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Rells
Caldari Agony Unleashed
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Posted - 2006.10.02 08:55:00 -
[1]
Come on CCP. Its one thing to have someone emergency warp out when they loose connection but there have been an increasing number of large ships logging out if they are in a bubble.
Battleship jumps into a bubble and then jsut logs. You jump on him as he decloaks and he is stuck in the bubble but just warps away. Also if you toss 9 points on him, he warps away.
This is bullpucky to be honest and is becomming the cheese tactic of the new age. How much force does it take to kill a BS in 10 seconds again?
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Forsch
Auctoritan Syndicate Curatores Veritatis Alliance
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Posted - 2006.10.02 08:56:00 -
[2]
Are you sure you can not scramble it? I always thought scrambling was still possible if someone logs out.
Forsch Defender of the empire
More love for side factions! |

Raquel Smith
Caldari Ferengi Commerce Authority
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Posted - 2006.10.02 08:56:00 -
[3]
That's a shame.
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Rells
Caldari Agony Unleashed
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Posted - 2006.10.02 08:57:00 -
[4]
Originally by: Forsch Are you sure you can not scramble it? I always thought scrambling was still possible if someone logs out.
Negative. It will warp off as if it has a million stabs. Recently we have had a plethora of BS warp out on us when hit with over 9 points.
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RaTTuS
BIG R i s e
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Posted - 2006.10.02 12:11:00 -
[5]
It is the same as an emergancy warp ... ccp would not be able to tell if it is a real disconnect or lamer tactic.
but when they log back in they'll warp back to the bubble.
-- BIG Lottery, BIG Deal | RaTTuS @ Skills Showroom
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The Slayer
Caldari The Black Rabbits
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Posted - 2006.10.02 12:14:00 -
[6]
Much as I hate doing this - Can you really blame solo pilots from logging off when jumping into a camped gate? Its one thing logging off when there are even numbers and the chance at a fair fight, another thing entirely logging off when you jump into a gate with 10 bs's. Try having smaller gate camps and you might get pilots willing to fight you. |

Fubear
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Posted - 2006.10.02 12:16:00 -
[7]
Originally by: RaTTuS It is the same as an emergancy warp ... ccp would not be able to tell if it is a real disconnect or lamer tactic.
but when they log back in they'll warp back to the bubble.
I am sure that it would not be difficult for the client to sent a message to the server when soemone presses CTRL-Q.
Also, in a slower ship you can cancel warp before you r ship has finished aligning for the warp-back. I did it in an Indy after crashing in space.
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Fracking Beach
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Posted - 2006.10.02 12:20:00 -
[8]
Edited by: Fracking Beach on 02/10/2006 12:23:46
Originally by: Fubear
Originally by: RaTTuS It is the same as an emergancy warp ... ccp would not be able to tell if it is a real disconnect or lamer tactic.
but when they log back in they'll warp back to the bubble.
I am sure that it would not be difficult for the client to sent a message to the server when soemone presses CTRL-Q.
Also, in a slower ship you can cancel warp before you r ship has finished aligning for the warp-back. I did it in an Indy after crashing in space.
The client could send a message to the server when it's being closed by user (x-out, or CTRL-Q), but if the pilot hits POWER OFF on their computer, it would _still seem as dropout to the server...
edit:typo |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.10.02 12:21:00 -
[9]
Originally by: Fubear
Originally by: RaTTuS It is the same as an emergancy warp ... ccp would not be able to tell if it is a real disconnect or lamer tactic.
but when they log back in they'll warp back to the bubble.
I am sure that it would not be difficult for the client to sent a message to the server when soemone presses CTRL-Q.
It already does.
If you disconnect rather than log off, there's a delay of about 30 seconds. When you log off, its instant due to the message the client sends to the server.
But why is this even relevant? If someone gets scrambled, logged off or not, why should they warp away?
-[23] Member-
Awesome new space games site, from the editor of E-ON! |

Siigari Kitawa
Gallente HelpCorp United
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Posted - 2006.10.02 12:22:00 -
[10]
Playing devil's advocate-
If a pilot enters a 0.0 region, and it is indeed camped, they say "oh, this is a bad idea" and log. They then STOP PLAYING because of a camp, which seems totally reasonable. So, the bubble succeeds in doing what it is supposed to do: prevent players from entering/leaving a system.
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d026
Herrscher der Zeit
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Posted - 2006.10.02 12:23:00 -
[11]
Edited by: d026 on 02/10/2006 12:25:28 If you land in a bubble iwth your bs there is usualy no other chance than logg if you dont want to loose your ship! You simply just cant take it on with a well prepared gatecamp solo.. And i agree with the poster bevore that if you woud do smaler camps lot of people probably would fight. I have no problem taking it on with a couple of ships, but not if you are so oddly outnumbered that you get instawtfbbqd..
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Bonny Lee
Caldari God's Army Corp OPUS Alliance
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Posted - 2006.10.02 12:24:00 -
[12]
Originally by: The Slayer Much as I hate doing this - Can you really blame solo pilots from logging off when jumping into a camped gate? Its one thing logging off when there are even numbers and the chance at a fair fight, another thing entirely logging off when you jump into a gate with 10 bs's. Try having smaller gate camps and you might get pilots willing to fight you.
As long as they want to live in 0.0 they have to handle with bubble camps. If you havent looked at the intel chan... your fault. If you are the first at the bubble... **** happens. If you thought youŠll make it... your fault. If you log out... damn go back to empire.
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.10.02 12:24:00 -
[13]
Edited by: Dark Shikari on 02/10/2006 12:25:23
Originally by: Siigari Kitawa Playing devil's advocate-
If a pilot enters a 0.0 region, and it is indeed camped, they say "oh, this is a bad idea" and log. They then STOP PLAYING because of a camp, which seems totally reasonable. So, the bubble succeeds in doing what it is supposed to do: prevent players from entering/leaving a system.
Huh?
If they get in and log out, they have entered the system, and then they just log back on later when the bubble is gone.
Originally by: d026 If you land in a bubble iwth your bs there is usualy no other chance than logg if you dont want to loose your ship! You simply just cant take it on with a well prepared gatecamp solo..
Then why the heck would you warp in on the bubblecamp in the first place?
Logging currently allows you to warp out even when scrambled. This is a bug, and using it is an exploit. Don't try to justify an exploit.
-[23] Member-
Awesome new space games site, from the editor of E-ON! |

d026
Herrscher der Zeit
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Posted - 2006.10.02 12:26:00 -
[14]
Quote: Then why the heck would you warp in on the bubblecamp in the first place?
You dont always have intelligence that can tell you to not warp in... or what gate etc.. So somethimes you just land inone :) Never happened to you?:)
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.10.02 12:28:00 -
[15]
Originally by: d026
Quote: Then why the heck would you warp in on the bubblecamp in the first place?
You dont always have intelligence that can tell you to not warp in... or what gate etc.. So somethimes you just land inone :) Never happened to you?:)
Well then its your mistake, your fault.
Or do you think that no matter what happens in EVE, you should be able to just hit the FleeTool button and escape?
Oh wait, this isn't FFXI.
-[23] Member-
Awesome new space games site, from the editor of E-ON! |

Siigari Kitawa
Gallente HelpCorp United
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Posted - 2006.10.02 12:29:00 -
[16]
Originally by: Dark Shikari Edited by: Dark Shikari on 02/10/2006 12:25:23
Originally by: Siigari Kitawa Playing devil's advocate-
If a pilot enters a 0.0 region, and it is indeed camped, they say "oh, this is a bad idea" and log. They then STOP PLAYING because of a camp, which seems totally reasonable. So, the bubble succeeds in doing what it is supposed to do: prevent players from entering/leaving a system.
Huh?
If they get in and log out, they have entered the system, and then they just log back on later when the bubble is gone.
Then they shouldn't take the bubble down.
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Rina Shanu
Phoenix Knights
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Posted - 2006.10.02 12:32:00 -
[17]
Originally by: The Slayer Much as I hate doing this - Can you really blame solo pilots from logging off when jumping into a camped gate? Its one thing logging off when there are even numbers and the chance at a fair fight, another thing entirely logging off when you jump into a gate with 10 bs's. Try having smaller gate camps and you might get pilots willing to fight you.
How about one getting some information before jumping like stupid into a gate camp? You have a scanner which can scan a lot of crap you know, like people arround a gate with a bubble. We also have the map with a lot of functions and we should have buddies arround space and intel channels and stuff like that. With all that one should not fall into a bubble camp. And if one does he should not be able to just log off and escape. Your point is a no point.
my sig sucks |

Xeaon
Minmatar A.W.M
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Posted - 2006.10.02 12:35:00 -
[18]
Couldn't we just have a logoff timer like in other mmos? i.e wow's 30 second countdown. I'd like to see anyone logoff in a bubble with that :) ------------
Originally by: Righteous Fury
Eve is not about the old preying on the new, its about the smart preying on the utterly incompetent.
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Siigari Kitawa
Gallente HelpCorp United
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Posted - 2006.10.02 12:36:00 -
[19]
Rina, he said Solo pilots.
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Rina Shanu
Phoenix Knights
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Posted - 2006.10.02 12:39:00 -
[20]
Originally by: Siigari Kitawa Rina, he said Solo pilots.
Ok, my fault. But, some of what I have said still stand: map functions - lots, scanner. So even if you have no budies or corp mates or alliance mates you can still gather an average level of information to not jump into a gate camp 90% of the time.
my sig sucks |

Viktor Beck
The Older Gamers Ascendant Frontier
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Posted - 2006.10.02 12:42:00 -
[21]
Edited by: Viktor Beck on 02/10/2006 12:43:13
Originally by: The Slayer Much as I hate doing this - Can you really blame solo pilots from logging off when jumping into a camped gate? Its one thing logging off when there are even numbers and the chance at a fair fight, another thing entirely logging off when you jump into a gate with 10 bs's. Try having smaller gate camps and you might get pilots willing to fight you.
If every fight in Eve was fair and even sided, Eve would be a pretty boring game. And this is coming from someone who loses his ship to a BOB fleet outnumbering us. Over 3 times.
Originally by: Siigari Kitawa Playing devil's advocate-
If a pilot enters a 0.0 region, and it is indeed camped, they say "oh, this is a bad idea" and log. They then STOP PLAYING because of a camp, which seems totally reasonable. So, the bubble succeeds in doing what it is supposed to do: prevent players from entering/leaving a system.
A bubble is there to stop people dead in their tracks so they get destroyed.
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Ketrin
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Posted - 2006.10.02 12:46:00 -
[22]
Can you agress him when he logs out and then use probes to find him?
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Le Cardinal
ECP Rogues Dusk and Dawn
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Posted - 2006.10.02 12:52:00 -
[23]
Bubbles are a legitimate way of catching ur opponent and to prevent him from warping away. I guess everyone agrees on that. Logging off/crashing is also legitimate. BUT as pointed out earlier. You should be able to scram ppl even if they log.
We had a small skirmish group in tribute a while back. Guy came in local from another gate. Bubble was fired. Guy was stopped by bubble and ship scrammed. So far so good. We killed his ship, but he logged while being scrammed so pod warped out instantly. We waited a bit longer and sure he logged back online. In warp towards our gate he logged again. Pod warped away despite being inside dictor bubble. This repeated itself 4-5 times. We petitioned it as he was clearly using this bug to save his pod. Had he jumped through the gate we sat at to begin with he could have logged right away and we wouldnt have caught his ship.
CCP replied as usual. They cant pursue it cause he might have crashed.
They should fix this bug and do it very soon.
ECP.R killboard |

Soriss
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Posted - 2006.10.02 12:57:00 -
[24]
Originally by: Rells Come on CCP. Its one thing to have someone emergency warp out when they loose connection but there have been an increasing number of large ships logging out if they are in a bubble.
Battleship jumps into a bubble and then jsut logs. You jump on him as he decloaks and he is stuck in the bubble but just warps away. Also if you toss 9 points on him, he warps away.
This is bullpucky to be honest and is becomming the cheese tactic of the new age. How much force does it take to kill a BS in 10 seconds again?
small advice for what to do while we wait for this thing to change :P.
Have one ship fitted with an scan probe launcher (offline) yeah .. you waste one high slot but that's it.
If the enemy ship is aggressed it will stay in space 20 mins at 1million km.
Then you offline some CPU intensive modules. Online the launcher, and launch 3 3AU probes from the location that he 'emergency warped' from. YOU DON'T NEED to triangulate because he's very close 1mil km. Probe his arse and kill the bastard. With minimum astrometric skills and in a non covert ops ship. It shouldn't last more then 4 mins from the moment you start offlining/onlining modules for scaning.
KILL THE LOGGERS.
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Venkul Mul
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Posted - 2006.10.02 13:00:00 -
[25]
Originally by: Dark Shikari Edited by: Dark Shikari on 02/10/2006 12:25:23
Originally by: Siigari Kitawa Playing devil's advocate-
If a pilot enters a 0.0 region, and it is indeed camped, they say "oh, this is a bad idea" and log. They then STOP PLAYING because of a camp, which seems totally reasonable. So, the bubble succeeds in doing what it is supposed to do: prevent players from entering/leaving a system.
Huh?
If they get in and log out, they have entered the system, and then they just log back on later when the bubble is gone.
Originally by: d026 If you land in a bubble iwth your bs there is usualy no other chance than logg if you dont want to loose your ship! You simply just cant take it on with a well prepared gatecamp solo..
Then why the heck would you warp in on the bubblecamp in the first place?
Logging currently allows you to warp out even when scrambled. This is a bug, and using it is an exploit. Don't try to justify an exploit.
Ganking in high security with disposable alt is an exploit. For the same logic stop that tactic. But lame pirates will never bother to stop as it is hard to catch them. And lame carebearer will never stop disconnecting as it is hard to chatch them. Lame is lame.
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.10.02 13:11:00 -
[26]
as long as NPCs in the lvl4 missions have a chance to scramble they wont remove the instant warp. if someone truely does loose connection in an honest linkdeath should they loose their ship just so pirates can have easier gate camps against plug pullers?
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.10.02 13:20:00 -
[27]
Originally by: Dark Shikari
Logging currently allows you to warp out even when scrambled. This is a bug, and using it is an exploit. Don't try to justify an exploit.
Petitioned a guy who logged out from inside of sphere (and started playing usual log on/off/on/off/on - buble gone - warp away) and GM told me that it is not an exploit...
After telling him that game mechanics dont let me catch the guy whos doing this he said to me that it is up to players to find means of fighting this behaviour.
So moral of the story: CCP (or at least GMs) dont care and approve this. And this IS retarded.
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Twilight Moon
Minmatar Malicious Intentions
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Posted - 2006.10.02 13:22:00 -
[28]
I'd a shuttle log out in a bubble last night.
A bloody shuttle ffs. ---------------- ...on the other hand using a banana might be a viable alternative. Anyone Recruiting? 8m SP PvP Character looking for a new home, for a life as a pirate. Contact Via EVE-Mail. |

ArtemisEntreri
Turbulent
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Posted - 2006.10.02 13:23:00 -
[29]
Originally by: Viktor Fyretracker as long as NPCs in the lvl4 missions have a chance to scramble they wont remove the instant warp. if someone truely does loose connection in an honest linkdeath should they loose their ship just so pirates can have easier gate camps against plug pullers?
If an npc has you scrambled you disappear after 30 seconds because there are different rules on npc aggro and player aggro. I'M NOT CRAZY!! WRAAAA!!!!!!!!!!!!!!! |

Sergio Ling
Standard Operations Building Services Maelstrom Alliance
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Posted - 2006.10.02 13:33:00 -
[30]
Originally by: Dark Shikari
Logging currently allows you to warp out even when scrambled. This is a bug, and using it is an exploit. Don't try to justify an exploit.
it's not.
it'll be an exploit when sharkbait or similar says it is. as it stands, it's a feature, ro at most, an undocumented bug
Originally by: Oveur Internally dismissed as carebear whine, we quietly moved our Kestrels to another system.
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Nahia Senne
Fortunis Novum Black Flag Alliance
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Posted - 2006.10.02 13:34:00 -
[31]
to sum it up, be lame and prosper. otherwise you die.
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.10.02 13:35:00 -
[32]
Edited by: Deva Blackfire on 02/10/2006 13:35:56 EDIT: forgot to quote, nvm
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Tiny Tove
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Posted - 2006.10.02 13:35:00 -
[33]
Edited by: Tiny Tove on 02/10/2006 13:35:18 Edited by: Tiny Tove on 02/10/2006 13:34:50 Get your mardy head on, because I know nothing about this situation being a carebear.
But the way I see it, camping is completely utterly lame (can we say ghay?) in EVERY other game on the market. Yet some how, in Eve it has become "a useful relevant tactic employed by some of the l33ti3st players, and it's a very very good thing for Eve". Well no actually. It's rubbish in any other game, and it's rubbish in Eve. And if people see your "lame" and raise you one "total lame", you should stop whining and try doing something that isn't lame in the first place. I think somebody already said this in the thread, but I'm just re-iterating in context, because I can't see any point joining you in PvP if you're all camping/sniping. I'll stay carebear, and PvP in games where lameness is still frowned upon. And yes I posted with an alt. That's lame too. You started it by camping. What was I supposed to do? Post this BEFORE you got the last tent peg in?
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DuckM4n Vo
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Posted - 2006.10.02 13:57:00 -
[34]
OP, look at your own sig, it tells us to fight back and we did :P stop whining, logging off is unfair in the same way that gate camping is, be a better pirate
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.10.02 14:09:00 -
[35]
Originally by: DuckM4n Vo OP, look at your own sig, it tells us to fight back and we did :P stop whining, logging off is unfair in the same way that gate camping is, be a better pirate
Stop talking bullcrap, plz.
Even if most ppl would camp solo others would still log. Its not "we log because you blob". Its "we log because we can".
And being "better pirate" has nothing to it, cause even BEST pirate/pvper/whoever in game wont catch logging on/off pod. Its just impossible cause game mechanics doesnt allow it.
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Luke Pubcrawler
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Posted - 2006.10.02 15:08:00 -
[36]
Not used the log off to dodge a bubble camp myself but I see why people do it.
Gatecamping I can live with - pirates/military concentrate where tagets are. A standard camp I have a sporting chance to avoid, I don't like them but I can live with them.
Bubblecamps are another matter. Sure I can scan to avoid one if I am in the system but entering a system and dropping into a bubble is pretty much fatal and if it is a new camp you might have no warning at all, especially playing solo as I do much of the time.
I have to agree with an earlier poster - camps are sort of lame, bubblecamps really lame. Don't be surprised when your victims respond in kind.
This is especially true of the clowns putting up bubblecamps at the entrances to 0.0. Many of the people you catch are on one of their first visits to 0.0 and have few if any contacts. If you first experience of bandit country is a bubble odds are you wont go back. Bubbles are about my least favourite feature of the game, and I wouldn't miss them one bit if they were removed.
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Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
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Posted - 2006.10.02 15:23:00 -
[37]
Edited by: Taram Caldar on 02/10/2006 15:25:11 The only annoying thing about bubble camps, imo is that even though they have time to scan first they STILL blow up ships for no reason at all :)
Doesn't matter to me but I bet a lot of players visiting 0.0 that get podded their first time out never go back... especially if it's in a ship they just bought.
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Estelle Matsuko
Caldari The Beiatch Corp Inc
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Posted - 2006.10.02 15:35:00 -
[38]
Anything that gives pirates, gate campers and gankers collective apoplexy is fine by me.
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Amiable
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Posted - 2006.10.02 15:37:00 -
[39]
I read somewhere that if you logout and then login with an alt, your previous ship then automatically logouts, even if aggressed. Is that true?
Seems like an almost fool-proof way of saving your implants. Interesting.
Seriously thouhg, gate-camping is pretty cheap. If I'm caught by a Pirate in a belt or mining, I deserve to be popped. But being instgibbed by 10+ folk upon jumping into the system is more than a little unsporting. I think logout would be appropriate in those circumstances.
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Rina Shanu
Phoenix Knights
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Posted - 2006.10.02 15:39:00 -
[40]
Originally by: Viktor Fyretracker as long as NPCs in the lvl4 missions have a chance to scramble they wont remove the instant warp. if someone truely does loose connection in an honest linkdeath should they loose their ship just so pirates can have easier gate camps against plug pullers?
bubble is not the same as scrambling............
my sig sucks |

d026
Herrscher der Zeit
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Posted - 2006.10.02 15:40:00 -
[41]
Edited by: d026 on 02/10/2006 15:42:01
Quote: Even if most ppl would camp solo others would still log. Its not "we log because you blob". Its "we log because we can".
thats bull, if i think its possible to get away i run or try to figth! but not when heavily outnumbered and having no chance due to u blobinstalockinwtfbbqme:) I really love to have a good fight.. but at some point i just dont see why i should let myself shoot if it looks cleare to me taht i do not have any chance to even target anything bevore i get wtfbbqed.. btw i would not logg if a fleet warps onto me while in a belt or somewere else. then it actually would be my fault not paing attention to local and i somehow would deserve to die. anyway this does not apply if oyu cant see what is on the other side.
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.10.02 15:42:00 -
[42]
Yes sure. And as soon ppl see im in Curse they "omg wtf RUUUUUN". At least when i have dictor they are forced to fight.
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Assur
Minmatar Vengeance of the Fallen Imperium Alliance
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Posted - 2006.10.02 15:49:00 -
[43]
Definately think it needs to be fixxed. It totally negates the whole thing about bubbles. They don't work as they should and it makes them broken. No point putting up a bubble when all they have to do is log off....
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Eve Hel
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Posted - 2006.10.02 15:53:00 -
[44]
better to be a cowerd a long life than a Brave death dude hehe
on a seriously note, the whole gate camping boubble system as it is now, its the gangs of pirates lowscum or other type's of crimenels that got the advanges over the peacefull travellers miners and other kinds of non-combattens, if gate campers got it even more easy, it would be redichelessly close to imporseble to get around in 0.0,, and than pirate ppl's wish of getting more ppl to 0.0 would be a nope nope.
although i agree that the logg off is lame, but its a nessesary defence against a lame gate camping system  |

Mak'shar Karrde
Minmatar UK Corp Lotka Volterra
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Posted - 2006.10.02 15:56:00 -
[45]
Originally by: Eve Hel
better to be a cowerd a long life than a Brave death dude hehe
on a seriously note, the whole gate camping boubble system as it is now, its the gangs of pirates lowscum or other type's of crimenels that got the advanges over the peacefull travellers miners and other kinds of non-combattens, if gate campers got it even more easy, it would be redichelessly close to imporseble to get around in 0.0,, and than pirate ppl's wish of getting more ppl to 0.0 would be a nope nope.
although i agree that the logg off is lame, but its a nessesary defence against a lame gate camping system 
You mean groups have a benefit over solo players. In a MMOG. Say it isn't so!
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Tiny Tove
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Posted - 2006.10.02 16:02:00 -
[46]
Edited by: Tiny Tove on 02/10/2006 16:02:12 And while CCP are at it, they should ban every miner who logs off if you steal his ore just so you cannot steal any more. Stop being ridiculous, if somebody doesn't want to play Eve with you and your legion of camping tards, that's THEIR business, not YOURS. Maybe that person wants to mine, but they're hardly likely to insist that YOU leave the camping alone for a life in the roids, and then Petition CCP when you refuse to play Eve with THEM.
When I warp into my first bubble, I will simply think. "I have no further wish to play this game this evening. I was having fun, but then I met some complete morons, so I'm going to do something else for the rest of the night" and I will log out. That is MY business, not YOURS and not CCP's. Just Get Over It. Somehow... any how... just find a way.
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Kaffeine
Blunt Force Syndicate
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Posted - 2006.10.02 16:04:00 -
[47]
You know what's funny... these people hitting ctrl-q and escaping 10point scrams in bubbles, while I lose my BS to another BS because my connection drops mid-warp.
So players who have crap internet lose their connection, sit there and die in space while the exploiters can just hit ctrl-q and escape? Something's wrong here.
If anything, hitting ctrl-q should make you scramble-able. And losing your connection should make you player scramble-able (not from NPCs though). After all someone could just pull the ethernet cable.
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Mak'shar Karrde
Minmatar UK Corp Lotka Volterra
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Posted - 2006.10.02 16:14:00 -
[48]
Originally by: Tiny Tove Edited by: Tiny Tove on 02/10/2006 16:02:12 And while CCP are at it, they should ban every miner who logs off if you steal his ore just so you cannot steal any more. Stop being ridiculous, if somebody doesn't want to play Eve with you and your legion of camping tards, that's THEIR business, not YOURS. Maybe that person wants to mine, but they're hardly likely to insist that YOU leave the camping alone for a life in the roids, and then Petition CCP when you refuse to play Eve with THEM.
When I warp into my first bubble, I will simply think. "I have no further wish to play this game this evening. I was having fun, but then I met some complete morons, so I'm going to do something else for the rest of the night" and I will log out. That is MY business, not YOURS and not CCP's. Just Get Over It. Somehow... any how... just find a way.
And when you roll a 6 and land on my Park Lane hotels will you just flip the board and walk away too?
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Eve Hel
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Posted - 2006.10.02 16:21:00 -
[49]
Originally by: Mak'shar Karrde
Originally by: Eve Hel
better to be a cowerd a long life than a Brave death dude hehe
on a seriously note, the whole gate camping boubble system as it is now, its the gangs of pirates lowscum or other type's of crimenels that got the advanges over the peacefull travellers miners and other kinds of non-combattens, if gate campers got it even more easy, it would be redichelessly close to imporseble to get around in 0.0,, and than pirate ppl's wish of getting more ppl to 0.0 would be a nope nope.
although i agree that the logg off is lame, but its a nessesary defence against a lame gate camping system 
You mean groups have a benefit over solo players. In a MMOG. Say it isn't so!
offcause a group has/should have a benefit over a solo player "logic" semce you didn't read my post fully or just didnt understand it ) but that 3 players can deny a simple person from enter a system that is just not right, in a fight 3vs1 the 3 will offcause win like it should be ) but the whole part of it being soo easy to force that 1 player to fight(or the lame log off) is just silly. |

Amiable
|
Posted - 2006.10.02 16:23:00 -
[50]
Originally by: Mak'shar Karrde And when you roll a 6 and land on my Park Lane hotels will you just flip the board and walk away too?
Well, if every block from 2-12 were park lane, and if its a choice between flipping the board and spending 50+ hours crafting monopoly pieces I might.
|

Eve Hel
|
Posted - 2006.10.02 16:25:00 -
[51]
p.s. Mak'shar this is not counterstrike and i hope it doesn't become it ) |

Mak'shar Karrde
Minmatar UK Corp Lotka Volterra
|
Posted - 2006.10.02 16:28:00 -
[52]
Edited by: Mak''shar Karrde on 02/10/2006 16:30:29 But that one person should know that without proper intelligence it's a possibility before he even clicks on the warp button. Everybody does or should know by now that most entrances to 0.0 are camped a good deal of the time. It's like crossing a road, at an accident blackspot, with your eyes closed.
I can travel through most chokepoints quite easily because I have a whole alliance of people giving out intelligence reports. I just have to ask 'What is the status of N-R' and I'll have a good reply before long. If I risk it without asking and end up losing my ship then I expect no sympathy, just a thwack on the back of the head for being a fool.
Don't use the old counterstrike argument. I hate FPS's and am not the one arguing that death be made painless and easily avoidable. I like the fact that in order to survive in EVE you have to have friends and a brain (that you're willing to use).
|

Zing Ashuwanik
|
Posted - 2006.10.02 16:29:00 -
[53]
Originally by: Viktor Fyretracker as long as NPCs in the lvl4 missions have a chance to scramble they wont remove the instant warp. if someone truely does loose connection in an honest linkdeath should they loose their ship just so pirates can have easier gate camps against plug pullers?
Yes.
Be it a pirate, a gate camp, or overwhelmed with NPCs. You lose connection, you die. your connection sucks? sad for you.
I'm actually a proponent of your ship staying in space when you log-out in space, in all cases. You want safety? go to a station, a POS, whatever.
This would stop the lameness of login traps, logging out to avoid camps/bubbles/whatever, logging out at the complex gate.
Would people lose more ships? Yes. In my opinion, this is a good thing. Making ISK is very easy.
If you want to be nice, make pods immune to bubbles. A techno-babble explanation (if any is necessary) is easy.. they're so small that they just slip through the mesh of the bubble, like water through a sieve.
This gives you (the campers) the ability to ensure that nobody gets into your region in a ship, and therefore presents little to no threat. (Assuming your standings are such that they can't dock at your station and buy a new ship) It offers a middle ground where you can ctrl-q to save your implants.
You could further change it so that when you gate into the system, you're within jump-range to get back out. This gives you a means of escape while still allowing control of regions. You can use it to scout a system, sure, gather intel on the camp, other things. It would make camps easier to break, as you could know what you were up against (without having a covops, or suiciding an alt in a shuttle).
I'm a fan of the concept of being able to control a region of space by locking down gates into/out of it, less a fan of being able to nuke every passer-by.
|

deadmaus
Gallente Shiva Morsus Mihi
|
Posted - 2006.10.02 16:31:00 -
[54]
Originally by: Eve Hel
it would be redichelessly close to imporseble to get around in 0.0
LOL My new sig.
But seriously if it was safe to travel around EVE without having to worry about being killed at camps etc a lot of the excitement and tension would be gone. And so would I be. |

Eve Hel
|
Posted - 2006.10.02 16:40:00 -
[55]
Originally by: Mak'shar Karrde But that one person should know that without proper intelligence it's a possibility before he even clicks on the warp button. Everybody does or should know by now that most entrances to 0.0 are camped a good deal of the time. It's like crossing a road, at an accident blackspot, with your eyes closed.
I can travel through most chokepoints quite easily because I have a whole alliance of people giving out intelligence reports. I just have to ask 'What is the status of N-R' and I'll have a good reply before long. If I risk it without asking and end up losing my ship then I expect no sympathy, just a thwack on the back of the head for being a fool.
ohh we only talking about the choke points now,,,, mmkay those are the most lamest(thise are the lame PVPers) off all camps in EVE and yes i can get around those too a simple matter off pasient and using the intelligence opetunities.
i was more looking at the bouble camps longer out in 0.0 which has little to noo warnings too, those are not right if you ask me, not so much that you can make them,, that fait anough but the close to imporsebility to get through them,,, even with cloaking you'r under 1% to get though if the campers got a brain,,.
gate boubble's should be a thing that work in a balance it should not bee 100%:you'r trapped and it should not be 100% i just cloak through, as it is now its much more like 90% your'r trapped: not balance 
log off in boubble: thats really lame i agree but without above issue is not balanced ppl dont really got a alternative.. |

