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Thread Statistics | Show CCP posts - 1 post(s) |
Ediz Daxx
FinFleet Lotka Volterra
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Posted - 2006.09.10 22:56:00 -
[121]
hahah.. so you really think the drones made much difference? Ok.. whatever..
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c0rn1
Seraphin Technologies Veritas Immortalis
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Posted - 2006.09.10 22:59:00 -
[122]
Originally by: pershphanie
its your fault that your side all went to the gate and dropped drones. There are things that you can do in eve to make lag better and things you can do to make it worse. Either you guys chose to make it worse or it was your fc's first time playing eve. I wasnt there so I wont speculate on that. A fc with any sense would have have not ordered everyone to drop drones or if he saw people dropping them order them to be recalled. That might have made the situation playable for you.
Ok, it seems you lack some proper informations about the fight and are trying to judge without them. 1st) our 200km BS didnt drop the drones. only a few cruisers which were close to the gate to have at least a little bit of protection when it starts lagging. 2nd) they jumped in on us not vice versa 3rd) If CCP doesn't want drones to be used then they should remove them. 4th) In my video u can see that the server was still working. just the proxy or something like that gave up. Why? because angels pwnd me while I was trying to log in. I can give u the killmail for the loss of my ship as well.
x x x x x x x x x x x x x x
-V- Diplomat -V- High Council Member
Life's a waste of time ... |
pershphanie
Destructive Influence Band of Brothers
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Posted - 2006.09.10 23:01:00 -
[123]
Edited by: pershphanie on 10/09/2006 23:04:08
Originally by: Light Darkness
1 Question: ò Do YOU make PvP??
Thats definatly the strangest question I've been asked today.
Originally by: Light Darkness
If you want to fight you will use drones. If you see a 200+ enemy fleet you will arrive with near the same count. If a enemy try to invade your systems you will set all into position to defend it.
I know you have more sense than that LD. Cmon, its not that hard to defend yourself against the goonies without the drones. Drones are great for smaller fights but im pretty sure youve been in enough bigger fights to know what happens when you order everyone to drop drones. I could be wrong, but by the looks of that screenshot it definatly looks like the order was given.
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Ediz Daxx
FinFleet Lotka Volterra
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Posted - 2006.09.10 23:07:00 -
[124]
I can hardly see the cans, theres too many drones!
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pershphanie
Destructive Influence Band of Brothers
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Posted - 2006.09.10 23:10:00 -
[125]
Originally by: Ediz Daxx hahah.. so you really think the drones made much difference? Ok.. whatever..
In that quantity? Yes, absolutly it does make a huge difference. It can make the difference between something thats playable and not playable. It was your fight, if you want to play that way fine by me. However if you guys make no attempts to reduce lag and then come here crying about lag I do reserve the right to rip on you.
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Ediz Daxx
FinFleet Lotka Volterra
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Posted - 2006.09.10 23:18:00 -
[126]
I guess we should stop using bubbles and stop firing our guns too since that creates lag.
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pershphanie
Destructive Influence Band of Brothers
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Posted - 2006.09.10 23:35:00 -
[127]
Edited by: pershphanie on 10/09/2006 23:36:34
Originally by: Ediz Daxx I guess we should stop using bubbles and stop firing our guns too since that creates lag.
My point is that there are things in eve you can do to reduce lag. You chose not to. Pointless sarasm will not change that. Everyone in eve (except you apparently) realizes if you have a fight of that size you should do certain things to reduce the lag. You guys made a huge unnecessary blob and then all dropped drones insuring the situation would be unplayable. Dont act so suprised about the outcome.
edit - I really would like to see goonfleet die, but you guys are making it real hard to root for you.
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Josiah Bartlet
Destructive Influence Band of Brothers
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Posted - 2006.09.11 00:08:00 -
[128]
Edited by: Josiah Bartlet on 11/09/2006 00:08:48
Originally by: Ediz Daxx hahah.. so you really think the drones made much difference? Ok.. whatever..
Sorry, dropping drones before or as an enemy jumps in is both lame and noobish.
