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Na'Thuul
Caldari Blood Inquisition
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Posted - 2006.09.15 08:29:00 -
[31]
1. Move all gates 150km from their current coordinates. - All instas become useless
2. Limit bookmarks to 250 per player. - More than enough for safes etc
3. Add "Warp to 0km" on stations and gates, but only when warping manually (No, Autopilot should not be able to insta on it's own) - I know this will contradict PF, but occationally playability must take priority.
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Or:
ADD CORPORATE BOOKMARKS! (And possibility to rent access to other corps BMs.) ---
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Zarch AlDain
Friends of Everyone
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Posted - 2006.09.15 12:46:00 -
[32]
Originally by: Na'Thuul
2. Limit bookmarks to 250 per player. - More than enough for safes etc
Not even close. I have around that many bookmarks around each of several 0.0 stations for tactical purposes in PvP.
Zarch AlDain
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Sogarth
Amarr Apache Corp
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Posted - 2006.09.15 12:52:00 -
[33]
Instas have been a part of my game experiance since I first started playing (almost 3 years now). The removal of instas I beleive will be a sad day for this great game, all this "warp to 0km" crap, that in itself will change the game dynamics drastically.
What about mining, safe spots, sniper points, fleet re-group, fleet warp to, these are all instas, what is going to replace them, christ knows. All I know is that instas are one of the best assets this game has, allows tactics to apply to all sorts of situations, allowing players to make choices, their removal takes away that choice.
The only removal I see of being any good is the gate insta's, but then people will leave just for that alone, take them all and I beleive a lot of people will stop playing. Thats their choice of course, but CCP must solve this issue "internally" to resolve the storage and lag issue that instas course. They allowed it to go on for so long now, that they will "punish" the players instead of looking for an alternative solution. Hay but then again CCP does'nt listen to us lot anyway so we have no hope there.
Thats my "pennies" worth, trash it if you must, but insta removal will effect this great game dramatically, more so than a new game update.
Fly safe and enjoy
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Rhuu
Gallente Es and Whizz
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Posted - 2006.09.15 16:54:00 -
[34]
Edited by: Rhuu on 15/09/2006 16:55:03 Grr. Buggy. Rewriting.
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omega2
Gallente Jion Keanturi iPOD Alliance
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Posted - 2006.09.17 15:29:00 -
[35]
Originally by: PhamNuwen Edited by: PhamNuwen on 13/09/2006 05:43:52 - 5 BM limit - The next consequence will be usage of macros for copy BMs. Most of us are sure, that CCP is doing nothing against macro-miners... - why we should have a difference?
Now back to the topic: - increase your database - extend your itemId to 64 bit - enable BLOCK-COPY for BMs (ONE transaction for an unlimited amount of BMs) ==> you help use, we help you
i guess with that statement you just got lotsa new enemies couse i guess if you make lag for us i will do everything i can to get you banned and i guess ccp should do same becouse you make that other player can'T play
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Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.09.17 17:58:00 -
[36]
You want BMs/instas? Make them yourself. Remove the option to copy them. My 0,02.
Ship lovers click here |
Zeknichov
Amarr Black Avatar Firmus Ixion
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Posted - 2006.09.17 21:54:00 -
[37]
Originally by: Deva Blackfire I have WAY better idea:
Remove ALL bms on the same grid as gates and stations, and then:
Add an option "warp to 0km" but ONLY usable when manually controlling ship - autopilot will still warp at 15km.
It will effectively give everyone instas (and manual control will be still needed) but remove the necessit of holding and copying thousands of BMs.
The variation of this one: warp to 0km only usable from station/gate to station/gate.
Seriously this is the best idea. It's been posted countless times. Why can't CCP just implement it already.
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PhamNuwen
Caldari Bungee Jumper
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Posted - 2006.09.18 05:53:00 -
[38]
Originally by: Hellspawn01 You want BMs/instas? Make them yourself. Remove the option to copy them. My 0,02.
