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Mortuus
Minmatar Oblivion's Gate
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Posted - 2006.09.12 02:29:00 -
[31]
Really? I find a Thorax dies very fast when you hit it with a t2 fitted Arty Ruppy....you know, something like 13-19 seconds or so.
I two volleyed one with Quake ammo, first volley took down the shields, seconds killed him.
Rupture 4tW. Its also been known to kill BS and HACs solo with Artys.
ex-Occassus Republica <3 |

Angus McLean
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Posted - 2006.09.12 02:39:00 -
[32]
*Attention please*
Please turnst all thou heads in nigh direction. You realize half the posts prove the the Maller with AC's stands a chance to beat a rupture? With FREAKING AC's...
In case some newer players didnt notice, Mallers SHOULD fit lasers...
case rested. With racial weapons its clear that Rupture > Maller. Both fitted with AC's its still pretty clear Rupture > Maller.
Basically we've established, EVE physics > Amarr 
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Tasty Burger
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Posted - 2006.09.12 02:43:00 -
[33]
Whats wrong with using other race turrets on amarr ships? Its not against the rules. I can see why you wouldn't use lasers or projectiles on gallente, or hybrids or lasers on minmatar, because they both get damage bonuses, but amarr are unique because they can use lasers for more damage, or projectiles for more versatility/cap.
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Heiken Wimast
Amarr Clan LoKi Myriad Alliance
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Posted - 2006.09.12 03:09:00 -
[34]
Originally by: Mortuus Really? I find a Thorax dies very fast when you hit it with a t2 fitted Arty Ruppy....you know, something like 13-19 seconds or so.
I two volleyed one with Quake ammo, first volley took down the shields, seconds killed him.
Rupture 4tW. Its also been known to kill BS and HACs solo with Artys.
Yea yea i can pop any1 with my uber sniper tempest from 300au...
Originally by: Angus McLean
Basically we've established, EVE physics > Amarr 
QFT!
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Areconus
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Posted - 2006.09.12 03:14:00 -
[35]
Edited by: Areconus on 12/09/2006 03:15:37
Originally by: jerrard iceni
Originally by: Rehmes
Originally by: Phrixus Zephyr
Originally by: twisted 1 well, best cruisers is: no particular order.. Thorax Rupture Blackbird Caracal(ew ftw!) 
+ Vexor
U forgot to put in the bellicose in that list  
dont dis the belli! i have killed mallers and ruptures solo in a belli b4. the only ship in the above list i struggle to solo is the thorax
SO how does the bellicose rank up? never flown it before but it obviously would be extremely useful in gang warfare say....*cough* rage raven *cough*....
edit: so the rupture seems to be the pretty clear winner, now how about the rupture and the thorax??? 
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Angus McLean
Gallente Divinity Trials
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Posted - 2006.09.12 03:23:00 -
[36]
Originally by: Tasty Burger Whats wrong with using other race turrets on amarr ships? Its not against the rules. I can see why you wouldn't use lasers or projectiles on gallente, or hybrids or lasers on minmatar, because they both get damage bonuses, but amarr are unique because they can use lasers for more damage, or projectiles for more versatility/cap.
Its not that its game breaking wrong, but its ethicaly wrong if you catch my drift. You dont stuff shutgun shells in an M-16, it just wasnt meant to be.
And its a mind issue. Yes people do it and yes its better, but if we have to use other peoples guns on ships that are meant to be Laser platforms then something is sickly wrong.
Sadly its true-
"Basically we've established, EVE physics > Amarr " |

Mortuus
Minmatar Oblivion's Gate
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Posted - 2006.09.12 07:28:00 -
[37]
If you can't kill people like that, you aren't picking the right targets. Ever seen a beam geddon try and fire at 10km? Ruppy will hit it just fine orbitting.
ex-Occassus Republica <3 |

Stephar
The High Priest
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Posted - 2006.09.12 08:44:00 -
[38]
Originally by: Tasty Burger Whats wrong with using other race turrets on amarr ships? Its not against the rules. I can see why you wouldn't use lasers or projectiles on gallente, or hybrids or lasers on minmatar, because they both get damage bonuses, but amarr are unique because they can use lasers for more damage, or projectiles for more versatility/cap.
