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Thread Statistics | Show CCP posts - 9 post(s) |
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kieron

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Posted - 2006.09.26 17:05:00 -
[1]
An emergency patch will be applied to Tranquility tomorrow, 27 September, starting at 0800 GMT. Tranquility is expected to return to service by 1400 GMT.
As a number of recent News Items, Dev Blogs (2 blog links) and forum posts have pointed out, there have been a number of issues regarding Tranquility's stability. This patch is being deployed to address these issues.
The EVE team realizes a patch deployed on notice as short as this causes inconveniences for some of the EVE community. However, we feel the severity of the stability issues warrant a departure from the normal pre-notification and Tuesday deployment routine. As with any patch, we recommend training a longer duration skill in the event of patch deployment issues.
Patch Notes are now available for viewing. With this patch, we are also implementing a new build version tracking system, thus standardizing the client and server build numbers. The patch will update the client from build 4561 to 25245. The patch notes page will be updated with the new system in the near future.
kieron Community Manager, EVE Online |
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Hakera
Anari Higard
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Posted - 2006.09.26 17:06:00 -
[2]
Quote:
Deadspace acceleration gates no longer permit the entry of carriers, freighters, dreadnoughts, motherships and titans.
woot
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RobW1
Caldari Iyen-Oursta Salvage
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Posted - 2006.09.26 17:11:00 -
[3]
For the amount of changes listed in the patch notes, it seems like an awfully LONG down time?
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Eldo Davip
Forum Moderator Interstellar Services Department

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Posted - 2006.09.26 17:19:00 -
[4]
Originally by: RobW1 For the amount of changes listed in the patch notes, it seems like an awfully LONG down time?
They probably have some server side fixes to deploy as well.
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mazzilliu
Caldari Sniggerdly
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Posted - 2006.09.26 17:22:00 -
[5]
does this mean we can put multiple jumpclones in a station and not have to worry about destroyed implants anymore?  
will still draw sigs 4 isk click here |

DirtyHarry
Caldari Forsaken Empire
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Posted - 2006.09.26 17:26:00 -
[6]
Hope this resolves the server problems. gl
Havocide - DirtyHarry |

Shadar Ishaan
Caldari Gang of Four
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Posted - 2006.09.26 17:27:00 -
[7]
Does this patch fix issues with COSMOS mission offers expiring after about 1 minute or so? ----------
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Darius Shakor
Minmatar Freelance Unincorporated Ushra'Khan
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Posted - 2006.09.26 17:28:00 -
[8]
Edited by: Darius Shakor on 26/09/2006 17:28:51 Yay for server fixes.
Quote: To use corporation minerals for manufacturing, the manufacturer must have take access to the minerals.
Hmm, not sure on that one. Usually corps store more than just minerals in industrial hanagrs. Was always useful to give people building rights and have the mineral stocks in a hanagr that they could not steal from if they are alt thiefs.
edited to fix the smilie ------
Shakor Clan Information Portal http://oldforums.eveonline.com/?a=topic&threadID=3 |

Sir Erighan
The Syndicate Inc Ascendant Frontier
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Posted - 2006.09.26 17:31:00 -
[9]
Yay for Rock SolidnessÖ 
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kieron

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Posted - 2006.09.26 17:31:00 -
[10]
Originally by: Eldo Davip
Originally by: RobW1 For the amount of changes listed in the patch notes, it seems like an awfully LONG down time?
They probably have some server side fixes to deploy as well.
As Eldo pointed out, there are a number of server side fixes that will be deployed with the patch tomorrow. Also, we have some extra time added into the downtime estimate in the event of any issues. If the patch deploys as intended, we will bring the server back online before 1400.
kieron Community Manager, EVE Online |
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turnschuh
Eye of God
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Posted - 2006.09.26 17:38:00 -
[11]
Edited by: turnschuh on 26/09/2006 17:38:15 GL CCP, hope it solves all the lag/crashes in larger battles since dragon.
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Pizi
Gallente Federal Navy Academy
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Posted - 2006.09.26 17:40:00 -
[12]
It is now possible to jump out of a station in which you have a jumpclone installed. -------
can you be more specific please, doesnt it destroy the clone anymore ?? _______________________________________________
EVEpedia [Deutsch/German]
Say no to BMs
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Native
GoonFleet
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Posted - 2006.09.26 17:41:00 -
[13]
Does this mean Carriers can no longer be used for level 4 mission deadspace, or does that only apply to complexes?
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Hakera
Anari Higard
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Posted - 2006.09.26 17:48:00 -
[14]
Originally by: Native Does this mean Carriers can no longer be used for level 4 mission deadspace, or does that only apply to complexes?
both i would assume, no lvl 4 or complex was designed with cap ships in mind. They make things too easy.
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Jim McGregor
Caldari
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Posted - 2006.09.26 17:55:00 -
[15]
Patch notes say "Build 4561 to 5245". You're missing a 2 there. Maybe its a sign you need to run the Power of Two offer again? 
Good luck with the patch. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |
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kieron