^ First of all - I have my BMs... Nearly 3 years I did never copy one. But the game was changed - today I need for each character/account some 1000 BMs. I assume, I have more BMs than Items.
Back to the topic: Macro: I did a lock in the future... CPU/Database Space/Database Transaction: in my opinion CCP is sometimes crippling the game to save it...
Some of the last 'actions' -> 5 BM-copy limit ("block copy" would only cost Database Space) -> incorect gang handling -> production/lab handling -> incorrect standing handling (composite calculation) ... tbc., but I have to work now ;-) |
Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.09.18 10:04:00 -
[39]
Edited by: Plutoinum on 18/09/2006 10:07:57
Quote:
tbh what is not obligatory?
should all our engineering skill be 5?
what about electronics?
hell navigation would be nice too...
why don't they just remove every skill that doesn't have to do with how we tank or what we shoot with?
sorry - this is argument have been getting on Weirda nerve a long time (about obligatory skill). OF COURSE THERE ARE OBLIGATORY SKILLS!!!!
New pilot should be in gang with experienced pilot if they are flying through 0.0... etc...
I agree to Stormhold. If you are a newbie, you have already a huge list of obligatory skills for months that you have to schedule somehow. For the vet a skill is pointless, because he's only training non-obligatory stuff, so one or 2 weeks for warp accuracy doesn't matter and then he has his warp to 0 forever.
I think it's stupid, just another mandatory timesink. If you want this warp to 0, then you can also give it a few weeks earlier to me by not making it a skill. Where is the point ? If it comes out I start to train it anyway on the first day for my regions. It's just making the must-have-list of newbies longer. And if I want to kill someone, who's crawling to a gate, then especially older players and not newbies.
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Megan Ryder
VentureCorp CORE.
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Posted - 2006.09.18 13:03:00 -
[40]
An open question to anyone/everyone sugeesting the addition of a 'warp to 0km' option...
What percentage of players do you think actually has gate-gate bms for the whole of 0.0?
The reason I ask is that I dont think it's that high, I see plenty of peeps with occasional bad bms, or off their bm routes entirely.
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.09.18 13:15:00 -
[41]
why not allow you to copy as many Bms as you want but have set days when they will be copied. such as the tuesday downtime. so you issue a copy order and it gets queued up for the next down time. then CCP could have a startup script that copies the BMs on restart or as part of some other work when there is nobody online other then the few admins.
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Akbar Jafarr
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Posted - 2006.09.19 01:20:00 -
[42]
What is wrong with just allowing "warp to 0 km" for gates and stations and not changing anything else? That would eliminate the need for copying GtG sets, which is probably the biggest problem.
This would give an advantage to individuals (not corps mind you, as they can just buy BMs and have a gang leader) travelling solo through 0.0 or low-sec. Fine with me. Supposedly mobile large warp disruptors are coming out, which effectivly de-instas anybody anyways.
Please god dont make another skill. People are right when they say its just another skill that you have to train up to 5- do I play this game to fly a ship 10k to a every gate I warp to? To me any time I spend at "impulse" (thank you Star Trek) is just a waste of my time- I play the game for PVP, all that buying and selling and building.
Keep instas the way they are though- I like being able to copy an insta to a mate on the fly (my GSCs in space, a SS or a sniper spot). BMs add to the tactics of eve, which are very important due to the lack of FPS style gameplay.
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Ath Amon
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Posted - 2006.09.19 02:37:00 -
[43]
i agree with most posters, a warp to 0 will be a very nice solution, removing the need to have the travel instas
for skill or not... i will prefer a skill but the important thing will be to have a 0km option skill or not...
if we speak about a skill i think it should be nothing too long to train and something like -3km/level (-20%) so at level 5 you get the 0 km option but even lv4 or even 3 can be quite usefull, expecially for noobs. (this will also keep a sense of danger for the ones that have not the skill at 5)
an idea can also be to make the skill also increase the range making it usefull not only for instas/fast travel, but even for scouting/sniping.
i think it will be also nice to have various star object really orbiting, will add realism and help a bit with sniper/recon bookmarks as they will get outdated in small time, but probably it will require too many resources :(
i also think that the real problem of warp to 0 is that devs don't like instas philosophy and the "safeness" they bring so probably are not very inclined to this solution....
still BM nowadays are easy to aquire, the warp to 0 option will not make the life so much easier for players and instead will get rid of resource using items and help players to better
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Ubute
Caldari Raptus Regaliter
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Posted - 2006.09.19 09:44:00 -
[44]
Not sure if this has been sugested befor, but...
