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Thread Statistics | Show CCP posts - 28 post(s) |
Leannor
Central Builders Incorporated Northern Associates.
75
|
Posted - 2015.01.29 15:47:10 -
[391] - Quote
baltec1 wrote:Max Kolonko wrote: As for learning implants it will increase ammount of people that will fly with set of low grades or higher imho. I know i would.
Nah, they will think of another excuse to not PvP.
yeah, ...people who pvp, don't care about what they loose. Because they're the arrogant type that will think they will win, regardless of wether they do or don't.
People who don't PVP are those that are always thinking they won't win, and they don't wanna loose what they have, whatever that is. Implants are but an easy excuse. Until pvp happens in pods, without no risk, these types will remain, and represent the majority of folks.
(NB the arroganct thing for PVPers is a complimnet by the way, ... PVP need arrogance or maybe blind confidence is a better description). (aside from the exceptions who do it for fun.
"Lykouleon wrote:
STOP
TOUCHING
ICONIC
SHIP
PARTS"
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Aliventi
Blue Republic RvB - BLUE Republic
820
|
Posted - 2015.01.29 16:32:33 -
[392] - Quote
Gregor Parud wrote:Aliventi wrote:You and I can both judge risk and reward. Currently pirate implants offer a bonus that you have deemed Pay to Win and an attribute boost. For this point I assume use of high grade implants which give a +4 attribute boost and a perfect remap. Seeing how you have determined that pirate implants, under the category of combat implants, are pay to win wouldn't it make sense that the advantages presented in the pirate implants outweighs a mere 90 SP/hour? So why do we not see more pods with pirate implants? Why do we see learning implants below the level of +4 attribute increase when there are better Pay to Win pirate implants readily available for purchase (aside from the lack of cybernetics V)? What are the chances that these "new implants we will create" will be less strong ones but more funky ones? Warp speed implants together with agility, just a few % mind you but "worth it". Sensor strength increasing combined with targeting range, stuff like that. Implants that would bring clone cost to 50-200 mil for a "nice set". High SP chars aren't paying for clones anymore so that pretty much makes up for it, "these are awesome, gotta have them!", "for this doctrine everyone fit these, cost 150 mil". It'll happen. High SP players were never paying 200 mil isk for a clone. No one has 400 mil SP. I was paying ~20 mil isk IIRC. Clone Grades were terrible option to either lose SP or lose isk. SP is worth a heck of a lot more than isk so I bought myself a clone upgrade. Not having to pay for clone upgrades is nice because I no longer have to pay a cost I didn't want to pay. I am not thinking "oh ~20 mil isk to spent on implants!" I am thinking "Oh ~20 mil isk to spend on a ship or [insert X goal here]". By purchasing a clone upgrade I was never prevented from purchasing additional combat implants. If I wanted to do that then I would have. You can take a look at the pod mails to see that many others chose not to use combat implant then, and still don't use combat implants now.
You can take the CA-X Genolutions as an example of the implants CCP will create. These are powerful implants. Do not get me wrong. Their bonus max out at less than a 4% bonus if my math is correct. While powerful, the implants are not overpowered. There is a vast opportunity here to create new and interesting implants that will allow people to do things they weren't able to do before. If you decide that a few implants worth it then more power to you. If you choose to requre certain implants for a doctrine then more power to you. That is Eve Online. You have meaningful choices and consequences. These implants will not give you and edge that someone else can't take away with skill, by bringing friends, flying the counter to your ship, using EWAR, etc.
CCP has a pretty good grasp on how to balance. I know you can cite Ishtars and Tengus as unbalanced right now. But for every ships or module they made too powerful they got a dozen of other ships and modules right. CCP knows that the Tengu and the Ishtar are unbalanced and are taking a look at them. CCP doesn't like unbalanced things anymore than the players do. They know it is in no one's interest to have Ishtars Online. So if they create an implant that is too powerful then they will work to get it fixed eventually. |
mrjknyazev
Cookies Dealers The Gorgon Empire
1
|
Posted - 2015.01.29 16:33:26 -
[393] - Quote
baltec1 wrote: Nah, they will think of another excuse to not PvP.
