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Thread Statistics | Show CCP posts - 2 post(s) |

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3867
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Posted - 2015.01.06 04:23:20 -
[151] - Quote
Removed an off topic post.
ISD Dorrim Barstorlode
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
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baltec1
Bat Country Goonswarm Federation
14430
|
Posted - 2015.01.06 04:35:18 -
[152] - Quote
Promiscuous Female wrote:please allow me, as a representative of goonswarm federation, to apologize for using game breaking tactics such as "finding roles for low-SP doctrines," "making the game tolerable for new players," and "talking to people with the general goal of benefiting both parties"
You monster.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Django Askulf
Anime Masters Confederation of xXPIZZAXx
77
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Posted - 2015.01.06 04:40:33 -
[153] - Quote
ISD Dorrim Barstorlode wrote:Removed an off topic post.
Though you left the one right above you.
No Christmas gametime sales cause there is enough newbs jumping into the game to not give a **** about old players this year.
And now more cap nerfs, this **** is dumb. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
309
|
Posted - 2015.01.06 05:45:16 -
[154] - Quote
Django Askulf wrote:ISD Dorrim Barstorlode wrote:Removed an off topic post. Though you left the one right above you. No Christmas gametime sales cause there is enough newbs jumping into the game to not give a **** about old players this year. And now more cap nerfs, this **** is dumb.
Are you interested in renting space from PBLRD? We offer a variety of systems that would fit your (super)carrier ratting needs. |

Firefox4312 Yatolila
Nex Exercitus Northern Coalition.
63
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Posted - 2015.01.06 06:38:10 -
[155] - Quote
So I guess this exploit splerg from CCP is more of an excuse for a nerf. Because if it was actually an exploit, and ccp cared about their game (which I guess they don't), they'd fix the bad code and not change some variables that leaves exploitable code in their game.
If I can get my sentries to recall then redeploy and engage and shoot in under their 4s ROF timer, say 3.5s, would I not be exploiting? What if I did this with Geckos, or Warriors, or ecm drones to get more jam cycles off? Aren't these all cases of exploiting? So why change only fighters/bombers at this point? Why not nerf the scan res of every drone in eve since they can all gain a DPS bonus from this exploit? Surely you'd have to rebalance the scanres on every drone in eve to fix this problem if CCP would rather not fix their code.
e: I think we should let Rise handle these changes so we can o7 drones completely like we o7'd RLMLs. |

Panther X
High Flyers The Kadeshi
37
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Posted - 2015.01.06 07:06:27 -
[156] - Quote
Firefox4312 Yatolila wrote:So I guess this exploit splerg from CCP is more of an excuse for a nerf. Because if it was actually an exploit, and ccp cared about their game (which I guess they don't), they'd fix the bad code and not change some variables that leaves exploitable code in their game.
If I can get my sentries to recall then redeploy and engage and shoot in under their 4s ROF timer, say 3.5s, would I not be exploiting? What if I did this with Geckos, or Warriors, or ecm drones to get more jam cycles off? Aren't these all cases of exploiting? So why change only fighters/bombers at this point? Why not nerf the scan res of every drone in eve since they can all gain a DPS bonus from this exploit? Surely you'd have to rebalance the scanres on every drone in eve to fix this problem if CCP would rather not fix their code.
e: I think we should let Rise handle these changes so we can o7 drones completely like we o7'd RLMLs.
Seriously, he's right. if an "exploit" is the reason that this "rebalance" (CCP's word not mine) is being implemented, then it has to be implemented across the board, because all drones act the same way.
The explanation IS pretty weak.
My super smells of rich Corinthian Leather
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Panther X
High Flyers The Kadeshi
37
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Posted - 2015.01.06 07:16:03 -
[157] - Quote
CCP Fozzie wrote:
The primary goal of this change is to ensure that rapidly scooping and relaunching fighters and fighter bombers never gives a dps advantage. This practice has not been widespread thus far, but any possible advantage gained this way would both provide imbalanced DPS and cause significant server load so we want to nip it in the bud.
The changes will also have the effect of delaying the initial alpha strike of fighters and fighter bombers, especially against subcaps. Although it is not the primary purpose of the change we are not displeased by this effect, and we do not believe that it will make fighters or fighter bombers underpowered.
I know that some people who are hoping for a major nerf to assigned fighters will be unhappy that this change will only have a small-moderate effect on that activity. We have been keeping a close eye on the way fighters are used ever since our recent rounds of drone rebalancing and we aren't ruling out any potential future changes at this time. However we are not going to rush into any larger changes to fighter mechanics.
OK Fozzie, I'm calling you out on this. I have never, EVER seen this being used. By anyone. Anywhere. You do realize that fighters are not sentries, and that they actually have to fly TO their target and get in optimal range? "Rapidly" scooping and relaunching fighters and FB's? WTH are you going on about? The only scooping of drones is sentries. Are you ABSOLUTELY sure you aren't supposed to be fixing sentries with this?
My super smells of rich Corinthian Leather
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Lee Janssen
Zero Fun Allowed
28
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Posted - 2015.01.06 07:28:46 -
[158] - Quote
RIP in peace 40k dps Nyx |