-Remove all bms from around gates/stations, -Add a warp to 0 km, and 200, 300,400 km. (So that you can still warp to the gate/station at range) -Add a warp xkm distance option so that you can warp xkm (max of say 150km)in the direction you are facing.
I think this about replaces all current uses of gate/station bms atm???
Would impact on fleet engagements and snipers too.. not sure if this is a good or bad impact.
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11001100
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Posted - 2006.09.19 12:07:00 -
[45]
I'm new to his forum stuff, so I'll keep it short and sweet. I guess I've already said too much.
This last idea where you can warp to a set distance from your current is excellent. The idea of warping to 0K's from an object is also excellent.
The idea of people copying BM's in combat to induce Lag is criminal, BM's should have a virtual size, the 5 cubit meters suggested earlier seems ideal. You can copy tactical BM's on the move but are limited to space, unless you take a freighter into combat(Umm easy kill). People would still be able to create BM's in Stations and exploit other newier players so everyone is happy.
Dictors and Bubbles will still get pirates easy kills..
Just some thoughts none of them new or too interesting.
Regards Parlek.
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Zarch AlDain
Friends of Everyone
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Posted - 2006.09.19 13:22:00 -
[46]
A while ago I suggested a 'mini warp drive' mid slot module which you could load charge into.
When you activated the module it used all the loaded charge and warped you forwards 1km per unit of charge.
Zarch AlDain
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Lukas Rox
Torchwood Archive
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Posted - 2006.09.19 13:28:00 -
[47]
Make option "Warp to 0 km" but only to objects you "scouted" i.e. spent for example 180 secs at 0m from the object. Create a "boomarklike" object ("Voucher" ?) with ID of the object you want bookmarked -> less memory -> faster copying.
Leave old bookmarks as they are, for bookmarking safespots and for other tactical purposes.
Bookmark copy facilities - very good idea. Just make them widely available and slow enough for the servers to cope with copying. Like 60 or 120 secs per bookmark. You visit bookmark Facility in the station, you select the bookmarks in your neocom, select how many times they are to be copied (10 or 15 MAX at once), fianlly order them copied and leave the station. After it's done you go back and pick copies. You can upload them to Neocom at any other station or 5 at once while in your ship.
Both kinds of bookmarks should be copiable at those facilities.
If you still want to copy while in space - put 5 max limit.
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Shayla Etherodyne
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Posted - 2006.09.19 13:48:00 -
[48]
Edited by: Shayla Etherodyne on 19/09/2006 13:48:29 The warp haead x km is beautilul, something I have wanted a lot of times, only drawback is that it cancel one of the disavantages of the big ships. If i can break a lock jumping 150 or 300 km, I then have all the time to warp at the right destination. The istants are very precious for a miner, when you need to return to station to pick up the freighter to recover your minerals, doing 15 km at less than 100 m/s is a pain with no reason, as the number of pirates camping a station, even in low sec, is very reduced, so an ista for the station is a need. A partial solution can be to give a precision to gate/station based on sec status of the system. For example, ina 1.0 system all the stations, gates, ecc. have the position precise to the meter and broadcast to all the ship, so you can jump on the gate (or at 1 km for safety), on the reverse in 0.0 space you must do your own calculation before jump, so the error is maximum (15 km). With this system at least the high security bookmark become obsolete (i will not keep them cluttering my people and places, more so as a sometimes a DC wipe all my client side information, so all the subfolders). Keep the 5 BM copy at a time and you should reduce the bookmark problem. Every player will have a little less of them and the mass copying will be reduced.
