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Tank CEO
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Posted - 2003.10.24 11:03:00 -
[1]
Edited by: Tank CEO on 24/10/2003 11:11:37 Edited by: Tank CEO on 24/10/2003 11:04:50 I have heard that you are developing a way to make jump in points random or appear at gates which have sentry guns. This is cool. Whats not cool is that by doing this will result in having nearly 0 piracy in Empire space. Doing this will mean that we will be forcred to camp 0.0 gates which mostly all of them have quick jumps and are pretty much trafficless.
By you doing this, piracy will be not a role in this game.
This is not acceptable and I will not accept it. You can make the jump in points random, but take off the sentry guns at gates in return until you decide to push people out into 0.0 space. I did not buy this game and I do not pay you guys to sit in 0.0 space, alone with about 15 jumps per hour at peak times waiting for some 1 to kill which prolly wont have **** on him for loot.
If you do not do this, I for one will go on strike. I have 200 people willing to back me up on this too. That includes my corp and fellow pirate allies. Im sure other pirates will follow aswell. Youve seena carebear cry, wait till you see a pirate cry.
So just so nobody gets confused.
1. You make jump in points random, fine but in return you need to do something.
2. When you do actually make jump in points random. Take off all sentry guns at ALL gates in .4 space and lower AND make jump in points 25km away from gate at ALL Gates. There are too many ways to get quick jumps in systems especially non empire space.
3. Until you push alot of people into 0.0 space and make it so staying in empire space isnt profitable, at least not that much, sentry guns need to be off these gates in .4 and less security space.
4. When you push people out into 0.0 at a high rate. Then you can put the sentry guns back onto the .4 space and less if you still want too.
5. When you do the above, Sentry guns need to be destructable, NOT GOD, next patch, they will be GODLY.
Jump in points are the last resort of having fun in this game and the last possible way to actually pirate and make a profit and make a living as being a role played pirate. IF you fail to do the above, I garauntee hundreds of pirates will quit your game, I know Mercenary Frigates are almost ready to quit this game. WE PAY 12$ A MONTH TOO, STOP NERFING US.
I for one will go on strike if this happens, like I said I will have hundreds of pirates to back me. I suggest you rethink your plans.  ---
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Discorporation
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Posted - 2003.10.24 11:05:00 -
[2]
Edited by: Discorporation on 24/10/2003 11:06:18
Quote: I have heard that you are developing a way to make jump in points random.
Not true 
[Heterocephalus glaber]
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MOOstradamus
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Posted - 2003.10.24 11:07:00 -
[3]
Edited by: MOOstradamus on 24/10/2003 11:09:40
Quote: I for one will go on strike if this happens, like I said I will have hundreds of pirates to back me. I suggest you react accordingly.
"Good riddance to bad rubbish." MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Joshua Calvert
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Posted - 2003.10.24 11:08:00 -
[4]
Pirates have a Union?
Will you hang around other pirates modems and shout "SCAB" at them when they log on?

I think pirates should have a feasible way of doing the job instead of settling for lame-near-exploit tactics.
How should it be done? **** knows.
If the pirates leave then we won't have anyone to fight against and kill 
I don't think all sentry guns should be removed from 0.4 space - just make 'em less deadly for the hit and runs spankings.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2003.10.24 11:10:00 -
[5]
Quote: Edited by: Discorporation on 24/10/2003 11:06:18
Quote: I have heard that you are developing a way to make jump in points random.
Not true 
Semi-random because you'll land near the gate heading in the direction you came in from.
Pirates will either have to find nice systems with only 2 exits or play jumpgate lotto!
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Raven DeBlade
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Posted - 2003.10.24 11:12:00 -
[6]
Maybe find another way to "pirate" than camp?
"To hunt pirates you need time and patience, because even monkeys fall from the trees"
"Any statements made above this line are my persona" |

