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Thread Statistics | Show CCP posts - 2 post(s) |

Tykonderoga
FinFleet Northern Coalition.
24
|
Posted - 2015.01.06 19:43:50 -
[271] - Quote
EvilweaselFinance wrote:Tykonderoga wrote:Promiscuous Female wrote:every single change to my expensive autism chariot is literally chipping away at the things that I am entitled to as a video game haver Then simply self destruct your super and have all of GSF do the same. that wouldn't cause nearly as much amusement as us being better than you at the one thing you've been able to do well for the past three years it is amusing that nc. is reduced to begging us to self-destruct our titans so that they can finally use supers again without shaking in terror
Begging? I am simply pointing out that you are rank hypocrites in everything you say. You want to break the game, and that has been the stated goal of your alliance since day one. Moreover, you want everyone to play it exactly as you do! What a fun sandbox that will be when you get what you want. I can imagine the slobbering on comms. |

Mario Putzo
Welping and Dunking.
1024
|
Posted - 2015.01.06 19:43:56 -
[272] - Quote
Promiscuous Female wrote:Tykonderoga wrote:Crashing the node? list of notable fights in the last year that have been stopped by node crashes:
HED-GP. Direct cause of crash related to 1K dudes in Domis and all their sentries before attempting to jump a dread fleet onto grid. I guess, the only fight in the past year or so that collapsed was under the stress of drones from subcapitals.
B-R didn't collapse, despite being super carrier/carrier heavy. Neither did the fight a few weeks back when PL got waterboarded until NC. showed up. Again lots of Supers/Carriers...but notably absent was a horde of 1K drone boats and their 5K Drones.
|

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
397
|
Posted - 2015.01.06 19:45:49 -
[273] - Quote
Tykonderoga wrote:
Begging? I am simply pointing out that you are rank hypocrites in everything you say. You want to break the game, and that has been the stated goal of your alliance since day one. Moreover, you want everyone to play it exactly as you do! What a fun sandbox that will be when you get what you want. I can imagine the slobbering on comms.
our philosophy on broken ships has always been that we will cram them down your throat until you beg ccp to fix them while pointing out how broken they are, not to pointlessly handicap ourselves |

afkalt
Republic Military School Minmatar Republic
651
|
Posted - 2015.01.06 19:48:21 -
[274] - Quote
Promiscuous Female wrote:going to need a machete to blaze my way through this overgrown jungle of entitlement
Not empty quoting.
It's quite literally worse than ANY bear post, EVER. Quite possibly greater than the sum of ALL bear entitlement posts. |

Tykonderoga
FinFleet Northern Coalition.
24
|
Posted - 2015.01.06 19:48:21 -
[275] - Quote
EvilweaselFinance wrote:Tykonderoga wrote:
Begging? I am simply pointing out that you are rank hypocrites in everything you say. You want to break the game, and that has been the stated goal of your alliance since day one. Moreover, you want everyone to play it exactly as you do! What a fun sandbox that will be when you get what you want. I can imagine the slobbering on comms.
our philosophy on broken ships has always been that we will cram them down your throat until you beg ccp to fix them while pointing out how broken they are, not to pointlessly handicap ourselves
How are they broken? They die easily enough, yours and ours both. The only thing that is warped is that you want EVERYONE to play the game EXACTLY as you do. And you want no one to have a counter to your blob. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
397
|
Posted - 2015.01.06 19:54:06 -
[276] - Quote
Tykonderoga wrote: How are they broken? They die easily enough, yours and ours both. The only thing that is warped is that you want EVERYONE to play the game EXACTLY as you do. And you want no one to have a counter to your blob.
supercaps are broken because the only thing that kills a critical mass of supercaps is a bigger mass of supercaps, unlike subcaps where when you give the fleet to a test or an nc. fc can easily get wiped against a smaller, better-run fleet |