Tyranical Teabagger
|
Posted - 2006.10.02 16:40:00 -
[56]
I only think they should fix this if they make it so you can only drop a bubble in your sovereign territory and not just any randon 0.0 choke point of your choosing. They still hold their roll of helping alliances and large corps hold their space, but they have to have put some effort into it. As it is now anyone can jump into any system and drop one on a gate and that seems somehow wrong and greatly exacerbates the problem of choke points just to try and get into a crappy close to empire 0.0 system. Not that I've logged out to avoid a camp I just scout ahead in an intie on my second account, but my point still stands.
|

Eve Hel
|
Posted - 2006.10.02 16:42:00 -
[57]
Originally by: deadmaus
Originally by: Eve Hel
it would be redichelessly close to imporseble to get around in 0.0
LOL My new sig.
But seriously if it was safe to travel around EVE without having to worry about being killed at camps etc a lot of the excitement and tension would be gone. And so would I be.
okay were in my post didt i say anything about it should be safe to travel in 0.0 ,,, hehe offcause not... semce to me you jumped to a konklusion their friend ) |

Splagada
Minmatar Tides of Silence
|
Posted - 2006.10.02 16:44:00 -
[58]
you logout, if targeted, your ship stays here. at all. never moves away till noone locks it anymore
you login, you stay in your safespot you joined when you safely logged out
no more login traps, no more logout tactics
is that this hard to implement? ------
relaxed corp looking for members |

Eve Hel
|
Posted - 2006.10.02 16:45:00 -
[59]
Originally by: Tyranical Teabagger I only think they should fix this if they make it so you can only drop a bubble in your sovereign territory and not just any randon 0.0 choke point of your choosing. They still hold their roll of helping alliances and large corps hold their space, but they have to have put some effort into it. As it is now anyone can jump into any system and drop one on a gate and that seems somehow wrong and greatly exacerbates the problem of choke points just to try and get into a crappy close to empire 0.0 system. Not that I've logged out to avoid a camp I just scout ahead in an intie on my second account, but my point still stands.
a good point indeed m8, and the boubble only for sovereign territory would make it much more balanced  |

Eve Hel
|
Posted - 2006.10.02 16:47:00 -
[60]
Originally by: Splagada you logout, if targeted, your ship stays here. at all. never moves away till noone locks it anymore
you login, you stay in your safespot you joined when you safely logged out
no more login traps, no more logout tactics
is that this hard to implement?
if the boubble issue was balanced i would 100% agree,, i hate the whole idea log out tactics |

Mak'shar Karrde
Minmatar UK Corp Lotka Volterra
|
Posted - 2006.10.02 16:55:00 -
[61]
You've lost the battle before you exit a gate and see yourself inside a bubble though. It's a failure of intelligence that has placed you in that situation. It could just as easily be an interdictor or a couple of fast locking tacklers on the other side and the result would be the same. Some people would still log off and most would still justify it simply because they had no chance of survival.
If bubbles were removed or nerfed somehow (I assume we're talking about deployable bubbles) then the complaints would just turn to interdictors, then to fast locking tacklers, etc. The complaints would just shift while the main problem remains the same: Lack of intelligence. I'm not advocating a mechanical change to allow people to see what is ahead, my suggested solution is to simply make more friends.
There's an old saying that goes something like this: 'the victor is decided long before the battle begins'. That's more true in EVE (although the bloody lag throws a rather interesting random factor into the mix). Even the largest alliances can't take a break from eternal vigilance, show me a 0.0 Freighter Op without forward, backward scouts at a minimum and I'll show you some very juicy targets.
|

Mr Cleann
|
Posted - 2006.10.02 16:59:00 -
[62]
I hate warp bubbles lol. personally i think the sentry guns should pop the generators when ever one is used near a jumpgate. IMHO they create a border line "unfair-advantage" lol mass murder. Fortunatly i dont use a ship that my ego cant afford to lose lol. Just wondering, Since the large warp bubbles have a 45km omnidirectional area of effect, has anyone ever tried to get one to surround a npc station in low sec. since the sentry guns dont fire at the gates it should stand to reason that you can do this to a station and get alot more unsuspecting victims.....
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Raquel Smith
Caldari Ferengi Commerce Authority
|
Posted - 2006.10.02 17:00:00 -
[63]
Originally by: Deva Blackfire So moral of the story: CCP (or at least GMs) dont care and approve this.
So this obviously means players will stop posting threads about it here? (Oh, I guess not)
|

Eve Hel
|
Posted - 2006.10.02 17:09:00 -
[64]
Originally by: Mak'shar Karrde You've lost the battle before you exit a gate and see yourself inside a bubble though. It's a failure of intelligence that has placed you in that situation. It could just as easily be an interdictor or a couple of fast locking tacklers on the other side and the result would be the same. Some people would still log off and most would still justify it simply because they had no chance of survival.
If bubbles were removed or nerfed somehow (I assume we're talking about deployable bubbles) then the complaints would just turn to interdictors, then to fast locking tacklers, etc. The complaints would just shift while the main problem remains the same: Lack of intelligence. I'm not advocating a mechanical change to allow people to see what is ahead, my suggested solution is to simply make more friends.
There's an old saying that goes something like this: 'the victor is decided long before the battle begins'. That's more true in EVE (although the bloody lag throws a rather interesting random factor into the mix). Even the largest alliances can't take a break from eternal vigilance, show me a 0.0 Freighter Op without forward, backward scouts at a minimum and I'll show you some very juicy targets.
agree with some of it,,, except the boubble part, a boubble is too easy,, they should be limited to ones sovereign territory systems, cause thats the reson for them to defend ones terf,, in random system it should not be that easy,, in random system pirates should have to work for the kills as much as the traveller shouls work to prevent the fight, and you'r claim that ppl would just whine over interdicters than... heheh ya you'r problebly right,,, theirs always some1 who whines.... hehe,,, personelly i would find it more balanced that way meaning that: 1 when you'r inside a new system you can see local and thouss have a chance at outsmarting the trap, for me personelly when i get gate boubbled i get annoyed by how lame and way too easy it has for them,,,,, a interdicter on the other hand would be more,, ohh well that has a good pirate(s) i got nailed by... |

Eve Hel
|
Posted - 2006.10.02 17:10:00 -
[65]
Originally by: Mr Cleann I hate warp bubbles lol. personally i think the sentry guns should pop the generators when ever one is used near a jumpgate. IMHO they create a border line "unfair-advantage" lol mass murder. Fortunatly i dont use a ship that my ego cant afford to lose lol. Just wondering, Since the large warp bubbles have a 45km omnidirectional area of effect, has anyone ever tried to get one to surround a npc station in low sec. since the sentry guns dont fire at the gates it should stand to reason that you can do this to a station and get alot more unsuspecting victims.....
so you fly a shuttle  hehe joke |

SonOTassadar
The Dead Parrot Shoppe Inc.
|
Posted - 2006.10.02 17:28:00 -
[66]
If the log-off tactic is to be changed to where you can't do it within a bubble/being scrammed, there needs to be more pathways in to 0.0 space. Those who use the map effectively will live as they can take a different (albeit longer) route, and those that don't will end up pirate food. ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standar Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |

Swindy
AirHawk Alliance Interstellar Starbase Syndicate
|
Posted - 2006.10.02 17:34:00 -
[67]
Originally by: Tiny Tove But the way I see it, camping is completely utterly lame (can we say ghay?) in EVERY other game on the market. Yet some how, in Eve it has become "a useful relevant tactic employed by some of the l33ti3st players, and it's a very very good thing for Eve".
Excellent point.
Gate camps suck. And are boring. And are an excellent adaptation of a crummy game mechanic.
But I think I 've said something like that before.
|

Vikram Bedi
|
Posted - 2006.10.02 17:39:00 -
[68]
I understand the reason for the "logout warp off", someone shouldn't lose their ship juse because of a CTD or network outage. At the same time though, if you're in combat, or aggressed in any way (which I think a bubble should count as), you should definitely stay in space for at least a short time to avoid this type of tactic. Yes, *some* ships would be lost by people who legitimately experienced an outtage while they happened to be in combat, but that's just life. Gate-camps suck (and I wouldn't mind a feature or module that allowed you to have certain intelligence from the other side of the gate, so that camps had to at least use *some* cunning and guile), but so do people who logoff to save their ship. Meta-tactics 4tl.
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Cid Cahlahan
Caldar Mercenary Syndicate
|
Posted - 2006.10.02 17:44:00 -
[69]
You camp gates ...... They Make Insta's You use Bubbles ...... They Log out
It's kind of an ongoing theme and it's why .. we, I .. tell younger players Not to go into o.o untill your experianced. I personally Stay in Empire, but I remember my Heart dropping through the floor After going through a gate in an Indy strieght into a bubble.. it didn't even relax me when all the ships camping the Gate were Blue to me. THAT is what o.o is all about, it's the Ebb and flow of things and it is, in part due to CCP's inpartiallity in the matter. EvE is made by them, they are God we are in control of things here, I personally Know it's a bad tactic, true. However if something is brought out .. or used to stop this, something else would be employed to stop that. No matter what CCP or the Gm/Dev's do to stop this, they at least have to make it fair or risk destroying the "essence" Of MMo's ..
I know it's a cheap trick, just like everything else out there but in all honesty You'll probebly have to bring more ships and be content with getting your opponents ship and not his pod ?
-Pvt. Cid Cahlahan
|

Naal Morno
ECP Rogues Dusk and Dawn
|
Posted - 2006.10.02 17:44:00 -
[70]
Originally by: Mr Cleann I hate warp bubbles lol. personally i think the sentry guns should pop the generators when ever one is used near a jumpgate. IMHO they create a border line "unfair-advantage" lol mass murder. Fortunatly i dont use a ship that my ego cant afford to lose lol. Just wondering, Since the large warp bubbles have a 45km omnidirectional area of effect, has anyone ever tried to get one to surround a npc station in low sec. since the sentry guns dont fire at the gates it should stand to reason that you can do this to a station and get alot more unsuspecting victims.....
I advise researching a little bit further:
1) Sentry guns CANNOT shot down the bubbles as gate for one reason... you can only deploy bubbles (either kind) in 0.0 space where there is no sentry guns. 2) Large bubble is not in game yet so nobody could test it. _________________________________________
The cloaky orchestrator |

Mari Y'Tuk
Gallente Quantum Industries Prime Orbital Systems
|
Posted - 2006.10.02 17:55:00 -
[71]
i don;t know why logging out works - i've used warp scramblers on myself to resync clients, and it stops me from warping out when i log (2 accounts)
My Production Spreadsheet, Most T1 Bp data, Located here. |

Admiral Feelgood
Even-Flow
|
Posted - 2006.10.02 18:03:00 -
[72]
Originally by: Tiny Tove
But the way I see it, camping is completely utterly lame (can we say ghay?) in EVERY other game on the market.
Never played Ragnarok Online? The castle wars were just a pushing match between people camping the castle chokes and people attacking.
Originally by: Tiny Tove
I know nothing about this situation
^^
The concept of camping is fine, being able to get around it by logging out is not.
|

Sosus Red
Caldari Thunderbolts The Cyrene Initiative
|
Posted - 2006.10.02 18:10:00 -
[73]
Well when pilots come up against Agony there is really no other alternative but to quit. They know that victory is not in thier future.
|

d'hofren
Queens of the Stone Age Chimaera Pact
|
Posted - 2006.10.02 18:11:00 -
[74]
Edited by: d''hofren on 02/10/2006 18:15:58
Originally by: Eve Hel
Originally by: Mak'shar Karrde But that one person should know that without proper intelligence it's a possibility before he even clicks on the warp button. Everybody does or should know by now that most entrances to 0.0 are camped a good deal of the time. It's like crossing a road, at an accident blackspot, with your eyes closed.
I can travel through most chokepoints quite easily because I have a whole alliance of people giving out intelligence reports. I just have to ask 'What is the status of N-R' and I'll have a good reply before long. If I risk it without asking and end up losing my ship then I expect no sympathy, just a thwack on the back of the head for being a fool.
ohh we only talking about the choke points now,,,, mmkay those are the most lamest(thise are the lame PVPers) off all camps in EVE and yes i can get around those too a simple matter off pasient and using the intelligence opetunities.
i was more looking at the bouble camps longer out in 0.0 which has little to noo warnings too, those are not right if you ask me, not so much that you can make them,, that fait anough but the close to imporsebility to get through them,,, even with cloaking you'r under 1% to get though if the campers got a brain,,.
gate boubble's should be a thing that work in a balance it should not bee 100%:you'r trapped and it should not be 100% i just cloak through, as it is now its much more like 90% your'r trapped: not balance 
log off in boubble: thats really lame i agree but without above issue is not balanced ppl dont really got a alternative..
You miss the entire point,
Bubble camps exist for two reasons:
a) To keep hostiles out of an area, for example homeland defence or preventing hostiles from forming up a large fleet. b) To catch folks to cause war damage or earn money.
This is the way 0.0 works.
The bubble camp fills an important role and metagaming by exploiting the way your ship warps off when the client crashes or closes should be viewed as an exploit.
|

Neesa Corrinne
Ordo Adeptus Astartes Novus Ordos Seclorum
|
Posted - 2006.10.02 18:11:00 -
[75]
Engage brain before engaging typing fingers.
There's probably 200 people who didn't know this was even possible till they read this thread.
Not too bright for someone who doesn't want it to happen.

|

Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
|
Posted - 2006.10.02 18:11:00 -
[76]
Originally by: RaTTuS but when they log back in they'll warp back to the bubble.
I bet I can make myself login at a different spot.
Not to mention, the person can just log back in later on, and if no camp, they goon their way. If there is a camp, they logout again.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
Originally by: Oveur last 30 days had 2358 accounts banned.
|

Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
|
Posted - 2006.10.02 18:12:00 -
[77]
Originally by: The Slayer Much as I hate doing this - Can you really blame solo pilots from logging off when jumping into a camped gate?
Yes.
If a person can't scout or check the map, and they blindly run around, then they earn that death.
I really hope you aren't hinting that you'd do it Slayer.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
Originally by: Oveur last 30 days had 2358 accounts banned.
|

stoats girl
|
Posted - 2006.10.02 18:26:00 -
[78]
Originally by: Siigari Kitawa Playing devil's advocate-
If a pilot enters a 0.0 region, and it is indeed camped, they say "oh, this is a bad idea" and log. They then STOP PLAYING because of a camp, which seems totally reasonable. So, the bubble succeeds in doing what it is supposed to do: prevent players from entering/leaving a system.
Yeah, but they want to grief, not protect their space. So it ruins their day.
I dunno about you, but camping a gate with 20 ships seems just about as ZOMG WTF LAME as logging off when jumping into said camp. Get some skill and quit QQing.
|

Eve Hel
|
Posted - 2006.10.02 18:26:00 -
[79]
Edited by: Eve Hel on 02/10/2006 18:26:41
Originally by: d'hofren Edited by: d''hofren on 02/10/2006 18:15:58
Originally by: Eve Hel
Originally by: Mak'shar Karrde But that one person should know that without proper intelligence it's a possibility before he even clicks on the warp button. Everybody does or should know by now that most entrances to 0.0 are camped a good deal of the time. It's like crossing a road, at an accident blackspot, with your eyes closed.
I can travel through most chokepoints quite easily because I have a whole alliance of people giving out intelligence reports. I just have to ask 'What is the status of N-R' and I'll have a good reply before long. If I risk it without asking and end up losing my ship then I expect no sympathy, just a thwack on the back of the head for being a fool.
ohh we only talking about the choke points now,,,, mmkay those are the most lamest(thise are the lame PVPers) off all camps in EVE and yes i can get around those too a simple matter off pasient and using the intelligence opetunities.
i was more looking at the bouble camps longer out in 0.0 which has little to noo warnings too, those are not right if you ask me, not so much that you can make them,, that fait anough but the close to imporsebility to get through them,,, even with cloaking you'r under 1% to get though if the campers got a brain,,.
gate boubble's should be a thing that work in a balance it should not bee 100%:you'r trapped and it should not be 100% i just cloak through, as it is now its much more like 90% your'r trapped: not balance 
log off in boubble: thats really lame i agree but without above issue is not balanced ppl dont really got a alternative..
You miss the entire point,
Bubble camps exist for two reasons:
a) To keep hostiles out of an area, for example homeland defence or preventing hostiles from forming up a large fleet. b) To catch folks to cause war damage or earn money.
This is the way 0.0 works.
The bubble camp fills an important role and metagaming by exploiting the way your ship warps off when the client crashes or closes should be viewed as an exploit.
lol its the otherway around m8.
to a) yes and thous it should only be allowed in sovereign territory systems for defend/protecting of you'r space.
to b) well if it was the intent of ccp, i offcause can not say,,, but it's not balanced to be able use boubles in random systems,, and for the catching of ppl that is what interdicters are for 
The bubble camp fills an important role(yes for terf defend)
and metagaming by exploiting the way your ship warps off when the client crashes or closes should be viewed as an exploit (agree log off is lame)
|

Eve Hel
|
Posted - 2006.10.02 18:27:00 -
[80]
lol its the otherway around m8.
to a) yes and thous it should only be allowed in sovereign territory systems for defend/protecting of you'r space.
to b) well if it was the intent of ccp, i offcause can not say,,, but it's not balanced to be able use boubles in random systems,, and for the catching of ppl that is what interdicters are for 
The bubble camp fills an important role(yes for terf defend)
and metagaming by exploiting the way your ship warps off when the client crashes or closes should be viewed as an exploit (agree log off is lame)
|

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2006.10.02 18:34:00 -
[81]
I'm apalled at the number of people in this thread trying to justify logging off as a legitimate response to camping. Lame, lame, lame. A hundred times lamer than the lamest camp, and I don't care what you might lose if you don't log.
That's the the point, the pain, and the pleasure of a game where it's possible to lose stuff. Sorry.
Scout, go around, use your map, use a Cloak, work around downtimes, or get a gang of people together and shoot your way through. Or just plain stay the hell away if you don't choose to face the dangers of 0.0. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Narciss Sevar
Caldari Sniggerdly
|
Posted - 2006.10.02 18:35:00 -
[82]
A ship should not dispear if in a bubble or warp scrambled. If you so happen to disconnect while consioustly warping there, then too bad. Tbh at the moment its a case of innocent till proven quilty, with quilty being impossible to prove. The fact that(pulls statistic out of his arse) 90% of people doing this are logging off and not disconnecting just shows how horribly wrong this is. If you happen to be the 10%, well i'm sorry but you still chose to warp to/jump into that gate and should face the consequences.
----
|

Eve Hel
|
Posted - 2006.10.02 18:42:00 -
[83]
1stly havin a second account should not be nessesary to move in 0.0 for a scout toon,,,
2ndly cheching map fuctions are not very acuirately you can still warp rightinto a boubble even if you didt the checking, except having a 2nd account scout offcause,, and again that shoul not be a nessesarity to move ,
3rdly if you read my posts here you should be able to see to i do not like the logging off concept either,,, i just dont like the lame camp concept either  |

Lord Dynastron
|
Posted - 2006.10.02 18:43:00 -
[84]
The death penalty in Eve is just too extreme... possibly the harshest of any online game (UO was pretty bad at first)? My point being, when someone is about to have an EXTREME penalty about to be laid upon them, they tend to go to extreme measures to avoid it. Fact of life.
Look at it like a multiple choice question...
A) Get killed, loose over 20 hours of playtime B) Logoff, save 20 hours of playtime
Which would you do? Who in their right mind would choose option A? Who? Nobody! If anybody says they would,, please send me 300 million and I will believe you.
Yea, yea, I know the rhetoric "Dont fly anyting you cannot afford to loose"...... well,,, what fun is that,,, forever relegated to t1 frigates? I prefer the advice,, 'stay out of 0.0'. I do, and that is seems to work ok.
Another Solution - A more dynamic insurance system. For example, implants. Implants are a good example because attackers can not get them from you, so their loss is purly grief in nature.
Again,, I know the rhetoric,,"But you have to be able to damage your enemy financially!" Well,, yes,, but this thread is about bubble camps not aimed at an enemy (aka pirating). Sure, if you are at war with somebody, everything goes.... but this is not the case with pirates.
|

Rina Shanu
Phoenix Knights
|
Posted - 2006.10.02 18:49:00 -
[85]
I believe that by means of coding we can have as separate things:
NPC scrambled ship
Player scrambled ship
Bubble scrambled ship
Having these separated we can have implemented something like:
player logs off while NPC scrambled : he is safely warped away
player logs off while player scrambed or bubble scrambled he remains where he is
I am aware that these are imperfect and can cause inocent loses abd thus we should have the following implemented:
player disconect verification system
player log off verification system
If a player is disconected he should be safely warped away. If a player logs off he should remain where he is.
Thats my 2 cents.
my sig sucks |

Athren Soulsteal
Gallente Orion Faction
|
Posted - 2006.10.02 19:03:00 -
[86]
Let me get this straight, all the people who have complained and called this tactic lame are upset that they were not able to gank a lone pilot and call the solo pilot lame while the complainers have webs, bubbles and 10 to 1 oddsà..
ROFLSMOMNà.
Before using the term ôlame tacticsö you should look in the mirror while your blob is sitting at the next camp.
And the last time I jumped into a bubble(s) I was lagged for 3 mins which, had I not been bringing ammo I had sold to the group (was blue), I would have been dead 2 min before being able to respond.
OH,, and thinks for the sharing that tip with the EVE forum.
Quote: you ever wonder id maybe the terroest had not though of that until you mentioned the idea?
Quote: Think about the people that did fight you fairly. Think.... that were honorable and helped you out in times of need. Those are the real heroes of EVE.
I wish I could fit all the Quote |

Eve Hel
|
Posted - 2006.10.02 19:20:00 -
[87]
Originally by: Athren Soulsteal Edited by: Athren Soulsteal on 02/10/2006 19:06:31 Let me get this straight, all the people who have complained and called this tactic lame are upset that they were not able to gank a lone pilot and call the solo pilot lame while the complainers have webs, bubbles and 10 to 1 oddsà..
ROFLSMOMNà. 
Before using the term ôlame tacticsö you should look in the mirror while your blob is sitting at the next camp.
And the last time I jumped into a bubble(s) I was lagged for 3 mins which, had I not been bringing ammo I had sold to the group (was blue), I would have been dead 2 min before being able to respond.
OH,, and thinks for the sharing that tip with the EVE forum.
Quote: you ever wonder that maybe the Terrorist had not though of that until you mentioned the idea?
I'm too sweet to actually saying it(darn my good nature),,, but yes she has a really good point  |

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2006.10.02 19:32:00 -
[88]
Originally by: Athren Soulsteal Edited by: Athren Soulsteal on 02/10/2006 19:06:31 Let me get this straight, all the people who have complained and called this tactic lame are upset that they were not able to gank a lone pilot and call the solo pilot lame while the complainers have webs, bubbles and 10 to 1 oddsà..
ROFLSMOMNà. 
Before using the term ôlame tacticsö you should look in the mirror while your blob is sitting at the next camp.
I'm almost entirely a solo player and have never camped in my life. I'm not a fan of the tactic, and I think in some ways it's a bad thing for the game. But Logging is still about the lamest thing possible because it's a *complete subversion* of everything important in the game.
It doesn't take isk. It doesn't take skill points. It doesn't take a single module. It doesn't take a fitting plan. It doesn't take skill. It doesn't take experience. It doesn't take planning. It doesn't take teamwork. It doesn't take intelligence.
All it takes is an on/off switch and it has the capability of defeating the efforts of players using any or all of the above. How is that not the very definition of 'lame'?
Camping may not be fun for the people who need to figure out ways to avoid them, but it really doesn't begin to compare.
* * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Xelios
Minmatar Rampage Eternal
|
Posted - 2006.10.02 19:45:00 -
[89]
Edited by: Xelios on 02/10/2006 19:46:41 If you're in a bubble or scrambled you shouldn't be able to warp no matter what happens to your connection. It's that simple really. If you CTD tough luck, but you'd probably have died anyway. If you CTD with rats scrambling you you'll survive the 20 seconds or so it takes to log back in.
Logging off in a bubble to save your pod I'm not that concerned with, but being able to save your ship by doing it? That's metagaming at best and an exploit at worst (yes I know it's not an exploit, but it should be).
/edit BTW while it remains like this, just bring a Huginn to your gate camp, double or triple web the BS as soon as it decloaks, there's no way it'll align before you kill it.
|

Eve Hel
|
Posted - 2006.10.02 19:58:00 -
[90]
ya i can see were this is going you guys won't be happe/satisfied until you can sit 24/7 at a camp with you'r 20 other retards friend, and just target incoming targets hit the F1234 keys and feel all mighty, cause that most mean that you are a very skilled pirate, oh yes very skilled, no wounder that so many 14year old kids are doing it, it requires absolutely zero brain cells,,, and now ohnoes the targets loggs offs,,,, how rude, oh so sad for you guys.
if you want the prey too play fair/nice, you try and start doing it yourselves |

Raquel Smith
Caldari Ferengi Commerce Authority
|
Posted - 2006.10.02 19:59:00 -
[91]
Originally by: Tsanse Kinske
Originally by: Athren Soulsteal Edited by: Athren Soulsteal on 02/10/2006 19:06:31 Let me get this straight, all the people who have complained and called this tactic lame are upset that they were not able to gank a lone pilot and call the solo pilot lame while the complainers have webs, bubbles and 10 to 1 odds…..
ROFLSMOMN…. 
Before using the term “lame tactics” you should look in the mirror while your blob is sitting at the next camp.
I'm almost entirely a solo player and have never camped in my life. I'm not a fan of the tactic, and I think in some ways it's a bad thing for the game. But Logging is still about the lamest thing possible because it's a *complete subversion* of everything important in the game.
It doesn't take isk. It doesn't take skill points. It doesn't take a single module. It doesn't take a fitting plan. It doesn't take skill. It doesn't take experience. It doesn't take planning. It doesn't take teamwork. It doesn't take intelligence.
All it takes is an on/off switch and it has the capability of defeating the efforts of players using any or all of the above. How is that not the very definition of 'lame'?
Err yeah. Because PVP is filled with skill. Copy a ship layout from the Ships and Modules forum, sell some game time cards for ISK to finance the character you buy then press F1, F2, F3, F4, F5, F6, F7, F8. The skill requirements are astounding.
Logging off is a no-brainer. As someone previously had mentioned what's better? Losing hundreds of millions of ISK worth of gear, time, and aggravation or simply exitting the game? You'd have to be a completely braindead tool to pick the former.
The tactic of logging off is not 'lame' since it is very effective and not weak (Sometimes the best strategy is a withdrawl). The ones who call it 'lame' simply are annoyed because they weren't able to force someone into their style of gameplay on their own terms, rather, their intended victim denied the griefer the opportunity. Very ironic.
|

Miss Overlord
Gallente Garoun Investment Bank
|
Posted - 2006.10.02 19:59:00 -
[92]
Originally by: Eve Hel ya i can see were this is going you guys won't be happe/satisfied until you can sit 24/7 at a camp with you'r 20 other retards friend, and just target incoming targets hit the F1234 keys and feel all mighty, cause that most mean that you are a very skilled pirate, oh yes very skilled, no wounder that so many 14year old kids are doing it, it requires absolutely zero brain cells,,, and now ohnoes the targets loggs offs,,,, how rude, oh so sad for you guys.
if you want the prey too play fair/nice, you try and start doing it yourselves
stop whining join other alliances - PVP corps that take 30 battleships into such camps and wreck soem havoc
|

Eve Hel
|
Posted - 2006.10.02 20:02:00 -
[93]
Originally by: Miss Overlord
Originally by: Eve Hel ya i can see were this is going you guys won't be happe/satisfied until you can sit 24/7 at a camp with you'r 20 other retards friend, and just target incoming targets hit the F1234 keys and feel all mighty, cause that most mean that you are a very skilled pirate, oh yes very skilled, no wounder that so many 14year old kids are doing it, it requires absolutely zero brain cells,,, and now ohnoes the targets loggs offs,,,, how rude, oh so sad for you guys.
if you want the prey too play fair/nice, you try and start doing it yourselves
stop whining join other alliances - PVP corps that take 30 battleships into such camps and wreck soem havoc
lol m8 its the pirate that are whining about losing their targets, not me try and take a closer look at this tread m8 who started it who whined , pirates pirates i can handle camps np i adapt to the situations soo try and think before you call ppl whiners  |

Swindy
AirHawk Alliance Interstellar Starbase Syndicate
|
Posted - 2006.10.02 20:30:00 -
[94]
I wouldn't call Agony "pirates." As far as I know they have never asked for a ransom.
They just like blowing stuff up.
Can't blame them for that, it's how they get their fun (and they're pretty good at it too).
|

Complacency's Bane
|
Posted - 2006.10.02 20:38:00 -
[95]
This has needed a fix forever, it wont be fixed because people would whine too much about having to escort, instead of solo, their freighters.
The replies to this thread are amusing though - the *exact* same replies, almost word-for-word, that were defending logging off/logging on an alt to disappear any ship in any situation in less then 20s. They were stupid arguments then, theyre stupid arguments now.
|

Eve Hel
|
Posted - 2006.10.02 20:43:00 -
[96]
Originally by: Swindy I wouldn't call Agony "pirates." As far as I know they have never asked for a ransom.
They just like blowing stuff up.
Can't blame them for that, it's how they get their fun (and they're pretty good at it too).
ohh well was it me that called some1 a pirate that they are not,,, ohh well sorry than just gate campers,,,, pirate or noo pirate  |

Eve Hel
|
Posted - 2006.10.02 20:45:00 -
[97]
Originally by: Complacency's Bane This has needed a fix forever, it wont be fixed because people would whine too much about having to escort, instead of solo, their freighters.
The replies to this thread are amusing though - the *exact* same replies, almost word-for-word, that were defending logging off/logging on an alt to disappear any ship in any situation in less then 20s. They were stupid arguments then, theyre stupid arguments now.
and as for making stupid arguments grats on making one  |