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Posted - 2006.09.26 18:02:00 -
[16]
Originally by: Jim McGregor
Patch notes say "Build 4561 to 5245". You're missing a 2 there. Maybe its a sign you need to run the Power of Two offer again? 
Good luck with the patch. :)
That's why the last sentence of my post states, "The patch notes page will be updated with the new system in the near future." Nice try on the Power of 2 offer though! 
kieron Community Manager, EVE Online |
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Jim McGregor
Caldari
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Posted - 2006.09.26 18:04:00 -
[17]
Originally by: kieron
Originally by: Jim McGregor
Patch notes say "Build 4561 to 5245". You're missing a 2 there. Maybe its a sign you need to run the Power of Two offer again? 
Good luck with the patch. :)
That's why the last sentence of my post states, "The patch notes page will be updated with the new system in the near future." Nice try on the Power of 2 offer though! 
This is clearly instead a sign I need to read slower. 
--- Eve Wiki | Eve Tribune | Eve Pirate |

FireAnt
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Posted - 2006.09.26 18:08:00 -
[18]
can you hear that? that is the sound of carrier prices dropping.
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Jim McGregor
Caldari
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Posted - 2006.09.26 18:10:00 -
[19]
Originally by: FireAnt can you hear that? that is the sound of carrier prices dropping.
What, no more sugar for the oldtimers?  --- Eve Wiki | Eve Tribune | Eve Pirate |

FireAnt
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Posted - 2006.09.26 18:11:00 -
[20]
i swear to god jim is the biggest forum vulture in eve.
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Wrangler

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Posted - 2006.09.26 18:16:00 -
[21]
Jim, are you trying to compete with DS? You are posting a lot.. 
Wrangler Assistant Community Manager EVE Online
Contact Support - Contact Moderators - Report Bug - Submit News Leads Knowledge Base - Player Guide - Policies - Join ISD - Fan Submissions |
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Jim McGregor
Caldari
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Posted - 2006.09.26 18:16:00 -
[22]
Edited by: Jim McGregor on 26/09/2006 18:16:12
Originally by: FireAnt i swear to god jim is the biggest forum vulture in eve.
From wikipedia:
"A particular characteristic of many vultures is a bald head, devoid of feathers. This is likely because a feathered head would become spattered with blood and other fluids, and thus be difficult to keep clean."
OMG, you're right!  --- Eve Wiki | Eve Tribune | Eve Pirate |

Jim McGregor
Caldari
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Posted - 2006.09.26 18:21:00 -
[23]
Originally by: Wrangler Jim, are you trying to compete with DS? You are posting a lot.. 
Ive had a great day today and unfortunantly for you guys, that means you have to suffer the consequences of all my postings... 
But sorry for derailing this fantastic, brilliant kieron thread. Ill try to behave now. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |

Laythun
Undercover Brothers
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Posted - 2006.09.26 18:37:00 -
[24]
booked, booked and booked.
im coming to iceland baby
Proud Member of the Anti Whine 14 |

Evel Barian
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Posted - 2006.09.26 18:40:00 -
[25]
Sounds like CCP's lazy ass way of fixing the 10/10 complex whoring, while making Cosmos LS missions impossible to do without you have a faction fitted uber shield tanking ship. Cause there is no way an armor tanker can deal with it. Great Job CCP, Break another thing that doesn't need breaking because you're not creative enough to fix something right.
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FireAnt
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Posted - 2006.09.26 18:45:00 -
[26]
i have the fire hose ready evel. here they come. agreed by the way.
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mizarc
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Posted - 2006.09.26 18:48:00 -
[27]
Awesome job CCP, its always good to hear when improvements to server stability are coming out.
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Cosmo Raata
Federation of Freedom Fighters Executive Outcomes
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Posted - 2006.09.26 18:49:00 -
[28]
Yeah, what, you can't fix the spawn rates?? Too hard for you? lol
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.26 19:31:00 -
[29]
Originally by: Native Does this mean Carriers can no longer be used for level 4 mission deadspace, or does that only apply to complexes?
If it has an accel gate, you can't use it.
Using capships to run level 4s is just wrong. It's like using a Raven with Assault missile launchers to run level 2s.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath For 50, you can have my goat:P- Tirg |

