Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 [17] 18 19 20 .. 25 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |
McChicken Combo HalfMayo
The Happy Meal
242
|
Posted - 2015.01.07 07:40:38 -
[481] - Quote
The notification that alerts you that you've been accepted into a corporation does not provide you with a link to the window where you accept the invitation. When I was a new player I actually had to Google search how to accept the darn thing. Adding a link to that notification might be helpful to newbros.
~ Bookmarks in overview
~ Fleet improvements
|
Cervix Thumper
School of Applied Knowledge Caldari State
34
|
Posted - 2015.01.07 11:13:18 -
[482] - Quote
just a few requests here: to be able to have the corp home station highlighted in the overview to be able to have all stations with corp hangers highlighted in the overview the ability to change the name of the hangers based on the station or location OR adding more hangers.
Cheers!
|
Leannor
Central Builders Incorporated Northern Associates.
51
|
Posted - 2015.01.07 12:00:22 -
[483] - Quote
Cervix Thumper wrote:just a few requests here: to be able to have the corp home station highlighted in the overview to be able to have all stations with corp hangers highlighted in the overview the ability to change the name of the hangers based on the station or location OR adding more hangers. Cheers!
this!!!!! Big Time Votes!!!
"Lykouleon wrote:
STOP
TOUCHING
ICONIC
SHIP
PARTS"
|
Alruan Shadowborn
InterSun Freelance SONS of BANE
26
|
Posted - 2015.01.08 02:28:08 -
[484] - Quote
not sure if it has been mentioned or not, but the ability to manipulate many members at once. ie I have 30 people I wish to kick for inactivity, currently I have to select them one by one, and go expel member, then confirm, which is a pain. Not to mention I had to 24 hours before remove their roles through the same mechanic, although at least that dialog box is suppressable.
Best outcome would be the ability to select a group of users and have an option "Remove roles and Expel" this would then remove all roles and expel them automatically after 24 hours, or using the existing kick queue the next DT after 24 hrs. Likewise the ability to promote users as a group |
Exe Om
The Grand Assembly
0
|
Posted - 2015.01.08 05:37:22 -
[485] - Quote
The interface is too micro managing. Must be easier.
+
Roles. I want to have my own hangar, but I can not have a director and a private hangar at the same time. |
Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
1465
|
Posted - 2015.01.08 11:12:10 -
[486] - Quote
Allow Alliance holding Corporation to award Decorations to pilots of member Corporations of the same Alliance.
Roles, roles. Oh I see that has been mentioned more than once :)
TBH, I think the entire interface needs a workover.
o7
COO - Bene Gesserit Chapterhouse
CEO - Sanctuary Pact Alliance
|
Matarella
Cyclone Research
33
|
Posted - 2015.01.08 11:18:46 -
[487] - Quote
Ammzi wrote:More bookmarks pls
Yes this. as a small WH corp I have to keep deleting bookmarks I realy like to keep. |
Nakal OXIS
Ganking Jita Guard
0
|
Posted - 2015.01.08 16:03:14 -
[488] - Quote
Corporation Notes! |
ikisol
HUN Corp. HUN Reloaded
0
|
Posted - 2015.01.09 12:01:59 -
[489] - Quote
a way to separate, maybe even by the corp member, alts from main character in corps..... to be abel to see how many alts and mains are there for mangment, easier setup for roles after ......
alike was implemented in other games like Anarchyonline chatbot system |
TheExtruder
Internet Spaceship Business
50
|
Posted - 2015.01.09 18:03:32 -
[490] - Quote
Nakal OXIS wrote:Corporation Notes!
