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Ishina Fel
Caldari Inversion Imperial Republic Of the North
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Posted - 2006.09.27 16:02:00 -
[31]
Originally by: Hatao Sorry to say this, but this make you sound more like those sorry A**'es which wount take the time, effort and sacrifice it takes to get into a capital ship (...)
Sorry to say this, but claiming for bad language skills doesn't change the fact that you're insulting someone based on your own assumptions. As a matter of fact, I couldn't care less about flying Dreads and boring POSes to death for 48 hours straight, nor do I have a problem with the way EVE's skill system works. I was trying for a constructive response to the thread opener. But, it appears that I forgot again that expecting a constructive response in return is a futile endeavour in a forum.
Seriously, reading helps. Sheesh.
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Shigsy
Caldari Four Horsemen
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Posted - 2006.09.27 16:08:00 -
[32]
And while we're at it lets put HACs in! (Heavy Assault Carriers!) Then HAD's!
But really, Dreadnoughts have a specific job, to take down POS's. All CCP need to do is make it worthwhile to have carriers on the frontline before adding any more capital ships etc.
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Carnye Dubro
Caldari Legion Corporation
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Posted - 2006.09.27 16:13:00 -
[33]
Two words...
Drone Carrier
have it require BS5 and allow it to mount a smaller version of the Fighter interface so that it could field 10 heavy Drones (well 10 of any drone) 5 regular plus up to 5 additional...
It would not use any capital skills at all.
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Ishina Fel
Caldari Inversion Imperial Republic Of the North
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Posted - 2006.09.27 16:14:00 -
[34]
Originally by: Shigsy All CCP need to do is make it worthwhile to have carriers on the frontline before adding any more capital ships etc.
Agreed. A ship used in combat should be on-site. The "assign Fighters to friends" thing is a neat idea, but not if it can be used system-wide. Limit it to short(er) ranges, and you'll see more Carrier action.
Then again, that's sort of a kneejerk reaction. There may be a more elegant solution.
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Ithildin
Gallente The Corporation
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Posted - 2006.09.27 16:19:00 -
[35]
I think the key question is "Why?" and not the "What?" a lot of people have been doing in this thred.
Why do we need a class between battleships and capital ships? - Three years old |

Lisento Slaven
Amarr The Drekla Consortium New Eve Order
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Posted - 2006.09.27 16:27:00 -
[36]
How about we put something after battleships that gives each race a bit of flare? A ship that performs an operation depending on its races type. Something unique that other ships can't perform (so technically 4 different unique actions, 1 for each race).
I want there to be more of a reason to train a specific races stuff when you can literally put anything on any ship in the game if you wanted to (which means you don't have to train anything in particular).
I always wanted to see an uber laser beam platform for the Amarr. Or maybe a laser AA platform to shoot down missiles with. Not sure...there's too many ways to take something like this. ---
Lisento Slaven wants to be a Space Whaler in EVE.
Put in space whales!
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Blitzkrieg
The Older Gamers Ascendant Frontier
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Posted - 2006.09.27 16:43:00 -
[37]
Or just let's have CCP finally release Reverse engeneering so we can custom create our ships (change slots/armour/shield/resist/hp) to our fancy.
I know I am a dreamer... 
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Slan Traveller
SteelVipers YouWhat
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Posted - 2006.09.27 17:56:00 -
[38]
SoL - Ship of the Line
The higher Tier of BS sized vessels in analogy to
Frigate - Destroyer Cruiser - Battlecruiser Battleship - Ship of the Line
Maneuverable like a plated Scorpion or worse.
Sic parvis magna |

Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.09.27 18:03:00 -
[39]
LMAO at this thread...
As if the BS wasnt enough of a solo-pwn-mobile you want something even bigger better?
Tough luck dude there is something called balance, just for your information!!
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Nyxus
GALAXIAN Rule of Three
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Posted - 2006.09.27 18:18:00 -
[40]
Originally by: Ithildin I think the key question is "Why?" and not the "What?" a lot of people have been doing in this thred.
Why do we need a class between battleships and capital ships?
Well, I for one would like to see something with a little more survivability. Say, a BS that mounts BS weaponry, but can use siege mode for 30 seconds or so.
TBH its way to easy to kill BS and especially Carriers, even when they are toting around over 30k+ armor/shields.
Siege mode wtfpwns your tracking, but you could at least stand up to a volley or 2 from a decent sized group without instapopping. Of course it holds you in place too, which is a double edged sword. <imagines watching his fleet warp away while stuck in siege>
The last thing we want is more damage. Just some more tactical defensive options, rather than "omglol I have 90% resists" type.
Nyxus
Originally by: Tux The thought of a missile spewing armor tanking cool black looking ship makes me happy in the pants
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Rodney Caston
Messerschmitt Shipyards The SUdden Death Squad
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Posted - 2006.09.27 18:42:00 -
[41]
I think the idea has merit.
Frigate mid class: Destroyer Cruiser mid class: Battlecruiser Battleship mid class: ??? Dreadnought
...
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Urduar
UrdCorp Enterprises
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Posted - 2006.09.27 18:44:00 -
[42]
Would a mini-dread that only lets you mount two or three capital weapons, doesn't have a siege mode, but has a big bonus to the effect of tracking enhancers and sensor boosters make sense?

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Drommy
Gallente DarkSide Inc
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Posted - 2006.09.27 18:59:00 -
[43]
Originally by: Akita T
Originally by: Randay
Originally by: Benglada Make a dread that cant use seige mode , bam light dread.
I think so too, except for the fact that unseiged dreads are pathetic, unseiged light-dreads would be worthless.
Uh, so that would make BSs what, ultra-pathetic ? And Cruisers mega-worthless ? And any frigate utter crap ?
dreads not in seige mode so less damage than your mum
IF YOU AINT BLUE... YOUR GOO
DARKSIDE INC
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Still Hart
Aurora Empire Fuzzy Nut Attack Squirrels
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Posted - 2006.09.27 18:59:00 -
[44]
Others have said it, but I'll point it out again.
Command ships are clearly in the niche between BS and Dread. They're superior to battleships in just about every way. I can't imagine fielding a more potent ship than a Command in this game, I'm already worried about their potential imbalance.
And I agree that there's no point in something between BS/Command and Cap ships. _____________________
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The Djego
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Posted - 2006.09.27 19:02:00 -
[45]
Hm mayby this would get some new options: The Ship based on Commandships 4 and Battleship 5 plus Advanced Spaceship Command 1 and a Heavy Fleet Support Skill.
Heavy Fleet Support: 5-6 Highslots 4-7 Med 4-7 Low
1-2 Capital Guns by Powergridlimit (mayby with reduced Fitting for Powergrid) Siege Mode but no Jumpdrive 3 Gang Assist Modules Limit Bonis for remote Reppers/Boosters
Big Cargo: 4k - 6k m¦ Speed: 90 - 100 m/s Signatur: around 500 - 600m Cap around: 10k 10k - 13k Shild 10k - 13k Armor 15k Strkture
The Ship Class shold have one Tanking Bonus and one Gang Bonus to fit in the roll as support ship. The Big Cargo make it a perfekt Carrier for reserve Drones and Amutition to support a fleet on long Assaults. From the point of a solo pawn Mobile it will make less Dmg than a Battleship because of the lack of Slots and Boni.  Also it will do far less Damage as a Dread. It will stand out in large Fleets as a very good backup for tanking and supply and a far more powerfull Tank than a Commandship.
Because of its big Cargo and strong Tank it may by a good Ship for 10/10 Complexes to. 
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Galen Silas
Gallente Digital assassins
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Posted - 2006.09.27 19:08:00 -
[46]
I always though Tech 2 battleships would be cool, but to answer your question about another class... I have thought of this before and i think an inbetween ship could be a Warship or Juggernaut, i say that because its a step up from battleship, plus it sounds kinda cool. On these i think you should be able to fit gang mods, two concepts for it would be to have ti as a very big support ship, specialized in large reppers large cap transfers all that other stuff, or you could have it as the main fleet platform where it is built mainly for all damage and other pilots in the gang could help support it while it dishes out serious pain. But dont make it to where you can practicaly hop into it a month later, its just a thought. 
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Br0wn 0ps
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Posted - 2006.09.27 20:32:00 -
[47]
Hmmm, how about a Battlecarrier? Guns of a BS, with a large standard drone bay, capable of using multiple extra drones....
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Bazman
Caldari The Establishment Establishment
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Posted - 2006.09.27 20:37:00 -
[48]
I touched on the idea of having a Capital class called a Warship, basically a direct combat capital ship, 4 or 5 capital weapons and like half the HP of dreadnoughts etc. It got shot down pretty quick though, I thought it was quite a fun idea at the time :P -----
Hi TUXFORD! Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks.
I am a Gallente Whiner. Minmatar Whining is currently in training. |