Add: OBVIOUSLY they cause lots of added lag, why do you think CCP reduced them to max (noncapital) 5-per ship? --- SigPl/HQ&Log Coy/MNB(C)/KFOR |
Nebba Kenezzer
Minmatar Shinra Lotka Volterra
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Posted - 2006.09.11 00:35:00 -
[129]
Originally by: pershphanie Edited by: pershphanie on 10/09/2006 23:36:34
Originally by: Ediz Daxx I guess we should stop using bubbles and stop firing our guns too since that creates lag.
My point is that there are things in eve you can do to reduce lag. You chose not to. Pointless sarasm will not change that. Everyone in eve (except you apparently) realizes if you have a fight of that size you should do certain things to reduce the lag. You guys made a huge unnecessary blob and then all dropped drones insuring the situation would be unplayable. Dont act so suprised about the outcome.
edit - I really would like to see goonfleet die, but you guys are making it real hard to root for you.
They've already left; no one will need to be rooted for here.
Are blobs of equal numbers unnecessary? Our numbers were purely reactionary. Thank Goon/RA for that one.
Dropping drones en masse is indeed a very lame tactic; in this case, it doesn't look like there was more than 10 ships with drones out (via a quick glance at the screenshot). From what I remember, no drones were deployed prior to enemies starting to show up. All those cargo cans can confirm it. There's nothing wrong with dropping drones if it means a battleship can warp out via killing an enemy scrambling frig with them.
Nebba - The Vocal Majority
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Extregar Qvint
Caldari JuBa Corp
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Posted - 2006.09.11 01:27:00 -
[130]
FC did not give command to drop drones, in face he did the contrary. However some of the Coalition ships (short range - stitting on the gate) like Domis and some drone cruisers had their drones out since it was their main weapon.
Was interesting to see how many ppl actually sitting well off the gate that had drones out unneccessary. (Most of them was retracted when FC pointed out they would cause more lag)
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Baraccas
Minmatar
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Posted - 2006.09.11 02:27:00 -
[131]
Interesting to see that Russians managed to use goons as cannon fodder while they are running the complexes in the area like crazy :)
nice deal ! |
Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.09.11 04:10:00 -
[132]
Edited by: Plutoinum on 11/09/2006 04:12:36
Originally by: pershphanie but im pretty sure youve been in enough bigger fights to know what happens when you order everyone to drop drones. I could be wrong, but by the looks of that screenshot it definatly looks like the order was given.
Before the fight, some close-range guys at the gate had their drones out. Most BS were long-range anyway, like 90% or more sitting far off the gate in 3 spots or so and they didn't have the drones out.
Don't know, how many BS, BC and cruisers we were, lets say well over 120. If the order had been given to put out all drones, the node would have crashed long before I guess or at least people like me would have sat there with 0.1 FPS and that's no fun. I suppose there would been more than 10-times more drones in space before the fight than you see on that screenshot. The accusation that people were told to launch their drones, is just rediculous. It was more like some close-range ships had them out and some close-range ships launched them, when the goons where in, while 90% or more still didn't launch any drone.
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Papa Digger
REUNI0N Red Alliance
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Posted - 2006.09.11 05:41:00 -
[133]
Originally by: Baraccas Interesting to see that Russians managed to use goons as cannon fodder while they are running the complexes in the area like crazy :)
nice deal !
1. Post with your main. 2. We don't use our allies as canon fodder like you.
---- CEO. |
fuze
Gallente Chosen Path Lotka Volterra
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Posted - 2006.09.11 06:14:00 -
[134]
Way to go Persh.
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pershphanie
Destructive Influence Band of Brothers
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Posted - 2006.09.11 06:51:00 -
[135]
Originally by: fuze Way to go Persh.
sry. You know i love you guys, but i gots to speak my mind. (+ im really really bored and cant log in atm)
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Noluck Ned
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.09.11 08:44:00 -
[136]
Edited by: Noluck Ned on 11/09/2006 08:50:16 Retracted, I dont care anymore.
Originally by: Posidrive So technically being a pirate is't quite as easy as I thought after reading this guide.
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Karoth Tyu
FATAL REVELATIONS
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Posted - 2006.09.11 13:52:00 -
[137]
Hi. I was there for the entire op.