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2006.10.02 20:52:00 -
[98]
Originally by: Raquel Smith
Originally by: Tsanse Kinske
Originally by: Athren Soulsteal Edited by: Athren Soulsteal on 02/10/2006 19:06:31 Let me get this straight, all the people who have complained and called this tactic lame are upset that they were not able to gank a lone pilot and call the solo pilot lame while the complainers have webs, bubbles and 10 to 1 oddsà..
ROFLSMOMNà. 
Before using the term ôlame tacticsö you should look in the mirror while your blob is sitting at the next camp.
I'm almost entirely a solo player and have never camped in my life. I'm not a fan of the tactic, and I think in some ways it's a bad thing for the game. But Logging is still about the lamest thing possible because it's a *complete subversion* of everything important in the game.
It doesn't take isk. It doesn't take skill points. It doesn't take a single module. It doesn't take a fitting plan. It doesn't take skill. It doesn't take experience. It doesn't take planning. It doesn't take teamwork. It doesn't take intelligence.
All it takes is an on/off switch and it has the capability of defeating the efforts of players using any or all of the above. How is that not the very definition of 'lame'?
Err yeah. Because PVP is filled with skill. Copy a ship layout from the Ships and Modules forum, sell some game time cards for ISK to finance the character you buy then press F1, F2, F3, F4, F5, F6, F7, F8. The skill requirements are astounding.
Logging off is a no-brainer. As someone previously had mentioned what's better? Losing hundreds of millions of ISK worth of gear, time, and aggravation or simply exitting the game? You'd have to be a completely braindead tool to pick the former.
I completely agree that logging off is a no-brainer. No brain required at all, and in fact, it gets in the way. You also want to make sure you don't have a spine of course--nasty things that will just get you killed if you let them within 100k of your back.
Camping may not require huge amounts of skill, but at the minimum it takes cooperation, planning, resources, and at least a minimum level of risk. Campers: 4, Loggers: 0.
As to the rest of your insinuations, they're not particular to campers.
Quote: The tactic of logging off is not 'lame' since it is very effective and not weak (Sometimes the best strategy is a withdrawl). The ones who call it 'lame' simply are annoyed because they weren't able to force someone into their style of gameplay on their own terms, rather, their intended victim denied the griefer the opportunity. Very ironic
If someone can't handle losing their stuff, what are they doing outside of Concord space? What are they doing outside of a station for that matter?
Logging off is the "I'd rather EVE didn't have PvP and and I got to keep all my stuff no matter where I went and no matter what anybody else might try to do about it" button right now.
Is that the game you signed up for? I don't know about you, but it sounds like a very tedious game to me. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Eriv Kendri
Caldari Quantum Industries Prime Orbital Systems
|
Posted - 2006.10.02 20:55:00 -
[99]
I agree. All log off tactics are lame. -------
|

d'hofren
Queens of the Stone Age Chimaera Pact
|
Posted - 2006.10.02 20:58:00 -
[100]
Edited by: d''hofren on 02/10/2006 21:03:24 Edited......
Just wondering; if Mr Hel is so happy to log to avoid the camps he dislikes. Then why is he posting this using an Alt?
Surely you would post with your main if you truely belive that logging is valid game play?
|

Eve Hel
|
Posted - 2006.10.02 21:09:00 -
[101]
Originally by: d'hofren Edited by: d''hofren on 02/10/2006 21:03:24 Edited......
Just wondering; if Mr Hel is so happy to log to avoid the camps he dislikes. Then why is he posting this using an Alt?
Surely you would post with your main if you truely belive that logging is valid game play?
firstly i have not even used the logg off yet although it problely will happen at some time in future.. and for me posting with alt is because im a lonewolf pirate/spy who doesn't whant to risk unnessesary atention. |

Eve Hel
|
Posted - 2006.10.02 21:10:00 -
[102]
de'hofren im leaving work,,, soo will can reply you couple of hours |

Sosus Red
Caldari Thunderbolts The Cyrene Initiative
|
Posted - 2006.10.02 21:15:00 -
[103]
Originally by: Swindy I wouldn't call Agony "pirates." As far as I know they have never asked for a ransom.
They just like blowing stuff up.
Can't blame them for that, it's how they get their fun (and they're pretty good at it too).
Agony are not pirates. They only battle is 0.0. They have honor. They dont go after defensless miners mining omber in a .3.
If you go in a 0.0 you should be prepared to fight. Its like the wild wild west out there. Rule of the gun. anyone using cowardly tactics is lame.
And for those of you that complain about corps using superior numbers in battle....THIS IS NOT DUELING WITH PISTOLS AT DAWN. THIS IS BATTLE. ItS COLD AND CRUEL.
|

Auman
Black Nova Corp Band of Brothers
|
Posted - 2006.10.02 21:18:00 -
[104]
Logging off is for people who aren't very good at Eve.
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Brother Draco
|
Posted - 2006.10.02 21:24:00 -
[105]
Personal view: Lame = log off, also Lame = if its not blue shoot
Stop killing anyone and everyone and I can back the whine abou tlog offs..until then...stick it
|

Godar Marak
Amarr Return Of Red Dawn
|
Posted - 2006.10.02 21:25:00 -
[106]
Damnit, I thought this was going to be another Rells/Agony Unleashed 'guide.
The guide to logging out of warp bubbles'
|

Nanobotter Mk2
|
Posted - 2006.10.02 21:33:00 -
[107]
As far as I am concerned logging to avoid death is no more or less lame than camping a gate cause your a chicken sh1t who also is scared to die. Both are lame tactics that allow you a very good chance not to die. sorry I see gate campers as no better type of player than the guy they complain about who logs.
so until they do something to take the zing out of camping gates so you lamers goto be at risk and do some real pvp I hope the ability to log out never gets fixed. Infact here is to hoping I get a chance to log off on one of you lame gate campers tonight!
Heh lamers whining about lamers how pathetic you all are.
|

Nanobotter Mk2
|
Posted - 2006.10.02 21:41:00 -
[108]
Edited by: Nanobotter Mk2 on 02/10/2006 21:42:24 "Agony are not pirates. They only battle is 0.0. They have honor. They dont go after defensless miners mining omber in a .3.
If you go in a 0.0 you should be prepared to fight. Its like the wild wild west out there. Rule of the gun. anyone using cowardly log off tactics is lame.
And for those of you that complain about corps using superior numbers in battle....THIS IS NOT DUELING WITH PISTOLS AT DAWN. THIS IS BATTLE. ItS COLD AND CRUEL."
LMAO please child save the tough talk. Agony has honor? since when is camping a gate with big numbers in cheap ships hoping to gank someone solo in an expensive ship honor? Then you talk about cowards? Anyone using cheap ships and big numbers so as to have little to no risk themselves certainly qualifies as a coward as well no? you know like the weenie who talks tough when he has his 20 friends with him, catch him alone and he is crying for mommy.... that is gate campers....
Your right this is cold and cruel and if you can;t handle somone logging off to prevent being wtfbbqed by 20 people maybe you shouldnt be playing because clearly you cannot handle much....
Lets recap the poster's point..... Waaaaah waaaaaaah waaaaaaaah I cant do almost no risk ganks Waaaaah waaaaah waaaaaah I am a lamer gutless ganker and i think it is wrong other people can do just as lame tactics as me to counter my lameness Waaaaaah waaaaaaah waaaaaaaaaah.
Hrmm yup pretty much covers his point.
"Logging off is for people who aren't very good at Eve."
So is camping gates and mobbing, so we got the battle of the people who aren;t good at Eve, I see no problems here.
|

Soporo
|
Posted - 2006.10.02 21:59:00 -
[109]
Edited by: Soporo on 02/10/2006 22:04:23
Quote: As long as they want to live in 0.0 they have to handle with bubble camps.
Very true.
As long as you want to gate camp gank you will have to handle log-outs.
Why? because it's the ONLY viable way to possibly survive that encounter for some people.
Sorry,but as a victim of one of those,I feel no pitty. If it was a big Corp or Alliance doing this on a regular basis,using the exploit as a regular tactic that would be VERY cheesy.
Random Joe in his brand spankin new first BS? Cheesy,meh,maybe? Yeah.Understandable? Yeah.
|

Raquel Smith
Caldari Ferengi Commerce Authority
|
Posted - 2006.10.02 22:01:00 -
[110]
Originally by: Tsanse Kinske
Logging off is the "I'd rather EVE didn't have PvP and and I got to keep all my stuff no matter where I went and no matter what anybody else might try to do about it" button right now.
Is that the game you signed up for? I don't know about you, but it sounds like a very tedious game to me.
I prefer to pick my fights. I PVP'd for years with great success in Ultima Online and I'm done with it. I'd rather explore peaceful aspects of the game rather than being forced into fighting.
As a matter of fact I don't go to 0.0 space. My previous corp F.TC joined the KOS alliance and set up shop in 0.0. Yeah great fun being podded when there is no chance. I gave it a try, not for me, now I run the FCA.
And so even now griefers can't get their fill of suckers to go to 0.0 or low sec so they've come to 1.0 to attack people in safe space, forcing them to play their game under the guise of "nowhere is safe." Rubbish.
But I guess posting with the icon makes it ok.
Bottom line: I have no problem with saving my assets by whatever means necessary, so long as they're acceptable by the EULA. It is, however, amusing to watch griefers whine about it. ;)
I have used this logout technique whilst in a Badger 2 (was before I could fly transports) to avoid a gate camp set up by Red Alliance around C-J6. I did it again to get to N7-BIY. I didn't feel bad at all since they were out to ruin my day.
|

Rod Blaine
Evolution Band of Brothers
|
Posted - 2006.10.02 22:14:00 -
[111]
I cant really believe the amount of idiots advocating the abuse of faulty game mechanics in this thread.
Yes, camping for kills only is for the truly lame and inept, but that does not and never can justify exploiting to get even.
Using your brains to beat them > using your task manager to
Old blog |

Sosus Red
Caldari Thunderbolts The Cyrene Initiative
|
Posted - 2006.10.02 22:14:00 -
[112]
Originally by: Nanobotter Mk2 Edited by: Nanobotter Mk2 on 02/10/2006 21:42:24 "Agony are not pirates. They only battle is 0.0. They have honor. They dont go after defensless miners mining omber in a .3.
If you go in a 0.0 you should be prepared to fight. Its like the wild wild west out there. Rule of the gun. anyone using cowardly log off tactics is lame.
And for those of you that complain about corps using superior numbers in battle....THIS IS NOT DUELING WITH PISTOLS AT DAWN. THIS IS BATTLE. ItS COLD AND CRUEL."
LMAO please child save the tough talk. Agony has honor? since when is camping a gate with big numbers in cheap ships hoping to gank someone solo in an expensive ship honor? Then you talk about cowards? Anyone using cheap ships and big numbers so as to have little to no risk themselves certainly qualifies as a coward as well no? you know like the weenie who talks tough when he has his 20 friends with him, catch him alone and he is crying for mommy.... that is gate campers....
Your right this is cold and cruel and if you can;t handle somone logging off to prevent being wtfbbqed by 20 people maybe you shouldnt be playing because clearly you cannot handle much....
Lets recap the poster's point..... Waaaaah waaaaaaah waaaaaaaah I cant do almost no risk ganks Waaaaah waaaaah waaaaaah I am a lamer gutless ganker and i think it is wrong other people can do just as lame tactics as me to counter my lameness Waaaaaah waaaaaaah waaaaaaaaaah.
Hrmm yup pretty much covers his point.
"Logging off is for people who aren't very good at Eve."
So is camping gates and mobbing, so we got the battle of the people who aren;t good at Eve, I see no problems here.
SOunds like maybe EVE isnt the game for you 
|

Vladimir Norkoff
Crimson Knights Trade Federation Thundering Mantis
|
Posted - 2006.10.02 22:34:00 -
[113]
I'm kinda of two minds regarding this.. First, logging off to avoid your licks is kinda cheesy in any game.. But second, the gate camps which are insta death to the first few suckers coming thru with no way to avoid is pretty darn cheesy as well.. 'Course it's always easy to say "stuff happens, deal with it" when you are on the shooting side of things (I dole out that handy advice all the time when doing wolfpacks in lowsec).. But it's not so great when you're on the victim side of things, and the advice rings kinda hollow (personal experience).. Especially in instances where the poor chump hops thru a gate after doing as much map checking as possible and still hits a camp.. Makes the logoff seem not so bad..
I don't know, maybe they could make entering systems a bit safer, but leaving them much harder.. Give the gate jumper the option of the jump in distance similar to in-system warping?.. I'm sure somebody else has proposed this at least a million times (kinda seems like common sense).. Obviously a suggestion like this puts much more of a burden on the "gate defender" since it'd be nigh impossible to cover a 100km radius bubble around a gate for people coming in.. Instead, you'd be defending the exit gate where people would be warping to it to jump to the next gate.. So given, it probably wouldn't be received too eagerly by diehard gatecampers.. Would be a huge change from sitting pretty on a gate popping helpless victims who come thru, to wondering what might come thru, how many, and whether you'd be able to handle it, plus who is already in system and might be coming to the gate you're at.. Gate camping would become more of a vulnerable defender situation rather than a opportunistic fish barrel.. With system defenses that are suppossedly coming in Kali it might not be so bad..
|

Eve Hel
|
Posted - 2006.10.02 22:45:00 -
[114]
Edited by: Eve Hel on 02/10/2006 22:51:06 Edited by: Eve Hel on 02/10/2006 22:49:38 Edited by: Eve Hel on 02/10/2006 22:49:22 Edited by: Eve Hel on 02/10/2006 22:48:54 i find it amusing that so many ppl thinks that gate camping with boubbles are PVP or piratecy or gameplay,, its chichen style when its the worst !, the description of gate campers who needs to be atlest 10vs1 to want to fight is: Green little Goblins
Goblins is one of few creatures that has the excact same nature as thise gate campers. if you are a good pirate/PVP'er you don't need a boubble to do the trick, which leave us with the konklusion that gate campers perhaps don't have the skills and thats why they use boubbles on gates.
and for the record De'hofren i get around in 0.0 yes, if one is a paranoid grazy ivan type like me, one can get around alone, takes alittle longer but offcause one can, but that doesn't change the fact that the boubble system is crap, boubbles should only be allowed in systems you have claim over to defend you'r terf, in other random system pirate's/PVPer's should work for it,,, and nooo a gate camp takes close to zero work. |

zeKzn
Caldari State War Academy
|
Posted - 2006.10.02 22:48:00 -
[115]
you cant accuse people who log out of "metagaming" with any degree of seriousness, since gatecamps are as guilty of metagaming as anything else. _________
zeKzn |

Orree
Gallente Shiva Morsus Mihi
|
Posted - 2006.10.02 22:59:00 -
[116]
Originally by: d026
Quote: Then why the heck would you warp in on the bubblecamp in the first place?
You dont always have intelligence that can tell you to not warp in... or what gate etc.. So somethimes you just land inone :) Never happened to you?:)
When you click on that icon to jump into a 0.0 system (or any system, low-sec or otherwise), you are making a conscious decision to enter that system, come what may. You should not get to log immediately to save yourself. That's garbage...indefensible garbage.
I see people using this exploit constantly (members of 0.0 alliances or run-of-the-mill noob corp members) and it's crap.
You should at least be aggro'ed so you can be probed out. If you just "lost connection," you will (no doubt), be logging back in immediately to take your medicine or dish some out, right? 
|

Orree
Gallente Shiva Morsus Mihi
|
Posted - 2006.10.02 23:03:00 -
[117]
Originally by: Raquel Smith
Originally by: Tsanse Kinske
Originally by: Athren Soulsteal Edited by: Athren Soulsteal on 02/10/2006 19:06:31 Let me get this straight, all the people who have complained and called this tactic lame are upset that they were not able to gank a lone pilot and call the solo pilot lame while the complainers have webs, bubbles and 10 to 1 oddsà..
ROFLSMOMNà. 
Before using the term ôlame tacticsö you should look in the mirror while your blob is sitting at the next camp.
I'm almost entirely a solo player and have never camped in my life. I'm not a fan of the tactic, and I think in some ways it's a bad thing for the game. But Logging is still about the lamest thing possible because it's a *complete subversion* of everything important in the game.
It doesn't take isk. It doesn't take skill points. It doesn't take a single module. It doesn't take a fitting plan. It doesn't take skill. It doesn't take experience. It doesn't take planning. It doesn't take teamwork. It doesn't take intelligence.
All it takes is an on/off switch and it has the capability of defeating the efforts of players using any or all of the above. How is that not the very definition of 'lame'?
Err yeah. Because PVP is filled with skill. Copy a ship layout from the Ships and Modules forum, sell some game time cards for ISK to finance the character you buy then press F1, F2, F3, F4, F5, F6, F7, F8. The skill requirements are astounding.
Logging off is a no-brainer. As someone previously had mentioned what's better? Losing hundreds of millions of ISK worth of gear, time, and aggravation or simply exitting the game? You'd have to be a completely braindead tool to pick the former.
The tactic of logging off is not 'lame' since it is very effective and not weak (Sometimes the best strategy is a withdrawl). The ones who call it 'lame' simply are annoyed because they weren't able to force someone into their style of gameplay on their own terms, rather, their intended victim denied the griefer the opportunity. Very ironic.
I disagree. The means of your excape is not game mechanics, it's an exploit thereof.
Your usage of the term "griefer" in this case is really all we need to know about your "argument."
|

Eve Hel
|
Posted - 2006.10.02 23:28:00 -
[118]
i doubt we get anywere here, the lame gate campers will not put more work into it, and carebears/other ppl falling into a gate camp will not agree that gate camping is good for the game and thuss some will use the lame log off tactics until the gate camping is changed,,,, perhaps we all should just leave it to ccp to dictate our fate 
death to all campers, curse to all logg ofs, fortune to all true miners... and me  |

d'hofren
Queens of the Stone Age Chimaera Pact
|
Posted - 2006.10.02 23:32:00 -
[119]
Originally by: zeKzn you cant accuse people who log out of "metagaming" with any degree of seriousness, since gatecamps are as guilty of metagaming as anything else.
Being organised isn't metagaming.
|

Eve Hel
|
Posted - 2006.10.02 23:37:00 -
[120]
Originally by: d'hofren
Originally by: zeKzn you cant accuse people who log out of "metagaming" with any degree of seriousness, since gatecamps are as guilty of metagaming as anything else.
Being organised isn't metagaming.
neither is orgi****ng my finger over towards the power button hehe a joke  |

Eve Hel
|
Posted - 2006.10.02 23:38:00 -
[121]
Edited by: Eve Hel on 02/10/2006 23:41:41 but seriuosly it doesn't take much orginasin to get a gate camp up. offcause it takes more than hitting the power button, but seriously their's no skill talent or intelligence needed for setting one up.
i do agree that log off tactics is not good,, but don't claim that gate camping is ! |

Izrahar
|
Posted - 2006.10.02 23:40:00 -
[122]
What's wrong with putting your bubble in the middle of a warp route, again? Y'know, rather than being lazy and putting one up in the middle of a gate? Just a random question.
|

Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
|
Posted - 2006.10.02 23:48:00 -
[123]
Originally by: Raquel Smith I prefer to pick my fights. I PVP'd for years with great success in Ultima Online and I'm done with it. I'd rather explore peaceful aspects of the game rather than being forced into fighting.
You don't have the option to avoid conflict in EVE. you also forgo hand-holding when you enter 0.0 space.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
Originally by: Oveur last 30 days had 2358 accounts banned.
|

Eve Hel
|
Posted - 2006.10.02 23:50:00 -
[124]
Originally by: Izrahar What's wrong with putting your bubble in the middle of a warp route, again? Y'know, rather than being lazy and putting one up in the middle of a gate? Just a random question.
none i guess,,, however it's not instant noo chance of ecsape tactic theirfor pirates/PVper don't do it that way  |

Sosus Red
Caldari Thunderbolts The Cyrene Initiative
|
Posted - 2006.10.02 23:53:00 -
[125]
Originally by: Eve Hel Edited by: Eve Hel on 02/10/2006 23:41:41 but seriuosly it doesn't take much orginasin to get a gate camp up. offcause it takes more than hitting the power button, but seriously their's no skill talent or intelligence needed for setting one up.
i do agree that log off tactics is not good,, but don't claim that gate camping is !
I think what you are referring too is your typical low sec pirate scumbag gate camp. Yeah they take no talent or skill. Other organized combat operations do require skill and tactical knowledge. It does take skill and knowledge for a couple of assault frigs and some T1 frigs to bring down a couple battleships and various support ships during the course of one engagement.
YOu cant just Lump everything together and say all gate camps require no skill. Furthermore, as of right now, gate camps, love em or hate em, are still a valid part of the game. Logging off to avoid death is exploiting a game mechanic to cheat loss.
|

Mak'shar Karrde
Minmatar UK Corp Lotka Volterra
|
Posted - 2006.10.02 23:54:00 -
[126]
It's obvious that the problem isn't really bubbles. Most negative replies in this thread have been directed at gatecamps themselves. My earlier comment stands: Even if (deployable) bubbles were removed today; an almost identical thread to this would be created tomorrow in order to complain about Interdictors.
If you don't want to waste 20 hours of playtime by being caught in a gatecamp then don't! I certainly wouldn't fly a ship that takes me 20 hours of farming/mining/whatever to replace into an unknown system that has a reputation for being a death zone. I'd take a Vigil or a Stabber if that were the case. Easily replaceable in an hour.
However, if I were to take my brand-spanking-new T2 fitted Tempest (I don't actually have it yet) into hostile territory and find myself trapped inside a bubble with no hope for escape... I would definetly let them kill me, while putting up the best fight I could. I'd probably laugh about my bad luck, or lack of intelligence, in local before they pop my pod too. There are just some things ISK cannot buy.
|

Mak'shar Karrde
Minmatar UK Corp Lotka Volterra
|
Posted - 2006.10.02 23:56:00 -
[127]
Edited by: Mak''shar Karrde on 02/10/2006 23:59:45
Originally by: Eve Hel
Originally by: Izrahar What's wrong with putting your bubble in the middle of a warp route, again? Y'know, rather than being lazy and putting one up in the middle of a gate? Just a random question.
none i guess,,, however it's not instant noo chance of ecsape tactic theirfor pirates/PVper don't do it that way 
It does not pull people out of warp. Putting it in the middle of the route would only ensure that you fail to catch a single person.
Besides, can you imagine if they worked like that? Low sec pirates could camp people without having to deal with sentry guns! The forums are already in a bad enough state without adding that to the mix!
|

Eve Hel
|
Posted - 2006.10.03 00:03:00 -
[128]
Originally by: Sosus Red
Originally by: Eve Hel Edited by: Eve Hel on 02/10/2006 23:41:41 but seriuosly it doesn't take much orginasin to get a gate camp up. offcause it takes more than hitting the power button, but seriously their's no skill talent or intelligence needed for setting one up.
i do agree that log off tactics is not good,, but don't claim that gate camping is !
I think what you are referring too is your typical low sec pirate scumbag gate camp. Yeah they take no talent or skill. Other organized combat operations do require skill and tactical knowledge. It does take skill and knowledge for a couple of assault frigs and some T1 frigs to bring down a couple battleships and various support ships during the course of one engagement.
YOu cant just Lump everything together and say all gate camps require no skill. Furthermore, as of right now, gate camps, love em or hate em, are still a valid part of the game. Logging off to avoid death is exploiting a game mechanic to cheat loss.
sure the situation you made with those frigs making a camp,,, sure skill yes agree, soo because some ppl does it with "skill" than all the others that do it without skill can just take advanged of a bad camping system that allow no **** for brains to do it, that is likewise a (kinda)exploit of game mechanics to make a system block even while they do not poses the skills for it.
don't get me wrong i have already sayd severel times in this tread that i do not like log off tactics either, but you guys are soo closed minded that you refuse to se the other side of the problem, which is the "low sec pirate scumbag gate camp" as you call them, remember their is always 2 sides of a fight ! and rare 1 side has the full fault !. i do know you personelly you are perhaps a dude that doesn't make no brainers lame camp i do not know and dont care.,, both issue's are a problem. |

Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
|
Posted - 2006.10.03 00:05:00 -
[129]
Originally by: zeKzn you cant accuse people who log out of "metagaming" with any degree of seriousness, since gatecamps are as guilty of metagaming as anything else.
Gate camping is metagaming?
Do you even know what Metagaming means?
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
Originally by: Oveur last 30 days had 2358 accounts banned.
|

Pin Pin
Caldari Science and Trade Institute
|
Posted - 2006.10.03 00:07:00 -
[130]
There are two points that most people are missing here:
1) Ganking isn't the only purpose of a bubble camp. They also have strategic purposes in warfare, to help corps or alliances lock down a particular pathway to prevent reinforcements moving through or to interdict enemy supplies. 2) People who log out in a bubble don't necessarily have to warp back to the bubble when they rejoin the game. I don't want to say any more about that, but suffice to say that you can log through a gatecamp. You don't necessarily have to wait for the bubble to come down before proceding with your business in the system you have just entered.
I have known significant fleets to "log through" gatecamps, and it's the lamest, cheapest fleet tactic there is in the game, in my opinion. That one tactic is good enough reason by itself for an overhaul of the PVP logout system, because it can render an expensive, carefully prepared strategic gatecamp worthless.
Earlier it was mentioned that CCP would never remove the emergency crashwarp as long as scrambling rats existed. Scrambling rats never put up bubbles. Why not make bubbles have their effect on ships even in the event of a crash/disconnect? Yes, sometimes people will legitimately crash going into a gatecamp. That is a pity, but there are certain risks that everybody signs up for in entering 0.0 space (which is the only place you can put up bubbles).
|

Mak'shar Karrde
Minmatar UK Corp Lotka Volterra
|
Posted - 2006.10.03 00:14:00 -
[131]
Originally by: Eve Hel that is likewise a (kinda)exploit of game mechanics to make a system block even while they do not poses the skills for it.
Nothing you say will make camping with a bubble an exploit, it's rather childish to cling to that. A bubble stops people warping, gatecampers use bubbles to stop people warping. Nowhere does it say that they can only be deployed in systems you hold the sovereignty over. They are using them as intended.
|

Trem Sinval
Sinval Enterprises
|
Posted - 2006.10.03 00:51:00 -
[132]
*Flings hat into ring*
How about a rebalancing of bubbles. Change them over to be like a cyno field; they are a separate, non-launching module on the dictor, and the dictor has to continuously generate the bubble (and can't have any other modules active while generating).
Then, getting sucked into a bubble wouldn't warrant an immediate knee-jerk logout. A camping crew has to invest time and money into logistics ships, or else risk losing their bubble right quick (all of which costs money, adding a little to that risk-vs-reward mantra) to a BS. Even if you lose the bubble, you get the time and capability to use traditional scrambles to hold a ship. This also keeps a single dictor from locking down an entire gate; to keep multiple bubbles running requires multiple dictors, all with multiple pilots (keeping in line with the whinging about needing friends).
Bubbling continues to be useful and legitamite technique used by alliances (who can obviously already field the equipment necessary).
You want to bubble a gate? Fine, but be damn sure it's worth the cost if you lose the dictor, and make sure you know who you're going to suck into the bubble. 
- Trem
|

Raquel Smith
Caldari Ferengi Commerce Authority
|
Posted - 2006.10.03 01:07:00 -
[133]
Originally by: Orree I disagree. The means of your excape is not game mechanics, it's an exploit thereof.
Too bad for you and your ilk CCP sees it our way. 
|

Complacency's Bane
|
Posted - 2006.10.03 01:07:00 -
[134]
http://oldforums.eveonline.com/?a=topic&threadID=34326 http://oldforums.eveonline.com/?a=topic&threadID=185516
All of the crappy arguments against fixing logoffs were said back then, before the PvP flag was introduced. They were stupid then, theyre stupid now. I'd elaborate on why, but to be perfectly honest, if you dont get it just from thinking for a few seconds, I dont think you'll be smart enough to get it at all, so its not worth my time.
Logging off should never cause a ship which should not have been able to escape to escape. Ever. Any situations where it does are bugs and should be fixed asap.
|

Mak'shar Karrde
Minmatar UK Corp Lotka Volterra
|
Posted - 2006.10.03 01:09:00 -
[135]
Originally by: Raquel Smith
Originally by: Orree I disagree. The means of your excape is not game mechanics, it's an exploit thereof.
Too bad for you and your ilk CCP sees it our way. 
Cite?
|

Raquel Smith
Caldari Ferengi Commerce Authority
|
Posted - 2006.10.03 01:09:00 -
[136]
Originally by: Malthros Zenobia
Originally by: Raquel Smith I prefer to pick my fights. I PVP'd for years with great success in Ultima Online and I'm done with it. I'd rather explore peaceful aspects of the game rather than being forced into fighting.
You don't have the option to avoid conflict in EVE. you also forgo hand-holding when you enter 0.0 space.
I think you're deluding yourself here. 
I haven't been attacked since I left a 0.0 corp. Seems to have worked. 
|

zeKzn
Caldari State War Academy
|
Posted - 2006.10.03 01:23:00 -
[137]
Originally by: d'hofren
Originally by: zeKzn you cant accuse people who log out of "metagaming" with any degree of seriousness, since gatecamps are as guilty of metagaming as anything else.
Being organised isn't metagaming.
never said anything about being organized, which isn't even a requirement for a gatecamp.
you're abusing the characteristics of the game that only allow a single entry point into a system from another system, which is an element of the game, not something based in "reality." _________
zeKzn |

Complacency's Bane
|
Posted - 2006.10.03 01:25:00 -
[138]
Edited by: Complacency''s Bane on 03/10/2006 01:25:32
Originally by: zeKzn never said anything about being organized, which isn't even a requirement for a gatecamp.
you're abusing the characteristics of the game that only allow a single entry point into a system from another system, which is an element of the game, not something based in "reality."
Youre abusing the characteristic of the game that you can travel at speeds faster then light, which is not something based in "reality".
|

zeKzn
Caldari State War Academy
|
Posted - 2006.10.03 01:27:00 -
[139]
Edited by: zeKzn on 03/10/2006 01:28:38 Edited by: zeKzn on 03/10/2006 01:27:49
Originally by: Complacency's Bane Edited by: Complacency''s Bane on 03/10/2006 01:25:32
Originally by: zeKzn never said anything about being organized, which isn't even a requirement for a gatecamp.
you're abusing the characteristics of the game that only allow a single entry point into a system from another system, which is an element of the game, not something based in "reality."
Youre abusing the characteristic of the game that you can travel at speeds faster then light, which is not something based in "reality".
if you choose to take the definition of metagaming that far, then yes. All you've accomplished now is to make the accusation of metagaming meaningless.
edit: but actually you're just being idiotic. there's no reason to believe that chokepoints wouldn't be bypassed by people building more stargates or even by allowing player built stargates, its just not allowed by the game mechanics. _________
zeKzn |