I think
we've already
got
this.
Thank you for sharing your greater understanding of human psychology with us. |
Gregor Parud
Ordo Ardish
984
|
Posted - 2015.01.29 17:10:38 -
[394] - Quote
If only I could still like those posts, I always like good posts. |
Lady Rift
What Shall We Call It
164
|
Posted - 2015.01.29 17:34:32 -
[395] - Quote
mrjknyazev wrote:baltec1 wrote: Nah, they will think of another excuse to not PvP.
I think we've already got this. Thank you for sharing your greater understanding of human psychology with us.
SO SO true. baltec has nailed it. |
Mehrune Khan
Viziam Amarr Empire
25
|
Posted - 2015.01.29 17:53:02 -
[396] - Quote
CCP Darwin wrote:Gregor Parud wrote:people accept risk in this pvp centric MMO where consequences can be harsh? I'm not on the team that brought this question up with the CSM, but I do have a question for you. If your practice, normally, is to spend, say, 50 million ISK for a pod full of implants today, why would that not be your practice tomorrow, if learning implants were to be removed? Wouldn't you just spend your money on hardwirings instead, and maybe get an even larger edge in combat? Or, is your concern that learning implants would be viewed by the average player as inherently more valuable than non-learning-implants, so their willingness to spend on their pod decreases? I ask because it's not evident to me that making skill training speed independent of implants will somehow reduce the overall average value of a pod, or the average risk that a player is willing to take on its contents.
Hi I just wanted to give my opinion on this. I think skill training speed should be independent of implants - I do spend about 50 mill ISK on my pod (I have a complete set of +3's), and if the learning implants were removed, I would not. In fact this is the primary barrier to me risking my ship right now, and is why I stay in high-sec to mine and do missions.
I don't want to give up that edge on skill training. IMO the skill system is dumb - linking your character progress to an endless timer means whoever has the fastest timer wins. Lots of players would argue otherwise, but the fact is a 20 mil+ SP character fundamentally has more fun than a 2 mil SP character. If that wasn't the case, the character bazaar wouldn't exist - we wouldn't have any need for it.
So yes, if learning implants didn't exist, I would play the game differently. |
Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
684
|
Posted - 2015.01.29 18:00:16 -
[397] - Quote
Mehrune Khan wrote: So yes, if learning implants didn't exist, I would play the game differently.
No, no you wouldn't.
Why?
You refuse to leave Hi-sec because you fear losing 50 million in implants. So, say that risk went away, what would you fly out there? 50 million worth of T2 fit Cruiser? 250 million worth of HAC? 300 million worth of BS? 500 million worth of T3 cruiser? How are any of these losses any more acceptable than 50 million of implants? Sure, the implants are 50 million on top of the ships cost, but that cruiser is 45 million on top of the cost of a T2 fit frigate, that BS is 250 million on top of the cruiser.
Take the cost of the implants in to account of the cost of the whole, and forget about it. Its a falsehood holding you back, an illusionary cost that in the scheme of things really doesn't matter. Free yourself from the chains of the lie.
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Mehrune Khan
Viziam Amarr Empire
25
|
Posted - 2015.01.29 18:03:13 -
[398] - Quote
Aralyn Cormallen wrote:Mehrune Khan wrote: So yes, if learning implants didn't exist, I would play the game differently.
No, no you wouldn't. Why? You refuse to leave Hi-sec because you fear losing 50 million in implants. So, say that risk went away, what would you fly out there? 50 million worth of T2 fit Cruiser? 250 million worth of HAC? 300 million worth of BS? 500 million worth of T3 cruiser? How are any of these losses any more acceptable than 50 million of implants? Sure, the implants are 50 million on top of the ships cost, but that cruiser is 45 million on top of the cost of a T2 fit frigate, that BS is 250 million on top of the cruiser. Take the cost of the implants in to account of the cost of the whole, and forget about it. Its a falsehood holding you back, an illusionary cost that in the scheme of things really doesn't matter. Free yourself from the chains of the lie.
