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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
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Oveur

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Posted - 2006.09.17 14:36:00 -
[91]
Originally by: Audrea Thanks for keeping us update, though I still think EVE needs more devs working on fixes, than new stuff :)
Other than that, there is one thing I would like to get clarified:
Originally by: Oveur We're also seeing an issue with ships within gangs being able to lock down a single solar system.
Does that mean you want to change the way alliances currently lock down solar systems in preparation for dread assaults? I just want to know, as such change (meaning allowing fleet to jump in and not suicide by doing that) would significantly change the tactics of POS warfare.
This hasn't got anything to do with gameplay, this is a bug where nobody within the solar system can move at all. Remove the ship and everything goes back to normal.
Senior Producer EVE Online
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Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.09.17 14:41:00 -
[92]
TQ grew from a 5k to a 30k pilot server. How big can you make it? What are the estimated costs for doubling the current server size? What can you change to increase its size? Is that even possible? (Technical details welcome)
Ship lovers click here |

Quartex
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Posted - 2006.09.17 14:43:00 -
[93]
Thanks for the update.
It's great to know that you guys are on the case with the issues that we are experiencing.
No-one is going to cancel a subscription because new content is delayed. Most experienced players get heavily involved in Fleet actions and it is these that are most affected by lag. We all claim to hate politics but lets face it; it's this and the big Alliance fights that write the history of this great game and brings us back.
My opinion is that we should fix lag related stuff first and then move onto new shiney's and professions (unless those professions reduce the number of people who want to be involved in Fleet actions and therefore system load!).
Everyone has a fistful of training to do, so delaying Kali to fix lag gives us time to catch up ~ no big deal there then.
There is so much right in the game and the growing numbers of players bear testament to this. Losing a well set up ship to lag just feels unfair and negates the boring stuff you've done to pay for the ship in the first place!
Good luck guys, the bottom line is that a future without logging into EvE is a scary empty thought. We all want you to succeed even if we give you a hard time sometimes. We are really one team in the pursuit of online excellence!
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Wraithbane
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Posted - 2006.09.17 14:52:00 -
[94]
Many thanks. Thats all many of us wanted, was some current information about the problem.
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Snowpig
United Alliance Nova Republic
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Posted - 2006.09.17 15:08:00 -
[95]
ok, now experiencing the bug written in the blog. What to do? Sit there until next DT and hope nobody will blow up several hundred millions of POS structures away or will there be a restart of any kind?
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Sharkbait

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Posted - 2006.09.17 15:11:00 -
[96]
i want to look at the tower, about to contact you in game. not wise you mention the location on the forums
Spank You later |
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Spiderweb
GENERIC RACE Ushra'Khan
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Posted - 2006.09.17 15:19:00 -
[97]
the War for 9uy in Providence is getting unbearable. EVERY time we try to assault a POS, we get ridiculus lag and after a 1-2 minutes a node crash. Resulting in many deaths and a failed POS assault.
This is really ruining EVE especially since EVE holds a competitive environment that where time matters a lot (pos reinforce, sovereinghty etc)
I know Im not helping, but I had to give another report on the situation right now. -----------------------------------------------
"Light, in the Darkest of Hours..." |
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Sharkbait

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Posted - 2006.09.17 15:34:00 -
[98]
i have the server logs with me now, i have mailed the programmers and this issue is being looked into right now.
i will try to keep you posted regarding it
Spank You later |
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Isyel
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2006.09.17 15:45:00 -
[99]
Originally by: Sharkbait i have the server logs with me now, i have mailed the programmers and this issue is being looked into right now.
i will try to keep you posted regarding it
That referring to Spiderweb's post? *shameless hopefulness* 
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Dane Hur
Caldari DaHOOD Communication
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Posted - 2006.09.17 16:33:00 -
[100]
thanks for the info, its nice to be able to find info on the current problems.
The old Lie: Dulce et decorum est Pro patria mori. - Wilfred Owen |

Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2006.09.17 16:44:00 -
[101]
D7-ZAC is so playable today, I could've cried for joy. Let's hear it for chucking hardware at a problem ;D
Fingers crossed for no nodecrash before DT.
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Nev Clavain
Wise Guys
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Posted - 2006.09.17 18:02:00 -
[102]
Nice blog - exactly what was needed in my opinion.
________________________________________________ A Journey.... |

DiamondX
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Posted - 2006.09.17 18:04:00 -
[103]
As a developer myself I can understand exactly what you're going through. People have to realize that programming is a huge logic problem and when some parts of the logic are changed it can affect other parts of the logic in unexpected ways. You will get bugs with any piece of software you have and the only way to minimize these to an unnoticeable level is with manpower and extensive testing. Just take a look at Windows Vista, Microsoft has an army of developers and Testers to make sure that the Windows operating system is very solid when it comes out, but you STILL have to install update patches every month when you buy it. Even at that though, Microsoft has delayed Windows Vista countless times and for up to a year. The problem with MMORPGs over something like Windows is that the developers have to continually support a living breathing system that is continually updated.
Good luck to the developers on their debugging efforts.
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.09.17 18:35:00 -
[104]
Nice to hear the problems are actually fixable and will just take some time..
Originally by: Dev Blog Thank you all for your patience and sticking with us through thick and thin, we will make it up to you in the near future.
Complementary WCS II for everyone? 
*ducks* [2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" :-p |

