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Murehk
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Posted - 2006.09.09 13:18:00 -
[1]
Hi, I've flown caldari and gallente and minny up to BC but out of all the ships I've flwon I like destoyers the most.
I've decided to train up so I can become the most uber destroyer pilot going... what skills do you think I should train (currently training for tech 2 turrets).
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Wintermoon
Interstellar eXodus R0ADKILL
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Posted - 2006.09.09 13:35:00 -
[2]
Warp drive operation 5 ASAP.
Will take you less warps to get home in your pod. :)
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Murehk
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Posted - 2006.09.09 13:42:00 -
[3]
Sensible suggestions please
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Garmon
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Posted - 2006.09.09 13:43:00 -
[4]
Originally by: Murehk Hi, I've flown caldari and gallente and minny up to BC but out of all the ships I've flwon I like destoyers the most.
I've decided to train up so I can become the most uber destroyer pilot going... what skills do you think I should train (currently training for tech 2 turrets).
Destroyers sucks tbh
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Vathar
Destructive Influence Band of Brothers
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Posted - 2006.09.09 13:47:00 -
[5]
Well, destroyers aren't the best ships around, but you can easily go down the interdictor route. These lil' beasts are nasty in 0.0 pvp.
Apart from this, destroyers are nice for small gang pvp, dirt cheap too, but not very flexible. _
Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing an uzi
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Andreask14
Sensus Numinis Veritas Immortalis
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Posted - 2006.09.09 13:48:00 -
[6]
Of course you can.
Just train for a flycatcher, the interdictors are the ultimate when it comes to small ships combat and are liked in any gang as well as feared by anything that cant snipe you.
The t1 dests are pretty useless though, might make a decent sniper with some t2 ammo for practically no ISKs.
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Murehk
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Posted - 2006.09.09 13:50:00 -
[7]
anything that I could do to make destroyers (not interdictors although I am planing to move on to these) suck less in your opinion because I like them.
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Areconus
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Posted - 2006.09.09 13:52:00 -
[8]
I would say the only destroyer worth it if u rly wanna spec is probly the cormorant since it can somewhat snipe.
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Murehk
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Posted - 2006.09.09 13:54:00 -
[9]
If I wanted to sit still and blow stuff up from range I would have stuck with my ferox.
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Andreask14
Sensus Numinis Veritas Immortalis
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Posted - 2006.09.09 13:55:00 -
[10]
As i said, use t2 ammo and go for longest range with fitting mods and such. Its pretty much the only thing a dest does without getting instantly killed. Even then you should be rdy to warp if anything biger than a frig sees you.
You have a frig hull with a cruiser sig, very unhealthy.
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Murehk
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Posted - 2006.09.09 13:57:00 -
[11]
Well a catalyst with blasters has always done me well for 0.0 ratting so they aren't completely useless. You just need quite alot of guts.
Would an EW/NOS cormarant work for PvP at all?
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Andreask14
Sensus Numinis Veritas Immortalis
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Posted - 2006.09.09 14:00:00 -
[12]
Edited by: Andreask14 on 09/09/2006 14:00:58 A blaster cormorant in PvP?
I wish you good luck, but remember that anything anti-frig will kill you, anything anti-cruiser will kill you too, and anything anti-bs will kill your before you get into range.
NPCing cant gauge PvP performance at all.
edit: using nos on a corm means having to be in webber range = insta death
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Murehk
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Posted - 2006.09.09 14:04:00 -
[13]
I said EW/NOS (I tried a fit which was basically blasters/NOS in highs, AB and ECM in mids, and MAPC in lows) I haven't tried it in PvP yet but do you honestly think this wouldnt even be able to face up to a noob in a cruiser.
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Vathar
Destructive Influence Band of Brothers
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Posted - 2006.09.09 14:06:00 -
[14]
Other thing about destroyers: Alphastrike from a gankathrasher with 280mm arty is sweet  _
Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing an uzi
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Andreask14
Sensus Numinis Veritas Immortalis
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Posted - 2006.09.09 14:07:00 -
[15]
Edited by: Andreask14 on 09/09/2006 14:08:49 Any cruiser you will have to face has 3x more HP than you and 2x the firepower plus drones in most cases. He will have medium nos, ecm and a webber, and all that together if you are unlucky.
I think the chances of winnig with a cormy a pretty low.
but hey, in EvE everything is possible. go ahead and try your luck.
Best part about the dests is that they are cheap as dirt.
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inSpirAcy
The Solopwnmobiles
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Posted - 2006.09.09 14:08:00 -
[16]
A T1 destroyer just doesn't have the armor/shield to tank a target for long, nor the speed, agility or sig to "fly under" its damage. At range is the only sensible place for them.
Now the interdictors are another matter... Evil little things. 
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Murehk
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Posted - 2006.09.09 14:10:00 -
[17]
Is it viable to solo in an interdictor? Also Ill be able to lock the cruiser before it can lock me so jam it before it can jam me. As long as I can get a largish portion of its cap gone before my ECM fails a cycle wouldn't my guns do enough damage to take it down?
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Vathar
Destructive Influence Band of Brothers
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Posted - 2006.09.09 14:20:00 -
[18]
Originally by: Murehk Is it viable to solo in an interdictor? Also Ill be able to lock the cruiser before it can lock me so jam it before it can jam me. As long as I can get a largish portion of its cap gone before my ECM fails a cycle wouldn't my guns do enough damage to take it down?
Relying on a single jammer means that if a cycle doesn't work, you're in deep trouble, a decent cruiser setup will wtfbbq a destroyer anytime. As for nos, you won't suck a cruiser dry in a cycle, and you still have the drones/missiles/projectiles on your back even if your target is capdead! _
Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing an uzi
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Murehk
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Posted - 2006.09.09 14:25:00 -
[19]
I was actually thinking of 2, maybe 3 racial jammers and 3 NOS/Neuts depending on how much cap I needed to keep the jammers going.
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Foulis
Minmatar Chosen Path Lotka Volterra
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Posted - 2006.09.09 14:55:00 -
[20]
Obviously you want to max out your gunnery skills ASAP. ----
Cake > Pie - Imaran Cathath > Imaran - Cathath
Originally by: CCP Hammer Boobies
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Valea Silpha
Cereal Killerz Chimaera Pact
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Posted - 2006.09.09 15:07:00 -
[21]
Solo flying a destroyer is a touch suicidal. In a gang, especially a frig gang they are nice.
Cormerants are pretty much the best ones going because of the range they can get... 100km with t2 ammo. Slap around any other frigs real easy. Your best defence is to not get shot at.
<Hammerhead> TomB is doing the nerfing <Hammerhead> I just stand behind him, look at his monitor and shake my head |