great idea. quality communication is the way to go. |
|
Deornoth Drake
Perkone Caldari State
53
|
Posted - 2015.01.09 19:41:15 -
[491] - Quote
WE WANT ABAC (Attribute Based Access Control)
sorry, couldn't resist |
Zara Arran
Aperture Harmonics No Holes Barred
136
|
Posted - 2015.01.10 02:46:51 -
[492] - Quote
A few (small) things: - that directors also get the notification of someone leaving corporation (and not just the CEO) - when changing standings for a corp or alliance, the ability to click a box that sends notifications to the other party's leadership (for instance, I am a diplomat, and sometimes I want those corporations to know the standings have been reset/changed, but not always) - ability to monitor all POSes from corp menu (fuel, stront, modules, who lives there, assets, etc per location) - obviously we want alliance roles (and bookmarks) - Roles, Titles, Grantable roles etc need to be redone.. it is a mess... - having tabs in SMAs like we have in CHAs - ability to attach a note to a hanger/tabs/modules/ships in stead of using bookmarks - transferrable POSes (just like Poco's are) - ability to give roles with a timer.. for instance: giving someone config starbase for 2 hours and it automatically is removed after 2 hours - give someone a role only at a specific location - ability to link characters, so that alts are grouped, and can be handled simultaneously when giving/removing roles, etc - have a history of events that happened in the POS that saves info on the API key..
Some general stuff: - BCC (and perhaps CC) in emails.. this is such a basic thing and would really help - make email inox searchable - ability to save broadcast settings, and perhaps even link the settings to ships (dps, vs logi) - when you align, let it say above your capacitor whereto it aligns - when you warp, show above capacitor that you warped at 0 or at whatever distance - please please please fix the chat channels.. i have 25+ channels easily and it covers too much of my damn monitor, and i can only read the first few letters of the tab. - a button for million or billion when transferring money (the counting 0's is annoying) - ability to see fittings from assets and SMAs as a normal fitting window - ability to change fittings in the fitting window, or add stuff to cargohold.. - include worth of modules of a ship in the SMA
|
Fegarri Vyvorant
Ardene TAC
0
|
Posted - 2015.01.10 02:52:49 -
[493] - Quote
Corporate aggression balance: Why does Concord abdicate involvement in Corporate aggression if Corporation "A" declares war on Corporation "B" and Corporation "B" has no interest in fighting Corporation "A". This is tantamount to Concord taking a bribe from Corporation "A" to stay out of the fray. Maybe this is what CCP intended by charging the War declaration fee, but where the mechanism fails is not allowing Corporation "B" to make it's own bribe to get Concord to come to it's defense again if that corporation is not interested in a fight.
This situation is particularly egregious when Corporation "A" is composed of seasoned and veteran players and Corporation "B" is simply young or new players trying to learn the game. This situation is ripe for "extortion" schemes where veteran players prey on less skilled players. Of course this is a non issue in null sec and beyond where Concord does not go, but in high sec where new players learn the game this is a problem.
I think there are a number of ways to fix this, but I'll leave the solutions up to the capable hands of the CCP developers. I just wanted to point out what I consider a pain point being a relative new player. |
Maria Bellafemme
Zacharia Explorations Group
2
|
Posted - 2015.01.10 07:39:24 -
[494] - Quote
As others have said, roles and corp management! Please!
Out side of that four things. Truth be told, I'm not sure these are little things or not, but here we go~
1. Ability to Sell to Corp using Corp only market ordering. Yes, yes, yes. You can sell to your corp using contracts. But the contract system isn't very robust, flexible, or agile. For example, if I put up a contract for 10,000 units of Veldspar at X price, I either get 10000...or nothing. Never mind if one corpie has 9999. It's 10,000 or nothing.
And what if I want to buy it at Jita prices (or whatever), but then that price spikes up and I need to adjust the price? That means I have to cancel the contract, and make a new one. Ugh. Blegh.
2. Project Tracking Let's say we want to build T2 Orcas (yes, I know they don't exist. Work with me here). Corpies supply me with material in return for a percentage of the returns. It would be nice if there was a in-game way of seeing how much was contributed by whom, to make payments easier. Right now, I would have to do that by hand, which may not be too feasible if they are submitting materials to corp hangars. But...isn't that what computers are for? So that we don't have to do *everything* by hand?
3. Easier to Rent-out Corporate Services/Assets it'd be nice if non-corpmates could rent slots in our manufacturing/invention/research slots. Even space inna POS
4. Ability to give and and receive lines of credit from other players. Hopefully self-explanatory.
-Maria. |
Cervix Thumper
School of Applied Knowledge Caldari State
38
|
Posted - 2015.01.10 23:07:16 -
[495] - Quote
Maria Bellafemme wrote: 2. Project Tracking Let's say we want to build T2 Orcas (yes, I know they don't exist. Work with me here). Corpies supply me with material in return for a percentage of the returns. It would be nice if there was a in-game way of seeing how much was contributed by whom, to make payments easier. Right now, I would have to do that by hand, which may not be too feasible if they are submitting materials to corp hangars. But...isn't that what computers are for? So that we don't have to do *everything* by hand?