Shadowace Evi
Gallente A.W.M
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Posted - 2006.09.27 21:01:00 -
[49]
i would like to see a heavy destroyer, basicly a BS killer that cant hit smaller stuff well
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.09.27 21:48:00 -
[50]
Edited by: James Lyrus on 27/09/2006 21:52:05 Don't need heavy BS IMO. Dreads are one use tools, and anything that's a 'big BS' is just going to be the default from then on.
What I _would_ like to see though, is a jumpdrive and seige mode module for battleships.
Jump drive, similar to dreads. Maybe with some kind of fitting penalty, like a MWD or something.
Siege mode not nearly as revolting as dread seige mode. Something like 20% more damage, 20% more cap and shield recharge, but with a cost of disabling the warp core for the duration.
Maybe even T2 BS with these options. That'd do me.
As for the why, jump drives to act as capital escorts. And the siege mode to encourage 'stay and fight' tactics - you get an advantage, but you make it less likely that you'll go home if you lose.
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Twilight Moon
Minmatar Malicious Intentions
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Posted - 2006.09.27 22:00:00 -
[51]
I'm going to say "yes, please" in awnser to this thread, just because I love large ships. But please, let it use stargates and have none of that jumpgate nonsence.
---------------- ...on the other hand using a banana might be a viable alternative. Anyone Recruiting? 8m SP PvP Character looking for a new home, for a life as a pirate. Contact Via EVE-Mail. |

Maya Rkell
Forsaken Empire
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Posted - 2006.09.27 22:05:00 -
[52]
Originally by: Akita T
Originally by: Randay
Originally by: Benglada Make a dread that cant use seige mode , bam light dread.
I think so too, except for the fact that unseiged dreads are pathetic, unseiged light-dreads would be worthless.
Uh, so that would make BSs what, ultra-pathetic ? And Cruisers mega-worthless ? And any frigate utter crap ?
For POS sieging? Yup, 100% right.
Randay, you're not "asking" for somethign to one-up the BS, but that's what I believe it'd evolve into, and I can't support the idea.
//Maya |

ragewind
Caldari VersaTech Interstellar Ltd. SMASH Alliance
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Posted - 2006.09.27 22:37:00 -
[53]
ok first thing ill say is command ships are not between BS and dread they are a T2 verstion of battel scrsers with there own roles, remember these are "command ships".
so now go check the gang skills list with only avalibel kicked off, see the new skill there it is for "flag ships" welcom the name for the T2 BS i would say.
ok now on to the T1 gap filler for the BS cap ship jump. empire poses are a problem to kill/imposibel if its set up properly with BS's the cost of the tower v the cost of the fleet just dosent add up
now if we add a light dread/ship of the line it would fill the role. based on a bs hull that has a full rack of high slots for it weapon type. give them a good slot layout with only slightly ajusted resists not full T2 about 15% on there lowest base. they will uses normall BS sized weapons.
a mini seige modual needs introduceing reinforcement mod. make it a low slot mod and add a slot to any normal BS lawout to acount for it.
this will stop the ship boost arrmor/shield rep amount 50% increase damage 100% boost cap recharge a capasity 15% increase ROF 10%
penaltys are no speed so locked were it is onlineing and oflining the module takes 10 seconds from stationarry. 30 sec sensor recalibration after oflining.
this alows the uses of a BS sized ship to have a full rack of 8 weapons with the damage bonus and tanking bonus to take on a tower any kind of normal suport will still waste tehse ships in no time as it wont be the bigest tank in the world. fule would be a bit pointless really as they are only BS hulls and the tank wouldent warrent the cost of the fule. ------------------------------------ Dragon the patch to optimise EVE. Welcome to Tranquillity the optimised snail Please wait 4 minuets to jump war targets are 2 seconds away. |

