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Black Pedro
Yammerschooner
482
|
Posted - 2015.01.20 14:26:15 -
[61] - Quote
afkalt wrote:I agree it makes it harder, but you're talking about multiple people operating in a pretty organised manner - it should be harder to kill them than some afk, cargo expanded badfit ship. It already is. A single scout/webber makes a freighter very difficult to catch.
A tanked freighter escorted by a small logi/ECM fleet is essentially impossible to gank.
CCP Falcon wrote:Why should CCP provide protection for your haulage in high sec? CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive. If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you. Welcome to New Eden, you just learned a very valuable lesson in being prepared and covering your back. 
Sabriz Adoudel for CSM 10 is a good idea.
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baltec1
Bat Country Goonswarm Federation
14584
|
Posted - 2015.01.20 14:33:18 -
[62] - Quote
afkalt wrote:Not forever no, but you can hold them until concord rock up to shoot people.
I'm leaning towards removing the warp core strength on this mod to be clear. I dont think we need that and that a single point should be adequate.
ed: you bump so you can have multiple cracks at the same target/reduce the burden of coordination on the attackers. Organised defenders having a good counterplay to this is healthy, imo.
Thats not how freighter ganking works.
We already have multiple highly effective counters to freighter ganking, we do not need a no effort I win mod.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Annette Nolen
Red Frog Freight Red-Frog
59
|
Posted - 2015.01.20 15:54:06 -
[63] - Quote
Nolak Ataru wrote:I've been a part of multiple freighter ganks, and we've NEVER bumped a freighter in a direction other than the one it's currently sailing at 1km/s. Stop asking CCP to change something that has a obvious solution/counter. This is not Hello Kitty Online.
Crumplecorn wrote:I am intrigued by this idea that freighters, when bumped, start to randomly change direction mid-flight, making frigate alignment impossible.
Freighters, when bumped, no longer POINT in the direction you are traveling. This makes figuring out the actual direction of travel sufficiently difficult, at least as it applies to getting a warp out in place. Further compounded by the fact that only bad bumpers keep knocking you in the same direction, especially after they've watched your inty fly off in that direction.
That's not even considering what happens once you get more than one bumper involved.
Stop pinning your sole counterargument on manually piloting a freighter in a 10 year old submarine simulation running at 1 tick a second.
Black Pedro wrote:A single scout/webber makes a freighter very difficult to catch. A tanked freighter escorted by a small logi/ECM fleet is essentially impossible to gank.
Again, for emphasis... this is a bumping thread, not a ganking thread. This is about capital ship bumping and general warp counters. More to the point, for every freighter I've had ganked there have been probably 20+ instances of being bumped that didn't result in a gank. Just hours of wasted time that end only oncel the bumper gets bored no matter what tricks people in this thread seem to think are such great counters. There are a lot of bored people in Mach's out there willing to waste a lot of time who have no interest in ganking anything.
In fact of the few times I've escaped bumping through manual piloting tricks, on at least one occasion the bumper's managed to figure out where I went, bump me off the dock (since I did not have an instadock BM), and then, in that case, ultimately gank me anyway. And you know what? I was 100% fine with that. It was fun, even. I was outplayed and GF's all around. That experience is one of the reasons I'm suggesting this module, and one of the reasons I know this module is well balanced as described.
Watching JFs get bumped and popped on a regular basis in highsec even though they literally have an instant GTFO IWIN button completely discredits any claims in this thread that this module would suddenly be the end or even the decline of freighter ganking in highsec.
baltec1 wrote:You cannot identify assist ships on busy gates in high sec
Which is why this suggestion includes cyno-like pinning of the assist ship, a 30 to 60s cycle time, and what I can only assume would ultimately be a pretty noticeable visual effect too. Pretty sure even gankers could figure that one out.
baltec1 wrote:No you arn't, your plan calls for something that cannot possibly be countered.
Really? You guys are that dependent on 100% bumping that you couldn't figure out how to gank an immobile assist ship within 30s? Or even just ensure that the target is bumped out of the 10k range before that? Or, BOB forbid the warp actually occurs once in a while, chase down the target and lock them down again? Yeah, you're right... my module is an uncounterable death knell for gankers!
Clearly I spend most of my time dealing with a much more professional and skilled set of bumpers and gankers than you guys. Can we get some of them to comment in this thread please? I'm losing faith in Bat Country's reputation.
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Annette Nolen
Red Frog Freight Red-Frog
59
|
Posted - 2015.01.20 15:55:46 -
[64] - Quote
Black Pedro wrote:But the reality is that freighter ganking happens so rarely. I just checked, and even Red Frog, the OP's corp, seems to think so. They quoted me a 5.5M ISK fee for a 4 jump trip through Uedama for 1B worth of goods.
