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Thread Statistics | Show CCP posts - 1 post(s) |

XiticiX
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Posted - 2006.09.11 21:48:00 -
[1]
Quote:
Massively multiplayer online game Eve Online has set a new record for the largest supercomputer cluster in the games industry.
The Eve Online server cluster manages over 150 million database transactions per day on a 64-bit hardware architecture from IBM.
The database servers use solid state disks instead of traditional hard drives to handle more than 400,000 random I/Os per second.
CCP Games, which created Eve Online, recently set a world record by hosting 30,000 concurrent users on a single server shard. The company now hopes to increase that to at least 50,000 users.
"The sharp growth rate of Eve Online was pushing the limits of the technology we replaced," said CCP Games chief executive Hilmar Veigar PTtursson.
"Our goal was to implement a scalable solution that could accommodate the influx of new subscribers and gracefully manage the steadily increasing demand put on our infrastructure."
The upgraded server cluster features dual-processor 64-bit AMD Opteron-based IBM BladeCenter LS20 blade servers, as well additional enhancements to the cluster's internet backbone.
Mighty impressive indeed! Way to go CCP!
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Galk
Gallente Autumn Tactics
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Posted - 2006.09.11 21:54:00 -
[2]
"Our goal was to implement a scalable solution that could accommodate the influx of new subscribers and gracefully manage the steadily increasing demand put on our infrastructure."
They do this with great success
Nahh seriously ccp press releases and interviews are always very nice read ______
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Admiral IceBlock
Caldari Northern Intelligence SMASH Alliance
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Posted - 2006.09.11 21:57:00 -
[3]
Bwahahahahahaha! LOL @ 50k USERS! OVER MY DEAD BODY!
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LUGAL MOP'N'GLO
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Posted - 2006.09.11 21:57:00 -
[4]
Impressive no doubt. It still can't handle uber bookmark copying though... It has been pretty bad the last couple of days. 
~~~~~~~~~ I wish my lawn was EMO so it would cut itself. I approve of this message. |

Reiisha
Frontier Technologies
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Posted - 2006.09.11 21:59:00 -
[5]
Originally by: Admiral IceBlock Bwahahahahahaha! LOL @ 50k USERS! OVER MY DEAD BODY!
Done.
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Karl Shade
FinFleet Lotka Volterra
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Posted - 2006.09.11 22:00:00 -
[6]
Quote:
CCP Games, which created Eve Online, recently set a world record by hosting 30,000 concurrent users on a single server shard. The company now hopes to increase that to at least 50,000 users.
Baby jesus and all his toddler apostles go    -
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evistin
Multiverse Corporation
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Posted - 2006.09.11 22:05:00 -
[7]
Yes it can handle 50k users, but it never said with what level of Quality of Service. 
But look, they are talking hardware, no amount of hardware can resuce poor coding. Thats why they are busy rewriting code. ------------------- Management and Leadership û The Eve-online Guide |

Magunus
The Forsakened Few The ARR0W Project
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Posted - 2006.09.11 22:39:00 -
[8]
Originally by: evistin Yes it can handle 50k users, but it never said with what level of Quality of Service. 
But look, they are talking hardware, no amount of hardware can resuce poor coding. Thats why they are busy rewriting code.
Your arrogance astounds me. Name another game that handles 30k concurrent users. If not handling 30k users flawlessly means the code is 'poor coding', show me a game which has nothing but 'good coding'. You have no idea what you're talking about. ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |

evistin
Multiverse Corporation
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Posted - 2006.09.11 22:41:00 -
[9]
I apologize, I meant it as a joke.
I know the task is not easy at all. I am from a IT background, I know quite realsitcly how much strain the servers are under.
I shall withdraw my comment ------------------- Management and Leadership û The Eve-online Guide |

Magunus
The Forsakened Few The ARR0W Project
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Posted - 2006.09.11 22:42:00 -
[10]
Originally by: evistin I apologize, I meant it as a joke.
I know the task is not easy at all. I am from a IT background, I know quite realsitcly how much strain the servers are under.
I shall withdraw my comment
Ok, sorry, I guess I've just seen too many of those types of comments recently and just assume people mean it. Call me touchy. :) ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |

Acwron
Minmatar Cataclysm Enterprises
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Posted - 2006.09.11 22:49:00 -
[11]
Edited by: Acwron on 11/09/2006 22:49:44
Originally by: Magunus
Originally by: evistin Yes it can handle 50k users, but it never said with what level of Quality of Service. 