What a pile of fluff. I wouldn't fly something worth more than maybe 5 mil into low/nul. A T1 fit frigate or cruiser would work fine. Actually I have done this before, and got by butt handed to me. It wasn't the loss of the ship that hurt, it was the loss of my implants which were far more expensive.
You don't know anything about me, so I would appreciate it if you didn't tell me what I would or would not do. |
Lady Rift
What Shall We Call It
164
|
Posted - 2015.01.29 18:03:38 -
[399] - Quote
Mehrune Khan wrote:CCP Darwin wrote:Gregor Parud wrote:people accept risk in this pvp centric MMO where consequences can be harsh? I'm not on the team that brought this question up with the CSM, but I do have a question for you. If your practice, normally, is to spend, say, 50 million ISK for a pod full of implants today, why would that not be your practice tomorrow, if learning implants were to be removed? Wouldn't you just spend your money on hardwirings instead, and maybe get an even larger edge in combat? Or, is your concern that learning implants would be viewed by the average player as inherently more valuable than non-learning-implants, so their willingness to spend on their pod decreases? I ask because it's not evident to me that making skill training speed independent of implants will somehow reduce the overall average value of a pod, or the average risk that a player is willing to take on its contents. Hi I just wanted to give my opinion on this. I think skill training speed should be independent of implants - I do spend about 50 mill ISK on my pod (I have a complete set of +3's), and if the learning implants were removed, I would not. In fact this is the primary barrier to me risking my ship right now, and is why I stay in high-sec to mine and do missions. I don't want to give up that edge on skill training. IMO the skill system is dumb - linking your character progress to an endless timer means whoever has the fastest timer wins. Lots of players would argue otherwise, but the fact is a 20 mil+ SP character fundamentally has more fun than a 2 mil SP character. If that wasn't the case, the character bazaar wouldn't exist - we wouldn't have any need for it. So yes, if learning implants didn't exist, I would play the game differently.
ps you con go to +5's if you want a real edge. |
Lady Rift
What Shall We Call It
164
|
Posted - 2015.01.29 18:04:48 -
[400] - Quote
Mehrune Khan wrote:Aralyn Cormallen wrote:Mehrune Khan wrote: So yes, if learning implants didn't exist, I would play the game differently.
No, no you wouldn't. Why? You refuse to leave Hi-sec because you fear losing 50 million in implants. So, say that risk went away, what would you fly out there? 50 million worth of T2 fit Cruiser? 250 million worth of HAC? 300 million worth of BS? 500 million worth of T3 cruiser? How are any of these losses any more acceptable than 50 million of implants? Sure, the implants are 50 million on top of the ships cost, but that cruiser is 45 million on top of the cost of a T2 fit frigate, that BS is 250 million on top of the cruiser. Take the cost of the implants in to account of the cost of the whole, and forget about it. Its a falsehood holding you back, an illusionary cost that in the scheme of things really doesn't matter. Free yourself from the chains of the lie. What a pile of fluff. I wouldn't fly something worth more than maybe 5 mil into low/nul. A T1 fit frigate or cruiser would work fine. Actually I have done this before, and got by butt handed to me. It wasn't the loss of the ship that hurt, it was the loss of my implants which were far more expensive. You don't know anything about me, so I would appreciate it if you didn't tell me what I would or would not do.
