| Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 .. 12 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Rells
Caldari Agony Unleashed
|
Posted - 2006.10.02 08:55:00 -
[1]
Come on CCP. Its one thing to have someone emergency warp out when they loose connection but there have been an increasing number of large ships logging out if they are in a bubble.
Battleship jumps into a bubble and then jsut logs. You jump on him as he decloaks and he is stuck in the bubble but just warps away. Also if you toss 9 points on him, he warps away.
This is bullpucky to be honest and is becomming the cheese tactic of the new age. How much force does it take to kill a BS in 10 seconds again?
|

Forsch
Auctoritan Syndicate Curatores Veritatis Alliance
|
Posted - 2006.10.02 08:56:00 -
[2]
Are you sure you can not scramble it? I always thought scrambling was still possible if someone logs out.
Forsch Defender of the empire
More love for side factions! |

Raquel Smith
Caldari Ferengi Commerce Authority
|
Posted - 2006.10.02 08:56:00 -
[3]
That's a shame.
|

Rells
Caldari Agony Unleashed
|
Posted - 2006.10.02 08:57:00 -
[4]
Originally by: Forsch Are you sure you can not scramble it? I always thought scrambling was still possible if someone logs out.
Negative. It will warp off as if it has a million stabs. Recently we have had a plethora of BS warp out on us when hit with over 9 points.
|

RaTTuS
BIG R i s e
|
Posted - 2006.10.02 12:11:00 -
[5]
It is the same as an emergancy warp ... ccp would not be able to tell if it is a real disconnect or lamer tactic.
but when they log back in they'll warp back to the bubble.
-- BIG Lottery, BIG Deal | RaTTuS @ Skills Showroom
|

The Slayer
Caldari The Black Rabbits
|
Posted - 2006.10.02 12:14:00 -
[6]
Much as I hate doing this - Can you really blame solo pilots from logging off when jumping into a camped gate? Its one thing logging off when there are even numbers and the chance at a fair fight, another thing entirely logging off when you jump into a gate with 10 bs's. Try having smaller gate camps and you might get pilots willing to fight you. |

Fubear
|
Posted - 2006.10.02 12:16:00 -
[7]
Originally by: RaTTuS It is the same as an emergancy warp ... ccp would not be able to tell if it is a real disconnect or lamer tactic.
but when they log back in they'll warp back to the bubble.
I am sure that it would not be difficult for the client to sent a message to the server when soemone presses CTRL-Q.
Also, in a slower ship you can cancel warp before you r ship has finished aligning for the warp-back. I did it in an Indy after crashing in space.
|

Fracking Beach
|
Posted - 2006.10.02 12:20:00 -
[8]
Edited by: Fracking Beach on 02/10/2006 12:23:46
Originally by: Fubear
Originally by: RaTTuS It is the same as an emergancy warp ... ccp would not be able to tell if it is a real disconnect or lamer tactic.
but when they log back in they'll warp back to the bubble.
I am sure that it would not be difficult for the client to sent a message to the server when soemone presses CTRL-Q.
Also, in a slower ship you can cancel warp before you r ship has finished aligning for the warp-back. I did it in an Indy after crashing in space.
The client could send a message to the server when it's being closed by user (x-out, or CTRL-Q), but if the pilot hits POWER OFF on their computer, it would _still seem as dropout to the server...
edit:typo |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2006.10.02 12:21:00 -
[9]
Originally by: Fubear
Originally by: RaTTuS It is the same as an emergancy warp ... ccp would not be able to tell if it is a real disconnect or lamer tactic.
but when they log back in they'll warp back to the bubble.
I am sure that it would not be difficult for the client to sent a message to the server when soemone presses CTRL-Q.
It already does.
If you disconnect rather than log off, there's a delay of about 30 seconds. When you log off, its instant due to the message the client sends to the server.
But why is this even relevant? If someone gets scrambled, logged off or not, why should they warp away?
-[23] Member-
Awesome new space games site, from the editor of E-ON! |