Elrich Zann
Minmatar Hidden Agenda
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Posted - 2006.09.17 19:16:00 -
[105]
Sometimes it's hard to tell who loves Eve more, the players or the Devs. Obviously both sides want to see a stable Tranquility server. Thanks for the update guys, and good luck in the bug hunt.

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Grey Area
Caldari
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Posted - 2006.09.17 21:21:00 -
[106]
Just a piece of information and a couple of questions.
I run missions for the best agent for Caldari Navy in safe space...yes, you guessed it, I'm Toras Egassuo's *****. But she's a hard woman to please, and I'm not her only loyal servant. There are a HELL of a lot of us in Motsu.
Since the latest patch, I've noticed very erratic performance. It often seems to be that the LAST spawn of a multi-spawn complex will very suddenly lag up...I'm talking the normal 60 seconds until you can turn on (or off, which can be just as critical) your Gist X-type Extra Large Shield Booster...those panicked moments of screaming "Oh for ***'s sake DO something" at the screen that every mission runner dreads.
Now, from reading the blog I'm assuming that this is one of the issues that Dragon has made worse...whilst there WAS lag before the patch, it was consistent...if you logged on and it was okay, then it would STAY okay, or at worst, slowly degrade giving you time to make a decision on whether to continue playing or not. These very sudden "lag spikes" are something new, and are hell to contend with.
And just for the PVPer's amongst you, no I'm not about to come and find your gatecamp anytime soon. I'm a wuss, I don't want to fight you. Deal with it.
On to the questions;
1. Is there ANY acceptance amongst the dev team that it was a bad idea to have only ONE agent in safe space who was of markedly higher quality than all the others?
2. If so, are there any plans to do anything about it (i.e. create another (or several, even) agents with equivalent quality to Toras who NEVER send you into 0.4 and lower? --- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |

Skrypt
Gallente Shinra Lotka Volterra
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Posted - 2006.09.17 21:51:00 -
[107]
Simply wow.
Thank you for your hard work and devotion. I'm very glad to have my EVE subscription and in the midst of all these quirks. ___________
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Tas Devil
JUDGE DREAD Inc. Forces of Freedom
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Posted - 2006.09.17 23:08:00 -
[108]
Thanks Oveur,
As always you have an uncany way to express what the community wants to hear, and it always comes accross as genuinely believable. Its always refreshing and informative to read your blogs.
Tas
The best Laugh ever ... Credit goes to Killer8 for this ! This includes bad language... so beware |

Death Kill
Caldari direkte
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Posted - 2006.09.18 05:31:00 -
[109]
Wow that certainly was alot of issues, hope you manage to fix them without too much headache.
Good call on delaying the patch.
Recruitment |