Complacency's Bane
|
Posted - 2006.10.03 01:31:00 -
[140]
Edited by: Complacency''s Bane on 03/10/2006 01:32:38
Originally by: zeKzn if you choose to take the definition of metagaming that far, then yes. All you've accomplished now is to make the accusation of metagaming meaningless.
but actually you're just being idiotic. there's no reason to believe that chokepoints wouldn't be bypassed by people building more stargates or even by allowing player built stargates, its just not allowed by the game mechanics.
Your definition of metagaming is meaningless. And I'm not the one being idiotic here.
Logoff tactics were broken, and were mostly fixed with the flag. There are a few spots of brokenness left which still need to be fixed, such as hostile acts after you log not starting the flag. Fix that and now there are no broken parts with logoff tactics.
|

zeKzn
Caldari State War Academy
|
Posted - 2006.10.03 01:32:00 -
[141]
Originally by: Complacency's Bane Your definition of metagaming is meaningless. And I'm not the one being idiotic here.
A well formulated and eloquent argument.
Wait, no. _________
zeKzn |

Complacency's Bane
|
Posted - 2006.10.03 01:36:00 -
[142]
Edited by: Complacency''s Bane on 03/10/2006 01:36:33
Originally by: zeKzn
Originally by: Complacency's Bane Your definition of metagaming is meaningless. And I'm not the one being idiotic here.
A well formulated and eloquent argument.
Wait, no.
The forums dont fit within the "reality" of the game, so your posts must not exist.
I love your definition of reality, its like a free card to say the stupidest possible things. Is that eloquent enough for you?
|

zeKzn
Caldari State War Academy
|
Posted - 2006.10.03 01:38:00 -
[143]
Originally by: Complacency's Bane The forums dont fit within the "reality" of the game, so your posts must not exist.
I love your definition of reality, its like a free card to say the stupidest possible things. Is that eloquent enough for you?
You've completely misunderstood my definition of reality. There was a reason I had it in quotes. _________
zeKzn |

Complacency's Bane
|
Posted - 2006.10.03 01:40:00 -
[144]
Edited by: Complacency''s Bane on 03/10/2006 01:40:32
Originally by: zeKzn
Originally by: Complacency's Bane The forums dont fit within the "reality" of the game, so your posts must not exist.
I love your definition of reality, its like a free card to say the stupidest possible things. Is that eloquent enough for you?
You've completely misunderstood my definition of reality. There was a reason I had it in quotes.
Quiet. You dont exist.
Logoff tactics are broken, need fix. Thats the real reality of the situation.
|

zeKzn
Caldari State War Academy
|
Posted - 2006.10.03 01:41:00 -
[145]
Originally by: Complacency's Bane Quiet. You dont exist.
The eternal response of the defeated. _________
zeKzn |

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2006.10.03 01:42:00 -
[146]
Originally by: Trem Sinval *Flings hat into ring*
How about a rebalancing of bubbles....[thoughtful ideas]
The problem with changing bubbles without changing the consequences of logging off is that lamers will still log any time they don't think the chances of surviving the camp are good enough.
Bubbles may need to be rebalanced, or maybe not. I do know logging makes an endrun around much of what makes this game meaningfull. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Mak'shar Karrde
Minmatar UK Corp Lotka Volterra
|
Posted - 2006.10.03 01:43:00 -
[147]
Originally by: zeKzn Edited by: zeKzn on 03/10/2006 01:28:38 Edited by: zeKzn on 03/10/2006 01:27:49
Originally by: Complacency's Bane Edited by: Complacency''s Bane on 03/10/2006 01:25:32
Originally by: zeKzn never said anything about being organized, which isn't even a requirement for a gatecamp.
you're abusing the characteristics of the game that only allow a single entry point into a system from another system, which is an element of the game, not something based in "reality."
Youre abusing the characteristic of the game that you can travel at speeds faster then light, which is not something based in "reality".
if you choose to take the definition of metagaming that far, then yes. All you've accomplished now is to make the accusation of metagaming meaningless.
edit: but actually you're just being idiotic. there's no reason to believe that chokepoints wouldn't be bypassed by people building more stargates or even by allowing player built stargates, its just not allowed by the game mechanics.
But that argument can be pulled and twisted in so many different ways so as to make it rather meaningless. In reality the 0.0 alliances wouldn't need to camp gates, they would just put up automated FoF defence turrets at gates instead. Also, I imagine it would be a lot easier to destroy a gate than it would be to build/transport a pair of them and project a wormhole between them. At the very least we can create an Iris as shown in 'Stargate', destroying any non-friendly ships before they even appear on the other side. Plus we wouldn't have to worry about alts at all, thus removing the need for NBSI...
I'm sure you can think of more examples.
|

Complacency's Bane
|
Posted - 2006.10.03 01:44:00 -
[148]
Originally by: zeKzn
Originally by: Complacency's Bane Quiet. You dont exist.
The eternal response of the defeated.
Oh yeah? Well your posts dont fit in with the "plasmapheresis" of this thread. Theyre not in tune with "reality". Changing the meaning of words to whatever you want by putting them in quotes is fun.
The logoff PvP flag was clearly designed to fix logoff problems like logging on a jumpin, and the fact that it doesnt is just as clearly an oversight. Most of the logoff holes have been plugged, this one still needs to be.
|

zeKzn
Caldari State War Academy
|
Posted - 2006.10.03 01:46:00 -
[149]
Originally by: Mak'shar Karrde But that argument can be pulled and twisted in so many different ways so as to make it rather meaningless. In reality the 0.0 alliances wouldn't need to camp gates, they would just put up automated FoF defence turrets at gates instead. Also, I imagine it would be a lot easier to destroy a gate than it would be to build/transport a pair of them and project a wormhole between them. At the very least we can create an Iris as shown in 'Stargate', destroying any non-friendly ships before they even appear on the other side. Plus we wouldn't have to worry about alts at all, thus removing the need for NBSI...
I'm sure you can think of more examples.
Exactly. But thats "gaming the game" as it were, is it not? Metagaming is going to be part of any "game" that we play, regardless of efforts undertaken to remove it. If anything it should be viewed as a compliment, because it indicates an understanding of how to extract the maximum advantage from whatever you're given, although logout tactics are admittedly extremely annoying for those who lose targets to them.
I'm indifferent on the discussion, because some gatecamps/bubbles deserve to have people log on them and some dont. _________
zeKzn |

zeKzn
Caldari State War Academy
|
Posted - 2006.10.03 01:48:00 -
[150]
Originally by: Complacency's Bane Oh yeah? Well your posts dont fit in with the "plasmapheresis" of this thread. Theyre not in tune with "reality". Changing the meaning of words to whatever you want by putting them in quotes is fun.
If we had to create neologisms every time we wanted to use a word with a slightly different meaning than the popularly accepted one we'd have a language with 20x the words we have today. Maybe you should just retake reading comprehension. _________
zeKzn |

Complacency's Bane
|
Posted - 2006.10.03 01:49:00 -
[151]
Edited by: Complacency''s Bane on 03/10/2006 01:49:40
Originally by: zeKzn Exactly. But thats "gaming the game" as it were, is it not? Metagaming is going to be part of any "game" that we play, regardless of efforts undertaken to remove it. If anything it should be viewed as a compliment, because it indicates an understanding of how to extract the maximum advantage from whatever you're given, although logout tactics are admittedly extremely annoying for those who lose targets to them.
I'm indifferent on the discussion, because some gatecamps/bubbles deserve to have people log on them and some dont.
The PvP flag was clearly designed to fix logoffs to save ships. The fact its broken after a jumpin just means that single case where its broken needs to be fixed. CCP has already decided that logoff mechanics have no place in PvP, and only their glacial response time has allowed jumping to clear the logoff flag.
Its a bug. It should be fixed. Abusing bugs is exploiting. People should be banned. The last part is pure fantasy of course, but the bug needs fixing. Originally by: zeKzn
Originally by: Complacency's Bane Oh yeah? Well your posts dont fit in with the "plasmapheresis" of this thread. Theyre not in tune with "reality". Changing the meaning of words to whatever you want by putting them in quotes is fun.
If we had to create neologisms every time we wanted to use a word with a slightly different meaning than the popularly accepted one we'd have a language with 20x the words we have today. Maybe you should just retake reading comprehension.
This post is pure "furniture".
|

zeKzn
Caldari State War Academy
|
Posted - 2006.10.03 01:50:00 -
[152]
Edited by: zeKzn on 03/10/2006 01:51:05
Originally by: Complacency's Bane The PvP flag was clearly designed to fix logoffs to save ships. The fact its broken after a jumpin just means that single case where its broken needs to be fixed. CCP has already decided that logoff mechanics have no place in PvP, and only their glacial response time has allowed jumping to clear the logoff flag.
Its a bug. It should be fixed. Abusing bugs is exploiting. People should be banned. The last part is pure fantasy of course, but the bug needs fixing.
You're entitled to your opinion on it, of course. I dont agree with attempts to remove metagaming but I'm not in control of the game, so thats just my opinion. I was simply attempting to point out how meaningless it is to assert that something is "metagaming" considering the definition.
(how on earth did I forget the word out) _________
zeKzn |

Complacency's Bane
|
Posted - 2006.10.03 01:53:00 -
[153]
Originally by: zeKzn Edited by: zeKzn on 03/10/2006 01:51:05
Originally by: Complacency's Bane The PvP flag was clearly designed to fix logoffs to save ships. The fact its broken after a jumpin just means that single case where its broken needs to be fixed. CCP has already decided that logoff mechanics have no place in PvP, and only their glacial response time has allowed jumping to clear the logoff flag.
Its a bug. It should be fixed. Abusing bugs is exploiting. People should be banned. The last part is pure fantasy of course, but the bug needs fixing.
You're entitled to your opinion on it, of course. I dont agree with attempts to remove metagaming but I'm not in control of the game, so thats just my opinion. I was simply attempting to point out how meaningless it is to assert that something is "metagaming" considering the definition.
(how on earth did I forget the word out)
Its not an opinion. The act of implementing a PvP flag means that CCP clearly wanted to phase logoff tactics out of PvP. This is a clear-cut and blatent case of a bug which is being actively abused.
As with most bugs, the rule is to abuse it for fun and profit until it gets fixed, but that just means that the fix is urgently needed.
Stop trying to "obfuscate" the thread.
|

zeKzn
Caldari State War Academy
|
Posted - 2006.10.03 01:55:00 -
[154]
Originally by: Complacency's Bane Its not an opinion. The act of implementing a PvP flag means that CCP clearly wanted to phase logoff tactics out of PvP. This is a clear-cut and blatent case of a bug which is being actively abused.
As with most bugs, the rule is to abuse it for fun and profit until it gets fixed, but that just means that the fix is urgently needed.
Stop trying to "obfuscate" the thread.
Sigh, you're nothing but a troll. But really, some english knowledge would do you some good. _________
zeKzn |

Complacency's Bane
|
Posted - 2006.10.03 01:59:00 -
[155]
Originally by: zeKzn
Originally by: Complacency's Bane Its not an opinion. The act of implementing a PvP flag means that CCP clearly wanted to phase logoff tactics out of PvP. This is a clear-cut and blatent case of a bug which is being actively abused.
As with most bugs, the rule is to abuse it for fun and profit until it gets fixed, but that just means that the fix is urgently needed.
Stop trying to "obfuscate" the thread.
Sigh, you're nothing but a troll. But really, some english knowledge would do you some good.
The eternal response of the defeated.
The PvP flag clearly says that "logging has no place in PvP". This bug is an oversight which needs fixing. There is no other way to interpret that which makes any sense whatsoever.
People should be getting banned for abusing this bug, but its too hard to tell who is legitamatly exploiting it and who just crashes by accident, so GM intervention would be too difficult. In either case though, they should be destroyed and are not thanks to game mechanics.
There is no possible "rational" reasoning which can lead you to any other conclusion.
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Mak'shar Karrde
Minmatar UK Corp Lotka Volterra
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Posted - 2006.10.03 02:04:00 -
[156]
Originally by: zeKzn Exactly. But thats "gaming the game" as it were, is it not? Metagaming is going to be part of any "game" that we play, regardless of efforts undertaken to remove it. If anything it should be viewed as a compliment, because it indicates an understanding of how to extract the maximum advantage from whatever you're given, although logout tactics are admittedly extremely annoying for those who lose targets to them.
I'm indifferent on the discussion, because some gatecamps/bubbles deserve to have people log on them and some dont.
I don't think I'm clear on the definition of metagaming. I thought it refered to using out of character tactics to gain an advantage. Such as powergaming or twinking (popularised in Everquest I believe). I hesitate to mention teamspeak because in EVE I think it can be roleplayed, but in a game like EQ I would consider it metagaming. An example relating to EVE might be jetcan mining (debatable) or tricking someone into 'flagging' themselves in Empire so that you can kill them.
Anyway, under that definition (Metagaming = OOC methods to gain an advantage) I don't think gatecamping qualifies. In reality I imagine people would protect choke points in order to defend their space. They certainly couldn't 'log out' in reality though. So that must be considered Metagaming (again, under this definition, which I am willing to accept as wrong).
I realise you could be using a different definition. I'm not sure there is an official one, Dictionary.com didn't have an entry listed. Anyway, it's not an important point, I just like to have my ignorance fought.
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Moelann
Caldari
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Posted - 2006.10.03 02:16:00 -
[157]
Originally by: Venkul Mul
Ganking in high security with disposable alt is an exploit. For the same logic stop that tactic. But lame pirates will never bother to stop as it is hard to catch them. And lame carebearer will never stop disconnecting as it is hard to chatch them. Lame is lame.
Carebear in 0.0?
Sounds like a lame pirate to me.
 You get better results with a gun and a smile, rather than just a smile. |

zeKzn
Caldari State War Academy
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Posted - 2006.10.03 02:16:00 -
[158]
Originally by: Mak'shar Karrde I don't think I'm clear on the definition of metagaming. I thought it refered to using out of character tactics to gain an advantage. Such as powergaming or twinking (popularised in Everquest I believe). I hesitate to mention teamspeak because in EVE I think it can be roleplayed, but in a game like EQ I would consider it metagaming. An example relating to EVE might be jetcan mining (debatable) or tricking someone into 'flagging' themselves in Empire so that you can kill them.
Anyway, under that definition (Metagaming = OOC methods to gain an advantage) I don't think gatecamping qualifies. In reality I imagine people would protect choke points in order to defend their space. They certainly couldn't 'log out' in reality though. So that must be considered Metagaming (again, under this definition, which I am willing to accept as wrong).
I realise you could be using a different definition. I'm not sure there is an official one, Dictionary.com didn't have an entry listed. Anyway, it's not an important point, I just like to have my ignorance fought.
Ah, under that definition then I agree. I dont think its entirely fair to label logout tactics metagaming without at least making some mention of the dubiousness of gatecamping/bubbles themselves, but arguments are rarely fair.
Refreshing to have an intelligent discussion with someone for once though, I commend you :) _________
zeKzn |

Mak'shar Karrde
Minmatar UK Corp Lotka Volterra
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Posted - 2006.10.03 02:22:00 -
[159]
Originally by: zeKzn Ah, under that definition then I agree. I dont think its entirely fair to label logout tactics metagaming without at least making some mention of the dubiousness of gatecamping/bubbles themselves, but arguments are rarely fair.
Refreshing to have an intelligent discussion with someone for once though, I commend you :)
Heh, thank you. I could say the same about you, it does make a pleasant change.
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Bone Krusher
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Posted - 2006.10.03 02:24:00 -
[160]
Greetings all,
Why do people go to 0.0? What can you do there that you can't do in space above 0.0? EXACTLY! 0.0 is supposed to be dangerous. It's the place where people who want PVP can have it, supposedly, without compromise. Where else can people go in Eve that want hardcore, pure and simple, PVP? WHERE?
I would have to agree that using the ctd/logoff tactic is lame. Sure, sometimes you die. Yes it may cost you your cargo, your ship, your clone and implants. Currently, imo, Eve is broken. If you are in a bubble, crashed or not, you should NOT warp off. If you are unlucky enough to crash, hang, etc when jumping into a bubbled system, then that's what petitions are for, since they are apparently useless for reporting the repeat offenders of the ctd/logoff tactic.
CCP could easily fix the problem by one of the several suggestions made. Please make 0.0 what it's supposed to be.
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.10.03 03:20:00 -
[161]
Originally by: Complacency's Bane All of the crappy arguments against fixing logoffs were said back then, before the PvP flag was introduced. They were stupid then, theyre stupid now. I'd elaborate on why, but to be perfectly honest, if you dont get it just from thinking for a few seconds, I dont think you'll be smart enough to get it at all, so its not worth my time.
sounds like a "I have no arugements so I'll just call you all stupid" arguement to me.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
Originally by: Oveur last 30 days had 2358 accounts banned.
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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.10.03 03:25:00 -
[162]
Would love for CCP to place a 15 timer on anyone who logs out in space for any reason. Disconect - 15mins, Logoff - 15mins, your country blows up - 15mins. It's annoying to enter a hostle system and watch as the locals all warp to a SS and then log off. With the current game mechanics only intellectually slow people die while NPCing/mining in 0.0.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |

MIAgrain
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Posted - 2006.10.03 03:34:00 -
[163]
Edited by: MIAgrain on 03/10/2006 03:34:08 Oh look.. the are pirates having a cry... poor pirates... where did i put my little violin...
Funny how the "campers" in a FPS are decreeded to be 'lame' but in eve it is fine...
Remove the chokepoints and the problem solves itself.
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Complacency's Bane
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Posted - 2006.10.03 05:02:00 -
[164]
Edited by: Complacency''s Bane on 03/10/2006 05:04:46
Originally by: Malthros Zenobia Edited by: Malthros Zenobia on 03/10/2006 03:29:29
Originally by: Complacency's Bane All of the crappy arguments against fixing logoffs were said back then, before the PvP flag was introduced. They were stupid then, theyre stupid now. I'd elaborate on why, but to be perfectly honest, if you dont get it just from thinking for a few seconds, I dont think you'll be smart enough to get it at all, so its not worth my time.
Sounds like a "I have no arugements so I'll just call you all stupid" arguement to me. Not giving any arguement just opens the floodgates CB.
They need to fix the anti-scram ability of logging out. Or at the least, make it so you're only immune to NPC-based scrambling if possible.
Good job on not quoting the links which show the exact same stupid debate occuring over a period of more then three years. Consider the 300 arguments in there which more or less conclusively prove that logging is bad, or the "lol pirats r t3h suk" counterarguments.
Fortunately for me, CCP was kind enough to release the PvP flag which clearly denotes 'right' and 'wrong' in the logging debate - if you think logging is a viable and appropriate way to handle combat, you are wrong. There is no gray area, no debate. Feel free to pick wrong, but that doesnt make it any less wrong.
This thread isnt about logging being right or wrong, because that ship has sailed - its wrong. This thread is about a bug in the PvP flag which needs to be fixed. People are actively exploiting said bug, it needs to be repaired. Originally by: MIAgrain Remove the chokepoints and the problem solves itself.
There are no chokepoints to lowsec. I see people whining about low-sec campers all the time. Solve that riddle, sherlock.
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MIAgrain
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Posted - 2006.10.03 05:17:00 -
[165]
Originally by: Complacency's Bane[quote=MIAgrain Remove the chokepoints and the problem solves itself.
There are no chokepoints to lowsec. I see people whining about low-sec campers all the time. Solve that riddle, sherlock.
Gate camping to blocade/defend a 0.0 system is fine IMHO, it's the people camping the enterence to 0.0 just for $hits and giggles that annoy me...
And that's Captain Obvious thankyou..
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Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.10.03 05:22:00 -
[166]
Edited by: Ernest Graefenberg on 03/10/2006 05:22:29
Originally by: zeKzn
Ah, under that definition then I agree. I dont think its entirely fair to label logout tactics metagaming without at least making some mention of the dubiousness of gatecamping/bubbles themselves, but arguments are rarely fair.
Is this a contest to say the most ridicoulus thing you possibly could?
They're bubbles that disrupt warps, like they're intended to. They do nothing else, they don't even interupt active warps or anything of the likes - if that's a dubious tactic, well what the christ?
It's not like they're dropping Angel 8/10s or something.
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.10.03 05:25:00 -
[167]
Originally by: Complacency's Bane There are no chokepoints to lowsec. I see people whining about low-sec campers all the time. Solve that riddle, sherlock.
There are several losec chokepoints, and those get pirated like crazy.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
Originally by: Oveur last 30 days had 2358 accounts banned.
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zeKzn
Caldari State War Academy
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Posted - 2006.10.03 05:43:00 -
[168]
Originally by: Ernest Graefenberg Is this a contest to say the most ridicoulus thing you possibly could?
They're bubbles that disrupt warps, like they're intended to. They do nothing else, they don't even interupt active warps or anything of the likes - if that's a dubious tactic, well what the christ?
It's not like they're dropping Angel 8/10s or something.
read the thread before diving in with no clue _________
zeKzn |

zeKzn
Caldari State War Academy
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Posted - 2006.10.03 05:47:00 -
[169]
Edited by: zeKzn on 03/10/2006 05:54:07 Edited by: zeKzn on 03/10/2006 05:49:30
Originally by: Complacency's Bane Fortunately for me, CCP was kind enough to release the PvP flag which clearly denotes 'right' and 'wrong' in the logging debate - if you think logging is a viable and appropriate way to handle combat, you are wrong. There is no gray area, no debate. Feel free to pick wrong, but that doesnt make it any less wrong.
Frankly, from the links you posted, you have no foundation for any claim that CCP didn't intend for the pvp timer not to work when coming out of gates, unless you're a dev.
edit: in before I get attacked for supporting logout tactics when I said nothing of the sort, and the entire point gets ignored. _________
zeKzn |

Rells
Caldari Agony Unleashed
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Posted - 2006.10.03 05:57:00 -
[170]
I had no idea just how full of bleedign heart carebears the game is. Do people really want the game to be safe 100% of the time with no risk?? Every MMOG that has tried that has become a piece of junk. Dont believe me? Try WoW then. That game is pathetically easy and massively booring.
Originally by: Mr Cleann I hate warp bubbles lol. personally i think the sentry guns should pop the generators when ever one is used near a jumpgate. IMHO they create a border line "unfair-advantage" lol mass murder. Fortunatly i dont use a ship that my ego cant afford to lose lol. Just wondering, Since the large warp bubbles have a 45km oacmnidirectional area of effect, has anyone ever tried to get one to surround a npc station in low sec. since the sentry guns dont fire at the gates it should stand to reason that you can do this to a station and get alot more unsuspecting victims.....
There are no sentry guns in 0.0 space and bubbles and interdiction spheres can only be used there. At least try to educate yourself before posting nonsense. Oh and while you are at it, there are no large mobile warp disruptrs in the game.
Originally by: Eve Hel ya i can see were this is going you guys won't be happe/satisfied until you can sit 24/7 at a camp with you'r 20 other retards friend, and just target incoming targets hit the F1234 keys and feel all mighty, cause that most mean that you are a very skilled pirate, oh yes very skilled, no wounder that so many 14year old kids are doing it, it requires absolutely zero brain cells,,, and now ohnoes the targets loggs offs,,,, how rude, oh so sad for you guys.
if you want the prey too play fair/nice, you try and start doing it yourselves
You think you can sit on a gate with no brain cells and your F keys and win? Im afraid that shows you have 0 experience with pvp. Come try it in Syndicate. And please bring your faction gear.
This thread has made me sick with all the rampant and incredibly stupid carebears.
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zeKzn
Caldari State War Academy
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Posted - 2006.10.03 06:01:00 -
[171]
Edited by: zeKzn on 03/10/2006 06:00:49 in all likelihood you probably make them sick too if you rampantly gatecamp  _________
zeKzn |

Rells
Caldari Agony Unleashed
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Posted - 2006.10.03 06:03:00 -
[172]
Originally by: Izrahar What's wrong with putting your bubble in the middle of a warp route, again? Y'know, rather than being lazy and putting one up in the middle of a gate? Just a random question.
Because it wont do anything.
Other questions?
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Jerppu
Minmatar
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Posted - 2006.10.03 06:05:00 -
[173]
Originally by: Luke Pubcrawler Not used the log off to dodge a bubble camp myself but I see why people do it.
Gatecamping I can live with - pirates/military concentrate where tagets are. A standard camp I have a sporting chance to avoid, I don't like them but I can live with them.
Bubblecamps are another matter. Sure I can scan to avoid one if I am in the system but entering a system and dropping into a bubble is pretty much fatal and if it is a new camp you might have no warning at all, especially playing solo as I do much of the time.
I have to agree with an earlier poster - camps are sort of lame, bubblecamps really lame. Don't be surprised when your victims respond in kind.
This is especially true of the clowns putting up bubblecamps at the entrances to 0.0. Many of the people you catch are on one of their first visits to 0.0 and have few if any contacts. If you first experience of bandit country is a bubble odds are you wont go back. Bubbles are about my least favourite feature of the game, and I wouldn't miss them one bit if they were removed.
/Signed eve-finland :: BPQ (hireing finnish ppl) :: Jump Clone Service |

Rells
Caldari Agony Unleashed
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Posted - 2006.10.03 06:13:00 -
[174]
Originally by: zeKzn Edited by: zeKzn on 03/10/2006 06:00:49 in all likelihood you probably make them sick too if you rampantly gatecamp 
Gate camping is part of pvp combat in 0.0 and there are was to destroy gate camps if you have training, organization and skills. I and my pilots have done it on a number of occasions even when outnumbered and out gunned. The problem is the carebears want it all and want it perfectly safe and fail to see how destructive that would be to the game. Thank the stars that CCP doesnt agree with the carebears. The logoff tactics were addressed in RMR but this one slipped through and needs to be handled.
Just because YOU cant break gate camps, fight back or organize does not mean that its not possible.
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Kuriatai
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Posted - 2006.10.03 06:23:00 -
[175]
Every gate is a choke point. As long as gates are used for travel between systems there will be campers. Eliminate stargates and give every ship an improved jump drive (no cyno field required). I'd cheerfully buy fuel for a jump drive if I didn't have to use gates anymore.
Commander USS Turtle U-1
Unknown, unauthorized, and first of that class |