Rehmes
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Posted - 2006.09.09 15:24:00 -
[22]
I understand ur love for destroyers, but atm CCP isnt giving em much love. But if u do want to go that route i do suggest to be in a gang. They are great for picking off frigs and such but anything bigger will leave u in a pod tbh. As suggested if u like the destroyers head towards the interdictors, they tend to ruin some of the best laid plans in 0.0. As w destroyers i wouldnt use em unless ur in a gang for the same reason. They are made of tinfoil. BTW this may be a lil biased but imo the Sabre > all other dictors.
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Fuazzole
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Posted - 2006.09.09 15:59:00 -
[23]
Destroyers are cool, I'd advise a Gank Thrasher 7x280mmII Generaly destroyers are suicidal, but thier are it's times and they are fun and cheep. with a bit of lucky volly's of Titanium Sabot can pop Wolf in 4 vollys
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Rehmes
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Posted - 2006.09.09 16:03:00 -
[24]
May i suggest u see the frap "THrasher Army"? Its one of the funniest things ive ever seen. And yeah The Thrasher w 280mm arti will instapop frigs, and inties will cry cuz a pilot with good skills will also instapop inties as well.
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.09.09 16:20:00 -
[25]
sadly CCP cant give the destroyer the needed love or the AF lobby will come out in droves.
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Murehk
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Posted - 2006.09.09 16:28:00 -
[26]
Edited by: Murehk on 09/09/2006 16:32:42 Could you guys just rate this setup quickly, I have yet to try it but I'm wondering how you think it will do against cruisres (probably amarr cruisers)
Highs 4x light ion blasters 3x small NOS
Meds Ab 7.5km scram 2x Shade ECM, (will change if I want to fight something apart from amarr)
Lows Magstab
I can do 60dps with this, drain 8 cap/s and have a 80% change to jam someone.
Please feel free to pick it to bits and tell me how rubbish it is, dont be tooo harsh though.
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Sever Aldaria
Agony Unleashed
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Posted - 2006.09.09 16:38:00 -
[27]
Solo, they aren't much to speak of. But in a group of destroyer pilots that know how to fly them, they're very fun
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Izo Azlion
Veto.
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Posted - 2006.09.09 17:02:00 -
[28]
Originally by: Murehk Edited by: Murehk on 09/09/2006 16:36:22 Edited by: Murehk on 09/09/2006 16:32:42 Could you guys just rate this setup quickly, I have yet to try it but I'm wondering how you think it will do against cruisres (probably amarr cruisers)
Highs 4x light ion blasters 3x small NOS
Meds Ab 7.5km scram 2x White Noise ECM, (will change if I want to fight something apart from amarr)
Lows Magstab
I can do 60dps with this, drain 8 cap/s and have a 80% change to jam someone.
Please feel free to pick it to bits and tell me how rubbish it is, dont be tooo harsh though.
PS with my current skills I have 0 PG and 0.45 CPU left.
It has no tank... if you go into armor, thats it, its into armor and you cant repair it. Cruisers will rip it to pieces most likely, while your AB'ing up to them from 20km, they'll be locking, then webbing at 10km, and by the time your 2km from them - unless they decide it so - you'll be an egg...
They just are not very good at close combat... or tanking... or dodging... its a shame, because their very cool, but what people have been saying here does come from experiance.
Izo Azlion.
---
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Murehk
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Posted - 2006.09.09 17:52:00 -
[29]
Edited by: Murehk on 09/09/2006 17:52:39 Well I figure just fly towards them and as soon as they start to react lok and jam. If I fail my first cycle I'll just warp away but as long I can get that first jam then I should be able to get kinda under the range of their guns and shooting/NOSing them, I didn't put a rep on because I consider it a disposible ship and if I need a rep then it wont do me much good so I figure if I go into armour just dock after the fight.
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Vmir Gallahasen
Gallente Cereal Killerz Chimaera Pact
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Posted - 2006.09.09 18:01:00 -
[30]
Most people who fly destroyers point out that they're crap, can't take damage, etc. And they're right. That's what makes it such an interesting class. The problem with it is that there are too many ships that can do what a destroyer can, but tank better or avoid fire better or something. But there is no ship that can match a destroyer for its specialized role: taking out frigs and inties. I leave out AF here because they count almost as cruisers and unless you get a noob AF pilot you'll probably end up owned.
Of the destroyers, three are useful for special roles: The Cormorant, an excellent long range sniper. Most people don't think that cormorant will hit their inty from 110km but I wish I could see the look on their face when mine does 
The Thrasher is widely regarded as the "best" of the destroyers because you can stuff a bunch of t2 artillery on it and get a ridiculous alphastrike that will blow away most frigates and inties. However, if you do that you'll have virtually no tank.
The Catalyst is great all-around and my personal favorite. It's excellent for shorter-range with rails (don't use blasters, you're not fast enough to) and a bit of faction ammo makes it go a long way. It has a more favorable "destroyer-type" slow layout as you (shouldn't) be fitting an AB or MWD anyway because your mass is very high and you can use the fittings for something better.
The Heretic makes an excellent choice for reprocessing and construction into one of the three above.
You'll need very high skills and some balls to take out a destroyer solo, but it's extremely effective if you choose the right situation to do it in. As was said before, anything not a frigate, interceptor, or another destroyer will rip you a new one. Good luck Signature filesize exceeds max limit of 24000 bytes. Mail us if you have questions -Eldo Davip New sig coming soonÖ
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Wintermoon
Interstellar eXodus R0ADKILL
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Posted - 2006.09.09 18:11:00 -
[31]
For a more sensible reply then. 
They are all alright for gang warfare, lending considerable anti frigate firepower to the gang very cheaply.
For solo work they only ever work under very specific circumstances.
The cormorant being the most generic of the four. Four midslots lend themselves well to ECM (you'll have lost all your hair before finding a tank setup on those). Double optimal bonus and crazy tracking, competes with the harpy as the top notch frigate class sniper. Wins at being alot cheaper but loses at being so much easier to kill. Very nasty up close with all that ECM and some blasters.
Thrasher is pretty damn good as well. Full rack of 280mm arties and you generally don't have to worry about the 25% ROF penalty much. The penultimate frigate crusher (the cormy outranges it though). The sick volley damage can even make some tech I cruisers worry. For short range it has more limited midslots than the cormy so it is generally alot less viable like that solo although it works in small gangs like that somewhat.
Catalyst. Can squeeze out the highest DPS on this one with a few magic tricks. But that requires blasters. With no MWD/AB. And AWU 5. So basically only useful in station camping where you will always be in range of the target. You can always downgrade the firepower to smaller scale blasters but then the cormorant is just better due to more midslots. Does nicer volley damage with railguns than the cormorant though and has more space for damage mods.
Coercer. The least versatile of them all. Only 1 midslot. Will not function properly without a gang. Could dish out some sick damage, but it is mostly EM/Thermal and the biggest frigate beam lasers don't fit even with AWU 5 and two or three MAPCs... Workable as a pulse laser platform but loses alot of the range and functionality when doing so.
Better reply? 
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Murehk
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Posted - 2006.09.09 18:40:00 -
[32]
So from what you've said the setup I have with ECM, blasters and NOS should be ok?
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Wintermoon
Interstellar eXodus R0ADKILL
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Posted - 2006.09.09 18:41:00 -
[33]
Originally by: Murehk So from what you've said the setup I have with ECM, blasters and NOS should be ok?
On the cormy, yup.
Just be careful of the targets you pick.
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Helene Troi
Gallente TROJAN VENTURE
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Posted - 2006.09.09 18:48:00 -
[34]
Originally by: Murehk Hi, I've flown caldari and gallente and minny up to BC but out of all the ships I've flwon I like destoyers the most.
I've decided to train up so I can become the most uber destroyer pilot going... what skills do you think I should train (currently training for tech 2 turrets).
I really like destroyers as I like having lots of firepower, also like BC's.(Recently.)
You need destroyers trained to at least 4 and preferably 5...
I have a catalyst and a thrasher, though I prefer the thrasher as I feel its a little more versatile...
I've specifically trained:- all t2 small weapons targeting to 4 (gives the max 6 targets) and long range targeting all fitting skills
In my experience the destroyer works best by the full gank set-up, if you blow up stuff before it can kill you you don't need a tank, though its best to have something there anyway...
My only gripe:- Destroyers need more survivability to make them a complete step up from frigates and not just a frigate with a few extra gun slots...
gl...