Aiyshimin
Shiva Furnace
296
|
Posted - 2015.01.06 07:41:59 -
[159] - Quote
So I wanted to use a fighter Thanatos in PVP, and buy my first super this year.
Glad I don't have to log in to make the isk anymore, thanks Fozzie.
|

Lee Janssen
Zero Fun Allowed
28
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Posted - 2015.01.06 07:47:53 -
[160] - Quote
CCP Fozzie wrote:
The new numbers are: Type - Old Scan Res GÇô New Scan Res Dragonfly - 200 - 100 Einherji - 350 - 175 Firbolg - 250 - 125 Templar - 300 - 150 Cyclops GÇô 250 - 27 Malleus - 300 - 29 Mantis - 200 - 25 Shadow GÇô 225 - 30 Tyrfing - 350 - 31
Thanks everyone, and happy New Year!
In all honesty tho Fozzie, i'd suggest doubling the proposed scan res on bombers since it currently causes 15+ second lock times against most things where a maximum of about half that is only required, considering there is some delay between the scooping, dropping and re-engaging. (most i've got out of it has ever been about a 100% overall dps increase, hence the proposal)
So yea, 50 scanres would be entirely sufficient for this fix and alleviate some of the super pilot anger. |

Rowells
ANZAC ALLIANCE Fidelas Constans
1906
|
Posted - 2015.01.06 07:48:54 -
[161] - Quote
you would think with all the super-resignations from pheobe and this thread their prices would have gone down more. Its a shame really. I wanted a Hel. |

Jaiimez Skor
Hard Knocks Inc.
120
|
Posted - 2015.01.06 07:49:41 -
[162] - Quote
I feel that this is a poor approach that won't change things, so now instead of those assigned fighters killing you in 5 seconds, they'll now do it in 10. Bombers I don't see why they need a scan res nerf, bombers are not broken what is broken is drone assigned fighters to frigates and interceptors.
Firstly what should be changed is you should NOT be able to launch drones within 15/20/25km of an online control tower REGARDLESS of whether the forcefield is up or not, you should not be able to assign fighters effectively risk free next to an online control tower and just online the forcefield if someone comes for you. I would even further this by suggesting to make it 20/25/30 so you have to be a minimum of 5km off the forcefield to be able to assign fighters, again to prevent this relatively risk free use of fighter assigning. |