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SUNscatcher
Caldari Interstellar eXodus
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Posted - 2006.09.20 00:45:00 -
[49]
just don't allow making bm's or transferring them. then only people with bm's will be those that make them, should cut down on the problem significantly but still allow bm's in the game.
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Malachon Draco
eXceed Inc. Ascendant Frontier
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Posted - 2006.09.20 07:19:00 -
[50]
Hmmm, the warp accuracy to 0km, but trainable only by region would be interesting.
Adds about 55 new skills to the game, call it: Warp Gate Knowledge (Domain) etc. (one for each region), maybe lvl 1 for highsec, lvl 2 for lowsec, lvl 3 skill for 0.0 regions. Each reduces jump to gate distance in that region by 3km. Would really give regional defenders a nice advantage
It would be semi-obligatory of course for all the regions you frequent a lot, but much more diverse.
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Laboratus
Gallente BGG Freelancer Alliance
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Posted - 2006.09.20 08:00:00 -
[51]
There have been quite a few suggestions to remove BMs completely. Or just from around ceratin objects. This causes the following problems: 1. The need for Scouting and intelligence in pvp deminishes, as having cov ops scout and create travel BMs and maneuver BMs around chockepoints and gates dimineshes... 2. A whole form of gameplay is erased. It will no longer be possible to make your living as a cartagropher, making travel BMs of regions.
All in all I don't see that as a good thing, regardless of wheter or not we get another insta travel system.
Perhaps it would be just more prudent to add a "cartagrophy and bookmarks" skill tree for copying of BMs... Mind control and tin hats |
Grey Area
Caldari
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Posted - 2006.09.20 14:08:00 -
[52]
Edited by: Grey Area on 20/09/2006 14:10:00
Originally by: Weirda Weirda could give a crap if any/all the above hurt the "BM Industry". there should be no industry around that - it is sad. There was a day before people started mass copying/selling those thing where you had BM's you made yourself for areas that you lived/travelled. Now every carebear and his mother who never leave Jita have 14000+ BM that they will never use because they think they need to.
Weirda speaks the truth. THe "BM Industry" deserves as much respect as the "****** Industry" or the "Child ****ography" industry. Just because both of those have been going for years, you don't see people running to defend them.
Bookmarks are slowly killling EVE, and it's simply because some MUPPET had the idea of selling them to some OTHER muppet who thought that one day, in the next five years, he may actually have a possible use for one of the bookmarks in the 14,000 that he just bought.
NOT that the idea of warping closer to a gate should be discounted. It's just that this is a really REALLY bad way to arrange it. Add warp to 0km for manual jumps only. Autopilot still warps to 15km. Delete all bookmarks within 250km of a gate. Problem solved.
Yes, those who lose their sniping bookmarks will have to make them again. My heart bleeds.
Edit: Y'see, Hero-in is so bad the obscenity filter killed it. it got p0rnography too. I wonder if it's possible to add "bookmark" to it...that would just about describe how I feel. --- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |
Brackun
Caldari Hunters Agency Firmus Ixion
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Posted - 2006.09.20 15:09:00 -
[53]
ive just made a new char, and let me tell you the fact theyve made it 5 bookmarks a copy really does **** all over new players and imbalances the game, its inevitable they have to do something else to mend this
"I sat there, pondering this unusual proposition, and at that moment I was just far too embarrassed to admit that I was unfamiliar with the mechanics of zero-gravity copulation." - P.M.S.L. |
Grey Area
Caldari
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Posted - 2006.09.20 15:36:00 -
[54]
Originally by: Brackun ive just made a new char, and let me tell you the fact theyve made it 5 bookmarks a copy really does **** all over new players and imbalances the game, its inevitable they have to do something else to mend this
OK, I think that's probably a slight exaggeration.