Thrasher for level Three Missions! Rogue drone harrassment. Portal to War 1 and 5. The Missing Convoy. |

Clais Monaige
PPN United Against ALL Authorities
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Posted - 2006.09.09 19:03:00 -
[35]
Destroyers might not be the best ships out there, but as said they can make much fun. Don't go for tank as capacitor is not your friend. Try to max out the damage output besides the range - range is very versatile, imho.
Prefer to fly them in a gang as Catalyst and Coercer suck in tackling (too less midslots), so you're the damage dealer who pops frigates from range. Don't go for bigger ships unless you can be sure you won't be targeted - destroyers aren't such an attractive target due to their limited capabilities and their relative low "thread level".
Despite the low base speed it could be essential to go for speed, depending on situation of course.
One thing i've experienced yesterday was that they have long warping range; guess that's fine when escaping or hunting, dunno. _____________________________ - be excellent to each other -
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.09.09 19:25:00 -
[36]
long warping range allows them to keep up with the fleet much better then a frigate class ship. they are limited and cant tank worth a damn but you can bet any frigate will know when a dessie shoots them. =)
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Dorah Hawkwing
Chosen Path Lotka Volterra
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Posted - 2006.09.09 19:50:00 -
[37]
despite all the disregarding of the coercer in above posts, it actualyl fullfills it's role quite well.
It denies any tackling frig the range to tackle in peace, and rips them apart. 27 km optimal with T2 Dual light beams is enough, and you can fit 8 of them, have 1600 armor HP's with fitting rooom left. Actualyl, at 27 km I'm not even using radio, and doing 150 dps). The coercer has 4 lows, wich allows it to play. The mid. Either AB, SB, or web.
Your preffered pray usually will move out of scramble range fast anyway.. but dies in a few volleys.
Destroyers are area deniel ships for interceptors. They exist to keep inty's away from your valuable big ships. And they exel at the job.
For a destroyer, get your passive HP inceasre skils up, your small gun skill, sharpshooting, motion prediction, /the falloff skill), .. well, all the secondary gunery skills to increase efficiency, ROF, etc. And your cap management skills!
Normally, you don't need much speed, as you are in a ship with tracking from hell and a range bonus.
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Wintermoon
Interstellar eXodus R0ADKILL
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Posted - 2006.09.09 20:04:00 -
[38]
Originally by: Dorah Hawkwing [stuff about the coercer]
It does function alright in gangs/fleets. But the thread author is also looking for solo possibilities (unless I am reading it wrong) where the coercer is quite limited. But yeah, all your points are valid if we are talking about gangs and fleets.
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Murehk
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Posted - 2006.09.09 20:30:00 -
[39]
Edited by: Murehk on 09/09/2006 20:33:14 Well I've just been dueling a PvP rax (small guns and 1600mm plate etc) in the setup I posted earlier and beat it 2 times outta 3. I figure though every cruiser kill I get will pay for another dessy. Basically as long as im reasonably lucky with ECM I win, fail more than 3 cycles and I die. Only happened once though so that aint bad going.
Also once I grow more confident I'll fit better stuff and will also have more skills so should do better.
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Lisento Slaven
Amarr The Drekla Consortium New Eve Order
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Posted - 2006.09.09 21:29:00 -
[40]
I'll tell you right now - 8x Dual Light Pulse II with the close up T2 ammo...uhh...conflag I think it is? That stuff on a coercer hurts =D
The best description of the coercer is a guard dog or something along those lines. That's the description posted in one of those setup threads. Pack those dual light pulse II's with uber damage and toss in an afterburner or MWD (if you can fit it) and just bum-rush the first thing you can. You will pump out a lot of damage but you will undoubtedly die. A good tactic is having some friend(s) tackle and then warp in the destroyers. Destroyers pump out a lot of damage. Especially the thrasher and cormorant.
I rig the Minmatar, Caldari, and Gallente destroyers all for long range. The Amarr one is the only one I would ever rig for close range chewing. Only because beams suck on frigs/dessies (beams take up too much grid/cpu...one of the two...can't remember which).
Destroyers are there to destroy frigates. That's all. They do pump out a lot of damage but they take absolutely none. ---
Lisento Slaven wants to be a Space Whaler in EVE.
Put in space whales!
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Iyanna Swift
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Posted - 2006.09.09 21:56:00 -
[41]
Originally by: Lisento Slaven The best description of the coercer is a guard dog or something along those lines.
Destroyers are there to destroy frigates. That's all. They do pump out a lot of damage but they take absolutely none.
Yes.
If you can stay out of fire, they can be great for protecting larger ships from smaller ones..... if they can stay out of fire. They're slow and they're delicate, tank shields or armor to buy you a little time, but I would fit a MWD and inertial stab to run since you'll need to in PVP.
For PvE, I like them quite a bit against cruisers and battlecruisers and such, a MWD still can hit nearly 2 km/sec and despite the larger signature, orbit at 500m will still dodge most shots. You just have to fit lots of close range guns to decrease the time you need to stay lucky, turn off the MWD when close, and keep your finger near the warp button.... one nasty hit and half your hp could suddenly be missing.
I really only use the range advantage when taking on frigates.... anything larger and you won't last long enough/shoot far enough to win most of the time if you keep a 25km+ distance.
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Phant Zon
Minmatar No Quarter. Axiom Empire
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Posted - 2006.09.10 04:40:00 -
[42]
Destroyers are truely very specific ships. I tend to fly them in fleets now and then, but even then your only one cruiser/battleship pilots itchy finger away from instant death. I like to use the Thrasher for ganking enemy scouts/frigs at gates, 3 sensor boosters in your mids and you lock as fast as a interceptor, and with a little luck your alpha can pop the jumper.
The downside pretty much is that you are a glass cannon. If you dont warp the instant anything larger than a frigate takes a intrest in you, your toast, but then, destroyers are cheap.
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Biotide
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Posted - 2006.09.10 05:42:00 -
[43]
Originally by: Murehk Edited by: Murehk on 09/09/2006 20:33:14 Well I've just been dueling a PvP rax (small guns and 1600mm plate etc) in the setup I posted earlier and beat it 2 times outta 3. I figure though every cruiser kill I get will pay for another dessy. Basically as long as im reasonably lucky with ECM I win, fail more than 3 cycles and I die. Only happened once though so that aint bad going.
Also once I grow more confident I'll fit better stuff and will also have more skills so should do better.
I'm sorry but i just dont believe you could kill a rax. Try mine on for size and i assure you i would kill you no matter how much ECM you dump on me Bio
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Vathar
Destructive Influence Band of Brothers
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Posted - 2006.09.10 09:18:00 -
[44]
Originally by: Biotide
Originally by: Murehk Edited by: Murehk on 09/09/2006 20:33:14 Well I've just been dueling a PvP rax (small guns and 1600mm plate etc) in the setup I posted earlier and beat it 2 times outta 3. I figure though every cruiser kill I get will pay for another dessy. Basically as long as im reasonably lucky with ECM I win, fail more than 3 cycles and I die. Only happened once though so that aint bad going.
Also once I grow more confident I'll fit better stuff and will also have more skills so should do better.
I'm sorry but i just dont believe you could kill a rax. Try mine on for size and i assure you i would kill you no matter how much ECM you dump on me Bio
Well, the thing is, unless you're packing two racials (which won't always be the case), you're likely to miss a cycle, and then med drones will hurt you badly (med t2 drones are a must on a rax)! _
Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing an uzi
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Murehk
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Posted - 2006.09.10 09:25:00 -
[45]
Originally by: Biotide
Originally by: Murehk Edited by: Murehk on 09/09/2006 20:33:14 Well I've just been dueling a PvP rax (small guns and 1600mm plate etc) in the setup I posted earlier and beat it 2 times outta 3. I figure though every cruiser kill I get will pay for another dessy. Basically as long as im reasonably lucky with ECM I win, fail more than 3 cycles and I die. Only happened once though so that aint bad going.
Also once I grow more confident I'll fit better stuff and will also have more skills so should do better.
I'm sorry but i just dont believe you could kill a rax. Try mine on for size and i assure you i would kill you no matter how much ECM you dump on me Bio
Well I'm sorry but I did beat a rax, I didn't propally kill it because we we're only dueling but got though all of its armour. I would expect you to beat me though cos ull know I'd be flying a dessy with ECM, whereas the guy I was dueling and most ppl I'll be fighting won't.
Also I would have thought I should be able to pop drones pretty snappy with a dessy.
And I always have 3 of each racial ECM in cargo or a nearby station so I can just change before I go into a fight.
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Garmon
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Posted - 2006.09.10 11:51:00 -
[46]
Originally by: Murehk Edited by: Murehk on 09/09/2006 20:33:14 Well I've just been dueling a PvP rax (small guns and 1600mm plate etc) in the setup I posted earlier and beat it 2 times outta 3. I figure though every cruiser kill I get will pay for another dessy. Basically as long as im reasonably lucky with ECM I win, fail more than 3 cycles and I die. Only happened once though so that aint bad going.
Also once I grow more confident I'll fit better stuff and will also have more skills so should do better.
He wasn't using drones? :S
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Mathias Orsen
Gold-dust
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Posted - 2006.09.10 13:54:00 -
[47]
good for 0.0 gate camping when you know a ceptor is coming... 7x 150mm rails and spike ammo with t2 sensor boosters... haven't gotten one set myself yet... but i do have one with 125mm rail IIs... optimal range of 40km and insta lock is nice... other than that.. they are rather useless ships.
Strange how the only thing they are good at is exactly what they were designed to do... ---"What's in your wallet?"--- "There are two kinds of respect, fear and admiration.... I'll take what I can get" |