For the record, RFF prices are averaged across all of our shipping across all of highsec. You can infer precisely nothing about the risk for that specific trip from the quoted price. (ad)Which is what makes RFF such an awesome service... consistent, predictable, flat pricing per jump anywhere in highsec, with consistent turn around times too. Absolutely no need to worry about cost variability whether you are shipping from Jita or the back waters of New Eden.(/ad)
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Crumplecorn
Eve Cluster Explorations
1897
|
Posted - 2015.01.20 16:32:19 -
[65] - Quote
Annette Nolen wrote:Freighters, when bumped, no longer POINT in the direction you are traveling. This makes figuring out the actual direction of travel sufficiently difficult, at least as it applies to getting a warp out in place. If you cannot figure out which way your ship is moving, the solution is not to add a module to the game.
Witty Image - Stream
Not Liking this post hurts my RL feelings and will be considered harassment
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Black Pedro
Yammerschooner
486
|
Posted - 2015.01.20 16:46:34 -
[66] - Quote
Annette Nolen wrote:Again, for emphasis... this is a bumping thread, not a ganking thread (well, a thread about capital ship bumping and general warp counters).
Bumping is a requirement for ganking freighters in highsec.
Nerfing bumping will make ganking harder.
Therefore there will be less freighter ganking in highsec.
Do we really need less freighter ganking in highsec?
Annette Nolen wrote:Watching JFs get bumped and popped on a regular basis in highsec even though they literally have an instant GTFO IWIN button completely discredits any claims in this thread that this module would suddenly be the end or even the decline of freighter ganking in highsec. This module clearly increases safety for freighter pilots in highsec. Perhaps there will still be enough AFK freighters for the very few number of gankers that still ply this trade, or perhaps there will not be, I don't know. But certainly, you, and other active pilots will be much safer and able to haul much larger amounts of cargo in safety, and have even less reason to ever use any other ship.
Does this game really need yet another module that increases the safety of an incredibly safe profession and ship already?
You want to haul things without the fear of bumping? Use a jump freighter, or DST. Your argument for the need of this module is like claiming you need a new module for your Battleship because that Assault Frigate was able to get under your guns and destroy you. The correct answer is not more modules, but to either fly a different ship/use different tactics or bring some friends.
Freighters are vulnerable to bumping as all capital ships have been since the beginning of this game. You should adjust your behaviour to this reality instead of coming to to forums and arguing for changes to the game that primarily benefit you.
Annette Nolen wrote:For the record, RFF prices are averaged across all of our shipping across all of highsec. You can infer precisely nothing about the risk for that specific trip from the quoted price.
We both know there is essentially zero risk to freighters from gankers outside Niarja, Uedama, and the trade hubs. Your own 2013 data show that you completed over 99.8% of your contracts (failed 260 out of 210,388 and probably not all of those were ganks). And yet here you are, asking for a new module to make you even safer.
How safe to you want freighters to be in highsec?
Sabriz Adoudel for CSM 10 is a good idea.
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Serendipity Lost
Repo Industries
789
|
Posted - 2015.01.20 16:48:58 -
[67] - Quote
baltec1 wrote:Annette Nolen wrote:
You don't have a 90 degree margin of error
You don't need that. Annette Nolen wrote: and I've watched my freighter snap to new alignments that extreme routinely during a bump. When you have burned 200km in one direction only to find that, in fact, your freighter was pointing 75 degrees off to the left the whole time and the client JUST NOW decides to inform you of that fact, well, that's not gameplay nor is that a reliable or even defensible counter to bumping.
This is tosh. Not only would the client not suffer from that much lag but bumping of freighters is to get the ship away from the gate guns. Bumping a ship from multiple directions does not work and is highly likely to result in the target simply warping off to a celestial. Annette Nolen wrote: Your other argument is, once again, avoidance, not a counter.
Yes, its a counter, you stop it from happening in the first place. Annette Nolen wrote: And your final counter is "more bumping", which sounds eerily like "the only counter to supers is more supers". Funnily enough, ALSO a gameplay state no one is particularly happy with :)
Difference here is that there is multiple counters to bumping and ganking in general. Another tactic is to suicide a nub ship into the freighter to pre spawn concord.
Why are you messing with Baltec1's challenging form of pvp. I mean heck, ganking a freighter is tough enough already. The preps are massive.
1. Pick freighter 2. Bump it 3. Bring proper DPS (based on ship type, system security level and some other easy inputs) 4. Profit
This collosal task is already difficult (may I go so far as to say maybe too difficult). These freighters that are trying to move stuff across eve already have it too easy. If anything we should make it easier to gank freighters (r-click - pick DESTROY FRIEGHTER from menu would be the next step toward easier) |

