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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
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kieron

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Posted - 2006.09.26 22:54:00 -
[1]
In an effort to clear up some of the growing confusion on the differences between phase 1 and 2 of Kali, Oveur has a new Dev Blog. Contracts, Exploration, Boosters, Rigs and more, Oveur lays it all out and gives the community an idea of what to expect from the first 2 (of 3) Kali deployments.
The focus of Kali 1 versus Kali 2. Something to read during the patch deployment in a couple hours.
kieron Community Manager, EVE Online |
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jbob2000
Gallente The Taining corp Knights Of the Southerncross
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Posted - 2006.09.26 22:56:00 -
[2]
Interesting...
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Delphi Denon
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Posted - 2006.09.26 22:57:00 -
[3]
Edited by: Delphi Denon on 26/09/2006 23:01:23
That sounds really interesting, Im liking all the references to the new defences and (limited) gate control, thanks kieron for clearing up some of the misconceptions with Kali 1!
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Lazy8s
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Posted - 2006.09.26 22:58:00 -
[4]
Yeah but when??
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Laocoon
Veto.
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Posted - 2006.09.26 23:00:00 -
[5]
cool! 
- Lao
Veto. Corp |

Miki Fin
Gallente The Scope
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Posted - 2006.09.26 23:00:00 -
[6]
Quote: Solar System Defenses

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Weirda
Minmatar Queens of the Stone Age Chimaera Pact
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Posted - 2006.09.26 23:01:00 -
[7]
kali 1: can't wait for new ships and scan/gang upgrades! really hope that we can play with those new ships soon though! 
kali 2:  
good blog! __ Weirda Join QOTSA Now Stealth Bomber Tweaks |

Eternal Fury
Caldari Shadow Of The Light
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Posted - 2006.09.26 23:01:00 -
[8]
Hmmm. Gate guns for my system... locking the gate?? Now THAT sounds cool...
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Xanenal
CHOSEN FATE Rule of Three
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Posted - 2006.09.26 23:04:00 -
[9]
Quote: Exploration is the way most Complexes and locations will be found instead of the current static placements.
Does this mean they will be moving complexes, or will they just be statically hidden?
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Native
GoonFleet
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Posted - 2006.09.26 23:11:00 -
[10]
What about trinity?
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BoinKlasik
God's of Eve
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Posted - 2006.09.26 23:12:00 -
[11]
jebus! if this works out like it sounds... <3<3<3
*doh, I broke my edited sig :/* *cries* this signature was lacking pink, I'll provide it for you. There. Looks better doesn't it? -Eris Fixed it for you. Oh, btw, yarr! ~kieron Didn't I tell you? The damsel moved in with me, we're having a great time. - Wrangler The damsel may not be distressed any more, but how many times does the informant have to be silenced before he gets the message? - Cortes
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Helison
Gallente Times of Ancar R i s e
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Posted - 2006.09.26 23:14:00 -
[12]
Nice Overview, Oveur!
Can you tell us if all features for Kali 1 are ready or if there is still the possibility that some of them will be delayed for Kali 2?
Exploration: Have you plans to remove the existing static complexes and require exploration to find them?
I have still one request: Please bring Kali 1 as fast as possible to Sisi but don¦t deploy it to TQ till (nearly) all bugs are removed.
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Fedaykin Naib
0utbreak
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Posted - 2006.09.26 23:21:00 -
[13]
Buy more hamsters!!!!
"Long Live the Fighters!"
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mizarc
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Posted - 2006.09.26 23:21:00 -
[14]
Edited by: mizarc on 26/09/2006 23:21:31 hmmmm.....
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.26 23:22:00 -
[15]
12th?
This isn't cool though, I want Kali RIGHT NOW. 
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath For 50, you can have my goat:P- Tirg |

Swamp Ziro
Sebiestor tribe
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Posted - 2006.09.26 23:27:00 -
[16]
Holy mother of god, BC's made it to Kali 1.
Also, this was AWESOME on so many levels.. system defenses , starbase warfare, rigs, exploration, gang infra, auctions/contracts
I CANT WAIT -_-
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Phoenix Lonestar
Litanies of Hate
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Posted - 2006.09.26 23:31:00 -
[17]
Originally by: Lazy8s Yeah but when??
Stability > Deadlines
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Wrayeth
Outcast Brotherhood
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Posted - 2006.09.26 23:33:00 -
[18]
Sounds good.
However...
(And you knew there'd be a "however" somewhere. )
...I'm worried that the warfare changes with Kali 2 will just result in more blobbing, which I find the be the least fun aspect of PvP after shooting at POS.
Which leads me to my second "however": dreadnoughts. They're pretty much useless for anything except shooting POS and other capital ships, and even have issues shooting motherships and titans since they can't be webbed. Shooting a POS is boring, and I've given up on it. I'd rather go play another video game than shoot at POS for several hours with a ridiculously expensive dread, TBH, especially since, for the amount of ISK you have to pour into getting one, they're not that useful.
To illustrate, I've had the opportunity to use my dread for something fun (shooting a freighter) exactly once since I got it back in March or April. I've never had the opportunity to shoot other capital ships with it, and dreadnoughts aren't all that useful at shooting anything smaller (except for the moros) in realistic situations.
Anyway, I suppose this is a whine, but after spending 3 billion ISK on skills, the ship, and modules, I haven't found the cash layout to be worth the return. CCP, please make dreadnoughts more generally useful, and please make POS warfare less of a chore - we all play the game for fun, and sitting for hours mindlessly bashing on POS isn't fun at all if you've ever done it before. -Wrayeth
"Look, pa! I just contributed absolutely nothing to this thread!"
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dalman
Finite Horizon
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Posted - 2006.09.26 23:34:00 -
[19]
Exactly how is "Constellation Sovereignty, Solar System Defenses, New Starbase Structures, Upgradeable Outposts, (limited) Gate Control" = "improves all warfare" 
For sure it all sounds like changes that reduce warfare and continue further on the route of creating "Sim City in space" instead of an entertaining PvP game?
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.09.26 23:37:00 -
[20]
Looking forward to test it on sisi.
Quote: Those are the goals we want to achieve.
We as in CCP or as in devs and players? Dont we have a little influence on the future of eve too?
Ship lovers click here |
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DigitalCommunist
Evolution Band of Brothers
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Posted - 2006.09.26 23:51:00 -
[21]
I would enjoy having some questions answered, cause I am still very much confused. For anyone that has been keeping themselves up to date with blogs, eon, news, posts, conversations..etc you can piece together the basic categories, which have now been repeated many times.
What I don't understand is the details in these categories.
Take for instance local chat, its been said that solarsystem view and system scanning is aimed as a replacement for the tactical function of the local channel. Okay, good stuff right there. But is local being removed entirely? Integrated into the changes somehow? Or worst case scenario.. ends up the same, and this merely compliments it. Will this be in Kali 1?
Then you have instas, and its no secret the devs don't like them. Its been used as an argument for removal for ages. But question is, what are you going to do about them? And WHEN?
How about agent missions? One has to assume their bookmarks will actually be findable with some ease under the new scanning system.. great, but will agents themselves undergo change? Changing LP from agent-based to corp or faction-based? Removing lvl 4's from high security? Removing bounties in favour of agent payout? Will this be in Kali 1?
How about complexes? We'll have to "explore" with the new scanning system to find them.. but will they be destroyed and made to respawn elsewhere after each run, or will it be people swapping bookmarks and returning to the same old grind? Will there be any changes to complexes themselves to make them harder and less predictable? Will this be in Kali 1?
Anything being changed with regards to the difficulty of npcing, and the interactivity of mining?
Will the exploration system change resource distrobution completely?
People from CCP have also said that POS will be undergoing changes. Some of the major stuff is listed in the blog for Kali 2, but what is being changed in Kali 1? Optimizations? New sovereignty rules? New deployment rules?
How about which combat balancing issues are being done in Kali 1, like HP boost, tech 2 ammo, module nerfs, capital ships.. vs stuff that wont make it in until later?
Thats all the major stuff thats nagging, I'll leave it at there.. don't wanna push my luck  
Purchasing Complex Fullerene Shards, contact me ingame. |

Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2006.09.26 23:53:00 -
[22]
Quote: is that you have less chance of winning the lottery, but then again, I never won either, so no love lost there. The drawback is that Invented Tech 2 blueprint copies are highly inefficient.
haha, but yeah, in all seriousness, will more T2 BPOs be seeded in kali?
Invention looks fun though, provided that finding the events isn't godawfuly hard. 
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loony zoon
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Posted - 2006.09.26 23:56:00 -
[23]
I'm going to use the blog as a teaching aid.
Either politics or law, the ability to appear to communicate, whilst saying nothing concrete, is a fine art.
Keep up the good work 
/sarcasm off
Keep up the good work chaps, we can see you are committed. Either that or you ought to be 
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Sovy Kurosei
Amarr Therianthropic Technologies
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Posted - 2006.09.26 23:56:00 -
[24]
Originally by: "The devblog" Improved Starbase Warfare, Improved Outpost and Station Warfare, Constellation Sovereignty, Solar System Defenses, New Starbase Structures, Upgradeable Outposts, (limited) Gate Control, Corporation and Alliance Improvements, Medals, Ranks ...
What exactly do you mean when you say "limited gate control" and "solar system defenses"? I hear alarm bells going off in my head when I read that. ___________________
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Azerrad InExile
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Posted - 2006.09.26 23:59:00 -
[25]
Originally by: Oveur You know about the 8 new ships, adding to two of the most popular ship classes in EVE, the battleships and battlecruisers and we're opening up 8 new outer regions.
Actually we know next to nothing about the Tier2 battlecruisers and not much more about the Tier3 battleships.
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K1K1R1K1
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Posted - 2006.09.27 00:01:00 -
[26]
Originally by: Phoenix Lonestar
Originally by: Lazy8s Yeah but when??
Stability > Deadlines
What he said. ____________________________________________ Don't worry aboutit |

Rasitiln
Minmatar SniggWaffe
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Posted - 2006.09.27 00:06:00 -
[27]
solar system defenses are silly your taking the 0.0 out of 0.0  Want to be a pirate? Join Sniggwaffe |

Weirda
Minmatar Queens of the Stone Age Chimaera Pact
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Posted - 2006.09.27 00:11:00 -
[28]
Originally by: DigitalCommunist great questions
would love to have answers please!  __ Weirda Join QOTSA Now Stealth Bomber Tweaks |

Swor
Sniggerdly
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Posted - 2006.09.27 00:14:00 -
[29]
So your going to eliminate 0.0 piracy with Kali 2
Are pirates going to get a break at all?
low sec is abandoned, local makes our life difficult in all regions, and now your going to make alliances huge isk farms
what ever happened to 0.0 risk vs reward? as it is pirates are outnumbered and outgunned, now we'll have to contend with static defenses and more laggy pos spammage...
throw us a bone CCP, don't ruin the best part of this game
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keiichi chan
Caldari BORG Kollektiv
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Posted - 2006.09.27 00:15:00 -
[30]
Are the Exploration things just in 0.0 or in high sec too? hade wade dude da~ |
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MOOstradamus
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Posted - 2006.09.27 00:16:00 -
[31]
/me sees no mention of Insta-BMs .. .. Kali 1.5 
MOOCIFER Emerald/Alpha Oldtimer |

shinmai
Minmatar Minmatar Dope Heads
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Posted - 2006.09.27 00:18:00 -
[32]
Hey CCP a suggestion from a noob - PLEASE include sufficient documentation on these new features! Existing official Eve documentation leaves a lot to be desired. And I'm referring to 'how to' documentation, not 'what can be done with the capability' within the EVE game environment.
It's a royal pain in the @$$ trying to figure out how to use things such as Jump Clones, creation of POS, etc. with the information that is officially published. In many cases you leave yourself at risk as you try to figure out how to use a particular item (e.g. loss of implants when using Jump clones). Granted there is a lot of information scattered throughout the virtual universe of web sites, forums and knowledge bases. Much of this scattered info is incomplete, or worse inaccurate. I would say the one major drawback for understanding the more complex capabilities of the game has been the lack of official EVE documentation available in a single location / source.
A new pilot will exhaust the information covered in the Player Guide and Tutorial in less than a week, with still a lot of unanswered questions on what things are and how they work. Yeah I know I can go to the new player help chat. But have you ever tried to use that for more than one liner Q/A? With all the pilots using that single chat line to ask questions it is impossible to get any lengthy coherant dialog going. I know another resource would be corporations who have experienced pilots from the school of hard knocks. But how about new features such as the new contracts capability coming on-line that no one has experience with. I doubt pilots want to figure out the hard way how that will work. Same goes for all the new combat capabilities in Kali 2. Perhaps CCP, you have the documentation planned as part of the upgrade... I hope so!
Enslave the Amarri!
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pardux
Minmatar The Collective Against ALL Authorities
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Posted - 2006.09.27 00:29:00 -
[33]
Edited by: pardux on 27/09/2006 00:29:57 ;f wondering, with kali 2 with the factional stuff can you add pirate npc stations and other unused models ? =| annoying to see sansha/angel and other stations all using the empire models....
and gate locking/solar system defences are just bad, your making the blob > * (which is has actually happened already with pos's), and removing almost all risk from being in some 0.0 alliances. and making the game be easier for the carebears =|
<3 all the other stuff specially the exploration and complex fixing
and fix insta's by making it warp to 0km, and autopilot use warp to 15km
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2006.09.27 00:30:00 -
[34]
Thanks for the tantalizing.  
Originally by: Weirda
Originally by: DigitalCommunist great questions
would love to have answers please! 
Ditto. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.27 00:39:00 -
[35]
Originally by: Rasitiln solar system defenses are silly your taking the 0.0 out of 0.0 
How so?
Are you saying if I take over an entire constellation, I shouldn't get to have some gate sentries or other extra home field advantages?
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Sorela
Gallente
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Posted - 2006.09.27 00:40:00 -
[36]
I also would like to know if the complexes will remain static or are they going to be random spawning (REALLY hope you'll answer random).
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pardux
Minmatar The Collective Against ALL Authorities
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Posted - 2006.09.27 00:40:00 -
[37]
Originally by: Malthros Zenobia
Originally by: Rasitiln solar system defenses are silly your taking the 0.0 out of 0.0 
How so?
Are you saying if I take over an entire constellation, I shouldn't get to have some gate sentries or other extra home field advantages?
thats called a pos, 0.0 is safe enough already...
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Coran Ordus
Ominous Corp Ethereal Dawn
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Posted - 2006.09.27 00:44:00 -
[38]
Originally by: Wrayeth ...I'm worried that the warfare changes with Kali 2 will just result in more blobbing, which I find the be the least fun aspect of PvP after shooting at POS.
Given that Tuxford has blogged on wanting to fight the blobbing, I wouldn't be too concerned. I suspect tweaks/additions will be to try to thin out and separate blobs. CCP seems aware of the problem, although it's hard to predict human behavior once changes go live.
Also, re: the blog. Awesome stuff. |