Murehk
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Posted - 2006.09.10 15:23:00 -
[48]
They are good at most things PvE wise.
I did however also just take down a celestis with ease among other things while I was out hunting so it is quite an effective setup.
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Vathar
Destructive Influence Band of Brothers
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Posted - 2006.09.10 15:40:00 -
[49]
About drones, I have to admit that my sabre pops drones so fast it isn't even funny! Insane tracking of autocanons helps a lot ^^ _
Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing an uzi
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Valtirix
Gallente Cereal Killerz Chimaera Pact
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Posted - 2006.09.11 20:48:00 -
[50]
Originally by: Vmir Gallahasen Most people who fly destroyers point out that they're crap, can't take damage, etc. And they're right. That's what makes it such an interesting class. The problem with it is that there are too many ships that can do what a destroyer can, but tank better or avoid fire better or something. But there is no ship that can match a destroyer for its specialized role: taking out frigs and inties. I leave out AF here because they count almost as cruisers and unless you get a noob AF pilot you'll probably end up owned.
Of the destroyers, three are useful for special roles: The Cormorant, an excellent long range sniper. Most people don't think that cormorant will hit their inty from 110km but I wish I could see the look on their face when mine does 
The Thrasher is widely regarded as the "best" of the destroyers because you can stuff a bunch of t2 artillery on it and get a ridiculous alphastrike that will blow away most frigates and inties. However, if you do that you'll have virtually no tank.
The Catalyst is great all-around and my personal favorite. It's excellent for shorter-range with rails (don't use blasters, you're not fast enough to) and a bit of faction ammo makes it go a long way. It has a more favorable "destroyer-type" slow layout as you (shouldn't) be fitting an AB or MWD anyway because your mass is very high and you can use the fittings for something better.
The Heretic makes an excellent choice for reprocessing and construction into one of the three above.
You'll need very high skills and some balls to take out a destroyer solo, but it's extremely effective if you choose the right situation to do it in. As was said before, anything not a frigate, interceptor, or another destroyer will rip you a new one. Good luck
lol vmir, you posted that be4 u joined ck1 again hehe i bet u do hit ppl that far th ;)
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Beef Hardslab
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Posted - 2006.09.11 21:20:00 -
[51]
I'm pretty green but I must say I really enjoyed my Cormy. I used it mostly to protect my buddies mining in 0.5-0.6 space, and it excelled. I use 7 X 125mm rails w/Lead (Guristas are what spawn in our area), 1 X Standard Missile Launcher w/Bloodclaws. As for mids, I have a Cold Gas AB, C5-L Emergency Shield Overload, Shield Extender, and a passive Kinetic hardener. RCU in the low.
While I had lots of fun with it, I am kind of disappointed in that Destroyers seem like a dead-end street - they don't really lead to anything. Now I find my buddies are ahead of the curve as far as pilotable ships go, they all have cruisers and I just finally got Cruiser today. I think I will go for a Caracal, as anything else I look at will take forever.
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Winter QC
Amarr Altera Odyssea Tau Ceti Federation
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Posted - 2006.09.12 00:32:00 -
[52]
Edited by: Winter QC on 12/09/2006 00:33:02
Originally by: Valtirix
lol vmir, you posted that be4 u joined ck1 again hehe i bet u do hit ppl that far th ;)
Oh god, my eyes .
Anyway, concerning Destroyers, I've been playing around with one for the last few days doing complexes and missions. While great for damage, it kinda sucks for tanking. Though it'd be possible to fit 2x 100MM Plates + Small Armor Rep (I'd need like 3 more PG on my Cormorant), it'd still be hard to take down cruisers, especially if it has drones.
Though I've never tried ECMs, might change everything (aside from the drones part).
EDIT: Plural ftw.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.09.12 01:00:00 -
[53]
going from a cormarat to a caracal is dicey,I would either suggest the Moa, or a harpy.
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Testicular Testes
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Posted - 2006.09.12 01:31:00 -
[54]
Originally by: Vathar Other thing about destroyers: Alphastrike from a gankathrasher with 280mm arty is sweet 
I thought nobody would ever say it. Unfortunately the perfect gankthresher needs AWU IV and Electronics V, but it's hilariously fun.
Anyways, tbh go down the Thrasher/Sabre route with maybe backup Cormorant/Flycatcher skilling. The Thrasher/Sabre both have very nice damage outputs and are both fast and versatile, whereas the Fly/Cormo can both ECM ***** and the Cormorant can snipe really well.
It's actually a reasonable set to train for, as you don't need a whole lot of skills - small T2 turrets are top priority, then Destroyer IV or V and support gunnery, but after that you're free to do as you like (which is probably head towards interdictors).
Oh, Nav is of course big on Destroyers (if you plan on flying AC Thrasher/Sabres much).
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Snikkt
Gallente
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Posted - 2006.09.12 01:48:00 -
[55]
I love my Catalyst for running level 1 missions. I haven't had a problem yet. -------------------
If all you have is a hammer, everything looks like a nail.
Originally by: Aloysia Leyshon Shuttels are urban myth pure and simple. I've yet to see evidence of an actual shuttle.[/qu
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K1K1R1K1
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Posted - 2006.09.12 04:04:00 -
[56]
Personally, I wouldn't even consider the destroyer for close range combat. High sig, relativly low speed, 25% rof penalty.... they are fun ships to fly though. You just have to use them properly. The setup I use for my thrasher is:
HIGH-SLOTS : ~~~~~~~~~~~~ > [ 13 | 12] 280mm Howitzer Artillery II [10xTremor S] > [ 13 | 12] 280mm Howitzer Artillery II [10xTremor S] > [ 13 | 12] 280mm Howitzer Artillery II [10xTremor S] > [ 13 | 12] 280mm Howitzer Artillery II [10xTremor S] > [ 13 | 12] 280mm Howitzer Artillery II [10xTremor S] > [ 13 | 12] 280mm Howitzer Artillery II [10xTremor S] > [ 13 | 12] 280mm Howitzer Artillery II [10xTremor S] > [ 0 | 0] Launcher Slot
MED-SLOTS : ~~~~~~~~~~~ > [ 1 | 10] Sensor Booster I > [ 1 | 10] Sensor Booster I > [ 1 | 20] Passive Targeter I
LOW-SLOTS : ~~~~~~~~~~~ > [ 1 | 30] Gyrostabilizer II > [ 0 | 18] Reactor Control Unit I
Optimal: 45km Optimal+Falloff: 53.75km Alpha Strike: 850hp Reload Time: 8.8sec Targeting Range: 64km
This will obviously vary depending on your skills, but needless to say few t1 frigs/inties will survive 2 salvos.
Tracking at ranges of 30km+ is no problem.
Best used in gangs to keeps tacklers off of bigger ships. You can swap the passive targeter for a tracking computer if you want, but I like to think the passive targeter makes you less likely to become the target of your prey (even after you fire the overview doesn't show that you have them locked). If you plan on going solo though, it could be an even greater asset
There is a setup one of my friends was tinkering with involving 7x 250mm howitzers and quake ammo, but I haven't tested it personally and believe tracking would become a major issue.
P.S. -ALWAYS- stay aligned...
____________________________________________ Don't worry aboutit |