Serendipity Lost
Repo Industries
789
|
Posted - 2015.01.20 17:08:59 -
[68] - Quote
baltec1 wrote:afkalt wrote:Not forever no, but you can hold them until concord rock up to shoot people.
I'm leaning towards removing the warp core strength on this mod to be clear. I dont think we need that and that a single point should be adequate.
ed: you bump so you can have multiple cracks at the same target/reduce the burden of coordination on the attackers. Organised defenders having a good counterplay to this is healthy, imo. Thats not how freighter ganking works. We already have multiple highly effective counters to freighter ganking, we do not need a no effort I win mod.
I think you should just list the multiple highly effective methods here and now and we'll be able to put this whole misconception to bed. |

afkalt
Republic Military School Minmatar Republic
696
|
Posted - 2015.01.20 17:34:49 -
[69] - Quote
Really, a video is preferred. From both sides of this fence. |

baltec1
Bat Country Goonswarm Federation
14602
|
Posted - 2015.01.20 18:26:30 -
[70] - Quote
Serendipity Lost wrote:baltec1 wrote:afkalt wrote:Not forever no, but you can hold them until concord rock up to shoot people.
I'm leaning towards removing the warp core strength on this mod to be clear. I dont think we need that and that a single point should be adequate.
ed: you bump so you can have multiple cracks at the same target/reduce the burden of coordination on the attackers. Organised defenders having a good counterplay to this is healthy, imo. Thats not how freighter ganking works. We already have multiple highly effective counters to freighter ganking, we do not need a no effort I win mod. I think you should just list the multiple highly effective methods here and now and we'll be able to put this whole misconception to bed.
We have several times now. OP and their ilk don't like them because they require "effort".
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Nolak Ataru
Incursion Osprey Replacement Fund LLC
593
|
Posted - 2015.01.20 19:05:23 -
[71] - Quote
Crumplecorn wrote:Annette Nolen wrote:Freighters, when bumped, no longer POINT in the direction you are traveling. This makes figuring out the actual direction of travel sufficiently difficult, at least as it applies to getting a warp out in place. If you cannot figure out which way your ship is moving, the solution is not to add a module to the game. Not empty quoting. But then again, since CCP deigned to ignore us regarding the broadcast ban affecting nothing, who's to say they won't listen to the gankers? |

Donnachadh
United Allegiance of Undesirables
98
|
Posted - 2015.01.21 02:35:46 -
[72] - Quote
Crumplecorn wrote:If you cannot figure out which way your ship is moving, the solution is not to add a module to the game. Just curious and this goes to posting useful information in a topic.
The direction you are facing is useless when you are being bumped. The velocity indicator is useless as it only tells you speed not direction. Stars and planets are worthless as they are to far away to be a valid reference at the low rates of speed involved. You cannot rely on any ships in the area as a reference as you have no way of knowing if they are stationary or moving, unless of course they are an alt or friend of yours. Gates could be a possible source of determining movement direction however their size and your slow movement speeds would make that extremely difficult. We do not have the artificial horizons and other instruments currently used in real aircraft that could give us this information. So with all of this perhaps you can explain to all of us just precisely what YOU use to determine speed and direction at any moment when you are being actively bumped around? |