But look, they are talking hardware, no amount of hardware can resuce poor coding. Thats why they are busy rewriting code.
Your arrogance astounds me. Name another game that handles 30k concurrent users. If not handling 30k users flawlessly means the code is 'poor coding', show me a game which has nothing but 'good coding'. You have no idea what you're talking about.
On a more serious note CCP hosted a Python event were many high profile Python devs got together in island in order to improve the performance of stackless Python. Which afaik they achieved.
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Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2006.09.11 23:08:00 -
[12]
Originally by: Admiral IceBlock Bwahahahahahaha! LOL @ 50k USERS! OVER MY DEAD BODY!
Your proposal is acceptable.
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DropZone 187
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Posted - 2006.09.11 23:29:00 -
[13]
Originally by: Magunus
Originally by: evistin Yes it can handle 50k users, but it never said with what level of Quality of Service. 
But look, they are talking hardware, no amount of hardware can resuce poor coding. Thats why they are busy rewriting code.
Your arrogance astounds me. Name another game that handles 30k concurrent users. If not handling 30k users flawlessly means the code is 'poor coding', show me a game which has nothing but 'good coding'. You have no idea what you're talking about.
Neither do you from your post.
Second Life is an example of a game that supports over 30k simultaneous users on what is defined as 1 shard. In fact, they surpassed the 200k mark. Nay-sayers would say that they don't count because it isn't a pvp style game, but genre shouldn't have anything to do with it.
Not only that, if you believe the propaganda of this being the world's largest gaming cluster, you believe too much in what people tell you. A 70 machine, 140 processor system isn't that big - in fact, since it is based on common hardware you can buy anywhere (AMD 64 bit procs) one could resonably build it better and at a far less cost than their current systems integrator.
And as it goes, the proof is in the pudding - if the cluster was so great, why is it getting bogged down after 25k users?
Anyhow, just a reality check. I hate false propaganda more than poor performance. At least with poor performance they can blaim it on someone else.
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Par'Gellen
Gallente Low Grade Ore
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Posted - 2006.09.12 00:06:00 -
[14]
Originally by: DropZone 187
Originally by: Magunus
Originally by: evistin Yes it can handle 50k users, but it never said with what level of Quality of Service. 
But look, they are talking hardware, no amount of hardware can resuce poor coding. Thats why they are busy rewriting code.
Your arrogance astounds me. Name another game that handles 30k concurrent users. If not handling 30k users flawlessly means the code is 'poor coding', show me a game which has nothing but 'good coding'. You have no idea what you're talking about.
Neither do you from your post.
Second Life is an example of a game that supports over 30k simultaneous users on what is defined as 1 shard. In fact, they surpassed the 200k mark. Nay-sayers would say that they don't count because it isn't a pvp style game, but genre shouldn't have anything to do with it.
Not only that, if you believe the propaganda of this being the world's largest gaming cluster, you believe too much in what people tell you. A 70 machine, 140 processor system isn't that big - in fact, since it is based on common hardware you can buy anywhere (AMD 64 bit procs) one could resonably build it better and at a far less cost than their current systems integrator.
And as it goes, the proof is in the pudding - if the cluster was so great, why is it getting bogged down after 25k users?
Anyhow, just a reality check. I hate false propaganda more than poor performance. At least with poor performance they can blaim it on someone else.
I was going to say something similar but you said it perfectly. It boils down to: 30k users is nice but if the game is lagging and crashing daily then it's not such a big accomplishment. It's actually worse due to more people seeing it lag and crash 
Starmaps - An Insta Solution |

Blind Man
Caldari 0utbreak
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Posted - 2006.09.12 00:12:00 -
[15]
Originally by: Admiral IceBlock Bwahahahahahaha! LOL @ 50k USERS! OVER MY DEAD BODY!
Agreed.

SignatureTemporarily Out Of Order |

Mithrantir Ob'lontra
Gallente Ixion Defence Systems The Cyrene Initiative
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Posted - 2006.09.12 00:13:00 -
[16]
Originally by: DropZone 187
Originally by: Magunus
Originally by: evistin Yes it can handle 50k users, but it never said with what level of Quality of Service. 
But look, they are talking hardware, no amount of hardware can resuce poor coding. Thats why they are busy rewriting code.
