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Thread Statistics | Show CCP posts - 9 post(s) |

Darkcraft
Caldari KIA Corp
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Posted - 2006.09.27 17:53:00 -
[91]
"This will most likely change the nature of how gang bonuses work within a fleet if this system is ready on time."
For a post aimed an clarification, this seems to be doing the opposite. It either will or wont, but most importantly how?
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.09.27 17:54:00 -
[92]
Originally by: Oveur
Originally by: Grainsalt I really hope those System defences are thought out well (i.e. not at gates but only at outposts).. That has the potential to wreck warfare through such a small change.
As much as it would be nice to slam down guns at gates you effectively cut out the middle ground of people who want to pvp but are only in a small alliance or corp and dont have the structure for jump drives etc.
Small gangs are part of the fun of pvp, not just fleet. Altought with "limited" gate control (i.e. you need to hack the gate) that should be enough.
A note on solar system defences, we want them limited to Constellation Sovereignty, same applies to gate control.
We'd kinda expected that during internal discussions, but the problem still remains that if you achieve sov in all the border constellations of a region an overzealous defence/control implementation locks down the entire region. Unless you're going to make constellation sov prohibitive to maintain for more than one or two constellations the effect will be pretty much the same. But... eh, I'm griping based on incomplete information, so feel free to disregard :P
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Par'Gellen
Low Grade Ore
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Posted - 2006.09.27 18:08:00 -
[93]
I'm VERY glad to see that CCP understands that PvP is far more than just "Jackass vs. Hauler". Excellent work! ---
Starmaps - An Insta Solution |

Skyly
Syndicate Of Shadows
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Posted - 2006.09.27 18:11:00 -
[94]
Can't wait... roll on Kali 
After you sort out current server issues first ofc 
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Adam C
0utbreak
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Posted - 2006.09.27 18:15:00 -
[95]
excellent replies Oveur
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Jet Collins
Dynamic Endeavors
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Posted - 2006.09.27 18:21:00 -
[96]
Did put much thought into this but after reading the post on this I'm interested in how this works.
What I'm talking about is gate control and system defences? Will this mean an end to those who like to solo into 0.0 once in a while to see what its like and to NPC/PvP a little in 0.0?
Will this mean that the only way for someone to get into 0.0 who solo's will be with his jump clone that is already placed in 0.0 and than he/she will be suck in that system until ready to Jump back?
Probably thinking worse case sinario but I have not seen any other information on what gate/system defences intails so I'm just wondering. I would think it would be a valid consern for those who like small businesses.
Almost sounds like it could be a lock down for those who arn't in large groups(take out the defences) or have Jump drives(bypass the locked gates).
Thanks Jet
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Jenna Malone
Caldari W-hat LLC
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Posted - 2006.09.27 18:30:00 -
[97]
Edited by: Jenna Malone on 27/09/2006 18:35:49 In regards to you crybabies about gate defenses:
1) Recon ships into system 2) Jump capital ship in 3) JUMP PORTAL GENERATOR! 4) ... 5) Profit!
toot! toot!
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Jenna Malone
Caldari W-hat LLC
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Posted - 2006.09.27 18:34:00 -
[98]
Originally by: Oveur
Local Chat. We'd like actually see it in praxis that it is something closer to a replacement. Until then we won't change local.
Leverage the new solar system view, introduce a module that stacks on the probe launcher, new skills and voila, you have an AWACS plane in space, showing you blips in space including FF info, but not clickable (like you'd expect regular scan results to be, if they're actually being shown in space in Kali).
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Par'Gellen
Low Grade Ore
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Posted - 2006.09.27 18:39:00 -
[99]
Originally by: Oveur Local Chat. We'd like actually see it in praxis that it is something closer to a replacement.
I really didn't understand that statement at all... Can someone translate? ---
Starmaps - An Insta Solution |

rodgerd
Gallente Center for Advanced Studies
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Posted - 2006.09.27 18:41:00 -
[100]
Originally by: Oveur
A note on solar system defences, we want them limited to Constellation Sovereignty, same applies to gate control.
