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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
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Wrangler

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Posted - 2006.09.16 22:35:00 -
[1]
As most of you have noticed, we have had problems with Tranquility in the form of lag, nodes dropping and sometimes the whole cluster going down.
To explain this we have a whole blog, everything isn't great, but things will improve and there is definately light at the end of the tunnel.
Wrangler Assistant Community Manager EVE Online
Contact Support - Contact Moderators - Report Bug - Submit News Leads Knowledge Base - Player Guide - Policies - Join ISD - Fan Submissions |
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Max Teranous
Body Count Inc. Mercenary Coalition
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Posted - 2006.09.16 22:38:00 -
[2]
Thanks for the info. good to see things are happening.
Max 
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Witchking
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Posted - 2006.09.16 22:41:00 -
[3]
Thanks for the information. 
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FFGR
Euphoria Released Euphoria Unleashed
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Posted - 2006.09.16 22:43:00 -
[4]
Good thing you slated Kali release for Octomber, even though we can always wait a bit longer 
Good read in general _____________________________
siggys v. 0.5 |

Rakeris
Legio VIII
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Posted - 2006.09.16 22:48:00 -
[5]
Thanks for the info, good read. -------- Sig removed, please keep your sig EVE related as per the forum rules, email [email protected] if you have any questions - Xorus It was EVE related!! |

PKlavins
Caldari eXceed Inc. Ascendant Frontier
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Posted - 2006.09.16 22:52:00 -
[6]
w00tage 
good to see you guys are listening to us, and fixing up the lag etc...and making sure Kali comes onto a stable Tranquility instead of a 'wobbly' one...
ONE FREE T3 SHIP TO MODS IN MY SIG!!! first -eris Woot right behind Eris \o/ - Xorus
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robacz
Gallente
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Posted - 2006.09.16 22:53:00 -
[7]
Thanks for info and good luck. 
___________ Buying/Selling: Implants, Cargo Expanders and more |

Jonas Darkstar
Amarr Royal Amarr Institute
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Posted - 2006.09.16 22:56:00 -
[8]
Nice to see Some Official News :)
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.16 22:56:00 -
[9]
Don't worry, as long as Kali's out by november you won't need to wrry about PC gamer's ****up. 
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath For 50, you can have my goat:P- Tirg |

Ater Angellus
DAB RAZOR Alliance
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Posted - 2006.09.16 23:00:00 -
[10]
He he we made it into a dev-blog. Good to hear that the issues are being addressed. We'll try not to crash the node too many more times. 
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ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.09.16 23:11:00 -
[11]
"But as stated earlier, Dragon solved a lot of issues. We're seeing better performance on the servers and the client, a boatload of issues were fixed as we can see from our internal error log counters, but there is still some way to go."
I am seeing it completely different. I have lower FPS (client lag is bigger), I have worse server lag (modules activate time went to 20-30s), I have lots of stability issues (client locks up during jumping when two clients are active) etc.
I had no such issues before patch. I have no idea how you implement your error counters but maybe instead of this you should try to PLAY this game sometimes. I can get you on lvl4 mission in Tamo with me to show you how bad it is.
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Wrangler

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Posted - 2006.09.16 23:15:00 -
[12]
Originally by: ArchenTheGreat "But as stated earlier, Dragon solved a lot of issues. We're seeing better performance on the servers and the client, a boatload of issues were fixed as we can see from our internal error log counters, but there is still some way to go."
I am seeing it completely different. I have lower FPS (client lag is bigger), I have worse server lag (modules activate time went to 20-30s), I have lots of stability issues (client locks up during jumping when two clients are active) etc.
I had no such issues before patch. I have no idea how you implement your error counters but maybe instead of this you should try to PLAY this game sometimes. I can get you on lvl4 mission in Tamo with me to show you how bad it is.
I'm sorry, but you are taking that out of context. The full blog explains that while dragon improved things, it also messed a bit with other things, which is why you don't see an improvement. Once we have those issues sorted out, you will notice the improvements. But this is just the *really* short version, you need to take in the whole blog. 
Wrangler Assistant Community Manager EVE Online
Contact Support - Contact Moderators - Report Bug - Submit News Leads Knowledge Base - Player Guide - Policies - Join ISD - Fan Submissions |
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Erotic Irony
Sturm und Drang
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Posted - 2006.09.16 23:29:00 -
[13]
In light of the (unsurprising) Kali delay, can OMGRAWR and devs coordinate for a dev-chat?
Avon: For the love of all the is holy, do as the man says CCP. |