Christos Hendez
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Posted - 2006.09.26 19:32:00 -
[30]
I'm curious if it's possible to tell the 'online' players whats going on. Those that log on after the news item can see it. Those that have been online playing may not realise its happening, log off and start moaning tomorrow 
Not a complaint, just a thought 
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Wrayeth
Outcast Brotherhood
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Posted - 2006.09.26 19:44:00 -
[31]
Edited by: Wrayeth on 26/09/2006 19:44:46 Since I just got hit by a freakin' login queue (I had to wait 5 minutes just to log in, FFS!), this patch can't come at a better time.
(Normally I take TQ's little glitches and the like in stride, but this one is ridiculous.) -Wrayeth
"Look, pa! I just contributed absolutely nothing to this thread!"
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Hakera
Anari Higard
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Posted - 2006.09.26 20:01:00 -
[32]
Edited by: Hakera on 26/09/2006 20:02:32
Originally by: Malthros Zenobia
Originally by: Native Does this mean Carriers can no longer be used for level 4 mission deadspace, or does that only apply to complexes?
If it has an accel gate, you can't use it.
Using capships to run level 4s is just wrong. It's like using a Raven with Assault missile launchers to run level 2s.
in all honesty, i dont mind cap ships for lvl 4's. The difference is the impact and reward are minimal as a return for the capital investment, though I do still believe lvl 4's should be moved completly to low sec still. The main focus here is being able to completely negate risk in the high end complexes with cap ships or even the need for logistics and that is what should rightly be nerfed as these plexes were never designed and balanced for cap ships and the reward is far too high & regular for something so easy and static.
Doesnt rule out the future possibility of cap ship use in future plexes/missions designed for them ofc. I guess we too need our 'outland'
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Phoenix Lonestar
Litanies of Hate
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Posted - 2006.09.26 20:02:00 -
[33]
Edited by: Phoenix Lonestar on 26/09/2006 20:06:34 17,500 players on last night... and I was 264 in queue to login.
About friggin' time, CCP. Took you three weeks, but I'm sure when this patch fixes the lag issues, I'll forget about all the negative things I said.
That being said, you guys definitely did the right thing by not waiting for Kali before fixing issues. It looks like the message "FIX, DON'T ADD!" got through.
I'm glad to see the changes to the deadspace gates... but isn't it kind of... I don't know the word I'm looking for... deceiving? no, but it'll do, to say "Deadspace gates". Why don't you just say "Cap ships are now unable to do anything except rat belts and PVP." Since Dragon turned EVERY mission into a deadspace mission.
Edit: This ain't the thread to be whining about lvl 4s. CCP won't force carebears into low sec for you to prey on, as it should be. The risk vs. reward has been beaten into the ground, and the risk/reward is clearly in favor of nobody. Each side has their strengths and weaknesses. Move along, nothing to see here.
Edit: I also don't think this is the thread
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Skyly
Syndicate Of Shadows
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Posted - 2006.09.26 20:11:00 -
[34]
Quote: Deadspace acceleration gates no longer permit the entry of carriers, freighters, dreadnoughts, motherships and titans.
It is this constant 'Shifting of the goalposts' that is driving 3 year veteran players away...
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alpheon
Ars Caelestis Ascendant Frontier
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Posted - 2006.09.26 20:26:00 -
[35]
ummm... cooincidence that ASCN just launched the first Titan, and now these "fixes" take place?
:) just kidding, I'm looking forward to the improvements! Thanks for all the hard work.
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Admai Sket
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Posted - 2006.09.26 20:34:00 -
[36]
Originally by: alpheon ummm... cooincidence that ASCN just launched the first Titan, and now these "fixes" take place?
:) just kidding, I'm looking forward to the improvements! Thanks for all the hard work.
lol, imagine in patch notes:
- Freighters no longer have access to deadspace - ASCN no longer own Titans - Fixed a bug where xyz
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Hockston Axe
Amarr
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Posted - 2006.09.26 20:50:00 -
[37]
Originally by: Patch Notes Level 4 agents no longer give referrals to level 1 storyline missions.
I assume you mean the problem in general has been fixed, as other levels were messed up too. I know for sure that I had at least one level 3 give me a level 1 storyline. I was getting worried that I would end up with a long string of petitions all titled ôwrong level storylineÆ. I had to put in three just yesterday. (Kudos to GM responses so fast they caught me by surprise.)
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.26 20:54:00 -
[38]
Originally by: Evel Barian Edited by: Evel Barian on 26/09/2006 19:31:28 Statement retracted....prefer not to get myself banned for having an honest opinion
Quote: Sounds like CCP's lazy ass way of fixing the 10/10 complex whoring, while making Cosmos LS missions impossible to do without you have a faction fitted uber shield tanking ship. Cause there is no way an armor tanker can deal with it. Great Job CCP, Break another thing that doesn't need breaking because you're not creative enough to fix something right.
You retracted, but your opinion is still wrong. Capital ships were never ment to be able to use gates.
And any 10/10 or COSMOS is easily do able without capital ships. You'd be suprised what a friend or two can do for you.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath For 50, you can have my goat:P- Tirg |

Jinx Barker
Gallente Federal Bank
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Posted - 2006.09.26 21:14:00 -
[39]
Originally by: Patch Notes It is now possible to jump out of a station in which you have a jumpclone installed.
What exactly does this mean?
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.26 21:17:00 -
[40]
Originally by: Skyly
Quote: Deadspace acceleration gates no longer permit the entry of carriers, freighters, dreadnoughts, motherships and titans.
It is this constant 'Shifting of the goalposts' that is driving 3 year veteran players away...
Pretty sad that if you've played for 3 years, something like "no capships in deadspace" is what makes you leave...
I'm sure using a Moros and its stupidly overpowered drones can be fun for doing level4s in 30 seconds, but comeon...
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath For 50, you can have my goat:P- Tirg |

Skyly
Syndicate Of Shadows
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Posted - 2006.09.26 21:29:00 -
[41]
It's not me, it's a good friend, but I think he sees it as the final straw in the constant attempt to drag in WoW players.
He only just got his carrier, and 2 days later, this happens, kinda sucks for him...
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MrTripps
Gallente
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Posted - 2006.09.26 21:47:00 -
[42]
Quote: It is now possible to jump out of a station in which you have a jumpclone installed.
I think this means you will be able to jump to a jump clone in another station from the station that has your regular clone in it. Were not able to after the first two Dragon patches.
Most people would sooner die than think; in fact, they do so. - Bertrand Russell |