Tykonderoga
FinFleet Northern Coalition.
24
|
Posted - 2015.01.06 19:55:20 -
[277] - Quote
EvilweaselFinance wrote:Tykonderoga wrote: How are they broken? They die easily enough, yours and ours both. The only thing that is warped is that you want EVERYONE to play the game EXACTLY as you do. And you want no one to have a counter to your blob.
supercaps are broken because the only thing that kills a critical mass of supercaps is a bigger mass of supercaps, unlike subcaps where when you give the fleet to a test or an nc. fc can easily get wiped against a smaller, better-run fleet
Completely untrue. |

baltec1
Bat Country Goonswarm Federation
14433
|
Posted - 2015.01.06 19:56:13 -
[278] - Quote
Mario Putzo wrote:Primary This Rifter wrote:Mario Putzo wrote:Thats cute, but its not my problem if CCPs spaghetti code makes it hard for them to implement a new timer, that is CCP's problem and I can still expect them to actually fix what they claim they want to fix. Perhaps if they didn't spend the last 5 years kicking cans down the road they would have been able to streamline their code a bit more so they could overhaul aspects of the game they believe necessary to change. Keep in mind that this change is not only about DPS, but also avoiding server load. That server load is just as easily spiked with subcap drone usage as it it is with Capital drone usage. HED-GP? I too would enjoy living in this fantasy world where "bad code" is the only thing preventing computers from doing everything you want them to. Making Abandon/Scoop/Recall to Drone bay trigger a timer is perfectly possible within the game. We see this already occurring in a broad spectrum of commands in game already (reload weapons for example). In fact we just saw them implement a new timer tied to Jump to Beacon commands, that didn't exist before. So the computer can be told to function to have a command also begin a timer. We also know that timers can be made to prevent someone from issuing commands again across a wide array of things. Which means locking drone commands based on a timer, is also a possible process in the game. If for any reason this can not be implemented due to code structure, than it is an issue with the code, not the process capability of the game. So yes, if it can not be implemented, it is because of bad code, period.
Several thousand drones all having their timers triggered on an already stressed node. Its not code its the node.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Angelique Duchemin
GoonWaffe Goonswarm Federation
928
|
Posted - 2015.01.06 19:56:24 -
[279] - Quote
Tykonderoga wrote:EvilweaselFinance wrote:Tykonderoga wrote:
Begging? I am simply pointing out that you are rank hypocrites in everything you say. You want to break the game, and that has been the stated goal of your alliance since day one. Moreover, you want everyone to play it exactly as you do! What a fun sandbox that will be when you get what you want. I can imagine the slobbering on comms.
our philosophy on broken ships has always been that we will cram them down your throat until you beg ccp to fix them while pointing out how broken they are, not to pointlessly handicap ourselves How are they broken? They die easily enough, yours and ours both. The only thing that is warped is that you want EVERYONE to play the game EXACTLY as you do. And you want no one to have a counter to your blob.
Why should there even be a balance between less and more people? Surely human beings at the computer for every ship is the best for Eve as a whole.
If you have less people then it only means that you failed at drawing their interest to your side and your cause.
If you on the other hand set arbitrary standards that left you with less people then you have only yourself to blame when you are outnumbered.
The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.
|

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
397
|
Posted - 2015.01.06 19:58:33 -
[280] - Quote
Tykonderoga wrote: Completely untrue.
as the man who has to find the money when someone gives dbrb a battleship fleet i assure you it's true |

Tykonderoga
FinFleet Northern Coalition.
24
|
Posted - 2015.01.06 19:58:49 -
[281] - Quote
Angelique Duchemin wrote:Tykonderoga wrote:EvilweaselFinance wrote:Tykonderoga wrote:
Begging? I am simply pointing out that you are rank hypocrites in everything you say. You want to break the game, and that has been the stated goal of your alliance since day one. Moreover, you want everyone to play it exactly as you do! What a fun sandbox that will be when you get what you want. I can imagine the slobbering on comms.
our philosophy on broken ships has always been that we will cram them down your throat until you beg ccp to fix them while pointing out how broken they are, not to pointlessly handicap ourselves How are they broken? They die easily enough, yours and ours both. The only thing that is warped is that you want EVERYONE to play the game EXACTLY as you do. And you want no one to have a counter to your blob. Why should there even be a balance between less and more people? Surely human beings at the computer for every ship is the best for Eve as a whole. If you have less people then it only means that you failed at drawing their interest to your side and your cause. If you on the other hand set arbitrary standards that left you with less people then you have only yourself to blame when you are outnumbered.
How about this: We blue each other and complete the donut. Not as though anything is going on in EvE anyway. Or are you content gutting the leadership of your allies so they are just zombies? |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
540
|
Posted - 2015.01.06 20:01:58 -
[282] - Quote
Tykonderoga wrote: How about this: We blue each other and complete the donut. Not as though anything is going on in EvE anyway. Or are you content gutting the leadership of your allies so they are just zombies?
ahhh there it is
the most ingratiating position of surrender possible |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
397
|
Posted - 2015.01.06 20:04:32 -
[283] - Quote
Tykonderoga wrote:How about this: We blue each other and complete the donut. Not as though anything is going on in EvE anyway. Or are you content gutting the leadership of your allies so they are just zombies? sorry finfleet still isn't cfc material
better luck with your application next year |