Siigari Kitawa
Gallente HelpCorp United
|
Posted - 2006.10.02 12:22:00 -
[10]
Playing devil's advocate-
If a pilot enters a 0.0 region, and it is indeed camped, they say "oh, this is a bad idea" and log. They then STOP PLAYING because of a camp, which seems totally reasonable. So, the bubble succeeds in doing what it is supposed to do: prevent players from entering/leaving a system.
|

d026
Herrscher der Zeit
|
Posted - 2006.10.02 12:23:00 -
[11]
Edited by: d026 on 02/10/2006 12:25:28 If you land in a bubble iwth your bs there is usualy no other chance than logg if you dont want to loose your ship! You simply just cant take it on with a well prepared gatecamp solo.. And i agree with the poster bevore that if you woud do smaler camps lot of people probably would fight. I have no problem taking it on with a couple of ships, but not if you are so oddly outnumbered that you get instawtfbbqd..
|

Bonny Lee
Caldari God's Army Corp OPUS Alliance
|
Posted - 2006.10.02 12:24:00 -
[12]
Originally by: The Slayer Much as I hate doing this - Can you really blame solo pilots from logging off when jumping into a camped gate? Its one thing logging off when there are even numbers and the chance at a fair fight, another thing entirely logging off when you jump into a gate with 10 bs's. Try having smaller gate camps and you might get pilots willing to fight you.
As long as they want to live in 0.0 they have to handle with bubble camps. If you havent looked at the intel chan... your fault. If you are the first at the bubble... **** happens. If you thought youŠll make it... your fault. If you log out... damn go back to empire.
|

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2006.10.02 12:24:00 -
[13]
Edited by: Dark Shikari on 02/10/2006 12:25:23
Originally by: Siigari Kitawa Playing devil's advocate-
If a pilot enters a 0.0 region, and it is indeed camped, they say "oh, this is a bad idea" and log. They then STOP PLAYING because of a camp, which seems totally reasonable. So, the bubble succeeds in doing what it is supposed to do: prevent players from entering/leaving a system.
Huh?
If they get in and log out, they have entered the system, and then they just log back on later when the bubble is gone.
Originally by: d026 If you land in a bubble iwth your bs there is usualy no other chance than logg if you dont want to loose your ship! You simply just cant take it on with a well prepared gatecamp solo..
Then why the heck would you warp in on the bubblecamp in the first place?
Logging currently allows you to warp out even when scrambled. This is a bug, and using it is an exploit. Don't try to justify an exploit.
-[23] Member-
Awesome new space games site, from the editor of E-ON! |

d026
Herrscher der Zeit
|
Posted - 2006.10.02 12:26:00 -
[14]
Quote: Then why the heck would you warp in on the bubblecamp in the first place?
You dont always have intelligence that can tell you to not warp in... or what gate etc.. So somethimes you just land inone :) Never happened to you?:)
|

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2006.10.02 12:28:00 -
[15]
Originally by: d026
Quote: Then why the heck would you warp in on the bubblecamp in the first place?
You dont always have intelligence that can tell you to not warp in... or what gate etc.. So somethimes you just land inone :) Never happened to you?:)
Well then its your mistake, your fault.
Or do you think that no matter what happens in EVE, you should be able to just hit the FleeTool button and escape?
Oh wait, this isn't FFXI.
-[23] Member-
Awesome new space games site, from the editor of E-ON! |

Siigari Kitawa
Gallente HelpCorp United
|
Posted - 2006.10.02 12:29:00 -
[16]
Originally by: Dark Shikari Edited by: Dark Shikari on 02/10/2006 12:25:23
Originally by: Siigari Kitawa Playing devil's advocate-
If a pilot enters a 0.0 region, and it is indeed camped, they say "oh, this is a bad idea" and log. They then STOP PLAYING because of a camp, which seems totally reasonable. So, the bubble succeeds in doing what it is supposed to do: prevent players from entering/leaving a system.
Huh?
If they get in and log out, they have entered the system, and then they just log back on later when the bubble is gone.
Then they shouldn't take the bubble down.
|