DaemonBarber
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Posted - 2006.09.26 21:49:00 -
[43]
Is this new or old:
Linkage
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Ruffio Sepico
Minmatar Hidden Agenda
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Posted - 2006.09.26 21:52:00 -
[44]
Originally by: Malthros Zenobia
Originally by: Skyly
Quote: Deadspace acceleration gates no longer permit the entry of carriers, freighters, dreadnoughts, motherships and titans.
It is this constant 'Shifting of the goalposts' that is driving 3 year veteran players away...
Pretty sad that if you've played for 3 years, something like "no capships in deadspace" is what makes you leave...
I'm sure using a Moros and its stupidly overpowered drones can be fun for doing level4s in 30 seconds, but comeon...
Lets see. Moros is a Dreadnought, it cant use XL drones (fighters). You must mean a Thanatos which is a carrier and can. Fighter drones cant hit for **** vs smaller targets. If you end up lose one its like lose a battlecruiser, cost about the same. If you think someone can do a level 4 missions in 30 sec with a carrier it says more about you and your lack of experience.
Home: http://www.hidden-agenda.co.uk
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x2pixel
Caldari Science and Trade Institute
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Posted - 2006.09.26 21:53:00 -
[45]
Edited by: x2pixel on 26/09/2006 21:54:15 well, as a complete nooblet I have to say I really do hope the new patch fixes the lag.
I am fine doing the pve missions, good fun, though getting a bit repetitive after 4 weeks already. Some occasional nice loot helps though ;)
BUT....
The lag in pvp is ridiculous. My corp (Eve Uni) is being war decced by some peeps that like to blow up nooblets. We mustered a force of about 20 frigs/destroyers, enagage them, get one of the BS down to about 10% structure and then the node crashes.
wtf? this is a MMO right? The first I ever played and it cannot handle 'battles' of over about 3 ships. Very disappointed because what I have played of the game shows it has so much to offer.
I was in my Caracel being chased by the noob griefers, jumped 4 systems, them following. Eventually got podded, but wow my adrenalin was at 3.000%. Was very cool.
My brief taste of pvp in another fleet battle (i.e. the other one, only had two fleet battles so far ;) ) was also bloody amazing. But still lag spoiled it.
If CCP really can fix the lag, then wow. But if not, I am really not sure I will stay, because pve only goes so far in a game that depends on pvp.
fingers crossed CCP :)
edit: my alt is in Eve Uni, keep on forgetting to change the default post thingie :)
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Blind Watchmaker
Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.26 21:59:00 -
[46]
Originally by: x2pixel Edited by: x2pixel on 26/09/2006 21:54:15 well, as a complete nooblet I have to say I really do hope the new patch fixes the lag.
I am fine doing the pve missions, good fun, though getting a bit repetitive after 4 weeks already. Some occasional nice loot helps though ;)
BUT....
The lag in pvp is ridiculous. My corp (Eve Uni) is being war decced by some peeps that like to blow up nooblets. We mustered a force of about 20 frigs/destroyers, enagage them, get one of the BS down to about 10% structure and then the node crashes.
wtf? this is a MMO right? The first I ever played and it cannot handle 'battles' of over about 3 ships. Very disappointed because what I have played of the game shows it has so much to offer.
I was in my Caracel being chased by the noob griefers, jumped 4 systems, them following. Eventually got podded, but wow my adrenalin was at 3.000%. Was very cool.
My brief taste of pvp in another fleet battle (i.e. the other one, only had two fleet battles so far ;) ) was also bloody amazing. But still lag spoiled it.
If CCP really can fix the lag, then wow. But if not, I am really not sure I will stay, because pve only goes so far in a game that depends on pvp.
fingers crossed CCP :)
edit: my alt is in Eve Uni, keep on forgetting to change the default post thingie :)
It has been like it for all the time I've been playing (10 months) and has got progressively worse. I hardly pvp at all anymore which is ironic since I chose Eve because it had the most 'hard core' pvp mechanics.
---------------------------------------
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Sevarus James
Minmatar Meridian Dynamics
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Posted - 2006.09.26 22:00:00 -
[47]
Just something for the linux players, but this PATCH also should be solving the XP regression issues in the client that we've been having with Cedega right? I"m kinda' surprised that wasn't mentioned at all after the bits recently between Transgaming AND CCP. The last testing on SISI that I did confirmed that the client no longer hung for long periods of time on logins /gate/station/ sessions changes.
It would have been nice to see this mentioned as well, as there are quite a few of us who have been patiently waiting for this fix to allow us back in the game via cedega 5.2.6. ----- ------------
Updated Linux Desktop+EVE+EVE-TV |

Trevent Railean
Gallente University of Caille
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Posted - 2006.09.26 22:18:00 -
[48]
I got stuck in a log-in queue yesterday. All I did was shut down the client and start it back up and I was not in a queue, and got into the game immediately.
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Xorus
Forum Moderator Interstellar Services Department