So will gate locking apply to Empire, as well, or is 0.0 space going to end up safer than high-sec?
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Vanlade
Amarr Imperial Academy
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Posted - 2006.09.27 18:41:00 -
[101]
Originally by: Par'Gellen
Originally by: Oveur Local Chat. We'd like actually see it in praxis that it is something closer to a replacement.
I really didn't understand that statement at all... Can someone translate?
Oveur?
- Vanlade
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Tammarr
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Posted - 2006.09.27 18:58:00 -
[102]
/me sees an upcomming nerf to jetcan mining with the introduction of wrecks leaving no need for jetcans...
Miners will cry :(
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Calio
Caldari
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Posted - 2006.09.27 18:59:00 -
[103]
While the new content mentioned is certainly an improvement (imho), it's disappointing to see absolutely nothing mentioned about fixing the borked LP system.
Ever since the faction module offers were removed from the offer table about a year ago, it's been downhill (with a drop off the cliff the past few months when most of the faction ship offers were removed), with too few worthwhile items available as offers. Those few worthwhile offers that remain are being taken so regularly (for lack of alternatives)that (over)supply has gradually increased (and prices dropped) to the point where they too are now barely worthwhile. The offer table needs to be expanded significantly with worthwhile items (not chaff, like contraband). Give people a choice of worthwhile items to work for, so that everyone doesn't crowd into the same item (e.g., +3 implants) and then move on to the next item once the 'old' item's value has been destroyed. This lack of diversity in worthwhile LP offers is effectively killing the offer table one item at a time.
"Those people who think they know everything are a real annoyance to those of us who do" (Issac Assimov) |

Julia Reave
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Posted - 2006.09.27 19:02:00 -
[104]
Originally by: Oveur We won't be able to handle 500 vs 500 in the same solar system
Thank you for this very precise statement!
So far I have always been hoping you are working on it...
So still no realtime loadbalancing? Still one-cpu-restriction for a system/node? Too bad...
So what do we get? Queues/BM nerfs/new "game mechanics" to discourage blobbing...way to go...NOT! 
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Lazy8s
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Posted - 2006.09.27 19:02:00 -
[105]
Originally by: rodgerd
Originally by: Oveur
A note on solar system defences, we want them limited to Constellation Sovereignty, same applies to gate control.
So will gate locking apply to Empire, as well, or is 0.0 space going to end up safer than high-sec?
Total dream here I'm sure but if they introduce hacking (they talked about it for warp bubbles) perhaps recon/cloakers could go in and deactivate modules or even turn them against the owners! This would not only break up blobs because of scout teams and hackers but could add a seriously sweet ammount of depth to the game.
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Monica Foulkes
Hooligans Of War
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Posted - 2006.09.27 19:06:00 -
[106]
Originally by: Oveur
Originally by: MysticNZ Just to confirm wrecks. So the can being dropped is being removed yes? So there is no loot on the ship? Cause I really couldn't care less about making t2 stuff and what not, I just want the lewt :)
Yeah, the standard loot is just inside the wreck, ready for your picking like always, the rest you need to salvage (if that floats your boat).
Does this mean freighters finally will drop loot?
The 8h skill buffer |

Pesadel0
Vagabundos
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Posted - 2006.09.27 19:07:00 -
[107]
Originally by: Oveur
Originally by: Swor So your going to eliminate 0.0 piracy with Kali 2
Are pirates going to get a break at all?
low sec is abandoned, local makes our life difficult in all regions, and now your going to make alliances huge isk farms
what ever happened to 0.0 risk vs reward? as it is pirates are outnumbered and outgunned, now we'll have to contend with static defenses and more laggy pos spammage...
throw us a bone CCP, don't ruin the best part of this game
Man, how about you create a pirate alliance - so you wouldn't be outgunned and outnumbered? That's what happened in the old days you know 
And you should also know, where the best hunting grounds are, around the alliances (or as in the old days, around the big empire colonies). I always thought alliance pilots dropped far better loot than NPCs.