Karl Mattar
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.12 05:07:00 -
[57]
We've found Destroyers to be particularly good ships for new pilots to field in wartime. They are excellent at killing enemy drones from range. Both the Coercer and the Cormorant have proven remarkably effective at this job.
That said, you certainly don't want to fit them with anything more than base T1 modules, as they will pop the moment something big swings at you. But when you figure you can fit one out for less than a million ISK, who cares if you lose it?
In our last war, my Destroyer counted for nearly 50 million ISK in dead T2 drones, and it survived intact. Most targets were too busy shooting at our battleships to bother targetting a Destroyer that wasn't targetting them. And by the time they noticed who was killing their drones, it was usually too late to do much about it. I did warp out several times with flames engulfing my ship though. :)
If you have a huge gang, and don't want to be just another battleship, take up escort duty and fly a Destroyer. It's certainly a blast. Fit everything for offense, and no tank whatsoever. Just warp away when you get targetted. If you are lucky, you'll even make it.
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Beef Hardslab
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Posted - 2006.09.12 13:33:00 -
[58]
Originally by: Audri Fisher going from a cormarat to a caracal is dicey,I would either suggest the Moa, or a harpy.
Why do you say that? I looked at a Moa, but TBH I thought it was ugly as sin, not to mention it takes more skills and has less cargo. As far as a Harpy, sure I'd love to pilot one, but as I am only a couple weeks old it will be a while - that's a lot of level 5 skills. The Caracal seemed to me somewhat similar to a destroyer tactics-wise... come in at range and alphastrike. Instead of 7 turrets and a missile launcher, it's 5 missile launchers.
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.09.12 14:47:00 -
[59]
Destroyers are such a sweet ship class its too bad CCP doesnt care about them because any buff to the destroyer would make the AF lobby angry that a T1 ship might be better then their T2 ship(and you know you cant have that Anti-Frigate ship being better then a frigate or anything).
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Ominus Decre
Amarr Ascendant Frontier
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Posted - 2006.09.12 16:06:00 -
[60]
Coming from someone who's a fan of the destroyer class ships let me say: THEY SUCK!
The only one I use is the Coercer. Many players are narrow mindedly biased and these are the ones you typically catch off guard. With a heavy investment into skills for gunnery, engineering and electronics you just might have someone talking more smack after the engagement then before it. They tend to use a lot of "IF's" such as, "if the game wasn't lagging I would have beat you", "if my sister didn't need the computer I would have stayed" "if my Mom didn't need to check her email.." etc...
It's funny at times. When you're able to stand up against someone they will occasionaly ask what and how you've got the desty fitted.
The destroyers are a niche roll in a fleet operation. they have LOTS of diversity which requires players to think outside-of-the-box.
(8 smartbombs with 2x 400mm plates) (NOS w/ remote armor, shield & cap transfers) (8 Medium Pulse Beam II's - check the dps on a Coercer with this fit out)
The coercer is an 8/1/4 fit out and they are pretty potent with Medium Beam laser II's.
Tech 1 destroyers are dirt cheap and a good means to provide a healthy does of fire power with minimal investment of ISK.
Destroyers suck. Anything you can do with a destroyer you can do better with a different ship. The _ONLY_ reason to use a destroyer is for rollplay or when attempting to minimize the ISK spent on firepower.
I can solo rat in 0.1 in the Coercer without any trouble (unless there's 4-5 cruisers w/ BCs) and you can even tank a Battleship in 0.0 if you know what you're doing.
Destroyer pilots fly with white knuckles!
When it comes down to practicality you'll not find it in a Destroyer. The Interdictors are strictly designed for the roll of subversion and, gasp, interdiction. A good player who knows the game and the ship can make them shine but it's not a common sight.
There's a terrible deffiency with the Destroyers. they do not have second or third tier ships nor an actual anti-frigate tech 2 version.
We need a fleet support destroyer (like a mini-command ship) and an assault destroyer (should eat through frigate class ships). Problem here would be "balance". I'm betting the balancing concerns are the primary reason why the ships suck so damned bad.
Bottom line, we need:
Tier 2-3 Destroyers, 1 new ship per race, focus should be on speed and resistences.
Tech 2 Destroyers, 2 ships per race, 1 to serve as a mini-command ship for frigate class gangs, 1 to serve as an Assault Destroyer with emphasis upon speed, damage and resistences.
Think out side of the box. 2% per level would be decent for some modifiers (think, balance) whereas other bonuses should recieve upwards of 5% or even 7% per level. I would also expect a heavy skill requirement and serious specialization to be needed to use the fictious tech 2 Assault Destroyer; should be like learning a mini-battlehip. Boobies:  |