Your arrogance astounds me. Name another game that handles 30k concurrent users. If not handling 30k users flawlessly means the code is 'poor coding', show me a game which has nothing but 'good coding'. You have no idea what you're talking about.
Neither do you from your post.
Second Life is an example of a game that supports over 30k simultaneous users on what is defined as 1 shard. In fact, they surpassed the 200k mark. Nay-sayers would say that they don't count because it isn't a pvp style game, but genre shouldn't have anything to do with it.
Not only that, if you believe the propaganda of this being the world's largest gaming cluster, you believe too much in what people tell you. A 70 machine, 140 processor system isn't that big - in fact, since it is based on common hardware you can buy anywhere (AMD 64 bit procs) one could resonably build it better and at a far less cost than their current systems integrator.
And as it goes, the proof is in the pudding - if the cluster was so great, why is it getting bogged down after 25k users?
Anyhow, just a reality check. I hate false propaganda more than poor performance. At least with poor performance they can blaim it on someone else.
I don't want to start a fight but i guess that you know that any hardware can be found on the market so it's there is nothing that is specialized only to servers. Especially in the IT industry. One only needs the cash to buy whatever he/she desires. In fact you could also read a little more between the lines on the OP and see that there is a special version of the CPUs being used (the powered down version) which has been tested by IBM to works seamlessly with their servers. A 70 server cluster is a big deal also IMHO since this is nothing one can easily find anywhere in the world.
I haven't experienced the lag at the extend people say they do, so i won't get in that since i don't know the circumstances (never been in Jita, i have been in some battles with many participants).
Also your calculations are a little wrong since these CPUs are dual cored which means 2 in the packet of one so it is a 70 server 280 CPUs in reality.
And to add something to the pudding when it was just over below 30k users i logged in and i haven't experienced lag, which goes to prove that everything is relative to the perspective and circumstances of the observer.
As i said to the beginning of my post this is not to start a fight or flame or anything. Issues do exist and they need to be solved, but the effect they have differs from perspective to perspective. I don't want to degrade their significance but CCPs effort is something that needs to be recognized. Allthough they still have a lot of work ahead of them
------- Nobody can be exactly like me. Even I have trouble doing it. |

Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.09.12 00:14:00 -
[17]
Originally by: DropZone 187
Second Life is an example of a game that supports over 30k simultaneous users on what is defined as 1 shard. In fact, they surpassed the 200k mark. Nay-sayers would say that they don't count because it isn't a pvp style game, but genre shouldn't have anything to do with it.
Second life has surpassed 10k concurrent users. They have over 200k accounts (they actually have 600k). EVE has surpassed over 30k concurrent users and 150k accounts. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Sentient Void
QunSegh Forces of Freedom
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Posted - 2006.09.12 00:34:00 -
[18]
A friend of mine plays second life.
/me points and laughs at friend. 
Not only that... but if what the last poster said is true, that's only 5% of all users online at once... we had like 20% of all users on at once... shows the higher level of dedication to the game on EVE's standpoint, if you ask me. Regarding EVE Online... People really do seem to want something beautiful but unforgiving.
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evistin
Multiverse Corporation
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Posted - 2006.09.12 00:38:00 -
[19]
2nd life has problems. They let personal data slip into the public.
Linkage
For all the games draw, this is a set back for anyone. ------------------- Management and Leadership û The Eve-online Guide |

Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.09.12 00:41:00 -
[20]
Originally by: Sentient Void A friend of mine plays second life.
/me points and laughs at friend. 
Not only that... but if what the last poster said is true, that's only 5% of all users online at once... we had like 20% of all users on at once... shows the higher level of dedication to the game on EVE's standpoint, if you ask me.
I wouldn't read into the percentage of total accounts thing too much, since the recurring fee is optional, any and all accounts can be reactivated at any time. The EVE subscription counts obviously only include subscribers, I bet that every eve account in existance is much higher than 150k. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.12 00:46:00 -
[21]
Originally by: Admiral IceBlock Bwahahahahahaha! LOL @ 50k USERS! OVER MY DEAD BODY!
I remember some people saying that about 30k.
From the looks of the replies, you're going to be getting podded alot within the next year.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath |

Karl Shade
FinFleet Lotka Volterra
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Posted - 2006.09.12 01:35:00 -
[22]
Originally by: Malthros Zenobia
Originally by: Admiral IceBlock Bwahahahahahaha! LOL @ 50k USERS! OVER MY DEAD BODY!