Nolak Ataru
Incursion Osprey Replacement Fund LLC
593
|
Posted - 2015.01.21 03:19:27 -
[73] - Quote
Donnachadh wrote:Crumplecorn wrote:If you cannot figure out which way your ship is moving, the solution is not to add a module to the game. Just curious and this goes to posting useful information in a topic. The direction you are facing is useless when you are being bumped. The velocity indicator is useless as it only tells you speed not direction. Stars and planets are worthless as they are to far away to be a valid reference at the low rates of speed involved. You cannot rely on any ships in the area as a reference as you have no way of knowing if they are stationary or moving, unless of course they are an alt or friend of yours. Gates could be a possible source of determining movement direction however their size and your slow movement speeds would make that extremely difficult. We do not have the artificial horizons and other instruments currently used in real aircraft that could give us this information. So with all of this perhaps you can explain to all of us just precisely what YOU use to determine speed and direction at any moment when you are being actively bumped around?
Tab to inty / dram pilot. Left click on enemy ship. Click "Look at". Swivel camera so your freighter (F) is in line with the Macharial (M). Double click in space such that the point you are manually piloting is in line with ray FM. |

Krops Vont
Hard Knocks Inc.
41
|
Posted - 2015.01.21 06:32:13 -
[74] - Quote
My friend came across this. The classic, I'll gank you if you don't pay me 300mil. Just have the scout burn in the alignment your freighter is being bumped. Works every time like a charm.
As with any human, we must map out everything for the sake of living. So what happens when you put the same aspect in a game with random events? They go nuts trying to figure out how to predict and map out everything.
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Anthar Thebess
833
|
Posted - 2015.01.21 07:46:08 -
[75] - Quote
afkalt wrote:Because, naturally, no-one EVER brings a dictor or a hictor to a capital kill.....
Jesus christ if that actually worked dont you think a carrier would just refit to stabs and YOLO itself out trolling local all the while? Oddly, no-one ever does that...you know why? Because people use heavy/dictors and all the warp strength in the world doesn't matter an iota.
Usually you have them at the beginning of the roam, but they can die. Quite often first , and main tackle on carriers is being done by interceptor, and sabre drop a bubble only to catch the pod. |

Sigras
Conglomo
994
|
Posted - 2015.01.21 08:39:11 -
[76] - Quote
Why do you not simply log off? once you're logged off there is nothing they can do to prevent you from disappearing in 60 seconds unless you already have a combat flag, but bumping doesnt give a combat flag.
Basically unless they suicide a ship into you at the start, they never have a chance.
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Serendipity Lost
Repo Industries
791
|
Posted - 2015.01.21 13:24:32 -
[77] - Quote
baltec1 wrote:Serendipity Lost wrote:baltec1 wrote:afkalt wrote:Not forever no, but you can hold them until concord rock up to shoot people.
I'm leaning towards removing the warp core strength on this mod to be clear. I dont think we need that and that a single point should be adequate.
ed: you bump so you can have multiple cracks at the same target/reduce the burden of coordination on the attackers. Organised defenders having a good counterplay to this is healthy, imo. Thats not how freighter ganking works. We already have multiple highly effective counters to freighter ganking, we do not need a no effort I win mod. I think you should just list the multiple highly effective methods here and now and we'll be able to put this whole misconception to bed. We have several times now. OP and their ilk don't like them because they require "effort".
Just post a concise list so we can put this to bed. To be clear - put a concisel list together of the highly effective methods. It's a simple request. If you can't do it, then I think I may be on to something. Please... teach me. |

Nolak Ataru
Incursion Osprey Replacement Fund LLC
593
|
Posted - 2015.01.21 15:59:26 -
[78] - Quote
Sigras wrote:Why do you not simply log off? once you're logged off there is nothing they can do to prevent you from disappearing in 60 seconds unless you already have a combat flag, but bumping doesnt give a combat flag.
Basically unless they suicide a ship into you at the start, they never have a chance.
Disposable alt in a ibis suicides. Doesn't cost too much. |