Rina Shanu
Phoenix Knights
|
Posted - 2006.10.02 12:32:00 -
[17]
Originally by: The Slayer Much as I hate doing this - Can you really blame solo pilots from logging off when jumping into a camped gate? Its one thing logging off when there are even numbers and the chance at a fair fight, another thing entirely logging off when you jump into a gate with 10 bs's. Try having smaller gate camps and you might get pilots willing to fight you.
How about one getting some information before jumping like stupid into a gate camp? You have a scanner which can scan a lot of crap you know, like people arround a gate with a bubble. We also have the map with a lot of functions and we should have buddies arround space and intel channels and stuff like that. With all that one should not fall into a bubble camp. And if one does he should not be able to just log off and escape. Your point is a no point.
my sig sucks |

Xeaon
Minmatar A.W.M
|
Posted - 2006.10.02 12:35:00 -
[18]
Couldn't we just have a logoff timer like in other mmos? i.e wow's 30 second countdown. I'd like to see anyone logoff in a bubble with that :) ------------
Originally by: Righteous Fury
Eve is not about the old preying on the new, its about the smart preying on the utterly incompetent.
|

Siigari Kitawa
Gallente HelpCorp United
|
Posted - 2006.10.02 12:36:00 -
[19]
Rina, he said Solo pilots.
|

Rina Shanu
Phoenix Knights
|
Posted - 2006.10.02 12:39:00 -
[20]
Originally by: Siigari Kitawa Rina, he said Solo pilots.
Ok, my fault. But, some of what I have said still stand: map functions - lots, scanner. So even if you have no budies or corp mates or alliance mates you can still gather an average level of information to not jump into a gate camp 90% of the time.
my sig sucks |

Viktor Beck
The Older Gamers Ascendant Frontier
|
Posted - 2006.10.02 12:42:00 -
[21]
Edited by: Viktor Beck on 02/10/2006 12:43:13
Originally by: The Slayer Much as I hate doing this - Can you really blame solo pilots from logging off when jumping into a camped gate? Its one thing logging off when there are even numbers and the chance at a fair fight, another thing entirely logging off when you jump into a gate with 10 bs's. Try having smaller gate camps and you might get pilots willing to fight you.
If every fight in Eve was fair and even sided, Eve would be a pretty boring game. And this is coming from someone who loses his ship to a BOB fleet outnumbering us. Over 3 times.
Originally by: Siigari Kitawa Playing devil's advocate-
If a pilot enters a 0.0 region, and it is indeed camped, they say "oh, this is a bad idea" and log. They then STOP PLAYING because of a camp, which seems totally reasonable. So, the bubble succeeds in doing what it is supposed to do: prevent players from entering/leaving a system.
A bubble is there to stop people dead in their tracks so they get destroyed.
|

Ketrin
|
Posted - 2006.10.02 12:46:00 -
[22]
Can you agress him when he logs out and then use probes to find him?
|

Le Cardinal
ECP Rogues Dusk and Dawn
|
Posted - 2006.10.02 12:52:00 -
[23]
Bubbles are a legitimate way of catching ur opponent and to prevent him from warping away. I guess everyone agrees on that. Logging off/crashing is also legitimate. BUT as pointed out earlier. You should be able to scram ppl even if they log.
We had a small skirmish group in tribute a while back. Guy came in local from another gate. Bubble was fired. Guy was stopped by bubble and ship scrammed. So far so good. We killed his ship, but he logged while being scrammed so pod warped out instantly. We waited a bit longer and sure he logged back online. In warp towards our gate he logged again. Pod warped away despite being inside dictor bubble. This repeated itself 4-5 times. We petitioned it as he was clearly using this bug to save his pod. Had he jumped through the gate we sat at to begin with he could have logged right away and we wouldnt have caught his ship.
CCP replied as usual. They cant pursue it cause he might have crashed.
They should fix this bug and do it very soon.
ECP.R killboard |

Soriss
|
Posted - 2006.10.02 12:57:00 -
[24]
Originally by: Rells Come on CCP. Its one thing to have someone emergency warp out when they loose connection but there have been an increasing number of large ships logging out if they are in a bubble.
Battleship jumps into a bubble and then jsut logs. You jump on him as he decloaks and he is stuck in the bubble but just warps away. Also if you toss 9 points on him, he warps away.
This is bullpucky to be honest and is becomming the cheese tactic of the new age. How much force does it take to kill a BS in 10 seconds again?
small advice for what to do while we wait for this thing to change :P.
Have one ship fitted with an scan probe launcher (offline) yeah .. you waste one high slot but that's it.
If the enemy ship is aggressed it will stay in space 20 mins at 1million km.
Then you offline some CPU intensive modules. Online the launcher, and launch 3 3AU probes from the location that he 'emergency warped' from. YOU DON'T NEED to triangulate because he's very close 1mil km. Probe his arse and kill the bastard. With minimum astrometric skills and in a non covert ops ship. It shouldn't last more then 4 mins from the moment you start offlining/onlining modules for scaning.
KILL THE LOGGERS.
|