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Posted - 2006.09.26 22:26:00 -
[49]
YAY for more bug fixes we <3 you CCP \o/ ---
Wanna Buy a Goat??- Tirg
Member of the 'Kaemonn is My Hero' club Member of the "Immy's Bald Head Appreciation Society" Xorus is currenly off duty counting trees in Siberia. -Ivan K How much is that goaty in the window, baaa baaaa - Cortes (Secretary, Bald Head Appreciation Society)
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Archi Viralfury
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Posted - 2006.09.26 22:37:00 -
[50]
Can someone please explain to me how exactly denying capital ships access to deadspace gates is an "Emergency server fix".
And secondly, i presume if you are removing capital ships from being able to run level 4 missions, i presume you are removing battleships from level 3 missions, and battlecruisers from level 2 misisons, and even cruisers from level 1 missions. I dont think so.
And NO! before you ask.. i dont fly a capital ship. I just think this is the most stupid idea in a string of decreasingly sane ideas. And i for one have been playing this game for a long time, And until now have wined about nothing. But this is the last straw. Me and alot of people like me are getting very upset and unhappy with this seemingly endless moving of the goal posts as stated in a post above.
Stop breaking things that dont need to be fixed. and fix the things that are broken.
And to those people that argue that capital ships are only meant for PVP, then i suppose Battleships are only meant for PVP as well, or any other ship. I mean you dont NEED a battleship to do a mission, a HAC or a Cammand ship can do the same missions, so maybe we should see battleships banned from deadspace as well yes? When i look at the description of a carrier or a dreadnaught i dont see anything in the description of any of these ships that states "ONLY FOR PVP".
So please feel free to attack my observations and opinions in a sensible manner as i would like some "constructive" comments with regards to my views in order to set my mind at rest.
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Mikal Drey
Angels and Demons
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Posted - 2006.09.26 22:42:00 -
[51]
hey hey
capitals are a tad overpowered for missions but that pic with one almost dead was incredibly funny . .
on the Jc issue. doesnt that destroy the already installed clone. a bit more info please CCP as i certainly predict many many pettitions re implant destruction like there was when JC's were first about.
mucho lub for ya and GL on the server and patch . . . . seya around midnight 
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Sevarus James
Minmatar Meridian Dynamics
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Posted - 2006.09.26 22:44:00 -
[52]
Originally by: Archi Viralfury Can someone please explain to me how exactly denying capital ships access to deadspace gates is an "Emergency server fix".
And secondly, i presume if you are removing capital ships from being able to run level 4 missions, i presume you are removing battleships from level 3 missions, and battlecruisers from level 2 misisons, and even cruisers from level 1 missions. I dont think so.
And NO! before you ask.. i dont fly a capital ship. I just think this is the most stupid idea in a string of decreasingly sane ideas. And i for one have been playing this game for a long time, And until now have wined about nothing. But this is the last straw. Me and alot of people like me are getting very upset and unhappy with this seemingly endless moving of the goal posts as stated in a post above.
Stop breaking things that dont need to be fixed. and fix the things that are broken.
And to those people that argue that capital ships are only meant for PVP, then i suppose Battleships are only meant for PVP as well, or any other ship. I mean you dont NEED a battleship to do a mission, a HAC or a Cammand ship can do the same missions, so maybe we should see battleships banned from deadspace as well yes? When i look at the description of a carrier or a dreadnaught i dont see anything in the description of any of these ships that states "ONLY FOR PVP".
So please feel free to attack my observations and opinions in a sensible manner as i would like some "constructive" comments with regards to my views in order to set my mind at rest.
You haven't reading about the non-stop stream of exploiting going on with deadspace have you? Apparently not. There is much more getting 'fixed' than just the nerf on cap ships, but the nerf was/is needed. ----- ------------
Updated Linux Desktop+EVE+EVE-TV |
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Xorus
Forum Moderator Interstellar Services Department

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Posted - 2006.09.26 22:53:00 -
[53]
Originally by: Archi Viralfury Can someone please explain to me how exactly denying capital ships access to deadspace gates is an "Emergency server fix".
And secondly, i presume if you are removing capital ships from being able to run level 4 missions, i presume you are removing battleships from level 3 missions, and battlecruisers from level 2 misisons, and even cruisers from level 1 missions. I dont think so.
And NO! before you ask.. i dont fly a capital ship. I just think this is the most stupid idea in a string of decreasingly sane ideas. And i for one have been playing this game for a long time, And until now have wined about nothing. But this is the last straw. Me and alot of people like me are getting very upset and unhappy with this seemingly endless moving of the goal posts as stated in a post above.
Stop breaking things that dont need to be fixed. and fix the things that are broken.
And to those people that argue that capital ships are only meant for PVP, then i suppose Battleships are only meant for PVP as well, or any other ship. I mean you dont NEED a battleship to do a mission, a HAC or a Cammand ship can do the same missions, so maybe we should see battleships banned from deadspace as well yes? When i look at the description of a carrier or a dreadnaught i dont see anything in the description of any of these ships that states "ONLY FOR PVP".
So please feel free to attack my observations and opinions in a sensible manner as i would like some "constructive" comments with regards to my views in order to set my mind at rest.
As was pointed out they were never supposed to be allowed there in the first place and this patch isn't a patch just to fix that it just happens the fix for that was ready at the time they needed to do an emergency patch so it was added to be fixed.
I've tested running 10/10 complexes in a mothership/carrier and they easily rip them apart so theres your reason for not letting them do high level missions, a carrier can shread a player fitted BS in no time at all so you think its gonna even blink at popping NPC's? ---
Wanna Buy a Goat??- Tirg
Member of the 'Kaemonn is My Hero' club Member of the "Immy's Bald Head Appreciation Society" Xorus is currenly off duty counting trees in Siberia. -Ivan K How much is that goaty in the window, baaa baaaa - Cortes (Secretary, Bald Head Appreciation Society)
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Taaketa Frist
The Praxis Initiative Interstellar Starbase Syndicate
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Posted - 2006.09.26 23:03:00 -
[54]
Yay for fixes..
Bahahaha to ASCN.. Quick take that Titan to the complex and leave it there! :P --------------
Dang nabit |