I remember some people saying that about 30k.
From the looks of the replies, you're going to be getting podded alot within the next year.
I don¦t think the good admiral doubts CCP¦s ability to hit the 50k concurrent mark, neither do I. I just can¦t for the life of me feel very excited about the 30k we have now considering the abysmal performance in one of the games big draws, massive pvp-battles and while I hope they will, I don¦t see them pulling that off any better with 50k.
I am still hoping ccp will surprise us all with some recoding/tooling/whateverthingamajing that let¦s that big stuff actually happen again. Just a bit disillusioned lately.  -
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Dixon
Caldari
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Posted - 2006.09.12 02:47:00 -
[23]
Originally by: Karl Shade
Originally by: Malthros Zenobia
Originally by: Admiral IceBlock Bwahahahahahaha! LOL @ 50k USERS! OVER MY DEAD BODY!
I remember some people saying that about 30k.
From the looks of the replies, you're going to be getting podded alot within the next year.
I don¦t think the good admiral doubts CCP¦s ability to hit the 50k concurrent mark, neither do I. I just can¦t for the life of me feel very excited about the 30k we have now considering the abysmal performance in one of the games big draws, massive pvp-battles and while I hope they will, I don¦t see them pulling that off any better with 50k.
I am still hoping ccp will surprise us all with some recoding/tooling/whateverthingamajing that let¦s that big stuff actually happen again. Just a bit disillusioned lately. 
The game lagged when we only had 5000 users online. The game stability will always swing back and forwards. This time it's sadly swung a little too far back, but that will change. - - - - - - I have no strong feelings one way or the other... |

XiticiX
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Posted - 2006.09.12 05:16:00 -
[24]
With 30,000 concurrent users, it's amazing the farm isn't catching fire, or freezing completely. CCP truly does need to be recognized for their efforts. This is coming from a c#/sql database developer. I myself find it astounding the amount of data that must be transferred, digested, and spit back out to the player. A SINGLE player. Let alone 30,000 of them at once. Sure, there are problems. I haven't experienced lag myself, but if a lot of players are complaining - look at it this way - it just means more people to pod ;) Seriously, the effort the development team put into planning, deployment, and scalability is a tribute to how great a game this really is. The team should be appluaded - not criticized. Excellent work guys - keep it up!
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Galk
Gallente Autumn Tactics
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Posted - 2006.09.12 05:33:00 -
[25]
Originally by: Admiral IceBlock Bwahahahahahaha! LOL @ 50k USERS! OVER MY DEAD BODY!
You are soooo wrong...
The power of 2 is due up again soon.
This year with added timecode goodness going on, it's high feasible that many new alt's will be created to fill that number ______
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mazzilliu
Caldari SniggWaffe
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Posted - 2006.09.12 06:42:00 -
[26]
eve is ftw. and let's copy more bookmarks to make a new database transaction record 
will still draw sigs 4 isk click here |

Qutsemnie
Caldari Deep Core Mining Inc.
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Posted - 2006.09.12 07:13:00 -
[27]
I thought for sure a developer said they would never do power of 2 again as it simply was to good an offer.
All those solid state hard drives.... mmmmmm. That would be home computer luxury right there.
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Noluck Ned
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.09.12 07:35:00 -
[28]
I saw Jesus in N-RAEL last friday night. HE was weeping.
Originally by: Posidrive So technically being a pirate is't quite as easy as I thought after reading this guide.
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Kalaan Oratay
The Imperial Commonwealth The Phantom Conglomerate
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Posted - 2006.09.12 07:38:00 -
[29]
/me points at the Chinese shard
/me scratches head 
--- Originally by: Archilies Ignore what others say: Fit what you want, with what you have, whenever you want.
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BurnHard
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Posted - 2006.09.12 07:41:00 -
[30]
Originally by: Sentient Void A friend of mine plays second life.
/me points and laughs at friend. 
Not only that... but if what the last poster said is true, that's only 5% of all users online at once... we had like 20% of all users on at once... shows the higher level of dedication to the game on EVE's standpoint, if you ask me.
No, it isn't. Second Life probably doesn't require as many alts. Although it doesn't make any difference to the record, because IMHO a client instance is a client instance; a large percentage of those instances are alts.
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