Panther X
High Flyers The Kadeshi
37
|
Posted - 2015.01.06 07:59:10 -
[163] - Quote
Jaiimez Skor wrote:I feel that this is a poor approach that won't change things, so now instead of those assigned fighters killing you in 5 seconds, they'll now do it in 10. Bombers I don't see why they need a scan res nerf, bombers are not broken what is broken is drone assigned fighters to frigates and interceptors.
Firstly what should be changed is you should NOT be able to launch drones within 15/20/25km of an online control tower REGARDLESS of whether the forcefield is up or not, you should not be able to assign fighters effectively risk free next to an online control tower and just online the forcefield if someone comes for you. I would even further this by suggesting to make it 20/25/30 so you have to be a minimum of 5km off the forcefield to be able to assign fighters, again to prevent this relatively risk free use of fighter assigning.
I see what you are saying. And I get it. I don't agree with the online down forcefield thingy. That I don't do.
It just seems to me a small issue of assigned fighters. There are bigger issues to fix.
My super smells of rich Corinthian Leather
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Panther X
High Flyers The Kadeshi
37
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Posted - 2015.01.06 08:08:18 -
[164] - Quote
Here CCP I will fix this for you.
move sentries to carriers only fighters to supers kill fighter assist make all capitals forbidden in lowsec
then delete all the capitals from the game.
wait, isn't this where you are going anyway?
there's your next 6 months of releases
My super smells of rich Corinthian Leather
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afkalt
Republic Military School Minmatar Republic
645
|
Posted - 2015.01.06 08:20:54 -
[165] - Quote
Delete. redundant. |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
169
|
Posted - 2015.01.06 08:25:24 -
[166] - Quote
Frigsize ships with 1/4 scan res of a Battleship. Very logic. Gate camping with Fighters or Bombers assigned? I do not see what that will change, small targets able to restick the gate had already enough time. If they were scrambled/web/target painted I do not think that will change anything but the moment when they will get alpha.
Assigning bombers on Cruisers or fregate during a fight well perharps if there is only one cruiser with fighters assigned that will change something ginving you the time to destroy the cruiser before the dornes arrive....
Posted - 2010.07.01 11:24:00 - [4]
Erase learning skills, remap all SP.
That's all.
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Quindaster
Infernal Laboratory Infernal Octopus
110
|
Posted - 2015.01.06 08:25:28 -
[167] - Quote
Tikktokk Tokkzikk wrote:Jenn aSide wrote:This will sharply impact fighter use for null PVE, and not just assigned fighters. If this causes those carriers isk/hour (and isk/site) rates to drop too much (omg fighters already have delays killing npc frigs, this lowering of their lock speed will make that worse) people will move away from carrier and super carrier ratting and back to sub caps. Sub caps escape traps even better than carriers do (sure a carrier can rat aligned but sometimes a misclick will screw than and let the carrier get caught before it can warp).
While this might have a momentary good affect on the economy (less liquid isk poured into the economy from ratting carriers and supers) it also has the knock on effect of fewer carrier and super carrier pvp targets. Some of the best carrier/S.cap kills comes when a ratter is caught.
We'll just have to wait and see i guess. Consider fitting target painters to your carrier/super if you're concerned about lock time.
Well, you dumb as hell. This tactic you described use many subcap pilots on own ships and not supers pilots. And about target painters...they do no effect on locking speed time, even if you think they do.
So, stop post own crazy ideas if you know nothing about carriers and supers and how people use it.
Always some useless people who do not have skills for carriers - cry against carriers. Biggest problem in EVE is bunch of noob who fly on crusers, cheap trashers and other trash, who want after 3 months playing eve want to be "carrier and mothership killers" and if they can't do it by own 30-50 members fleet - they cry - nerf carriers. We need to nefr this idiots and they's overpowerd crusers and destroyers so they will be able to kill only ships on own level, and they need to pop from carrier one after other. Because it's funny, few trash pilots who fly in blob can kill carrier and pilots who spend 1000 USD and many years on training, and this trash pilots who just in game 3 months - they can kill everything without spending any time on training. |

Kuosu
PH0ENIX COMPANY Phoenix Company Alliance
4
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Posted - 2015.01.06 08:28:59 -
[168] - Quote
Please explain how exactly this addresses stated exploit... |

Rocky Rose
A.G. Vulcan Stettin
0
|
Posted - 2015.01.06 08:31:29 -
[169] - Quote
Here we go again with the Nerf bat! I understand fixing something thats broken but is this really necessary CCP? I think no matter what people are going to ***** and complain either because they can't fly it, can't afford to fly it or just like to stir the pot because the suffered a loss from it. Null and low sec is home of the capitals thats end game for most people but after nerfing the jump range and adding ungodly jump fatigue now you want to nerf a carriers main defense? I know caps are scary to alot of sub cap pilots but they are seriously becoming a memory and no longer something people glorify and hope to one day become after years of training. If you want to fix the game you created it make it what you intended it to be not what a bunch of cry babies want because you can't please them all I promise you that much and people loved this game before even when caps were king and thats what everyone aspired to be. My apologies to anyone I offended but its just getting crazy with all the nerfs and no I'm not a cap pilot but I wanted to be until I started to see that CCP is going to gradually let the players nerf the game till its just not fun anymore. |