Damon Ra
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Posted - 2006.09.16 23:39:00 -
[14]
That has to be the most sincere and informative Dev blog we've had in quite a while. It is good to see Kali being delayed so that stability on TQ can be brought up to par.
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The Economist
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Posted - 2006.09.16 23:45:00 -
[15]
Cheers CCP, this is exactly what we like to see, real details on what's happening and what you're doing to try and sort it out; rather than "hi, i'm drunk, contracts will be coolÖ".
Much Appreciated

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Sakura Nihil
Tharsis Security
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Posted - 2006.09.16 23:45:00 -
[16]
Thank you for finally putting out some info to us. We understand you're busy fixing things, but its nice to be told what's going on with our game albeit a tad later than expected .
That, and the fact that you're focused on getting TQ stable pre-Kali. That's a good sign.
Tharsis needs some ! |

Resolve
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Posted - 2006.09.16 23:53:00 -
[17]
Originally by: Wrangler Once we have those issues sorted out, you will notice the improvements. But this is just the *really* short version, you need to take in the whole blog. 
Good PR job there. Let's just say I'll believe it when I see it.
Since I've started nearly 3 years ago, each patch seems to be making lag worse and not better.
I'm encouraged by the blog and info from CCP however, it's nothing new. Server performance has always been an issue and with the constant influx of players, I see CCP fixing (or putting in stop-gap measures like drone reduction, BM copying limits and queues) the current problem but not addressing the continuing growth that EVE has been experiencing. Yes, the 'fixes' may solve or at least reduce the current problems but it will all happen again when we reach 40/50k PCU, which will happen sooner rather than later.
Constantly 'putting out fires' indicates a deeper problem. Yes, fix the current bugs but I'd also like to see a plan for the future. It's not an easy task by far, understood. Personally I think it's time to redirect resources to fix the current problems and put a serious effort into stopping this from happening in the future. It goes without saying that you're already on this but I also feel that more could be done in this area.
Thanks again for the blog and info, very nice read and it gives me a nice fuzzy feeling inside to know that while we may not hear from you as often as some may like, you're working on it and acknowledge the issues that many of us are facing.
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Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.16 23:55:00 -
[18]
I just ask for CCP to release the new ships for extensive testing (not at the same time as singularity is patched to Kali, mind you), and also for Tux to give out some more info on the new ships soon. -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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Laocoon
Veto.
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Posted - 2006.09.16 23:59:00 -
[19]
hope those hotfixes work 
- Lao
Veto. Corp |

Luric Vizjier
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2006.09.17 00:10:00 -
[20]
I don't know what people are talking about, but I rarely suffer from lag. Granted, when I do, it is horrible. But it almost never happens. -----------------------------------------------
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Barwinius
Ars Caelestis Ascendant Frontier
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Posted - 2006.09.17 00:11:00 -
[21]
Thank you for the update.
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Onin Ra
Trail of Tears
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Posted - 2006.09.17 00:17:00 -
[22]
so.. what esle is new? --- First pvp expirience in eve is alot like having first sex, you have absolutely no idea what you are doing, but it is exciting and one way or another its over way too fast.
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nightjackel
BEAAC
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Posted - 2006.09.17 00:26:00 -
[23]
Playing eve for the past 3+ years all I can say is , Yes there have been problems, yes it bugs you if your doing something at the time something bad happens. But with small problems that we as players encounter I have to say you at CCP are the best. This is not about sucking up but instead of saying thank you for all your hard work. Thanks for all the good and bad times in EVE. It says something of your hard work when you have people still playing a game since retail. These minor problems will get fixed just as they always do.
NJ
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Sorja
E X O D U S Imperial Republic Of the North
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Posted - 2006.09.17 00:33:00 -
[24]
Thx for your honesty and efforts.
____________________ Darko1107 > does anything in ascn space have tech II fittings? Quillan Rage > Iron ships |