1. Out of our 170 ship fleet, maybe 15 ships had drones out and most that did were cruisers at the gate. The screenshots clearly indicate this. 2. We had a 170 ship fleet, because the combined RA/Goon fleet was close to 300 ships. 3. 250 Goons also all jumped in at the same time. This is what crashed the node. Not us. Not our 15 ships with drones.
So in short, hush.
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Trums
Gallente UNITED STARS ORGANISATION Veritas Immortalis
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Posted - 2006.09.11 15:34:00 -
[138]
Edited by: Trums on 11/09/2006 15:38:02 Edited by: Trums on 11/09/2006 15:35:59
Originally by: pershphanie Edited by: pershphanie on 10/09/2006 23:36:34
Originally by: Ediz Daxx I guess we should stop using bubbles and stop firing our guns too since that creates lag.
My point is that there are things in eve you can do to reduce lag. You chose not to. Pointless sarasm will not change that. Everyone in eve (except you apparently) realizes if you have a fight of that size you should do certain things to reduce the lag. You guys made a huge unnecessary blob and then all dropped drones insuring the situation would be unplayable. Dont act so suprised about the outcome.
edit - I really would like to see goonfleet die, but you guys are making it real hard to root for you.
WE THE PLAYERS are not here to reduce lag, thats the job from CCP.And hell, i would never use something not, thats in the game for use only to reduce lag. Iam a player and not a coder! I want play and not watch that i must reduce lag. If the EVE-Online is in future only EVE-Lagtime than i quit and i think many others do and than the game is dead... Than the guys from CCP can make holidays with OUR money.
Cheers, Trums
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DANGEROUS
Fate. Dusk and Dawn
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Posted - 2006.09.11 15:45:00 -
[139]
the sad truth is
in attempting to keep the member base happy by providing ever new material, ships, features etc they fail to see what is REALLY needed!!
GET LAG GONE!!!
Tbh - imho - 0.0 is almost unplayable, POS are almost impossible to kill, fleet fights (by that i mean over like 20 ships) is almost IMPOSSIBLE to rely on being a 'fair' fight where tactics and deployment win the day and not LAG. My time with eve is heavily numbered should CCP NOT sort out this probelm.
It has been said to them TIME AND TIME again - - GET RID of the need for GATE TO GATE BOOKMARKS. They acknowledged just the other day that BMS cause lag - - yet they insist on keeping these pointless warp to 15km options. NO decent pvp squad camps an exit gate unless they have a dictor or a bubble. we ALL camp the jump in gate, so it makes NO difference WHATSOEVER to the gameplay OR the time sink as we ALL have BILLIONS of BMs between us.
FFS CCP - READ what ur customer base is saying and SORT UR S*H*I*T OUT
before u allow to go to ruin what must be one of the most advanced 'virtual' environments there is on earth (irl).
Dangerous OUT
(and maybe of 0.0)
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Heldane
Amarr 1st Praetorian Guard Vigilia Valeria
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Posted - 2006.09.11 16:06:00 -
[140]
Do people really believe that CCP is just ignoring the lag issue? Do you honestly expect them to reply to every complaint about it? There are people at CCP dedicated to working on issues such as lag and there are people working on other things like new content. They can't have every single person in the building stumbling over one another working on a single issue, it just doesn't work that way.
Sure, they need to fix the problem, and they know this better than anyone I'm sure, but I have known very few games such as this one in which lag isn't an issue when hundreds of players are gathered in the same area. I just don't believe the technology exists at this point to support this kind of play.
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Michuh
Vortex. Maelstrom Alliance
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Posted - 2006.09.11 16:22:00 -
[141]
Edited by: Michuh on 11/09/2006 16:24:07 Edited by: Michuh on 11/09/2006 16:23:16 Hmm I understand all the frustrations about lag etc, but ultimately technology today dosnt exist in a cost effective way to deal with the numbers of players trying to fight in a single fight at the same time.. so wake up on that fact people :)
If CCP removes these free trial accounts.. how much of a load will that take off the system?, also how many players will CCP loose, as a result if they did remove these 15 day free trial accounts?
If ccp remove drones, and remove bookmarks, can we get estimates on how much of an improvement to performance on the Tranqulity cluster there will be? If somthing this drastic is done.. There will of course need to be some SERIOUS balancing being done to counteract the removal of these features of the game..