EdRush
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Posted - 2003.10.24 11:16:00 -
[7]
omg im agreeing with tank ..you do have some valid points tank but not just for pirates it also affects pvp in war not just pirating
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Hyundai
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Posted - 2003.10.24 11:16:00 -
[8]
crime is not suppose to be a walk in the park " I wasnt aware of this..."
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Aelita
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Posted - 2003.10.24 11:17:00 -
[9]
Hmm what about kick prirates from game?
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Tank CEO
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Posted - 2003.10.24 11:17:00 -
[10]
Quote: Maybe find another way to "pirate" than camp?
Ok, lets look at our options, lets see, empire space is outa the question becase 1, all people that mine are in .5 space or higher. So that knocks that way out..
Ok then you goto 0.0 space where you got the Mega corps/mass alliances. Sry im a pirate, im not on a suicide mission. You take out 1 indy which will prolly get away which prolly has a insta jump with a gate in 0.0 space because most of them all have em and if u goto any mining ops in 0.0 space, you got 10-40 battleships there mining so therefore that wipes out that idea and even if you do get them they prolly only have bistot in their hold which is completly useless to a pirate and then 5 minutes later youll have 30 battleships up ur ass so that def wipes out that idea, can you come up with any more idea's on how to 'pirate'. ---
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Wild Rho
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Posted - 2003.10.24 11:18:00 -
[11]
Edited by: Wild Rho on 24/10/2003 11:19:06 Sadely there arent really any other ways. There is no way u can intercept a ship travelling at warp or attack it when docked so your options are pretty limited as a pirate.
I have the body of a supermodel. I just can't remember where I left it... |

Wild Rho
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Posted - 2003.10.24 11:18:00 -
[12]
Sadely there arent really any other ways. There is no way u can intercept a ship travelling at warp or attack it when docked so your potions are pretty limited as a pirate.
I have the body of a supermodel. I just can't remember where I left it... |

sir tristan
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Posted - 2003.10.24 11:19:00 -
[13]
Arnt the jump in points going to be all moved to the exit of the jump gate so players have the option of jumping back to avoid being killed. I can also remember from a previous csm meeting that the warp in to jump gates is going to be changed where u warp in 35km away from the gate. This sounds in favour of pirates camping gates so as too stop ppl insta jumping where pirates are camping. I understand why pirates camp jumpin points at the moment because of the insta jump problem hopefully the devs will implement this change soon and u can go back to your gates again. Im no fan of pirates but low security space would be very boring without u guys so sort this ASAP CCP!!
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Tank CEO
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Posted - 2003.10.24 11:22:00 -
[14]
Quote: crime is not suppose to be a walk in the park
I didn't know that trading region wide withhighway systems making millions a day freely not attacked was suppost to be a walk in the park either.
And you are completly wrong about pirating, pirating is very risky, once you destroy a ship you will get the 'hereos' in battleships a system over setting up a ambush to kill you.
For your traders, you have no worries cept for 1, which is jump in's where i have started to camp. Your worry is that you might not warp away in time which 50%-60% of those do get away succesfully. Thats a small worry. Us, I worry 100% of the time, thats why I log in and out continously to check if anything is coming or camping the gates. You don't have to do this do you, all you do is turn on auto-pilot, go do whatever and then when you come back u made millions. ---
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Jarjar
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Posted - 2003.10.24 11:23:00 -
[15]
Well, say pirates are camping SystemA and SystemB. SystemA is dead-end, and SystemB has gates to SystemA and SystemC (which isn't included in the example). Pirates camp both SystemA -> SystemB and SystemB -> SystemA. Jump as much as you wish, you'll end up in the middle of them in both systems.
.. Right?
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Tank CEO
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Posted - 2003.10.24 11:24:00 -
[16]
Quote: Arnt the jump in points going to be all moved to the exit of the jump gate so players have the option of jumping back to avoid being killed. I can also remember from a previous csm meeting that the warp in to jump gates is going to be changed where u warp in 35km away from the gate. This sounds in favour of pirates camping gates so as too stop ppl insta jumping where pirates are camping. I understand why pirates camp jumpin points at the moment because of the insta jump problem hopefully the devs will implement this change soon and u can go back to your gates again. Im no fan of pirates but low security space would be very boring without u guys so sort this ASAP CCP!!
We still cant camp in empire space when they do fix that. 0.0 space is empty and i dont pay 12$ a month just to get 1 ship per hour. ---
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Tank CEO
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Posted - 2003.10.24 11:25:00 -
[17]
Edited by: Tank CEO on 24/10/2003 11:35:33
Quote: Well, say pirates are camping SystemA and SystemB. SystemA is dead-end, and SystemB has gates to SystemA and SystemC (which isn't included in the example). Pirates camp both SystemA -> SystemB and SystemB -> SystemA. Jump as much as you wish, you'll end up in the middle of them in both systems.
.. Right?
Where do you find those kinda systems that have a lot of traffic thats not .5 and higher, I cant find em. 0.0 space? Yea right... and to add to that all the systems have sentry guns at gates so how will this work... ---
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Beringe
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Posted - 2003.10.24 11:28:00 -
[18]
Not just pirates use the jump-in point tactic. Everyone who is expecting a big fleet or a specific enemy can use it, and many people have.
That is why it has got to go.
I agree that sentry guns should be removed from 0,4-0,1. Or something. Perhaps put the old sentry guns (tech lvl 1) there in stead? It's durned annoying not to be able to fire on anyone in empire space without actually having to be at war, except in belts. ------------------------------------------- "My main griveance with the Caldari state was that once I had finished my work for them, they wanted me dead."
"No, it's none of your business." |