Can you name an Amarrian ship that gets a bonus to projectiles? Nearly all of them get laser bonuses. The only reason that you see Mallers with autocannons is because there is something seriously wrong with lasers.
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Ruah Piskonit
Amarr PIE Inc.
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Posted - 2006.09.12 08:48:00 -
[39]
Edited by: Ruah Piskonit on 12/09/2006 08:48:39 The Rupture is a powerful killer Cruiser while the Maller is not. Anyone PvPing in a Maller is not doing so out of choise but because they got caught and would run if they could. Now an Omen vs a Rupture would be a better contest - and even here the fight would be very short. The truth of the matter is, we Amarr have the best fleet/gang ships but in solo situations the Rebel Minmatar have the upper hand. Of course, if you outskill and outsmart the Rupture, you could win with a Maller. But with equal skills - you either run or you die.
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General Apocalypse
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Posted - 2006.09.12 10:29:00 -
[40]
Maller wins. Here's how to do it.
2 x Medium Nos 2 x Focused Medium Pulse Laser 2 x 425 mm Autocanons 1 x AB 1 x web 1 x scram 1 x MAR 2 x EANM II 1 x Damage Control 2 x 400 mm plate It's a tight fit. But if you can put it all together you shoud be able to kill ruptures .
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Dred 'Morte
Sabre Inc Center for Disease Creation
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Posted - 2006.09.12 10:31:00 -
[41]
I had a very close fight against a Rupture (while flying a Maller). Too bad an Omen had to show up and jam me. Pirates are not too found of honorable duels 
Ever since the oversized AB / 1600mm plate times that I used nothing else nothing more than LIGHT NEUTRON BLASTER IIs in the Maller. Reason? It uses litle cpu and powergride and the dps probably rivals heavy pulse, sad but true.
Signature made by Mr Floppykickners |

MysticNZ
Solstice Systems Development Concourse
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Posted - 2006.09.12 10:31:00 -
[42]
Originally by: Lisento Slaven I had a Maller with web + scram + ab and 2 NOS in the highs (along with cruiser sized pulse lasers) and I beat a rupture once. My tank lasted longer than his could. He was using a close up setup of course with a MWD + Scram + Web. I think he only had one NOS.
The tank on the maller can be useful but the ship just does not feel good in PVP at all.
Until you face someone like me who uses a passive tank and wtf pawns most bc and under classes :P Also, I don't fit any nos. Rupture will win almost always, I also always fit close range, 220mm T2 :D -=====- Xorus is teh nub :D I heard that *beats player with big stick* now be a good carebear and mine me some veldspar - Xorus |

inSpirAcy
The Solopwnmobiles
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Posted - 2006.09.12 10:41:00 -
[43]
Originally by: Dred 'Morte Too bad an Omen had to show up and jam me.

Just... 
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Dragy
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Posted - 2006.09.12 10:47:00 -
[44]
Originally by: Mortuus Really? I find a Thorax dies very fast when you hit it with a t2 fitted Arty Ruppy....you know, something like 13-19 seconds or so.
I two volleyed one with Quake ammo, first volley took down the shields, seconds killed him.
Rupture 4tW. Its also been known to kill BS and HACs solo with Artys.
haha, after your first volley you're already dead. you can't beat a rax (skilled) so fast 
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Garia666
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.09.12 10:52:00 -
[45]
Durra maller doesnt exist anymore.. m8
Since the maller lost the 100mn Ab on its setup it was a goner..
I found an old setup for the new so called dura maller..
5x medium modulated pulse lasers II 5x gamma freq cristals 1x Euthic-capicitor (18%) 1x 1600mm Thungsten rolled plates 1x 10 mn AB 1x control capacitor ( 20% cap recharge -10% shield ) 2 x small armor repairer tech II 1x Large peroxide 1 capacitor cell ( 480 energy ) 1x medium vehemence 1 shockwave charge of 1x medium NOS
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Dread Phantom
Caldari Project-Chaos
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Posted - 2006.09.12 10:56:00 -
[46]
I did some extensive testing last night and rupture came out on top every time
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Benjamin Olson
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Posted - 2006.09.12 17:25:00 -
[47]
Originally by: General Apocalypse Maller wins. Here's how to do it.