Serendipity Lost
Repo Industries
792
|
Posted - 2015.01.21 16:15:39 -
[79] - Quote
Nolak Ataru wrote:Sigras wrote:Why do you not simply log off? once you're logged off there is nothing they can do to prevent you from disappearing in 60 seconds unless you already have a combat flag, but bumping doesnt give a combat flag.
Basically unless they suicide a ship into you at the start, they never have a chance. Disposable alt in a ibis suicides. Doesn't cost too much.
The point of this thread (and the eve reality of the matter) - it's just too darn easy to suicide gank a capital hauler (freighter/jump freighter) with cheap crap ships in empire. There isn't really a counter once you are sellected. The only folks that escape are the instnaces where the gankers mess up.
Anyone having reasonable game experience knows this. CCP just added some ability to tank said frieghters, but that was a poor fix. It just changes the math a bit by raisubg the losses on the ganking side from miniscule to tiny. 3 tanked low slots doesn't give you any more probablility of escape, it just makes other non tanked freighter kills better math for the gankers.
This thread is an attempt to give freighter pilots a reasonable chance to get away. Gankers don't like that. They like to execute simple math and profit.
You can assume I have an alt that has at times ganks freighters. You can assume that it is pathetically easy. You need to understand that all the provided example methods for freighter pilots to get away are complete garbage.
I like eve because it's a difficult game. Currently freighter ganking has a zero difficulty rating and is not in line with my liking. I support giving a freighter pilots some reasonable ability to counter my attempt to suicide gank them. I don't know if this is it, but just adding a few EHP to a freighter hull isn't the answer. |

Black Pedro
Yammerschooner
486
|
Posted - 2015.01.21 17:14:25 -
[80] - Quote
Serendipity Lost wrote:The point of this thread (and the eve reality of the matter) - it's just too darn easy to suicide gank a capital hauler (freighter/jump freighter) with cheap crap ships in empire. There isn't really a counter once you are sellected. The only folks that escape are the instnaces where the gankers mess up. As you say this is a fundamental issue with Eve itself. Blobbing your opponent with numerous small ships is an effective strategy because of the way the game is designed. 50 pilots flying practically anything will beat one or a couple pilots flying the most expensive ships in the game in any space. That is Eve.
Freighters do have ways to escape (although they all require friends) with a scout to warp to or a logi support fleet for defense (and Jump Freighters, well they have a 100% effective escape mechanism - the jump drive), but more importantly they have plenty of ways to avoid being caught in the first place. Why should freighters be able to AFK along with no effort on the part of the pilot, be caught by a bumper, and then allowed to escape without help when the pilot notices he is trapped after his YouTube video has finished? And even more to the point, there are several other ship choices to haul stuff that are not susceptible to bumping so using a freighter is not mandatory for anything you do in Eve.
Being caught out in a freighter without support by a bumper is just like catching an unsupported ratting carrier. Once caught, you better get your friends there fast or it is just a matter of time before you are dead. And if you want to play it safe, have your friends there to begin with.
Serendipity Lost wrote:You can assume I have an alt that has at times ganks freighters. You can assume that it is pathetically easy. Of course, tagging along and providing DPS to a freighter gank fleet is pathetically easy. You just watch the fleet as it warps and wait until you are told to press 'F1' pretty much like any large nullsec battle. Organizing, gathering enough pilots and then executing the gank of a fleet of -10 gankers in the face of opposition is non-trivial. There are not that many FC's that can do it successfully - just look at how few ganks of freighters there actually are in highsec. Bumping itself also require some practice and much patience.
If it was as easy as you are making it out to be there should be dozens of freighters being killed all over highsec by random pirates. But if you look at the killboards you will see that many days there are zero ganks of freighters, and the ones that happen are in fact from the same 2-3 groups because it is in fact rather difficult.
From the numbers, freighter ganking is not a problem in highsec. In fact, freighters themselves so safe that statistically you could autopilot your whole career and never be caught by a bumper/ganker depending where you live. This is why most freighter pilots don't bother with escorts and now think they are entitled to use freighters as jumbo, solo, risk-free AFK haulers. As CCP Falcon has said, this is not actually the intention of the game designers.
Sabriz Adoudel for CSM 10 is a good idea.
|