Weirda
Minmatar Queens of the Stone Age Chimaera Pact
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Posted - 2006.09.17 00:48:00 -
[25]
Originally by: Resolve
Since I've started nearly 3 years ago, each patch seems to be making lag worse and not better.
aye - but more features == more code == more lag...
imagine if 'optimized' code was scaled back to castor complexity (simpler flagging, hitting, etc ruls) - it would prolly scream lol!
again though - these are prolly the type of blogs we will need to see for next short bit (hopefully) till thing are back on track.
with the exception of course that Tux *really* does need to release the tier 3 BS and teir 2 BC for balancing ASAP... we really need to make sure that they hit TQ right!!  __ Weirda Join QOTSA Now |

Idara
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.09.17 00:50:00 -
[26]
Thanks for the honesty and info.
Now get ready for even more *****ing about what you said from all the whiners... 
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acco
Gallente X-Factor Industries
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Posted - 2006.09.17 00:58:00 -
[27]
Woha, i can slightly imagine how it feels like - I'm also a sw developer. We'll be there nevertheless.
if the day was not your friend, then it was your teacher. |

Carabao
Caldari School of Applied Knowledge
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Posted - 2006.09.17 01:13:00 -
[28]
mmm now an excuse for lag srry too late > i helped reduce it and cancel subscription and hope 14999 others do too so and give other accounts the chance they can play lag free ... think as you like i'm saving it up for a real birthday present for my son hell who knows maybe in a few years later if eve will be online or offline > it's up to tha kid ...
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Resolve
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Posted - 2006.09.17 01:20:00 -
[29]
Originally by: Weirda
Originally by: Resolve
Since I've started nearly 3 years ago, each patch seems to be making lag worse and not better.
aye - but more features == more code == more lag...
imagine if 'optimized' code was scaled back to castor complexity (simpler flagging, hitting, etc ruls) - it would prolly scream lol!
again though - these are prolly the type of blogs we will need to see for next short bit (hopefully) till thing are back on track.
with the exception of course that Tux *really* does need to release the tier 3 BS and teir 2 BC for balancing ASAP... we really need to make sure that they hit TQ right!! 
I'm completely not saying that improvements have not been made. I recognize the effort CCP has put into developing the game. With Castor code and the current user base, the server would probably just puke and die.
Many improvements have been made for sure, I wouldn't want to go back to Castor code at all. Having said that, with all the new features and whatnot overall server performance has been decreasing. More people are experiencing more lag/disconnects than I've seen in the past (I've seen a queue or two recently as well).
If the servers can't handle the new content/code, don't deploy it. I do realize that they can't test for everything, especially with 30k PCU but I can see a more deliberate coding/patching process where the servers will at least perform as well as the currently running codebase.
No, I don't expect miracles. It's part of the job to find and fix these problems. I do however suggest that more can be done to alleviate these problems (in testing or otherwise) before it gets released to the masses.
IMHO, performance should stand Head and Shoulders above all other priorities, especially when you consider new players. If your 'n00b' starting system is at or near say a 'Jita', your experience will be terrible. Horrible lag and not too much impetus to continue playing if the rest of the game is like that. Older players know that avoiding high-traffic systems significanly reduce the lag, but the people we WANT to join will just be disheartened and probably quit.
There are a lot of problems and solutions, dealing with them is a whole other can of worms. Easy, No. Time consuming, Yes. It's CCPs job to balance the two and IMHO, it's time CCP sucks it up and fixes the inherent problems, not just band-aid the symptoms.
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Stockarian
eXceed Inc. Ascendant Frontier
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Posted - 2006.09.17 01:31:00 -
[30]
Thanks for the blog. I would rather see all of Tranquility's issues fixed before any new "improvements" are put in her. I'm glad you guys come out with new material, but please fix the lag first. Please.
Athelas Loraiel > "This isn't a fleet, we're only the appetizer."
Cheers, Stock
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