Tykonderoga
FinFleet Northern Coalition.
24
|
Posted - 2015.01.06 20:04:34 -
[284] - Quote
Promiscuous Female wrote:Tykonderoga wrote: How about this: We blue each other and complete the donut. Not as though anything is going on in EvE anyway. Or are you content gutting the leadership of your allies so they are just zombies?
ahhh there it is the most ingratiating position of surrender possible
Alternatively, please come down and destroy us. |

Panther X
High Flyers The Kadeshi
37
|
Posted - 2015.01.06 20:04:59 -
[285] - Quote
Promiscuous Female wrote:Tykonderoga wrote: How about this: We blue each other and complete the donut. Not as though anything is going on in EvE anyway. Or are you content gutting the leadership of your allies so they are just zombies?
ahhh there it is the most ingratiating position of surrender possible
Can't we just all get along by killing each other silently?
I always find it amusing how every forum thread turns into GRR GEWNS.
I say it from time to time, cause you know, its funny.
Shiny thing!
My super smells of rich Corinthian Leather
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
540
|
Posted - 2015.01.06 20:06:51 -
[286] - Quote
Tykonderoga wrote:Promiscuous Female wrote:Tykonderoga wrote: How about this: We blue each other and complete the donut. Not as though anything is going on in EvE anyway. Or are you content gutting the leadership of your allies so they are just zombies?
ahhh there it is the most ingratiating position of surrender possible Alternatively, please come down and destroy us. :effort: |

Mario Putzo
Welping and Dunking.
1024
|
Posted - 2015.01.06 20:06:51 -
[287] - Quote
baltec1 wrote:Mario Putzo wrote:Primary This Rifter wrote:Mario Putzo wrote:Thats cute, but its not my problem if CCPs spaghetti code makes it hard for them to implement a new timer, that is CCP's problem and I can still expect them to actually fix what they claim they want to fix. Perhaps if they didn't spend the last 5 years kicking cans down the road they would have been able to streamline their code a bit more so they could overhaul aspects of the game they believe necessary to change. Keep in mind that this change is not only about DPS, but also avoiding server load. That server load is just as easily spiked with subcap drone usage as it it is with Capital drone usage. HED-GP? I too would enjoy living in this fantasy world where "bad code" is the only thing preventing computers from doing everything you want them to. Making Abandon/Scoop/Recall to Drone bay trigger a timer is perfectly possible within the game. We see this already occurring in a broad spectrum of commands in game already (reload weapons for example). In fact we just saw them implement a new timer tied to Jump to Beacon commands, that didn't exist before. So the computer can be told to function to have a command also begin a timer. We also know that timers can be made to prevent someone from issuing commands again across a wide array of things. Which means locking drone commands based on a timer, is also a possible process in the game. If for any reason this can not be implemented due to code structure, than it is an issue with the code, not the process capability of the game. So yes, if it can not be implemented, it is because of bad code, period. Several thousand drones all having their timers triggered on an already stressed node. Its not code its the node.
You don't put a timer on the drone. You put a timer on drone commands themselves. For 20 seconds you can not issue commands to drones at all period. It doesn't matter what drones are doing. After issuing a command that triggers the timer you can not command your drones until that timer stops, at all.
Command Abandon/Scoop/Recall to Bay Drones <20s Timer Start> You can not command drones now. <20s Timer Done.> You can command drones again.
It has nothing to do with the drones themselves, it is locking the entire command tree of the drone interface. Just like when you reload a weapon or module and can no longer command it until the reloading timer completes.
|