Rasitiln
Minmatar SniggWaffe
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Posted - 2006.09.27 00:46:00 -
[39]
Originally by: Malthros Zenobia
Originally by: Rasitiln solar system defenses are silly your taking the 0.0 out of 0.0 
How so?
Are you saying if I take over an entire constellation, I shouldn't get to have some gate sentries or other extra home field advantages?
dont supose you have tried to take over a outpost lately its already hard enough adding sentries is silly you might as well add concord while your at it. You essentially make frigates useless in 0.0 combat as well as dictors or anything cant cant tank a sentry gun. Want to be a pirate? Join Sniggwaffe |

Chienka
ANZAC ALLIANCE Ascendant Frontier
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Posted - 2006.09.27 01:27:00 -
[40]
...Thus giving the home side not only an advantage on DPS, but the fact that they can field intys, AFs, frigs, cruisers, recons, dictors, and other ships that an attacking force cant.
However, if theres a high enough price on them, and theyre destroyable, then thats ok.
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Lazy8s
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Posted - 2006.09.27 02:21:00 -
[41]
Originally by: K1K1R1K1
Originally by: Phoenix Lonestar
Originally by: Lazy8s Yeah but when??
Stability > Deadlines
What he said.
Then release less at a time. This is the only thing Blizzard has right about WoW. Look at any other MMO, large "secrative" patches are always a terrible mess no matter how much they are tested. There's no reason this stuff couldn't be released bi-weekly over a few months. It would give us some new content and allow them to get feedback before they make Mythic's mistake and totally change the game and lose a good chunk of their playerbase.
Also, let's be honest, ready or not it will be out by the holidays. It's release or sink time for game manufacturers.
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Adam C
0utbreak
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Posted - 2006.09.27 02:26:00 -
[42]
Edited by: Adam C on 27/09/2006 02:34:54
Factional Warfare & large scale Warfare -ive prolly taken it out of context
My mini-blog on large scale warfare*
Picture Hundreds of pilots fighting over empire and 0.0 Right now if we do this its meltdown or eve slideshow
Large Scale Warfare is arguably* the most favoured form of PVP and will only increase in scale and in complexity ie pos/carriers, etc.
My Question /bit of a rant How do I know as a paying customer (thats right I pay three accounts with rl money!) know that servers coping* with those numbers and software patches will improve gameplay.
Is it a failure with QA? i know its not its just unavoidable with mmo[/i]
how many failures must we endure /type question just to let you know i havent felt enthusiastic about new ships / features for a very very long time (i know its my problem) well maybe the vagabond but even thats a drag because of the price and the grind to replace one and well maybe i do feel slightly enthusiatic about voice comms thing like bf2.[/i] the point of that last statement was I think we need some updates on the EVE Videos section. That'll make me feel better + getting my computer fixed so im off this laptop and stop forum whoring.... Im ranting now
to sum up - please can we see more media on changes to come
Thanks for reading my rant /mini-blog Sorry for being pessimistic Best game i ever played Sorry for grammer Lub u guys Sorry
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Butter Dog
The Dead Miners Society
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Posted - 2006.09.27 02:48:00 -
[43]
Originally by: Rasitiln solar system defenses are silly your taking the 0.0 out of 0.0 
Erm, no.
0.0 is about player-built Empires.
He isnt 'taking the 0.0 out of 0.0', he is making it a reality.
PS - love the blog. -------- On vacation from ISSN |

xeom
Veto.
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Posted - 2006.09.27 02:49:00 -
[44]
So here piracy is on its knee's being for mercy.So we pirates try to move lower and do some 0.0.
But CCP will be damned if that happens? Hey at least now i can train my hulk alt and dump it in ascn know it will be almost totaly safe in 0.0.
Sure i won't be having any fun but i will be rich \o/
Good to see we wan't more blob warfare and more gaint alliances.Why have things like fun when you can dream the big bloby dream. ---
CCP how about the pith X & A mods? "Those nuclear missiles are for domestic heating." - Scagga
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Butter Dog
The Dead Miners Society
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Posted - 2006.09.27 02:50:00 -
[45]
Originally by: Rasitiln
Originally by: Malthros Zenobia
Originally by: Rasitiln solar system defenses are silly your taking the 0.0 out of 0.0 
How so?
Are you saying if I take over an entire constellation, I shouldn't get to have some gate sentries or other extra home field advantages?
dont supose you have tried to take over a outpost lately its already hard enough adding sentries is silly you might as well add concord while your at it. You essentially make frigates useless in 0.0 combat as well as dictors or anything cant cant tank a sentry gun.
Right, so you don't use frigates to pirate in lowsec then?
Aslo, taking over outposts is SUPPOSED to be hard work. But it is not impossible, as both AAA and RED proved to us recently.
-------- On vacation from ISSN |

TxShadow
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Posted - 2006.09.27 03:02:00 -
[46]
Man I must say I am looking forward to the tier 3 Caldari Battleship!
I've been working on my gunnery skills all week, and will be all next week too, shoot, mabye the week after that and beyond to ensure I can handle them right! 
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.27 03:04:00 -
[47]
Originally by: Rasitiln
Originally by: Malthros Zenobia
Originally by: Rasitiln solar system defenses are silly your taking the 0.0 out of 0.0 
How so?
Are you saying if I take over an entire constellation, I shouldn't get to have some gate sentries or other extra home field advantages?
dont supose you have tried to take over a outpost lately its already hard enough adding sentries is silly you might as well add concord while your at it. You essentially make frigates useless in 0.0 combat as well as dictors or anything cant cant tank a sentry gun.
Blow up the sentries at the gates/stations, then bring in smaller ships like frigs and inties?
I'm not saying add unkillable empire-style BS-pwning sentries, but if players are suppose to be able to build their own empire, then let them beable to actually build one. Having the ability to stick a bunch of deathstars and one outpost in a system, isn't much of an empire.
then again, if people can atleast lockdown stargates, that might be good enough. Make it so when you go to warp into a system, if it's in lockdown, you get a popup saying that system XY-Z123 is in lockdown, and you may be stuck there for awhile.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Rivek
Sniggerdly
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Posted - 2006.09.27 03:08:00 -
[48]
So what happened to implant harvesting? |

xeom
Veto.
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Posted - 2006.09.27 03:15:00 -
[49]
Can't believe people don't mind small gang type pvp is basicly being killed with this.
Welcome to the new age.Where 90% of all pvp will be trying to take a station from another alliance.No more outing of just going and killing sh**.
Nope you must blob. ---
CCP how about the pith X & A mods? "Those nuclear missiles are for domestic heating." - Scagga
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Erotic Irony
Sturm und Drang
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Posted - 2006.09.27 03:15:00 -
[50]
Quote:
...let them beable to actually build one. Having the ability to stick a bunch of deathstars and one outpost in a system, isn't much of an empire.
As long as these player gate sentries are destructable, consume ammo, require fuel, have a small fuel capacity and are a complete hassle to manage then full speed ahead. Me thinks if they repeat the logic of tower's emailing when fuel is low for sentry aggression, this new system is going to be fantastically bug ridden, I mean, streamlined. Alternatively, how are they going to be seeded--like warp bubbles BPOs or prebuilt from NPC stations?
Alternatively, if CCP is serious about this empire idea they needs to wake up and raise the standing limit on corps and add more bureacratic elements to corp management--Contracts are presumably only the begining. Sadly, I suspect we're in for a rude awakening, like with unintuitive audit log cans, when alot of this content goes live.
Avon: For the love of all the is holy, do as the man says CCP. |
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Erotic Irony
Sturm und Drang
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Posted - 2006.09.27 03:39:00 -
[51]
Originally by: xeom 90% of all pvp will be trying to take a station from another alliance.No more outing of just going and killing sh**.
You give alliances too much credit. Small gangs are consistently more fun, coordinated and potentially more destructive then a cumbersome alliance with a myriad of alts and antisocials.
Avon: For the love of all the is holy, do as the man says CCP. |

Weirda
Minmatar Queens of the Stone Age Chimaera Pact
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Posted - 2006.09.27 03:41:00 -
[52]
Originally by: xeom Can't believe people don't mind small gang type pvp is basicly being killed with this.
Welcome to the new age.Where 90% of all pvp will be trying to take a station from another alliance.No more outing of just going and killing sh**.
Nope you must blob.
personally hope that you are wrong... would be very sad if this was the case.
yes - it seem like 'player empire' are going to get stronger... but with that come a new 'sense of security' and 'carebear blob' that will take place in the heart of 0.0. these 'islands' will provide targets like never before, and imagine (hope) that it will be near impossible for alliances to build more then small 'islands' (logistics).
if anything - there will be more fat targets... not less for the small gang, and solo pvper. IWHO of course...
if you are right - then    __ Weirda Join QOTSA Now Stealth Bomber Tweaks |

rodgerd
Gallente Center for Advanced Studies
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Posted - 2006.09.27 03:52:00 -
[53]
Originally by: Swor
low sec is abandoned,
Well, gee, if camping places like Old Man Star and Egg so heavily as to make them perfect kill zones drives your prey to find something more interesting to do than transfer ISK to your wallet, whose fault is that?
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.09.27 03:57:00 -
[54]
Do you really have 25,245 distinct builds of this game? That must be one hell of a SVN repository you have! --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

R1pp3r
Gallente Evil Monkeys
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Posted - 2006.09.27 04:35:00 -
[55]
I'm not looking for an exact date but something like "2 months maybe 4" would make me happy. 
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Coran Ordus
Ominous Corp Ethereal Dawn
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Posted - 2006.09.27 05:47:00 -
[56]
Originally by: Hllaxiu Do you really have 25,245 distinct builds of this game? That must be one hell of a SVN repository you have!
I doubt they have 25k published versions. More likely it's the change # at which the code was built. So there have been 25,245 submissions into the main codeline. (Which, _in theory_ could be turned into 25,245 versions, but in practice there are a few sanctified numbers that are Castor, RMR, etc.) |

Zarta Blastaphart
Gallente Agony Unleashed
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Posted - 2006.09.27 05:54:00 -
[57]
For heavens sake fix wardec'ing...
make it more expemsive to declare war on another corp or alliance AND AND !!
Give us a means of declaring vendetta on another player, kind of a mini-war....
just think how many less macro-miners would be hiding in nOOb corps ..
just one small benefit that I can think of right off-hand 
Regards Zarta
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Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2006.09.27 05:58:00 -
[58]
Tech2 versions of Tier2 BC's ? (Having maxed up skills for those goodies means that having more variety is g00d).
Tech2 BS's will be Heavy Command Ships?
What are the upcoming hidden nerfs? Any change we get info before it happens?
Unnerf Amarr!Ö "I read somewhere that Kali will be featuring turn-based combat to increase immersion." ¬ Waagaa Ktlehr
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Jim McGregor
Caldari
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Posted - 2006.09.27 06:01:00 -
[59]
Originally by: "kieron"
"This is, of course, a byproduct of many people blogging and the authors talking about what they are working on and what they feel to be interesting. It's also a side-effect that blogs are taken very seriously, which they shouldn't really be as they are blogs."
Blogs are the only free communication between the devs and the players, so of course we tend to trust what they say. :) That reminds me btw.... you mentioned irc dev chats might come back, where players can ask questions about the meaning and life and stuff. Still planning for it? :)
And all this new stuff thats coming in Kali... it will be pretty confusing to know how it all works at first. I think you can expect alot of people going on the test server just to learn about Kali when it shows up... I think you might need a player limit on the test cluster to not crash it. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |

Kharakan
Amarr GREY COUNCIL R i s e
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Posted - 2006.09.27 06:45:00 -
[60]
Originally by: Zarta Blastaphart For heavens sake fix wardec'ing...
make it more expemsive to declare war on another corp or alliance AND AND !!
Give us a means of declaring vendetta on another player, kind of a mini-war....
just think how many less macro-miners would be hiding in nOOb corps ..
just one small benefit that I can think of right off-hand 
Originally by: Oveur However, note I said warfare. Kali 2 adds and improves all warfare, for corporations, alliances and factions alike.
Improving warfare? Read first next time.
Originally by: ParMizaN evry1ghasb a limiy...
...and ijust reached it ahaha...
this signature space is claimed in the name of eris, haha I got to him first. neeneer [limegreen]I a |
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MysticNZ
Solstice Systems Development Concourse
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Posted - 2006.09.27 07:00:00 -
[61]
Just to confirm wrecks. So the can being dropped is being removed yes? So there is no loot on the ship? Cause I really couldn't care less about making t2 stuff and what not, I just want the lewt :) -=====- Xorus is teh nub :D I heard that *beats player with big stick* now be a good carebear and mine me some veldspar - Xorus |