Hyundai
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Posted - 2003.10.24 11:29:00 -
[19]
Edited by: Hyundai on 24/10/2003 11:30:11 are you bored ? point up there and laughs
" I wasnt aware of this..."
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Terrapin
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Posted - 2003.10.24 11:29:00 -
[20]
Quote: If you do not do this, I for one will go on strike.
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Jarjar
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Posted - 2003.10.24 11:30:00 -
[21]
Quote:
Where do you find those kinda systems that have a lot of traffic thats not .5 and higher, I cant find em.
Actually I agree with you, I didn't mean it that way. 
I'm just wondering if that's how "gate-to-gate" jumping will work.
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Kunming
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Posted - 2003.10.24 11:30:00 -
[22]
The absolute solution to this will be taking "MS: Freelancer" as example...
Puting in-flight warp distruptors will give pirating a new dimension, then u they can even pirate in sec space if they have a covert base or something. I dont mean u should be able to stop a warp that would mean more bugs and exploits, but just give pirates a chance to stop an in-flight ship.
This will also bring in a new dimension to piracy: - Pirates will have secret agents that follow certain fleets from stations and then report their route... - They will not know what they hunt until the prey is off warp. - etc, etc...
Pirate BS s could also have very-long-range scanners to see what ships are in range and where they r jumping, or a radar instalation (orbital) that the pirates must install in to the orbit to have better surveliance of the area.
Well these were some ideas, I hope CCP reads this stuff and makes up its mind. Damn if I would be a dev no one would quit...
<Kunming Out>
Intercepting since BETA |

Kunming
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Posted - 2003.10.24 11:31:00 -
[23]
The absolute solution to this will be taking "MS: Freelancer" as example...
Puting in-flight warp distruptors will give pirating a new dimension, then u they can even pirate in sec space if they have a covert base or something. I dont mean u should be able to stop a warp that would mean more bugs and exploits, but just give pirates a chance to stop an in-flight ship.
This will also bring in a new dimension to piracy: - Pirates will have secret agents that follow certain fleets from stations and then report their route... - They will not know what they hunt until the prey is off warp. - etc, etc...
Pirate BS s could also have very-long-range scanners to see what ships are in range and where they r jumping, or a radar instalation (orbital) that the pirates must install in to the orbit to have better surveliance of the area.
Well these were some ideas, I hope CCP reads this stuff and makes up its mind. Damn if I would be a dev no one would quit...
<Kunming Out>
Intercepting since BETA |

Beringe
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Posted - 2003.10.24 11:32:00 -
[24]
Quote:
Where do you find those kinda systems that have a lot of traffic thats not .5 and higher, I cant find em.
FD-MLJ and PF-346? Not the only systems either, I fancy. ------------------------------------------- "My main griveance with the Caldari state was that once I had finished my work for them, they wanted me dead."
"No, it's none of your business." |