2 x Medium Nos 2 x Focused Medium Pulse Laser 2 x 425 mm Autocanons 1 x AB 1 x web 1 x scram 1 x MAR 2 x EANM II 1 x Damage Control 2 x 400 mm plate It's a tight fit. But if you can put it all together you shoud be able to kill ruptures .
That high slot layout has to say something about Amarrs current state...
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Dark M00n
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Posted - 2006.09.12 17:27:00 -
[48]
Originally by: Dread Phantom I did some extensive testing last night and rupture came out on top every time
And what were those testing exactley?
As for the maller being a ship mented to fit lasers...there is no problem with it as long as the bonus doesn't involve lasers. It's ment to tank, that's why the bonuses, and with the right skills you get a pretty mean tank. And that's the beauty of it, that you pretty much can fit any weapon you want and surprise your opponent. From lasers to AC and to blasters... So if 1 vs 1 Maller fit with lasers and at an equal skill level the Rupture might win, overall Maller is the winner. Both at pvp and pve. As in gang, rupture don't stand a chance...
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Dark M00n
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Posted - 2006.09.12 17:37:00 -
[49]
Originally by: General Apocalypse Maller wins. Here's how to do it.
2 x Medium Nos 2 x Focused Medium Pulse Laser 2 x 425 mm Autocanons 1 x AB 1 x web 1 x scram 1 x MAR 2 x EANM II 1 x Damage Control 2 x 400 mm plate It's a tight fit. But if you can put it all together you shoud be able to kill ruptures .
I like this fit. Looks pretty sick
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Benjamin Olson
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Posted - 2006.09.12 17:58:00 -
[50]
Originally by: Dark M00n
Originally by: Dread Phantom I did some extensive testing last night and rupture came out on top every time
And what were those testing exactley?
As for the maller being a ship mented to fit lasers...there is no problem with it as long as the bonus doesn't involve lasers. It's ment to tank, that's why the bonuses, and with the right skills you get a pretty mean tank. And that's the beauty of it, that you pretty much can fit any weapon you want and surprise your opponent. From lasers to AC and to blasters... So if 1 vs 1 Maller fit with lasers and at an equal skill level the Rupture might win, overall Maller is the winner. Both at pvp and pve. As in gang, rupture don't stand a chance...
Dark moon youve been playing for 10 days...maybe you have an alt? Either way its not that we CANT fit AC's its just sad we CANT use the guns Amarr is meant to use.
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Dark M00n
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Posted - 2006.09.12 18:23:00 -
[51]
benji, the simple fact that you reffer to my character instead of coming in with arguments make your reply not worth it. And what we were discussing is not how sad it is that a ship is using other weapons that its own race. We were talking maller vs rupture. end of story so, unless you don't have something interesting to say besides the maller is ment for lasers spare me
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Benjamin Olson
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Posted - 2006.09.12 18:43:00 -
[52]
Logic my boy, logic. Maller cant dish out enough damage to take on a well setup rupture. It cant tank well, but so can the rupture, and the rupture isnt even meant for tanking.
So both have good tanks, but rupture does more damage. Id say rupture wins.
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Benjamin Olson
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Posted - 2006.09.12 18:48:00 -
[53]
Ah and to tackle what im sure will be your next argument, "What if the mallers using AC's?". The Rupture has a bonus to its guns still outdamaging the Maller by 1.327% which is almost an extra turret. So as far as tank is concerned Ruptur = Maller, as far as damage is concerned, Rupture > Maller.
Do we really need more evidence?
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Lygos
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.09.12 21:57:00 -
[54]
Edited by: Lygos on 12/09/2006 21:58:07 Once you train Amarr Cruisers V, you will want to switch back to lasers. It really does make a huge difference.
Lasers are just meant to work best at standoff distance, usually outside of webbing and nossing range.
