets, more experienced and better equipped.. then the alliance of new players should give them a wide birth and pick a fight with somebody in their league.
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Audrea
Widowmakers Novus Ordos Seclorum
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Posted - 2006.09.09 13:53:00 -
[59]
Originally by: Roxanna Kell 2006.09.09 00:00
Victim: Blob Alliance: Mixed Corp: Mixed Destroyed: Fun fight System: N-RAEL Security: 0.0
Involved parties:
Name: Server (laid the final blow) Security: -10 Alliance: IceLand Corp: CCP Ship: RAMsan 400 Weapon: Lag
LOL, saved for future reimbursement requests
Indeed its sad, I have stated time and time again in various forum sections that the devs need to put all their resources into lag, instead of creating new contents, but they keep ignoring these calls by me and others. Seems they cant let go of that consept that the 'content' is what needed for the game, and that will be the game's downfall soon enough ------------------ Tired of fleet combat lag? -Post HERE
All posts are my personal opinions. |
Adam C
0utbreak
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Posted - 2006.09.09 14:00:00 -
[60]
more and more people play eve/ more and more of them want to blob.
email the complaint to ccp. start a petition.
prey.
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