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Toulak
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Posted - 2003.10.24 12:28:00 -
[61]
Quote: This is not acceptable and I will not accept it.
Awww you wont accept it, but we have to accept the fact you intentionally lag a jump in point to kill people for little to no gain apart from a few petty modules.
I dont mind pirating the game needs it, but CCP need to come up with a way for you to do it, the way the empire regions were placed was so stupid even my 12 year old sister could do better. Placing them all bang next to each other was the worst way you could do. Having 0.0 sectors in between would create better regional / empire markets, corps wouldnt be able to flood the markets without risk (Drive prices up) and pirating would be more lucrative, with people transfering items around empires to attempt to flood the markets.
Thats prolly the best way to fix the market and it'll allow pirates to really come into their own fairly and with a real reason. Unlike it is at the moment..
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Kish
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Posted - 2003.10.24 12:31:00 -
[62]
Dear Mr. Tank Aka Griefer
U complain about not being able to sit in empire space 24/7 and shooting at evrything thats moving. U complain about not finding anybody in 0.0 or low security space to hunt or ransom for money. U complain about having to wait an hour to see a ship u can down and podkill.....
Did it occur to u that actively seeking possible targets is possible in the game ?? Or is there too much work involved (replace work with risk if u want)... Sitting at a jumpin point/gate waiting for innocents to be killed by jumpinlag as u can target them but they can't retiliate.. u'd actually have to move around and expose urself to the same game mechanics that get people killed.....
If ur lazy and non-risk friendly, so be it but don't complain about it in every single post u make
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EvilEric
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Posted - 2003.10.24 12:37:00 -
[63]
Quote:
Quote: Tank, Personally I do not have a problem with pirates or even PK'ers ganking whoever they want in lower (.4 and below) However I DO get annoyed when this is continued for hours and hours on end. My suggestion is this:-
http://oldforums.eveonline.com/?a=topic&threadID=40061
You mine/trade 24/7, why cant I pirate 24/7? I got make a living some how.
I don't pod kill everyone, I ransom there pod now that implants are out. Very Profitable
Why can't u pirate 24/7.... you can all I was suggesting that what is the point of having 0.4 to 0.1 space if mass murder/robbery can happen hour after hour, day after day. You claim to be a highwayman type of pirate now then? Well those guys tended to get the "duck out of fodge" once ONE crime had been commited they did not complain if some people wanted SOME form of law.
As you read in that thread I suggested as a counter balance removing guns from gates in those systems that don't have a HIGH sec next door.
What u are asking for is:
1) A nice supply of Fat, Loot Laden people to COME TO YOU. 2) For that supply to KEEP comming to you no matter what. 3) No repercussions of you actions, which is fine in 0.0 but unacceptable in 0.4.
READ THE DAMN THREAD.... I have NO problem with ganking BUT NOT CONTUISLY.
24/7 Greifing IS NOT GOING TO HAPPEN
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EvilEric
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Posted - 2003.10.24 12:41:00 -
[64]
Edited by: EvilEric on 24/10/2003 12:50:16 Edit: Damn Double Post!!
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Rougie
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Posted - 2003.10.24 12:49:00 -
[65]
Eve's mechanics make it the way it is. There are only ever going to be so many places you can kill people.
Atm it's - Roid belts, Gates, Jump-In Points & Stations.
As for planets and stars - Nobody ever goes there cos they're useless destinations.
So tbh, Eve is made up of just 4 possible destinations!
Wow, how vast.
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babyblue
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Posted - 2003.10.24 12:53:00 -
[66]
I think Tank is talking utter rubbish (the berk). He's whining more than all the carebears put together (I'm a carebear, I don't like to PvP atm, maybe later). As a miner, I don't want to go to 0.0 space because there is no profit in it. In beta, I used to go to 0.0 space and get whacked occassionally, but it was ok because I could still make a profit and recover the goods I lost. These days, there is no point.
Couple this with the fact that the idiot pirates camp bottlenecks - its blindingly obvious on the map where they are operating and only an idiot would deliberately go through their camped systems.
I think you dumb pirates complaining is the funniest thing I've read all day! I mean, Sar Prime is an excellent example - a shining green beacon of pod-kill griefing on the Eve map.
The thing is, the pirates aren't after loot anyway - they just like collecting corpses in their hangers. I ask you - sick!
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Fred0
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Posted - 2003.10.24 12:53:00 -
[67]
The problem here would be that PvP needs to be fixed... I wish there was such a thing as random encounters in space...
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Jake Solnich
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Posted - 2003.10.24 12:53:00 -
[68]
I so much agree with that Rougie. The lack of any benefits to motivate people to take risks combined with the unbalanced game mechanics has really created some trouble in Eve.
I would rather die a free man than live as a slave. |