Savio
Caldari Perkone
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Posted - 2006.09.27 07:07:00 -
[62]
Were it in Kali there would be Comet mining? . . Need a Sign? Click Here |

DeadDuck
Amarr DAB RAZOR Alliance
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Posted - 2006.09.27 07:23:00 -
[63]
Nice to see that we gonna have the BS/BC, the Combat Boosters, Rigs and most important of them all Inventions, all implemented in Kali I.
Nice to see the tec2 module/ships prices about to fall, with inventions.
Nice to see the ship fitout being added with much more unpredictability, with Rigs.
Kali will be the Patch that will trully lead to a "New EVE".
I just cant wait
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Grainsalt
Dirty Deeds Corp. Axiom Empire
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Posted - 2006.09.27 07:43:00 -
[64]
I really hope those System defences are thought out well (i.e. not at gates but only at outposts).. That has the potential to wreck warfare through such a small change.
As much as it would be nice to slam down guns at gates you effectively cut out the middle ground of people who want to pvp but are only in a small alliance or corp and dont have the structure for jump drives etc.
Small gangs are part of the fun of pvp, not just fleet. Altought with "limited" gate control (i.e. you need to hack the gate) that should be enough. ---
For T2 Tinfoil Hats, contact Grainsalt ingame.
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Chewan Mesa
Beagle Corp
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Posted - 2006.09.27 08:12:00 -
[65]
Originally by: shinmai Hey CCP a suggestion from a noob - PLEASE include sufficient documentation on these new features! Existing official Eve documentation leaves a lot to be desired. And I'm referring to 'how to' documentation, not 'what can be done with the capability' within the EVE game environment.
It's a royal pain in the @$$ trying to figure out how to use things such as Jump Clones, creation of POS, etc. with the information that is officially published. In many cases you leave yourself at risk as you try to figure out how to use a particular item (e.g. loss of implants when using Jump clones). Granted there is a lot of information scattered throughout the virtual universe of web sites, forums and knowledge bases. Much of this scattered info is incomplete, or worse inaccurate. I would say the one major drawback for understanding the more complex capabilities of the game has been the lack of official EVE documentation available in a single location / source.
A new pilot will exhaust the information covered in the Player Guide and Tutorial in less than a week, with still a lot of unanswered questions on what things are and how they work. Yeah I know I can go to the new player help chat. But have you ever tried to use that for more than one liner Q/A? With all the pilots using that single chat line to ask questions it is impossible to get any lengthy coherant dialog going. I know another resource would be corporations who have experienced pilots from the school of hard knocks. But how about new features such as the new contracts capability coming on-line that no one has experience with. I doubt pilots want to figure out the hard way how that will work. Same goes for all the new combat capabilities in Kali 2. Perhaps CCP, you have the documentation planned as part of the upgrade... I hope so!
Enslave the Amarri!
I think you already mentioned the solution yourself, other players.
It is far easier to get into a proper channel, and convo someone that is willing to help you. And from my experience EVE has a great community in that regard. Course its hard to have a discussion WIHTIN the helpchannel where 20 people keep asking different thing, but its not like you cant go around that.
Since a lot of things in eve change with patches, it'd be as well a pain in the a$$ to keep such an FAQ up to date, so just use the players as FAQ.
On a general note, I think the changes definetly sound interesting, however some 'more' answers would be nice, DC put a lot of em down already...
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Sonho
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Posted - 2006.09.27 15:54:00 -
[66]
Good stuff there oveur but WTF is that of sentry's in 0.0? 
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Jet Collins
Dynamic Endeavors
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Posted - 2006.09.27 16:01:00 -
[67]
Thanks for the update..
I don't care about playing with the new stuff I just want the offical stats!! Please 
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Zarch AlDain
Friends of Everyone
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Posted - 2006.09.27 16:02:00 -
[68]
Originally by: MysticNZ Just to confirm wrecks. So the can being dropped is being removed yes? So there is no loot on the ship? Cause I really couldn't care less about making t2 stuff and what not, I just want the lewt :)
You need to pay more attention...
Instead of cargo cans they will drop wrecks.
The stuff you would normally find in the can you will instead find in the wreck...
Zarch AlDain
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Tammarr
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Posted - 2006.09.27 16:22:00 -
[69]
allow me to drool a little while thinking it will be MANY wrecks left out there it might be fun...
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Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
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Posted - 2006.09.27 16:26:00 -
[70]
Originally by: Wrayeth Sounds good.
However...
(And you knew there'd be a "however" somewhere. )
...I'm worried that the warfare changes with Kali 2 will just result in more blobbing, which I find the be the least fun aspect of PvP after shooting at POS.
Which leads me to my second "however": dreadnoughts. They're pretty much useless for anything except shooting POS and other capital ships, and even have issues shooting motherships and titans since they can't be webbed. Shooting a POS is boring, and I've given up on it. I'd rather go play another video game than shoot at POS for several hours with a ridiculously expensive dread, TBH, especially since, for the amount of ISK you have to pour into getting one, they're not that useful.
To illustrate, I've had the opportunity to use my dread for something fun (shooting a freighter) exactly once since I got it back in March or April. I've never had the opportunity to shoot other capital ships with it, and dreadnoughts aren't all that useful at shooting anything smaller (except for the moros) in realistic situations.
Anyway, I suppose this is a whine, but after spending 3 billion ISK on skills, the ship, and modules, I haven't found the cash layout to be worth the return. CCP, please make dreadnoughts more generally useful, and please make POS warfare less of a chore - we all play the game for fun, and sitting for hours mindlessly bashing on POS isn't fun at all if you've ever done it before.
That's why their instituting all these system defenses...so that you have a means to protect your stations/sov without having to rely on tremendous POS HP. ---------------------------------------- Friends Forever
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Rigo Kajjar
The Caravan Guards Sylph Alliance
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Posted - 2006.09.27 16:29:00 -
[71]
Sentryguns at gates? Yay, more "NPC" stuff that plays a part in PvP and is not affected by lag, time zones, etc. Same like POS guns and remotely deployable fighters, etc ... If I want to fight against an AI controlled gun, I run a mission. Such computer controlled stuff should not have any place in PvP.
Instead, have POS consume 10% more fuel for everyone your alliance has set to blue. Make POS shields n-times stronger and remove their guns completely. Or make guns 10% less rate of fire for each entity you have blue ... their target computers have to check more standings, so they should be slower.
Et voila, there is your war ..
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Ath Amon
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Posted - 2006.09.27 16:36:00 -
[72]
the new improvement seem very interesting, and i'm eager to see all of the new improvement (and warfare in future) implemented....
but... (eheh ther's always a but :P)
Originally by: Oveur's blog
That shipwreck is now salvage-able, where you will find scraps of components required to create Rigs, the new ship upgrades which currently have a heavy defensive focus.
there is also a plan to revamp proj? if ships will become more defensive (better tanks/hp) than now, some weapons like arties will be indirectly nerfed as, is quite logical, the impact on alpha strike will be less consistant than now.
similar for weapons with (supposed) added versatility like ACs that have a very poor dps. Not going to speak much about what i think are actual ACs problem and umbalances...
but by logic as the combat become longer and ships will "heal" more damage, raw dps will pay out more than (low) traking or range bonus as ships will be able to maneuver more, or more variables can play a role during combat.
also as minnie ships generally don't shine that much on the raw tankage a longer battle don't really help them.
to try to show how dps can scale differently with a tank boost here an example
let's say we have a tank, a neutron ship and an AC one, the tank will heal a certain amount of hps per second while the other 2 ships will deal a certain amount of damage per second
heal per second 30 neutrons damage per second 100 AC damage per second 75
net dps on neutron 70 net dps on AC 45
in this fully ipotetical situation the difference in real dps between neutron and AC is by around 65%
but if the tank is boosted to let's say 50 heal per second we have
heal per second 50 neutrons damage per second 100 AC damage per second 75
net dps on neutron 50 net dps on AC 25
with a 100% difference
for these reson i think a general rebalance of various weapon systems will be needed, expecially if we speak about proj that are alredy the weakest DPS weapon system and that have their strong points in areas in wich the defender will get a nice boost with these new improvements.
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Oveur

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Posted - 2006.09.27 16:44:00 -
[73]
Originally by: Helison Nice Overview, Oveur!
Can you tell us if all features for Kali 1 are ready or if there is still the possibility that some of them will be delayed for Kali 2?
Exploration: Have you plans to remove the existing static complexes and require exploration to find them?
I have still one request: Please bring Kali 1 as fast as possible to Sisi but don¦t deploy it to TQ till (nearly) all bugs are removed.
I mentioned the one which might be delayed to Kali 2, which is part of the gang overhaul.
Exploration: It's being contemplated, but they themselves will be overhauled with "triggers and events" so they should hopefully become more challenging and less predictable. However, those added after this will almost all be distributed through exploration.
Kali 1 should be hitting Sisi in about 2 weeks, the only thing we're waiting for there is a stable Tranquility.
Senior Producer EVE Online
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Ithildin
Gallente The Corporation
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Posted - 2006.09.27 16:47:00 -
[74]
It might be a bit early to panic, but it's already too late for feedback, I fear.
Gate control, any gate control, will fortify a possition and PREVENT combat. Take the example of the old fortified cities. There were no raiders, no combat, within the mighty walls of Babylon. In the end, there came a gigantic blob big enough to kill the defenders and tear down the wall - one shot kill army. In EVE terms, this means that a gigantic blob will come and scare the defenders away and take the sovreignty down. What gate control (please note that this is true even if it takes only 30 seconds to hack through a locked gate) has as effect is that the hit and runs, which is the only form of warfare you can do in alliance turf even now without magnificent blobs, will not happen.
What CCP needs to do is add more BENEFICIAL stuff in 0.0, and LESS DEFENCES. Force players to defend, with ships IN THE SAME GRID. Pocker holes through blob warfare, and add installations that raiders can attack and disable - WITHOUT capital ships.
Examples might be: * Sun harvesters. No defence structures, just a harvester. It's undestroyable if you've got sovreignty, but the base matter/energy harvested and stored inside it can be destroyed if you shoot it's shields down, which is in the HP range of 10k MAX. * Better icefields. * Etc.
Key word is "no defences". Force players to be the defenders, and stop worrying about all those "poor" alliances that haven't got 100% timezone coverage. This is territory control, not The SimsÖ.
However limited, gate control is not a minor thing.
P.S. Will corporations be able to sign up for the great alliance that is Gallente Federation and aid them in their on-going war agaisnt the ebil Caldari State? Starter corporations do not belong to these "alliances", naturally, but... - Three years old |

Lux Simian
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Posted - 2006.09.27 16:54:00 -
[75]
Sounds excellent - I love the ideas of Factional Warfare creating the need for more planning and campaigning, as well as being able to place defence systems, making your own home turf an advantage (Warfare is very much a case of defence being advantage). Wars at the moment are far to much a case of 'Safe PvP' by wanna be Pirates.
Though it does look like time called for Pirates in some ways but historically, piracy that we talk about lasted about a generation or two before being almost eliminated by the Navy. Within 100 years piracy as a career was almost unheard of in the western world.
But then theres plenty of opertunitys for mischief....
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Oveur

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Posted - 2006.09.27 17:01:00 -
[76]
Originally by: dalman Edited by: dalman on 27/09/2006 08:10:13 Exactly how is "Constellation Sovereignty, Solar System Defenses, New Starbase Structures, Upgradeable Outposts, (limited) Gate Control" = "improves all warfare" 
For sure it all sounds like changes that reduce warfare and continue further on the route of creating "Sim City in space" instead of an entertaining PvP game?
The questions I have ahead of Kali, compared to DC for example, is easy enough to answer:
1. Is there any dev in CCP who can hold up the original EVE-box and say that the text on the back still apply to EVE? Or would you rather just admit that you're now going for $$$ by "grinding for the masses"?
2. Are you saying that the server and client will support 500vs500 instagibs, with an additional 500 fighters around, in a few months? Even when designers gets to add their fluffy details to things?
3. Will NPC-sov 0.0 regions and declared empire wars be the only place where you can PvP? Or are you gonna change them too?
EVE evolves, it's long since moved away from what it was when it launched. You should know that, you were there.
With all due respect to Sim City, they did not have warfare. Empire building has always been a part of EVE, building empires builds goals for other people. I remember when the only harm you could do to your enemy was to steal from hins hangars or shoot his ships. I think we've improved that aspect vastly since then. The new empire building should improve that even further.
Without going into detail about Kali 2, as I pointed out the real design work is just starting, I'll drop a hint. Upgradeable outposts does not only mean that I can put in more Manufacturing Capacity, it also means that you can target individual functions of that station and cripple them. You have more intermediate goals in the siege which have consequences for both you and the owner of the Outpost.
Note also, the sentence "improves all warfare" is more directed to the fact that the improvements in Kali 2 are not limited to Factional Warfare alone, as in the above feature of increasingly crippling a station would only apply Faction Conquerable Stations, but all warfare in EVE and therefore player owned, constructed and conquerable stations.
We won't be able to handle 500 vs 500 in the same solar system, this is why we're focusing trying to put a focus on a whole constellation. Where you will have a benefit from attacking from multiple sides, where the constellation is more like a fortress, where you lay siege and try to flank.
As for 3, you can PvP anywhere, as long as you take the consequences, you know this already. Actually, I'm not even sure I understand your question.
In any case, this blog was about showing you our focus and overview, not about details of Kali 2, because they will change, full design, programming overview, functionality and gameplay testing is yet to be done. A lot changes during that.
Senior Producer EVE Online
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Studyloo
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Posted - 2006.09.27 17:09:00 -
[77]
Edited by: Studyloo on 27/09/2006 17:09:10
Originally by: Oveur
Originally by: Helison Nice Overview, Oveur!
Can you tell us if all features for Kali 1 are ready or if there is still the possibility that some of them will be delayed for Kali 2?
Exploration: Have you plans to remove the existing static complexes and require exploration to find them?
I have still one request: Please bring Kali 1 as fast as possible to Sisi but don¦t deploy it to TQ till (nearly) all bugs are removed.
I mentioned the one which might be delayed to Kali 2, which is part of the gang overhaul.
Exploration: It's being contemplated, but they themselves will be overhauled with "triggers and events" so they should hopefully become more challenging and less predictable. However, those added after this will almost all be distributed through exploration.
Kali 1 should be hitting Sisi in about 2 weeks, the only thing we're waiting for there is a stable Tranquility.
Very cryptic, i cant make out what you mean, are the current static complexes that can be found all around space going to be left where they are right now? They are fun to fight over because everyone knows where it is. Will the current static complexes remain static and in the same locations?
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Oveur