Angelique Duchemin
GoonWaffe Goonswarm Federation
928
|
Posted - 2015.01.06 20:07:27 -
[288] - Quote
Tykonderoga wrote:How about this: We blue each other and complete the donut. Not as though anything is going on in EvE anyway. Or are you content gutting the leadership of your allies so they are just zombies?
Blue doughnut? I don't know about you but I have never been short on fights. At any given time we have three major and half a dozen minor entities nibbling at our borders from every direction. There are more than enough fights to keep everyone who wants one.
The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
540
|
Posted - 2015.01.06 20:07:46 -
[289] - Quote
Panther X wrote:Promiscuous Female wrote:Tykonderoga wrote: How about this: We blue each other and complete the donut. Not as though anything is going on in EvE anyway. Or are you content gutting the leadership of your allies so they are just zombies?
ahhh there it is the most ingratiating position of surrender possible Can't we just all get along by killing each other silently? I always find it amusing how every forum thread turns into GRR GEWNS. I say it from time to time, cause you know, its funny. Shiny thing! hey we weren't the ones what started it
we were summoned by the rank stench of entitlement clogging our sensitive olfactory zones |

Tykonderoga
FinFleet Northern Coalition.
24
|
Posted - 2015.01.06 20:09:02 -
[290] - Quote
Angelique Duchemin wrote:Tykonderoga wrote:How about this: We blue each other and complete the donut. Not as though anything is going on in EvE anyway. Or are you content gutting the leadership of your allies so they are just zombies? Blue doughnut? I don't know about you but I have never been short on fights. At any given time we have three major and half a dozen minor entities nibbling at our borders from every direction. There are more than enough fights to keep everyone who wants one.
Whatever you are on, can I please have some? |

Panther X
High Flyers The Kadeshi
37
|
Posted - 2015.01.06 20:09:19 -
[291] - Quote
Mario Putzo wrote:baltec1 wrote:Mario Putzo wrote:Primary This Rifter wrote:Mario Putzo wrote:Thats cute, but its not my problem if CCPs spaghetti code makes it hard for them to implement a new timer, that is CCP's problem and I can still expect them to actually fix what they claim they want to fix. Perhaps if they didn't spend the last 5 years kicking cans down the road they would have been able to streamline their code a bit more so they could overhaul aspects of the game they believe necessary to change. Keep in mind that this change is not only about DPS, but also avoiding server load. That server load is just as easily spiked with subcap drone usage as it it is with Capital drone usage. HED-GP? I too would enjoy living in this fantasy world where "bad code" is the only thing preventing computers from doing everything you want them to. Making Abandon/Scoop/Recall to Drone bay trigger a timer is perfectly possible within the game. We see this already occurring in a broad spectrum of commands in game already (reload weapons for example). In fact we just saw them implement a new timer tied to Jump to Beacon commands, that didn't exist before. So the computer can be told to function to have a command also begin a timer. We also know that timers can be made to prevent someone from issuing commands again across a wide array of things. Which means locking drone commands based on a timer, is also a possible process in the game. If for any reason this can not be implemented due to code structure, than it is an issue with the code, not the process capability of the game. So yes, if it can not be implemented, it is because of bad code, period. Several thousand drones all having their timers triggered on an already stressed node. Its not code its the node. You don't put a timer on the drone. You put a timer on drone commands themselves. For 20 seconds you can not issue commands to drones at all period. It doesn't matter what drones are doing. After issuing a command that triggers the timer you can not command your drones until that timer stops, at all. Command Abandon/Scoop/Recall to Bay Drones <20s Timer Start> You can not command drones now. <20s Timer Done.> You can command drones again. It has nothing to do with the drones themselves, it is locking the entire command tree of the drone interface. Just like when you reload a weapon or module and can no longer command it until the reloading timer completes.
I see where you are going with that, it sounds like a good idea until the reality of reworking the entire drone command process rears its head.
My super smells of rich Corinthian Leather
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
540
|
Posted - 2015.01.06 20:10:10 -
[292] - Quote
Tykonderoga wrote:Angelique Duchemin wrote:Tykonderoga wrote:How about this: We blue each other and complete the donut. Not as though anything is going on in EvE anyway. Or are you content gutting the leadership of your allies so they are just zombies? Blue doughnut? I don't know about you but I have never been short on fights. At any given time we have three major and half a dozen minor entities nibbling at our borders from every direction. There are more than enough fights to keep everyone who wants one. Whatever you are on, can I please have some? i dunno, Truth is kind of a harsh drug, you might need to wean yourself off of Cognitive Dissonance before you can handle any of this stuff |

Mr Omniblivion
GoonWaffe Goonswarm Federation
312
|
Posted - 2015.01.06 20:17:25 -
[293] - Quote
Tykonderoga wrote: Whatever you are on, can I please have some?
We never fight outnumbered, we are blue with everyone, no one dogpiles any fight we're in.
Edit: It's pretty obvious what mechanics are "best" in the current meta. We're going to keep utilizing them until CCP makes a change.
1: Sentry Drones (ishtar/domi) 2: Tengus 3: Goonswarm Developers at CCP |