StealthNet
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Posted - 2003.10.24 12:56:00 -
[69]
quote of the week:
Quote:
We still cant camp in empire space when they do fix that. 0.0 space is empty and i dont pay 12$ a month just to get 1 ship per hour.
And I don't pay 12.29 a month to get my ship blown to pieces by a lazy pirate. Hows that ?
 _______________________________________________
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Ana Khouri
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Posted - 2003.10.24 13:05:00 -
[70]
Edited by: Ana Khouri on 24/10/2003 13:07:26
Quote: hmm am i wrong but cant u jam sentry guns ?? wtf are u whining about ?? omg u might actually have to organize gate camping 
want some cheese with that whine ?
Actually, no you can't. They changed that quite a long time ago.
Anyway, while I don't like Tank CEO very much either, I have to aggree with him, too. This IS a PVP game after all, and pushing said PVP there where perhaps 5% of the games population is is somewhat..stupid. It is true that gate camping isn't really the way I imagined pirating in this game - but the problem is that with the current game mechanics there is no other way to do pirating & make money with it (at least more money than with scordite mining). The only alternative would be hunting in belts, but since 0.1-0.4 belts have more or less the same mins as the more secure belts you find very few people there.
As for calling him a griefer - what's the difference between a pirate and a griefer?
Jake Solnich is quite right that the current ore distribution is one maior problem here. Dukath is right with his suggestion to remove the highways and put insuecure systems between the empires, too.
Note, too, that most people who have actually seen their share of PVP (not only pirates, but pirate hunters as well!) aggree with Tank. Everyone who is saying "pirating isn't supposed to be easy" apparently hasn't done it yet. It's actually a quite ineffecient way to make money and be far not easy. It's quite easy to avoid a pirate if you have half a brain actually.
I strongly dislike this phrase, but with those changes Eve will be really a "carebear hell".
free speech not allowed here |

Oosel
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Posted - 2003.10.24 13:08:00 -
[71]
if there were a few more stations in 0.0 space maybe a few more people would try and get out there but with most of the best regions claimed by large alliances that do not take smaller corps the smaller corps now have no option but to stay in empire space as they dont have the funds to keep replacing ships as they dont have access to rich picking in empire space....you mr tank in ure infinate wisdom are now seeing what its like to be the very thing you despise..a carebear.....do we see you camping the grounds of fountain or venal no we see you 1 jump away from what is supposed to be one of the safest spots in eve and why is this because its easier to pick on the little corps than it is to try and get the riches from places that have the wealth and numbers to patrol and make safe without concord to do it for them....small corps stay in safe empire space because unless they join a large corp they dont have to numbers or isk to hunt or mine in 0.0 and yet you yourself dont go to non empire space to get the best riches and have the cheek to slag us for not doing so when many small corps combined wealth wouldnt amount to your single wealth.
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Drethen Nerevitas
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Posted - 2003.10.24 13:15:00 -
[72]
Small corp proves itself Oosel=might join an alliance. Small corp unaligned=can use "open" alliance territory (NVA, CFS etc). And alliance territory hurts. _______________________________________________________________________
IMPORTANT: Devs (and players) please take notice. 1. 2. 3. 4. 5. 6. 7. |