To add to that, a way of tracking who mined what while mining in a fleet. There is a history section but that doesn't say that person actually deposited that amount into the hauler. Canning is even worse having to copy and paste for each individual to get a player total.
It should read
Player XYZ veldspar xxx units (total) Est value scordite xxx units (total) Est value
Player ABC ... etc down the line. That would be golden |
Maenth
The Thirteen Provinces
15
|
Posted - 2015.01.12 05:30:39 -
[496] - Quote
Here's something that is actually a LITTLE thing: in the industry panel, can the FACILITIES list be organized alphabetically instead of just being unorganized please?
We a fair number of manufacturing/research structures in use, and doing anything means picking the right one. Right now that list doesn't seem to have a usable/visible ordering scheme so finding/picking a facility from the list can be a bit more annoying than it needs to be.
Drones. Drones are a means to an end. An end to the ruthless Caldari 'progress' machines. An end to the barbaric 'redemption' proposed by the Amarr. What they see as chaos shall be my perfect order, merely beyond their comprehension.
|
Lanctharus Onzo
Alea Iacta Est Universal Brave Collective
81
|
Posted - 2015.01.12 09:23:42 -
[497] - Quote
The ability to export the corp wallet record (compete or by separate division) into a CSV or Excel format that doesn't require the need to try and configure or access the corp API key or a third party solution.
Writer, Co-host of the Cap Stable Podcast
Twitter: @Lanctharus
|
SiKong Ma
House of Nim-Lhach Skeleton Crew.
6
|
Posted - 2015.01.12 09:25:40 -
[498] - Quote
Lanctharus Onzo wrote:The ability to export the corp wallet record (compete or by separate division) into a CSV or Excel format that doesn't require the need to try and configure or access the corp API key or a third party solution.
+1 to this too :D |
Major Trant
Future Corps Sleeper Social Club
1283
|
Posted - 2015.01.12 12:53:47 -
[499] - Quote
As a former personnel manager, I used to find it a PITA to assign basic hanger roles to a new member. These roles were embedded in a title. However, whenever I went into the role management dialog the thing would default to 10 people with the roles combo selected. Thus I always had to change the number of people drop down combo to 500, wait an age for the interface to refresh. Then changes the roles combo to 'Titles' and again wait for an age for the interface to refresh. Then I had quite a few titles and the latest set that were in most use were off the screen to the right and there was no horizontal scroll. Thus I had to drag the width of the corp interface to full screen, sometimes having to move half the window off the edge of the screen in order to drag it wide enough. Then of course I had to reposition the dialog to be able to find and click on the person's name and highlight the row. Then have to move the dialog to the left to be able to reach the role and click a tick box at the end.
And then of course I would exit and lose it, because there was no dialog saying did I want to save the changes. |
Lugh Crow-Slave
462
|
Posted - 2015.01.12 14:11:32 -
[500] - Quote
Roles both the interface with giving them as well as how the work when it comes to a POS
also being limited to only 10 titles
It would be great if we could make a few more titles and give access to parts of a POS based on title rather than one of three rather risky roles |
|
elitatwo
Eve Minions Poopstain Removal Team
533
|
Posted - 2015.01.12 14:59:01 -
[501] - Quote
I am apoligizing in advance for not reading everyone elses opinions as I usually do but I am in a hurry. So that might have been said before.
Groupes and roles remind to alot of file and order permission on Linux and Unix (yes mac os is unix, not mac, well parts of it anyway..).
The current roles, groups and permissions are the way that MicrosoftGäó is doing it and Linux and Unix is the way it should be - simple and intuitive.
My I present UGO and the bits of fortune
Unless someone pays me 50 billion, I will not educate you in Linux file permissions but I'll give parts of it out for free, though I accept donations.
Now, who is UGO?
It stands for
U(ser) G(roup) O(ther)
Everything in Unix and Linux is a file, even a folder is a file - though a special one. And you can give all files (assume the simplest case - a textfile) permissions.