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Posted - 2006.09.27 17:15:00 -
[78]
 Originally by: DigitalCommunist I would enjoy having some questions answered, cause I am still very much confused. For anyone that has been keeping themselves up to date with blogs, eon, news, posts, conversations..etc you can piece together the basic categories, which have now been repeated many times.
What I don't understand is the details in these categories.
Take for instance local chat, its been said that solarsystem view and system scanning is aimed as a replacement for the tactical function of the local channel. Okay, good stuff right there. But is local being removed entirely? Integrated into the changes somehow? Or worst case scenario.. ends up the same, and this merely compliments it. Will this be in Kali 1?
Then you have instas, and its no secret the devs don't like them. Its been used as an argument for removal for ages. But question is, what are you going to do about them? And WHEN?
How about agent missions? One has to assume their bookmarks will actually be findable with some ease under the new scanning system.. great, but will agents themselves undergo change? Changing LP from agent-based to corp or faction-based? Removing lvl 4's from high security? Removing bounties in favour of agent payout? Will this be in Kali 1?
How about complexes? We'll have to "explore" with the new scanning system to find them.. but will they be destroyed and made to respawn elsewhere after each run, or will it be people swapping bookmarks and returning to the same old grind? Will there be any changes to complexes themselves to make them harder and less predictable? Will this be in Kali 1?
Anything being changed with regards to the difficulty of npcing, and the interactivity of mining?
Will the exploration system change resource distrobution completely?
People from CCP have also said that POS will be undergoing changes. Some of the major stuff is listed in the blog for Kali 2, but what is being changed in Kali 1? Optimizations? New sovereignty rules? New deployment rules?
How about which combat balancing issues are being done in Kali 1, like HP boost, tech 2 ammo, module nerfs, capital ships.. vs stuff that wont make it in until later?
Thats all the major stuff thats nagging, I'll leave it at there.. don't wanna push my luck  
Local Chat. We'd like actually see it in praxis that it is something closer to a replacement. Until then we won't change local.
Instas. No when yet, we want it in Kali 1.
Mission improvements are all in Kali 2. As I stated, the PvE team schedule isn't ready to talk about yet, but it does include moving LP to corp level. I haven't even tried scanning for agent created sites, the intergration of the improved system scanning with the seamless map was just started 2 days ago.
Exporation requires you to explore, yes. Exploration encounters move. This applies to all the new ones. The currently deployed complexes won't change in Kali 1.
Mining is scheduled for change, if we're happy with exploration, it will all be moved there. That allows us to make it more challenging. That would also mean NPCs can have more varied responses and thus change NPCing. Kali 2.
We'll see in Kali 1 how exploration pans out. Core resources distribution would not change, although there would probably be a chance of having good explorers find more valuable locations.
Starbses are not changing in Kali 1, it wasn't possible to include the wide scale changes we wanted.
General HP Boost, HP ratio vs other ship classes, ECM changes, Tech 2 ammo, extra HP boost for capital ships and more is in Kali 1. Tux will cover those changes.
No luck pushed, I needed some breathe-in-breathe-out-time after patch
Senior Producer EVE Online
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Oveur

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Posted - 2006.09.27 17:21:00 -
[79]
Originally by: Swor So your going to eliminate 0.0 piracy with Kali 2
Are pirates going to get a break at all?
low sec is abandoned, local makes our life difficult in all regions, and now your going to make alliances huge isk farms
what ever happened to 0.0 risk vs reward? as it is pirates are outnumbered and outgunned, now we'll have to contend with static defenses and more laggy pos spammage...
throw us a bone CCP, don't ruin the best part of this game
Man, how about you create a pirate alliance - so you wouldn't be outgunned and outnumbered? That's what happened in the old days you know 
And you should also know, where the best hunting grounds are, around the alliances (or as in the old days, around the big empire colonies). I always thought alliance pilots dropped far better loot than NPCs.
Senior Producer EVE Online
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Oveur

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Posted - 2006.09.27 17:22:00 -
[80]
Originally by: keiichi chan Are the Exploration things just in 0.0 or in high sec too?
It's everywhere. The lower in security you get, the more chance you find interesting stuff. It's also geographically bound, so certain areas can have special stuff.
Senior Producer EVE Online
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Oveur

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Posted - 2006.09.27 17:23:00 -
[81]
Originally by: shinmai Hey CCP a suggestion from a noob - PLEASE include sufficient documentation on these new features! Existing official Eve documentation leaves a lot to be desired. And I'm referring to 'how to' documentation, not 'what can be done with the capability' within the EVE game environment.
It's a royal pain in the @$$ trying to figure out how to use things such as Jump Clones, creation of POS, etc. with the information that is officially published. In many cases you leave yourself at risk as you try to figure out how to use a particular item (e.g. loss of implants when using Jump clones). Granted there is a lot of information scattered throughout the virtual universe of web sites, forums and knowledge bases. Much of this scattered info is incomplete, or worse inaccurate. I would say the one major drawback for understanding the more complex capabilities of the game has been the lack of official EVE documentation available in a single location / source.
A new pilot will exhaust the information covered in the Player Guide and Tutorial in less than a week, with still a lot of unanswered questions on what things are and how they work. Yeah I know I can go to the new player help chat. But have you ever tried to use that for more than one liner Q/A? With all the pilots using that single chat line to ask questions it is impossible to get any lengthy coherant dialog going. I know another resource would be corporations who have experienced pilots from the school of hard knocks. But how about new features such as the new contracts capability coming on-line that no one has experience with. I doubt pilots want to figure out the hard way how that will work. Same goes for all the new combat capabilities in Kali 2. Perhaps CCP, you have the documentation planned as part of the upgrade... I hope so!
Enslave the Amarri!
Our tutorial man has created about 40 new on-demand tutorials with Aura. I hope you like her voice.
Senior Producer EVE Online
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Viktor Tessela
Ascendant Frontier
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Posted - 2006.09.27 17:24:00 -
[82]
For the people worried about defenses wrecking PVP in 0.0..
I'm having an optimistic 'Don't worry, this will be fine' attitude about it, for one reason only: Exploration.
In my experience, right now even a large corp works maybe 3-4 systems max on a regular basis. One or two systems with a high asteroid belt count for mining and/or ratting, and then 'wherever the good complexes are'. All the other systems are just one more jump you need to deal with to get to the closest empire-linked trading hub. So yes, gate defenses (Not to mention gate *locking*, if that's true) would effectively put an end to 0.0 PVP as we know it. Assaulting a large corp's home system will be a swarm and capital ship affair.
However, it sounds like CCP plans on investing heavily in exploration - moving away from static events in favor of generated content throughout all of EVE. Instead of finding a single system with a lot of belts or one with a complex, combat-oriented pilots will be roaming around from system to system, checking their scanners for valuable PVE kills. THIS is where small-gang PVP, and possibly solo PVP, has great potential to shine. Instead of having targets concentrated in single systems, there will be more roaming around in what are otherwise systems that pilots only pass through via instas.
All this hinges on two things.
* Exploration results in content being strewn about in non-static locales - If you find a small complex/event with your scanner, nothing respawns. If you wipe the area out, it's done, and may respawn elsewhere. * The content and potential payoff from exploration makes doing so worthwhile (And this already sounds covered.) * Gate and system defenses are only viable in heavily invested areas, the kind you'd put a station in.
And there you go. Relax!
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.09.27 17:34:00 -
[83]
There's an obvious fix for eliminating the threat of "23/7" gate sentries, requiring player interaction etc, and that's to make them function the same as lowsec gate sentries. That is to say, they don't just indiscriminately fire at anyone they have set as hostile, but rather will a) defend friendlies under attack and b) will assist friendlies who are firing on hostiles (as determined by preset standings settings similar to POS defences).
Quesion for Oveur re Vivox voice comms: do we have any pricing details or eta thereon, and will there be an option to purchase access at a corp/alliance level (as an analogue of centralised payments for voice servers) and/or the option to pay for other players' access?
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Harisdrop
Gallente RONA Deepspace Rule of Three
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Posted - 2006.09.27 17:35:00 -
[84]
What most 0.0 players here are missing is that:
1) There are alot more safe space players in the game than 0.0
2) CCP wants the galaxy more player balanced and not concintrated.
3) PVP will be given goals. No more stupid gank squad that hardly fight anyway but take out soft targets. This is not piracy, its stupid ganking. With goals conflict will be a purpose.
4) Player Empires is cool and will be dificult to maintain. I expect Aliances to be charged hugely for sov space in the future. I believe you might have to pay isk to concord to get a tag.
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St Dragon
Blood Association of Dragons
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Posted - 2006.09.27 17:36:00 -
[85]
Originally by: Oveur
Originally by: shinmai Enslave the Amarri!
Our tutorial man has created about 40 new on-demand tutorials with Aura. I hope you like her voice.
She sings me to sleep every night  -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

DrakeStone
Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.27 17:40:00 -
[86]
Edited by: DrakeStone on 27/09/2006 17:43:00
Oveur,
Did I miss information concerning integrated voice functionality and it's related estimated time-frame and Kali build?
Could you speak to this, please?
Drake
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Sirial Soulfly
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Posted - 2006.09.27 17:44:00 -
[87]
Originally by: Oveur Stuff
♥
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Oveur

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Posted - 2006.09.27 17:44:00 -
[88]
Originally by: MysticNZ Just to confirm wrecks. So the can being dropped is being removed yes? So there is no loot on the ship? Cause I really couldn't care less about making t2 stuff and what not, I just want the lewt :)
Yeah, the standard loot is just inside the wreck, ready for your picking like always, the rest you need to salvage (if that floats your boat).
Senior Producer EVE Online
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Harisdrop
Gallente RONA Deepspace Rule of Three
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Posted - 2006.09.27 17:44:00 -
[89]
Oveur rocks. Thanks for clearifying all the questions the noobs have been asking. I think CCP has and will always look out for the best of thier game. With the changes coming it will be hard to not imagine a game of self realization and you become a player in a game bigger than your own conscience.
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Oveur

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Posted - 2006.09.27 17:47:00 -
[90]
Originally by: Grainsalt I really hope those System defences are thought out well (i.e. not at gates but only at outposts).. That has the potential to wreck warfare through such a small change.
As much as it would be nice to slam down guns at gates you effectively cut out the middle ground of people who want to pvp but are only in a small alliance or corp and dont have the structure for jump drives etc.
Small gangs are part of the fun of pvp, not just fleet. Altought with "limited" gate control (i.e. you need to hack the gate) that should be enough.
A note on solar system defences, we want them limited to Constellation Sovereignty, same applies to gate control.
Senior Producer EVE Online
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Darkcraft
Caldari KIA Corp
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Posted - 2006.09.27 17:53:00 -
[91]
"This will most likely change the nature of how gang bonuses work within a fleet if this system is ready on time."
For a post aimed an clarification, this seems to be doing the opposite. It either will or wont, but most importantly how?
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.09.27 17:54:00 -
[92]
Originally by: Oveur
Originally by: Grainsalt I really hope those System defences are thought out well (i.e. not at gates but only at outposts).. That has the potential to wreck warfare through such a small change.
As much as it would be nice to slam down guns at gates you effectively cut out the middle ground of people who want to pvp but are only in a small alliance or corp and dont have the structure for jump drives etc.
Small gangs are part of the fun of pvp, not just fleet. Altought with "limited" gate control (i.e. you need to hack the gate) that should be enough.
A note on solar system defences, we want them limited to Constellation Sovereignty, same applies to gate control.
We'd kinda expected that during internal discussions, but the problem still remains that if you achieve sov in all the border constellations of a region an overzealous defence/control implementation locks down the entire region. Unless you're going to make constellation sov prohibitive to maintain for more than one or two constellations the effect will be pretty much the same. But... eh, I'm griping based on incomplete information, so feel free to disregard :P
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Par'Gellen
Low Grade Ore
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Posted - 2006.09.27 18:08:00 -
[93]
I'm VERY glad to see that CCP understands that PvP is far more than just "Jackass vs. Hauler". Excellent work! ---
Starmaps - An Insta Solution |

