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Thread Statistics | Show CCP posts - 9 post(s) |
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kieron

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Posted - 2006.09.26 22:54:00 -
[1]
In an effort to clear up some of the growing confusion on the differences between phase 1 and 2 of Kali, Oveur has a new Dev Blog. Contracts, Exploration, Boosters, Rigs and more, Oveur lays it all out and gives the community an idea of what to expect from the first 2 (of 3) Kali deployments.
The focus of Kali 1 versus Kali 2. Something to read during the patch deployment in a couple hours.
kieron Community Manager, EVE Online |
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jbob2000
Gallente The Taining corp Knights Of the Southerncross
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Posted - 2006.09.26 22:56:00 -
[2]
Interesting...
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Delphi Denon
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Posted - 2006.09.26 22:57:00 -
[3]
Edited by: Delphi Denon on 26/09/2006 23:01:23
That sounds really interesting, Im liking all the references to the new defences and (limited) gate control, thanks kieron for clearing up some of the misconceptions with Kali 1!
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Lazy8s
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Posted - 2006.09.26 22:58:00 -
[4]
Yeah but when??
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Laocoon
Veto.
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Posted - 2006.09.26 23:00:00 -
[5]
cool! 
- Lao
Veto. Corp |

Miki Fin
Gallente The Scope
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Posted - 2006.09.26 23:00:00 -
[6]
Quote: Solar System Defenses

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Weirda
Minmatar Queens of the Stone Age Chimaera Pact
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Posted - 2006.09.26 23:01:00 -
[7]
kali 1: can't wait for new ships and scan/gang upgrades! really hope that we can play with those new ships soon though! 
kali 2:  
good blog! __ Weirda Join QOTSA Now Stealth Bomber Tweaks |

Eternal Fury
Caldari Shadow Of The Light
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Posted - 2006.09.26 23:01:00 -
[8]
Hmmm. Gate guns for my system... locking the gate?? Now THAT sounds cool...
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Xanenal
CHOSEN FATE Rule of Three
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Posted - 2006.09.26 23:04:00 -
[9]
Quote: Exploration is the way most Complexes and locations will be found instead of the current static placements.
Does this mean they will be moving complexes, or will they just be statically hidden?
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Native
GoonFleet
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Posted - 2006.09.26 23:11:00 -
[10]
What about trinity?
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BoinKlasik
God's of Eve
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Posted - 2006.09.26 23:12:00 -
[11]
jebus! if this works out like it sounds... <3<3<3
*doh, I broke my edited sig :/* *cries* this signature was lacking pink, I'll provide it for you. There. Looks better doesn't it? -Eris Fixed it for you. Oh, btw, yarr! ~kieron Didn't I tell you? The damsel moved in with me, we're having a great time. - Wrangler The damsel may not be distressed any more, but how many times does the informant have to be silenced before he gets the message? - Cortes
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Helison
Gallente Times of Ancar R i s e
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Posted - 2006.09.26 23:14:00 -
[12]
Nice Overview, Oveur!
Can you tell us if all features for Kali 1 are ready or if there is still the possibility that some of them will be delayed for Kali 2?
Exploration: Have you plans to remove the existing static complexes and require exploration to find them?
I have still one request: Please bring Kali 1 as fast as possible to Sisi but donŠt deploy it to TQ till (nearly) all bugs are removed.
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Fedaykin Naib
0utbreak
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Posted - 2006.09.26 23:21:00 -
[13]
Buy more hamsters!!!!
"Long Live the Fighters!"
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mizarc
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Posted - 2006.09.26 23:21:00 -
[14]
Edited by: mizarc on 26/09/2006 23:21:31 hmmmm.....
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.26 23:22:00 -
[15]
12th?
This isn't cool though, I want Kali RIGHT NOW. 
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath For 50, you can have my goat:P- Tirg |