If you lose a pod in low it really is your fault for they are 100% avoidable. a t1 fit cruiser cost more than 5 mil. |
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Solops Crendraven
Solops Inc
73
|
Posted - 2015.01.29 18:09:10 -
[401] - Quote
Mehrune Khan wrote:CCP Darwin wrote:Gregor Parud wrote:people accept risk in this pvp centric MMO where consequences can be harsh? I'm not on the team that brought this question up with the CSM, but I do have a question for you. If your practice, normally, is to spend, say, 50 million ISK for a pod full of implants today, why would that not be your practice tomorrow, if learning implants were to be removed? Wouldn't you just spend your money on hardwirings instead, and maybe get an even larger edge in combat? Or, is your concern that learning implants would be viewed by the average player as inherently more valuable than non-learning-implants, so their willingness to spend on their pod decreases? I ask because it's not evident to me that making skill training speed independent of implants will somehow reduce the overall average value of a pod, or the average risk that a player is willing to take on its contents. Hi I just wanted to give my opinion on this. I think skill training speed should be independent of implants - I do spend about 50 mill ISK on my pod (I have a complete set of +3's), and if the learning implants were removed, I would not. In fact this is the primary barrier to me risking my ship right now, and is why I stay in high-sec to mine and do missions. I don't want to give up that edge on skill training. IMO the skill system is dumb - linking your character progress to an endless timer means whoever has the fastest timer wins. Lots of players would argue otherwise, but the fact is a 20 mil+ SP character fundamentally has more fun than a 2 mil SP character. If that wasn't the case, the character bazaar wouldn't exist - we wouldn't have any need for it. So yes, if learning implants didn't exist, I would play the game differently. Thats correct a 20mill+SP Character has more fun than a 2 mill SP Toon . If the Bazaar was more cheaper and more variety of toons I wouldnt waste years of my life training skills and remapping points. I would even buy the toon with implants if it was cheaper the issue isn't about really attributes and implants its really about pilot not wanting to lose 200 to billion worth of isk . I guarantee if everything was alot cheaper we would see more pilot PvP using implants and so on taking more risk because once you take away the value its all about having fun and blowing up ships. Like in the RW if you Tax everyone to death nobody is going to want to run a Business or take risks thats just common sense.
Check Me Out!!! On Twitch Tv 24/7 Coming soon! Hug a Suicide Stealth Bomber Pilot Today!! enter link description here
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Mehrune Khan
Viziam Amarr Empire
25
|
Posted - 2015.01.29 18:14:20 -
[402] - Quote
Lady Rift wrote:Mehrune Khan wrote:Aralyn Cormallen wrote:Mehrune Khan wrote: So yes, if learning implants didn't exist, I would play the game differently.
No, no you wouldn't. Why? You refuse to leave Hi-sec because you fear losing 50 million in implants. So, say that risk went away, what would you fly out there? 50 million worth of T2 fit Cruiser? 250 million worth of HAC? 300 million worth of BS? 500 million worth of T3 cruiser? How are any of these losses any more acceptable than 50 million of implants? Sure, the implants are 50 million on top of the ships cost, but that cruiser is 45 million on top of the cost of a T2 fit frigate, that BS is 250 million on top of the cruiser. Take the cost of the implants in to account of the cost of the whole, and forget about it. Its a falsehood holding you back, an illusionary cost that in the scheme of things really doesn't matter. Free yourself from the chains of the lie. What a pile of fluff. I wouldn't fly something worth more than maybe 5 mil into low/nul. A T1 fit frigate or cruiser would work fine. Actually I have done this before, and got by butt handed to me. It wasn't the loss of the ship that hurt, it was the loss of my implants which were far more expensive. You don't know anything about me, so I would appreciate it if you didn't tell me what I would or would not do. If you lose a pod in low it really is your fault for they are 100% avoidable. a t1 fit cruiser cost more than 5 mil.
You've never jumped into a gate camp before, have you? You can't escape if your pod can't warp and is 15 kilometers from the gate.
I'm not a walking market index. |
Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
685
|
Posted - 2015.01.29 18:29:53 -
[403] - Quote
Mehrune Khan wrote:
You've never jumped into a gate camp before, have you?