Maybe pirates donŠt want to build stuff?They want to destroy stuff ,with this changes you are putting a stop to small fast guerrilla tactics and catering to the super blobers squad.
What about some new stuff for the red people?All i see is new POS ,new starbases,sentrys to the alliances ...
I love eve and i'am not going nowhere but do you guys ever think about new stuff for pirates?Just a question.
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Lazy8s
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Posted - 2006.09.27 19:12:00 -
[108]
Originally by: Oveur
Originally by: Helison Nice Overview, Oveur!
Can you tell us if all features for Kali 1 are ready or if there is still the possibility that some of them will be delayed for Kali 2?
Exploration: Have you plans to remove the existing static complexes and require exploration to find them?
I have still one request: Please bring Kali 1 as fast as possible to Sisi but donŠt deploy it to TQ till (nearly) all bugs are removed.
I mentioned the one which might be delayed to Kali 2, which is part of the gang overhaul.
Exploration: It's being contemplated, but they themselves will be overhauled with "triggers and events" so they should hopefully become more challenging and less predictable. However, those added after this will almost all be distributed through exploration.
Kali 1 should be hitting Sisi in about 2 weeks, the only thing we're waiting for there is a stable Tranquility.
I want to have your babies....I love the devs actually respond in this game. Such a nice change from every other MMO "if you don't like it stop playing". This is why I play eve.
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Victoria Zongo
Derelik Privateers
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Posted - 2006.09.27 19:17:00 -
[109]
Originally by: Oveur Man, how about you create a pirate alliance - so you wouldn't be outgunned and outnumbered? That's what happened in the old days you know 
Well, I think pirates of the high seas were usually outgunned and outnumbered by the territorial armies. But they were able to go after their business by appearing where they were not expected, striking hard and disappearing into nothing. Whenever pirates tried to build bases or conquered a smaller nation, they usually did not survive long.
What your vision seems to be about is territorial warfare. Big armies duking it out over several months with capital ships and all they have. Taking the outmost positions first, constructing an own forward base, then going for the next hostile line of defense. Stuff like that, right?
But, this is not piracy. It is war between nations. And for me personally .. it is far less appealing.
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Lazy8s
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Posted - 2006.09.27 19:19:00 -
[110]
Originally by: Pesadel0
Originally by: Oveur
Originally by: Swor So your going to eliminate 0.0 piracy with Kali 2
Are pirates going to get a break at all?
low sec is abandoned, local makes our life difficult in all regions, and now your going to make alliances huge isk farms
what ever happened to 0.0 risk vs reward? as it is pirates are outnumbered and outgunned, now we'll have to contend with static defenses and more laggy pos spammage...
throw us a bone CCP, don't ruin the best part of this game
Man, how about you create a pirate alliance - so you wouldn't be outgunned and outnumbered? That's what happened in the old days you know 
And you should also know, where the best hunting grounds are, around the alliances (or as in the old days, around the big empire colonies). I always thought alliance pilots dropped far better loot than NPCs.
Maybe pirates donŠt want to build stuff?They want to destroy stuff ,with this changes you are putting a stop to small fast guerrilla tactics and catering to the super blobers squad.
What about some new stuff for the red people?All i see is new POS ,new starbases,sentrys to the alliances ...
I love eve and i'am not going nowhere but do you guys ever think about new stuff for pirates?Just a question.
I dunno, personally I think encouraging pirates to create an empire could be a huge boost to this game. If one or two large pirate alliances were to rise up in the new lowsec you could see a real player based storyline try and unfold. imho having read tons of old info and dev comments (I love eve-search and old blogs) it seems the devs are slowly figuring out how to plant seeds that the players grow into their own story. This is what sets Eve apart from every other MMO, they don't "give" anyone anything in Eve, they just give you the tools to build it yourself.