1. If you want bookmarks for use in empire space, you can easily make them yourself. 2. If they are for use in unsafe space, as a "new player" you really shouldn't have much need to go there yet
That said, I in NO WAY agree with the 5-copy limit as a solution. It is a nasty little bodge-up and does nothing to address the root cause of the problem. Find a better way CCP! --- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |
SUNscatcher
Caldari Interstellar eXodus
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Posted - 2006.09.23 16:43:00 -
[55]
yea it would be better not to allow copying or transfering bm's so that only those that actually make them have them to use. As compared to that solution I guess the 5 bm copy limit is very generous. |
ELECTR0FREAK
Eye of God Axiom Empire
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Posted - 2006.09.24 11:01:00 -
[56]
They sure can't implement "Warp to within 0 km" until 0.0 sovreignty defenses have been put in. Otherwise it would become a disaster. It's enough trouble when an enemy has spies to steal your bookmarks, but for everyone to be able to would make controlling large sections of space virtually impossible.
Discoverer of the Missile Damage Formula |
Dieter Schmidt
Fury Corporation Cult of War
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Posted - 2006.09.24 12:56:00 -
[57]
Originally by: Sogarth
What about mining, safe spots, sniper points, fleet re-group, fleet warp to, these are all instas, what is going to replace them, christ knows. All I know is that instas are one of the best assets this game has, allows tactics to apply to all sorts of situations, allowing players to make choices, their removal takes away that choice.
The only removal I see of being any good is the gate insta's, but then people will leave just for that alone, take them all and I beleive a lot of people will stop playing. Thats their choice of course, but CCP must solve this issue "internally" to resolve the storage and lag issue that instas course. They allowed it to go on for so long now, that they will "punish" the players instead of looking for an alternative solution. Hay but then again CCP does'nt listen to us lot anyway so we have no hope there.
you would stop playing if you lost your mining bm's? how much do you use at the same time? take a ceptor or covert and make new ones. i've got all region bm's and i paid lots of million for them, but i would prefer to remove them all for a warp to 0 option. that would reduce the server load and lags, it wouldn't take 2 minutes to open my p&p and i'm in any case able to warp to 0.
and btw. sometimes is a reset of something needed in such games because of new situations. there are currently up to 30k ppl at the same time logged in and it will be not less in future.
if you're worry about some safespotted ships, you'll have enough time to remove them if CCP announce any changes.
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Sir Bart
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Posted - 2006.09.24 21:50:00 -
[58]
Originally by: Deva Blackfire I have WAY better idea:
Remove ALL bms on the same grid as gates and stations, and then:
Add an option "warp to 0km" but ONLY usable when manually controlling ship - autopilot will still warp at 15km.
It will effectively give everyone instas (and manual control will be still needed) but remove the necessit of holding and copying thousands of BMs.
The variation of this one: warp to 0km only usable from station/gate to station/gate.
You're idea is good but all they need to do is add the warp to 0 km option and everyone would delete the gate to gate BM's themselves. You could then add the ability to copy as many BMs as you feel like since 99% of BM copying would disapear.
We would have our tactical BMs and all delete our gate to gates on our own time, problem solved.
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Sir Bart
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Posted - 2006.09.24 21:52:00 -
[59]
Originally by: Zarch AlDain
Originally by: Na'Thuul
2. Limit bookmarks to 250 per player. - More than enough for safes etc
Not even close. I have around that many bookmarks around each of several 0.0 stations for tactical purposes in PvP.
Well... you're ridiculous, the most you could possible require is like 20. And that's over kill, I use : 4 snipe points, 2 spy points, 1 insta undock, 1 insta dock, 2 safe spots Where are you getting the other 200 from?
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Sir Bart
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Posted - 2006.09.24 22:01:00 -
[60]
Originally by: Grey Area
Yes, those who lose their sniping bookmarks will have to make them again. My heart bleeds.
The issue is with gate to gate BM's not sniping BM's. This is no place to through some hate at gate snipers. We want to get rid of the necessity of BMs, all we need to accomplish this is a warp to 0 option and the problem is solved. If we want to automatically delete the BMs, it should just be a 20 km radius around gates, not 250km... that's just well, petty of you to take a shot at snipers while we're dealing with a real problem.
SB
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