Swamp Ziro
Sebiestor tribe
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Posted - 2006.09.26 23:27:00 -
[16]
Holy mother of god, BC's made it to Kali 1.
Also, this was AWESOME on so many levels.. system defenses , starbase warfare, rigs, exploration, gang infra, auctions/contracts
I CANT WAIT -_-
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Phoenix Lonestar
Litanies of Hate
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Posted - 2006.09.26 23:31:00 -
[17]
Originally by: Lazy8s Yeah but when??
Stability > Deadlines
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Wrayeth
Outcast Brotherhood
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Posted - 2006.09.26 23:33:00 -
[18]
Sounds good.
However...
(And you knew there'd be a "however" somewhere. )
...I'm worried that the warfare changes with Kali 2 will just result in more blobbing, which I find the be the least fun aspect of PvP after shooting at POS.
Which leads me to my second "however": dreadnoughts. They're pretty much useless for anything except shooting POS and other capital ships, and even have issues shooting motherships and titans since they can't be webbed. Shooting a POS is boring, and I've given up on it. I'd rather go play another video game than shoot at POS for several hours with a ridiculously expensive dread, TBH, especially since, for the amount of ISK you have to pour into getting one, they're not that useful.
To illustrate, I've had the opportunity to use my dread for something fun (shooting a freighter) exactly once since I got it back in March or April. I've never had the opportunity to shoot other capital ships with it, and dreadnoughts aren't all that useful at shooting anything smaller (except for the moros) in realistic situations.
Anyway, I suppose this is a whine, but after spending 3 billion ISK on skills, the ship, and modules, I haven't found the cash layout to be worth the return. CCP, please make dreadnoughts more generally useful, and please make POS warfare less of a chore - we all play the game for fun, and sitting for hours mindlessly bashing on POS isn't fun at all if you've ever done it before. -Wrayeth
"Look, pa! I just contributed absolutely nothing to this thread!"
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dalman
Finite Horizon
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Posted - 2006.09.26 23:34:00 -
[19]
Exactly how is "Constellation Sovereignty, Solar System Defenses, New Starbase Structures, Upgradeable Outposts, (limited) Gate Control" = "improves all warfare" 
For sure it all sounds like changes that reduce warfare and continue further on the route of creating "Sim City in space" instead of an entertaining PvP game?
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.09.26 23:37:00 -
[20]
Looking forward to test it on sisi.
Quote: Those are the goals we want to achieve.
We as in CCP or as in devs and players? Dont we have a little influence on the future of eve too?
Ship lovers click here |
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DigitalCommunist
Evolution Band of Brothers
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Posted - 2006.09.26 23:51:00 -
[21]
I would enjoy having some questions answered, cause I am still very much confused. For anyone that has been keeping themselves up to date with blogs, eon, news, posts, conversations..etc you can piece together the basic categories, which have now been repeated many times.
What I don't understand is the details in these categories.
Take for instance local chat, its been said that solarsystem view and system scanning is aimed as a replacement for the tactical function of the local channel. Okay, good stuff right there. But is local being removed entirely? Integrated into the changes somehow? Or worst case scenario.. ends up the same, and this merely compliments it. Will this be in Kali 1?
Then you have instas, and its no secret the devs don't like them. Its been used as an argument for removal for ages. But question is, what are you going to do about them? And WHEN?
How about agent missions? One has to assume their bookmarks will actually be findable with some ease under the new scanning system.. great, but will agents themselves undergo change? Changing LP from agent-based to corp or faction-based? Removing lvl 4's from high security? Removing bounties in favour of agent payout? Will this be in Kali 1?
How about complexes? We'll have to "explore" with the new scanning system to find them.. but will they be destroyed and made to respawn elsewhere after each run, or will it be people swapping bookmarks and returning to the same old grind? Will there be any changes to complexes themselves to make them harder and less predictable? Will this be in Kali 1?
Anything being changed with regards to the difficulty of npcing, and the interactivity of mining?
Will the exploration system change resource distrobution completely?
People from CCP have also said that POS will be undergoing changes. Some of the major stuff is listed in the blog for Kali 2, but what is being changed in Kali 1? Optimizations? New sovereignty rules? New deployment rules?
How about which combat balancing issues are being done in Kali 1, like HP boost, tech 2 ammo, module nerfs, capital ships.. vs stuff that wont make it in until later?
Thats all the major stuff thats nagging, I'll leave it at there.. don't wanna push my luck  
Purchasing Complex Fullerene Shards, contact me ingame. |

Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2006.09.26 23:53:00 -
[22]
Quote: is that you have less chance of winning the lottery, but then again, I never won either, so no love lost there. The drawback is that Invented Tech 2 blueprint copies are highly inefficient.
haha, but yeah, in all seriousness, will more T2 BPOs be seeded in kali?
Invention looks fun though, provided that finding the events isn't godawfuly hard. 
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loony zoon
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Posted - 2006.09.26 23:56:00 -
[23]
I'm going to use the blog as a teaching aid.
Either politics or law, the ability to appear to communicate, whilst saying nothing concrete, is a fine art.
Keep up the good work 
/sarcasm off
Keep up the good work chaps, we can see you are committed. Either that or you ought to be 
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Sovy Kurosei
Amarr Therianthropic Technologies
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Posted - 2006.09.26 23:56:00 -
[24]
Originally by: "The devblog" Improved Starbase Warfare, Improved Outpost and Station Warfare, Constellation Sovereignty, Solar System Defenses, New Starbase Structures, Upgradeable Outposts, (limited) Gate Control, Corporation and Alliance Improvements, Medals, Ranks ...
What exactly do you mean when you say "limited gate control" and "solar system defenses"? I hear alarm bells going off in my head when I read that. ___________________
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Azerrad InExile
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Posted - 2006.09.26 23:59:00 -
[25]
Originally by: Oveur You know about the 8 new ships, adding to two of the most popular ship classes in EVE, the battleships and battlecruisers and we're opening up 8 new outer regions.
Actually we know next to nothing about the Tier2 battlecruisers and not much more about the Tier3 battleships.
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K1K1R1K1
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Posted - 2006.09.27 00:01:00 -
[26]
Originally by: Phoenix Lonestar
Originally by: Lazy8s Yeah but when??
Stability > Deadlines
What he said. ____________________________________________ Don't worry aboutit |

Rasitiln
Minmatar SniggWaffe
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Posted - 2006.09.27 00:06:00 -
[27]
solar system defenses are silly your taking the 0.0 out of 0.0  Want to be a pirate? Join Sniggwaffe |

Weirda
Minmatar Queens of the Stone Age Chimaera Pact
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Posted - 2006.09.27 00:11:00 -
[28]
Originally by: DigitalCommunist great questions
would love to have answers please!  __ Weirda Join QOTSA Now Stealth Bomber Tweaks |

Swor
Sniggerdly
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Posted - 2006.09.27 00:14:00 -
[29]
So your going to eliminate 0.0 piracy with Kali 2
Are pirates going to get a break at all?
low sec is abandoned, local makes our life difficult in all regions, and now your going to make alliances huge isk farms
what ever happened to 0.0 risk vs reward? as it is pirates are outnumbered and outgunned, now we'll have to contend with static defenses and more laggy pos spammage...
throw us a bone CCP, don't ruin the best part of this game
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keiichi chan
Caldari BORG Kollektiv
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Posted - 2006.09.27 00:15:00 -
[30]
Are the Exploration things just in 0.0 or in high sec too? hade wade dude da~ |
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