See, you proved my point by immediately falling in to your back-up excuse.
It is virtually impossible to lose your pod in lowsec, literally no ship can lock you before it is warped off. But upon someone stating this, you immediately went "well, but gatecamps". It is your mind holding you back, not the game.
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Ashlar Vellum
24th Imperial Crusade Amarr Empire
138
|
Posted - 2015.01.29 18:34:14 -
[404] - Quote
Mehrune Khan wrote:Lady Rift wrote: If you lose a pod in low it really is your fault for they are 100% avoidable. a t1 fit cruiser cost more than 5 mil.
You've never jumped into a gate camp before, have you? You can't escape if your pod can't warp and is 15 kilometers from the gate. I'm not a walking market index. Depends on the camp and what are you flying, also are you expecting to see a camp on every gate or something.
Low-sec isn't that much dangerous than hig-sec if you know what you are doing. |
Olleybear
I R' Carebear
206
|
Posted - 2015.01.29 18:34:58 -
[405] - Quote
Tip of the day:
Your about to have your ship explode and need to get your pod out.
Make sure you have a celestial selected before your ship explodes. Click the warp button to the celestial once or twice per second shortly before your ship explodes and continue this after your ship explodes until your pod warps off. By doing this, your sending the warp command to the server constantly. One of these commands will reach the server right after your ship explodes and your pod will warp immediately without the pause that normally occurs if you were to wait to issue the warp command after your ship explodes. You will get your pod out safely nearly every single time.
Tip of the day 2:
Now that your in your pod and need to get back to high sec, warp to the tactical bookmarks you should have made around the gates in low sec before you engaged in pvp. Warping to these tacticals will help you avoid getting smartbombed like a lot of people do who warp directly to the gate.
Both of these tips will help you avoid getting pod killed most of the time.
Tip of the day 3:
ZOMG ships are too expensive to pvp in!
PvP in frigates and destroyers in militia areas. Sit in the novice plexes for frigates and small plexes for destroyers. Novice plexes wont allow anything bigger than a T1 frigate into them. Small plexes wont allow anything bigger than a destroyer into them. Frigs and destroyers are cheap fun.
These tips will keep your pod alive and save you isk while getting your feet wet in pvp.
When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.
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Xercodo
Vector Galactic Did he say Jump
4106
|
Posted - 2015.01.29 18:56:16 -
[406] - Quote
CCP Darwin wrote:Jenshae Chiroptera wrote:If I am likely to lose the pod, I wear no hardwires and might have some learning implants in, by happenstance as there is a limit to how many jump clones one can have.
If there are no learning implants and only higher stats, I will wear no hardwires and just bank the ISK. Great, but why? Can you explain your reasoning?
For a lot of people they wanna save where they can so they'll only fit the attribute implants to get better skill training, but if those are gone then they'll just avoid fitting implants to save money.
The only implants most players will use at that point will be the PG and CPU implants and probably in 1% -3% variations and will prob scrap a fit if it needs a 5% or 6% one cause those are expensive (and/or because they need cyber 5)
Only people with more expendable income will use the implants. Personally I'd try to use the 3% and under hardwirings if I use any that I don't find in loot to keep costs down.
The Drake is a Lie
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Mehrune Khan
Viziam Amarr Empire
25
|
Posted - 2015.01.29 19:00:28 -
[407] - Quote
Aralyn Cormallen wrote:Mehrune Khan wrote:
You've never jumped into a gate camp before, have you?
See, you proved my point by immediately falling in to your back-up excuse. It is virtually impossible to lose your pod in lowsec, literally no ship can lock you before it is warped off. But upon someone stating this, you immediately went "well, but gatecamps". It is your mind holding you back, not the game.
What the hell are you talking about?
