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Thread Statistics | Show CCP posts - 9 post(s) |

Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2006.09.29 10:15:00 -
[151]
Originally by: DigitalCommunist Instas. Hmm. This is the only thing in the entire Kali 1 patch that has the potential of turning the game around almost instantly (for the better). Only thing I can say is, make this your top priority and don't let it escape. I won't let you. Not this time.. ¼_¼
Contracts seem like they have potential, but again, it might end up being too limited at the start. Removing the ability of people to accept outside of their current region wins my approval. Escrow always seemed like a workaround for market restrictions.
Instas gone! YAY! This might mean that I have to stop playing WoW and return to EVE 
And whats bothering me with market and upcoming contracts is that we are living in future with FTL-communications.. and still I cannot operate OUTSIDE certain limit? I mean comoon, I have stuff I want to sell 20 systems away.. I need a freaking skill to sell it?! And I cannot see contracts outside certain "fictional" region border?! Aww comoon man! I can send mail and even INSTANT MESSAGES to person on the otherside of EVE galaxy .. why not those orders?! 
Unnerf Amarr!Ö "I read somewhere that Kali will be featuring turn-based combat to increase immersion." ¬ Waagaa Ktlehr
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Shayla Etherodyne
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Posted - 2006.09.29 11:17:00 -
[152]
Originally by: Swor So your going to eliminate 0.0 piracy with Kali 2
Are pirates going to get a break at all?
low sec is abandoned, local makes our life difficult in all regions, and now your going to make alliances huge isk farms
what ever happened to 0.0 risk vs reward? as it is pirates are outnumbered and outgunned, now we'll have to contend with static defenses and more laggy pos spammage...
throw us a bone CCP, don't ruin the best part of this game
You are kidding? Or you want to ad 30 easy kill every day to feel happy? You can be sure that players with a little knowledge of the territory will avoid systems gate camped 90% of the day, so you are creating the problem, if low sec is abandoned. The new exploration system will give pirates a better chance. And from the different corporations I have seen in the same low security system in the same day, I dubt someone without soveregnity can control a gate.
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Kinsy
Celestial Apocalypse
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Posted - 2006.09.29 14:46:00 -
[153]
Originally by: Miki Fin
Quote: Solar System Defenses

What are you on about. This sounds like total ****.
I have no wish to entertain the thought of alliance life and don't wish to in the near future. This will make combat for small and medium sized pvp corps such as CELES very difficult, which is a shame because i don't think its possible for anyone to have as much fun as we do playing this game.
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Kaleeb
Celestial Apocalypse
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Posted - 2006.09.29 15:23:00 -
[154]
This sounds like your tryng to shoehorn everyone into an alliance and do the whole pos spam warfare, the problem is that isnt fun its very boring.
i can see alot of older pvp'rs who like fighting deep in 0.0 on their own leaving the game, you need to remember not everyone wants an empire!!
Originally by: Blacklight
Last night was an 'anomoly' for different reasons that have absolutely nothing to do with skill or who were the better pvpers.
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Melicien Tetro
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Posted - 2006.09.30 11:23:00 -
[155]
I'd definately say I'm very pleased with the look of all this. I'm seeing alot of griping, it's sort of unnerving. Fixing big issues for me, encouraging pvp, facilitating warfare.. nice. :D And for small gangers like me, we get to pick off more stragglers in aforementioned fortress constellations, strip their wrecks and rig neat things. More rewards and facilitation for all levels of pvp. I have some questions about a few things, which I hope can be answered. How might local chat be treated in the future? I can see the utility of a solar system chat, but at the same time, I don't like being revealed by being forced into a chatroom that shows my name, age, and sec status. (A thought in conjunction with that question. Keep local how it is in empire, and strip it down for 0.0? Makes a ton of sense to me.) A quick questions about rigging/salvage. How skill intensive? Multiple skills, or just one? Accesible is nice, but salvaging/rigging seems like a really interesting possibility for a new "profession" to specialize in.
Thanks again for dedicating your lives to giving us this massive, constantly growing world to play in. 
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Father Weebles
Panzershrek
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Posted - 2006.09.30 17:27:00 -
[156]
i usually try keepin calm about certain stuff but goddamn thats it for me
invention sounds like a major pain in the ass
im glad ccp revealed their awesome plan on fixing the monopolies/cartels that they made by the crappy lottery system and not introducing more bpos. cheers ccp
"Welcome to EVE, where inflation is out of control." |

Hawk Fireblade
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Posted - 2006.10.01 13:58:00 -
[157]
"where we're adding more locations for Alliances to fight over"
Seeing as it's currently impossible to have any meaningful fleet combat and alliances to actually fight at the moment that could be a problem.