Complacency's Bane
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Posted - 2006.10.03 06:27:00 -
[176]
Edited by: Complacency''s Bane on 03/10/2006 06:31:16
Originally by: zeKzn
Originally by: Complacency's Bane Fortunately for me, CCP was kind enough to release the PvP flag which clearly denotes 'right' and 'wrong' in the logging debate - if you think logging is a viable and appropriate way to handle combat, you are wrong. There is no gray area, no debate. Feel free to pick wrong, but that doesnt make it any less wrong.
Frankly, from the links you posted, you have no foundation for any claim that CCP didn't intend for the pvp timer not to work when coming out of gates, unless you're a dev.
edit: in before I get attacked for supporting logout tactics when I said nothing of the sort, and the entire point gets ignored.
If logging was an acceptable tactic, then the PvP flag would never have been introduced and we'd all be sitting around with our fingers on ctrl+q if we start to lose fights. Since the PvP flag was introduced, it is clear that logging is not an acceptable tactic.
The problem with the flag not starting if youre shot at after you log is a bug and nothing more. There is no debate about this, no gray areas, no ability to sit on the fence. There is right and wrong, and logging being used as an escape tactic is wrong. If you think something else, then you are wrong. I dont know how to say this any more clearly, so it suprises me that people still arent getting it.
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Shayla Etherodyne
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Posted - 2006.10.03 06:45:00 -
[177]
Originally by: Kaffeine You know what's funny... these people hitting ctrl-q and escaping 10point scrams in bubbles, while I lose my BS to another BS because my connection drops mid-warp.
So players who have crap internet lose their connection, sit there and die in space while the exploiters can just hit ctrl-q and escape? Something's wrong here.
If anything, hitting ctrl-q should make you scramble-able. And losing your connection should make you player scramble-able (not from NPCs though). After all someone could just pull the ethernet cable.
Just to be precise, after DC-ing the ship dosn't disapepar, only do a emergency jump. So you can find it with some probe. Ever though about that? Or learning a non fighting skill is to much of a bore?
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Complacency's Bane
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Posted - 2006.10.03 06:52:00 -
[178]
Originally by: Shayla Etherodyne Just to be precise, after DC-ing the ship dosn't disapepar, only do a emergency jump. So you can find it with some probe. Ever though about that? Or learning a non fighting skill is to much of a bore?
Actually, if a ship is scrambled but unflagged, it will not warp off. It will disappear. No warp, no nothing, just poof - its no longer there.
Ever thought about that? Or is learning how the game works too much of a bore?
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Rells
Caldari Agony Unleashed
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Posted - 2006.10.03 06:55:00 -
[179]
Originally by: Shayla Etherodyne Just to be precise, after DC-ing the ship dosn't disapepar, only do a emergency jump. So you can find it with some probe. Ever though about that?
Or learning a non fighting skill is to much of a bore?
well the fact is the ship vanishes in less than a minute because the ship was not agressed at the time he disconnected.
Or is learning what the mechanics of the game are too much for you?
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Complacency's Bane
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Posted - 2006.10.03 06:57:00 -
[180]
Originally by: Rells well the fact is the ship vanishes in less than a minute because the ship was not agressed at the time he disconnected.
Or is learning what the mechanics of the game are too much for you?
Hah. My burn was better.
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Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2006.10.03 07:04:00 -
[181]
Originally by: Tiny Tove If somebody doesn't want to play Eve with you and your legion of camping tards, that's THEIR business, not YOURS.
QFT!! I pay this game like you, I play this game like I want. Until pirates starts paying my accounts, I wont give them free entertaiment. 
Unnerf Amarr!Ö "I read somewhere that Kali will be featuring turn-based combat to increase immersion." Ź Waagaa Ktlehr
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Complacency's Bane
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Posted - 2006.10.03 07:12:00 -
[182]
Originally by: Kuolematon
Originally by: Tiny Tove If somebody doesn't want to play Eve with you and your legion of camping tards, that's THEIR business, not YOURS.
QFT!! I pay this game like you, I play this game like I want. Until pirates starts paying my accounts, I wont give them free entertaiment. 
Feel free to play the game in whatever way you want.
Logging off and abusing the flagging bug is not playing the game. It is both explicitly not playing the game, as well as exploiting a bug in the game. I remember a bit of complaining about your much-hated pirates abusing the fact CONCORD wouldnt spawn to defend people after one of the recent patches. That was a bug and was fixed. The flagging bug is a bug and needs to be fixed.
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Lunarmist
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Posted - 2006.10.03 07:37:00 -
[183]
Since there is really no way to counter a large gate camp with blob, I say until there is way to detect such trap, the logoff tactic should stay. It is no more lame than having such gate camp anyway and especially have such camp at 0.0 entrance systems. What kind of fun does such gate camp provide really? It takes no effort other than get to the gate first. However, it blocks off lots of 0.0 systems. Those who are new to 0.0 game will meet their certain death and most likely never try to get back to 0.0 again.
Aside from alliace claimed systems, camping gates is the second lamest thing a bunch of low lifes could do besides using alters to suicide bomb industral ships around Jita.
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Womble God
Gallente Compression Space Transport
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Posted - 2006.10.03 08:02:00 -
[184]
Having been a victim of gate camps I will say they are annoying when one is trying to investigate 0.0 but it is hardly a lame tactic. It is, as far as im concerned, a vaild part of gameplay along with Alliance controlled territorys. Perhaps one thing for CCP to consider is that if they want more people to move into 0.0 they should create more entrance points.
If however you choose to venture into 0.0 you should be willing to accept the inherent risks of pursuing such a task, i.e dealing with gate camps. Logging off when you have purposely set out to move into a 0.0 system only to get caught by a gate camp IS lame. Learn to live with your decisions or choose to make different ones.
That is all.
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Trem Sinval
Sinval Enterprises
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Posted - 2006.10.03 08:05:00 -
[185]
Originally by: Tsanse Kinske The problem with changing bubbles without changing the consequences of logging off is that lamers will still log any time they don't think the chances of surviving the camp are good enough.
That was my original understanding of the issue, that bubbles are so inescapable that the only real means of defending one's ship/pod/implants/whathaveyou was to log.
Quote: I do know logging makes an endrun around much of what makes this game meaningfull.
One could argue the reciprocal about bubbles, that they break the EVE formula of rock-paper-scissors; that there is fundamentally no methodology to defeat them, other than to avoid ever setting foot in 0.0, or to avoid ever approaching a gate (for the solo player, at any rate), or log. A rebalancing of that mechanic, so that there is now a good chance of being able to break the bubble (and cause a little death and destruction on the way in), that the bubble camp doesn't remain an omgwtfbbq death sentence solvable only by logging. A few neutie blasters on your travelling setup would take care of those pesky dictors (and it would force pirates to focus on logistical setups, rather than "everyone load up the geddons!")
In short, instead of forcing people to die, a bubble rebalance means that players have a solution to their problem, and they should, by extension, stop being such lamer 'tards and give a good fight!
Of course, maybe we just slipstream a little 30 second timer into the code when logging in a bubble, for "good measure"... 
- Trem
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Chief Seattle
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Posted - 2006.10.03 08:19:00 -
[186]
Please excuse me for logging out in a shuttle thats carrying 2 domination mods worth about 200mil. im sorry you and your 15 other corp mates were cheated out of owning a shuttle and im sorry that this is the only way to somehow get out of a bubble. ECM has ECCM/drones, scrablers have stabs, and drones have smart bombs.... etc. its balanced. IF you dont have a sniper tempest included in your camp to pop all small to midsize loggers it s your fualt
i wonder if i could purchase a female sig and make some siglets..... |

Nanobotter Mk2
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Posted - 2006.10.03 08:19:00 -
[187]
Originally by: Sosus Red
Originally by: Nanobotter Mk2 Edited by: Nanobotter Mk2 on 02/10/2006 21:42:24 "Agony are not pirates. They only battle is 0.0. They have honor. They dont go after defensless miners mining omber in a .3.
If you go in a 0.0 you should be prepared to fight. Its like the wild wild west out there. Rule of the gun. anyone using cowardly log off tactics is lame.
And for those of you that complain about corps using superior numbers in battle....THIS IS NOT DUELING WITH PISTOLS AT DAWN. THIS IS BATTLE. ItS COLD AND CRUEL."
LMAO please child save the tough talk. Agony has honor? since when is camping a gate with big numbers in cheap ships hoping to gank someone solo in an expensive ship honor? Then you talk about cowards? Anyone using cheap ships and big numbers so as to have little to no risk themselves certainly qualifies as a coward as well no? you know like the weenie who talks tough when he has his 20 friends with him, catch him alone and he is crying for mommy.... that is gate campers....
Your right this is cold and cruel and if you can;t handle somone logging off to prevent being wtfbbqed by 20 people maybe you shouldnt be playing because clearly you cannot handle much....
Lets recap the poster's point..... Waaaaah waaaaaaah waaaaaaaah I cant do almost no risk ganks Waaaaah waaaaah waaaaaah I am a lamer gutless ganker and i think it is wrong other people can do just as lame tactics as me to counter my lameness Waaaaaah waaaaaaah waaaaaaaaaah.
Hrmm yup pretty much covers his point.
"Logging off is for people who aren't very good at Eve."
So is camping gates and mobbing, so we got the battle of the people who aren;t good at Eve, I see no problems here.
SOunds like maybe EVE isnt the game for you 
On the contrary, you don;t see me starting threads whining about much if anything in EVE, I would say infact MAYB E EVE isnt the game for you if you cannot handle out a meager log out......although I would like to see EVE pvp turned into somewhat of a gamer of skill, and made challenging EvE does seem to be the game for me.... you might wanna pack it in though.
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Nanobotter Mk2
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Posted - 2006.10.03 08:31:00 -
[188]
"Its not an opinion. The act of implementing a PvP flag means that CCP clearly wanted to phase logoff tactics out of PvP. This is a clear-cut and blatent case of a bug which is being actively abused.
As with most bugs, the rule is to abuse it for fun and profit until it gets fixed, but that just means that the fix is urgently needed.
Stop trying to "obfuscate" the thread."
If this wewre true people could be banned for it.... last i checked logging in and out alot to avoid death equal perfectly allowed by CCP. I mean lets take the silliness of your concept further..... I warp to a gate i see alot of bad guys there so i warp to the nearest belt... they follow... I pull the plug. I wasnt in a bubble, what bug did i exploit? Sorry there IS NO BUG. The game is designed to warp you away on d/c period, again IT IS INTENTIONALLY DESIGNED THAT WAY. Furthermore if you werrent a lazy skilless gamer int he first place, it has been pointed out in this thread already that as long as you agressed the target they stay put 1mill km away you simply scan them out and kill them. I know heaven forbid you have to get unaligned from 200km from a gate to do it...... but it is doable, learn to play and stop whining ever get sick of being pathetic?
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Nanobotter Mk2
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Posted - 2006.10.03 08:35:00 -
[189]
"Gate camping to blocade/defend a 0.0 system is fine IMHO, it's the people camping the enterence to 0.0 just for $hits and giggles that annoy me..."
NA it still sucks, it is an ultra safe FAR to powerful way to defend territory and FAR FAR to much territory. Players should have to ACTIVELY defend territory. Look 0.0 is supposed to be dangerous for EVERYONE, not just empire dwellers checking out 0.0. There should be no choke points they should not be the easy cheezy opt out for defending 50 systems. Wanna claim 5 systems are yours? good now you need to defend those 5 systems not camp 1 stinking gate.
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MysticNZ
Solstice Systems Development Concourse
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Posted - 2006.10.03 08:52:00 -
[190]
Gate campingis fun. Use the map, god. If they have setup a camp, it's going to show on the map because they will have been there over 30 minutes.
Sometimes it will not always save you, but most of the times it will.
Check the amount of ships killed in the last hour. Check for activity in the last 30 minutes and don't forget to check how many people are docked in the system.
I think this is a bug and it should be stopped.
While I say that, one night I was out ratting in 00, I got jumped on and my connection died. I warped out. I got back in game, they started pounding me and my connection died again. They eventually got me, but I was not trying to log out. I was using wireless at home that night because I broke the cat cable and the connection just kept dropping. I got accused of logging out to save myself but meh. I know sometimes people have a valid excuse, but I don't really think it's that often. That was one of the only times i've ever had a connction problem. -=====- Xorus is teh nub :D I heard that *beats player with big stick* now be a good carebear and mine me some veldspar - Xorus |

Complacency's Bane
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Posted - 2006.10.03 08:54:00 -
[191]
Edited by: Complacency''s Bane on 03/10/2006 08:54:59
Originally by: Nanobotter Mk2 If this wewre true people could be banned for it.... last i checked logging in and out alot to avoid death equal perfectly allowed by CCP. I mean lets take the silliness of your concept further..... I warp to a gate i see alot of bad guys there so i warp to the nearest belt... they follow... I pull the plug. I wasnt in a bubble, what bug did i exploit? Sorry there IS NO BUG. The game is designed to warp you away on d/c period, again IT IS INTENTIONALLY DESIGNED THAT WAY. Furthermore if you werrent a lazy skilless gamer int he first place, it has been pointed out in this thread already that as long as you agressed the target they stay put 1mill km away you simply scan them out and kill them. I know heaven forbid you have to get unaligned from 200km from a gate to do it...... but it is doable, learn to play and stop whining ever get sick of being pathetic?
If you are scrambled by a player and your ship disappears after the non-flagged time, you are exploiting the bug that flagging will not start after you log.
And again, I'm going to point this out - when people log in bubbles, they do not warp 1m kms away. They do not warp anywhere. They simply disappear into thin air. You cant scan them down because they arent there anymore. You will not warp away if you log scrambled, you will simply disappear. That is not a problem if you log flagged, because the time it takes you to disappear is appropriate. If you log without having been flagged, the current bug will disappear you after a scant few seconds.
People are not getting banned for it because it would be too hard to tell the difference between exploiting that bug and crashing - in either case the player involved should have been destroyed but wasnt, but in one case it was accidental.
The counter to gatecamps and getting bubbled on jumpin is scouting, not logging. Logging is taking advantage of a hole in the flagging system to survive an encounter that you shouldnt have, and that is a hole that needs to be fixed. There is no debating with that fact - if you think the current logging bug is acceptable, you are wrong.
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Sosus Red
Caldari Thunderbolts The Cyrene Initiative
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Posted - 2006.10.03 08:54:00 -
[192]
Originally by: Nanobotter Mk2
Originally by: Sosus Red
Originally by: Nanobotter Mk2 Edited by: Nanobotter Mk2 on 02/10/2006 21:42:24 "Agony are not pirates. They only battle is 0.0. They have honor. They dont go after defensless miners mining omber in a .3.
If you go in a 0.0 you should be prepared to fight. Its like the wild wild west out there. Rule of the gun. anyone using cowardly log off tactics is lame.
And for those of you that complain about corps using superior numbers in battle....THIS IS NOT DUELING WITH PISTOLS AT DAWN. THIS IS BATTLE. ItS COLD AND CRUEL."
LMAO please child save the tough talk. Agony has honor? since when is camping a gate with big numbers in cheap ships hoping to gank someone solo in an expensive ship honor? Then you talk about cowards? Anyone using cheap ships and big numbers so as to have little to no risk themselves certainly qualifies as a coward as well no? you know like the weenie who talks tough when he has his 20 friends with him, catch him alone and he is crying for mommy.... that is gate campers....
Your right this is cold and cruel and if you can;t handle somone logging off to prevent being wtfbbqed by 20 people maybe you shouldnt be playing because clearly you cannot handle much....
Lets recap the poster's point..... Waaaaah waaaaaaah waaaaaaaah I cant do almost no risk ganks Waaaaah waaaaah waaaaaah I am a lamer gutless ganker and i think it is wrong other people can do just as lame tactics as me to counter my lameness Waaaaaah waaaaaaah waaaaaaaaaah.
Hrmm yup pretty much covers his point.
"Logging off is for people who aren't very good at Eve."
So is camping gates and mobbing, so we got the battle of the people who aren;t good at Eve, I see no problems here.
SOunds like maybe EVE isnt the game for you 
On the contrary, you don;t see me starting threads whining about much if anything in EVE, I would say infact MAYB E EVE isnt the game for you if you cannot handle out a meager log out......although I would like to see EVE pvp turned into somewhat of a gamer of skill, and made challenging EvE does seem to be the game for me.... you might wanna pack it in though.
touchT
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d'hofren
Queens of the Stone Age Chimaera Pact
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Posted - 2006.10.03 09:24:00 -
[193]
Originally by: zeKzn
Originally by: d'hofren
Originally by: zeKzn you cant accuse people who log out of "metagaming" with any degree of seriousness, since gatecamps are as guilty of metagaming as anything else.
Being organised isn't metagaming.
never said anything about being organized, which isn't even a requirement for a gatecamp.
you're abusing the characteristics of the game that only allow a single entry point into a system from another system, which is an element of the game, not something based in "reality."
The whole game isn't based in reality. It does have a dev designed geography. Gates are part of game design and so are choke points. What you are saying is that the game design doesn't suit you and as such you are free to use an out of game mechanism to negate or avoid it.
Did Napoleon turn around at Waterloo and say, "OMG, no fair the british hid in a farm till the rest of the allies arrived". The gate structure is the geography we play the game on. You use it or you fail.
A huge part of eve is the political sway and swagger in 0.0. In fact, for many people that is the whole point of eve.
The whole design of chokes and camps serves a vital role. The alliance player who needs to mine or npc - it makes his time safer, the evil space pirate - it brings him targets, the skilled roaming pvper - the campers are a perfect target.
The thing I object to on these posts is simple;
A subset of players trying to get the game changed in a way that will break it for another subset of players. Or players exploiting an by product of client design to avoid an intended part of game design
You are part of a huge space opera, everyone of those ships is piloted by a real life person. Sit back look at the map, look at the bursts of ships destroyed in 0.0, read about blood and guts struggles like the recent U'K Vs pirates armarda thing, appreciate the reputation that some people have built up in game. This is the whole point behind eve for a lot of people. Just because it isn't the way you want to play doesn't mean you have the right to break the game for those who do.
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Flitz Farseeker
Gallente
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Posted - 2006.10.03 09:32:00 -
[194]
Edited by: Flitz Farseeker on 03/10/2006 09:33:17 I've seen a few good suggestions in this topic.
1. Increase the time a ship stays in-game before warping to a safespot. While it is nice to know that there is a chance that you will make it out safely if you crash, it doesn't have to be a guarantee.
Does this mean more ships go kaboom - probably. If you really crashed and lost your ship then petition it. If you pulled the plug to try and avoid getting your ship blown up then too bad.
2. Pods can't be bubbled. Okay, you still lose your ship but you might at least make it out in one piece.
3. Bubbles have to be maintained. I like this as it not only means you have a chance to destroy the bubble ship and escape, but also that the campers need to invest in dedicated bubble ships - so less damage dealers in the camp.
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Venkul Mul
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Posted - 2006.10.03 09:52:00 -
[195]
I feel I am missing some information: cheking the Items bubbles don't have a strengt, so they have INFINITE strengt? no amount of warp stabbers to avoid them? From some of the posts, they stay even if the firing ship has warped away, while missiles lose the lock after some seconds if you cloak or jump. At least the second seem a bug, or an aftersight. If the interdictor must be there to keep up the sphere you can have a chance, not so if it stay operative for 4+ minutes even if the ship has gone. Maybe not both but at least one of the options must be implemented (strenght level or needed ship to maintain it).
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Eve Hel
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Posted - 2006.10.03 10:12:00 -
[196]
how ever you guys turn it and all stuff like its intended by ccp and its a valid game part..... soo what !.......
any1 with a brain can see the following too be true:
a) log off tactics is a lame tactic 
b) zone camping is a lame tactic 
its as simple as that, it's 2 negatives, as long as b) is used ppl will use whatever they can find to avoid that lame tactic !
so as i sayd atlest a 100 times now,,, although it semce im talking to a wall of closed minds, its a both sided issue thing both parts are lame and a problem that is making EVE less good.
1: some campers are lame and brainless who deserves to have their target(s) logg off.
2: and some campers didt not deserve to have the target(s) just log off.
1) if you remove the log off all the lame campers will get free gift they in no way derserved.
2) if you remove the log off the campers that had/have deserved to nail their targets would get their earned gift.
soo in other words its the good old thing a part of the group ruins it for the rest 
btw yearh i also find amusing that it is now the pirates that are whining  and the amars too,,, what is world coming too hehe when pirates and amars does the whining  
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Rutoo
Gallente Interstellar eXodus R0ADKILL
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Posted - 2006.10.03 10:32:00 -
[197]
Theres a simplier way to solve this, . Create a Sucking Bubble on the other side to where they are going and wait for them there, then you scam and everything and even if they log off you have 15 minutes to probe them out _________________________________________________________ My First EvE Video Club Seals Not Sandwichs |

Luke Pubcrawler
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Posted - 2006.10.03 10:39:00 -
[198]
If you want to reduce the number of people logging off in bubbles then, as other people have already suggested, give victims a suitable way out. Pretty much every system in EVE has a countermeasure, not so sure about bubbles.
Lots of ways you could do it
Make the ship that created the bubble stay within 5km of the centre and very fragile - at least the victim might have the satisfaction of taking him out, and maybe even kill him and warp. Unlikely but possible.
Change bubbles so they are not absolute preventatives to warp - say they have a scramble strenght of 2 or 3. Still better than any scrambler, no lock on time but enough stabs might let you thro. This would give an added bonus as the people who really want to avoid PvP might fit 3 or 4 stabs - a genuine enemy military ship probably won't.
Ammend bubbles so they catch hostile ships only - you have negative standing with the owner then the bubble gets you, you are a neutral hauler it doesnt. this way you can use bubbles for military operations but not for outright piracy. Most of the people currently logging will be in the neutral category.
Remove bubbles from the most objectionable spots - the entrance chokepoints from Empire to 0.0. In fact I would make these much harder to gatecamp in any form. The camps on these key gates are a major negative factor in the migration of players from Empire to 0.0. 0.0 players want more people in there patch of space - then do there best to stop them getting in to see what it's like- counterproductive maybe. In these key systems only and on the gates to Empire only CCP should install large batterys of sentry guns. Then make sure there are several jump gates out of these border systems.
Do all or some of these thing and then I wont mind if you prevent people logging in bubbles.
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Complacency's Bane
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Posted - 2006.10.03 10:43:00 -
[199]
Edited by: Complacency''s Bane on 03/10/2006 10:44:19
Originally by: Luke Pubcrawler If you want to reduce the number of people logging off in bubbles then, as other people have already suggested, give victims a suitable way out. Pretty much every system in EVE has a countermeasure, not so sure about bubbles.
No. Allow combat occuring after the log-out to start the PvP timer.
Now you havent reduced or mitigated the problem, you have eliminated it. People who cant be bothered to scout or escort can continue to die because they deserve to die. Originally by: Rutoo Theres a simplier way to solve this, . Create a Sucking Bubble on the other side to where they are going and wait for them there, then you scam and everything and even if they log off you have 15 minutes to probe them out
I have no idea what you said, but if you suggusted flagging people before they jump, then you should know that jumping clears the PvP timer flag.
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Le Cardinal
ECP Rogues Dusk and Dawn
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Posted - 2006.10.03 11:33:00 -
[200]
I find it funny that everytime ppl refer to bubble"users" as gatecampers only. Well sorry to break your "bubble". Interdictor bubbles are not only usefull when camping gates. We use them when roaming in gangs around in 0.0. Someone jumps in local while we are there. boom bubble off. We use them in pos warfare. Warp in on enemys dreads or fleet and pop a bubble to prevent them from running. We pop bubble on gangs that come through gates to engage us. Drop a bubble on a few of them to prevent them from getting away. Dictor bubbles have plenty of purposes. And when ur ont the right side of the dictor ud see the purpose. Logging of is a fair and square tactic. No doubt about. Wether bubble should keep a pilot logging on or off, well imo it should. Other would say no. Whatever. What really annoys me is that u cannot scramble them regardless of how many points u put on them. Now thats a load of crap. Why should a pilot logging in a bubble be more invulnerable to scramming then other pilots.
ECP.R killboard |

d026
Herrscher der Zeit
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Posted - 2006.10.03 11:56:00 -
[201]
Edited by: d026 on 03/10/2006 11:59:44 Probably a good idea would be the bubble having a sidefect on everyone near and in the bubble like targetingspeed decreased by 80% due to interference from the bubble. So that even larger ships have a chance to try to run. Anyway right now bubblecamps are just to easy..
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Miklas Laces
A.N.A.R.C.H.I.C.A
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Posted - 2006.10.03 11:57:00 -
[202]
Originally by: Twilight Moon I'd a shuttle log out in a bubble last night.
A bloody shuttle ffs.
maybe he had implants on
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Hoshi
DAB RAZOR Alliance
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Posted - 2006.10.03 12:07:00 -
[203]
Originally by: Luke Pubcrawler If you want to reduce the number of people logging off in bubbles then, as other people have already suggested, give victims a suitable way out. Pretty much every system in EVE has a countermeasure, not so sure about bubbles.
Bubbles have a counter, it's called a Micro Warp Drive, move out of the bubble and it won't effect you. There is also the option (again with a microwarpdrive) to move to the gate and jump back again. People use these tactics successfully every day in eve. Of course they are not 100% effective but no tactic should be.
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Keleth
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Posted - 2006.10.03 12:10:00 -
[204]
Originally by: Bonny Lee
As long as they want to live in 0.0 they have to handle with bubble camps.
Looks to me like they *are* handling bubble camps :-)
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Helplessandlost
Minmatar Convergent Firmus Ixion
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Posted - 2006.10.03 12:21:00 -
[205]
Originally by: d026 Edited by: d026 on 02/10/2006 12:25:28 If you land in a bubble iwth your bs there is usualy no other chance than logg if you dont want to loose your ship! You simply just cant take it on with a well prepared gatecamp solo.. And i agree with the poster bevore that if you woud do smaler camps lot of people probably would fight. I have no problem taking it on with a couple of ships, but not if you are so oddly outnumbered that you get instawtfbbqd..
Well then that is your fault for not having a scout and putting yourself in an unsafe position.
Your ship should be destroyed.
Don't need smaller camps, just need larger groups flying into the camps. They found people to sit on the camp, why shouldn't you find people to help you scout/break it?
"Don't take life too seriously, nobody gets out alive!"
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d026
Herrscher der Zeit
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Posted - 2006.10.03 12:26:00 -
[206]
Edited by: d026 on 03/10/2006 12:27:05
Quote: Well then that is your fault for not having a scout and putting yourself in an unsafe position.
90% of the time you dont have a gang/scout at your disposal. Do you?
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Complacency's Bane
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Posted - 2006.10.03 12:31:00 -
[207]
Originally by: d026
Quote: Well then that is your fault for not having a scout and putting yourself in an unsafe position.
90% of the time you dont have a gang/scout at your disposal. Do you?
I do. My corp doesnt suck.
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d026
Herrscher der Zeit
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Posted - 2006.10.03 12:43:00 -
[208]
Edited by: d026 on 03/10/2006 12:47:04 Just give us a real chance to escape a bubblBLOBcamp (stackingpenalty, targetingspeedreduction whatever is needed to not egtting instapopped) or let us scan whats behind the gate, even if its somehow complicated like launching a special probe trough the gate. And no need to log out anymore.. So you have te option to warp in and tyr to fight/run or avoid it. But if you like it or not, MOST people just think a 1 vs 20 fight is completely unfair and thus try to avoid it :)
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.10.03 12:45:00 -
[209]
anti bubble module or heck even those stealth moudles they had on SISI for a bit (lowered youre sig radius making it harder to lock)
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Helplessandlost
Minmatar Convergent Firmus Ixion
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Posted - 2006.10.03 12:48:00 -
[210]
Originally by: Amiable Quinn As with any MMORPG "insta-gib" tactic, players will use pretty much any means they can to avoid it, meta-gaming or no.
Let's face it there is no real counter-measure to the bubble-camp other than:
1. Not going to 0.0 space. 2. Being part of a large alliance with good intelligence travelling in a fleet. 3. Having an alt/ alt account scouting.
Option 1 is silly, especially if you want more folks in low-sec. Option 2 is not available to joe-sixpack who can't devote their existence to a video game. Option 3 is arguably as bad meta-gaming as the log-out option.
So... Instead of being annoyed at the loggers, people should focus on fixing the problems that create log-out behavior:
1. 0.0 bottlenecks 2. Gate-camping ease/uncounterability.
As mentioned above bubbles have many uses besides gatecamping. I think the most logical solution then would be to say that bubbles cannot be initiated within a 1000 km of a warp-gate due to warp interference.
Alliances should not be able to defend 50+ systems with a single gate-camp. Alliance territories need to be smaller and riskier, or else people will feel justified using whatever lame tactic they can to counter broken game mechanics.
In conclusion: Stop whining. Suggest rational and fair fixes. (And being able to insta-kill anyone walking into your gate-camp is NOT a rational and fair fix.)
As for the "this is not a CCP approved tactic" argument. As with warp bubbles, until CCP changes log-out procedures or starts banning loggers it is a valid tactic. (Cheezy, but valid like warping to a safespot and logging.) CCP decides what goes on in thier universe, and if they haven't made a statement or a change, it is implicitely not an abuse of game mechanics.
So I can deploy a bubble 100KM from a stargate? So I can pull you out way before you reach the gate and have no way of getting back to the gate? I like the way you think!
Oh and being part of an alliance is not as time consuming as you seem to think, and there are many Joe Six Packs in every allaince...
"Don't take life too seriously, nobody gets out alive!"
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Helplessandlost
Minmatar Convergent Firmus Ixion
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Posted - 2006.10.03 12:50:00 -
[211]
Edited by: Helplessandlost on 03/10/2006 12:51:38
Originally by: d026 Edited by: d026 on 03/10/2006 12:47:04 Just give us a real chance to escape a bubblBLOBcamp (stackingpenalty, targetingspeedreduction whatever is needed to not egtting instapopped) or let us scan whats behind the gate, even if its somehow complicated like launching a special probe trough the gate. And no need to log out anymore.. So you have te option to warp in and tyr to fight/run or avoid it. But if you like it or not, MOST people just think a 1 vs 20 fight is completely unfair and thus try to avoid it :)
ECM, MWD, Nano Fibers, Smart Bombs, how many more do you need?
Edit... Morale of the story here is most gate campers don't want to just instapop a solo BS, they want and hope for an equal fleet to come counter them.
And again you should never be (1) against 20 get some freinds 
"Don't take life too seriously, nobody gets out alive!"
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Luke Pubcrawler
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Posted - 2006.10.03 13:05:00 -
[212]
As I said in an earlier post I can see both sdes of the arguement, lost a BS in a bubble camp myself a few weeks back so I know it hurts and the temptation to log was pretty strong. Didnt do it because that not the way I play but I can see why some would and doubt I would blame them too much.
Even in a mwd frigate that camp would probably have got me - 2 dictors, at least 3 intys, an ew ship or 2 and half a dozen BS or Vagabonds. No warning about kills on the map, I must have been their first hit. Not in a 0.0 alliance myself so intel is limited. In many ways I was typical of alot of the newer players trying out 0.0 for the first few times. Others I know who fell foul of similar camps have written of 0.0 as a waste of effort. Personally I have not and now have a base of operations and a jump clone out there but the regular bubblecamps on the entrances to 0.0 do more to put off new players from venturing out there than anything else.
If players see the only way out of a bubblecamp is to log then there is a problem with the mechanic, whether or not the bubble users care to see it.
I do understand that they have aplace in alliance warfare/territorial control and yes they are used for other things than gate camps but frankly as they stand their effect is too great, especially when used on a chokepoint gate. Because of this some players don't feel gulity about logging out to avoid them.
Put some tougher limits on them, make then harder to use and then fewer people would argue against preventing logging if you get caught.
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Amiable Quinn
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Posted - 2006.10.03 13:11:00 -
[213]
Edited by: Amiable Quinn on 03/10/2006 13:15:33
Originally by: Helplessandlost
So I can deploy a bubble 100KM from a stargate? So I can pull you out way before you reach the gate and have no way of getting back to the gate? I like the way you think!
Oh and being part of an alliance is not as time consuming as you seem to think, and there are many Joe Six Packs in every allaince...
I think that would be very fair (at 1000km as 100 km probably wouldn't help as you couldn't create a vector out). You enter a system have a few seconds to scan to find and create a route that avoids the bubble, if your clever you escape, if not, too bad. I have no problem with the bubble per se, I just have a problem when it is used in a manner that does not allow a (reasonable) counter for the solo player.
Point taken on the alliance. But I think it may be MORE time consuming than you think. And then you have to deal with politic. Most of the recruitment apps for 0.0 alliances I see have minimum activity levels that make it difficult for some gamers.
Edit: From what I understand though, a bubble will not pull you out of warp, it just prevents you from entering warp. Is that correct?
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Rod Blaine
Evolution Band of Brothers
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Posted - 2006.10.03 13:28:00 -
[214]
Edited by: Rod Blaine on 03/10/2006 13:30:21 it only stops you entering warp yes.
The only reason bubblecamps are so deadly is because of the amount of campers, not because of the bubble. The bubble is only there to give them time to lock small irritating little frigates and such that are practically invulnerable under any other circumstance. The problem is the instakill, not the ability to get a lock due to the bubble or the inability of the victim to get away fast.
Read the last bit again. Eve was never designed to allow for anyone, anywhere (except in a station) to be completely safe from destruction.
The only issue i can see with bubblecamps is the camp not being visible to the soloplayer upfront. Fix that and there remains no issue with the camps. If you could have known, then you could have avoided. That's the basis on which Eve works in terms of your personal responsibility regarding risk. Ignorance does not constitute an excuse to fail, and certainly not an excuse to cheat.
Old blog |