Nolak Ataru
Incursion Osprey Replacement Fund LLC
593
|
Posted - 2015.01.21 17:25:33 -
[81] - Quote
Except you're wrong. Here are some nice counters to ganks: 1) Use a JF. Jump out if you get bumped. 2) Webbing alt in a Hyena with a faction web for the range, or a Dramiel with a faction web. 3) Burn in the direction they are bumping you with a frigate or inty, warp freighter after 150km. 4) Don't move 20b in a single freighter. 5) Don't AFK haul. 6) Use a Proteus if you're hauling something like a bunch of implants. 7) Use bulkheads.
Bumping freighters is a little bit of a science. You have to make sure that you don't bump him towards a celestial that he can warp off to. Adding bulkheads means more warm bodies. More warm bodies means less of a share for everyone. Less of a share for everyone means that the profit is lower. Lower profit means a lower chance of your freighter getting ganked. Don't get ganked. Use bulkheads. I assume everyone who's on grid with my freighter is a potential ganker or scout. |

Serendipity Lost
Repo Industries
792
|
Posted - 2015.01.21 17:42:39 -
[82] - Quote
Black Pedro says stuff.
Ganking freighters is easy, and I'm not an F1. You assume too much. Pull the kb on this character and see what 2 weeks of math experiments accomplished against pimp marauders in Apapanke. Much more challenging to pull off and it took 3 of us 2 weeks to master it, profit over a billion isk and get bored of the process and move on. Getting a -10 character into a cat and getting him to a freighter doesn't require luck, sorcery or any particularly difficult manual dexterity. It's a rinse and repeat operation.
So here's the deal. I'm not asking for a marauder to have a better way to evade a suicide gank - they have plenty of options. I'm not asking for a way for a covetor or hulk to get away from a suicide gank - it's a small t1 or t2 mining ship and they have drones and the ability to sport a healthy tank - it's reasonable that 1 or a few guys in t1 fit destroyers can spank it with ease.
I'm saying that a billion plus isk capital class ship being taken down with no chance on its own to escape by a handful of t1 fit destroyers is unbalanced. That's why it's rampant in its occurance right now. The whole thing is OP in favor of the catalysts. (kind of like everyone flew drams when they were the cat's meow, or falcons when they were OP and so on)
You guys always drum the afk freighter pilot mantra so here's a counter. Give them a robust active tank. If they are afk as you say, then BOOM they are yours for the taking. If they are at the keyboard and activate their tank then make it work out that it costs a billion isk in catalysts to take down a billion isk freighter. That seems pretty OK to me.
It's cool that you compared ganking a freighter to catching a lone ratting carrier. They are practically the same except... hmmm...... oh yeah, the carrier has quite the tanking ability, quite the offensive capability and so on. You stating they are the same thing pretty much borks any credibility you have on this matter.
There is a clear reason why folks gank freighters in HS and they don't gank orcas in HS. It's because freighters are compartively easy. Do you have a better explanation? They are both capital class ships. |

baltec1
Bat Country Goonswarm Federation
14618
|
Posted - 2015.01.21 18:02:06 -
[83] - Quote
Serendipity Lost wrote:Black Pedro says stuff.
Ganking freighters is easy, and I'm not an F1. You assume too much. Pull the kb on this character and see what 2 weeks of math experiments accomplished against pimp marauders in Apapanke. Much more challenging to pull off and it took 3 of us 2 weeks to master it, profit over a billion isk and get bored of the process and move on. Getting a -10 character into a cat and getting him to a freighter doesn't require luck, sorcery or any particularly difficult manual dexterity. It's a rinse and repeat operation.
So here's the deal. I'm not asking for a marauder to have a better way to evade a suicide gank - they have plenty of options. I'm not asking for a way for a covetor or hulk to get away from a suicide gank - it's a small t1 or t2 mining ship and they have drones and the ability to sport a healthy tank - it's reasonable that 1 or a few guys in t1 fit destroyers can spank it with ease.
I'm saying that a billion plus isk capital class ship being taken down with no chance on its own to escape by a handful of t1 fit destroyers is unbalanced. That's why it's rampant in its occurance right now. The whole thing is OP in favor of the catalysts. (kind of like everyone flew drams when they were the cat's meow, or falcons when they were OP and so on)
You guys always drum the afk freighter pilot mantra so here's a counter. Give them a robust active tank. If they are afk as you say, then BOOM they are yours for the taking. If they are at the keyboard and activate their tank then make it work out that it costs a billion isk in catalysts to take down a billion isk freighter. That seems pretty OK to me.
It's cool that you compared ganking a freighter to catching a lone ratting carrier. They are practically the same except... hmmm...... oh yeah, the carrier has quite the tanking ability, quite the offensive capability and so on. You stating they are the same thing pretty much borks any credibility you have on this matter.
There is a clear reason why folks gank freighters in HS and they don't gank orcas in HS. It's because freighters are compartively easy. Do you have a better explanation? They are both capital class ships.
Ganking is only as easy as the victim lets it be.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Annette Nolen
Red Frog Freight Red-Frog
63
|
Posted - 2015.01.21 18:04:43 -
[84] - Quote
Not going to try quoting on mobile. Just all the same people repeating the same stuff. So I'll repeat some things too.
Avoidance is not a counter to the mechanic of bumping. It's avoidance.
This isn't about safety ot ganking explicitly. As it applies to cap ships in high sec, it's about the fact that bumping has no mechanical counter, which this suggestion provides. Bumping in high sec is a far broader issue than just setting up freighters for ganks. And as far as the narrow life of a freighter pilot is concerned, we deal with getting bumped far more often than getting ganked (in other words, most freighter bumping isn't followed by ganking; that doesn't somehow make it a mechanic that should exist without counter).
As for the doom and gloom hyperbole about IWIN buttons... the proposed module as described is incredibly weak as a mechanic. Effective use to counter an active freighter bump would require two to three assist ships minimum to get reasonable coverage to make it hard for a bumper to simply bump out of range of the assist ship. And the random landing should provide bumpers ample opportunity to reacquire targets.
I get that some people don't believe bumping needs a mechanical counter, and I respect that opinion (you're wrong, but you are at least wrong in a valid way). The rest of you need to go back and reread the details of the suggestion before starting in on the reactionary hyperbole about how this is some iwin idea that will spell the end of ganking forever. To be clear (and this is a personal, not corp opinion), I LIKE ganking. It's good for business. I have zero interest in proposing something that would actually drastically reduce high sec freighter ganking. This idea certainly won't. |

