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1. Why leave the NPC corp? - in EVE General Discussion [original thread]
Originally by: Fabrezio So basically, people need to join player corps so you have more pvp targets to blow up? In a nutshell, yes. The "imbalance" issue is a red herring. It's not "imbalanced" because any player is free to hang out ...
- by Amiable - at 2006.10.13 17:27:00
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2. How to minimise 0.01 ISKs undercut, fix T1 market, NPC corps and Hubs - in EVE General Discussion [original thread]
Vagabond prices are too high.
- by Amiable - at 2006.10.13 17:08:00
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3. Why leave the NPC corp? - in EVE General Discussion [original thread]
Edited by: Amiable on 13/10/2006 17:06:10 Being in an NPC corp means that folks can't war-dec you and force you to engage in non-consensual PvP in Empire space. This is a bad thing in a game that is centered around PvP interaction. Or a good t...
- by Amiable - at 2006.10.13 17:05:00
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4. Why, exactly, is logging in a bubble not an exploit? - in EVE General Discussion [original thread]
Originally by: Ranger 1 I must remind you that the example this topic is based upon has nothing to do with gate camps. There are no Jedi mind tricks involved. I am well aware of why people log at gate camps, as is everyone else. Again, t...
- by Amiable - at 2006.10.11 15:33:00
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5. Why, exactly, is logging in a bubble not an exploit? - in EVE General Discussion [original thread]
Originally by: Ranger 1 I'm sorry, your arguments still deal specifically with gate camps, which is not the issue. That aside, I'm sorry you don't know how to avoid/bust/escape a gate camp using the myriad of tools at your disposal. T...
- by Amiable - at 2006.10.11 14:56:00
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6. Why, exactly, is logging in a bubble not an exploit? - in EVE General Discussion [original thread]
Edited by: Amiable on 11/10/2006 14:04:07 Originally by: Ki An Originally by: Amiable Log-out tactics are cheating. Spawn point camping is considered poor form in every MMORPG (except this one). Folks cheat to avoid spawn poin...
- by Amiable - at 2006.10.11 14:03:00
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7. Why, exactly, is logging in a bubble not an exploit? - in EVE General Discussion [original thread]
Edited by: Amiable on 11/10/2006 13:27:00 Originally by: Ranger 1 3: This thread is not about educating Empire dwellers about the do's/don'ts/why's/and wherefore's of gate camps... nor to debate their merits. I think the two i...
- by Amiable - at 2006.10.11 13:24:00
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8. tired of the sp count whine - in EVE General Discussion [original thread]
I think it would be more accurate to say that once you reach a certain SP total, then skill>sp. You still need to get to 4-5 in the core competencies and in your particular ship type to be truly effective. I think the break point is usually aro...
- by Amiable - at 2006.10.09 14:53:00
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9. Logging out of Bubbles has to Stop - in EVE General Discussion [original thread]
Originally by: Caol On a sidenote, ggate camping is as much of a valid tactic to catch targets as patrolling wide ranges of space. There are of course pro's and con's but both are valid in game tactics. Whining about being caught by gate ...
- by Amiable - at 2006.10.03 14:35:00
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10. Logging out of Bubbles has to Stop - in EVE General Discussion [original thread]
Originally by: Mak'shar Karrde And when you roll a 6 and land on my Park Lane hotels will you just flip the board and walk away too? Well, if every block from 2-12 were park lane, and if its a choice between flipping the board and spen...
- by Amiable - at 2006.10.02 16:23:00
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11. Logging out of Bubbles has to Stop - in EVE General Discussion [original thread]
I read somewhere that if you logout and then login with an alt, your previous ship then automatically logouts, even if aggressed. Is that true? Seems like an almost fool-proof way of saving your implants. Interesting. Seriously thouhg, gate-camp...
- by Amiable - at 2006.10.02 15:37:00
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12. Think I jumped into a rupture to soon - in Skill Discussions [original thread]
Originally by: Maximillian Power no need to shield tank on a rupture - it does not have the mid slots anyway so get rid of the magnetic scattering amp and replace with 1 or two webs. Ruptures make terrific passive shield tanks. Hi...
- by Amiable - at 2006.09.29 12:20:00
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13. Why Nerf Missions? - in EVE General Discussion [original thread]
Edited by: Amiable on 26/09/2006 19:52:13 Originally by: Tsanse Kinske I wish I knew what to do about that. I wish I knew why the risk of loss is so repugnant to so many people, rather than being the spice that makes the game wort...
- by Amiable - at 2006.09.26 19:51:00
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14. The Offer - the Adventures of Amiable Quinn Part 2 - in EVE Fiction [original thread]
Edited by: Amiable on 18/05/2006 20:03:54 Amiable placed his head in his hands and sobbed, taking only a brief moment to spread his index and forefinger to gaze upon the unsmiling face of the lieutenant. ôI see Mr. Quinn. I have a somewhat d...
- by Amiable - at 2006.05.18 20:00:00
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15. The Offer - the Adventures of Amiable Quinn Part 2 - in EVE Fiction [original thread]
1
- by Amiable - at 2006.05.18 19:58:00
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16. A noobs guide to low sec... - in EVE New Citizens Q&A [original thread]
Dealing with pirates. 1. Run. He who fights and runs away, lives to fight another day. DonÆt bother taking on a 25 million SP character in a HAC. If you see a flashing red or yellow character on your screen, warp away immediately. Set up instas (...
- by Amiable - at 2006.05.01 13:03:00
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17. Agents. - in EVE New Citizens Q&A [original thread]
Edited by: Amiable on 24/04/2006 14:18:58 I'm not so sure that ANY level 2 agent is better than ANY level 1. I am a one month old noob so take my advice with a grain of salt. I have a level 1 quality 15 intellegence agent and a level 2 -18 di...
- by Amiable - at 2006.04.24 14:17:00
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18. War dec's as grief tool... - in EVE New Citizens Q&A [original thread]
Originally by: Tony Fats Every single time a game developer listens to their playerbase you get a schitty game, because the playerbase has a vested interest in making things easier for themself, they are not interested in balance, the warr...
- by Amiable - at 2006.02.17 16:12:00
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