At the moment the Eve cluster is open to DOS attacks.. from 400 man fleets trying to enter the same system.. You cant install Max caps in the system because thanks to human nature, people will abuse game mechanics such as a max player cap in starsystems.. I can already see it.. 100 player max cap in a star system, Hostiles fly in 95 ships, and the 5 defenders are sitting there docked in station..
It may take 5+ years for hardware to be able to handle the current workload people are expecting it to handle..
Maelstrom Recruitment
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Superbus Maximus
Gallente Sniggerdly
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Posted - 2006.09.11 16:51:00 -
[142]
I find that smaller engaments are a lot more fun. We have had several fun engaments with kos, which are fairly large for s******dly, which were great fun required skill and planing. The only down side is if you bring a small force you have the potential to be uber blobed by a larger force making it a waste of time. These fights happen once in a blue moon but are allways great fun. I have no suggestion of how to fix this problem and to be honeset I dont think it can be done without instanced combat, which would suck just my opinion.
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HatePeace LoveWar
Amarr FATAL REVELATIONS Lotka Volterra
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Posted - 2006.09.11 17:30:00 -
[143]
Don't tell me not to have 200 man fights.
It is what this game was meant for.
Now let us whine in peace.
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Karl Shade
FinFleet Lotka Volterra
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Posted - 2006.09.11 17:41:00 -
[144]
Originally by: HatePeace LoveWar Don't tell me not to have 200 man fights.
It is what this game was meant for.
Now let us whine in peace.
/me heads off with a 89 cabernet and some blacktruffel-cheese. -
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Mistress Suffering
Einherjar Rising Dusk and Dawn
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Posted - 2006.09.11 18:22:00 -
[145]
It is not the players' job to make a game function correctly.
If the server cannot handle the number of people it currently experiences, then split the server.
If the game cannot handle 200 pilots in a single system fighting, then create in-game mechanics that prevent 200 pilots from fighting in a single system. Better yet, create in-game mechanics that will keep them from _wanting_ to fight in a single system.
Blaming the users for failed game implementation is pointless. EVE encourages large group activity. Large groups kill better, can be used to overwhelm strong defenses, are basically required in order to pull down entrenched assets, yet it fails to provide a reasonable game environment to support such self-encouraged goals.
EVE has a lot of good aspects to be proud of, but CCP is doing poorly at responding to increasing scale. Stop blaming players for this inadequacy.
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Zedic
Amarr Shinra Lotka Volterra
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Posted - 2006.09.11 19:02:00 -
[146]
Here here.
So how about it? While I realize server farms can't be built, upgraded, or whatever in a day - a simple, "hey folks, we realize there's an issue and we're looking into it" would certainly go a long way here.
Am I being completely moronic in expecting or hoping that CCP will at least acknowledge this issue? We all get various things from this game, but if we start canceling wars, skirmishes, battles, etc etc because we're fed up with the lag or just don't want to sit through it anymore what is there really to keep us around? I'm not trying to threaten anyone or any such nonsense, but it seems to me that massive fleet battles are something that have evolved over time and in part from game mechanics and the direction the player base and CCP has taken the game.
And yes, I suppose we could all restrict ourselves to ___ sized roving gank squads, no drones allowed, each side agreeing to field no more than ___ pilots, (did I mention no drones allowed!!!), no bubbles, no ships larger than ______ since larger ones cause more load on the server than smaller ones (I have no idea, nor do I care I'm making a point I think) BUT then what are we left with? A dumbed down version of Eve - one that doesn't quite match the vision and expectations many of us have for it, one that simply isn't the Eve we've enjoyed in the past.
In my not so humble opinion, Eve should to continue to grow and expand in a way that supports large scale fleet battles for those who choose this particular style of play. It should be able to support this on the same "server" as has been touted since beta.
You can't give a group of players several shiptypes, named and crafted after real life naval vessels (whessels!?!) and tell them not to amass great fleets in order to go looking for trouble or to defend their territory. If I wanted to just do that 1v1 stuff, I would have stuck to "Battleship". "You sank my tech II assault frigate!" just doesn't have the same ring to it in a space game. :D
Or,,, something... *shrug*
Zed
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