Serendipity Lost
Repo Industries
792
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Posted - 2015.01.21 18:23:05 -
[85] - Quote
Nolak Ataru wrote:Except you're wrong. Here are some nice counters to ganks: 1) Use a JF. Jump out if you get bumped. 2) Webbing alt in a Hyena with a faction web for the range, or a Dramiel with a faction web. 3) Burn in the direction they are bumping you with a frigate or inty, warp freighter after 150km. 4) Don't move 20b in a single freighter. 5) Don't AFK haul. 6) Use a Proteus if you're hauling something like a bunch of implants. 7) Use bulkheads.
Bumping freighters is a little bit of a science. You have to make sure that you don't bump him towards a celestial that he can warp off to. Adding bulkheads means more warm bodies. More warm bodies means less of a share for everyone. Less of a share for everyone means that the profit is lower. Lower profit means a lower chance of your freighter getting ganked. Don't get ganked. Use bulkheads. I assume everyone who's on grid with my freighter is a potential ganker or scout.
1. So basically don't use a freighter - Not a counter 2. It's easier to bump a capital ship before it's webbed off than it is to web off a cap before it's bumped (I do both frequently) 3. This just doesn't work - stop lying - Not a counter 4. Not a counter 5. Not a counter 6. Not a counter 7. You said it your self just below it - it doesn't change anything but some math - Not a counter
My point is that the ship itself has zero counter to it. Sure sure, bring friends blah blah. I'm ok w/ group game play, but I also think that a CAPITAL CLASS ship should have an installed counter to a noob in an ibis bumping him. I'm not asking for a free pass. I'm not asking for 99% survivablity. I'm asking for some chance greater than ZERO and you're telling me I'm unreasonable.
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Serendipity Lost
Repo Industries
792
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Posted - 2015.01.21 18:25:15 -
[86] - Quote
Baltec1, you still owe me an actual list from 2 pages ago. Put up or shhhhh.
Nah, jk, you make me happy every time you share your wisdom and in depth insights to pretty much every facet of eve. I guess it's the detail you always bring to the discussion. Thanks man. Huggs. |