First off, yes I actually have flown into a gatecamp before. "But gatecamps" isn't a just back-up excuse when it's something I've actually experienced. You're also trying to pigeonhole me into an argument about lowsec, when I was specifically mentioned both low and null. Also yes I have lost a pod in low as well. Navigating a right-click menu surprisingly becomes hard when your hands are shaking and your pulse is pounding in your ears like a sledgehammer. I suppose I could get used to it and perform better with more experience, but the whole point of this thread is: why would I try gaining more PvP experience with 50 mil of implants in my pod? |
Gregor Parud
Ordo Ardish
984
|
Posted - 2015.01.29 19:04:06 -
[408] - Quote
Olleybear wrote:Tip of the day:
Your about to have your ship explode and need to get your pod out.
Make sure you have a celestial selected before your ship explodes. Click the warp button to the celestial once or twice per second shortly before your ship explodes and continue this after your ship explodes until your pod warps off. By doing this, your sending the warp command to the server constantly. One of these commands will reach the server right after your ship explodes and your pod will warp immediately without the pause that normally occurs if you were to wait to issue the warp command after your ship explodes. You will get your pod out safely nearly every single time.
Tip of the day 2:
Now that your in your pod and need to get back to high sec, warp to the tactical bookmarks you should have made around the gates in low sec before you engaged in pvp. Warping to these tacticals will help you avoid getting smartbombed like a lot of people do who warp directly to the gate.
Both of these tips will help you avoid getting pod killed most of the time.
Tip of the day 3:
ZOMG ships are too expensive to pvp in!
PvP in frigates and destroyers in militia areas. Sit in the novice plexes for frigates and small plexes for destroyers. Novice plexes wont allow anything bigger than a T1 frigate into them. Small plexes wont allow anything bigger than a destroyer into them. Frigs and destroyers are cheap fun.
These tips will keep your pod alive and save you isk while getting your feet wet in pvp.
Yes well, FW with its Fisher Price arbitrary game mechanics and zero bubbles isn't exactly "all forms of PVP", now is it. But it's interesting to realise that you only seem to be able to understand your own situation and perspective. |
The Newface
Imperial Academy Amarr Empire
1
|
Posted - 2015.01.29 19:14:11 -
[409] - Quote
No for the love of...
Im seriously worried that the plan here is to turn this into "Batlefield in space" Anyone can jump in at any time with no risk.
Remove implants they cost isk. Next they going to complain about fittings then about ships.
Soon you will be able to create a new account with max skills and fly super caps, all in the name of "making PvP more accessible" |
bloodknight2
Imperial Shipment Amarr Empire
345
|
Posted - 2015.01.29 19:16:24 -
[410] - Quote
Mehrune Khan wrote: What a pile of fluff. I wouldn't fly something worth more than maybe 5 mil into low/nul. A T1 fit frigate or cruiser would work fine. Actually I have done this before, and got by butt handed to me. It wasn't the loss of the ship that hurt, it was the loss of my implants which were far more expensive.
You don't know anything about me, so I would appreciate it if you didn't tell me what I would or would not do.
Really?
The problem isn't eve or the implant. The problem is you. You lost your pod in low sec. There is no way a proteus (without remote sebo) and even less a BS can lock you before you warp. You can easily pvp in empire or low sec with a pod worth billions and never lose it. Ok, yes, you can lose it in LS if you warp at a gate...with 3-4 BS fitted with smartbombs, but fact is, staying in empire because "i don't want to lose my pod" is stupid.
The problem with implants is that most new players think they NEED them and without them, they will need to train weeks and weeks before going anywhere in this game (which is wrong) and if you *really* can't spam the warp button when you are in danger (...), then simply use +2. You will see no difference with +4.
I don't want to be mean, but all my 3 accounts are in NPC corp and every day, i see newbies with very low skill (you know, no skill high enough to use any T2 module) who do PVP, ask for help about fitting, lose ships in PVP and most important, don't give a **** about their lost because they had fun and they know isk is easy to get in this game.