I will stay on Linux, since I am more familiar. On Linux you create a file and give the file attributes but to keep them simple, there are only three, read, write and execute (which I we will not need).
Imagine a fileorder where you put your files in or a corporation office in empire space and you want to give someone basic roles and permissions.
With a Linux kind of way it would go like this:
New (trial) member docks at the station and wants to take a peak into the 'modules' division. The CEO or someone with director role can give the 'new guy' the 'permission' to 'look' (Linux - read) inside but not take (Linux - write/change/delete) by just ticking a box with the two permissions on them.
The next thing would be the 'roles' (Linux group or user group).
The first 'role' would be 'basic member' - can 'read' (or look inside or even take if you want to) in x-office in x-station or not - you decide. Then we can get to which 'role' (or group) may or may not decide what your responsibilites are (hangar devisions).
So an admin group may give out permission to a 'industry group' to put stuff inside hangar x so 'advanced industry group' has stuff to make stuff and so on.
Just keep it simple and 'dragable' as in 'drag' (user) member xyz into abc group or out.
It may sound more complicated as it is.
signature
|
Easthir Ravin
Easy Co. Fatal Ascension
118
|
Posted - 2015.01.12 15:42:46 -
[502] - Quote
CEO's and Directores should be able to contract and trade and sell items directly from Deliveries or Hangers. As a corporate officer I should never get a message that something does't belong to me while dealing with items in corp hangers. Also the role Trader should be able to assign access to all / some or none of corp hangers as well.
IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!"
|
Aischa Montagne
Blut-Klauen-Clan
8
|
Posted - 2015.01.12 23:59:34 -
[503] - Quote
elitatwo wrote:I am apoligizing in advance for not reading everyone elses opinions as I usually do but I am in a hurry. So that might have been said before. Groupes and roles remind to alot of file and order permission on Linux and Unix (yes mac os is unix, not mac, well parts of it anyway..). The current roles, groups and permissions are the way that MicrosoftGäó is doing it and Linux and Unix is the way it should be - simple and intuitive. My I present UGO and the bits of fortune Unless someone pays me 50 billion, I will not educate you in Linux file permissions but I'll give parts of it out for free, though I accept donations. Now, who is UGO? It stands for U(ser) G(roup) O(ther) Just keep it simple and 'dragable' as in 'drag' (user) member xyz into abc group or out. It may sound more complicated as it is. You do not need a complicated UGO - System. Especially because the User Level is completely not needed. And Other is completely redundant. you loose track of your user rights quickly. And the Linux system depends on dropping and picking up user rights quickly. (su root or stuff like that)
The Role -> Function allowance Modell as implemented is okay, however it has some nasty Limitations. Like the POS user rights are set at a POS. But only a combination out of POS Settings and Corp settings provide the right mix of things to do. POS user rights are not detailed enough. At a POS you already have Roles predefined. However I would like to distribute Roles differently.
The system should be simplyfied in a way that you can define a Role and add allowances to the role. A Member can have a number of roles. All are defined in one place. Each allowance is granular and intendant. This technique is used by various Databases, by various Operating systems. And completly sufficent.
In Eve it needs a cleanup & Claryfication. Better Error System that says, you need the Allowance X to use this feature, is needed.
And please, be able to define "Allowances" for a POS on granular Level in Corp management Area. Tooltips would be great.
I.E. Role: Producer Allowances: +Access Hangar Production +Take Hangar Production + POS production + Wallet access Alpha
Role: Public Allowances: + Access Hangar Public + Take Hangar Public
Role: Combat Pilot Allowances: + POS Turret Control + Corp Fitting add
Member Trustworthy: Roles -> Producer, Public, Combat Pilot Member noob -> Public
Tooltip: Access Hangar Production -> A Member may take something from Hangar "Public" ...
Simple clear and understand able.
If CCP like the challenge for Free defined Hangars, I suggest to have the user rightssystem attached to containers, and add a hangar Container. Of Course you need to add the feature that a Container can nest another container then. The advantage would be imho greater simplification in the code base with greater flexibility in its usage. And for the first time you could lock those damn containers, but grand access to the content.
