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Tusker Crazinski
Delta vane Corp. Mordus Angels
29
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Posted - 2015.02.21 17:39:52 -
[91] - Quote
No
anyway what I do think should be updated (I know it wont) is what the racial tanks are.
Minmatar make perfect sense Speed > what ever you could fit > ???? > profit. so really favoring active shielding as it keeps your sig low and dose not comprise speed, but all is up for grabs.
Ammar, for some reason I always figured they should be shield buffer tanked. they shoot lasers, have the best cap, their the oldest race in the game. but use big tungsten plates for defense.
Gallente, armor buffer tanked, their drone boats allow for the best RR setups.
Caldari make the least sense. their supposed to be E-war heavy but their ships use mids to tank..... missiles only have one low slot damage mod. so why not make them tank in the lows? mids are also need for painters. |
Shallanna Yassavi
Imperial Academy Amarr Empire
1
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Posted - 2015.02.22 20:53:06 -
[92] - Quote
This would end up being a nerf to newbies, because playing with 100M+ ISK ships isn't really a choice for most of them, unless you want to make selling PLEX mandatory.
While we're at it, can we shoehorn autocannons and missiles into one or two damage types? Because if you remove choice for defense...
A signature :o
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Shodan Of Citadel
School of Applied Knowledge Caldari State
2
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Posted - 2015.02.23 00:38:30 -
[93] - Quote
Loooong long ago, several of us in the Minmatard Channel had a long discussion about why the ships are the way they are and things about the Gallente kept missing the mark while other races hit it on the head.
Something about: shields being strength of society's own beliefs and culture against outside belief systems and cultures. armor being the strength of society resistance to change hull being the strength of ability of society's beliefs to adaptive to changes without damage.
Accordingly, how things would look now...
Shields: Caldari, Minmatar, Gallente, Amarr Caldari get bonus to resistance and HP reflecting the rigidness of their ideology Minmatar get bonus to reps reflecting ability to adapt without breaking Gallente have no bonus, but can put up good resistance to negative influences Amarr have almost no shields at all, no defense for their way of life
Armor: Amarr, Gallente, Minmatar, Caldari Amarr get bonus to resistance and HP synonymous with societal rigidity. Increase Amarr armor by 1/4. Minmatar are tribalistic but future thinking and should have just slightly more armor than Gallente and the Shield rep bonus applied to Armor repair systems. Weaker than Gallente, but repper bonuses. Reduce Gallente Armor by 1/4. Gallente are democratic, doesn't mean united across all fronts like the Amarrian religious or even Minmatar traditionalist front. Their can be times of extremes, but actually able to handle more pressure than Minmatar. Stronger than Minmatar, but no repper bonuses. Caldari the weakest with many fractures in societal fabric, but expected when State>Self
Hull: Gallente, Amarr, Minmatar, Caldari We actually considered the Minmatar more able to survive dramatic changes better than the Amarr, but eventually agreed the Minmatar are operating out of a tribal system with many factions by nature than the Amarr with largely a single religion and leader adoration.
Gallente Hull So the Gallente Armor might be greater in amount than Minmatar, but the Minmatar get a repper bonus, so how to give Gallente a hull rep bonus in keeping with their ability to withstand societal change that would destroy the other empires, but also reflect their ability after great upheaval to reunite as a people?
Changes to Local Hull Reps Currently have 24 second cycle and repair hull for capacitor on a 1:1 ratio, which isn't competitive against shield boosters and armor repairers. small: 12s, 60 hull, 90 cap medium: 12s, 120 hull, 180 cap large: 12s, 240 hull, 360 cap
Changes Gallente: +25% more hull, but the -25% less armor stated above Create Hull Resistance Plates -increase hull resistances at cost of armor resistances Create Reinforced Structure Coatings -increase structure amount at cost of speed Bonus to the Hull Repairers and Remote Hull Repairs Amarr, Minmatar, Caldari -remain as is Hull Repairer becomes Low-Slot to keep from messing with Gallente slots layout
easy fix for Remote Hull Repairers -match their stats to the Remote Armor Repairers and then make the logis provide the same bonuses to the Remote Hull Repairers as they do the Remote Armor Repairers.
As far as actual slot layouts went, we noticed amarr/caldari mids and lows flipped, likewise for gallente/minmatar.
I think we also discussed why ECM isn't high slot and why shield boosters aren't low-slot, but most of us had sobered by then and logged off.
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Tusker Crazinski
Delta vane Corp. Mordus Angels
30
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Posted - 2015.02.23 03:08:59 -
[94] - Quote
Shallanna Yassavi wrote: While we're at it, can we shoehorn autocannons and missiles into one or two damage types? Because if you remove choice for defense...
actually I'd rather projectiles be shoehorned in explosive and kinetic damage and actually be good instead of just sucking but it's okay because selectable damage. |
Duchess Starbuckington
Starbuckington Manor
311
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Posted - 2015.02.23 09:25:13 -
[95] - Quote
AWESOME! LESS CHOICE IN HOW I FIT/USE MY SHIPS! Said noone ever.
**** idea is **** -1 |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
616
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Posted - 2015.02.23 11:22:19 -
[96] - Quote
I've scanned through this thread and seen that Rain6637 has made a hell of a lot of "I am right, you're wrong. Why don't you have an open mind? The butt joke at the end of "Kingsman: The Secret Service" was offensive to me." arguments.