Implants are fine. They are a choise. I never used +5 implant and rarely used +4 and a lot of players are using genolution implant because the small bonus they give are better than +1 attribute. |
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Olleybear
I R' Carebear
206
|
Posted - 2015.01.29 19:20:17 -
[411] - Quote
Gregor Parud wrote: Yes well, FW with its Fisher Price arbitrary game mechanics and zero bubbles isn't exactly "all forms of PVP", now is it. But it's interesting to realise that you only seem to be able to understand your own situation and perspective.
Here we go again with the trolling, from someone who claims to have pvp knowledge, who has a single, highsec pod kill on zkillboard and no kills on battleclinic, a positive 3.2 sec status and finally this year managed to make it out of the npc corps to form his very own 1 man corp.
Your just trolling.
When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.
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Paranoid Loyd
3683
|
Posted - 2015.01.29 19:25:12 -
[412] - Quote
Olleybear wrote:Gregor Parud wrote: Yes well, FW with its Fisher Price arbitrary game mechanics and zero bubbles isn't exactly "all forms of PVP", now is it. But it's interesting to realise that you only seem to be able to understand your own situation and perspective.
Here we go again with the trolling, from someone who claims to have pvp knowledge, who has a single, highsec pod kill on zkillboard and no kills on battleclinic, a positive 3.2 sec status and finally this year managed to make it out of the npc corps to form his very own 1 man corp. Your just trolling. No he's not. Everything he said has merit.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Gregor Parud
Ordo Ardish
984
|
Posted - 2015.01.29 19:25:25 -
[413] - Quote
Per your own words:
Quote:PvP in frigates and destroyers in militia areas. Sit in the novice plexes for frigates and small plexes for destroyers. Novice plexes wont allow anything bigger than a T1 frigate into them. Small plexes wont allow anything bigger than a destroyer into them. Frigs and destroyers are cheap fun.
Fisher Price game mechanics. I bet it's very difficult to sit at warp in with a scram (kiter). |
Olleybear
I R' Carebear
206
|
Posted - 2015.01.29 19:42:00 -
[414] - Quote
Gregor Parud wrote:Per your own words: Quote:PvP in frigates and destroyers in militia areas. Sit in the novice plexes for frigates and small plexes for destroyers. Novice plexes wont allow anything bigger than a T1 frigate into them. Small plexes wont allow anything bigger than a destroyer into them. Frigs and destroyers are cheap fun. Fisher Price game mechanics. I bet it's very difficult to sit at warp in with a scram (kiter).
People in the previous posts were talking about getting their pods killed and about ships being expensive to pvp in. I gave them alternatives that mitigate the pod killing and the expense.
Where is your advice to those players? Share some tactics you have come up with besides warping at zero and pressing the fire button so those people can learn, overcome their fears, and have fun with pvp.
Where are your kills?
I am firm in my claim that you are simply a troll and nothing you have said has been constructive.
When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.
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Lady Rift
What Shall We Call It
164
|
Posted - 2015.01.29 19:45:54 -
[415] - Quote
Ashlar Vellum wrote:Mehrune Khan wrote:Lady Rift wrote: If you lose a pod in low it really is your fault for they are 100% avoidable. a t1 fit cruiser cost more than 5 mil.
You've never jumped into a gate camp before, have you? You can't escape if your pod can't warp and is 15 kilometers from the gate. I'm not a walking market index. Depends on the camp and what are you flying, also are you expecting to see a camp on every gate or something. Low-sec isn't that much dangerous than hig-sec if you know what you are doing.
this
your pod almost insta warps. and low has no bubbles |
Gregor Parud
Ordo Ardish
984
|
Posted - 2015.01.29 19:58:50 -
[416] - Quote
Olleybear wrote:People in the previous posts were talking about getting their pods killed and about ships being expensive to pvp in. I gave them alternatives that mitigate the pod killing and the expense.
Where is your advice to those players? Share some tactics you have come up with besides warping at zero and pressing the fire button so those people can learn, overcome their fears, and have fun with pvp.
Where are your kills?