I bet that would make a lot of code changes to the existing code. I do not think we will get such a feature. But a dream remains a dream. |
Terraj Oknatis
Deep Hole Penetration
9
|
Posted - 2015.01.13 14:05:45 -
[504] - Quote
You asked everyone what they thought of corp management and they told you to fix roles. Then you say well we are not fixing roles. There is no little fix for corp management it is a mess.
If you want a little thing how about both personal and corp SMA bays so you can keep the big ships locked out from the general public.
Please take the time to fix the roles right like you did with industry. I know you can do it I beli-eve in you. |
Tengu Grib
Glorious Revolutionary Armed Forces of Highsec CODE.
838
|
Posted - 2015.01.13 18:34:09 -
[505] - Quote
I would very much like to be able to set specific access to specific stations. Perhaps a way to have different Grades or Corp Station Offices?
Either that or more hangar divisions.
Sabriz for CSMX!
A vote for Tora is a Vote for a HS Theme Park.
|
Cagali Yoll
Infinity Engine Sleeping Dragons
1
|
Posted - 2015.01.13 20:17:34 -
[506] - Quote
1) Directors should be able to rename Wallet Divisions, and Hanger Divisions.
2) Titles should be in a fixed order shared amongst all windows.
3) There should be a distinction between "Grantable Titles" (rolls) and "Given Title" (Member Window)
4) Market deliveries directly into Corporate Hangers (If office in station). |
Tasha Hinaka
Zan Industries Natural Selection Initiative
1
|
Posted - 2015.01.13 22:01:50 -
[507] - Quote
Mar'Dur Taren wrote:I have seen a little on the forums and on the rumour mill that suggests that CCP are looking at changing the "corpmates may shoot eachother" mechanic to counter AWOXers. The apparent belief is that all corps will change to the same mechanic as the NPC corps. That is, in high sec you are a criminal for shooting at a corpmate. Much as I hate AWOXing, this mechanic doesn't work for me. At the moment you cannot force someone out of corp without them docking. Killing their pod is the only real way to force someone to dock. Thus if people can't shoot corp mates then there will be no way to force people out of corp if they prove to be a problem. This is totally separate to the issue of not being able to do training or tournaments or special events.
Fortunately there is an easy solution for this. It shouldn't require much extra code either. Make the ability to attack other corp mates a role you can assign to members or to titles. This allows for corp enforcers, games/training/events and for even AWOXers to continue operating. AWOXers would just have to work harder for their prizes. At the moment there is absolutely no way to stop an AWOXer even with tight screening methods. A clean API is to easy to set up and all they have to do is be accepted. At the moment you cannot even offer to help move a new member to your base since they could gank your transport.
AWOXing is making corps too paranoid to take new people which means new pilots are out in the cold. This is bad because we don't end up keeping them.
Corporations and Alliances
When attempting to remove a character from a corporation whilst he is logged on and in space the character cannot be removed, but will now be marked for later automatic removal. During the next downtime, all pending removals will be automatically processed. A list of pending removals is visible in the Corp Management window to corp members with suitable roles.
Was posted in the Phoebe 1.0 patch notes. |
Easthir Ravin
Easy Co. Fatal Ascension
120
|
Posted - 2015.01.14 13:22:59 -
[508] - Quote
Ships cargo bays accessible from any hanger. This way you don't have to move it to your hanger look inside then move it back, if its in a corp hanger.
IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!"
|
Orion X04
Corus Industries Ltd Corus Conglomerate
29
|
Posted - 2015.01.14 14:46:07 -
[509] - Quote
Small things:
- Please allow the ability to hide irrelevant hanger divisions for each POS module.
EXAMPLE: I have a corp hanger array which doesn't need to have a general hanger, a corp vault, an industry hanger, a pvp hanger etc. I only need it to show one or two hanger divisions depending what it's used for. (Makes it easier to keep track of things)
- Allow a function to assign corp diplos, recruiters and other important positions so they show up in tabs on the corp info panel instead of having to be linked in the description. (Tabs are customizable)
EXAMPLE: I can set separate tabs for 'Corp Description', ' Diplomatic Contacts', 'Recruitment', 'Standings Officers' etc.
- More title slots
- Some roles will only be applied when 2 or more titles are awarded.