Venkul Mul
|
Posted - 2006.10.02 13:00:00 -
[25]
Originally by: Dark Shikari Edited by: Dark Shikari on 02/10/2006 12:25:23
Originally by: Siigari Kitawa Playing devil's advocate-
If a pilot enters a 0.0 region, and it is indeed camped, they say "oh, this is a bad idea" and log. They then STOP PLAYING because of a camp, which seems totally reasonable. So, the bubble succeeds in doing what it is supposed to do: prevent players from entering/leaving a system.
Huh?
If they get in and log out, they have entered the system, and then they just log back on later when the bubble is gone.
Originally by: d026 If you land in a bubble iwth your bs there is usualy no other chance than logg if you dont want to loose your ship! You simply just cant take it on with a well prepared gatecamp solo..
Then why the heck would you warp in on the bubblecamp in the first place?
Logging currently allows you to warp out even when scrambled. This is a bug, and using it is an exploit. Don't try to justify an exploit.
Ganking in high security with disposable alt is an exploit. For the same logic stop that tactic. But lame pirates will never bother to stop as it is hard to catch them. And lame carebearer will never stop disconnecting as it is hard to chatch them. Lame is lame.
|

Viktor Fyretracker
Caldari Worms Corp
|
Posted - 2006.10.02 13:11:00 -
[26]
as long as NPCs in the lvl4 missions have a chance to scramble they wont remove the instant warp. if someone truely does loose connection in an honest linkdeath should they loose their ship just so pirates can have easier gate camps against plug pullers?
|

Deva Blackfire
DAB RAZOR Alliance
|
Posted - 2006.10.02 13:20:00 -
[27]
Originally by: Dark Shikari
Logging currently allows you to warp out even when scrambled. This is a bug, and using it is an exploit. Don't try to justify an exploit.
Petitioned a guy who logged out from inside of sphere (and started playing usual log on/off/on/off/on - buble gone - warp away) and GM told me that it is not an exploit...
After telling him that game mechanics dont let me catch the guy whos doing this he said to me that it is up to players to find means of fighting this behaviour.
So moral of the story: CCP (or at least GMs) dont care and approve this. And this IS retarded.
|

Twilight Moon
Minmatar Malicious Intentions
|
Posted - 2006.10.02 13:22:00 -
[28]
I'd a shuttle log out in a bubble last night.
A bloody shuttle ffs. ---------------- ...on the other hand using a banana might be a viable alternative. Anyone Recruiting? 8m SP PvP Character looking for a new home, for a life as a pirate. Contact Via EVE-Mail. |

ArtemisEntreri
Turbulent
|
Posted - 2006.10.02 13:23:00 -
[29]
Originally by: Viktor Fyretracker as long as NPCs in the lvl4 missions have a chance to scramble they wont remove the instant warp. if someone truely does loose connection in an honest linkdeath should they loose their ship just so pirates can have easier gate camps against plug pullers?
If an npc has you scrambled you disappear after 30 seconds because there are different rules on npc aggro and player aggro. I'M NOT CRAZY!! WRAAAA!!!!!!!!!!!!!!! |

Sergio Ling
Standard Operations Building Services Maelstrom Alliance
|
Posted - 2006.10.02 13:33:00 -
[30]
Originally by: Dark Shikari
Logging currently allows you to warp out even when scrambled. This is a bug, and using it is an exploit. Don't try to justify an exploit.
it's not.
it'll be an exploit when sharkbait or similar says it is. as it stands, it's a feature, ro at most, an undocumented bug
Originally by: Oveur Internally dismissed as carebear whine, we quietly moved our Kestrels to another system.
|
| |
|
| Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 .. 12 :: one page |
| First page | Previous page | Next page | Last page |