Skyly
Syndicate Of Shadows
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Posted - 2006.09.27 18:11:00 -
[94]
Can't wait... roll on Kali 
After you sort out current server issues first ofc 
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Adam C
0utbreak
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Posted - 2006.09.27 18:15:00 -
[95]
excellent replies Oveur
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Jet Collins
Dynamic Endeavors
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Posted - 2006.09.27 18:21:00 -
[96]
Did put much thought into this but after reading the post on this I'm interested in how this works.
What I'm talking about is gate control and system defences? Will this mean an end to those who like to solo into 0.0 once in a while to see what its like and to NPC/PvP a little in 0.0?
Will this mean that the only way for someone to get into 0.0 who solo's will be with his jump clone that is already placed in 0.0 and than he/she will be suck in that system until ready to Jump back?
Probably thinking worse case sinario but I have not seen any other information on what gate/system defences intails so I'm just wondering. I would think it would be a valid consern for those who like small businesses.
Almost sounds like it could be a lock down for those who arn't in large groups(take out the defences) or have Jump drives(bypass the locked gates).
Thanks Jet
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Jenna Malone
Caldari W-hat LLC
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Posted - 2006.09.27 18:30:00 -
[97]
Edited by: Jenna Malone on 27/09/2006 18:35:49 In regards to you crybabies about gate defenses:
1) Recon ships into system 2) Jump capital ship in 3) JUMP PORTAL GENERATOR! 4) ... 5) Profit!
toot! toot!
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Jenna Malone
Caldari W-hat LLC
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Posted - 2006.09.27 18:34:00 -
[98]
Originally by: Oveur
Local Chat. We'd like actually see it in praxis that it is something closer to a replacement. Until then we won't change local.
Leverage the new solar system view, introduce a module that stacks on the probe launcher, new skills and voila, you have an AWACS plane in space, showing you blips in space including FF info, but not clickable (like you'd expect regular scan results to be, if they're actually being shown in space in Kali).
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Par'Gellen
Low Grade Ore
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Posted - 2006.09.27 18:39:00 -
[99]
Originally by: Oveur Local Chat. We'd like actually see it in praxis that it is something closer to a replacement.
I really didn't understand that statement at all... Can someone translate? ---
Starmaps - An Insta Solution |

rodgerd
Gallente Center for Advanced Studies
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Posted - 2006.09.27 18:41:00 -
[100]
Originally by: Oveur
A note on solar system defences, we want them limited to Constellation Sovereignty, same applies to gate control.
So will gate locking apply to Empire, as well, or is 0.0 space going to end up safer than high-sec?
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Vanlade
Amarr Imperial Academy
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Posted - 2006.09.27 18:41:00 -
[101]
Originally by: Par'Gellen
Originally by: Oveur Local Chat. We'd like actually see it in praxis that it is something closer to a replacement.
I really didn't understand that statement at all... Can someone translate?
Oveur?
- Vanlade
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Tammarr
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Posted - 2006.09.27 18:58:00 -
[102]
/me sees an upcomming nerf to jetcan mining with the introduction of wrecks leaving no need for jetcans...
Miners will cry :(
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Calio
Caldari
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Posted - 2006.09.27 18:59:00 -
[103]
While the new content mentioned is certainly an improvement (imho), it's disappointing to see absolutely nothing mentioned about fixing the borked LP system.
Ever since the faction module offers were removed from the offer table about a year ago, it's been downhill (with a drop off the cliff the past few months when most of the faction ship offers were removed), with too few worthwhile items available as offers. Those few worthwhile offers that remain are being taken so regularly (for lack of alternatives)that (over)supply has gradually increased (and prices dropped) to the point where they too are now barely worthwhile. The offer table needs to be expanded significantly with worthwhile items (not chaff, like contraband). Give people a choice of worthwhile items to work for, so that everyone doesn't crowd into the same item (e.g., +3 implants) and then move on to the next item once the 'old' item's value has been destroyed. This lack of diversity in worthwhile LP offers is effectively killing the offer table one item at a time.
"Those people who think they know everything are a real annoyance to those of us who do" (Issac Assimov) |

Julia Reave
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Posted - 2006.09.27 19:02:00 -
[104]
Originally by: Oveur We won't be able to handle 500 vs 500 in the same solar system
Thank you for this very precise statement!
So far I have always been hoping you are working on it...
So still no realtime loadbalancing? Still one-cpu-restriction for a system/node? Too bad...
So what do we get? Queues/BM nerfs/new "game mechanics" to discourage blobbing...way to go...NOT! 
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Lazy8s
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Posted - 2006.09.27 19:02:00 -
[105]
Originally by: rodgerd
Originally by: Oveur
A note on solar system defences, we want them limited to Constellation Sovereignty, same applies to gate control.
So will gate locking apply to Empire, as well, or is 0.0 space going to end up safer than high-sec?
Total dream here I'm sure but if they introduce hacking (they talked about it for warp bubbles) perhaps recon/cloakers could go in and deactivate modules or even turn them against the owners! This would not only break up blobs because of scout teams and hackers but could add a seriously sweet ammount of depth to the game.
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Monica Foulkes
Hooligans Of War
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Posted - 2006.09.27 19:06:00 -
[106]
Originally by: Oveur
Originally by: MysticNZ Just to confirm wrecks. So the can being dropped is being removed yes? So there is no loot on the ship? Cause I really couldn't care less about making t2 stuff and what not, I just want the lewt :)
Yeah, the standard loot is just inside the wreck, ready for your picking like always, the rest you need to salvage (if that floats your boat).
Does this mean freighters finally will drop loot?
The 8h skill buffer |

Pesadel0
Vagabundos
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Posted - 2006.09.27 19:07:00 -
[107]
Originally by: Oveur
Originally by: Swor So your going to eliminate 0.0 piracy with Kali 2
Are pirates going to get a break at all?
low sec is abandoned, local makes our life difficult in all regions, and now your going to make alliances huge isk farms
what ever happened to 0.0 risk vs reward? as it is pirates are outnumbered and outgunned, now we'll have to contend with static defenses and more laggy pos spammage...
throw us a bone CCP, don't ruin the best part of this game
Man, how about you create a pirate alliance - so you wouldn't be outgunned and outnumbered? That's what happened in the old days you know 
And you should also know, where the best hunting grounds are, around the alliances (or as in the old days, around the big empire colonies). I always thought alliance pilots dropped far better loot than NPCs.
Maybe pirates don¦t want to build stuff?They want to destroy stuff ,with this changes you are putting a stop to small fast guerrilla tactics and catering to the super blobers squad.
What about some new stuff for the red people?All i see is new POS ,new starbases,sentrys to the alliances ...
I love eve and i'am not going nowhere but do you guys ever think about new stuff for pirates?Just a question.
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Lazy8s
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Posted - 2006.09.27 19:12:00 -
[108]
Originally by: Oveur
Originally by: Helison Nice Overview, Oveur!
Can you tell us if all features for Kali 1 are ready or if there is still the possibility that some of them will be delayed for Kali 2?
Exploration: Have you plans to remove the existing static complexes and require exploration to find them?
I have still one request: Please bring Kali 1 as fast as possible to Sisi but don¦t deploy it to TQ till (nearly) all bugs are removed.
I mentioned the one which might be delayed to Kali 2, which is part of the gang overhaul.
Exploration: It's being contemplated, but they themselves will be overhauled with "triggers and events" so they should hopefully become more challenging and less predictable. However, those added after this will almost all be distributed through exploration.
Kali 1 should be hitting Sisi in about 2 weeks, the only thing we're waiting for there is a stable Tranquility.
I want to have your babies....I love the devs actually respond in this game. Such a nice change from every other MMO "if you don't like it stop playing". This is why I play eve.
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Victoria Zongo
Derelik Privateers
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Posted - 2006.09.27 19:17:00 -
[109]
Originally by: Oveur Man, how about you create a pirate alliance - so you wouldn't be outgunned and outnumbered? That's what happened in the old days you know 
Well, I think pirates of the high seas were usually outgunned and outnumbered by the territorial armies. But they were able to go after their business by appearing where they were not expected, striking hard and disappearing into nothing. Whenever pirates tried to build bases or conquered a smaller nation, they usually did not survive long.
What your vision seems to be about is territorial warfare. Big armies duking it out over several months with capital ships and all they have. Taking the outmost positions first, constructing an own forward base, then going for the next hostile line of defense. Stuff like that, right?
But, this is not piracy. It is war between nations. And for me personally .. it is far less appealing.
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Lazy8s
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Posted - 2006.09.27 19:19:00 -
[110]
Originally by: Pesadel0
Originally by: Oveur
Originally by: Swor So your going to eliminate 0.0 piracy with Kali 2
Are pirates going to get a break at all?
low sec is abandoned, local makes our life difficult in all regions, and now your going to make alliances huge isk farms
what ever happened to 0.0 risk vs reward? as it is pirates are outnumbered and outgunned, now we'll have to contend with static defenses and more laggy pos spammage...
throw us a bone CCP, don't ruin the best part of this game
Man, how about you create a pirate alliance - so you wouldn't be outgunned and outnumbered? That's what happened in the old days you know 
And you should also know, where the best hunting grounds are, around the alliances (or as in the old days, around the big empire colonies). I always thought alliance pilots dropped far better loot than NPCs.
Maybe pirates don¦t want to build stuff?They want to destroy stuff ,with this changes you are putting a stop to small fast guerrilla tactics and catering to the super blobers squad.
What about some new stuff for the red people?All i see is new POS ,new starbases,sentrys to the alliances ...
I love eve and i'am not going nowhere but do you guys ever think about new stuff for pirates?Just a question.
I dunno, personally I think encouraging pirates to create an empire could be a huge boost to this game. If one or two large pirate alliances were to rise up in the new lowsec you could see a real player based storyline try and unfold. imho having read tons of old info and dev comments (I love eve-search and old blogs) it seems the devs are slowly figuring out how to plant seeds that the players grow into their own story. This is what sets Eve apart from every other MMO, they don't "give" anyone anything in Eve, they just give you the tools to build it yourself.
I for one think it would be amazing if a mega pirate corp came about and BoB and the new dark corp waged epic battles and everyone else either chose a side or declared their own goals. Can you imagine an intergalactic summit of alliance members? A player-built UN of sorts? I'm being serious here, aside from balance issues (given the right tools) Eve could become almost player-owned where all CCP had to do was patch some exploits and small issues here and there but the storyline was 100% people involved.
If I wanted a linear handed down storyline I would play WoW.
Anyways blah blah blah, moral of the story is I don't see (with the info given) how gank squads won't exist anymore. It's not like people won't travel alone or in small groups anymore.
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.09.27 19:25:00 -
[111]
Originally by: Pesadel0
Originally by: Oveur
Originally by: Swor So your going to eliminate 0.0 piracy with Kali 2
Are pirates going to get a break at all?
low sec is abandoned, local makes our life difficult in all regions, and now your going to make alliances huge isk farms
what ever happened to 0.0 risk vs reward? as it is pirates are outnumbered and outgunned, now we'll have to contend with static defenses and more laggy pos spammage...
throw us a bone CCP, don't ruin the best part of this game
Man, how about you create a pirate alliance - so you wouldn't be outgunned and outnumbered? That's what happened in the old days you know 
And you should also know, where the best hunting grounds are, around the alliances (or as in the old days, around the big empire colonies). I always thought alliance pilots dropped far better loot than NPCs.
Maybe pirates don¦t want to build stuff?They want to destroy stuff ,with this changes you are putting a stop to small fast guerrilla tactics and catering to the super blobers squad.
What about some new stuff for the red people?All i see is new POS ,new starbases,sentrys to the alliances ...
I love eve and i'am not going nowhere but do you guys ever think about new stuff for pirates?Just a question.
Risk vs Reward. Why should pirates get to live out of NPC stations and do what they want. Finally you will have to be friendly with the local Sov to use their space to pirate out of. Pirating is EVE in easy mode... sorry if you missed the memo. If you think Piracy is hard... then I suggest you find a place with lots of targets like Curse and Omist.
Team Minmatar Carriers need Clone Vats
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DigitalCommunist
Evolution Band of Brothers
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Posted - 2006.09.27 19:30:00 -
[112]
Ooof! Much <3 for the response, I love it when you talk dirty. 
It has clarified my understanding of things. The conclusions that I've come to ..
Exploration & Scanning is probably the most important feature in Kali 1, because its the new way in which resources are harvested. But until Kali 2, the stuff thats prone to grindyness will still be there in the background.
If scanning is done right, we'll finally have a solution to safespotting. Of course, I got excited about this during Shiva test.. lets just hope it works this time! (I will be testing this like mad)
Although busting safespots still won't help with getting fights with people who don't want any. It will result in a lot more docking, logging and pos hugging. I am personally going to pray that you guys have scanning sorted out well enough to remove local by Kali 2 or I might have to go to Iceland and pick a fight.
Instas. Hmm. This is the only thing in the entire Kali 1 patch that has the potential of turning the game around almost instantly (for the better). All the other features seem to be a buildup or foundation, which won't be completed until Kali 2 at the earliest..
Only thing I can say is, make this your top priority and don't let it escape. I won't let you. Not this time.. ¼_¼
Contracts seem like they have potential, but again, it might end up being too limited at the start. Removing the ability of people to accept outside of their current region wins my approval. Escrow always seemed like a workaround for market restrictions.
Boosters & Rigs have huge potential in many areas.. -> First excuse in a long time to fight over resources -> Increases the duration of combat -> Rewards pvpers with stuff that can't be obtained by BPO owners & farmers The difficulty will be the usual stuff. Avoid exploits. Combat balance. Avoid grinding.
Very dissapointed there won't be Starbase optimizations, or even a slight change to the deployment rules. This is probably going to kill large scale alliance warfare until Kali 2 overhaul. Right now everyone is turtling and building up because its too hard and (more importantly) boring and laggy to attack someone.
General combat balance overhaul is needed in many areas.. the only things I fear is Tuxford won't change tracking (missile & turret), as I suggested a while ago.. for a means to prolong fleet battle and give ships better, more defined roles. And that he will not go "all the way", by making only marginal changes. We need more info before we can whine properly though, pls kick him a bit 
Purchasing Complex Fullerene Shards, contact me ingame. |