This person seems to be terrible at debating and communicating. However, they have 30k likes? What the hell? Has someone hacked your account and posted this crap? Cause it seems incredibly out of character. |
Anhenka
The Cult of Personality DARKNESS.
1095
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Posted - 2015.02.23 15:52:05 -
[97] - Quote
Spugg Galdon wrote:I've scanned through this thread and seen that Rain6637 has made a hell of a lot of "I am right, you're wrong. Why don't you have an open mind? The butt joke at the end of "Kingsman: The Secret Service" was offensive to me." arguments.
This person seems to be terrible at debating and communicating. However, they have 30k likes? What the hell? Has someone hacked your account and posted this crap? Cause it seems incredibly out of character.
There are many ways to game likes you know, if you feel like doing it. There's a likes and get likes thread somewhere where everyone just circle jerk likes everywhere, but I believe Rain's came from an experiment with massively replicated alts chain upvoting. Some guy recently gave himself like 4k likes overnight. |
Rain6637
GoonWaffe Goonswarm Federation
30408
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Posted - 2015.02.23 16:12:22 -
[98] - Quote
I don't think defending one's argument is so odd. If people give obtuse reasons for disagreeing, then I can't help but address their comment on a similar level. The reality is a lot of players are understandably attached to the way things are, and the basic premise of this forum section is challenging /questioning the status quo. If you go back and sort the dissenting posts by feelings vs thoughts (especially the comments that boil down to "no; because.") you'll see what I mean.
These topics should be treated as thought experiments more than anything. The way I see it, I'm doing people a favor by helping them see things differently.
In the end, none of these suggestions are real.
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
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Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
618
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Posted - 2015.02.24 09:54:34 -
[99] - Quote
But you do realize that EvE is a game about choice and consequence, right?
If you remove peoples ability to make a choice you're essentially removing a core part of the gameplay. This is what people are referring to when they say "because of :reasons:".
One of the best parts of EvE is having the freedom to fit your ship however you like. Be that an armour tanked laser Cormorant or a shield tanked projectile Armageddon. Or even fitting small guns or mining lasers to a Moros. The point is we can if we so desire and sometimes these choices create exceptionally fun gameplay and keep the universe a very diverse one.
If you try to remove that core fundamental freedom when it has no negative effect on the game then people are going to tell you to crawl back under your bridge.
With reference to the Phoebe changes; Capital ship projection was a real problem in Eve and Phoebe has really increased the possibilities rather than limited them. More small fights (which is what people really want) occur. People aren't afraid of commiting capitals to smaller random fights anymore as they know it will take a hell of a lot longer than previously (about 8 minutes) to get a 3rd party curb stomp fleet dropped in on the fight. That was an issue.
The fact that I can shield tank a Celestis and fly it for pure combat instead of only flying it in its EWAR role is not an issue.
The fact that Chribba can mine in a Dreadnaught is not an issue.
The fact that an amour ECM Drake can actually work, isn't an issue.
Do you need me to provide more examples? |
Tiddle Jr
Galvanized Inc.
67
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Posted - 2015.02.24 10:01:47 -
[100] - Quote
You guys have likes from me. So please keep on rolling. |
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Captain Cean
Holy Cookie
19
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Posted - 2015.02.24 10:35:27 -
[101] - Quote
Rain6637 wrote:
Shield tank with neuts drones and beams... you want them all bonused? what ship gives you that right now?
.
Armageddon Curse Pilgrim Sentienel
"Astero"
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Rain6637
GoonWaffe Goonswarm Federation
30420
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Posted - 2015.02.24 11:52:27 -
[102] - Quote
Sh-
Shield geddon? k, i'll try anything once.
Hey Spugg, I getcha. Yeah some fitting freedom would be sacrificed for the sake of identity, in my idea.
There are some road blocks and hurdles to participating in F&I. I don't see any harm in saying 'gee whiz' or 'what if.' But a lot of people are repulsed by F&I topics, and I think there are some basic explanations why.
One of the biggest problems with discussing ideas is people's emotional attachment to how they play. When someone forms an opinion on an emotional basis, and depending on the strength of that emotion, it's likely their opinion is immovable. Another way to describe this is unreasonable. Emotions are addictive, and a lot of people readily submit themselves to them.
There's also a saying that the mark of an educated mind is the ability to entertain a thought without accepting it. I'd say that type of intellectual flexibility is required to navigate through F&I threads and maintain one's composure. Due to the emotional thing.
A third requirement of participating in F&I without affecting one's blood pressure is a willingness to veer off course from established norms, and ideas, and the status quo. I think this is closely related to creativity. And creativity is rare.
So this is how a lot of F&I threads go awry. First is the requirement for emotional stability. Second is the need for a trained mind. Third is the bonus of being imaginative and creative.
Then a person can try an idea out, run it through their knowledge of the game mechanics, then comment on what it would change, how it could be improved, or if there are any hard limits to implementation.
It's all just discourse for fun, Spugg.
Anyway, your opinion that I'm a poor communicator is noted. I make a constant effort to express myself clearly and efficiently, and if I've failed in this thread... oops, and I'll try harder next time.
See you in another thread (Sorry Mario but the princess is in another castle).
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
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