Coran Ordus
Ominous Corp Ethereal Dawn
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Posted - 2006.09.26 23:05:00 -
[55]
Edited by: Coran Ordus on 26/09/2006 23:05:35 Edit: fix post, grr.
Originally by: Archi Viralfury Can someone please explain to me how exactly denying capital ships access to deadspace gates is an "Emergency server fix".
And secondly, i presume if you are removing capital ships from being able to run level 4 missions, i presume you are removing battleships from level 3 missions, and battlecruisers from level 2 misisons, and even cruisers from level 1 missions. I dont think so.
Sometimes things change for game balance. You have no holy right to play the game a certain way. You do have the right to stop giving CCP money.
And actually, using an overpowered ship in a mission is often more of a pain than it's worth. Slowboating a battleship through a long level 2 is tedious. Furthermore, there's not a whole lot of economic impact from that 50k/mission you're pulling in with little work. You could almost certainly make more and have more fun by using a more well-matched ship.
For that matter, they _do_ block ship sizes sometimes. Notice how level 1 worlds collide doesn't allow big ships in? Because it's unbalancing to allow a noob in a cruiser in to just bbq everything in sight, when the intentions are basically for you to run through.
In short, missions are balanced to a particular group/size of ships. Bringing friends along to make it easier is both a) good for society, and b) splits the isk. Bringing huge ships in with 4 times the tank and gank power does neither. |

Bowers
Federation of Freedom Fighters Executive Outcomes
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Posted - 2006.09.26 23:07:00 -
[56]
Can we fix tq before we go changing anything?
Why should i train for a carrier again? |
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kieron

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Posted - 2006.09.26 23:13:00 -
[57]
Originally by: Archi Viralfury Can someone please explain to me how exactly denying capital ships access to deadspace gates is an "Emergency server fix".
This is one item among many in a 'fixes and improvements' patch, the majority of which are changes and fixes to the stability issues TQ has been having in recent weeks. No new content is being added in this patch.
kieron Community Manager, EVE Online |
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Miklos Atreides
Gallente Dire Trucking
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Posted - 2006.09.26 23:53:00 -
[58]
Edited by: Miklos Atreides on 26/09/2006 23:55:26 Edited by: Miklos Atreides on 26/09/2006 23:53:50
Originally by: Native Does this mean Carriers can no longer be used for level 4 mission deadspace, or does that only apply to complexes?
can we get a solid answer to this question?
I was under the impression that capital ships were already barred from Complexes.
if they're banned from missions now too, well, I'd like my 200m in now nearly useless skills back. at least I didn't buy the last 3 (totaling 900m) I need yet 
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Hippo117
Caldari 9th Fleet Academy
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Posted - 2006.09.26 23:58:00 -
[59]
Originally by: Miklos Atreides Edited by: Miklos Atreides on 26/09/2006 23:55:26 Edited by: Miklos Atreides on 26/09/2006 23:53:50
Originally by: Native Does this mean Carriers can no longer be used for level 4 mission deadspace, or does that only apply to complexes?
can we get a solid answer to this question?
I was under the impression that capital ships were already barred from Complexes.
if they're banned from missions now too, well, I'd like my 200m in now nearly useless skills back. at least I didn't buy the last 3 (totaling 900m) I need yet 
I dropped 2b on a carrier and skills, and 240 days of training so i could possibly run some lowsec level 4's while pirating. If i'd known that was being nerfed, i'd be flying a navy battleship now. Nice one ccp :\ --------------
Booby > Rokh
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keiichi chan
Caldari BORG Kollektiv
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Posted - 2006.09.27 00:05:00 -
[60]
Quote: To use corporation minerals for manufacturing, the manufacturer must have take access to the minerals.
Does that mean, we can actually again research BPOs without Full Access rights to the Hangar?
(Its a pain to ask the CEO everytime, to put the BPO in a Hangar, where i have full access..)
And.. Yeah! My English just totally sucks.. but i hope you know what i meant to be saying.. hade wade dude da~ |