Haidere
Evolution Northern Coalition.
4
|
Posted - 2015.01.06 20:21:01 -
[294] - Quote
Nac Lac wrote:
If you want a more elegant fix than just doing scan res nerf, why not change Drone Damage Amps to a rate of fire bonus instead of flat damage? Higher boosted damage means less gains from redeploying, since the window for positive damage gains is much smaller. Also, as a happy coincidence, will nerf Ishtar volley damage. Everybody wins!
That's actually a fairly simple solution to the problem, you would already have under 2 seconds for drones and fighters to see a benefit from this bug, so increasing RoF would reduce the window one has to scoop, redeploy, and engage to perhaps under a second? It *may* not be enough to balance FBs completely, and a scan res reduction might be needed as well.
ECM drones do definitely need to be fixed as well.
Nac Lac, that's a very good idea, hopefully CCP takes notice and implements a variant of it. |

Mario Putzo
Welping and Dunking.
1024
|
Posted - 2015.01.06 20:27:46 -
[295] - Quote
Panther X wrote: I see where you are going with that, it sounds like a good idea until the reality of reworking the entire drone command process rears its head.
Depends if CCP actually wants to put the issue to bed, or just apply a very poorly thought out band aid. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
312
|
Posted - 2015.01.06 20:28:33 -
[296] - Quote
CCP needs to redesign how drones work in general- especially before a ROF increase would make sense. If they evaluate what causes the most load on the servers during engagements, I'd bet drones are near the top. Making a ROF increase would only compound the load during larger engagements.
CCP needs to build a formula to have your entire flight of drones calculate as one unit, like with grouped weapons, rather than each drone calculating each hit/miss. They can then adjust ROF changes and make other additions/changes that would not immediately spike 10% tidi. |

Angelique Duchemin
GoonWaffe Goonswarm Federation
928
|
Posted - 2015.01.06 20:38:05 -
[297] - Quote
Tykonderoga wrote:Angelique Duchemin wrote:Tykonderoga wrote:How about this: We blue each other and complete the donut. Not as though anything is going on in EvE anyway. Or are you content gutting the leadership of your allies so they are just zombies? Blue doughnut? I don't know about you but I have never been short on fights. At any given time we have three major and half a dozen minor entities nibbling at our borders from every direction. There are more than enough fights to keep everyone who wants one. Whatever you are on, can I please have some?
I'm a mediocre debater at best. You really shouldn't need to devolve into invectives this early.
The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
540
|
Posted - 2015.01.06 20:39:48 -
[298] - Quote
Angelique Duchemin wrote:Tykonderoga wrote:Angelique Duchemin wrote:Tykonderoga wrote:How about this: We blue each other and complete the donut. Not as though anything is going on in EvE anyway. Or are you content gutting the leadership of your allies so they are just zombies? Blue doughnut? I don't know about you but I have never been short on fights. At any given time we have three major and half a dozen minor entities nibbling at our borders from every direction. There are more than enough fights to keep everyone who wants one. Whatever you are on, can I please have some? I'm a mediocre debater at best. You really shouldn't need to devolve into invectives this early. don't worry, with some more field experience you will become a master debater just like me |

Captain StringfellowHawk
Forsaken Reavers
180
|
Posted - 2015.01.06 20:42:23 -
[299] - Quote
Hot damn, Almost as many shots fired here then at B-R... Wonder who's gonna win this pissing contest... Wonder when the thread will get back on track :P
Keep going with the changes CCP, When the big boys start tearing more out of game then in game, You know you are starting to do it right. Take back control of your game. Someone has to herd the damn cats finally.
* munches sour patch kids watching * |

smokeydapot
F-I-N-K PROPERTY Northern Associates.
36
|
Posted - 2015.01.06 20:52:01 -
[300] - Quote
Penna Bianca wrote: How about you suggest that they simply remove effects of drone modules from assigned Fighters ? So assigned fighters only get host ships hull bonus and not bonus from DDA, Omnilinks, Tracking Enhancer.. Fighters with base stats are pretty weak, I mean this whole subject is pretty stupid since fighters are pretty weak already combined with this nerf it should be more than enough.
So much this, Why are the carrier bonuses not shared with assigned fighters but drone augmentative modules are shared with assigned fighters, Perhaps you should fix that.... |
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