Quindaster
Infernal Laboratory Infernal Octopus
110
|
Posted - 2015.01.06 08:43:50 -
[170] - Quote
CCP like always dumb as hell.
On one problem - they create few new problems and after nerf this and that and never solve any problems, just create new one to be able nerf something in future. Even in 2008 I remember like people told - till you learn something in 5 - CCP will nerf it. And CCP always think in this way. They don't want to make game better for us, no, they simply want to make money on us, and they keep us in hope - they do game better, but true is - they simply spend our time on learning useless for us skills, cos primary skills because useless for us after nerf.
Even here, they was need to do simple reactivation timer for drones if someone use them in this way launching and scooping, so pilots will not be able to launch them and scoop so fast - but no - CCP nerf SCAN resolution...of fighters and fighter bombers...what a idiots... |

Rocky Rose
A.G. Vulcan Stettin
1
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Posted - 2015.01.06 08:48:28 -
[171] - Quote
Please stop screwing up the game. I mean start making other ships better instead of nerfing one or two into the ground. These updates should be positive not negative. Next on CCP hit list T3 Cruisers!!!! Swing bada bada swing that nerf bat. Hell these ships may be over powered but they should be for the simple fact that you lose skill points when they die! That my friends you can't just buy back. Lay off the ship nerfs. Give people a reason to want to train a certain ship not completely nerf someones races main ships to the point of not usable like the Drake |

afkalt
Republic Military School Minmatar Republic
645
|
Posted - 2015.01.06 08:53:34 -
[172] - Quote
Kuosu wrote:Please explain how exactly this addresses stated exploit...
If new locktime > cycle time+old lock time then there is no benefit to a scoop and relaunch. |

King Fu Hostile
Cutthroat Industries We need wards.
309
|
Posted - 2015.01.06 08:59:06 -
[173] - Quote
afkalt wrote:Kuosu wrote:Please explain how exactly this addresses stated exploit... If new locktime > cycle time+old lock time then there is no benefit to a scoop and relaunch.
The issue that needed fixing was assigning fighters from the safety of a POS, how does this fix that?
Nerfing the scan resolution affects fighter and fb use in all situations, making fighters obsolete trash again.
This is a terrible change that fails to address the issue, and instead nerfs an already subpar weapon system even more. |

calexxa
Marvinovi pratele Nulli Secunda
13
|
Posted - 2015.01.06 08:59:32 -
[174] - Quote
Happy New Year mr. I_Nerf_Everything aka Fozzie. Lets fly only cruisers, rest ships should be removed from game. Nerf it all, I hope you can do it. /irony off |

afkalt
Republic Military School Minmatar Republic
646
|
Posted - 2015.01.06 09:21:39 -
[175] - Quote
King Fu Hostile wrote:afkalt wrote:Kuosu wrote:Please explain how exactly this addresses stated exploit... If new locktime > cycle time+old lock time then there is no benefit to a scoop and relaunch. The issue that needed fixing was assigning fighters from the safety of a POS, how does this fix that? Nerfing the scan resolution affects fighter and fb use in all situations, making fighters obsolete trash again. This is a terrible change that fails to address the issue, and instead nerfs an already subpar weapon system even more.
No, OP specifically stated that wasn't the aim
But people moaned here about it anyway. It was to address an 'exploit'/unintended mechanic to increase drone dps. |