Macumba
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Posted - 2003.10.24 13:16:00 -
[73]
Edited by: Macumba on 24/10/2003 13:17:35
Take out the superhighway and cure the problem.
You'll also help out the economy.
You'll also see regional alliances get more tightly knit and inter-region combat get more interesting.
Sure, travel time will be a *****, but you'll soon get used to it. Journeys of over thirty jumps were an everyday occurance in beta. People whined and said they don't want to spend all their time travelling, so CCP (yet again) pandered to the vocal minority and put the highways in, now people complain if they have to go more than ten jumps for something.
Space is ******* big. Distance should mean something. Travel should be dangerous. You shouldn't just be able to go from one side of the galaxy to the other without encountering any pirates or hostiles.
Take out the highways and the game will get a lot more interesting.
"PVP = griefing" Papa Smurf |

Ms Stupendous
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Posted - 2003.10.24 13:16:00 -
[74]
Quote:
I for one will go on strike if this happens, like I said I will have hundreds of pirates to back me. I suggest you rethink your plans. 
i hear the circus is hiring, perhaps you could find part time work there? hmm |

Qandor
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Posted - 2003.10.24 13:21:00 -
[75]
This is really pretty funny. Tank was in the help chanel last night bragging how he makes 90 million isk per week jump in camping. Now he is here whining about how tough a life pirating is. roflmao
How many "carebears" out there are making 90 million per week?
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Tharrn
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Posted - 2003.10.24 13:22:00 -
[76]
/ *raises hand in support of Macumba*
I was happy in my neck of the wood during beta and loved that I had to go through 'unregulated' space for inter-region or even inter-Empire travel.
The people I told about EVE all went 'doah' and 'wow' when I told them that I'll probably never see the other side of the galaxy as the universe is so damn friggin big... nowadays 90% of the systems lay barren because they are off the beaten highways and don't offer anything special. Low security with no reward (Hemorphite? Hedbergite? Pffffffff). Right now the map could be shrunk to about 200 systems without a big impact.
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Morkt Drakt
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Posted - 2003.10.24 13:23:00 -
[77]
1) Remove the superhighways 2) Actually structure the empires to make sense (border systems) 3) Have some ultra high valaue trade routes originate and end in 0.0 space
For those in beta:
Remember the drugs runners from Serps... you actually used to get armed escorts along that run and some bloody good fights.
- - -
As to Tanks other issues... Various CSMs have made a lot of promises about what they are going to do "as a matter of priority" and, bascically, none of them have been done.
Ya cant blame Tank for venting steam because at heart he is right, not on his personal desire to have a constant stream of willing victims, but on the game's mechanical need to create such routes for their to be *any* victims at all.
Lots of promises from CCP - bugger all tangible results.
It is time that started changing.
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Drethen Nerevitas
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Posted - 2003.10.24 13:24:00 -
[78]
Edited by: Drethen Nerevitas on 24/10/2003 13:27:04 Qandor: Mining bist in an Apoc you can make 30m/hour easily. End yourselfÖ.
Edit: Morkt, that time arrived a looong time ago. Fyi . _______________________________________________________________________
IMPORTANT: Devs (and players) please take notice. 1. 2. 3. 4. 5. 6. 7. |