James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.09.12 16:23:00 -
[61]
Destroyers are underestimated. However, they're also extremely difficult to get 'workable'.
If you're looking to go pirating, an autothrasher is actually a credible step up on a frigate, and will give you enough DPS to take on slightly larger targets, and have no fear of drones.
For 'general PvP' they're very potent against frigates at range. Which could be said of pretty much every gunship out there.
Interdictors are feared, and rightly so, in 0.0 PvP. You'll be welcome in pretty much any PvP operation if you learn how to fly one of those well :).
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Max Hardcase
Art of War Cult of War
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Posted - 2006.09.12 16:23:00 -
[62]
I'd be happy if they'd fix the warp speeed to a more reasonable 6 au/s. After that the sig radius and agility come to mind.
What I miss for Destroyers/Battlecruisers is the fact that 1 skill is good for all ships spread over the races ( yes ofcourse the min req racial frig or cruiser skill is required ) that raises the effectiveness.
Maybe CCP could release skills for each race destroyer/BC that lower sig radius and agility at the same time, nothing too major but just something that encourages specialisation.
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Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
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Posted - 2006.09.12 16:46:00 -
[63]
Minnie destro + t2 arty's + 2 sensor boosters = insta death.
Its about equal with the Wolf for alpha strike destroying. Wolf can get around a little better though. ---------------------------------------- Friends Forever
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Haruko Red
Caldari Xenobytes Against ALL Authorities
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Posted - 2006.09.13 05:35:00 -
[64]
Originally by: Haniblecter Teg Minnie destro + t2 arty's + 2 sensor boosters = insta death.
Its about equal with the Wolf for alpha strike destroying. Wolf can get around a little better though.
How can Wolf be better with alpha strike?
Thrasher: 7 turrets X 1.25 bonus=8.75 Wolf: 4 turrets X 1.56 bonus=6.24
DPS wise: Thrasher: 7 turrets X 1.25 bonus/1.25 ROF penalty=7 Wolf: 4 turrets X 1.56 bonus=6.24
Thrasher > Wolf with 2 gyros. Are you talking about 3-4 gyros? You can hardly fit artys and 3 gyros on Wolf with any desent setup.
Also, taking range in consideration, Wolf operates on falloff most of the time, and that diminishes it's DPS. Thrasher, on the other hand, can use Quake ammo and have same range as Wolf. ________________________________________________ "I dont smoke." (C) William Blake |

Valtirix
Gallente Cereal Killerz Chimaera Pact
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Posted - 2006.09.17 03:36:00 -
[65]
Originally by: Winter QC Edited by: Winter QC on 12/09/2006 01:11:26
Originally by: Valtirix
lol vmir, you posted that be4 u joined ck1 again hehe i bet u do hit ppl that far th ;)
Oh god, my eyes .
Anyway, concerning Destroyers, I've been playing around with one for the last few days doing complexes and missions. While great for damage, it kinda sucks for tanking. Though it'd be possible to fit 2x 100MM Plates + Small Armor Rep (I'd need like 3 more PG on my Catalyst), it'd still be hard to take down cruisers, especially if it has drones.
Though I've never tried ECMs, might change everything (aside from the drones part).
EDIT: Plural ftw.
Eh? reading that again i guess my sentence didnt exactly make any sense...
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Ardan
Minmatar The Shadow Order The Shadow Ascension
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Posted - 2006.09.18 18:02:00 -
[66]
Dont know why so many people bad mouth destroyers. I sometimes do lvl 2 missions in my thrasher just for fun. "Let them hate us as long as they Fear us." Colligula |

Malena Panic
Gallente Acme Technologies Incorporated Ushra'Khan
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Posted - 2006.09.18 18:12:00 -
[67]
One often-overlooked advantage of training destroyers is that except for the actual 'destroyer' skill, all of the skills that you need to fly one well are prerequisites to flying a sniping battleship: Gunnery, Electronics, and Engineering. If a player were so inclined they could train destroyers and then operate as fleet support with a battleship sniper group for a couple of months while they get the large gun skills up.
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Ogadei
Gallente Coreli Corporation
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Posted - 2006.09.18 21:30:00 -
[68]
I can't really say something that hasn't been said, but I do agree with most. I am a fan of Destroyers (Cormorant and Catalayst in particular). They are basically glass cannons. Sort of like mounting an artillery piece to a Ford Pinto.
The specifics for me; I never fly them solo. I fly them in wolfpacks with Corp mates in 0.0, always PvP fittings. I tried gang PvE in 0.0, but one wrong move, or a succession of direct hits and you die a flaming death in about .01 seconds. Their defensive ability is only marginally better than a newbie frigate.
Offensive ability is another story. You'd be hard pressed to find a 650,000isk ship that can mount that many guns. In a small gang with frigates and other Destroyers, they can pack a huge wallop. The best thing about them is they are dirt cheap to buy/build, and thus no big deal to lose (which you will...LOL). We've had gangs of 4-5 Destroyers and a handful of frigates, and been very successful at destroying a great deal of tonnage. A good mix is a couple of Assault Frigates, an Inty or two, and 3 or 4 Destroyers. Fast, agile, fairly cheap (1 Thorax = 10 Dessies), and very lethal.
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Waenn Ironstaff
Caldari Colossus Technologies
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Posted - 2006.09.19 01:37:00 -
[69]
I find them to be extremely potent against Interceptors.
WIth my current setup on the Cormorant I just top over 2000 shields, pack a 20km scram, a web and enough cap to run everything at once and not worry about it.
In all of my encounters against inties/frigates I have used the ship for what it was meant for... mining! (joking :D)
All frigates T1 have been destroyed and all inties have ran away in structures... With my ship always topping 60% shields (mind you this is small gang/solo PvP).
Destroyer > Interceptors.
Nuff said ^_^
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Dachii
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Posted - 2006.09.20 11:20:00 -
[70]
Yeah I'm going to spec them just for the fun of it. I love them, and the way you got to play. I know they are in need of some real loving to improve them, but you can still have with them right?
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Imhotep Khem
Vortex.
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Posted - 2006.09.20 12:19:00 -
[71]
Edited by: Imhotep Khem on 20/09/2006 12:22:16 Puhlese. If you point a destroyer at an interceptor you may as well self-destruct. You will not be killing anything except T1 frigates 1v1.
These are not 1v1 ships. These are not defensive ships. These are throw away gun platforms. Thus, there is no point in fitting nos because you cant get in that type of fight without dying.
I think destroyers are fine as they are. Folks just need to quite trying 1v1 in them, and even PvE is not so easy. ____ "If your not dyin' your not tryin'." "Are you prepared to go all the way, Alexi?" DuGalle |