Gorion Wassenar
Caldari Tsurokigaarai Kimotoro Directive
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Posted - 2006.09.27 19:44:00 -
[113]
I like what I see. And for all you quaking in your boots over the 0.0 sentries I highly doubt they will be the Concord issue wtfpwn cannons.
I still want to turn a Stargate into an interstellar railgun..... ------------------
CEO of TKI
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H3licon
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Posted - 2006.09.27 19:58:00 -
[114]
Kali (1/2) should only come to life when ALL the bugs from RMR are corrected.
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Johnathan Roark
Caldari Quantum Industries Prime Orbital Systems
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Posted - 2006.09.27 20:01:00 -
[115]
When will we see the Corporation Improvements? Contract sound great and a needed start, but divisional wallets and some of the other stuff mentioned is very important and is long over due. Divisional Wallets was suppose to be in the game for Exodus.
Corporation Management Improvement |

xeom
Veto.
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Posted - 2006.09.27 20:02:00 -
[116]
Originally by: Oveur Man, how about you create a pirate alliance - so you wouldn't be outgunned and outnumbered? That's what happened in the old days you know 
And you should also know, where the best hunting grounds are, around the alliances (or as in the old days, around the big empire colonies). I always thought alliance pilots dropped far better loot than NPCs.
So much for small gang warfare?
Guess the fun pvp will be happening in syndicate and other NPC regions. ---
CCP how about the pith X & A mods? "Those nuclear missiles are for domestic heating." - Scagga
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Onin Ra
Privateers
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Posted - 2006.09.27 20:05:00 -
[117]
I thought you could be anything you want in eve ? Why are you forcing solo/small corp pirates into forming blob alliances? --- First pvp expirience in eve is alot like having first sex, you have absolutely no idea what you are doing, but it is exciting and one way or another its over way too fast.
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Guillame Herschel
Gallente Cheers Restaurant and Bar Nova Republic
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Posted - 2006.09.27 20:06:00 -
[118]
Why is there a substantial efficiency penalty to invented T2 blueprints? Considering the effort is looks like will be needed to produce one, compared to the effort to receive a free T2 BP through the lottery, it doesn't make a whole lot of sense that the BP that is harder to obtain, is way inferior to the freebie.
-- Guile can always trump hardware -- |

Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2006.09.27 20:15:00 -
[119]
Originally by: H3licon Kali (1/2) should only come to life when ALL the bugs from RMR are corrected.
In other words, never? I doubt there has ever been a commercial computer game where every bug had been fixed at any stage. Certainly not in a game as complicated as this one. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Pesadel0
Vagabundos
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Posted - 2006.09.27 20:26:00 -
[120]
Quote: I dunno, personally I think encouraging pirates to create an empire could be a huge boost to this game. If one or two large pirate alliances were to rise up in the new lowsec you could see a real player based storyline try and unfold. imho having read tons of old info and dev comments (I love eve-search and old blogs) it seems the devs are slowly figuring out how to plant seeds that the players grow into their own story. This is what sets Eve apart from every other MMO, they don't "give" anyone anything in Eve, they just give you the tools to build it yourself.
Well maybe you are right ,i seem to think that pirates are the rebels the anarchists ,dunno maybe i'am not rigth.
Quote: Risk vs Reward. Why should pirates get to live out of NPC stations and do what they want. Finally you will have to be friendly with the local Sov to use their space to pirate out of. Pirating is EVE in easy mode... sorry if you missed the memo. If you think Piracy is hard... then I suggest you find a place with lots of targets like Curse and Omist.
I got only one answer for you,try to be a pirate a -10 one ,and go out in low sec and see how good you are.I have a corp of pirates and we only survive because we hang out together we live together and we die together.
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Lazy8s
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Posted - 2006.09.27 20:27:00 -
[121]
Originally by: Guillame Herschel Edited by: Guillame Herschel on 27/09/2006 20:09:11 Why is there a substantial efficiency penalty to invented T2 blueprints? Considering the effort is looks like will be needed to produce one, compared to the effort to receive a free T2 BP through the lottery, it doesn't make a whole lot of sense that the BP that is harder to obtain, is way inferior to the freebie.
Isn't it enough that invented BP are copies, not originals, and so cannot be used as isk printing machines?
Yeah, I totally agree. On the other hand the markup now is what, close to 700%? Even if it took twice the materials it will still (hopefully) bring down the costs by alot. I just hope inventing T2 BPCs doesn't turn out to be as rare as winning the lottery.
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Maya Rkell
Forsaken Empire
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Posted - 2006.09.27 20:39:00 -
[122]
Edited by: Maya Rkell on 27/09/2006 20:42:44 Contracts.. oh yes, I really hope the OOG websites have spun up :/
Are you going to remove the ability to do them on the forums? I mean, its cluttered...but it's global, it dosn't have tax and it's not character skill limited.
And yes, rigs for defence, makint it even more impossible to compete without T2 amo that it currently is (T2 amo being the issue...)
//Maya |

Wrayeth
Outcast Brotherhood
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Posted - 2006.09.27 20:47:00 -
[123]
I'm afraid this game is moving more and more away from small gang warfare to large scale fleet combat. Personally, I don't enjoy the lag, the waiting, the frustration, and the likelihood that there won't even be a fight in the first place when it comes to large scale combat. In fact, you might go as far as to say that I hate fleet combat.
With small group combat, on the other hand, it's something you can just log on, go out, and do without having to spend an hour getting everyone organized. It's fun, tactical, moves faster, and individuals within the group get a chance to show their stuff. All in all, it's where the fun's at.
Unfortunately, it seems to me that the game is heading in a different direction (i.e. towards large scale warfare). If that's the plan, that's okay - as Oveur said, the game is evolving - I just won't be sticking around for it once the part that I derive my enjoyment from becomes superfluous.
Please, CCP, if it's the intent to phase out small scale combat in favor of fleet fights, please let us know. -Wrayeth
"Look, pa! I just contributed absolutely nothing to this thread!"
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Maya Rkell
Forsaken Empire
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Posted - 2006.09.27 21:04:00 -
[124]
Originally by: DigitalCommunist I am personally going to pray that you guys have scanning sorted out well enough to remove local by Kali 2 or I might have to go to Iceland and pick a fight.
Physical threats, typical.
Trying to use a system designed for finding enemies locations precisely as a replacment for the basic information gathering (are there enemies at all) is NOT going to work, you'd need for starters it to be an inherent property, not something which cripples your ship, then you need the ability to be able to constantly scan to a reasonable range, not a ISK sink which needs constant replacement and only gives results every 90 seconds at best, etc.
In other words, stop trying to push your agenda of "remove core systems entirely" behind a smokescreen of "oh this will compensate". It cannot, as currently discussed.
//Maya |

Victoria Zongo
Derelik Privateers
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Posted - 2006.09.27 21:04:00 -
[125]
Originally by: Wrayeth Edited by: Wrayeth on 27/09/2006 21:01:07 I'm afraid this game is moving more and more away from small gang warfare to large scale fleet combat. Personally, I don't enjoy the lag, the waiting, the frustration, and the likelihood that there won't even be a fight in the first place when it comes to large scale combat. In fact, you might go as far as to say that I hate fleet combat.
With small group combat, on the other hand, it's something you can just log on, go out, and do without having to spend an hour getting everyone organized. It's fun, tactical, moves faster, and individuals within the group get a chance to show their stuff. All in all, it's where the fun's at.
Unfortunately, it seems to me that the game is heading in a different direction (i.e. towards large scale warfare). If that's the plan, that's okay - as Oveur said, the game is evolving - I just won't be sticking around for it once the part that I derive my enjoyment from becomes superfluous.
Please, CCP, if it's the intent to phase out small scale combat in favor of fleet fights, let us know.
Wow, exactly my thoughts ...
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Hockston Axe
Amarr
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Posted - 2006.09.27 21:27:00 -
[126]
IÆve been wondering about wrecks. I like the idea in general but some things are foggy. If everything drops a wreck, well thatÆs a lot of scrap metal floating around space everyday. In Motsu alone there were 22255 NPC ships and about 30 player ships that went boom in the last 24 hours. So:
How long does a wreck live? Cans last an hour or two, a wreck needs to be looted, identified (which IÆm assuming you need the salvaging mod to do) and then salvaged. Is its lifespan tied to its quality? Will the wreck of a BS last as long as a 0.8 belt rat frig? Will the wreck of a capital ship last as long as a BS or the lowly frig? How about wrecks of player ships vs npcs, t2 ships vs t1?
How does the looting function work? You loot a can, no more can. You loot a wreck, thereÆs still a wreck sitting there? Is there a way to tell that a wreck has been looted that is as fast and easy as telling a can has been looted (no more can)?
And with absolutely nothing to do with wrecksà IÆm willing to share the secret of holographic billboards with the Galactic Advertising Authority. They would save billions on materials, and much paint damage on ships could be averted when they simply pass right through the virtual advertising, rather than smashing into the old style video billboards. Think of the valuable natural resources saved by having a device smaller than a space beacon projecting the advertising, rather than that huge outdated video screen. I ask only for three easy payments of 39.99.
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Riley Craven
Caldari Black Eclipse Corp Band of Brothers
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Posted - 2006.09.27 22:24:00 -
[127]
Oveur If you still have time at some point I would like alittle more clarification on the fac to this constelation sov.
Currently in 0.0 there are numerous NPC owned const. Will it be possible for Player alliances to wrestle this control away from NPC's. Frankly, I think this is a game brekaing problem. It makes no since for NPCs to do as they please if an an allaince is big and strong enough to show them the door. Its big a loss for us in terms of not only pos fuel expenses but in terms of region defendability as well. It doesnt make since to control the constelation if people will be able to dock in all the npc stations in the region at will. This gives them an easy no work access to the region and makes it hard to secure them.
Secondly I would like to refute what DC said about the contract system. If you are going to make this system truely useful then people need to be able to do certain things PRIMARILY with the auction system.
1st Global bids and buys 2nd No taxes 3rd No skills
note this is PRIMARILY in regards to the AUCTION aspect of the changes.
If you nerf any of the above three heavily, players are not going to want to use such an unbalanced system when they can just as easily use the forums or evebay or even word of mouth in their own allaince to sell high value items like a drac cap recharger, or a nighthawk bpo, or even a character itself.
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Launa Malmanus
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Posted - 2006.09.27 22:34:00 -
[128]
Everyone keeps talking about how you will have huge alliance and no more small group abilties in 0.0 ... Well i think i read something about 8 freaking new regions to work with. Umm i highly doubt that all that space is gonna be aliance owned and operated. And as things get tight they'll open more. Besides Think realisticly small group enterprises are supposed to be risky. isnt that the fun of it ? You expect your victims to handle getting owned because they can escape or fight why should you when you run into a bigger dog or a pack of dogs. Crap happens its a big universe. I don't know about you but i like seeing pirates getting screwed once in a while... call it karma if you like. |

Ithildin
Gallente The Corporation
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Posted - 2006.09.27 22:39:00 -
[129]
Originally by: Viktor Tessela * Gate and system defenses are only viable in heavily invested areas, the kind you'd put a station in.
That's exactly where defences are not needed. Gate defences are a tool for the lazy or for those who want to risk as little as possible when defending. Gate locking is a tool for the slow.
CCP needs to work more on getting people into the fight, out of safe spots, and out of stations. It needs to be easy to get out of a station but hard to get back in again.
Combat simply needs more emersion and more tactics, not more walls. For this reason static, but weak, defences are OK as long as they are also destroyable. Locks are not.
(Stations also need "windows" so you don't have to do the annoying undock game to check if there's hostiles outside station. What station manager in his right mind allows a ship that's being shot at to be towed into the station, anyway?)
Oveur, what happened to the twinned stargate POS structures, by the way? - Three years old |

Scoundrelus
The Black Fleet Pirate Coalition
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Posted - 2006.09.27 22:59:00 -
[130]
Originally by: DeadDuck
Nice to see the tec2 module/ships prices about to fall, with inventions.
I was looking forward to this too but after reading how much has to be done for *ONE* -->INEFFICIENT<-- BP*C* and the need for a POS, I begin to wonder how many people will actually take this as a profession and go indepth into T2 Manufacturing without a T2 BPO. ===============================================
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Zhaine
B e l l u m
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Posted - 2006.09.27 23:29:00 -
[131]
Sop many blogs! I could havbe sex with all of you you sext sexy machinges you. I lvoe it all. Hell I'm even fgonna read them int hemorning. - - - - - - - - - -
Quote: I don't even want a ship, ships are for carebears. Give me a fish bowl for my head (to keep space out) and smear me with lard, then armed with a toasting fork-
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Kazaam
Caldari Section XIII Tau Ceti Federation
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Posted - 2006.09.27 23:43:00 -
[132]
Viewing the latest Dev Blogs so far, we now know from 2 "different" sources ( Mephysto and Oveur ) that Kali 1/3 would be on test phase on Sisi in about 2 weeks. That's definately hot news.
The question is, if this delay of 2 weeks is respected, how much time from the beginning of the test phase on Sisi, could we expect Kali's release on TQ ? _________________________________________
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Kazaam
Caldari Section XIII Tau Ceti Federation
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Posted - 2006.09.27 23:48:00 -
[133]
Originally by: Scoundrelus I was looking forward to this too but after reading how much has to be done for *ONE* -->INEFFICIENT<-- BP*C* and the need for a POS, I begin to wonder how many people will actually take this as a profession and go indepth into T2 Manufacturing without a T2 BPO.
Well, this is meant to be INVENTION, not IMPROVEMENT of an already existing T2 BPO/C. In Invention, I think devs meant it to be some sort of, you know, trying to create something completely new and unseen before, so, as in every invention, the first time a invented project is ever turned "On", you know there's a chance it would NOT be fully 100% functional. I think that's the way the Devs wanted Kali's Invention to be meant. _________________________________________
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2006.09.28 00:03:00 -
[134]
Originally by: Scoundrelus
Originally by: DeadDuck
Nice to see the tec2 module/ships prices about to fall, with inventions.
I was looking forward to this too but after reading how much has to be done for *ONE* -->INEFFICIENT<-- BP*C* and the need for a POS, I begin to wonder how many people will actually take this as a profession and go indepth into T2 Manufacturing without a T2 BPO.
There's not enough information yet to say. How "inefficient" will the results be? Will they be able to be made more competitive with the right investments? How much time and isk investment will it take to even get a Discovery operation running? How slow are current T2 producers going to be in adapting? It will be really interesting to see what happens, and how it affects the markets.
One thing for sure, this is going to be good for most consumers. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