I for one think it would be amazing if a mega pirate corp came about and BoB and the new dark corp waged epic battles and everyone else either chose a side or declared their own goals. Can you imagine an intergalactic summit of alliance members? A player-built UN of sorts? I'm being serious here, aside from balance issues (given the right tools) Eve could become almost player-owned where all CCP had to do was patch some exploits and small issues here and there but the storyline was 100% people involved.
If I wanted a linear handed down storyline I would play WoW.
Anyways blah blah blah, moral of the story is I don't see (with the info given) how gank squads won't exist anymore. It's not like people won't travel alone or in small groups anymore.
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.09.27 19:25:00 -
[111]
Originally by: Pesadel0
Originally by: Oveur
Originally by: Swor So your going to eliminate 0.0 piracy with Kali 2
Are pirates going to get a break at all?
low sec is abandoned, local makes our life difficult in all regions, and now your going to make alliances huge isk farms
what ever happened to 0.0 risk vs reward? as it is pirates are outnumbered and outgunned, now we'll have to contend with static defenses and more laggy pos spammage...
throw us a bone CCP, don't ruin the best part of this game
Man, how about you create a pirate alliance - so you wouldn't be outgunned and outnumbered? That's what happened in the old days you know 
And you should also know, where the best hunting grounds are, around the alliances (or as in the old days, around the big empire colonies). I always thought alliance pilots dropped far better loot than NPCs.
Maybe pirates donŠt want to build stuff?They want to destroy stuff ,with this changes you are putting a stop to small fast guerrilla tactics and catering to the super blobers squad.
What about some new stuff for the red people?All i see is new POS ,new starbases,sentrys to the alliances ...
I love eve and i'am not going nowhere but do you guys ever think about new stuff for pirates?Just a question.
Risk vs Reward. Why should pirates get to live out of NPC stations and do what they want. Finally you will have to be friendly with the local Sov to use their space to pirate out of. Pirating is EVE in easy mode... sorry if you missed the memo. If you think Piracy is hard... then I suggest you find a place with lots of targets like Curse and Omist.
Team Minmatar Carriers need Clone Vats
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DigitalCommunist
Evolution Band of Brothers
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Posted - 2006.09.27 19:30:00 -
[112]
Ooof! Much <3 for the response, I love it when you talk dirty. 
It has clarified my understanding of things. The conclusions that I've come to ..
Exploration & Scanning is probably the most important feature in Kali 1, because its the new way in which resources are harvested. But until Kali 2, the stuff thats prone to grindyness will still be there in the background.
If scanning is done right, we'll finally have a solution to safespotting. Of course, I got excited about this during Shiva test.. lets just hope it works this time! (I will be testing this like mad)
Although busting safespots still won't help with getting fights with people who don't want any. It will result in a lot more docking, logging and pos hugging. I am personally going to pray that you guys have scanning sorted out well enough to remove local by Kali 2 or I might have to go to Iceland and pick a fight.
Instas. Hmm. This is the only thing in the entire Kali 1 patch that has the potential of turning the game around almost instantly (for the better). All the other features seem to be a buildup or foundation, which won't be completed until Kali 2 at the earliest..
Only thing I can say is, make this your top priority and don't let it escape. I won't let you. Not this time.. Œ_Œ
Contracts seem like they have potential, but again, it might end up being too limited at the start. Removing the ability of people to accept outside of their current region wins my approval. Escrow always seemed like a workaround for market restrictions.
Boosters & Rigs have huge potential in many areas.. -> First excuse in a long time to fight over resources -> Increases the duration of combat -> Rewards pvpers with stuff that can't be obtained by BPO owners & farmers The difficulty will be the usual stuff. Avoid exploits. Combat balance. Avoid grinding.
Very dissapointed there won't be Starbase optimizations, or even a slight change to the deployment rules. This is probably going to kill large scale alliance warfare until Kali 2 overhaul. Right now everyone is turtling and building up because its too hard and (more importantly) boring and laggy to attack someone.