Roxors
Caldari Solar Wind Distant Star Alliance
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Posted - 2006.09.20 12:42:00 -
[72]
Originally by: Murehk Hi, I've flown caldari and gallente and minny up to BC but out of all the ships I've flwon I like destoyers the most.
I've decided to train up so I can become the most uber destroyer pilot going... what skills do you think I should train (currently training for tech 2 turrets).
well i can offer suggestions but without asking questions first they will likely be as usefull as everyone elses suggestions..
so.. let me ask this. what is it you like about destroyers?
why do you prefer them over frigates?
why do you prefer them over cruisers?
and now to provide some background on why people dont like destroyers.
destroyers generally dont tank much better then a frigate. this is ok for a frigate because its sig radius is so small that most ships cannot hit them. the sig radius is basically how big your ass is in space relative to other peoples weapons.. a big sig means its easy to hit you and they do more damage to you.
the problem comes in with the destroyer having a tank like a frigate (which is small cause it doesnt need it.. it has a really low sig) and a sig like a cruiser (which is huge so cruisers have to rely on thier tank.)
what you end up with is basically a ship with no tank. most people consider this a bad thing.
anyway.. back to the question at hand.
what draws you to that destroyer? ----------- Website
Your signature is too large. Please see the Forum Rules for the limits - Serathu ([email protected])
Originally by: jellybelly2 My alt has seen 9 titans.
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Android Mindslave
Gallente Aliastra
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Posted - 2006.09.20 12:47:00 -
[73]
Destroyers in a nutshell:
Destroyers are not a 'step up' from frigs.
Destroyers are VERY skill intensive ships.
Destroyers role is to insta-lock and insta-pop anything frigate sized.
Fit the biggest alpha-striking long range guns you can.
Fit mods to boost your scan resolution until you insta-lock frig sized ships.
Fit tracking mods until you don't miss fast moving frigs.
Fit damage mods until your out of space.
Your going to need GOOD locking skills, and GOOD gunnery skills.
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Bazman
Caldari The Establishment Establishment
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Posted - 2006.09.20 12:50:00 -
[74]
Best use i have found for destroyers is as a money maker.
Thats right, use a Thrasher with T2 280's and the rest T1 gear to 1 volley covert ops ships in high sec space. If you're lucky, you net yourself a 70mil isk mod, if not, you lose at most 2 mil, its great for lazy people like me.
A Cormorant makes a good snipers as well, apparently -----
Hi TUXFORD! Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks.
I am a Gallente Whiner. Minmatar Whining is currently in training. |

Icarus Starkiller
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Posted - 2006.09.20 13:32:00 -
[75]
Originally by: Rehmes May i suggest u see the frap "THrasher Army"? Its one of the funniest things ive ever seen. And yeah The Thrasher w 280mm arti will instapop frigs, and inties will cry cuz a pilot with good skills will also instapop inties as well.
Could you link that vid?
I am an avid Thrasher pilot, I love the things. Yeah, they got crap for armour but can move darned fast (Saber is greased lightning), excellent backup for frig mobs.
I once encountered a claw and moved in to engage. Both of us were running autos, so with its damage bonus and my ROF nerf our DPS was rather close. He had me warpscrammed but not webbed, and from out of nowhere one of his corpies arrived... in a Vagabond.
I managed to pop the claw and decided suicidally to jump on the Vagabond since he was right up my ass anyway. So, here I was, in a damaged Thrasher orbiting a vaga at 500m chewing away with my 180mm T2s, and he couldn't hit me with his 220 vulcan T2s (no web). Alas, I could not break his tank either... so when I ran out of ammo I ran away screaming. :)
My preferred outfit: 7x 180 or 200 T2 autos, snoball launcher (for macro hunting) or tractor. MWD, 2pt scram, web. T2 small rep, 2x nanos or gyro IIs. In a frig gang: 7x 250 T2, tractor. MWD, 1pt scram, web. Rep & gyros in low. Mostly because with autos I can't get close before the target goes pop, usually. For gate camping I put 2x sensor boosters on and instapop pods while they're lagged after ship-death. -
ISK Pharmers & Alt spies: A solution
Life is pain...anyone who says differently is selling something. |

Khabok
Dark Lancers
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Posted - 2006.09.20 14:09:00 -
[76]
Well, here's something I threw together to help out some of my RL mates that started playing, and wanted cheap, effective, and low-skill-required Long Range Destroyers.
Long Range Destroyers
Coercer
qDual Light Beam Laser I [1xStandard S] qDual Light Beam Laser I [1xStandard S] qDual Light Beam Laser I [1xStandard S] qDual Light Beam Laser I [1xStandard S] qDual Light Beam Laser I [1xStandard S] qDual Light Beam Laser I [1xStandard S] qDual Light Beam Laser I [1xStandard S] qDual Light Beam Laser I [1xStandard S]
q1MN Afterburner I
qSmall Armor Repairer I qHeat Sink I qHeat Sink I qHeat Sink I
468 shield, 3.13/s, E/T/K/Ex=0/20/40/60 586 armor, E/T/K/Ex=60/35/25/20 562.5 cap, +6.13/s, -12.248/s 529.7794117647059 m/s 71.3 DPS
Long Range Destroyers
Thrasher
q250mm Light Artillery Cannon I [40xDepleted Uranium S] q250mm Light Artillery Cannon I [40xDepleted Uranium S] q250mm Light Artillery Cannon I [40xDepleted Uranium S] q250mm Light Artillery Cannon I [40xDepleted Uranium S] q250mm Light Artillery Cannon I [40xDepleted Uranium S] q250mm Light Artillery Cannon I [40xDepleted Uranium S] q250mm Light Artillery Cannon I [40xDepleted Uranium S] qStandard Missile Launcher I [40xBloodclaw Light Missile]
q1MN Afterburner I qSmall Shield Booster I qSmall Shield Extender I
qGyrostabilizer I qGyrostabilizer I
735 shield, 4.9/s, E/T/K/Ex=0/20/40/60 507 armor, E/T/K/Ex=70/35/25/10 437.5 cap, +6.13/s, -9.667/s 595.3125 m/s 70.2 DPS Long Range Destroyers
Catalyst
q125mm Railgun I [80xLead Charge S] q125mm Railgun I [80xLead Charge S] q125mm Railgun I [80xLead Charge S] q125mm Railgun I [80xLead Charge S] q125mm Railgun I [80xLead Charge S] q125mm Railgun I [80xLead Charge S] q125mm Railgun I [80xLead Charge S] q125mm Railgun I [80xLead Charge S]
q1MN Afterburner I qTarget Painter I
qSmall Armor Repairer I qMagnetic Field Stabilizer I qMagnetic Field Stabilizer I
507 shield, 3.38/s, E/T/K/Ex=0/20/40/60 547 armor, E/T/K/Ex=60/35/35/10 468.75 cap, +6.13/s, -13.606/s 527.34375 m/s 67.7 DPS Long Range Destroyers
Cormorant
q125mm Railgun I [80xLead Charge S] q125mm Railgun I [80xLead Charge S] q125mm Railgun I [80xLead Charge S] q125mm Railgun I [80xLead Charge S] q125mm Railgun I [80xLead Charge S] q125mm Railgun I [80xLead Charge S] q125mm Railgun I [80xLead Charge S] qStandard Missile Launcher I [40xBloodclaw Light Missile]
q1MN Afterburner I qSmall Shield Booster I qShield Boost Amplifier I qInvulnerability Field I
qMagnetic Field Stabilizer I
586 shield, 3.91/s, E/T/K/Ex=25/39/55/70 468 armor, E/T/K/Ex=60/44/25/10 500.0 cap, +6.12/s, -15.753/s 477.83203125 m/s 59.6 DPS
It didn't copy and paste well, but at the moment, I can't be assed to fix it.
The info is still good, though.
Khabok
There are only four things in life.The first one is Love: Cherish that one, and keep it safe, for the other three are Fear, Hatred, and Sorrow. |