Don't underestimate the volcano of player unhappyness floating about at the moment towards Eve and CCP and the design path you've taken these past years, this being one of if not the prime area, many people are already leaving the game and it's having a huge effect on the cummunity as a whole, if your friends stop playing then you tend to want to not to play to.
You have to change the combat design utterly, no tweaks no fiddlin about a new design that goes back totally to the drawing board to cater for 30k players and to eliminate blobing, and indeed the design path you put players down that creates it.
And by far it's both going to be the hardest choice you've made, the hardest thing to do and the biggest content patch this game has ever had, and ultimately will decide the future of eve and if it has one.
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Red lensman
Gallente Ordo Adeptus Astartes Novus Ordos Seclorum
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Posted - 2006.10.04 10:22:00 -
[158]
just make the leadership skills controll the number in a gang like 2 per lv leadership, and more for squadron leader and so on
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Miss Overlord
Gallente BongBrothers Inc.
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Posted - 2006.10.04 10:36:00 -
[159]
lower some of the other prereqs as well
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KIAEddZ
Caldari KIA Corp
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Posted - 2006.10.04 11:06:00 -
[160]
Gate control..... yummy.
KIA EVE Home
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Mauxir
Finite Horizon
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Posted - 2006.10.04 12:47:00 -
[161]
Kali should really be renamed to Blob.
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Rasitiln
Minmatar SniggWaffe
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Posted - 2006.10.04 14:03:00 -
[162]
Originally by: Oveur
Originally by: Swor So your going to eliminate 0.0 piracy with Kali 2
Are pirates going to get a break at all?
low sec is abandoned, local makes our life difficult in all regions, and now your going to make alliances huge isk farms
what ever happened to 0.0 risk vs reward? as it is pirates are outnumbered and outgunned, now we'll have to contend with static defenses and more laggy pos spammage...
throw us a bone CCP, don't ruin the best part of this game
Man, how about you create a pirate alliance - so you wouldn't be outgunned and outnumbered? That's what happened in the old days you know 
And you should also know, where the best hunting grounds are, around the alliances (or as in the old days, around the big empire colonies). I always thought alliance pilots dropped far better loot than NPCs.
At least we know oveur doesnt have a alt in snigg now. We have been based in Curse for a while now harvesting the alliances around the area. So far ASCN drop the best loot As far as the alliance thing goes I dont see why we should have to make a alliance to access higher end content. I left an alliance because it was boring and the generaly blob factor was very annoying.  --------
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Venkul Mul
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Posted - 2006.10.05 08:28:00 -
[163]
Originally by: Rigo Kajjar
Instead, have POS consume 10% more fuel for everyone your alliance has set to blue. Make POS shields n-times stronger and remove their guns completely. Or make guns 10% less rate of fire for each entity you have blue ... their target computers have to check more standings, so they should be slower.
Et voila, there is your war ..
And no small corporation can have a POS as you need a war fleet to defend one even against a couple of dread. If your idea was implemented I would migrate back in high security after losing the POS to a 1 dread strike force. I would find hardly fun to repalace the tower every week because the local 10 pirate gang has decided to test his dread when our 10 people corp could muster only 2-3 defenders. As the attacker chose the time of the fight, he has almost guaranteed a serious strenght advantage (a pirate corp has no reason to declare war, the standing loss is no deterrent, and in 0.0 is not applicable).
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Venkul Mul
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Posted - 2006.10.05 08:59:00 -
[164]
Originally by: Oveur
Mining is scheduled for change, if we're happy with exploration, it will all be moved there. That allows us to make it more challenging. That would also mean NPCs can have more varied responses and thus change NPCing. Kali 2.
We'll see in Kali 1 how exploration pans out. Core resources distribution would not change, although there would probably be a chance of having good explorers find more valuable locations.
If I read well, instead of having great belts with a choice of asteroids between wich to chose, we will have to scan for the right roid field, eventualli in a roid zone? I would love that. Make you less easy to spot (someone hunting you must scan to find you) and the mining a little more varied. A suggestion: can you change the existing mining ship or make a new kind so that they are like tugboat? I mean I go mining with my barge with oversized engines, and small or no chargo space, put my minerals in some kind of can, then I pick up the can towing them at destination, going much slower. If I am attaccked i "cut the cable" to the cans and automatically drop them, and go way faster as my engines are build to tug 10-20K m3 of cans. The attacker then can easily pick up the cans and get a "reward" for is action while I keep the ship. A pirate wanting the "kill" more than the loot can still kill me easily, but those more interested in isk will get them with little sec loss. Historically is more near some of the pirating, as the pirates stoppend the ships for the cargo, and often enough after picking the choice loot left the ship afloat with little damage.