DeadDuck
Amarr DAB RAZOR Alliance
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Posted - 2006.09.28 07:12:00 -
[135]
Originally by: Tsanse Kinske
Originally by: Scoundrelus
Originally by: DeadDuck
Nice to see the tec2 module/ships prices about to fall, with inventions.
I was looking forward to this too but after reading how much has to be done for *ONE* -->INEFFICIENT<-- BP*C* and the need for a POS, I begin to wonder how many people will actually take this as a profession and go indepth into T2 Manufacturing without a T2 BPO.
There's not enough information yet to say. How "inefficient" will the results be? Will they be able to be made more competitive with the right investments? How much time and isk investment will it take to even get a Discovery operation running? How slow are current T2 producers going to be in adapting? It will be really interesting to see what happens, and how it affects the markets.
One thing for sure, this is going to be good for most consumers.
The Tec2 market is so profitable that we will see people fully devoting them selves to this activity.
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Viktor Tessela
Ascendant Frontier
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Posted - 2006.09.28 07:29:00 -
[136]
Originally by: Ithildin
Originally by: Viktor Tessela * Gate and system defenses are only viable in heavily invested areas, the kind you'd put a station in.
That's exactly where defences are not needed. Gate defences are a tool for the lazy or for those who want to risk as little as possible when defending. Gate locking is a tool for the slow.
CCP needs to work more on getting people into the fight, out of safe spots, and out of stations. It needs to be easy to get out of a station but hard to get back in again.
They're doing both. Really, I completely understand the need for 0.0 space to not be utterly secure - I'm exclusively a victim of pirates and gank-squads so far, and I'll cede that. At the same time, I think it's reasonable for corps and alliances to expect some way to secure a system, so long as there are stringent requirements for doing so, and the cost is very high.
Exploration looks like the way CCP plans on getting ships spread out in space. Instead of concentrating them in single systems, this will hopefully encourage small gangs and soloers to roam around. This WILL lead to more PVP if it works out right. I doubt all of alliance 0.0 is going to become a fortress - there will be specific systems where corps will wall up, and everything outside of it will be far less secure, with incentive for players to go there.
I'd be more sympathetic to the gankers and pirates, but really, they tend to be stabbed-out squads using alt scouts who logout in extreme impossible-to-scan safespots that they hop between when they run from a fight more threatening than a covetor barge. Instead it looks like corps will be able to set up single-system fortresses, while the rest of 0.0 is full of roaming friendlies and hostiles. That, to me, seems like a more fun and challenging (not to mention plentiful) prospect for PVP. No more sneaking into a populated system with a safespotted scout to see which fish log into the barrel.
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Zarch AlDain
Friends of Everyone
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Posted - 2006.09.28 09:22:00 -
[137]
Originally by: Vanlade
Originally by: Par'Gellen
Originally by: Oveur Local Chat. We'd like actually see it in praxis that it is something closer to a replacement.
I really didn't understand that statement at all... Can someone translate?
Oveur?
They want to see how things work with the new system scanning in place. Once they have seen people using it and how it works they can then evaluate whether to change local and if so what change to make.
Zarch AlDain
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Kedryn Caitin
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Posted - 2006.09.28 10:03:00 -
[138]
Quick question on the exploration resources. I have not seen a firm answer on respawn. Will a popped complex respawn X amount of time from when it died within its normal spawning location range or will they only respawn at DT?
Will they be on a respawn timer during the course of the day and then all popped ones that have not respawned by downtime respawn then?
Basically I am curious if you are moving away from the set DT respawn that seems to be the current setup to completely dynamic system that does not work against people based on where they live in the world.
Personally I am not to concerned for myself since I am a night owl in the USA and am up for the hours following DT but it has bugged me how screwed others are with the current setup.
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Par'Gellen
Low Grade Ore
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Posted - 2006.09.28 12:16:00 -
[139]
Edited by: Par''Gellen on 28/09/2006 12:16:25
Originally by: Zarch AlDain
Originally by: Vanlade
Originally by: Par'Gellen
Originally by: Oveur Local Chat. We'd like actually see it in praxis that it is something closer to a replacement.
I really didn't understand that statement at all... Can someone translate?
Oveur?
They want to see how things work with the new system scanning in place. Once they have seen people using it and how it works they can then evaluate whether to change local and if so what change to make.
How did you get that out of what he said? I've read it several times concentrating hard and I can't figure out even the gist of his statement. There appears to be some words missing or something. What's praxis? He also mentioned an "it" that I can't figure out either. He doesn't seem to be refering to local chat when he says "it" but then again that entire sentence isn't structured right and I can't be sure what he's talking about...
Oveur, can you please clarify this statement and assume we have no idea what you are talking about?  ---
Starmaps - An Insta Solution |

Marsha Montey
Vindicate and Deliverance
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Posted - 2006.09.28 13:05:00 -
[140]
Originally by: Par'Gellen Edited by: Par''Gellen on 28/09/2006 12:16:25
Originally by: Zarch AlDain
Originally by: Vanlade
Originally by: Par'Gellen
Originally by: Oveur Local Chat. We'd like actually see it in praxis that it is something closer to a replacement.
I really didn't understand that statement at all... Can someone translate?
Oveur?
They want to see how things work with the new system scanning in place. Once they have seen people using it and how it works they can then evaluate whether to change local and if so what change to make.
How did you get that out of what he said? I've read it several times concentrating hard and I can't figure out even the gist of his statement. There appears to be some words missing or something. What's praxis? He also mentioned an "it" that I can't figure out either. He doesn't seem to be refering to local chat when he says "it" but then again that entire sentence isn't structured right and I can't be sure what he's talking about...
Oveur, can you please clarify this statement and assume we have no idea what you are talking about? 
Praxis is the intergraded voice comms that EVE will use inside the client. Seems that we will be talking instead of 'old fashion' typing in local.
Jita will be awesome and just wait when those 8 regions come out and everyone is worried about not being able to get small gangs to gank.
Welcome to the carrier age. You build an outpost for jump drive calibration IV from empire and open it up to nuetrals you will be a rich alliance.
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Maya Rkell
Forsaken Empire
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Posted - 2006.09.28 13:06:00 -
[141]
Originally by: Oveur A note on solar system defences, we want them limited to Constellation Sovereignty, same applies to gate control.
I'm still concerned with 0.0 entry/pipe lockdowns. Controlling a constellation is NOT an issue fior the big three alliances... and making attack without a titan impossible...
//Maya |

Matthew
Caldari BloodStar Technologies
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Posted - 2006.09.28 13:29:00 -
[142]
Originally by: Scoundrelus
Originally by: DeadDuck
Nice to see the tec2 module/ships prices about to fall, with inventions.
I was looking forward to this too but after reading how much has to be done for *ONE* -->INEFFICIENT<-- BP*C* and the need for a POS, I begin to wonder how many people will actually take this as a profession and go indepth into T2 Manufacturing without a T2 BPO.
You know, "Inefficient" could just mean that the copies are ME0, PE0, rather than whatever research level your input T1 print had. Of course, until more detail comes out, we can't be sure.
And the margins on some T2 items at the moment are so huge that there's going to be a lot of money to be made out of it. You're just going to have to pick your products properly.
Originally by: Wrayeth Edited by: Wrayeth on 27/09/2006 21:01:07 I'm afraid this game is moving more and more away from small gang warfare to large scale fleet combat. Personally, I don't enjoy the lag, the waiting, the frustration, and the likelihood that there won't even be a fight in the first place when it comes to large scale combat. In fact, you might go as far as to say that I hate fleet combat.
With small group combat, on the other hand, it's something you can just log on, go out, and do without having to spend an hour getting everyone organized. It's fun, tactical, moves faster, and individuals within the group get a chance to show their stuff. All in all, it's where the fun's at.
Unfortunately, it seems to me that the game is heading in a different direction (i.e. towards large scale warfare). If that's the plan, that's okay - as Oveur said, the game is evolving - I just won't be sticking around for it once the part that I derive my enjoyment from becomes superfluous.
Please, CCP, if it's the intent to phase out small scale combat in favor of fleet fights, let us know.
As Oveur has stated, the whole point of the warfare changes is to encourage de-blobbing. To spread out the fight over a whole constellation, rather than two giant fleets lagging and crashing nodes fighting over a single key POS. To make defending the constellation about dealing with multiple threats in different places at the same time. If anything, that's going to make small gang warfare more important, not less, because blobbing in one part of your constellation is going to leave you vulnerable to a small gang raid elsewhere. This will be even more important in the context of the intermediate goals Oveur mentions - these sound ideal for smaller sneak raids, rather than the current all-or-nothing blob raids people are forced to mount.
Sure, gate control and other defences will give the defenders a tool against such small gang raids. But static defences are just that, static. The small gang has the inherent advantage of maneuverability. If the alliance wants to lock out all raids, they're going to have to invest many more times the resources, as they have to plug every possible angle of attack simultaneously. And as we've seen with POS, a small, skilled gang is quite capable of taking down unattended installations. I would certainly anticipate that these would be balanced in such a way that any alliance attempting to use them to replace it's PvP'ers would be chewed through in short order.
And of course, they're always going to have to come out of their fortress constellations at some point, and they're not going to be able to bring a blob escort for every single trip. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Par'Gellen
Low Grade Ore
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Posted - 2006.09.28 13:36:00 -
[143]
Originally by: Marsha Montey Praxis is the intergraded voice comms that EVE will use inside the client. Seems that we will be talking instead of 'old fashion' typing in local.
Ah! That makes a lot more sense then. Thanks. Oh and while we are on the subject of the voice comms, I may have a problem if it replaces any chat windows. I (as do most people that I know) play the game with the sound completely disabled due to the immense lag and crashes it generates. If I have to enable sound to play then I'm gonna be royally screwed. Maybe they could give us an option to disable game sounds but still enable voice comms... ---
Starmaps - An Insta Solution |

Matthew
Caldari BloodStar Technologies
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Posted - 2006.09.28 13:40:00 -
[144]
Originally by: Maya Rkell
Originally by: Oveur A note on solar system defences, we want them limited to Constellation Sovereignty, same applies to gate control.
I'm still concerned with 0.0 entry/pipe lockdowns. Controlling a constellation is NOT an issue fior the big three alliances... and making attack without a titan impossible...
This could be largely addressed by limiting the scope of "Gate Control". The easiest thing would be that you can only control gates *within* your constellation, not the gates linking it to other constellations. This would stop them locking down the inter-constellation and inter-region chokepoints.
This then makes it part of a layered defence, rather than an inpenetrable outer shell. While they control the constellation, they would have a protected set of "core" systems. Invaders would first have to pour into the outer systems and take control of those first (requiring a multi-vectored attack into several systems, thus aiding the de-blobbing of both attackers and defenders). Invader's control of the outer systems would then compromise the constellation sov of the defenders, opening up the "core" systems to attack. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Akhtar Leon
Minmatar Murientor Tribe
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Posted - 2006.09.28 13:48:00 -
[145]
Seems normal for me to have a bit of defence around an outpost in 0.0 for the ppl tryn' to undock and don't know what's outside, even if you check with another ship 1 minute before situation can change. And about local ... not realistic at all .. want to know who enters in system .. keep a guard at the gate ... or scan the system, will be more usefull for surprise attacks and would give a bit of love for solo pvp and pirates. Countless times now ... "enemy in local ... warp to POS" and wait for him to leave.
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Gaogan
Gallente Solar Storm Axiom Empire
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Posted - 2006.09.28 21:03:00 -
[146]
Originally by: kieron Something to read during the patch deployment in a couple hours.
It would have been nice if we could actually read dev blogs, patch notes, and the forums while the server is down, but alas, during the extended downtime the dev blog page just redirected to a message saying the system is down.
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Shaikar
Amarr PIE Inc.
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Posted - 2006.09.29 00:11:00 -
[147]
Kali 1 sounds good. 
Kali 2? Bleh, dosn't sound what I had hoped factional warefare meant, not by a long shot. More 0.0 structure building, oh yay. Big dissappointment, so heres to hoping the short overview is either wrong, incomplete or gets changed in the months ahead!
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Findail
Band of Builders Inc. Firmus Ixion
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Posted - 2006.09.29 01:05:00 -
[148]
One thing I don't see mentioned here... skill seeding
Would it be possible to seed the skills needed for testing (new stuff) on Tranquility, so that when Sisi gets synced we'll be able to actually test new content?
Otherwise we end up wasting time when what we should be doing is helping find bugs before deployment on Tranquility
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DigitalCommunist
Evolution Band of Brothers
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Posted - 2006.09.29 03:16:00 -
[149]
Originally by: Shaikar Kali 1 sounds good. 
Kali 2? Bleh, dosn't sound what I had hoped factional warefare meant, not by a long shot. More 0.0 structure building, oh yay. Big dissappointment, so heres to hoping the short overview is either wrong, incomplete or gets changed in the months ahead!
The type of factional warfare you are thinking of will still be there, but you have to consider whether its something you would WANT given the current mechanics of POS. Its people signing up for their respective empires to fight over territory. Nothing more than alliance war in empire, with an alliance that never dies, and disputable territory that is well defined.
For factional warfare to help the rp community, POS warfare needs to be FUN. They're merely taking the opportunity to overhaul the entire thing.. which is good :)
Purchasing Complex Fullerene Shards, contact me ingame. |