General combat balance overhaul is needed in many areas.. the only things I fear is Tuxford won't change tracking (missile & turret), as I suggested a while ago.. for a means to prolong fleet battle and give ships better, more defined roles. And that he will not go "all the way", by making only marginal changes. We need more info before we can whine properly though, pls kick him a bit 
Purchasing Complex Fullerene Shards, contact me ingame. |

Gorion Wassenar
Caldari Tsurokigaarai Kimotoro Directive
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Posted - 2006.09.27 19:44:00 -
[113]
I like what I see. And for all you quaking in your boots over the 0.0 sentries I highly doubt they will be the Concord issue wtfpwn cannons.
I still want to turn a Stargate into an interstellar railgun..... ------------------
CEO of TKI
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H3licon
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Posted - 2006.09.27 19:58:00 -
[114]
Kali (1/2) should only come to life when ALL the bugs from RMR are corrected.
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Johnathan Roark
Caldari Quantum Industries Prime Orbital Systems
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Posted - 2006.09.27 20:01:00 -
[115]
When will we see the Corporation Improvements? Contract sound great and a needed start, but divisional wallets and some of the other stuff mentioned is very important and is long over due. Divisional Wallets was suppose to be in the game for Exodus.
Corporation Management Improvement |

xeom
Veto.
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Posted - 2006.09.27 20:02:00 -
[116]
Originally by: Oveur Man, how about you create a pirate alliance - so you wouldn't be outgunned and outnumbered? That's what happened in the old days you know 
And you should also know, where the best hunting grounds are, around the alliances (or as in the old days, around the big empire colonies). I always thought alliance pilots dropped far better loot than NPCs.
So much for small gang warfare?
Guess the fun pvp will be happening in syndicate and other NPC regions. ---
CCP how about the pith X & A mods? "Those nuclear missiles are for domestic heating." - Scagga
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Onin Ra
Privateers
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Posted - 2006.09.27 20:05:00 -
[117]
I thought you could be anything you want in eve ? Why are you forcing solo/small corp pirates into forming blob alliances? --- First pvp expirience in eve is alot like having first sex, you have absolutely no idea what you are doing, but it is exciting and one way or another its over way too fast.
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Guillame Herschel
Gallente Cheers Restaurant and Bar Nova Republic
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Posted - 2006.09.27 20:06:00 -
[118]
Why is there a substantial efficiency penalty to invented T2 blueprints? Considering the effort is looks like will be needed to produce one, compared to the effort to receive a free T2 BP through the lottery, it doesn't make a whole lot of sense that the BP that is harder to obtain, is way inferior to the freebie.
-- Guile can always trump hardware -- |

Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2006.09.27 20:15:00 -
[119]
Originally by: H3licon Kali (1/2) should only come to life when ALL the bugs from RMR are corrected.
In other words, never? I doubt there has ever been a commercial computer game where every bug had been fixed at any stage. Certainly not in a game as complicated as this one. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Pesadel0
Vagabundos
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Posted - 2006.09.27 20:26:00 -
[120]
Quote: I dunno, personally I think encouraging pirates to create an empire could be a huge boost to this game. If one or two large pirate alliances were to rise up in the new lowsec you could see a real player based storyline try and unfold. imho having read tons of old info and dev comments (I love eve-search and old blogs) it seems the devs are slowly figuring out how to plant seeds that the players grow into their own story. This is what sets Eve apart from every other MMO, they don't "give" anyone anything in Eve, they just give you the tools to build it yourself.
Well maybe you are right ,i seem to think that pirates are the rebels the anarchists ,dunno maybe i'am not rigth.
Quote: Risk vs Reward. Why should pirates get to live out of NPC stations and do what they want. Finally you will have to be friendly with the local Sov to use their space to pirate out of. Pirating is EVE in easy mode... sorry if you missed the memo. If you think Piracy is hard... then I suggest you find a place with lots of targets like Curse and Omist.
I got only one answer for you,try to be a pirate a -10 one ,and go out in low sec and see how good you are.I have a corp of pirates and we only survive because we hang out together we live together and we die together.
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