j0sephine
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Posted - 2003.10.24 13:28:00 -
[79]
"1) Remove the superhighways 2) Actually structure the empires to make sense (border systems) 3) Have some ultra high valaue trade routes originate and end in 0.0 space"
"Fuhry> No, the irc is great for lobbyism ;)"
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Lucre
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Posted - 2003.10.24 13:37:00 -
[80]
Quote:
Quote: .Ok, lets look at our options, lets see, empire space is outa the question becase 1, all people that mine are in .5 space or higher. So that knocks that way out..
Which is half the problem. There's virtually no point in trying to mine in the 0.1 - 0.4 range. Any extra profit in Jaspet or Kernite ore is eaten up by the greater efficiency of mining larger chunks of Pyro, Plag or Scord in 1.0. The mineral fractions (and 'roid sizes) need tweaking to make it worthwhile to go there and mine. Then there'd be more targets for pirates to go hunt...
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Admiral IceBlock
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Posted - 2003.10.24 13:39:00 -
[81]
Edited by: Admiral IceBlock on 24/10/2003 13:39:57 Why dont CCP remove the Warp in System? It would be much better with a system like X - Beyond The Frontier or Freelancer... In Freelancer when u want to pirate u just destroy one of does "high ways" and wait for the n00b to come... In X - BTF when u want to pirate just wait at the gate and see the Indy's come from a long distance...
"We brake for nobody"
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Jash Illian
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Posted - 2003.10.24 13:39:00 -
[82]
Quote:
I think Tank is talking utter rubbish (the berk). He's whining more than all the carebears put together (I'm a carebear, I don't like to PvP atm, maybe later). As a miner, I don't want to go to 0.0 space because there is no profit in it. In beta, I used to go to 0.0 space and get whacked occassionally, but it was ok because I could still make a profit and recover the goods I lost. These days, there is no point.
Couple this with the fact that the idiot pirates camp bottlenecks - its blindingly obvious on the map where they are operating and only an idiot would deliberately go through their camped systems.
I think you dumb pirates complaining is the funniest thing I've read all day! I mean, Sar Prime is an excellent example - a shining green beacon of pod-kill griefing on the Eve map.
The thing is, the pirates aren't after loot anyway - they just like collecting corpses in their hangers. I ask you - sick!
babyblue, why not tell the whole truth?
The reason you could go to 0.0 space and only get whacked occasionally was because the most pirates were inside empire space whacking people where the profit was. The only places in the current0.0 space which saw any significant piracy was Curse and Fountain. Because that's where the drug runs were.
Otherwise, you'd get whacked in the 0.0 regions of Molden Heath, Metropolis, Asset Route and other empire regions that were partially 0.0 space.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

vyperpit
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Posted - 2003.10.24 13:42:00 -
[83]
Quote: step 1, remove highway step 2, put some 0.0 systems between enemy factions
so no more safe travelling from amarr-> minmatar
problem solved
Absalute great idea this should have been in from day one. you should have gaps between empires no way should they all back onto one and other.
as for Tank man i think you are spot on don't agree with you all the time or comment on you but had to on this one.
i agree 0.4 space should have all the guns removed or at least have them toned down so maybe no guns are there but you have some police. that can be killed and will not call reinforcements.
also empire space is way to secure its funny as hell when i pictured pirates i saw them as roaming the eve galaxy preying on the weak. i also knew there should be safe space for guys to operate but there should be chances for pirates to do hit and run attacks or even raids into empire space..
And what is up with all these Concord ships + the Empire police as well. stupid if you ask me empire space should be protected by empire ships not concord.
i have to admit as well if the game keeps catering for the carebears i think i will leave this game. i want to fight i want to kill **** i will do anything and every thing to make isk.
final thing is
like Dukath said...
GET RID OF HIGHWAY GATES!! and Put 0.0 Borders between empire space.
----
Fair Fighting  Quote stolen from Waagaa Ktlehr who borrowed it from ??? "If you end up in a fair fight, you planned it wrong." (Ehm yeah, or CCP ****ed with the scanner again..) |

Aissa
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Posted - 2003.10.24 13:48:00 -
[84]
Oh look. Another "The sky is falling" thread.
How very novel. Let's all make some stupid suggestions and berate CCP for not implementing them! Then we can all vow to quit their "crappy" game and not come back. Maybe we'll even self-destruct our battleship in protest!
******* drama queens.
~Aissa
Nomad, Dictionary and Encyclopedia of The Regulators |

Asmodia
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Posted - 2003.10.24 13:48:00 -
[85]
Quote:
"Fuhry> No, the irc is great for lobbyism ;)"
apapt of "Not the thrutful of an information is imporant, it is the plausibilty" -goebles-
means, i only need to repeat my lies and people will believe me. the information must not be true, but it must be posssible that it could be true.
best example in Eve: "they are pirates....."
------------------------------------------------ CEO of Spectre Syndicate - Curse Alliance ------------------------------------------------ |