Shaikar
Amarr PIE Inc.
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Posted - 2006.09.29 04:37:00 -
[150]
Edited by: Shaikar on 29/09/2006 04:37:15 POS warfare being made fun and expanded upon is all good, espcially if the underlying code and hardware upgraes make it feasile to actually work in practice too.
I just get worried when Oveur gives a run down on topics involved in factional warfare and there is no mention of anything like factional warfare involving the factions like I'd been led to believe was going to happen by earlier blogs. 
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Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2006.09.29 10:15:00 -
[151]
Originally by: DigitalCommunist Instas. Hmm. This is the only thing in the entire Kali 1 patch that has the potential of turning the game around almost instantly (for the better). Only thing I can say is, make this your top priority and don't let it escape. I won't let you. Not this time.. ¼_¼
Contracts seem like they have potential, but again, it might end up being too limited at the start. Removing the ability of people to accept outside of their current region wins my approval. Escrow always seemed like a workaround for market restrictions.
Instas gone! YAY! This might mean that I have to stop playing WoW and return to EVE 
And whats bothering me with market and upcoming contracts is that we are living in future with FTL-communications.. and still I cannot operate OUTSIDE certain limit? I mean comoon, I have stuff I want to sell 20 systems away.. I need a freaking skill to sell it?! And I cannot see contracts outside certain "fictional" region border?! Aww comoon man! I can send mail and even INSTANT MESSAGES to person on the otherside of EVE galaxy .. why not those orders?! 
Unnerf Amarr!Ö "I read somewhere that Kali will be featuring turn-based combat to increase immersion." ¬ Waagaa Ktlehr
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Shayla Etherodyne
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Posted - 2006.09.29 11:17:00 -
[152]
Originally by: Swor So your going to eliminate 0.0 piracy with Kali 2
Are pirates going to get a break at all?
low sec is abandoned, local makes our life difficult in all regions, and now your going to make alliances huge isk farms
what ever happened to 0.0 risk vs reward? as it is pirates are outnumbered and outgunned, now we'll have to contend with static defenses and more laggy pos spammage...
throw us a bone CCP, don't ruin the best part of this game
You are kidding? Or you want to ad 30 easy kill every day to feel happy? You can be sure that players with a little knowledge of the territory will avoid systems gate camped 90% of the day, so you are creating the problem, if low sec is abandoned. The new exploration system will give pirates a better chance. And from the different corporations I have seen in the same low security system in the same day, I dubt someone without soveregnity can control a gate.
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Kinsy
Celestial Apocalypse
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Posted - 2006.09.29 14:46:00 -
[153]
Originally by: Miki Fin
Quote: Solar System Defenses

What are you on about. This sounds like total ****.
I have no wish to entertain the thought of alliance life and don't wish to in the near future. This will make combat for small and medium sized pvp corps such as CELES very difficult, which is a shame because i don't think its possible for anyone to have as much fun as we do playing this game.
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Kaleeb
Celestial Apocalypse
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Posted - 2006.09.29 15:23:00 -
[154]
This sounds like your tryng to shoehorn everyone into an alliance and do the whole pos spam warfare, the problem is that isnt fun its very boring.
i can see alot of older pvp'rs who like fighting deep in 0.0 on their own leaving the game, you need to remember not everyone wants an empire!!
Originally by: Blacklight
Last night was an 'anomoly' for different reasons that have absolutely nothing to do with skill or who were the better pvpers.
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Melicien Tetro
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Posted - 2006.09.30 11:23:00 -
[155]
I'd definately say I'm very pleased with the look of all this. I'm seeing alot of griping, it's sort of unnerving. Fixing big issues for me, encouraging pvp, facilitating warfare.. nice. :D And for small gangers like me, we get to pick off more stragglers in aforementioned fortress constellations, strip their wrecks and rig neat things. More rewards and facilitation for all levels of pvp. I have some questions about a few things, which I hope can be answered. How might local chat be treated in the future? I can see the utility of a solar system chat, but at the same time, I don't like being revealed by being forced into a chatroom that shows my name, age, and sec status. (A thought in conjunction with that question. Keep local how it is in empire, and strip it down for 0.0? Makes a ton of sense to me.) A quick questions about rigging/salvage. How skill intensive? Multiple skills, or just one? Accesible is nice, but salvaging/rigging seems like a really interesting possibility for a new "profession" to specialize in.
Thanks again for dedicating your lives to giving us this massive, constantly growing world to play in. 
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Father Weebles
Panzershrek
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Posted - 2006.09.30 17:27:00 -
[156]
i usually try keepin calm about certain stuff but goddamn thats it for me
invention sounds like a major pain in the ass
im glad ccp revealed their awesome plan on fixing the monopolies/cartels that they made by the crappy lottery system and not introducing more bpos. cheers ccp
"Welcome to EVE, where inflation is out of control." |

Hawk Fireblade
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Posted - 2006.10.01 13:58:00 -
[157]
"where we're adding more locations for Alliances to fight over"
Seeing as it's currently impossible to have any meaningful fleet combat and alliances to actually fight at the moment that could be a problem.
Don't underestimate the volcano of player unhappyness floating about at the moment towards Eve and CCP and the design path you've taken these past years, this being one of if not the prime area, many people are already leaving the game and it's having a huge effect on the cummunity as a whole, if your friends stop playing then you tend to want to not to play to.
You have to change the combat design utterly, no tweaks no fiddlin about a new design that goes back totally to the drawing board to cater for 30k players and to eliminate blobing, and indeed the design path you put players down that creates it.
And by far it's both going to be the hardest choice you've made, the hardest thing to do and the biggest content patch this game has ever had, and ultimately will decide the future of eve and if it has one.
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Red lensman
Gallente Ordo Adeptus Astartes Novus Ordos Seclorum
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Posted - 2006.10.04 10:22:00 -
[158]
just make the leadership skills controll the number in a gang like 2 per lv leadership, and more for squadron leader and so on
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Miss Overlord
Gallente BongBrothers Inc.
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Posted - 2006.10.04 10:36:00 -
[159]
lower some of the other prereqs as well
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KIAEddZ
Caldari KIA Corp
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Posted - 2006.10.04 11:06:00 -
[160]
Gate control..... yummy.
KIA EVE Home
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Mauxir
Finite Horizon
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Posted - 2006.10.04 12:47:00 -
[161]
Kali should really be renamed to Blob.
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Rasitiln
Minmatar SniggWaffe
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Posted - 2006.10.04 14:03:00 -
[162]
Originally by: Oveur
Originally by: Swor So your going to eliminate 0.0 piracy with Kali 2
Are pirates going to get a break at all?
low sec is abandoned, local makes our life difficult in all regions, and now your going to make alliances huge isk farms
what ever happened to 0.0 risk vs reward? as it is pirates are outnumbered and outgunned, now we'll have to contend with static defenses and more laggy pos spammage...
throw us a bone CCP, don't ruin the best part of this game
Man, how about you create a pirate alliance - so you wouldn't be outgunned and outnumbered? That's what happened in the old days you know 
And you should also know, where the best hunting grounds are, around the alliances (or as in the old days, around the big empire colonies). I always thought alliance pilots dropped far better loot than NPCs.
At least we know oveur doesnt have a alt in snigg now. We have been based in Curse for a while now harvesting the alliances around the area. So far ASCN drop the best loot As far as the alliance thing goes I dont see why we should have to make a alliance to access higher end content. I left an alliance because it was boring and the generaly blob factor was very annoying.  --------
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Venkul Mul
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Posted - 2006.10.05 08:28:00 -
[163]
Originally by: Rigo Kajjar
Instead, have POS consume 10% more fuel for everyone your alliance has set to blue. Make POS shields n-times stronger and remove their guns completely. Or make guns 10% less rate of fire for each entity you have blue ... their target computers have to check more standings, so they should be slower.
Et voila, there is your war ..
And no small corporation can have a POS as you need a war fleet to defend one even against a couple of dread. If your idea was implemented I would migrate back in high security after losing the POS to a 1 dread strike force. I would find hardly fun to repalace the tower every week because the local 10 pirate gang has decided to test his dread when our 10 people corp could muster only 2-3 defenders. As the attacker chose the time of the fight, he has almost guaranteed a serious strenght advantage (a pirate corp has no reason to declare war, the standing loss is no deterrent, and in 0.0 is not applicable).
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Venkul Mul
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Posted - 2006.10.05 08:59:00 -
[164]
Originally by: Oveur
Mining is scheduled for change, if we're happy with exploration, it will all be moved there. That allows us to make it more challenging. That would also mean NPCs can have more varied responses and thus change NPCing. Kali 2.
We'll see in Kali 1 how exploration pans out. Core resources distribution would not change, although there would probably be a chance of having good explorers find more valuable locations.
If I read well, instead of having great belts with a choice of asteroids between wich to chose, we will have to scan for the right roid field, eventualli in a roid zone? I would love that. Make you less easy to spot (someone hunting you must scan to find you) and the mining a little more varied. A suggestion: can you change the existing mining ship or make a new kind so that they are like tugboat? I mean I go mining with my barge with oversized engines, and small or no chargo space, put my minerals in some kind of can, then I pick up the can towing them at destination, going much slower. If I am attaccked i "cut the cable" to the cans and automatically drop them, and go way faster as my engines are build to tug 10-20K m3 of cans. The attacker then can easily pick up the cans and get a "reward" for is action while I keep the ship. A pirate wanting the "kill" more than the loot can still kill me easily, but those more interested in isk will get them with little sec loss. Historically is more near some of the pirating, as the pirates stoppend the ships for the cargo, and often enough after picking the choice loot left the ship afloat with little damage.
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Drogo Dris
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Posted - 2006.10.07 03:45:00 -
[165]
New content is fun and all......but I would prefer to be able to play a stable game without lag and repeated server connection issues. Those are the things driving people from the game. What value is there in new stuff if you can't use it?
I don't really understand why CCP lets what is obviously already a great product deteriorate to a point where many long-time users (also known as "customers") can no longer effectively play. Let's devote more time to system stability and less time to reaching lofty goals of XXX thousands of users.
I am certain people aren't leaving this game because they are bored with what is there. In fact, I see old players returning frequently because other MMO games do not satisfy like this one. However, I have heard of players leaving because of playability issues....and even more that are considering it. As I saw someone say in a thread somewhere....CCP, you have a volcano on your hands with current players. And if you don't address it (fix stability and game-play issues), you will be the loser when it blows up.
New content is great....but please don't add it to an ailing, and sometimes failing, system.
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Miss Overlord
Gallente BongBrothers Inc.
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Posted - 2006.10.07 07:51:00 -
[166]
Originally by: Drogo Dris New content is fun and all......but I would prefer to be able to play a stable game without lag and repeated server connection issues. Those are the things driving people from the game. What value is there in new stuff if you can't use it?
I don't really understand why CCP lets what is obviously already a great product deteriorate to a point where many long-time users (also known as "customers") can no longer effectively play. Let's devote more time to system stability and less time to reaching lofty goals of XXX thousands of users.
I am certain people aren't leaving this game because they are bored with what is there. In fact, I see old players returning frequently because other MMO games do not satisfy like this one. However, I have heard of players leaving because of playability issues....and even more that are considering it. As I saw someone say in a thread somewhere....CCP, you have a volcano on your hands with current players. And if you don't address it (fix stability and game-play issues), you will be the loser when it blows up.
New content is great....but please don't add it to an ailing, and sometimes failing, system.
with each patch the so called volcano and players leaving is threatened but ... with each patch the steady growth continues there is a worrying element before each patch then the unbalanced stuff is nerfed and rebalanced post patch - thats CCPs secret and why we go from excessive concern and threats to satisfied players (most of the time)
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Exortius Amarrus
The Clearwater Society
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Posted - 2006.10.07 20:11:00 -
[167]
Originally by: Swor So your going to eliminate 0.0 piracy with Kali 2
Are pirates going to get a break at all?
low sec is abandoned, local makes our life difficult in all regions, and now your going to make alliances huge isk farms
what ever happened to 0.0 risk vs reward? as it is pirates are outnumbered and outgunned, now we'll have to contend with static defenses and more laggy pos spammage...
throw us a bone CCP, don't ruin the best part of this game
Adapt or die m8.
Pirates will always have their place in EVE. ------------------------
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Oolok
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Posted - 2006.11.11 00:10:00 -
[168]
Out of your dev blog:
Invention is heavily improving R&D services, allowing you to finally be able to access Tech level 2 through other means than the lottery. You need Tech 1 blueprint copies, knowledge and information gathered through such means as hacking, items and tools from exploration encounters. You will also need tools from research agents - which you exchange for your RP. The trade-off currently is that you have less chance of winning the lottery, but then again, I never won either, so no love lost there. The drawback is that Invented Tech 2 blueprint copies are highly inefficient.
Chances of winning a BPO reached zero as you decided to distribute them to people of your choice now.
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ThaMa Gebir
Gallente Raddick Explorations
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Posted - 2006.11.11 00:19:00 -
[169]
NECROOOOOOOOOOO!!!.
Kill it till it is really dead please.
There will be no survivors now that i'm around - Xorus pwnt - Immy
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G'Kar Nomad
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Posted - 2006.11.11 01:05:00 -
[170]
Not much content for PvE people. Vast majority of Kali are for mainly PvP players. Does this mean PvE types should quit EVE and go play Star Trek Online when it comes out?
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Dagda Dia
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Posted - 2006.11.11 01:37:00 -
[171]
Edited by: Dagda Dia on 11/11/2006 01:38:03
 What no balance??
Oveur you said there would always be a place for solo PVE players!
Is it coming in Kali 3 ?? Or was it all a ........
Wish* Earth and Beyond 2 would come out. I would close 2 of my accounts to play ENB again.
Move along nothing to see here, yes I am a ALT Just portecting my main.
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Kurt Chaos
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Posted - 2006.11.11 02:40:00 -
[172]
Exploration and escalating paths both add pve stuff and they are both(hopefully) in Kali 1.
Please dont be so dramatic.
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