Sheerborn
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Posted - 2006.10.03 13:42:00 -
[215]
What's a bubble? Is it when you get scrambled?
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Helplessandlost
Minmatar Convergent Firmus Ixion
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Posted - 2006.10.03 13:51:00 -
[216]
Originally by: Amiable Quinn
Edit: From what I understand though, a bubble will not pull you out of warp, it just prevents you from entering warp. Is that correct?
Bubbles pull you out of warp to them, and while in their sphere of influence keep you from warping.
At 1000KM you would have less chance for survival that was the point I was trying to make.
"Don't take life too seriously, nobody gets out alive!"
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Helplessandlost
Minmatar Convergent Firmus Ixion
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Posted - 2006.10.03 13:53:00 -
[217]
Originally by: Sheerborn What's a bubble? Is it when you get scrambled?
It is something that is used in 0.0 space to pull you out of warp away from the gate where "campers" have a better chance of locking you down.
In some cases such as dictor bubbles dropped on gates they also prevent you from warping right away.
"Don't take life too seriously, nobody gets out alive!"
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Weirda
Minmatar Queens of the Stone Age Chimaera Pact
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Posted - 2006.10.03 13:54:00 -
[218]
so have people started demanding DEV opinions on this yet?    __ Weirda Join QOTSA Now Stealth Bomber Tweaks |

zeKzn
Caldari State War Academy
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Posted - 2006.10.03 14:11:00 -
[219]
Originally by: Complacency's Bane If logging was an acceptable tactic, then the PvP flag would never have been introduced and we'd all be sitting around with our fingers on ctrl+q if we start to lose fights. Since the PvP flag was introduced, it is clear that logging is not an acceptable tactic.
The problem with the flag not starting if youre shot at after you log is a bug and nothing more. There is no debate about this, no gray areas, no ability to sit on the fence. There is right and wrong, and logging being used as an escape tactic is wrong. If you think something else, then you are wrong. I dont know how to say this any more clearly, so it suprises me that people still arent getting it.
Your logic is completely and utterly flawed, unless you're a dev in disguise. But you just keep posting the same drivel over and over, so I guess thats to be expected. _________
zeKzn |

Caol
Minmatar Privateers
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Posted - 2006.10.03 14:22:00 -
[220]
I read half the posts in this thread but then it got a little bit shhillay. Back on topic.
Situation Lets say you, my dear forum reader, are player A. Player A jumps through a gate in 0.0 (the only place i am aware of where you can put up a bubble - unless we get a bubble gun for xmas similar in nature to the snowball launcher!...but i digress).
- Lets assume at this point that player A has a working internet connection. Aha, you fool! I hear you shout. How can you assume this? Well, to be honest, I can't. But if you play an Massively Multiplayer Online Roleplaying Game you need to be, er, online -
On the other side of the gate he/she finds him/herself inside a bubble. At first player A thinks they are safe until, on zooming out and looking at the overview, player B through to T (making up a large contingent of hostile vessels) can be seen slowly orbiting the jumpgate. Player A has around 30s before his/her ship decloaks, these are the options:
Option 1 : Align and, depending on ship fitting, speed out of the bubble and warp to safety - hurrah! Option 2 : Engage players B thru to T and collect some kill mails. Option 3 : Log out, grab a beer, pretend nufink evah happened. Option 4 : Pleed in local for mercy. Option 5 : Make all speed back to the gate through whence you came!! Option 6 : Self destruct (is a possibility i suppose). Option 7 : Disconnect your internet connection and look blankly at your computer screen and say: Huh, i just got disconnected.
Tick tock tick tock....tick tock.
Analysis of options Option 1: The fact of the matter is that: with a good gate camp,with well placed bubbles, with players on teamspeak/vent, no one but the fastest of vessels should be able to get out of the bubble and away from the campers - and even then its not dead certain.
Option 2: You may take out one or two people but in the end your going to be in your pod eventually.
Option 3: Ye, this looks good. Definitely a candidate.
Option 4: Er...
Option 5: This is like option 1, though if you have a fast ship you may just make it.
Option 6: Er...
Option 7: Pretty much like 3, except you have to spend the effort of plugging it all back in again so...
My opinion If you have ever been in the above situation and found yourself as player A has and you chose either Option 3 or 7 then ask yourself the follwoing: Who knowingly jumped through a gate without knowing what was on the other side? Who took the risk and is unhappy that the price is ship loss? Who didn't check the route for ships/pods killed in the last 24 and 1 hours? or put another way, who did check the map and decided to risk it? I could probably go on but i fink you get the point.
At present there is no difference between logging off intentionally and being accidently disconnected from the internet. But even if there was a system to distinguish between the two, player A could still just disconnection from the internet by unplugging their router, D-Link wirless connector, USB cable, etc - and the same effect would occur.
As mentioned regulary, ships could remain in space whenever you log out or disconnect which, if a ship is attacked, is what happens (please correct me if im wrong here). And warps to a spot a million km away. The solution to finding the ship then is simply to probe.
For players that log out, only to log in and out repeatidly to move the warp to point more than 1 million km a possible mechanism would be a 15 min client login timer if you are disconnected the second time upon logging in. This way, this tactic could not be utilised.
On a sidenote, ggate camping is as much of a valid tactic to catch targets as patrolling wide ranges of space. There are of course pro's and con's but both are valid in game tactics. Whining about being caught by gate camps belongs in another thread.
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Amiable
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Posted - 2006.10.03 14:35:00 -
[221]
Originally by: Caol
On a sidenote, ggate camping is as much of a valid tactic to catch targets as patrolling wide ranges of space. There are of course pro's and con's but both are valid in game tactics. Whining about being caught by gate camps belongs in another thread.
On a sidenote, logging off is as much of a valid tactic as any of the other options you mentioned, until such point that a developer says it isn't or log outs are changed. There are of course pro's and con's but both are valid in game tactics. Whining about log offs does not change that.
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CyberGh0st
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Posted - 2006.10.03 14:40:00 -
[222]
Originally by: Zing Ashuwanik
Originally by: Viktor Fyretracker as long as NPCs in the lvl4 missions have a chance to scramble they wont remove the instant warp. if someone truely does loose connection in an honest linkdeath should they loose their ship just so pirates can have easier gate camps against plug pullers?
Yes.
Be it a pirate, a gate camp, or overwhelmed with NPCs. You lose connection, you die. your connection sucks? sad for you.
I'm actually a proponent of your ship staying in space when you log-out in space, in all cases. You want safety? go to a station, a POS, whatever.
This would stop the lameness of login traps, logging out to avoid camps/bubbles/whatever, logging out at the complex gate.
Would people lose more ships? Yes. In my opinion, this is a good thing. Making ISK is very easy.
If you want to be nice, make pods immune to bubbles. A techno-babble explanation (if any is necessary) is easy.. they're so small that they just slip through the mesh of the bubble, like water through a sieve.
This gives you (the campers) the ability to ensure that nobody gets into your region in a ship, and therefore presents little to no threat. (Assuming your standings are such that they can't dock at your station and buy a new ship) It offers a middle ground where you can ctrl-q to save your implants.
You could further change it so that when you gate into the system, you're within jump-range to get back out. This gives you a means of escape while still allowing control of regions. You can use it to scout a system, sure, gather intel on the camp, other things. It would make camps easier to break, as you could know what you were up against (without having a covops, or suiciding an alt in a shuttle).
I'm a fan of the concept of being able to control a region of space by locking down gates into/out of it, less a fan of being able to nuke every passer-by.
This proposal sounds very reasonable to me, devs go to work :p
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Caol
Minmatar Privateers
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Posted - 2006.10.03 14:45:00 -
[223]
Originally by: Amiable
Originally by: Caol
On a sidenote, ggate camping is as much of a valid tactic to catch targets as patrolling wide ranges of space. There are of course pro's and con's but both are valid in game tactics. Whining about being caught by gate camps belongs in another thread.
On a sidenote, logging off is as much of a valid tactic as any of the other options you mentioned, until such point that a developer says it isn't or log outs are changed. There are of course pro's and con's but both are valid in game tactics. Whining about log offs does not change that.
Guess you choose option 3 . Still, if your agressed but any player and have that 15min timer you can be found from probing. The only im not tooo sure about is whether this stands for someone who logs off whilst cloaked after jumping - even if aggroed by a player. If you can still be probed then im sure gate campers will/should just equip probe launcher and get you. If your cannot be probed then i disagree that loggin off is a valid in game tactic.
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Complacency's Bane
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Posted - 2006.10.03 15:26:00 -
[224]
Edited by: Complacency''s Bane on 03/10/2006 15:27:35
Originally by: zeKzn
Originally by: Complacency's Bane If logging was an acceptable tactic, then the PvP flag would never have been introduced and we'd all be sitting around with our fingers on ctrl+q if we start to lose fights. Since the PvP flag was introduced, it is clear that logging is not an acceptable tactic.
The problem with the flag not starting if youre shot at after you log is a bug and nothing more. There is no debate about this, no gray areas, no ability to sit on the fence. There is right and wrong, and logging being used as an escape tactic is wrong. If you think something else, then you are wrong. I dont know how to say this any more clearly, so it suprises me that people still arent getting it.
Your logic is completely and utterly flawed, unless you're a dev in disguise. But you just keep posting the same drivel over and over, so I guess thats to be expected.
My logic is fine.
If logging was an intended tactic for people unwilling to fight, then the PvP timer flag would only start if you engaged a hostile module against someone else. Instead, if you are even shot at, the PvP timer flag will initiate. That is an explicit statement that says "Logging is not an escape route from PvP". If there was any other intent behind implementing PvP flagging, then it would have been done differently.
The flag not starting for people who have already logged is a bug and nothing more. Its gone unfixed, like many bugs, because CCP is very very busy. Hopefully they will fix this bug, which is actively and constantly being exploited, sooner rather then later. Originally by: Weirda so have people started demanding DEV opinions on this yet?   
There is really no need - CCP clearly condems logoff tactics as an escape route from PvP, or the logoff PvP flag would never have been implemented. This is simply an oversight which has been neglected due to more serious exploitable bugs.
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Max Grief
Minmatar Wreckless Abandon
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Posted - 2006.10.03 15:31:00 -
[225]
Edited by: Max Grief on 03/10/2006 15:31:55
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Infinity Ziona
Privateers
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Posted - 2006.10.03 15:46:00 -
[226]
Edited by: Infinity Ziona on 03/10/2006 15:53:05
Originally by: d026 Edited by: d026 on 02/10/2006 12:25:28 If you land in a bubble iwth your bs there is usualy no other chance than logg if you dont want to loose your ship! You simply just cant take it on with a well prepared gatecamp solo.. And i agree with the poster bevore that if you woud do smaler camps lot of people probably would fight. I have no problem taking it on with a couple of ships, but not if you are so oddly outnumbered that you get instawtfbbqd..
wow I hate those 20+ man gate campers too but its disturbing that people are coming out on the forums and trying to justify this. Another indication of how easy the game is getting as it gets older and more ruined by bad ideas and policies to please the masses.
Originally by: Complacencies Bane There is really no need - CCP clearly condems logoff tactics as an escape route from PvP, or the logoff PvP flag would never have been implemented. This is simply an oversight which has been neglected due to more serious exploitable bugs.
That does not seem the case.
They have been ignoring this tactic for so long and in a way approving its use by claiming they cannot dictate log off times.
CCP does not condemn this except in rhetorically, action is what the playerbase wants to see.
The bottom line is EvE is wholly CCP's game and they can dictate how and when people log off. Claiming otherwise is a cop out. The Privateering Life |

Complacency's Bane
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Posted - 2006.10.03 15:51:00 -
[227]
Originally by: Infinity Ziona
Originally by: d026 Edited by: d026 on 02/10/2006 12:25:28 If you land in a bubble iwth your bs there is usualy no other chance than logg if you dont want to loose your ship! You simply just cant take it on with a well prepared gatecamp solo.. And i agree with the poster bevore that if you woud do smaler camps lot of people probably would fight. I have no problem taking it on with a couple of ships, but not if you are so oddly outnumbered that you get instawtfbbqd..
wow I hate those 20+ man gate campers too but its disturbing that people are coming out on the forums and trying to justify this. Another indication of how easy the game is getting as it gets older and more ruined by bad ideas and policies to please the masses.
In fairness, people have been justifying logging as a valid combat tactic since 2003. I'd hoped that the implementation of the PvP flag would finally end this debate, but apparently in spite of that people continue to try to justify logging.
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Shamis Orzoz
SniggWaffe
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Posted - 2006.10.03 15:55:00 -
[228]
I made a big post about this 6 months ago. meh.
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Rells
Caldari Agony Unleashed
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Posted - 2006.10.03 16:03:00 -
[229]
I find it interesting how many people are discussing the "uncounterable" gate camp when it is clear that they have never participated in a gate camp in a high-octane pvp situation. To be frank, they are talking nonsense.
When you are on a gate camp there is severe risk. You are stationary and vulnerable to any number of counter tactics to break the camp. AGONY itself has *****ed multi BS gate camps with no more than a few tech 2 frigs, destroyers and cruisers. We did this by employing tactics. At any rate, when you have a force on a gate, you are vulnerable to a larger force and any number of counter gank tactics. In general, corps will loose far more ships that are camping than when trying to break a camp.
So what about these unconquerable gatecamps? To be honest, it is total bull droppings. A gate camp can be countered by any number of other tactics. No, your industrial flying alone and without a scout is not going to survive or have a chance of breaking the camp but then it shouldnt. If you want to break the camp either bring more force or superior tactics or both.
Bleeding heart carebears commenting on PvP mechanics 4TL. 
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Xaen
Caldari Science and Trade Institute
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Posted - 2006.10.03 16:09:00 -
[230]
Originally by: Le Cardinal Bubbles are a legitimate way of catching ur opponent and to prevent him from warping away. I guess everyone agrees on that. Logging off/crashing is also legitimate. BUT as pointed out earlier. You should be able to scram ppl even if they log.
We had a small skirmish group in tribute a while back. Guy came in local from another gate. Bubble was fired. Guy was stopped by bubble and ship scrammed. So far so good. We killed his ship, but he logged while being scrammed so pod warped out instantly. We waited a bit longer and sure he logged back online. In warp towards our gate he logged again. Pod warped away despite being inside dictor bubble. This repeated itself 4-5 times. We petitioned it as he was clearly using this bug to save his pod. Had he jumped through the gate we sat at to begin with he could have logged right away and we wouldnt have caught his ship.
CCP replied as usual. They cant pursue it cause he might have crashed.
They should fix this bug and do it very soon.
So you're being jerks by trying to pod him and he was being a jerk by exploiting the logout warp.
I don't sympathize with either of you. ----------------------------------------------------------------- Support fixing EVE's UI here |

zeKzn
Caldari State War Academy
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Posted - 2006.10.03 16:11:00 -
[231]
Originally by: Complacency's Bane My logic is fine.
If logging was an intended tactic for people unwilling to fight, then the PvP timer flag would only start if you engaged a hostile module against someone else. Instead, if you are even shot at, the PvP timer flag will initiate. That is an explicit statement that says "Logging is not an escape route from PvP". If there was any other intent behind implementing PvP flagging, then it would have been done differently.
The flag not starting for people who have already logged is a bug and nothing more. Its gone unfixed, like many bugs, because CCP is very very busy. Hopefully they will fix this bug, which is actively and constantly being exploited, sooner rather then later.
Can you not post the same tripe over and over? You have no logical basis for stating that the pvp flag not starting for people who have already logged is not an intended effect, unless you can find a quote from a dev saying otherwise. Simply restating your argument in more words will accomplish nothing, despite what you may have been taught in debate class. _________
zeKzn |

Complacency's Bane
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Posted - 2006.10.03 16:12:00 -
[232]
Edited by: Complacency''s Bane on 03/10/2006 16:13:21
Originally by: Xaen So you're being jerks by trying to pod him and he was being a jerk by exploiting the logout warp.
I don't sympathize with either of you.
Yes, trying to play the game as intended is certainly being a jerk. Far more so then escaping loss by exploiting a bug.
The same principle applies to chess. Whenever someone checkmates me, I punch them in the face and throw all the pieces on the floor. Sure, its kind of being a jerk, but he was a jerk to checkmate me. Originally by: zeKzn Can you not post the same tripe over and over? You have no logical basis for stating that the pvp flag not starting for people who have already logged is not an intended effect, unless you can find a quote from a dev saying otherwise. Simply restating your argument in more words will accomplish nothing, despite what you may have been taught in debate class.
If you switch to Johnson & Johnson's No More Tears Formula Shampoo, you'll find that tearing up while reading my posts is a thing of the past.
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zeKzn
Caldari State War Academy
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Posted - 2006.10.03 16:14:00 -
[233]
Originally by: Rells
Bleeding heart carebears commenting on PvP mechanics 4TL. 
If you wanted commentary from only hardcore PvP'ers you're in the wrong forum. Also, stating that a gate camp is counterable by getting 6 other people to come help you is irrelevant, because for most people that isn't a path that can be taken in anything like a fast enough time. Until another viable option for breaking through gatecamps solo appears, people will continue to log out, unless CCP changes the code. _________
zeKzn |

zeKzn
Caldari State War Academy
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Posted - 2006.10.03 16:15:00 -
[234]
Originally by: Complacency's Bane T Originally by: zeKzn Can you not post the same tripe over and over? You have no logical basis for stating that the pvp flag not starting for people who have already logged is not an intended effect, unless you can find a quote from a dev saying otherwise. Simply restating your argument in more words will accomplish nothing, despite what you may have been taught in debate class.
If you switch to Johnson & Johnson's No More Tears Formula Shampoo, you'll find that tearing up while reading my posts is a thing of the past.
Not a thing of the present either. Instead of trying to be cool, try being intelligent. You might find you're actually good at it, despite the odds. _________
zeKzn |

Complacency's Bane
|
Posted - 2006.10.03 16:24:00 -
[235]
Originally by: zeKzn People already complain about how few people are in 0.0, do you want to exacerbate that even more? If you do, good for you - but this issue will become moot when there's no longer any kind of casual pvp in EVE at all.
If CCP do change the code, so be it. Until they do you are no more qualified to see into the future than I am.
Youre as qualified as me to see into the future about EVE in the same way that a vagrant is as qualified to predict the weather as a meterologist.
The system is Bug => Active Exploitation => Fix. Right now we're on step #2. Step #3 is coming, eventually.
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zeKzn
Caldari State War Academy
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Posted - 2006.10.03 16:27:00 -
[236]
Originally by: Complacency's Bane Youre as qualified as me to see into the future about EVE in the same way that a vagrant is as qualified to predict the weather as a meterologist.
The system is Bug => Active Exploitation => Fix. Right now we're on step #2. Step #3 is coming, eventually.
Arrogant, aren't we? _________
zeKzn |

Complacency's Bane
|
Posted - 2006.10.03 16:28:00 -
[237]
Originally by: zeKzn
Originally by: Complacency's Bane Youre as qualified as me to see into the future about EVE in the same way that a vagrant is as qualified to predict the weather as a meterologist.
The system is Bug => Active Exploitation => Fix. Right now we're on step #2. Step #3 is coming, eventually.
Arrogant, aren't we?
To people who are pro-exploit? Yes.
Bring me some eBayers and I'll be even more arrogant.
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Xelios
Minmatar Rampage Eternal
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Posted - 2006.10.03 16:30:00 -
[238]
Quote: But if you like it or not, MOST people just think a 1 vs 20 fight is completely unfair and thus try to avoid it :)
Sure, the question is should they be allowed to avoid it? Last time I checked EVE is about non-consentual pvp, especially in 0.0. If you fly a BS into 0.0 alone, without intel about the route ahead and without friends to back you up you should be subject to getting ganked.
An unfair fight shouldn't mean you get to press the "No thank you" button and escape unharmed, that's not what EVE is about, it's not what EVE has ever been about.
And to everyone else whining about gate campers just wanting to gank innocent travellers in 0.0, not a chance. Alliances set up gate camps to catch people from alliances they are hostile with, not solely to BBQ neutrals who are in the wrong place at the wrong time. They DO BBQ those neutrals, but they're not the primary targets.
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Alekto Erinys
Platinum Investments
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Posted - 2006.10.03 16:31:00 -
[239]
Toss an icon up on the map that shows anchored bubbles / warp disrupt probes launched in the last hour.
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zeKzn
Caldari State War Academy
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Posted - 2006.10.03 16:32:00 -
[240]
Originally by: Complacency's Bane To people who are pro-exploit? Yes.
Bring me some eBayers and I'll be even more arrogant.
Do you even read posts beyond the first sentence? I've said multiple times I'm completely indifferent on the issue itself - I'm just poiting out that your argument is one of the weakest I've seen in this thread. It still is. _________
zeKzn |

Rells
Caldari Agony Unleashed
|
Posted - 2006.10.03 16:34:00 -
[241]
Originally by: zeKzn
Originally by: Rells
Bleeding heart carebears commenting on PvP mechanics 4TL. 
If you wanted commentary from only hardcore PvP'ers you're in the wrong forum.
Hardly wanted that. Most students ot PvP University are not hardcore pvpers but the average PvP Basic grad can figure out how to bust up a gate camp with very little isk invested.
However, that asside, My comment is still well placed; like an auto mechanic patient dictating the problems of neurosurgery to a Johns Hopkins graduated MD. Its just rediculous. There have been over 20 things said repeatedly in this thread that are just plain WRONG. Not open to interpretation but mechanically IMPOSSIBLE. Those that dont pvp should refrain from analyzing the tactics of pvp.
As for the carebear, all you need is one buddy in a disposable scan alt in a shuttle. Too hard to find a single friend?
Originally by: zeKzn Also, stating that a gate camp is counterable by getting 6 other people to come help you is irrelevant, because for most people that isn't a path that can be taken in anything like a fast enough time.
Just because YOU dont have the force or organization doesnt mean it cant be done. It also doesnt mean CCP should dumb down the game to make you invulnerable.
Originally by: zeKzn Until another viable option for breaking through gatecamps solo appears, people will continue to log out, unless CCP changes the code.
Well the point of the post is to get CCP to change the code.
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Rells
Caldari Agony Unleashed
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Posted - 2006.10.03 16:36:00 -
[242]
Originally by: Xelios
Quote: But if you like it or not, MOST people just think a 1 vs 20 fight is completely unfair and thus try to avoid it :)
Sure, the question is should they be allowed to avoid it? Last time I checked EVE is about non-consentual pvp, especially in 0.0. If you fly a BS into 0.0 alone, without intel about the route ahead and without friends to back you up you should be subject to getting ganked.
Correction. If you jump into lowsec and especially 0.0 there are warnings that you can be attacked there. You have to click those warnings away and continue the "dangerous action" -- thus consenting to pvp.
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zeKzn
Caldari State War Academy
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Posted - 2006.10.03 16:38:00 -
[243]
Originally by: Rells Just because YOU dont have the force or organization doesnt mean it cant be done. It also doesnt mean CCP should dumb down the game to make you invulnerable.
Never said I couldn't do it or that it means it cant be done by anyone. But if one didn't have the force neccessary, are they just supposed to stay out of 0.0? The rest of your post is perfectly logical, although I doubt the effectiveness of getting CCP to change code by forum posts, considering what these threads turn into.
If you do want them to stay out of 0.0, thats fine too. I just think that if that ends up being the case 0.0 will become and even smaller and more elitist group than it is now, and will continue to do so until its the same 200 people every day - which is fun in its own way, but I dont think its what you're looking for. I could be wrong. _________
zeKzn |

Rells
Caldari Agony Unleashed
|
Posted - 2006.10.03 16:40:00 -
[244]
Originally by: zeKzn
Originally by: Rells Just because YOU dont have the force or organization doesnt mean it cant be done. It also doesnt mean CCP should dumb down the game to make you invulnerable.
Never said I couldn't do it or that it means it cant be done by anyone. But if one didn't have the force neccessary, are they just supposed to stay out of 0.0? The rest of your post is perfectly logical, although I doubt the effectiveness of getting CCP to change code by forum posts, considering what these threads turn into.
If you do want them to stay out of 0.0, thats fine too. I just think that if that ends up being the case 0.0 will become and even smaller and more elitist group than it is now, and will continue to do so until its the same 200 people every day - which is fun in its own way, but I dont think its what you're looking for. I could be wrong.
Each weekend we bring 30 or 40 students into 0.0 in Syndicate (the most violent region in Eve) and teach them how to survive, adapt and fight. Most of them have never been in 0.0 before and almost none of them have been in pvp (other than being pirate ganked) before. They get the training and the knowledge which allows them to live in 0.0.
The only block to getting into 0.0 is in your head.
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zeKzn
Caldari State War Academy
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Posted - 2006.10.03 16:50:00 -
[245]
Originally by: Rells Each weekend we bring 30 or 40 students into 0.0 in Syndicate (the most violent region in Eve) and teach them how to survive, adapt and fight. Most of them have never been in 0.0 before and almost none of them have been in pvp (other than being pirate ganked) before. They get the training and the knowledge which allows them to live in 0.0.
The only block to getting into 0.0 is in your head.
You think each of those students has the ability to gather 30 or 40 friends in t1 frigs to go to 0.0 again? Not everyone has a corp that is ready to break them through a gatecamp, or a group of friends who are. Your classes are a completely unfair example because you do exactly what I said some cannot. _________
zeKzn |

Helplessandlost
Minmatar Convergent Firmus Ixion
|
Posted - 2006.10.03 16:51:00 -
[246]
Originally by: zeKzn
Originally by: Rells Just because YOU dont have the force or organization doesnt mean it cant be done. It also doesnt mean CCP should dumb down the game to make you invulnerable.
Never said I couldn't do it or that it means it cant be done by anyone. But if one didn't have the force neccessary, are they just supposed to stay out of 0.0? The rest of your post is perfectly logical, although I doubt the effectiveness of getting CCP to change code by forum posts, considering what these threads turn into.
If you do want them to stay out of 0.0, thats fine too. I just think that if that ends up being the case 0.0 will become and even smaller and more elitist group than it is now, and will continue to do so until its the same 200 people every day - which is fun in its own way, but I dont think its what you're looking for. I could be wrong.
So as has been suggested, a disposable scan alt and your solo BS is too much of a force to muster?
"Don't take life too seriously, nobody gets out alive!"
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zeKzn
Caldari State War Academy
|
Posted - 2006.10.03 16:53:00 -
[247]
Edited by: zeKzn on 03/10/2006 16:54:11
Originally by: Helplessandlost So as has been suggested, a disposable scan alt and your solo BS is too much of a force to muster?
Thats enough to avoid a gatecamp, not break it. I doubt many people would consider avoidance a satisfactory counter.
Edit: I dont think anyone in their right mind can argue that actually ending up in a gatecamp is anything but the fault of laziness/unpreparedness - I certainly wasn't trying to. _________
zeKzn |

Helplessandlost
Minmatar Convergent Firmus Ixion
|
Posted - 2006.10.03 17:03:00 -
[248]
Edited by: Helplessandlost on 03/10/2006 17:03:53
Originally by: zeKzn Edited by: zeKzn on 03/10/2006 16:54:11
Originally by: Helplessandlost So as has been suggested, a disposable scan alt and your solo BS is too much of a force to muster?
Thats enough to avoid a gatecamp, not break it. I doubt many people would consider avoidance a satisfactory counter.
Edit: I dont think anyone in their right mind can argue that actually ending up in a gatecamp is anything but the fault of laziness/unpreparedness - I certainly wasn't trying to.
====================================
Quote: But if one didn't have the force neccessary, are they just supposed to stay out of 0.0?
I was specifically responding to this comment no gate is camped 23/7 and this is the means you can use to get into 0.0.
Course then again once your in you do know that odd gates are camped as well not just entries and there are roaming gangs as well? Should you also just logoff when you run into these?
The whole point is teamwork, if you don't have your team to counter their team then don't come into 0.0. If you choose to anyway then be prepared for whatever may happen.
"Don't take life too seriously, nobody gets out alive!"
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zeKzn
Caldari State War Academy
|
Posted - 2006.10.03 17:08:00 -
[249]
Originally by: Helplessandlost The whole point is teamwork, if you don't have your team to counter their team then don't come into 0.0. If you choose to anyway then be prepared for whatever may happen.
Fair enough. _______
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Xaen
Caldari Science and Trade Institute
|
Posted - 2006.10.03 17:23:00 -
[250]
Originally by: Complacency's Bane Yes, trying to play the game as intended is certainly being a jerk. Far more so then escaping loss by exploiting a bug.
Yes, if you pod someone, you're being a jerk, hell you're a jerk for blowing their ship up. I'm not saying anyone should stop - it is an intended part of the game - but at least have the maturity to acknowledge that you're both being jerks and I therefore have no sympathy for either of you. ----------------------------------------------------------------- Support fixing EVE's UI here |

Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
|
Posted - 2006.10.03 17:27:00 -
[251]
Personally I survive just fine in 0.0.... if I don't have corp mates with me I either clone jump to empire and do missions or hop in a disposable ship and live with the consequences if I get nuked to oblivion.
Generally I do just fine solo in 0.0... Matter of fact I've only been podded in a ship (as opposed to a shuttle where I didn't care) twice: Both times during a war.
Not bragging or anything... I'm no PVP god... but avoiding conflict in 0.0 is fairly easy if you learn how to move around and pay attention to the most important counters on the map: Number of pilots in system and number of ships destroyed in the past hour.
If either is high it's a risk going into any system. Play by that simple rule and 99% of the time you'll do fine.
However: I do hate bubble camps at the entry points. All those are is friggen griefers anyway.
|

Nash Wraithwind
Dodge this inc Vanu Space Command
|
Posted - 2006.10.03 17:35:00 -
[252]
The thing almost all of those against logging seem to be forgetting is the post where someone states that a GM said it was working as intended and that it was up to the players to come up with their own solution for the issue. I'm too lazy to find the post (sorry), but the fact is that every one of you claiming it is an exploit, bug, etc have a 100% invalid argument (assuming this report is true, of course). It has been declared acceptable by CCP and is therefore not an exploit. Period.
Having said that, I include the disclaimer that I am not for logging off when faced with a gatecamp. Neither am I against it. If you as players see this as an issue that needs resolution, it is time to start posting solutions that you yourselves can implement. This does not include solutions that require CCP to change something. Maybe there are no good solutions to be implemented by players, maybe there are. Whether there are or not is not the issue, as it has been left up to you to deal with it however you can.
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Orree
Gallente Shiva Morsus Mihi
|
Posted - 2006.10.03 17:55:00 -
[253]
Originally by: Miklas Laces
Originally by: Twilight Moon I'd a shuttle log out in a bubble last night.
A bloody shuttle ffs.
maybe he had implants on
Once again...if he did and wanted to be safe from losing them, he should not be travelling to anywhere Concord will not provide a deterrent to his destruction by those who would wish to shoot at him.
The same is true for the ******* who said "excuse me for logging with 200m worth of mods in the cargo bay of my shuttle."
I respectfully submit that people who do that and travel to low or no-sec are morons and should not be allowed to migtigate the consequences of their moronic behavior by exploiting to save themselves.
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Orree
Gallente Shiva Morsus Mihi
|
Posted - 2006.10.03 17:58:00 -
[254]
Originally by: d026 Edited by: d026 on 03/10/2006 12:27:05
Quote: Well then that is your fault for not having a scout and putting yourself in an unsafe position.
90% of the time you dont have a gang/scout at your disposal. Do you?
Frankly, if one doesn't doesn't have a scout or feel safe enough to travel without having to resort to logging out of the game to save yourself from a gate camp, then maybe one should decide that maybe that moment in time is not a prudent time to travel through a given system.
People make the choice to go where they go. At times, there are negative consequences to those choices.
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
|
Posted - 2006.10.03 18:09:00 -
[255]
Originally by: Alekto Erinys Toss an icon up on the map that shows anchored bubbles / warp disrupt probes launched in the last hour.
Then all we'll lack is the ability to check local in any system.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
Originally by: Oveur last 30 days had 2358 accounts banned.
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Roy Batty68
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Posted - 2006.10.03 18:12:00 -
[256]
I'm not going to read this whole thread, but from what I saw from 6 pages of it it's pretty obvious that people need to seperate the issues out.
Log Off Tactics Are Bad! Why? Because they can be used wherever/whenever someone feels they are going to lose. Every other MMO I've played that allowed some variety of PvP did not allow this sort of bail out. If you honestly LD, too bad. You died to the other player. Tough.
Gate Camps Are A Totally Different Issue! Whether or not that is what you consider quality PvP has nothing to do with Log Off tactics. None. Zip. Nada. Just because you don't agree with Gate Camping or feel that it is lame In No Way Justifies the existance or use of log off tactics.
They should be considered seperately and addressed seperately. Bringing up one to justify the other is pointless. That is unless your actual point is to obfuscate the problems and purposefully be detrimental to any meaningful discussion of game balance.