Hido
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Posted - 2003.10.24 11:32:00 -
[25]
I must say although I have been killed by pirates (Tank I still remember you killing me in my first Thorax :p) its still part of the game. I sure as hell would not play a game which was a heaven on earth cause then it would be plain old boring. Although at this moment there is a problem with all this what are you able to do?
1. Quit pirating and get a 9-5 job :p 2. Get devs to do something about this asap. 3. Quit.
Its a pity that the options come down to this but right now it pretty much is the way things are. Maybe when mining platforms and stations come into play it will be a bit more fun cause at least then you will have a static target to nail (I am sure stations would have lots of goodies and isks). 
Living the life Havin it large Welcome to the land of the rising sun |

Joshua Calvert
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Posted - 2003.10.24 11:32:00 -
[26]
We're all mistaking Tank for a pirate 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

sir tristan
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Posted - 2003.10.24 11:33:00 -
[27]
well like u said maybe the sentryies in lower security space should be a little less godly but by no means shud it be easy for them to be destroyed but definitely CCP need to come up with some sort of solution.
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Jake Solnich
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Posted - 2003.10.24 11:36:00 -
[28]
As much as some hate Tank CEO, I must admit that he has a point here.
This problem does not just exist for pirates. This is a problem for miners, traders, manufacturers and pirates alike.
Whats the problem that I allude to?
GAME BALANCE!
There are two majore issues that are effecting game balance for mostly pirates and miners.
I'll start with the miners first.
As most small corps and freelancers will tell you it is getting real hard to find any good asteroid fields in deep space that are profitable to mine.
It's gotten so bad that most small corps and freelancing miners have gone back to secure space to mine.
Now to the pirates. So what do miners have to do with pirates you ask? Well I'll tell you. If miners had a reason to go to unsecure space and mine valuable ore then pirates would have more victims to shoot at in unsecure space.
But alas here is the problem. Miners don't go to unsecure space anymore because it is no longer profitable enough to make it worth the trouble. And because miners don't mine in unsecure space anymore then pirates are forced to hunt their victims where they mine which is in secure space.
Last but not least the trade market is goofed up so most people don't even attempt to trade goods. This also effects pirates because there is no good loot to be had by traveling traders.
The balance of the game effects us all. Pirates, miners, traders, and manufacturers.
If the game is not balanced then folks are going to do desparate things. And that's when people start getting mad and frustrated like what we have here now.
Bottom line is CCP is responsible for this mess and they really need to fix it soon.
Eve is despartely unbalanced and it needs to be fixed soon!
I would rather die a free man than live as a slave. |

bugeye
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Posted - 2003.10.24 11:38:00 -
[29]
Pirates are outcasted thiefs and murders in small, fast and agile ships. They prey on the weak, have to do with what they can steal or buy overpriced items at the black market.
I doubt tha a bunch of battleship-equipped campers fit into that description, and the presence of sentry guns, billboards and ueber concord everywhere in empire space indicates that CCP thinks the same.
But instead of making suggestions how real piracy could work, you insist on your camping strategy. That way you force the dev's to include even stronger wannabe-pirate countermeasures with the side effect that real piracy is next to impossible. You are basically griefing yourself. Sad thing is that you do not even recognize it ...
business is war! |

illuminati
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Posted - 2003.10.24 11:40:00 -
[30]
Tank, I suggested this before and will do again:
1 NON-MODULE warp to anyone in system
2 Islands in empire that are 100% safe as in total jamming of all offensive mods or similar, meaning all pirates, carebears and all can sing "we shall overcome" together, holding hands, at the same time as buying skills, bps or whatever. Freedom of movement for pirates and safe back-to-mining-for-your-lost-ship areas.
3 Areas between these islands that are 0.0 that need to be crossed for the good traderuns but this actually means CCP would have to create tradewise differences between empires or regions.
Well, thats some from my previuos posts.
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