F'nog
Amarr Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.18 05:47:00 -
[110]
Originally by: Sharkbait i want to look at the tower, about to contact you in game. not wise you mention the location on the forums
Now, how many games have devs like this??????
Please try to name one.
Originally by: DB Preacher
The only time BoB's backs are to the wall is when backdoor bandit is in local.
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F'nog
Amarr Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.18 05:50:00 -
[111]
Originally by: Oveur
Originally by: Ralitge boyter Good to see you guys are on the case.
Now the only thing I am wondering is how can the two systems (China and World) be so diffrent...
Would it not be wise to try and push to having the same codebase? Just wondering of course. Though I de recall a certain software developer ehm whats their name again, Microsoft or something doing the same with their products due to porting issues they had during development. They claimed it would cut cost and save time in development of much needed new things and improvments.
Ah, never mind they must be crazy. They probably stoped existing by now.
They have the same codebase. Dragon got it's name from being the first release to China.
To clarify what Oveur said: as he mentioned in a blog, or a forum post, Dragon worked very well in China since it was built from the ground up with Dragon. TQ had been running the old system for over three years when Dragon was added to it. If you've ever installed a new version of Windows on a machine by doing an upgrade instead of a clean install, then saying "**** it, I'm reformatting," you'll see how this can have an enormous impact on how the system runs.
Originally by: DB Preacher
The only time BoB's backs are to the wall is when backdoor bandit is in local.
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Garia666
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.09.18 07:09:00 -
[112]
Edited by: Garia666 on 18/09/2006 07:11:37 Edited by: Garia666 on 18/09/2006 07:10:14
Story of my EVE..
I hope you guys fix things soon.
Every time a patch comes out its been said that it should improve the speed of EVE online. And mabe it is when you keep in mind that there are more people playing EVE online everyday. The lagg remains the same.
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ManiSto
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Posted - 2006.09.18 07:26:00 -
[113]
Nice to hear that something is actually happening behind the scene... You talk about making it up for us in the near future... How about making it up by releasing large(r) tractor beams? 
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Hugh Ruka
Caldari
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Posted - 2006.09.18 07:39:00 -
[114]
WOW finaly a good blog. Thanks
Good to hear what's going on with server code and testing. We know that you are working on it, just such information could be posted like each month. Not that it helps us much, but at least we are feeling better informed AND will ***** around the problems less. So far I get you learned one lesson.
One point stands open for me. There is no notice about backend database changes/optimisations. From what I see in the blog, you are mainly dealing with load balancing on the frontend (connection, cluster and computation load balancing). I'd like to see some information about backend database development. Object handling and updating IS done mainly by the backend database and I think there are some major bottlenecks (loading corp hangar for up to 2 minutes, bm copying issues etc.). Would like to see information about that.
So keep up the good work and keep us informed :-)
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... 
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Zarch AlDain
Friends of Everyone
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Posted - 2006.09.18 09:24:00 -
[115]
Originally by: Grey Area Just a piece of information and a couple of questions.
I run missions for the best agent for Caldari Navy in safe space...yes, you guessed it, I'm Toras Egassuo's *****. But she's a hard woman to please, and I'm not her only loyal servant. There are a HELL of a lot of us in Motsu.
Since the latest patch, I've noticed very erratic performance. It often seems to be that the LAST spawn of a multi-spawn complex will very suddenly lag up...I'm talking the normal 60 seconds until you can turn on (or off, which can be just as critical) your Gist X-type Extra Large Shield Booster...those panicked moments of screaming "Oh for ***'s sake DO something" at the screen that every mission runner dreads.
Now, from reading the blog I'm assuming that this is one of the issues that Dragon has made worse...whilst there WAS lag before the patch, it was consistent...if you logged on and it was okay, then it would STAY okay, or at worst, slowly degrade giving you time to make a decision on whether to continue playing or not. These very sudden "lag spikes" are something new, and are hell to contend with.
And just for the PVPer's amongst you, no I'm not about to come and find your gatecamp anytime soon. I'm a wuss, I don't want to fight you. Deal with it.
On to the questions;
1. Is there ANY acceptance amongst the dev team that it was a bad idea to have only ONE agent in safe space who was of markedly higher quality than all the others?
2. If so, are there any plans to do anything about it (i.e. create another (or several, even) agents with equivalent quality to Toras who NEVER send you into 0.4 and lower?
I run missions there too - the main problem I am seeing is not on Motsu itself though - it is in Oichiya and maybe one of the other neighbouring systems. Even though those systems generally have less than 50 people in.
I am turning down any mission to those systems now..
As a side note you need to look at agent info more closely. She is only the best agent if you are running for Caldari Navy itself. Several other Caldari corps have agents as good or better (same quality, lower sec) - and I am currently in the process of moving over to one of those. (Just waiting for a decent offer from the Motsu agent).
Zarch AlDain
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Crellion
Art of War Cult of War
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Posted - 2006.09.18 09:44:00 -
[116]
Dear Oveur,
We have been screaming "fix stuff first before introducing new stuff" for ages and you seem to be doing just that now. Thank you very much and I wish you the best of luck 
PS Memory leaks that increase over time and shut down char after 1 hour to 3-4 hours after logging in seem ti happen directly after every patch deployment and then slowly go away over time. Sometime when you are not doing anything better let us know what causes this phenomenon/a which I personally find ... fascinating (?). 
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Naran Darkmood
Gallente MC Cubed Inc
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Posted - 2006.09.18 10:19:00 -
[117]
Edited by: Naran Darkmood on 18/09/2006 10:25:22
Originally by: Kunming Fixing TQ while delaying Kali is good, when Kali comes in we'll have a healthy TQ
better: Fixing TQ while delaying Kali is good, before Kali comes in we'll have a healthy TQ -----------------------------------------------
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Snowpig
United Alliance Nova Republic
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Posted - 2006.09.18 10:37:00 -
[118]
I have been at the tower when the constellation was restarted. After restart i found myself 38AU away from my position. Made a BM of that spot, if that helps.
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Hehulk
5punkorp Interstellar Starbase Syndicate
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Posted - 2006.09.18 10:43:00 -
[119]
So, when you say making it up to us soon, what do you mean?
And thanks alot for what CCPs GMs did in 9UY yesterday. And for the blog, and the game, and well, lots of stuff. ---------- Please choose one signature image, as per the forum rules. - Teblin |

Hehulk
5punkorp Interstellar Starbase Syndicate
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Posted - 2006.09.18 11:04:00 -
[120]
They can only manually node balance when the servers are down, and even then they don't like doing it as it can really **** things up. ---------- Please choose one signature image, as per the forum rules. - Teblin |
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