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Amiable Quinn
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Posted - 2006.10.03 18:20:00 -
[257]
Edited by: Amiable Quinn on 03/10/2006 18:23:20
Originally by: Rells
However, that asside, My comment is still well placed; like an auto mechanic patient dictating the problems of neurosurgery to a Johns Hopkins graduated MD. Its just rediculous. There have been over 20 things said repeatedly in this thread that are just plain WRONG. Not open to interpretation but mechanically IMPOSSIBLE. Those that dont pvp should refrain from analyzing the tactics of pvp.
As for the carebear, all you need is one buddy in a disposable scan alt in a shuttle. Too hard to find a single friend?
Rells, while I greatly respect what Agony does for both the carebear and the PvP community (I have heard your course was very good an I have considered applying for it myself) I think it is unfair of you to immediately dismiss the concerns of another part of the community as inapplicable. You have to understand though there is another point of view here.
The current gate-camp mechanic is overpowered. There is no risk for the gatecamper, and the poor schmoe who jumps in has no opportunity to defend him or herself before they are destroyed. That is a broken mechanic, and there is no way for the solo player to get out of this without meta-gaming in one way or another (rolling an alt scout or logging off). I read nowhere on Eve's website that 0.0 exists solely to benefit group players.
If there are mechanically incorrect things being said, please enlighten us to what is wrong, not everyone has been in the game as long and is as experienced in Eve pvp as you.
Let me reiterate, until CCP takes a stance on logging off to escape gate-camping it is a valid tactic. They are the ones who decide game mechanics, not us.
The definition of carebear is not: "Someone who disagrees with Rells."
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Tek'a Rain
Gallente Center for Advanced Studies
|
Posted - 2006.10.03 18:25:00 -
[258]
make bubbles an area of effect weapon dealing a tiny fraction of a point of all damage types every other second? wouldnt this spike the "PvP timer" that causes the long logoff times? then at least every bubble camp that was serious would keep a couple experiences and stocked probers on hand. uninvited guest logs, warps away, gets scanned out and prawned?
(mebbe is been said before, but it makes sense, and I CBB to read the whole ranty, flamey string of earlier pages)
Center For Advanced Studies Drone Research and Enhancement Dept |

Caol
Minmatar Privateers
|
Posted - 2006.10.03 18:50:00 -
[259]
Edited by: Caol on 03/10/2006 18:53:01 Edited by: Caol on 03/10/2006 18:52:21 After looking around the forum morgue, i managed to uncover posts from the days of olde. You can find these by putting such search requests into the forum search engine as: Pvp timer, Logout tactics, logoff timer. Mixing in the word dev seems to reveal some interesting ''remains''. Find these relics yourselves, im not linking them for you to necro.
The breaking newzflash is logout tactics are nothing new.
For those of you saying 'le logoff' is a valid in game tactic however, this dev blog titled: log-on and log-off, the bastard son and his sister would seem to indicate it is not an intentional game mechanic. Please note the date on this dev blog 2004.07.20 12:54:13 CCP may well have changed their mind so...lets assume they haven't!
To quote
Quote: To counter log-off - the action where you intentionally disconnect to prevent ship loss:
Ship starts to engage warp 15 seconds after disconnect. If it is warp scrambled the ship will not warp away.
If the above dev blog is still CCP's view (no reason to doubt it) then as the OP and other posters have said this is a bug that occurs as you jump into a system. A player should therefore not be able to save his/her ship by logging off.
Hopefully it will be fixed soon, with or once Revelations has hit TQ and is fully operational.
Edits: grammar
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Amiable Quinn
|
Posted - 2006.10.03 18:59:00 -
[260]
Originally by: Caol
The breaking newzflash is logout tactics are nothing new.
For those of you saying 'le logoff' is a valid in game tactic however, this dev blog titled: log-on and log-off, the bastard son and his sister would seem to indicate it is not an intentional game mechanic. Please note the date on this dev blog 2004.07.20 12:54:13 CCP may well have changed their mind so...lets assume they haven't!
To quote
Quote: To counter log-off - the action where you intentionally disconnect to prevent ship loss:
Ship starts to engage warp 15 seconds after disconnect. If it is warp scrambled the ship will not warp away.
If the above dev blog is still CCP's view (no reason to doubt it) then as the OP and other posters have said this is a bug that occurs as you jump into a system. A player should therefore not be able to save his/her ship by logging off.
Edits: grammar
Huh. I after reading that I am going to utter the following words, which I have never seen on this or any other forum:
I'm sorry, I was wrong.
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Dr Slaughter
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2006.10.03 19:03:00 -
[261]
Edited by: Dr Slaughter on 03/10/2006 19:04:40
Originally by: RaTTuS It is the same as an emergancy warp ... ccp would not be able to tell if it is a real disconnect or lamer tactic.
Pity that the client doesn't record what's near your ship when you 'disconnect'.. if there's something hostile more than 50% of the time in any given month (or some such)... you get a warning. If you get three warnings... you get a ban.
Originally by: RaTTuS
but when they log back in they'll warp back to the bubble.
Which is fine if it was a disconnect rather than a OMG I'm going to die... quick quick.. kill the client and wait several hours before loging back in. 
... gone away to read that dev blog in more detail ...
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Infinity Ziona
Privateers
|
Posted - 2006.10.03 19:22:00 -
[262]
Originally by: Amiable Quinn
Originally by: Caol
The breaking newzflash is logout tactics are nothing new.
For those of you saying 'le logoff' is a valid in game tactic however, this dev blog titled: log-on and log-off, the bastard son and his sister would seem to indicate it is not an intentional game mechanic. Please note the date on this dev blog 2004.07.20 12:54:13 CCP may well have changed their mind so...lets assume they haven't!
To quote
Quote: To counter log-off - the action where you intentionally disconnect to prevent ship loss:
Ship starts to engage warp 15 seconds after disconnect. If it is warp scrambled the ship will not warp away.
If the above dev blog is still CCP's view (no reason to doubt it) then as the OP and other posters have said this is a bug that occurs as you jump into a system. A player should therefore not be able to save his/her ship by logging off.
Edits: grammar
Huh. I after reading that I am going to utter the following words, which I have never seen on this or any other forum:
I'm sorry, I was wrong.
Its obvious that CCP has had a change of heart. Since the GMs have got to be instructed by CCP and the GMs have said its fine.
Perhaps they just dont want to be flooded with lamer petitions claiming people escaped by logging off when they really escaped using proper methods and theres no way to tell? The Privateering Life |

Sorja
E X O D U S Imperial Republic Of the North
|
Posted - 2006.10.03 19:35:00 -
[263]
/me points and laughs at the 'shoot fish in a barrel' kids 
PvP is about combat. Popping a lone ship with a fleet is not PvP.
Since crashes upon jumping are common (don't forget about emergency warps neither), the feature will stay no matter what anyone says, so the debate is moot.
I have no problem personaly with people logging off when they realise they jumped into a camp. Grow up, and get over it.
____________________ Darko1107 > does anything in ascn space have tech II fittings? Quillan Rage > Iron ships |

Eve Hel
|
Posted - 2006.10.03 19:53:00 -
[264]
1) you may not use instants ! 2) their may be no empire security 3) you shall use the large warp discruptin boubble 4) you may not cloak 5) you shall have an internal killboard 6) all ships will stay permanent in space after you logg off 7) you may not use warp stabs 8) you'r scrambler shall work within 40km 9) you may not benefit from gate cloaking after a gate jump. 10) you may not use Microwarp drives 11) you may not use safe spots 12) you shall not see the local channel. 13) you shall not have the map fuctions:(how many ships destroyed/many pilots in last 30mins.....)
the 13 rules layed down by CCP
follow the 13 rules |

Sever Aldaria
Agony Unleashed
|
Posted - 2006.10.03 20:17:00 -
[265]
Originally by: Amiable Quinn The current gate-camp mechanic is overpowered. There is no risk for the gatecamper, and the poor schmoe who jumps in has no opportunity to defend him or herself before they are destroyed.
No disrespect intended, but I don't think you've participated in many gatecamps to say with confidence that there is no risk to gate campers. One thing I've learned out in 0.0 is that if you put a bubble down, they will come. By that, I mean that sooner or later, a group of similar or greater strength will come to break up your camp. Gate campers in 0.0 are very much at risk of losing thier ships as they stay their for a while "hence the camp" giving another group time to respond to them once they've been detected.
Even if there's just a lone player, however, they still have risk of losing thier ships depending on the situation. Just a few days ago I was traveling through a 0.0 pipe alone in a Thrasher destroyer. Upon jumping through a gate, I find myself in a bubble with a mixed fleet of 14-18 (there were 19 in local so I don't know if the others were all entirely on the gate) ships camping the gate. At this point, I decided to choose Caol's option #2 . Looking through the list of ships, I spot a crow. I start heading away from the bubble at a full speed of less than 300 m/s , target the crow and engage. Meanwhile, the rest of the camp targets and engages me. My thrasher pops but somehow I had made it out of the bubble to warp away (not log off ) to a planet in my pod. Upon examining my evemail, I discover that I had popped the crow a split second before him + all his other friends bbq'd me. Sure I lost my thrasher, but I killed a crow at the same time so I had some fun In light of that example, I'd say there is definately risk for the gate campers.
As far as people who want to play solo... you can't expect for solo players to enjoy the same priveleges of teamwork that "group " players enjoy. I almost always ask in corp chat if there's anyone nearby that can give me intel on a gate before I jump into an empire/0.0 choke point. After all, it is a massively MULTIPLAYER onli.. ect. and there are benefits for team players that solo players do not have and vice-versa
[green]Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further d |

Guildless Gwynn
|
Posted - 2006.10.03 21:22:00 -
[266]
Logging to warp your pod out is a reasonable tactic at least until they fix the lag that results when your ship dies. Being able to warp out of a bubble of while being scrambled should never happen. If your scrambled and you have no stabs you should die.
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Nicholai Pestot
Gallente Havoc Inc
|
Posted - 2006.10.03 21:54:00 -
[267]
The map filters, your scanner and common sence are how you avoid bubbles. Exploiting bugs should not be.
Definatly a bug in need of a fix, but probably not the biggest bug that CCP has to deal with at the moment so i'm not holding my breath.
I do however reserve the right to scream at my screen every time some fool suddenly decides he doesn't want to play a competative multiplayer game and pulls the plug to escape me  ________________ What you do is you store up the rage, let it fester while you gain strength, then use it to gank those weaker than you... and so the circle of life is complete |

Orree
Gallente Shiva Morsus Mihi
|
Posted - 2006.10.03 22:44:00 -
[268]
Where do people get the idea there's no risk to gate campers?
There's plenty of risk. Maybe not from the lone ******* travelling in a shuttle, but it's not like that's all that can or will jump in on you.
Anyone who has ever manned a camp or been part of a squadron that was put together to bust a camp will know there are risks. Anyone who has not been in either situation is pretty much just talking out of their arses, to be quite honest.
|

Infinity Ziona
Privateers
|
Posted - 2006.10.04 00:24:00 -
[269]
Originally by: Orree Where do people get the idea there's no risk to gate campers?
There's plenty of risk. Maybe not from the lone ******* travelling in a shuttle, but it's not like that's all that can or will jump in on you.
Anyone who has ever manned a camp or been part of a squadron that was put together to bust a camp will know there are risks. Anyone who has not been in either situation is pretty much just talking out of their arses, to be quite honest.
I already posted as to why there is little risk. Alt or covert scouts on other side of gates remove all risk other then log on trap. The Privateering Life |

Cattraknoff
Caldari Sha Kharn Corp Ascendant Frontier
|
Posted - 2006.10.04 00:26:00 -
[270]
Edited by: Cattraknoff on 04/10/2006 00:27:43
Originally by: Infinity Ziona
Originally by: Orree Where do people get the idea there's no risk to gate campers?
There's plenty of risk. Maybe not from the lone ******* travelling in a shuttle, but it's not like that's all that can or will jump in on you.
Anyone who has ever manned a camp or been part of a squadron that was put together to bust a camp will know there are risks. Anyone who has not been in either situation is pretty much just talking out of their arses, to be quite honest.
I already posted as to why there is little risk. Alt or covert scouts on other side of gates remove all risk other then log on trap.
Sadly the truth....The "fine art" of gate camping has become even easier nowadays. Well, I guess it doesn't match when a battleship could do it solo or whatever, but still, it's practically risk free unless you're alone or just dont like having scouts.
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Price Watcher
|
Posted - 2006.10.04 00:32:00 -
[271]
Griefing needs to stop.
Ganking is Griefing.
Griefers are scum.
We need a YEAR without ANY 'new content'. Nothing but BUG FIXES.
New content that does not work is WORTHLESS. |

Destr0math
|
Posted - 2006.10.04 01:38:00 -
[272]
Originally by: Price Watcher
i am a carebear
Griefing is a huge part of this game. Get rid of griefing and also eliminate any fun to be had.
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Sever Aldaria
Agony Unleashed
|
Posted - 2006.10.04 01:39:00 -
[273]
Edited by: Sever Aldaria on 04/10/2006 01:40:21
Originally by: Infinity Ziona
Originally by: Orree Where do people get the idea there's no risk to gate campers?
There's plenty of risk. Maybe not from the lone ******* travelling in a shuttle, but it's not like that's all that can or will jump in on you.
Anyone who has ever manned a camp or been part of a squadron that was put together to bust a camp will know there are risks. Anyone who has not been in either situation is pretty much just talking out of their arses, to be quite honest.
I already posted as to why there is little risk. Alt or covert scouts on other side of gates remove all risk other then log on trap.
It doesn't remove all risk as I illustrated with my crow kill example. A gang could safespot or move if they spot a gang around their size or larger heading towards them. Not every gate camp does this but, assuming every gate camp did, you can still hurt them with smaller forces (with the right tactics) which they're more reluctant to fight unless they start safespoting whenever a thrasher heads their way.
[green]Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further d |

zeKzn
Caldari State War Academy
|
Posted - 2006.10.04 01:40:00 -
[274]
Originally by: Sever Aldaria I already posted as to why there is little risk. Alt or covert scouts on other side of gates remove all risk other then log on trap.
It doesn't remove all risk as I illustrated with my crow kill example. A gang could safespot or move if they spot a gang around their size or larger heading towards them. Not every gate camp does this but, assuming every gate camp did, you can still hurt them, with smaller forces with the right tactics, that they're more reluctant to fight unless they start safespoting whenever a thrasher heads their way.
Although I am far from an authority on this, I would assume the crow was chasing after you and thus had very little transversal, which was a nub mistake of his. If I'm wrong then nm :) _______
|

zeKzn
Caldari State War Academy
|
Posted - 2006.10.04 01:41:00 -
[275]
Originally by: Destr0math Griefing is a huge part of this game. Get rid of griefing and also eliminate any fun to be had.
Clearly you have no idea what real PvP is. _______
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Sever Aldaria
Agony Unleashed
|
Posted - 2006.10.04 01:47:00 -
[276]
Originally by: zeKzn
Originally by: Sever Aldaria I already posted as to why there is little risk. Alt or covert scouts on other side of gates remove all risk other then log on trap.
It doesn't remove all risk as I illustrated with my crow kill example. A gang could safespot or move if they spot a gang around their size or larger heading towards them. Not every gate camp does this but, assuming every gate camp did, you can still hurt them, with smaller forces with the right tactics, that they're more reluctant to fight unless they start safespoting whenever a thrasher heads their way.
Although I am far from an authority on this, I would assume the crow was chasing after you and thus had very little transversal, which was a nub mistake of his. If I'm wrong then nm :)
As I said, I had just come through the gate which he and all his other friends were camping. When I started moving away, he was already 20km away from me. Didn't matter if he went straight towards me or perpedicular to my line of travel as a destroyer can easily track a mwd inty (remember they get the tracking bonus). I know it took a few volleys and the last one he showed as 14km away so he could have been moving at high transversal the whole time, or he could have not started his approach until the end of the fight. Don't know. I could have gone for one of the T1 frigs too but if I could kill it, I wanted the juicier target. Point is, its definately not risk free unless you flee from every thing that moves at which point, there is little meaning to your camp.
[green]Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further d |

Sever Aldaria
Agony Unleashed
|
Posted - 2006.10.04 01:50:00 -
[277]
Originally by: zeKzn
Originally by: Destr0math Griefing is a huge part of this game. Get rid of griefing and also eliminate any fun to be had.
Clearly you have no idea what real PvP is.
Agreed. I suppose it depends on what his definition of "griefing" is but I have a lot of fun not involved in any griefing activities by my definition

[green]Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further d |

zeKzn
Caldari State War Academy
|
Posted - 2006.10.04 01:59:00 -
[278]
Originally by: Sever Aldaria As I said, I had just come through the gate which he and all his other friends were camping. When I started moving away, he was already 20km away from me. Didn't matter if he went straight towards me or perpedicular to my line of travel as a destroyer can easily track a mwd inty (remember they get the tracking bonus). I know it took a few volleys and the last one he showed as 14km away so he could have been moving at high transversal the whole time, or he could have not started his approach until the end of the fight. Don't know. I could have gone for one of the T1 frigs too but if I could kill it, I wanted the juicier target. Point is, its definately not risk free unless you flee from every thing that moves at which point, there is little meaning to your camp.
Then I'm wrong, so nm  _______
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Bone Krusher
|
Posted - 2006.10.04 03:00:00 -
[279]
Greetings all... again. ;)
Just a comment regarding some posts.
1.) Someone stated there is no counter to camps, therefore it was a legit tactic. This is NOT true. -The map has more than one option that would be a good clue as to a gate camp. -Traveling in 0.0 solo is a bit...I'll go with crazy. Find a friend. Or better yet, find several. -Covert Ops. Read the description. Try it! If you are truely, for whatever reason, going to 0.0 for reasons other than to fight and cause trouble (for which you SHOULD be ganked) then these work great.
2.) Someone stated there is no risk to gate campers. As a gate camper/pirate/etc, one of my FAVORITE things to do is prey on other gate campers. Yes, even with bubbles present. In fact, it's better when they have one. ;) YARRRRRR!
3.) As for CCP stating that we, as players, have to find counters, there are a few tactics that do work. They take skill, practice and some ingenuity, but one in particular works even on peeps who log before decloaking. Think about it!
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Complacency's Bane
|
Posted - 2006.10.04 04:35:00 -
[280]
Edited by: Complacency''s Bane on 04/10/2006 04:35:22
Originally by: Caol After looking around the forum morgue, i managed to uncover posts from the days of olde. You can find these by putting such search requests into the forum search engine as: Pvp timer, Logout tactics, logoff timer. Mixing in the word dev seems to reveal some interesting ''remains''. Find these relics yourselves, im not linking them for you to necro.
The breaking newzflash is logout tactics are nothing new.
For those of you saying 'le logoff' is a valid in game tactic however, this dev blog titled: log-on and log-off, the bastard son and his sister would seem to indicate it is not an intentional game mechanic. Please note the date on this dev blog 2004.07.20 12:54:13 CCP may well have changed their mind so...lets assume they haven't!
To quote
Quote: To counter log-off - the action where you intentionally disconnect to prevent ship loss:
Ship starts to engage warp 15 seconds after disconnect. If it is warp scrambled the ship will not warp away.
If the above dev blog is still CCP's view (no reason to doubt it) then as the OP and other posters have said this is a bug that occurs as you jump into a system. A player should therefore not be able to save his/her ship by logging off.
Hopefully it will be fixed soon, with or once Revelations has hit TQ and is fully operational.
Edits: grammar
Aha, I tried to find that dev blog, but for some reason I guess I overlooked it.
Again - logging bad, disagreeing with logging bad makes you wrong. Never doubt me again.
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zeKzn
Caldari State War Academy
|
Posted - 2006.10.04 05:01:00 -
[281]
Originally by: Complacency's Bane Aha, I tried to find that dev blog, but for some reason I guess I overlooked it.
Again - logging bad, disagreeing with logging bad makes you wrong. Never doubt me again.
You're arrogant and above all so hilariously wrong. Opinions by definition cannot be wrong. _______
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
|
Posted - 2006.10.04 06:24:00 -
[282]
Originally by: Guildless Gwynn Logging to warp your pod out is a reasonable tactic at least until they fix the lag that results when your ship dies.
You don't have to logout to insta warp your pod, lag or no lag.
Ofcourse a well timed smartbomb is going to screw you either way.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
Originally by: Oveur last 30 days had 2358 accounts banned.
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
|
Posted - 2006.10.04 06:30:00 -
[283]
Originally by: zeKzn
Originally by: Destr0math Griefing is a huge part of this game. Get rid of griefing and also eliminate any fun to be had.
Clearly you have no idea what real PvP is.
It's just as likely you don't realize how broad the term 'griefing' is in EVE.
Stealing that can of Ore? Griefing. Pirating some at a Belt? You're an ******* griefer with no life...etc, and a griefer. Undercutting the market? You're griefing (to be fair, i've only heard this one once). Blowing up that idiot who's hauling their HAC BPO in a papership? Griefing, but damn what a haul (right jenny? ).
You remove griefing from EVE, and EVE is suddenly Freelancer, with alittle more story, and some other players to chat with.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
Originally by: Oveur last 30 days had 2358 accounts banned.
|

Sadist
Rage and Terror Against ALL Authorities
|
Posted - 2006.10.04 06:35:00 -
[284]
Originally by: Price Watcher Griefing needs to stop.
Ganking is Griefing.
Griefers are scum.
You've just insulted many, many people. òòòòòòòòòòòò
VIP member of the [23]
Quote: - Numbers alone do not win a battle - No, but I bet they help.
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Afonso Henriques
Minmatar Low Grade Ore
|
Posted - 2006.10.04 06:40:00 -
[285]
Originally by: Infinity Ziona
Originally by: Orree Where do people get the idea there's no risk to gate campers?
There's plenty of risk. Maybe not from the lone ******* travelling in a shuttle, but it's not like that's all that can or will jump in on you.
Anyone who has ever manned a camp or been part of a squadron that was put together to bust a camp will know there are risks. Anyone who has not been in either situation is pretty much just talking out of their arses, to be quite honest.
I already posted as to why there is little risk. Alt or covert scouts on other side of gates remove all risk other then log on trap.
Doesnt the same apply to peopel traveling too?
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Infinity Ziona
Privateers
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Posted - 2006.10.04 06:45:00 -
[286]
Originally by: Afonso Henriques
Originally by: Infinity Ziona
Originally by: Orree Where do people get the idea there's no risk to gate campers?
There's plenty of risk. Maybe not from the lone ******* travelling in a shuttle, but it's not like that's all that can or will jump in on you.
Anyone who has ever manned a camp or been part of a squadron that was put together to bust a camp will know there are risks. Anyone who has not been in either situation is pretty much just talking out of their arses, to be quite honest.
I already posted as to why there is little risk. Alt or covert scouts on other side of gates remove all risk other then log on trap.
Doesnt the same apply to peopel traveling too?
Yep. The Privateering Life |

Complacency's Bane
|
Posted - 2006.10.04 08:51:00 -
[287]
Originally by: zeKzn
Originally by: Complacency's Bane Aha, I tried to find that dev blog, but for some reason I guess I overlooked it.
Again - logging bad, disagreeing with logging bad makes you wrong. Never doubt me again.
You're arrogant and above all so hilariously wrong. Opinions by definition cannot be wrong.
Ahh, my opinions are wrong but opinions cant be wrong? The hypocracy of your 'opinion' very neatly shows why opinions CAN be wrong.
The opinion that logging is acceptable IS wrong. That dev blog and the introduction of the PvP timer flag shows that the current bug with logging in bubbles is just that - a bug. A bug that needs to be fixed, and will be eventually. If you think otherwise, you are wrong.
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Le Cardinal
ECP Rogues Dusk and Dawn
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Posted - 2006.10.04 09:14:00 -
[288]
Its not the logging off part and warping out thats bothering me personally. What bothers me is that you cant actually warp scramble the ships, even when ppl log. It shouldnt be a difference between ppl who choose to warp away, bubble or not, from those who just log and are certain to get away. Ship within range of scramblers should be scramable regardless of bubble or not, regardless of logging off or not. That is imo the problem here.
Im not bothered about the bubble holding ur ship or not when u crash/log. But your ship should be scramable. You can put 10 points on a ship and it still warps away.
ECP.R killboard |

Venkul Mul
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Posted - 2006.10.04 10:56:00 -
[289]
Originally by: Rells I find it interesting how many people are discussing the "uncounterable" gate camp when it is clear that they have never participated in a gate camp in a high-octane pvp situation. To be frank, they are talking nonsense.
When you are on a gate camp there is severe risk. You are stationary and vulnerable to any number of counter tactics to break the camp. AGONY itself has *****ed multi BS gate camps with no more than a few tech 2 frigs, destroyers and cruisers. We did this by employing tactics. At any rate, when you have a force on a gate, you are vulnerable to a larger force and any number of counter gank tactics. In general, corps will loose far more ships that are camping than when trying to break a camp.
So what about these unconquerable gatecamps? To be honest, it is total bull droppings. A gate camp can be countered by any number of other tactics. No, your industrial flying alone and without a scout is not going to survive or have a chance of breaking the camp but then it shouldnt. If you want to break the camp either bring more force or superior tactics or both.
Bleeding heart carebears commenting on PvP mechanics 4TL. 
All fine and ok, if you are in a corp/alliance with 100+ palyers, so you can have scout, flanker, defender ecc. at every hour of the day. And the ships to break a 10 ship gatecamp. But most of EVE player are in 10 man corp spread in 5-6 timezones, or in the noob corps even after 6 months of play. So if to go from high sec zone a to high sec zone B I have only 2 routes, both trough 0.0, what should I do? Suggest a functional tactic, beside joining BOB or another alliance. I don't want 100% safe, but a decent chance if I go and use the best precautions a solo player can use. And to most of the ones writing, PvP means Player Vs Player, not Player vs Players (plural). So call it gangking, or mass combat, or pirating but not PvP, like it was a arthurian mythos duel. The problem I see with the bubble are: unbeatable strengt, no need of the ship to mantain the bubble, no ned for ammunition so you can maintain the bubble as long as you want.
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Venkul Mul
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Posted - 2006.10.04 11:07:00 -
[290]
Originally by: Helplessandlost
Originally by: zeKzn
Originally by: Rells Just because YOU dont have the force or organization doesnt mean it cant be done. It also doesnt mean CCP should dumb down the game to make you invulnerable.
Never said I couldn't do it or that it means it cant be done by anyone. But if one didn't have the force neccessary, are they just supposed to stay out of 0.0? The rest of your post is perfectly logical, although I doubt the effectiveness of getting CCP to change code by forum posts, considering what these threads turn into.
If you do want them to stay out of 0.0, thats fine too. I just think that if that ends up being the case 0.0 will become and even smaller and more elitist group than it is now, and will continue to do so until its the same 200 people every day - which is fun in its own way, but I dont think its what you're looking for. I could be wrong.
So as has been suggested, a disposable scan alt and your solo BS is too much of a force to muster?
Let see it: 2 accounts as you can't run 2 time the same account with different alt. So duble the subscrition price. Aceptable to my, I have a second account to train a total different set of skill, but not for most of the people. And you put a divide line based on RL money. No good.
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Gunship
Amarr FATAL REVELATIONS Lotka Volterra
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Posted - 2006.10.04 12:15:00 -
[291]
The game allows it, so its ok.
Tried to petition it to CCP and they will say its ok, perhaps the Pilot need to go AFK for another reason
I don't agree with it, but unless CCP makes a change...
So you want to join us? |