Benglada
Finite Horizon
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Posted - 2006.09.27 22:50:00 -
[54]
Originally by: Randay
Originally by: Benglada Make a dread that cant use seige mode , bam light dread.
I think so too, except for the fact that unseiged dreads are pathetic, unseiged light-dreads would be worthless.
Well the thing is they wouldnt be able to seige POS's, but would still be nigh on usefull for fleet fights (I propose a good tracking boost, 10% per level or so) ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.09.27 23:14:00 -
[55]
id rather see Battlecruiser speed and agility fixed first.
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.09.28 02:05:00 -
[56]
worthless idea... get a tier 3 BS and hope for a tech 2 BS but a mini dread is about as usefule as lag in jita.
Team Minmatar Carriers need Clone Vats
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sr blackout
Minmatar
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Posted - 2006.09.28 03:04:00 -
[57]
capitals and mothership suck atm, as far as compared to like the dread tanking ability... and even dreads hp is weak, they should improve capital hp, and tweak the shield booster/armor repairs... they should last a bit longer then they do today its really ridiculous esp if you fly a carrier you know what im talking about.
I have no clue when and how devs plan to make carriers or even mothership or titan to work on the front line... the only logical way IMO is giving them more hp and better tanking but even then all it means is X amount more BS or ships to blow it up in Y amount time... and ppl will find more clever ways to blow them up... which i think would be cool, would give dreads more to do then just park them in a pos vs other pos warfare... they would become the anti capital ship as well in a sense or could be..
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sr blackout
Minmatar
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Posted - 2006.09.28 03:15:00 -
[58]
do you guys have any idea what this would do to gate camps? or solo pwn mobiles?
ya jump in siege and kill? no it would have to have some heavy sensor penalty good long range locking maybe but take a hit to locking... you should spend a good amount of time to lock a target even if you put sensor boosters or make sensor boosters take a hit from the siege module... dont make it so you can have bunch of sensor boosters and siege right away and insta pwn even more so then right now... what would stop a good fleet of this? they have uber tanking now and also great dmg... this imbalances and think what would happen if they siege and snipe? who cares about warping right? cause your far far out... so ya sensor penalty as far as lock times is a must IMO for this idea to have any chance 
now if you dictor the other fleet and go into siege and have to take a few sec while some of your buddies will blow up, at the cost of you having the ability to do quite the dmg might be a good trade of or balance
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Aeaus
Tharsis Security
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Posted - 2006.09.28 03:29:00 -
[59]
Battleships as they are now are "the ship," to fly. Of all the classes they are perhaps the most versitile and most useful. Creating a ship "a bit stronger," will simply mean fewer battleships being used.
Capitals are specialized ships, you want something in between them and battleships that is versitile, easy to train for, relatively cheap, and have capital abilities?
I got an idea for you...
Capital...
UNIQUE, RARE, NOT MEANT TO BE FLOWN BY EVERY JOE BLOW.

Join Tharsis! - Get Sexy Sigs |

Quic
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Posted - 2006.09.28 05:51:00 -
[60]
(Example) Heavy Coercer 8H-2M-6L
Destroyer Skill Bonus: 10% bonus to Large EMP Smartbomb damage and 5% bonus to all armor resistances per level
Penalty: -25% rate of fire for all weapons Bonus: 100% bonus to range for Large Smartbombs and 50% reduction in Large Smartbomb capacitor use
Skill Requirements: Destroyers 5, Battlecruisers 4, Amarr Battleship 3.
New Role for a New shipclass, Area Suppresion.(or suicide bombing )
Each of the Ships would have thier own Bonuses to thier racial Damage type for thier smartbombs and the "copied" tank bonus from thier battlecruiser class ship. Stats for these ships would be similar to those of battleship(Mass and sig for example), the only differing stat would be about a 100 m/sec increase in speed over battleships.
Smartbomb Boats FTW! 
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