Phoenix Lonestar
Litanies of Hate
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Posted - 2006.09.27 00:08:00 -
[61]
Originally by: Hippo117
Originally by: Miklos Atreides Edited by: Miklos Atreides on 26/09/2006 23:55:26 Edited by: Miklos Atreides on 26/09/2006 23:53:50
Originally by: Native Does this mean Carriers can no longer be used for level 4 mission deadspace, or does that only apply to complexes?
can we get a solid answer to this question?
I was under the impression that capital ships were already barred from Complexes.
if they're banned from missions now too, well, I'd like my 200m in now nearly useless skills back. at least I didn't buy the last 3 (totaling 900m) I need yet 
I dropped 2b on a carrier and skills, and 240 days of training so i could possibly run some lowsec level 4's while pirating. If i'd known that was being nerfed, i'd be flying a navy battleship now. Nice one ccp :\
You dropped 2B on a carrier and skills (training time is moot, dual use and all that) so you could do lvl 4 mishes? Either you're being facetious.... or you have a tendency to make really really really really really bad decisions.
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Futher Bezluden
Minmatar Red Dwarf Mining Corps Namtz'aar k'in
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Posted - 2006.09.27 00:12:00 -
[62]
Given the investment in time and resources to get a carrier fully equipped, why not let people get their isk worth and do L4's if they want.
Carrier: 1 billion on E-ScrewÖ Racial Carrier: 450 million Capital Ships: 360 million Fighters: 20mil per
Learning that in less than a day, it's useless to earn isk -PRICELESS.
Guess carrier prices are going to plummet. At least they are useful in taking POS fuel into 0.0
Uber Transport 4TW! 3 billion isk hauler 4TL! THUKKER
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Archi Viralfury
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Posted - 2006.09.27 00:20:00 -
[63]
Originally by: Verone
Imagine ASCN putting their titan into a 10/10...
Superweapon the first level... move to the second and wait for the superweapon cooloff... superweapon second level.
Rinse and repeat until rich(er).
Ok, i can accept the point on titans... perhaps even motherships (although im finding it hard to agree with myself on that one)
But carriers and dreads, come on, a moros for example isnt capable of that massive damage output of a titan. I mean aside from 0 transversial BS's the moros's guns are useless, and the drones albeit overpowered compared to say a megathron deploying drones, arent capable of much if any more damage than a correctly fitted out BS. Carriers on the other hand are capable of more damage than the average BS with a full deployment but that deployment is not without a great risk. for isntance 12 fighters = 240mil, chances of getting one or more blown up in a mission or cosmos 50/50 Fighters cant take out cruisers easily and will have no chance at all of taking out frigs / destroyers / interseptors. so then you would have to recall your fighters (if they are still alive) and launch some combat drones. With this happening on a regualr basis for each gro pocket, i cant see it being a quick isk farming wallet growing experiance, not to mention the ammount of ISK the ship and fittings / fighters cost in the first place.
I still fail to see how this can posibly be such a problem to people. and i fail to understand the argument that carriers or dreads are meant to be a flagship of PVP only and not meant for such as mission running when such other ships (i.e Command ship, Logistics ship, Recon Ship, covert ops ship... need i go on?) are not having any limitations to where they can go and what they can do, but you cant tell me that CCP designed these other said ship classes with mission running in mind.
It just frustrates me down to the core to see another portion of the EVE player pace getting rear ended by fixes and enhancements when in real fact, its not any more wrong than running a level 3 mission in a Battleship. It almost feels like CCP are punishing these people for wanting to fly these marveloius and frankly quite beautiful ships more often rather than letting them rust away in the hangar.
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Hippo117
Caldari 9th Fleet Academy
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Posted - 2006.09.27 00:21:00 -
[64]
Originally by: Phoenix Lonestar
You dropped 2B on a carrier and skills (training time is moot, dual use and all that) so you could do lvl 4 mishes? Either you're being facetious.... or you have a tendency to make really really really really really bad decisions.
Read it again. And no, I started training for a carrier while i was in ERA in tribute, because i for the most part live in 0.0. what do i do now if i take a month off in empire or so? Sit there and let the fighters fly about? Thanks, a faction bs would be better in that case. --------------
Booby > Rokh
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amberwarrier
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Posted - 2006.09.27 01:30:00 -
[65]
Edited by: amberwarrier on 27/09/2006 01:31:14 Nice Futher i cant agree more.its sad how CCP keeps putting stuff in the game wasting time and money. Just to take it back out more or less
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Martinez
Federation of Freedom Fighters Executive Outcomes
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Posted - 2006.09.27 02:41:00 -
[66]
Carriers + Empire corp = WASTED MONEY and SKILLS
my whole problem is when carriers and dread first came out, why was a "emergency patch" not deployed to stop people from making tons of money before tons of people where using to the make cash? Seems that a new wave of players are getting to carrier level and ccp is trying to cut it off. I mean seriously how long have carriers and dreads been in game?
The changes arent the problem its the timing.
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Kerfira
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Posted - 2006.09.27 02:48:00 -
[67]
Originally by: Verone Imagine ASCN putting their titan into a 10/10...
Superweapon the first level... move to the second and wait for the superweapon cooloff... superweapon second level.
Rinse and repeat until rich(er).
Hmm, this'd be a pretty stupid way of running a 10/10  4 ships (none of them capitals) will run a 10/10 in about 30-40 minutes if they know what they're doing.
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Helen Baque
Gallente Baque Industries
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Posted - 2006.09.27 03:42:00 -
[68]
Originally by: kieron The patch will update the client from build 4561 to 25245.
New and Improved EVE! Now 5.535 times better! 
-- I already have a girlfriend. Her name is EVE. ;-) |