Iyanah
Minmatar Mining Munitions and Mayhem
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Posted - 2006.10.04 12:31:00 -
[292]
Originally by: Dark Shikari
Originally by: Fubear
Originally by: RaTTuS It is the same as an emergancy warp ... ccp would not be able to tell if it is a real disconnect or lamer tactic.
but when they log back in they'll warp back to the bubble.
I am sure that it would not be difficult for the client to sent a message to the server when soemone presses CTRL-Q.
It already does.
If you disconnect rather than log off, there's a delay of about 30 seconds. When you log off, its instant due to the message the client sends to the server.
But why is this even relevant? If someone gets scrambled, logged off or not, why should they warp away?
so your connection or client crashes whilst you're in an expensive ship, and some sneaky SOB comes up and blows you up, then pods you because you were sat there trying to reconnect?
when people are genuinely disconnected because something breaks, it's only fair that they not get f'ed over by it.
sure there's people who are complete*****s and just pull their network cable as soon as they are attacked, and this is lame, but it's unavoidable. try and not camp, try going hunting for people in belts or something, rather than sitting on your arse and smiping some poor **** in a shuttle who's just got himself lost :P i know it's not an ideal situation, but it's the way the world works, and we gotta deal with it ========================================== Iy |

Hoshi
DAB RAZOR Alliance
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Posted - 2006.10.04 12:46:00 -
[293]
Originally by: Iyanah
so your connection or client crashes whilst you're in an expensive ship, and some sneaky SOB comes up and blows you up, then pods you because you were sat there trying to reconnect?
when people are genuinely disconnected because something breaks, it's only fair that they not get f'ed over by it.
If you are afraid of loosing an expensive ship due to a client crash don't fly it into a situation where it might happen. If you want to go to 0.0 just take a cheaper ship. It's your choice to jump into that 0.0 system that might be bubble camped with that expensive ship, not anyone elseÆs.
If you are not prepared to deal with the consequences of flying in 0.0 don't do it. Very simple. You won't get the rewards of 0.0 without the risks of it.
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Retsudo Itto
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Posted - 2006.10.04 12:56:00 -
[294]
TBH all you do is check the map for No of deaths in the area your intrested in over the last Hour of longer. If there's whopping great red blotch you take care n dont jump stay by the other side of the gate look for people comeing though. If they are then there either very lucky the campers themselver or its safe to cross.Looking in local chat see who's around if theres a group of people not nessicerily in the same corp but have realy low Sec rating be cautious. Sometimes though you get caught n caught hard it happens and im sorry but it is part of the game.even solo pilots can avoid the gate camps and im willing to go out and explore for the small chance of getting pwned. space is very very big and where all very very tiny so plent of rrom for manovering around things.
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Helplessandlost
Minmatar Convergent Firmus Ixion
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Posted - 2006.10.04 16:43:00 -
[295]
Edited by: Helplessandlost on 04/10/2006 16:44:08
Originally by: Helplessandlost
So as has been suggested, a disposable scan alt and your solo BS is too much of a force to muster?
Let see it: 2 accounts as you can't run 2 time the same account with different alt. So duble the subscrition price. Aceptable to my, I have a second account to train a total different set of skill, but not for most of the people. And you put a divide line based on RL money. No good.
Hrm, how about you create an alt on your main, you work to get this alt into a safe spot in that 0.0 choke point, log him off and leave him there. You come down with your main and log off in the last "safe" system before that choke point, log on your alt in the choke point and see if the system is camped. If it is well then you wait them out, if it's not then log off alt, log on main...
Pretty tough eh?
Edit spelling 
"Don't take life too seriously, nobody gets out alive!"
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Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.10.04 17:04:00 -
[296]
Originally by: Helplessandlost Edited by: Helplessandlost on 04/10/2006 16:44:08
Originally by: Helplessandlost
So as has been suggested, a disposable scan alt and your solo BS is too much of a force to muster?
Let see it: 2 accounts as you can't run 2 time the same account with different alt. So duble the subscrition price. Aceptable to my, I have a second account to train a total different set of skill, but not for most of the people. And you put a divide line based on RL money. No good.
Hrm, how about you create an alt on your main, you work to get this alt into a safe spot in that 0.0 choke point, log him off and leave him there. You come down with your main and log off in the last "safe" system before that choke point, log on your alt in the choke point and see if the system is camped. If it is well then you wait them out, if it's not then log off alt, log on main...
Pretty tough eh?
Edit spelling 
This is your solution?
How sad. ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Amiable Quinn
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Posted - 2006.10.04 17:16:00 -
[297]
Originally by: Helplessandlost
Let see it: 2 accounts as you can't run 2 time the same account with different alt. So duble the subscrition price. Aceptable to my, I have a second account to train a total different set of skill, but not for most of the people. And you put a divide line based on RL money. No good.
Hrm, how about you create an alt on your main, you work to get this alt into a safe spot in that 0.0 choke point, log him off and leave him there. You come down with your main and log off in the last "safe" system before that choke point, log on your alt in the choke point and see if the system is camped. If it is well then you wait them out, if it's not then log off alt, log on main...
Pretty tough eh?
Edit spelling 
That solution is just as bad metagaming as logging off is in the first place.
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Murukan
Minmatar The Priory
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Posted - 2006.10.04 17:57:00 -
[298]
You whining carebears are missing the point. The point is even if you scramble the guy with WARP SCRAMBLERS and they log out, if a bubble is up they still warp away no matter how many scrambling points you have on them. That clearly is a bug that needs to be fixed.
In rust we trust!!! |

Gift
Amarr Loot
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Posted - 2006.10.04 18:06:00 -
[299]
Originally by: Price Watcher Griefing needs to stop.
Ganking is Griefing.
Griefers are scum.
Man, from what I've seen of your posts, you always lay down the well thought out, intelligent and logically flawless smack down. You are an elite forum warrior!
Pirates of Eve, Join channel "Pirate" Today!
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Orree
Gallente Shiva Morsus Mihi
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Posted - 2006.10.04 18:37:00 -
[300]
Originally by: Infinity Ziona
Originally by: Orree Where do people get the idea there's no risk to gate campers?
There's plenty of risk. Maybe not from the lone ******* travelling in a shuttle, but it's not like that's all that can or will jump in on you.
Anyone who has ever manned a camp or been part of a squadron that was put together to bust a camp will know there are risks. Anyone who has not been in either situation is pretty much just talking out of their arses, to be quite honest.
I already posted as to why there is little risk. Alt or covert scouts on other side of gates remove all risk other then log on trap.
Yes..there are ways for campers to mitigate risk...just as there are way for travellers to mitigate their risk. Awesome.
Risk still exists in all cases and that is how it should be. If you don't take the steps (right down to not taking that step into 0.0 or low-sec at all) you need to take, you may die. Perfect.
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Swindy
AirHawk Alliance Interstellar Starbase Syndicate
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Posted - 2006.10.04 18:45:00 -
[301]
Edited by: Swindy on 04/10/2006 18:46:00
Originally by: Helplessandlost Hrm, how about you create an alt on your main, you work to get this alt into a safe spot in that 0.0 choke point, log him off and leave him there. You come down with your main and log off in the last "safe" system before that choke point, log on your alt in the choke point and see if the system is camped. If it is well then you wait them out, if it's not then log off alt, log on main...
The use of a "disposable alt" fits under the concept of meta-gaming that folks were talking about earlier.
The fact that it's being used as a way to avoid gate camps should tell us what the real problem is; gate camps and no good way to detect/avoid them.
In the TV series SG-1 they use remote controlled robots to see what's on the other side of a gate. In EVE we use disposable alts. What a crummy solution.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2006.10.04 19:08:00 -
[302]
Edited by: Tsanse Kinske on 04/10/2006 19:09:55
Originally by: Swindy
The use of a "disposable alt" fits under the concept of meta-gaming that folks were talking about earlier.
The fact that it's being used as a way to avoid gate camps should tell us what the real problem is; gate camps and no good way to detect/avoid them.
The fact that there is not an 100% fool proof way for a solo pilot to avoid a whole camp of people doing everything in their power to secure a gate any time he wants and in any ship he wants to try it in tells us that?
Actually all logging really tells us is that 1] Some people are way too attached to imaginary stuff, and 2]There aren't proper sa***uards in place yet to keep them from doing it.
I agree on the alts being metagaming too, but at least there CCP has been utterly clear: the use of alts for scouting (and most other things) isn't an exploit.
edit: lol, this wordfilter is something else.  * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Complacency's Bane
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Posted - 2006.10.04 19:14:00 -
[303]
Originally by: Swindy The use of a "disposable alt" fits under the concept of meta-gaming that folks were talking about earlier.
The fact that it's being used as a way to avoid gate camps should tell us what the real problem is; gate camps and no good way to detect/avoid them.
In the TV series SG-1 they use remote controlled robots to see what's on the other side of a gate. In EVE we use disposable alts. What a crummy solution.
It tells me exactly what the problem is - people arent willing to utilize corpmates and actual scouts because thats too much work. I'd love to see disposable alts go the way of the dodo and triple-MWD blockaderunner setups, because it would give a distinct advantage to people who are actually willing to group up and travel.
Thats really neither here nor there though, since this is a thread about the logoff timer bug. Its a bug that needs fixing, fix bug please.
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Azrael Bierce
Eve Defence Force
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Posted - 2006.10.04 20:02:00 -
[304]
Get rid of the emergency warp entirely. I'm sure it has its uses but between exploits like this, and even the simple fact that you get warped AWAY from protection when you log out is stupid (i.e. if you log at a POS you warp off into space where you can be probed and killed).
Of course, the big thing that could be done to people that do this currently is simply have probers at your gate camps. The emergency warp is only gonna take em about 1au away. 3au probes will sniff them out long before they leave space. If they stayed logged in at least they could have shot at you, but by logging off they become free kills.
Also, can you bump them out of alignment on emergency warps? Could you just keep the guy spinning?
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Complacency's Bane
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Posted - 2006.10.04 20:10:00 -
[305]
Originally by: Azrael Bierce Get rid of the emergency warp entirely. I'm sure it has its uses but between exploits like this, and even the simple fact that you get warped AWAY from protection when you log out is stupid (i.e. if you log at a POS you warp off into space where you can be probed and killed).
Of course, the big thing that could be done to people that do this currently is simply have probers at your gate camps. The emergency warp is only gonna take em about 1au away. 3au probes will sniff them out long before they leave space. If they stayed logged in at least they could have shot at you, but by logging off they become free kills.
Also, can you bump them out of alignment on emergency warps? Could you just keep the guy spinning?
Yes, you can bump eWarp. The warp takes you 1m k away (not 1AU). You dont have time to probe down people who did not log flagged, assuming that they didnt do it after jumping and so simply disappeared while scrambled.
If you log at a PoS while unflagged there wont be enough time to probe you down and kill you.
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Infinity Ziona
Privateers
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Posted - 2006.10.04 21:14:00 -
[306]
Edited by: Infinity Ziona on 04/10/2006 21:16:13 I agree that having to use an alt is a pretty poor solution but CCP hasnt implemented any solution so its gotta do for now.
Using an alt to scout is no where near similiar to crashing or discoing your PC to avoid death and deprive somebody of a rightful kill, even if like me you hate the mechanics of gate ganking, they did work for the kill by sitting there.
Also this has got nothing to do with carebears vs PvPr's since this tactic is used by both carebears and the so called hardcore pvpr's.
Also I dont think any game should ever have mechanics that penalize connected players when another person pc, connection, crashes and discos them. Disco's are the risk you take when you use the net and we all share that risk equally. The Privateering Life |

Ozzie Asrail
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.10.04 21:56:00 -
[307]
I cant belive this thread is 11 pages long 
The point is that logging out\quiting while cloaked from a jumpin should be a bug that needs squashed.
you simply can't defend tactics like that because they simply exploit gameplay mechanics that were not supposed to be sud that way. -----
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Venkul Mul
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Posted - 2006.10.05 09:56:00 -
[308]
Edited by: Venkul Mul on 05/10/2006 10:03:06
Originally by: Hoshi
Originally by: Iyanah
so your connection or client crashes whilst you're in an expensive ship, and some sneaky SOB comes up and blows you up, then pods you because you were sat there trying to reconnect?
when people are genuinely disconnected because something breaks, it's only fair that they not get f'ed over by it.
If you are afraid of loosing an expensive ship due to a client crash don't fly it into a situation where it might happen. If you want to go to 0.0 just take a cheaper ship. It's your choice to jump into that 0.0 system that might be bubble camped with that expensive ship, not anyone else’s.
If you are not prepared to deal with the consequences of flying in 0.0 don't do it. Very simple. You won't get the rewards of 0.0 without the risks of it.
It happense even while doing complex of mission. Before discovering that playing in windowed mode wa more stable, I had a lot of freze up, requiring to restart the computer. And most of the time I returned findig that almost destroyed enemyes had chewed mi ship to the hull or beyond. So "fixing" DC so you don't jump to a safespot 1 million km away menas a way higher deat rate in mission and complex. I agree you shouldn't diasppear istantly from the game, but teh solution must be viable even for PvE gaming, or mining (couple of time I have lost a ship .
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Tiny Tove
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Posted - 2006.10.05 12:10:00 -
[309]
Edited by: Tiny Tove on 05/10/2006 12:10:39
Originally by: Ozzie Asrail I cant belive this thread is 11 pages long 
I know! ROFL! Don't these people understand that being completely lame and doing camps only breeds further lameness and they only have themselves to blame, they should SO get over it!
"Dear CCP, Please can you fix it for me to have everybody's account log in simultaneously into a system, and at a time, of my choosing please. It's just that I'm a bit lame, and I like to hold all the cards in Eve, because in Real Life I hold no cards whatsoever, I got beat up while I was at school, my mother never hugged me, the girls at University shunned me, and my boss treats me like dirt, so I NEED this outlet, where I can vent it all non-consensually as predescribed. The fact that they can non-consensually disengage invokes my hypocritical reaction that causes me unnecessary turmoil and I think that slaughtering a HUGE pile of ships with little to no chance of ever retaliating will help me get over this litany of inadequacy from which I suffer. Can you add it to the EULA that all players are compelled to play Eve with ME at all times whenever I so choose it, so that if somebody decides that I'm a bit sucky and stops playing with me, I can have their account cancelled too, also I would like somebody from CCP to go to there home and break their knees. I'd do it myself, but that would require more than a thimble full of courage and initiative, which I am clearly lacking. Also can you stop people posting things on the forum I disagree with. It upsets me too. I don't need this you know. I pay my money like everyone else, give me special consideration."
These people need a lot more help than having some "bug" fixed. Is it *really* a bug that when I stop playing a game, it actually stops playing? Come on... stop being silly... desperation has limits surely? Doesn't it? 11 pages of desperation begs to differ though.
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Helplessandlost
Minmatar Convergent Firmus Ixion
|
Posted - 2006.10.05 12:14:00 -
[310]
Originally by: Locke DieDrake
Originally by: Helplessandlost
Hrm, how about you create an alt on your main, you work to get this alt into a safe spot in that 0.0 choke point, log him off and leave him there. You come down with your main and log off in the last "safe" system before that choke point, log on your alt in the choke point and see if the system is camped. If it is well then you wait them out, if it's not then log off alt, log on main...
Pretty tough eh?
Edit spelling 
This is your solution?
How sad.
Heh, no but it is a suggestion for his lame excuses that is less lame then the others.
"Don't take life too seriously, nobody gets out alive!"
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Helplessandlost
Minmatar Convergent Firmus Ixion
|
Posted - 2006.10.05 12:16:00 -
[311]
Originally by: Amiable Quinn
Originally by: Helplessandlost
Let see it: 2 accounts as you can't run 2 time the same account with different alt. So duble the subscrition price. Aceptable to my, I have a second account to train a total different set of skill, but not for most of the people. And you put a divide line based on RL money. No good.
Hrm, how about you create an alt on your main, you work to get this alt into a safe spot in that 0.0 choke point, log him off and leave him there. You come down with your main and log off in the last "safe" system before that choke point, log on your alt in the choke point and see if the system is camped. If it is well then you wait them out, if it's not then log off alt, log on main...
Pretty tough eh?
Edit spelling 
That solution is just as bad metagaming as logging off is in the first place.
Just can't please some people can you?
It is an alternative to having two accounts, I don't say that I agree with it but it would work just like having two accounts. Takes away my targets either way...
Sheesh...
"Don't take life too seriously, nobody gets out alive!"
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GTSI1
|
Posted - 2006.10.05 17:14:00 -
[312]
I havent read the whole of this thread as at 11 pages i cant be arsed to trawl through it, so i apologise if this ground has already been covered. Having been the victim of a gate camp myself once or twice (jumped into 0.0 solo to find a 45 man gate camp with bubbles and the lot) i valiantly tried to fight my way through. hehe my raven was pwned in a matter of seconds swiftly podded soon after. This just made me give up on going to 0.0 and stay in empire. If you gate camp as a defence to an incoming threat then i can understand being ****ed when someone logs, but camping a gate just to notch up killmails is lame. Seems to me it may be the same peeps moaning about logging that also start threads entitled "Why is there no one in 0.0 anymore, is everyone a carebear?" New players and also more experienced players may be a bit more willing to head out to 0.0 if there was more of a chance to get there in one piece to actually fight and lose.
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Complacency's Bane
Caldari
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Posted - 2006.10.05 17:22:00 -
[313]
Originally by: Tiny Tove These people need a lot more help than having some "bug" fixed. Is it *really* a bug that when I stop playing a game, it actually stops playing?
I dont know, when you quit a board game like risk in petulence because youre losing, people generally consider you to have lost (and to be a giant douchebag).
If you've quit playing the game because you're going to lose, then youve lost - thats what the PvP flag is for, thats what this bug with the PvP flag is breaking. Its a bug, it needs to be fixed, it will be fixed. This thread exists so that CCP is aware of how much concern there is over the problem - its not an attempt to convince them that it is a problem that needs fixing, because they already know that.
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Xordus
Beasts of Burden Veritas Immortalis
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Posted - 2006.10.05 17:58:00 -
[314]
My question is, does CCP plan to act on this? I mean this is obviously a bullsh*t tactic. If CCP actually condones this type of behavior its a shame. Why even put bubbles in the game if you plan on letting people just log out of them.
Xordus
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Phoenix Lonestar
Litanies of Hate
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Posted - 2006.10.05 18:13:00 -
[315]
Edited by: Phoenix Lonestar on 05/10/2006 18:17:00 I agree that logging is a BS tactic... I also think gatecamps are a pretty lame tactic too. You have 45 ships sitting 180km away from a gate, it's a virtual insta-pop. The people who are complaining about this aren't people who are roving in gangs of 2 or 3 and are griping when the Raven they found in a plex is warping off... they're the gatecampers who are ****ed off that they didn't get that last kill mail. I don't think changing anything in the game mechanics to benefit gate campers is the right solution. If CCP fixes the log off bug, then they need to extend the range of gate guns to 250 km. That way gatecamping as a defense to war target invasion is still a valid defense, but trying to pop individuals just to get the killmail will be discouraged.
This is coming from a recovering gatecamper.
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Complacency's Bane
Caldari
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Posted - 2006.10.05 18:19:00 -
[316]
Originally by: Phoenix Lonestar Edited by: Phoenix Lonestar on 05/10/2006 18:17:00 I agree that logging is a BS tactic... I also think gatecamps are a pretty lame tactic too. You have 45 ships sitting 180km away from a gate, it's a virtual insta-pop. The people who are complaining about this aren't people who are roving in gangs of 2 or 3 and are griping when the Raven they found in a plex is warping off... they're the gatecampers who are ****ed off that they didn't get that last kill mail. I don't think changing anything in the game mechanics to benefit gate campers is the right solution. If CCP fixes the log off bug, then they need to extend the range of gate guns to 250 km. That way gatecamping as a defense to war target invasion is still a valid defense, but trying to pop individuals just to get the killmail will be discouraged.
This is coming from a recovering gatecamper.
Yes, increasing the range of sentries would definately 'compensate' for the fixing of the logoff bug - after all, interdictor bubbles are so common in .1-.4, and sentries are so common in 0.0.
Wait... thats actually completely wrong, and the two have no connection or relevance.
Not that I care about empire gatecamping at all, would be nice to push them all down to the gate to tank though instead of aligned sniping at 230k.
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Phoenix Lonestar
Litanies of Hate
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Posted - 2006.10.05 18:34:00 -
[317]
You're right. I dunno wtf I was thinking. I forgot this was about 'dictor bubbles, etc. The point still stands for gatecamps in .1-.4.
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Ace101
Dark Knights of Deneb Interstellar Alcohol Conglomerate
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Posted - 2006.10.05 22:44:00 -
[318]
signed
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Mak'shar Karrde
Minmatar UK Corp Lotka Volterra
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Posted - 2006.10.06 00:38:00 -
[319]
I would just like to take the opportunity to point out that the problem doesn't just revolve around the single person logging out to save his ship/pod. Evidently entire fleets are logging out in order to get around a (smaller!) gatecamp. With that in mind, surely there is a problem that needs to be resolved.
If you need proof, read this thread. That thread contains a link to an frapsed video proving the incident happened. Plus, the defence of the offending pilots seems to be 'they do it to'.
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Android Mindslave
Gallente Aliastra
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Posted - 2006.10.06 03:14:00 -
[320]
Right. Because looking at your map is just *too* hard to be a viable solution for avoiding camped systems.
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Awox
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Posted - 2006.10.06 03:16:00 -
[321]
Let's checkout the requirements for an Interdictor + sphere launcher:
Destroyer lvl5 Propulsion Jamming lvl5 Graviton Physics lvl1 <- Science lvl5 Interceptors lvl4 <- Evasive Maneuvering lvl5 Interdictors lvl1
That's about 50mil worth of skillbooks. Now, let's buy a Sabre. Let's fit some goodies, easily you could use decent fittings and your Interdictor might cost 30-35m.
After going through all that to discover most people just log out rather than fighting (and possibly winning or accepting defeat and paying a toll).. well that's just a kick in the face.
"You can get probes to probe out loggers!" - ONLY if they log off after decloaking, like to save their pod or warp to random planet... great. So instead people travelling having a mate to scout, the hunter needs a mate to probe. So now who is lazy?
EVE is a time-sink, the more time you invest into EVE the more money CCP makes. CCP have kept this policy as a way of keeping the most people happy.
More people fly NPC farming battleships solo in 0.0 than interdictors (I don't even need statistics for this to be believeable) so CCP want to keep the farming battleships happy, and get more money.
CCP should grow a pair and ban these muppets.
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Nanobotter Mk2
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Posted - 2006.10.06 04:25:00 -
[322]
"Hrm, how about you create an alt on your main, you work to get this alt into a safe spot in that 0.0 choke point, log him off and leave him there. You come down with your main and log off in the last "safe" system before that choke point, log on your alt in the choke point and see if the system is camped. If it is well then you wait them out, if it's not then log off alt, log on main...
Pretty tough eh?
Edit spelling
Oh come on what BS. How can anyone sane suggest that logging out to avoid PvP is a lame cheap exploit, possibly farking beleive that using a alt in a shuttle with nothing to loose to check if there is a camp first isnt doing the exact lame thing with a different mechanic.
Sorry using an alt to check for camps is atleast as lame or lamer than logging. I swear this game is plauged with all the lamers who couldnt cut in every other farking pvp game in existince, from the ****er blobers, to the lamer gate campers, to the loggers, to the log in trappers, to the lame scammers, to the lame greifers, to the lame snipers..... is like every degenerate from pvp games ended up in eve and they all beleive thier unique gimptard version of pvp is somehow hardcore pvp.
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losmandy
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Posted - 2006.10.06 06:22:00 -
[323]
Gate camping should be banned
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Complacency's Bane
Caldari
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Posted - 2006.10.06 06:39:00 -
[324]
Edited by: Complacency''s Bane on 06/10/2006 06:39:35
Originally by: Nanobotter Mk2 Oh come on what BS. How can anyone sane suggest that logging out to avoid PvP is a lame cheap exploit, possibly farking beleive that using a alt in a shuttle with nothing to loose to check if there is a camp first isnt doing the exact lame thing with a different mechanic.
Sorry using an alt to check for camps is atleast as lame or lamer than logging. I swear this game is plauged with all the lamers who couldnt cut in every other farking pvp game in existince, from the ****er blobers, to the lamer gate campers, to the loggers, to the log in trappers, to the lame scammers, to the lame greifers, to the lame snipers..... is like every degenerate from pvp games ended up in eve and they all beleive thier unique gimptard version of pvp is somehow hardcore pvp.
Wahwahwahwahwah 0.0 r t3h dangerous. I r crying irl nubs.
Come on. You cant honestly be this ignorant, can you? Alts are bad, but theyre unfortunately accepted and theres little that can be done about it. Logging is bad, it is no longer accepted thanks to the PvP flag, and this is a very simple case of a bug which needs to be fixed. Originally by: losmandy Gate camping should be banned
Jumping through gates should be banned.
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Bone Krusher
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Posted - 2006.10.06 17:43:00 -
[325]
I maintain that a warp bubble should act as a warp bubble, PERIOD!
However, if CCP doesn't think that is reasonable/fixable, what would happen if a gate jump activated the log off timer? Peeps who really do crash would be somewhat protected. Or protected long enough for them to re-log and at least have a chance to defend themselves. The loggers could be probed and killed like the cheaters they are. Thoughts?
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Rells
Caldari Agony Unleashed
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Posted - 2006.10.06 19:13:00 -
[326]
Ways to Avoid a Gatecamp in 0.0
1) Use a Scan alt 2) Ask a corp member or friend that is already there to check for you. 3) Send a corp member or friend through in an interceptor or speed kitted tech 1 frigate to check first.
All of this combined with using the map to look at ship kills and pod kills and using your brain.
Its not that hard. Those that resort only to logoff tactics are 1) cowards and 2) not fit to be in 0.0 mentally.
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Vaeldan Athargan
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Posted - 2006.10.08 00:00:00 -
[327]
What I love about this thread? It comprises a lot of crap arguments.
I see a lot of this:
: I can't gank because victims are logging out. Lame!
: Not as lame as ganking in the first place.
: You're lame!
: So victims are making a logical decision based on their style of play within Eve. You don't like it, you complain.
: It's an exploit. And if people don't like it, join an Alliance/Corp to fight back!
The end argument has come full circle. A has sealed/ended their argument by telling everyone that the only acceptable fix is to fight them, or lose your ship/cargo.
No options or consideration for different styles of play. "Play my way or stay out of 0.0" seems to be a theme for argument of the A side here.
This makes this 'discussion' nothing more than a foot-stomping tantrum. Doesn't matter what the conversation was supposed to be about, or what the subject matter is.
Personally, I don't care either way. As pointed out before, people will find counters to everything they do not like in this game or in the way that others play it. CCP's job is to balance the mechanics with an eye to least common denominators such as legitimate dropped connections.
Here's an option for discussion:
How about CCP makes it so that bubbles cannot be brought up within 16km of any gate or station, much like the anchoring rules?
Campers will hate the idea because it will make their bubble tactics require either larger bubbles (nets) or make them strategically place them in warp paths. But it gives 'innocent victims' a chance to run for the gate, AND give the campers a chance to lock them up without the bubble.
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Patch86
Di-Tron Heavy Industries Knights Of the Southerncross
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Posted - 2006.10.08 00:09:00 -
[328]
The problem with this thread is that it has largely degenerated into a debate (read "flaming row") about ganking.
Ganking isn't the problem here. Wehter we like ganking or not, it is a game feature, and an intentional one at that. What this thread is about is people exploiting a loop hole in the game (er, I know it's not an actual exploit, figure of speach) to avoid combat. The feature of dissapearing when you log out, in the form it currently is, is only in as a safe guard to those who have genuinely crashed. The fact that people are using it to avoid any fights they don't think they can win (by having their ship magically break all laws of nature, fly away and dissapear) is just silly, and a way of avoiding in game mechanics when they don't suit you.
Whether you like ganking (and wish it were easier) or hate ganking (and wish it were made alot harder) really has nothing to do with this.
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Afonso Henriques
Minmatar Low Grade Ore
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Posted - 2006.10.08 00:24:00 -
[329]
My problem is that 0.0 is all about controlling space and non-consentual pvp.
This logging out exploit (its an exploit to me) prevents this from happing. I suppose we should have to agree to fight?
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Nanobotter Mk2
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Posted - 2006.10.08 00:40:00 -
[330]
"The problem with this thread is that it has largely degenerated into a debate (read "flaming row") about ganking.
Ganking isn't the problem here. Wehter we like ganking or not, it is a game feature, and an intentional one at that. What this thread is about is people exploiting a loop hole in the game (er, I know it's not an actual exploit, figure of speach) to avoid combat. The feature of dissapearing when you log out, in the form it currently is, is only in as a safe guard to those who have genuinely crashed. The fact that people are using it to avoid any fights they don't think they can win (by having their ship magically break all laws of nature, fly away and dissapear) is just silly, and a way of avoiding in game mechanics when they don't suit you.
Whether you like ganking (and wish it were easier) or hate ganking (and wish it were made alot harder) really has nothing to do with this."
Errrrm uhh wtf since when is ganking a game feature LOL, look any arguement you wanna pose tends to break down as the fact remains it is an intended feature for your ship to warp away when you d/c. I see nothing but pure speculation that scramblers don't work is a bug PURE speculation. The fact the ship stays in space when agressed means you can kill someone who logs on you. You just need to hunt them down. Ganking is nothing mroe than exploiting a game mechanic as well. using an alt is exploiting a game mechanic as well.
I find it comical using an alt is acceptable way to avoid PVP but logging out isnt criminal lol. Honestly I dont care either way But i hope and pray CCP has the sense and guts to make a change to EVE that puts severe disadavantages on those who wish to camp instead of HUGE benifits. Any time the prefered choice of gameplay is to sit in 1 spot waiting for helpless peopel to zone in to die with no chance, it should be a HUGE red flag to the developers that thier PVP system has compeltely broken down.
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X ChaosX
Caldari Panzershrek
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Posted - 2006.10.08 01:06:00 -
[331]
Originally by: Nanobotter Mk2 stuff
Well if people would fly their valuable cargos and expensive fittings into asteriod belts then no one would need to camp gates. ______________________________________________
Originally by: Bill Shankly i see your another one of those lousy pirates that cant fight fair and call yourself apvper, what a joke u are.
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