I am firm in my claim that you are simply a troll and nothing you have said has been constructive.
I'm remaking my channel, again. Adding vids to help newbies get ahead and have been doing so for years on different characters. I'm in rookie/help almost all the time and even take on previous WT as "apprentices" if they have the right attitude. What have you done apart from using fisher price game mechanics, sitting at warp in killing noobies in the novice plexes.
So. We already established that you're not capable of using someone else's perspective when it comes to balance and gameplay, also you seem to assume a whole lot to suit your agenda. On top of that the whole concept of alts and alt posting seems to be too difficult for you, while that really shouldn't take 5 brain cells. |
Solops Crendraven
Solops Inc
73
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Posted - 2015.01.29 20:19:24 -
[417] - Quote
The Newface wrote:No for the love of...
Im seriously worried that the plan here is to turn this into "Batlefield in space" Anyone can jump in at any time with no risk.
Remove implants they cost isk. Next they going to complain about fittings then about ships.
Soon you will be able to create a new account with max skills and fly super caps, all in the name of "making PvP more accessible" Wouldnt that be more Fun Though?
Check Me Out!!! On Twitch Tv 24/7 Coming soon! Hug a Suicide Stealth Bomber Pilot Today!! enter link description here
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Ashlar Vellum
24th Imperial Crusade Amarr Empire
138
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Posted - 2015.01.29 21:50:55 -
[418] - Quote
Mehrune Khan wrote: What the hell are you talking about?
First off, yes I actually have flown into a gatecamp before. "But gatecamps" isn't a just back-up excuse when it's something I've actually experienced. You're also trying to pigeonhole me into an argument about lowsec, when I was specifically mentioned both low and null. Also yes I have lost a pod in low as well. Navigating a right-click menu surprisingly becomes hard when your hands are shaking and your pulse is pounding in your ears like a sledgehammer. I suppose I could get used to it and perform better with more experience, but the whole point of this thread is: why would I try gaining more PvP experience with 50 mil of implants in my pod?
Why would you not? Don't look for excuses man just do what you want to do or you will never do it.
Gregor Parud wrote:Quote:PvP in frigates and destroyers in militia areas. Sit in the novice plexes for frigates and small plexes for destroyers. Novice plexes wont allow anything bigger than a T1 frigate into them. Small plexes wont allow anything bigger than a destroyer into them. Frigs and destroyers are cheap fun. Fisher Price game mechanics. I bet it's very difficult to sit at warp in with a scram (kiter). Come on hermano, you are just overly simplifying things. ;P |
Arthur Aihaken
X A X
4055
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Posted - 2015.01.30 12:59:53 -
[419] - Quote
Was there an actual suggestion put forward as to how to offset the +1 to +5 skill training aspect?
I am currently away, traveling through time and will be returning last week.
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Dragqueeninspace
The Drag queen in space fan club
1
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Posted - 2015.01.30 13:44:02 -
[420] - Quote
Mehrune Khan wrote:Aralyn Cormallen wrote:Mehrune Khan wrote:
You've never jumped into a gate camp before, have you?
See, you proved my point by immediately falling in to your back-up excuse. It is virtually impossible to lose your pod in lowsec, literally no ship can lock you before it is warped off. But upon someone stating this, you immediately went "well, but gatecamps". It is your mind holding you back, not the game. What the hell are you talking about? First off, yes I actually have flown into a gatecamp before. "But gatecamps" isn't a just back-up excuse when it's something I've actually experienced. You're also trying to pigeonhole me into an argument about lowsec, when I was specifically mentioned both low and null. Also yes I have lost a pod in low as well. Navigating a right-click menu surprisingly becomes hard when your hands are shaking and your pulse is pounding in your ears like a sledgehammer. I suppose I could get used to it and perform better with more experience, but the whole point of this thread is: why would I try gaining more PvP experience with 50 mil of implants in my pod?
Don't use the right click menus to save your pod. |
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