ISD Ezwal
ISD Community Communications Liaisons
3386
|
Posted - 2015.01.06 09:26:54 -
[176] - Quote
I have removed a rule breaking post and the one quoting it.
The Rules: 12. Discussion of forum moderation is prohibited.
The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a support ticket under the Community & Forums Category.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Angelique Duchemin
GoonWaffe Goonswarm Federation
928
|
Posted - 2015.01.06 09:46:07 -
[177] - Quote
Panther X wrote:If they are an extension of the ship, shouldn't they have a scan res equal to that of the ship that launched them?
Maybe?
Before this change a Bomber had a scan res 5 times higher than the ship that launched them. After this change they will have about half the scan res of the ship that launched them.
Kuosu wrote:Please explain how exactly this addresses stated exploit...
In the old system the fighter-bombers had the lock time of a cruiser. This meant that you could scoop and launch them and they would instantly lock their target and begin applying DPS.
With these changes the bombers will have to lock the target again every time you launch them and the time lost on applying a new lock will nullify the benefit of scooping and re-launching them.
It will also add a delay between switching targets since the bomber now need around 14 seconds to lock a battleship and even as much as 30 seconds to lock smaller Cruisers.
So if a Super has say.... 2 hictors locked then switching from one to the other will have a bomber lock time of about 15 seconds even if the super itself already has both of them locked. This will also make the hictors see the drones yellow boxing them far in advance of the actual damage. Giving the Hictor team time to switch points and alert logi support.
Edit: something, something, death to supers.
The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.
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King Fu Hostile
Cutthroat Industries We need wards.
309
|
Posted - 2015.01.06 10:03:20 -
[178] - Quote
afkalt wrote:King Fu Hostile wrote:afkalt wrote:Kuosu wrote:Please explain how exactly this addresses stated exploit... If new locktime > cycle time+old lock time then there is no benefit to a scoop and relaunch. The issue that needed fixing was assigning fighters from the safety of a POS, how does this fix that? Nerfing the scan resolution affects fighter and fb use in all situations, making fighters obsolete trash again. This is a terrible change that fails to address the issue, and instead nerfs an already subpar weapon system even more. No, OP specifically stated that wasn't the aim But people moaned here about it anyway. It was to address an 'exploit'/unintended mechanic to increase drone dps. CCP Fozzie wrote:The primary goal of this change is to ensure that rapidly scooping and relaunching fighters and fighter bombers never gives a dps advantage. This practice has not been widespread thus far, but any possible advantage gained this way would both provide imbalanced DPS and cause significant server load so we want to nip it in the bud.
Yes, OP says they specifically are not aiming to fix the real issue, but instead blanket nerf all uses of fighters and fighter bombers.
Why not simply implement a relaunch timer on the same target in this imaginary situation/non-existing exploit, instead of slowing damage application in all legit uses of said drones?
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Cr Turist
Burning Napalm Northern Coalition.
36
|
Posted - 2015.01.06 10:05:19 -
[179] - Quote
OK i am a little lost. why are you fixing this and not fixing sentry's? i mean come on the ishtar is out of control, the domi is wayyy to flexible, and carriers with sentrys are still overpowered.
give the ishtar the bonus of the gila and cut the pg on the domi drop a mid slot and all is sublime in the world of eve. until u figure out med rails are amazing then well sad days. |

Firefox4312 Yatolila
Nex Exercitus Northern Coalition.
64
|
Posted - 2015.01.06 10:25:12 -
[180] - Quote
Jaiimez Skor wrote:I feel that this is a poor approach that won't change things, so now instead of those assigned fighters killing you in 5 seconds, they'll now do it in 10. Bombers I don't see why they need a scan res nerf, bombers are not broken what is broken is drone assigned fighters to frigates and interceptors.
Firstly what should be changed is you should NOT be able to launch drones within 15/20/25km of an online control tower REGARDLESS of whether the forcefield is up or not, you should not be able to assign fighters effectively risk free next to an online control tower and just online the forcefield if someone comes for you. I would even further this by suggesting to make it 20/25/30 so you have to be a minimum of 5km off the forcefield to be able to assign fighters, again to prevent this relatively risk free use of fighter assigning.
Jaiime, too bad CCP only cares about some aspects of their game, and would rather bandaid a couple things and say "We fixed it" then when **** breaks again, start the bandaid process all over again. Skynet is never going to die I guess. :< |
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