Khabok
Dark Lancers
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Posted - 2006.09.20 14:12:00 -
[77]
LONG RANGE being relative.... don't forget I mentioned Low-Skillpoint-Required, and that they just started playing.
Khab
There are only four things in life.The first one is Love: Cherish that one, and keep it safe, for the other three are Fear, Hatred, and Sorrow. |

Khabok
Dark Lancers
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Posted - 2006.09.20 14:17:00 -
[78]
Heh...here's another set... these are all short-range NPCing destroyers.
They're actually quite fun. Fly them like a frigate: close and fast.
Destroyers
Coercer
qDual Light Pulse Laser I [1xStandard S] qDual Light Pulse Laser I [1xStandard S] qDual Light Pulse Laser I [1xStandard S] qMedium Pulse Laser I [1xStandard S] qMedium Pulse Laser I [1xStandard S] qMedium Pulse Laser I [1xStandard S] qMedium Pulse Laser I [1xStandard S] qMedium Pulse Laser I [1xStandard S]
q1MN Afterburner I
qSmall Armor Repairer I q200mm Reinforced Rolled Tungsten Plates I qHeat Sink I qHeat Sink I
468 shield, 3.13/s, E/T/K/Ex=0/20/40/60 1111 armor, E/T/K/Ex=60/35/25/20 562.5 cap, +6.13/s, -12.023/s 514.2955801104972 m/s 85.4 DPS
Cormorant
qLight Ion Blaster I [120xLead Charge S] qLight Ion Blaster I [120xLead Charge S] qLight Ion Blaster I [120xLead Charge S] qLight Ion Blaster I [120xLead Charge S] qLight Ion Blaster I [120xLead Charge S] qLight Ion Blaster I [120xLead Charge S] qLight Ion Blaster I [120xLead Charge S] qSmall Nosferatu I
q1MN Afterburner I qSmall Shield Booster I qSmall Shield Extender I qShield Boost Amplifier I
qMagnetic Field Stabilizer I
773 shield, 5.16/s, E/T/K/Ex=0/20/40/60 468 armor, E/T/K/Ex=60/44/25/10 500.0 cap, +6.12/s, -11.307/s 477.83203125 m/s 79.5 DPS
Catalyst
qLight Ion Blaster I [120xLead Charge S] qLight Ion Blaster I [120xLead Charge S] qLight Ion Blaster I [120xLead Charge S] qLight Ion Blaster I [120xLead Charge S] qLight Ion Blaster I [120xLead Charge S] qLight Ion Blaster I [120xLead Charge S] qLight Ion Blaster I [120xLead Charge S] qLight Ion Blaster I [120xLead Charge S]
q1MN Afterburner I qStasis Webifier I
qSmall Armor Repairer I qMagnetic Field Stabilizer I qMagnetic Field Stabilizer I
Warrior I
507 shield, 3.38/s, E/T/K/Ex=0/20/40/60 547 armor, E/T/K/Ex=60/35/35/10 468.75 cap, +6.13/s, -12.311/s 527.34375 m/s 103.1 DPS
Thrasher
q200mm AutoCannon I [80xDepleted Uranium S] q200mm AutoCannon I [80xDepleted Uranium S] q200mm AutoCannon I [80xDepleted Uranium S] q200mm AutoCannon I [80xDepleted Uranium S] q200mm AutoCannon I [80xDepleted Uranium S] q200mm AutoCannon I [80xDepleted Uranium S] q200mm AutoCannon I [80xDepleted Uranium S] qSmall Nosferatu I
q1MN Afterburner I qStasis Webifier I qCap Recharger I
qSmall Armor Repairer I qGyrostabilizer I
547 shield, 3.65/s, E/T/K/Ex=0/20/40/60 507 armor, E/T/K/Ex=70/35/25/10 437.5 cap, +7.21/s, -10.306/s 595.3125 m/s 82.4 DPS
Once again: They key to having fun in a Destroyer is CHEAP and CHEERFUL. (Not my line, but a good one).
You will lose them, you will win fights you never expected to win, and they're very binary as far as PvP goes. It either wins quick or loses quick. With cheap fittings, don't be afraid to engage.
Swap out a midslot for a scram where you feel you need it.
Khab
There are only four things in life.The first one is Love: Cherish that one, and keep it safe, for the other three are Fear, Hatred, and Sorrow. |

Dorah Hawkwing
Chosen Path Lotka Volterra
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Posted - 2006.09.20 19:01:00 -
[79]
But.. have you seen the dps of a Coercer with Dual Light Beam II's and HS II's? *evil grin* It's only 5 mill for those on market.
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Khabok
Dark Lancers
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Posted - 2006.09.20 20:18:00 -
[80]
Meh..if you're looking to play with frigates and money is no option, you're better off with:
MWD Heretic 4x Dual Light Pulse Laser II [1xMultifrequency S] 4x Rocket Launcher II [40xGremlin Rocket]
1x 1MN MicroWarpdrive II 1x Fleeting Propulsion Inhibitor I 1x Fleeting Progressive Warp Scrambler I
1x Small Armor Repairer II 2x Heat Sink II
562 shield, 3.75/s, E/T/K/Ex=0/20/40/70 703 armor, E/T/K/Ex=60/35/25/30 421.875 cap, +4.59/s, -15.865/s 3072 m/s 145.8 DPS
Then again, I think the Heretic is the worst of the Interdictors, due to the EM/Missle Bonus. Although, the ability to run down and destroy an intercepter always brings a "damn!" from the gang.
Khabok
There are only four things in life.The first one is Love: Cherish that one, and keep it safe, for the other three are Fear, Hatred, and Sorrow. |

Dagam
Dagam Corp
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Posted - 2006.09.20 20:49:00 -
[81]
IMO don't fit tank on a destroyer, fit ewar.
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Clais Monaige
PPN United Against ALL Authorities
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Posted - 2006.09.21 21:32:00 -
[82]
Originally by: Dagam IMO don't fit tank on a destroyer, fit ewar.
Ewar is evil due to cap issues, imho. _____________________________ - be excellent to each other -
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