EXAMPLE: Pilots with the 'Industry' title can view industry hangers but pilots with 'Industry' AND 'Officer' titles can access the hanger.
- Corp certificates! Can be auto awarded when certain skills are trained?
EXAMPLE: I want pilots to train certain skills before moving to nullsec. Once they have the skills, they are awarded a cert that displays they have met the requirements.
Bigger things:
- Allow POS permissions to be set per tower.
EXAMPLE: I may wish to limit access to corp facilities and give each tower a manager who can fuel and maintain it. Splitting the responsibility and allowing the manager to focus on his/her own tower and not get notifications regarding other corp POS's.
This could also let me set one tower with low security settings for new members to use without compromising security of other structures.
- Allow the creation of Divisions/Squadrons/Tribes within a corp. That will allow me to set roles per division OR for the entire corp.
EXAMPLE: Division-level Officers and Directors control of assets/roles within that division allowing them to do their job but not tamper with things in other parts of the corp. Corp-level Officers and Directors would have access to all divisions.
NOTE: This is directly aimed at creating more flexible organisations instead of using Alliances with separate corps acting as divisions!
Corus Conglomerate
"Building A Better Tomorrow, Today"
|
Voltaire Leriel
BIG
1
|
Posted - 2015.01.14 15:15:48 -
[510] - Quote
I for one would like the roles to be more granular. Most of the roles give access to multiple things, some of them overlap, and it isn't always clear what role will give access to what.
I remember many years ago suddenly learning that anyone with build access could cancel any job - after putting a supercarrier into production. I had to revoke build rights for everyone in the corp until it was done to prevent anyone from accidentally or purposefully cancelling the build job and thus losing all the materials. I would like the ability to only allow certain people to cancel a corp job in progress. But that's only the beginning, there are many security holes like this.
The only way I've been able to decipher what each role does is by assigning them one at a time to an alt and then seeing what I could do, and recording the results. To be honest I should post my notes on the Evelopedia page...
The audit log isn't very good either. It only tells you what roles have been granted/revoked and does not tell you about titles at all. You also aren't able to search records based on a hangar. For instance, who granted take rights to who for hangar division 7 between 2010 and 2013? There's no way to know that without searching on every single member in the corp.
The Director role is terrible. It is necessary to give this role for far too many things, and it is a dangerous role that allows for all sorts of shenanigans. Only a director can unrent an office, only a director can assign titles, assigning titles also means you can change titles, and so on.
All arbitrary limits on the number of titles, divisions, hangars, everything should be removed. Some corps will get messy and have 100 unused titles floating around, that is not your problem!
The limit of 7 is completely arbitrary and very limiting. There is no ability to re-order the hangars without having the CEO log on, rename hangars and then change the titles/roles accordingly.
The names of the roles should be changed to reflect what they actually do. Every time I look at the list of roles it reminds me of modules whose names are so convoluted and wordy that I have no idea what they do.
For instance, instead of "Accountant" it should be split into 11 different roles, with some being granular down to single wallets. -View wallet division # -View bills -View wallet journal division # -View transactions division # -Corp Asset Search -Corp Asset Move -Insure ships to corp -View deliveries hangar -Take deliveries hangar -View/search deliveries hangar remotely -Take/move items in deliveries hangar remotely
Currently if I give someone Accountant, they can see the balance of every corp wallet, not just the ones they have access to. There's no reason for this.
Don't name the role "Deliveries Manager" That doesn't tell you anything about what the role does! Don't name a role "Accounts Payable" name it "Can Pay Bills"!!!!!!
We are a corp that shares all assets, so we use the roles and titles much more than most corps that rely more on personal assets. My entire corp lives every day out of the corp hangars and the corp wallets, and it is a full time job to keep security in check when granting a single role gives access to things A, B, C, D, E and maybe even Z because you don't know what the role does until someone exploits it!
Honestly I could go on but I'm just going to stop here, there's so many flaws in the current system that it is maddening, and this comes from someone who has 12 years of experience managing roles - I fully understand how they work and I still hate them. I can't imagine what it's like to not even know how everything works already, and trying to manage a corp's roles. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 [17] 18 19 20 .. 25 :: one page |
First page | Previous page | Next page | Last page |