baltec1
Bat Country Goonswarm Federation
14619
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Posted - 2015.01.21 18:27:35 -
[87] - Quote
Annette Nolen wrote:
Avoidance is not a counter to the mechanic of bumping. It's avoidance.
Sure its a counter, you stop them from doing it at all.
Annette Nolen wrote: This isn't about safety ot ganking explicitly.
Given that bumping is only ever complained about because of the fact that it is used in the ganking of freighters it has everything to do with ganking.
Annette Nolen wrote: As for the doom and gloom hyperbole about IWIN buttons... the proposed module as described is incredibly weak as a mechanic.
It makes it impossible to hold down a ship, thats a fairly massive I win button.
Annette Nolen wrote: I get that some people don't believe bumping needs a mechanical counter.
It has several that we have been repeatedly telling you about.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Serendipity Lost
Repo Industries
792
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Posted - 2015.01.21 18:42:14 -
[88] - Quote
You haven't listed any counters that a freighter has. You've listed strategies, some ideas, a work around and one flat out lie.
What counter does the freighter have to it's only nemisis? None, the freighter has none.
I it's possible to do this or that. He's not asking for a possibility. He's asking that the subject ship - a freighter - have 1 counter to bumping. It's a freighter, it's not a beach ball - he just want's it to act a little more like a massive capital ship and a little less like a spherical piece of plastic filled with air.
Give the ship itself a counter. Don't show that with a 15 man support fleet a capital ship can survive a handful of t1 fit destroyers. That's just not reasonable.
Baltec1 I'm calling you out. Go and gank 10 orcas in HS over then next week and I'll aknowledge that your arguments have merit. |

Nolak Ataru
Incursion Osprey Replacement Fund LLC
593
|
Posted - 2015.01.21 18:42:16 -
[89] - Quote
Serendipity Lost wrote:1. So basically don't use a freighter - Not a counter 2. It's easier to bump a capital ship before it's webbed off than it is to web off a cap before it's bumped (I do both frequently) 3. This just doesn't work - stop lying - Not a counter 4. Not a counter 5. Not a counter 6. Not a counter 7. You said it your self just below it - it doesn't change anything but some math - Not a counter
My point is that the ship itself has zero counter to it. Sure sure, bring friends blah blah. I'm ok w/ group game play, but I also think that a CAPITAL CLASS ship should have an installed counter to a noob in an ibis bumping him. I'm not asking for a free pass. I'm not asking for 99% survivablity. I'm asking for some chance greater than ZERO and you're telling me I'm unreasonable.
1) JF's aren't freighters anymore? Today on Sesame Street.... 2) You move the frigate into position BEFORE you uncloak the freighter. Not that hard. 3) It does work. Just because you can't figure it out doesn't mean it doesn't work. You have not presented any evidence or substantial proof that it does not work. 4) It is a counter if it stops your freighter from getting ganked. It's been common sense since day 1 that you don't haul a Guardian-Vexor in your Iteron V. Apply that common sense here. 5) Again, it is a counter if it stops your freighter from getting ganked. AFK hauling has been decried since day 1. 6) Again, it is a counter if it stops your freighter from getting ganked. A Proteus sans Slaves and without pimp can hit over 340k EHP with the bonus of it getting into warp faster, lower signature radius, and a very cute anti-Talos resist profile. 7) I said adding bulkheads tips the risk+SRP/reward scales against the gankers so they will be less likely to attack the freighter.
Comparing a glorified empty tin can designed to hold stuff to an armored ship of war designed to stand up against some of the toughest weapon systems in the known universe and still come out swinging is downright dishonest, and at this point I think you're just trolling. |

Annette Nolen
Red Frog Freight Red-Frog
63
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Posted - 2015.01.21 18:46:52 -
[90] - Quote
baltec1 wrote:Annette Nolen wrote: As for the doom and gloom hyperbole about IWIN buttons... the proposed module as described is incredibly weak as a mechanic.
It makes it impossible to hold down a ship, thats a fairly massive I win button. Annette Nolen wrote: I get that some people don't believe bumping needs a mechanical counter.
It has several that we have been repeatedly telling you about.
Yep, it would prevent you from pinning a ship with 100% certainty. "Impossible" is a bit of a stretch. It would take a poor bumper/gank team to not still come out on top most of the time with the proposed module.
No, you've told us about many avoidance techniques. But now you're just being semantically obtuse. The only counter in this thread is the manual piloting to a warpout fleetmate. I agree that in a good spacesim physics engine with realtime flight characteristics that would be a sufficient counter. I disagree that EVE's engine comes anywhere close to this, hence the need for an actual game mechanic dedicated to addresing the effect of having your alignment disrupted.
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