Lucre
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Posted - 2003.10.24 13:50:00 -
[86]
Quote: AND MAKING MILLIONS,, THATS NOT RIGHT.. You should have to require planning of escorts and routes to make that big trade. THERE ARE NO OTHER TACTICS!!!!
Except that no amount of escorts will help if the gate is being camped. Other perhaps than saving the freighters in that they won't jump after their escorts have been slagged.
The problem's on both sides. Gate camping (or at least "instant helpless death on arrival") needs to be eliminated but the pirates need to be given something else to do.
Ironically, what I think actually needs to be done is to make 'dangerous' space both more and less so. It needs to be more dangerous in that pirates will be able to operate there; but less dangerous in that going there won't be instant death due to gate campers.
BALANCE. We need game balance.
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drunkenmaster
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Posted - 2003.10.24 13:56:00 -
[87]
Quote: "3) Have some ultra high value trade routes originate and end in 0.0 space"
While I remember asking for this months ago, before the mass sentry guns, and while a few people still bothered crossing from empire to wildlands, I am now slightly less sure it's a great idea.
The people currently hiding in the empire making easy money wil assume that they are 'entitled' to these trade routes, and will piss and moan until there are sentry guns along the entire route.
If CCP can manage to ignore these retards, then yes, it's a fantastic idea, and long, long overdue.
Narcotics have been listed on the market for ages now. But there is no supply, and no demand, and no items. Narcs are supposed to be made and supplied in the 'pirate' empires, and the demand is in the empire. The danger inherent in this is twofold, as pirates will want to rob them, and police/customs will want to 'detain*' them. Thus, the profit will be huge.
As with the implants, when people see a huge profit margin, they are under the impression that they *deserve* a slice of the pie, and should have it handed to them on a plate. Check the missions forum to see what I mean.
narc's/0.0 trade goods will be good for a lot of people, unless CCP pander to the furs, and make even those runs totally risk-free.
*destroy without warning.
Also, a lot of people here seem to be under the impression that every route out of the empire is jump-in camped by 10 pirate BS's with drones. I've only seen three jump-in camps in the last month, one of pirates, one was (I guess) one side of a corp war, and the other was a gang of people trying to catch/pod SI members.
So, to set a couple of things straight:
- Not *every* gate is camped - Not *every* camper is a pirate - Not *every* pirate is a griefer .
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Tharrn
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Posted - 2003.10.24 13:59:00 -
[88]
I am OK with removing sentry guns if the option to choose the distance you want to be dropped out of warp from a gate can be chosen (like: -500km, -200km, -100km, -50km, -25km, +25km, +50km, +100km, +200km, +500km). If you had the option to overshoot or fall short the damn gankfests could be limited and *real* combat could take place. I fear the 'pirates' wouldn't like that, too, though :P
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Jash Illian
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Posted - 2003.10.24 14:05:00 -
[89]
Quote:
Quote: AND MAKING MILLIONS,, THATS NOT RIGHT.. You should have to require planning of escorts and routes to make that big trade. THERE ARE NO OTHER TACTICS!!!!
Except that no amount of escorts will help if the gate is being camped. Other perhaps than saving the freighters in that they won't jump after their escorts have been slagged.
The problem's on both sides. Gate camping (or at least "instant helpless death on arrival") needs to be eliminated but the pirates need to be given something else to do.
Ironically, what I think actually needs to be done is to make 'dangerous' space both more and less so. It needs to be more dangerous in that pirates will be able to operate there; but less dangerous in that going there won't be instant death due to gate campers.
BALANCE. We need game balance.
As much as you people complain a pirate never stays to fight you'd think by now it'd have dawned on you how to survive a gate camp.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

drunkenmaster
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Posted - 2003.10.24 14:11:00 -
[90]
Quote: I am OK with removing sentry guns if the option to choose the distance you want to be dropped out of warp from a gate can be chosen (like: -500km, -200km, -100km, -50km, -25km, +25km, +50km, +100km, +200km, +500km). If you had the option to overshoot or fall short the damn gankfests could be limited and *real* combat could take place. I fear the 'pirates' wouldn't like that, too, though :P
conversely, I would like this, but I fear the ranges are a little too high.
-/+100km should probably be max, due to grid problems.
But, to slightly combat this, I feel that warp jammers/webifiers should have far higher ranges. sy 40km warp jammers, and 20km webs.
I havent warped to a single gate yet that took more than two cap hits on my MWD (stock one) most of them only take one. the loss of cap is totally negligible when you only have to cover 8km (at 4km/s max speed). It also makes it impossible to stop me, which is fine with me (naturally), but surely a pain in the ****er for the corp enemies that camp in Yulai. .
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