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Drogo Dris
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Posted - 2006.10.07 03:45:00 -
[165]
New content is fun and all......but I would prefer to be able to play a stable game without lag and repeated server connection issues. Those are the things driving people from the game. What value is there in new stuff if you can't use it?
I don't really understand why CCP lets what is obviously already a great product deteriorate to a point where many long-time users (also known as "customers") can no longer effectively play. Let's devote more time to system stability and less time to reaching lofty goals of XXX thousands of users.
I am certain people aren't leaving this game because they are bored with what is there. In fact, I see old players returning frequently because other MMO games do not satisfy like this one. However, I have heard of players leaving because of playability issues....and even more that are considering it. As I saw someone say in a thread somewhere....CCP, you have a volcano on your hands with current players. And if you don't address it (fix stability and game-play issues), you will be the loser when it blows up.
New content is great....but please don't add it to an ailing, and sometimes failing, system.
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Miss Overlord
Gallente BongBrothers Inc.
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Posted - 2006.10.07 07:51:00 -
[166]
Originally by: Drogo Dris New content is fun and all......but I would prefer to be able to play a stable game without lag and repeated server connection issues. Those are the things driving people from the game. What value is there in new stuff if you can't use it?
I don't really understand why CCP lets what is obviously already a great product deteriorate to a point where many long-time users (also known as "customers") can no longer effectively play. Let's devote more time to system stability and less time to reaching lofty goals of XXX thousands of users.
I am certain people aren't leaving this game because they are bored with what is there. In fact, I see old players returning frequently because other MMO games do not satisfy like this one. However, I have heard of players leaving because of playability issues....and even more that are considering it. As I saw someone say in a thread somewhere....CCP, you have a volcano on your hands with current players. And if you don't address it (fix stability and game-play issues), you will be the loser when it blows up.
New content is great....but please don't add it to an ailing, and sometimes failing, system.
with each patch the so called volcano and players leaving is threatened but ... with each patch the steady growth continues there is a worrying element before each patch then the unbalanced stuff is nerfed and rebalanced post patch - thats CCPs secret and why we go from excessive concern and threats to satisfied players (most of the time)
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Exortius Amarrus
The Clearwater Society
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Posted - 2006.10.07 20:11:00 -
[167]
Originally by: Swor So your going to eliminate 0.0 piracy with Kali 2
Are pirates going to get a break at all?
low sec is abandoned, local makes our life difficult in all regions, and now your going to make alliances huge isk farms
what ever happened to 0.0 risk vs reward? as it is pirates are outnumbered and outgunned, now we'll have to contend with static defenses and more laggy pos spammage...
throw us a bone CCP, don't ruin the best part of this game
Adapt or die m8.
Pirates will always have their place in EVE. ------------------------
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Oolok
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Posted - 2006.11.11 00:10:00 -
[168]
Out of your dev blog:
Invention is heavily improving R&D services, allowing you to finally be able to access Tech level 2 through other means than the lottery. You need Tech 1 blueprint copies, knowledge and information gathered through such means as hacking, items and tools from exploration encounters. You will also need tools from research agents - which you exchange for your RP. The trade-off currently is that you have less chance of winning the lottery, but then again, I never won either, so no love lost there. The drawback is that Invented Tech 2 blueprint copies are highly inefficient.
Chances of winning a BPO reached zero as you decided to distribute them to people of your choice now.
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ThaMa Gebir
Gallente Raddick Explorations
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Posted - 2006.11.11 00:19:00 -
[169]
NECROOOOOOOOOOO!!!.
Kill it till it is really dead please.
There will be no survivors now that i'm around - Xorus pwnt - Immy
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G'Kar Nomad
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Posted - 2006.11.11 01:05:00 -
[170]
Not much content for PvE people. Vast majority of Kali are for mainly PvP players. Does this mean PvE types should quit EVE and go play Star Trek Online when it comes out?
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Dagda Dia
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Posted - 2006.11.11 01:37:00 -
[171]
Edited by: Dagda Dia on 11/11/2006 01:38:03
 What no balance??
Oveur you said there would always be a place for solo PVE players!
Is it coming in Kali 3 ?? Or was it all a ........
Wish* Earth and Beyond 2 would come out. I would close 2 of my accounts to play ENB again.
Move along nothing to see here, yes I am a ALT Just portecting my main.
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Kurt Chaos
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Posted - 2006.11.11 02:40:00 -
[172]
Exploration and escalating paths both add pve stuff and they are both(hopefully) in Kali 1.
Please dont be so dramatic.
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