rodgerd
Gallente Center for Advanced Studies
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Posted - 2006.09.27 03:42:00 -
[69]
Originally by: Hippo117
I dropped 2b on a carrier and skills, and 240 days of training so i could possibly run some lowsec level 4's while pirating. If i'd known that was being nerfed, i'd be flying a navy battleship now. Nice one ccp :\
I'm sure you'll be crying when stabs are nerfed, too.
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Hippo117
Caldari 9th Fleet Academy
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Posted - 2006.09.27 04:01:00 -
[70]
Originally by: rodgerd
Originally by: Hippo117
I dropped 2b on a carrier and skills, and 240 days of training so i could possibly run some lowsec level 4's while pirating. If i'd known that was being nerfed, i'd be flying a navy battleship now. Nice one ccp :\
I'm sure you'll be crying when stabs are nerfed, too.
Ohno, you're going to scram me and i will cry because i cannot warp away. **** you. --------------
Booby > Rokh
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Phoenix Lonestar
Litanies of Hate
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Posted - 2006.09.27 04:23:00 -
[71]
Originally by: Hippo117
Originally by: Phoenix Lonestar
You dropped 2B on a carrier and skills (training time is moot, dual use and all that) so you could do lvl 4 mishes? Either you're being facetious.... or you have a tendency to make really really really really really bad decisions.
Read it again. And no, I started training for a carrier while i was in ERA in tribute, because i for the most part live in 0.0. what do i do now if i take a month off in empire or so? Sit there and let the fighters fly about? Thanks, a faction bs would be better in that case.
If you can afford to drip 2B, you can earn 10% of that (200m) to buy and outfit a Raven w/ tech 2 modules. I don't see where the problem is. If I were you, I'd take myself off my cross and use the wood to build a bridge to get over it. But if you still want to be indignant, I suggest you start getting ****ed off at the players who were camping complexes.
I don't feel like quoting yet another person who has an issue with reading ISD/Dev posts... one of the ISD peeps ran a 10/10 complex with a player (not faction, not officer) setup, and owned a plex by himself with ease... so don't start whining about it not being as easy as the devs are letting on... since the people who work for CCP already tested it.
Originally by: Martinez my whole problem is when carriers and dread first came out, why was a "emergency patch" not deployed to stop people from making tons of money before tons of people where using to the make cash? Seems that a new wave of players are getting to carrier level and ccp is trying to cut it off. I mean seriously how long have carriers and dreads been in game?
If I'm not mistaken... (and I could be, since according to Hippo, I don't read so good)... the emergency patch wasn't contrived to **** off the exploiters. It is a bunch of server side and client side optimizations to relieve us of this lag that we've been experiencing since Dragon was released. It just so happened that a planned patch to fix the exploit was ready to be deployed at the same time that they were going to apply the optimizations.
This forum post contains a hint: Kieron's post explains this all, you dolts.
(for the record I am far from a fanboy. I had nothing but acid/spite filled posts for CCP over the past week and a half. I just have no sympathy for sploiters)
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Martinez
Federation of Freedom Fighters Executive Outcomes
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Posted - 2006.09.27 04:39:00 -
[72]
if that is true ccp has alot more bugs to work out and should be using the time to fix them instead of messing with something that is working.
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Mecinia Lua
Galactic Express The Guardian Coalition
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Posted - 2006.09.27 04:41:00 -
[73]
I'm concerned most about the change to the manufacturing side, you actually put that in last patch not this one. Since we reported it as a bug.
This makes it impossible to sa***uard BPOs which means it limits who in a corp can actually build. Corp theft is so prevalent that I wouldn't allow anyone to have take access on that hangar. Which pretty much means noone but myself can build.
Before you didn't need take access to build the stuff and that was a more secure corporate means of doing it. The way you are changing it you're only going to encourage more folks to try to steal from the corporations because if you can take the minerals, you can take the BPO.....or BPC.....
Galactic Express Recruitment Post
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Phoenix Lonestar
Litanies of Hate
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Posted - 2006.09.27 04:45:00 -
[74]
Originally by: Martinez if that is true ccp has alot more bugs to work out and should be using the time to fix them instead of messing with something that is working.
The thing that you say was working was not working as the devs intended it to. Instead, CERTAIN players were taking advantage of a situation that CCP created (exploit). So you think CCP shouldn't fix exploits, because they're working just fine?
Real men of genius... "Mr. 10 of 10 complex exploiter!"
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Martinez
Federation of Freedom Fighters Executive Outcomes
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Posted - 2006.09.27 04:55:00 -
[75]
no i just think the timing is a bit late. what 9months capital ships have been out. if it was such a problem it should have been fixed long ago before people made crazy money.
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SonOTassadar
The Dead Parrot Shoppe Inc.
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Posted - 2006.09.27 05:50:00 -
[76]
It really irritates me -- all these people complaining about the change to carriers. Stop whining, accept it, and run missions the way CCP intended missions to be. Don't like it?
Wait for it...
Waaaiitt for it...
GO BACK TO WOW!
Capital ships are fleet vessels, not afk-mission-running ships. To the people who are complaining about them being useless in high-sec for mission running: good riddance. If it's so useless take your buddies out to low-sec and go have fun losing it. It'll be a blast (a huge one at that). Trust me. ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standar Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |

Phoenix Lonestar
Litanies of Hate
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Posted - 2006.09.27 06:40:00 -
[77]
Originally by: Martinez no i just think the timing is a bit late. what 9months capital ships have been out. if it was such a problem it should have been fixed long ago before people made crazy money.
So you got 9 months to exploit it. Now you can't anymore. Get over it. So since CCP didn't fix the exploit 1, 2, 3, 4, 5, 6, 7, 8 months ago, they shouldn't EVER fix it, because it's unfair to the people who are exploiting the game. I'm just making sure I have your argument right.
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Ather Ialeas
Amarr
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Posted - 2006.09.27 07:07:00 -
[78]
Originally by: DaemonBarber Is this new or old:
Linkage
w00t
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Diaetnixus
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Posted - 2006.09.27 07:24:00 -
[79]
Hmm Rock Solid Bugs . maybe i can mine them.
Asketus
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Carlisle Perera
KarWal Corporation Sylph Alliance
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Posted - 2006.09.27 07:45:00 -
[80]
Quote: When a structure with assembly lines is brought offline the assembly lines are no longer removed.
Thank you CCP, for fixing this bug ! Makes manufacturing in 0.0 a bit less pain :)
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.09.27 08:08:00 -
[81]
i have to say we need a system where u can have a corp accessible BPO that can only be used by anyone to produce and there needs to be a foolproof way that they cant get a hold of it once used it goes back into the corp hanger where it started - plz fix this
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Emily Spankratchet
Minmatar Pragmatics
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Posted - 2006.09.27 08:28:00 -
[82]
Nooooo!
I work from home on Wednesdays. Now I'll have to actually work.
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kieron

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Posted - 2006.09.27 15:42:00 -
[83]
The patch has been deployed, please direct all post-patch feedback to this forum thread.
kieron Community Manager, EVE Online |
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