I won't say it's perfect. Lowslots could use some offensive or tactical utility, and the Omen could stand to have a higher base speed to seek its proper advantages.
The Rupture absolutely is an in your face kind of ship, much like the Thorax. Compared to the Thorax it is more flexible and can start doing damage sooner, although the rax will have a much higher damage spike once it is in position. The advantage of the Maller is that it is already in position the moment it warps in. This is why it gains an advantage in numbers. Gallente probably has the best solo ships in the game simply for drones, and the logistics of gate positioning. Maller is simply not a solo ship for the most part.
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Xarax
Shinra Lotka Volterra
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Posted - 2006.09.13 01:18:00 -
[55]
The plain and simple truth is this. If you have Minmatar Cruiser 5, can use T2 AC's, T2 Rocket Launchers, and T2 Drones, then the Rupture does damage on par with most HAC's, and will dominate all non EW T1 cruiser encounters.
The biggest challenge with the Rupture, as with many Minmatar ships, is that you must "specialize" in many different facets of combat & defense to be effective. However, once you have put in the time to train all the necessary skills, you pwn all other non EW ships in your class (BS is the exception). All other races can train one weapon type and be highly effective, Minmatar need to train 3. Minmatar also need to train both shield and armor tanking to mount any kind of decent defense. One thing that I can tell you for sure is this, a highly skilled Rupture pilot can drop a n00b HAC pilot in a heartbeat.
Just to make sure that I stay on topic here.....
The Rupture, with the right skills, pwns the Maller, regardless of skills.
That which does not kill you, only postpones the inevitable.
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Benglada
Finite Auxiliary
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Posted - 2006.09.13 01:23:00 -
[56]
thorax vexor rupture caracal stabber maller
imo. ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
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Crazy Tasty
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Posted - 2006.09.13 01:26:00 -
[57]
I've used a Maller pretty extensivly in Pvp. With light neut 2's I get about 170 DPS, with resists 65 to 75% on passive hardeners. Never lost a fight to a pilot with similar skills/age, be it a thorax, vexor, cara, or anything under a BC. Fights I have lost were to experianced (way older than me) thorax pilots and ships BC and above (imagin that), and once to an 04 char in a all NOS ishkur w/ t2 drones (think he had a full load of faction fitted to).
I never liked lasers after trying them on a punisher, blasters do so much more DPS for me why not fit them? You may not be able to fit a real gank damage setup but it has been a very good ship to me.
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Ryoken McKeon
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Posted - 2006.09.13 01:35:00 -
[58]
Edited by: Ryoken McKeon on 13/09/2006 01:35:24 Pfft, Maller. If he starts losing just bubblehearth of course.....
........<.<....>.>......harhar!
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Tasty Burger
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Posted - 2006.09.13 01:39:00 -
[59]
Just face the fact that many amarr ships, like the maller, aren't supposed to go it alone with lasers.
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DeadlyBob
Minmatar The Short Bus Squad
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Posted - 2006.09.13 01:45:00 -
[60]
I started as a minnie pilot. I switched to amarrian, i can fly both rupture and maller...
Maller = suck.
plain and simple, if you use medium guns you risk losing the sustainablity of your tank, if your fit light guns you don't do enough dps to take on a comparable cruiser, if you fit autocannons you are a heritic and should be burnt as a witch.
Personaly for all its gimpedness I would rather fly an Omen in small gang or 1v1 pvp. My reasoning is thus, because of its bonuses it fires very quickly doing lots of dmg so its a mini gank geddon, the problem being the lack of tank... anywho play it like you would a thorax pop a t2 10mn ab on it and get in close and fire fire fire now i'm not saying its the best ship in fact because of the way it is constructed its very difficult to tank at all in an omen so your ship will burst into flames in rather short order. On the side note however an omen will pawn a maller for dps with medium lasers and thus dmg = win...
enough of my off topic rant...
maller < omen maller < ruppie omen < ruppie all cruisers 1v1 < Vexor Neither night nor day can give me purchase. Only purged dust on earth can avenge the worthless. |
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