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Solaris Vex
Brave Newbies Inc. Brave Collective
6
|
Posted - 2015.02.09 08:59:41 -
[1] - Quote
If we nerf the Ishtar warfare in low/null will become domis online. Sentrys have all the advantages of drones, like selectable damage types, without the drawbacks of delayed damage or vulnerability to fire walling ships armed with smart bombs. Nine times out of ten sentrys are the best choice for drone boats, while medium and heavy drones see little use in pvp.
If sentry tracking speed were reduced to 0.004 (the same as dread guns) their use would be limited to bashing structures and shooting capitals, while buffing the velocity of medium and heavy drones would increase their use in pvp.
Now for the hard numbers, I suggest,
All sentrys: Tracking speed reduced to 0.004 Signature resolution increased to 2000 (protip: sig resolution is not the same as sig radius, http://www.evealtruist.com/2011/12/truth-about-signature-resolution.html )
I'm using Minmatar T2 drones as an example, other drones should get proportional changes.
Warrior II Max velocity increased from 5040m/s to 6000m/s Orbit velocity increased to 1500 Signature resolution increased to 80 Tracking speed reduced to .38
Valkyrie II Max velocity increased from 3000m/s to 4500m/s Orbit velocity increased to 1200 Signature resolution increased to 200 Tracking speed reduced to .12
Berserker II Max velocity increased from 1800m/s to 3000m/s Orbit velocity increased to 800 Signature resolution increased to 400 Tracking speed reduced to .052
tl:dr target paint all the things All numbers require playtesting and are subject to change etc. etc. |

Aplysia Vejun
The Scope Gallente Federation
13
|
Posted - 2015.02.09 09:14:42 -
[2] - Quote
There are many similar threads. Post your idea there. |

afkalt
Republic Military School Minmatar Republic
733
|
Posted - 2015.02.09 09:16:00 -
[3] - Quote
How do you propose any blanket nerf that doesnt wreck domis but keeps the ishtar balanced? Domis online is a vastly different deal from ishtars online.
The problem with ishtars is the synergy - excellent projection, T2 resists, fast speeds so highly mobile, MWD sig bloom reduction, lower sig, drone control range bonuses. Add that to the same projection, dps, drone availability of a domi and pretty quickly we can see why there are issues.
Domis are too fat to run, lack the same range out the box as ishtars. They are admittedly more tanky and can MJD, but can be countered much more easily than ishtars. More damage can be effectively applied for a start, range can be dictated in a far more controlled manner.
I am a pretty big fan of balancing little and often. First I'd sort the ishtar, THEN let the meta adapt to domis and see what happens (and ban them from carriers, but that's another story). If that doesnt work and it might not, then we reasses. But we're smart people I think players would be able to fight domis markedly more effectively than they can ishtars.
Again, the problem isn't sentries as a whole, it's the ships bonused for them (and capitals). No-one sees any other ships with 125m3 bays using sentries and thinks they're a problem.
(also drone assist needs to die in a fire) |

Rain6637
GoonWaffe Goonswarm Federation
29736
|
Posted - 2015.02.09 09:17:41 -
[4] - Quote
I was under the impression structure bashing was most of the reason Ishtars are used so much.
Now, I think 25 km is the magic distance for keeping sentries at all. That's how far it is to a large stick from the edge of a forcefield.
Another inconsistency that bothers me is the sheer range of sentries combined with their DPS. I think sentries can use a change to not only their damage type, but also the profile of their guns.
Starting with Caldari, Wardens could mimic rails, and have exceptional range but very weak damage, around 1/3 the DPS of Gardes. They would be able to reach 75km, 40 DPS, slow tracking...
Gardes which mimic blaster DPS, and have range that is less than Large blasters, base stats. 7 or 8 km. 120 DPS, great tracking, no hope of reaching large towers through forcefields. Or medium towers, for that matter.
Bouncers with a range of 45km, high alpha and lower rate of fire, equal to rails... 40 DPS, OK tracking
Curators with a range of 50km, 60 DPS, slow tracking
So basically, even for the purpose of shooting structures, especially in the case of large towers, sentries become half as effective or worse, and tower owners don't have to worry about tanking omni anymore.
redundant thread, btw.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Omnathious Deninard
Novis Initiis
2709
|
Posted - 2015.02.09 09:23:38 -
[5] - Quote
Just no, killing off drones as a weapon is what you are doing rather than actually seeing the real issue. The Ishtar uses Battleship weapons, that is what needs to be addressed but that would require reworking drones as a whole and then modifing every ship with a drone bay. |

Solaris Vex
Brave Newbies Inc. Brave Collective
6
|
Posted - 2015.02.09 10:08:07 -
[6] - Quote
afkalt wrote:How do you propose any blanket nerf that doesnt wreck domis but keeps the ishtar balanced? Domis online is a vastly different deal from ishtars online.
This thread is about drones not specific ships, they're separate but related issues.
Rain6637 wrote:I was under the impression structure bashing was most of the reason Ishtars are used so much.
Now, I think 25 km is the magic distance for keeping sentries at all. That's how far it is to a large stick from the edge of a forcefield.
Another inconsistency that bothers me is the sheer range of sentries combined with their DPS. I think sentries can use a change to not only their damage type, but also the profile of their guns.
Starting with Caldari, Wardens could mimic rails, and have exceptional range but very weak damage, around 1/3 the DPS of Gardes. They would be able to reach 75km, 40 DPS, slow tracking...
Gardes which mimic blaster DPS, and have range that is less than Large blasters, base stats. 7 or 8 km. 120 DPS, great tracking, no hope of reaching large towers through forcefields. Or medium towers, for that matter.
Bouncers with a range of 45km, high alpha and lower rate of fire, equal to rails... 40 DPS, OK tracking
Curators with a range of 50km, 60 DPS, slow tracking
So basically, even for the purpose of shooting structures, especially in the case of large towers, sentries become half as effective or worse, and tower owners don't have to worry about tanking omni anymore.
redundant thread, btw. Reducing the range of a stationary drone would just make them useless for pvp.
Sentrys are so common right because they're effective against a wide variety of targets, from destroyers all the way up to capitals and structures. I'm proposing a substantial reduction in their ability to apply damage to subcaps, while buffing medium and heavy drones to replace them in the anti subcap role.
Hopefully this will result in a larger variety of drones in pvp. |

Amarisen Gream
The ArK's Hammer ArK Alliance
63
|
Posted - 2015.02.09 10:36:00 -
[7] - Quote
I am in agreement > that it isn't the drones at fault, but the ships that which can use the drones which are at fault.
xoxo
Amarisen Gream
|

afkalt
Republic Military School Minmatar Republic
733
|
Posted - 2015.02.09 10:37:47 -
[8] - Quote
Solaris Vex wrote:afkalt wrote:How do you propose any blanket nerf that doesnt wreck domis but keeps the ishtar balanced? Domis online is a vastly different deal from ishtars online.
This thread is about drones not specific ships, they're separate but related issues.
They are hardly separate.
Sentry nerfs which leave ishtars balanced destroy domis, sentry nerfs which leave domis balanced result in overpowered ishtars.
Again the issue is not the drone but the hulls which have APPLICATION bonuses attached to them. |

Solaris Vex
Brave Newbies Inc. Brave Collective
6
|
Posted - 2015.02.09 10:56:11 -
[9] - Quote
afkalt wrote:Solaris Vex wrote:afkalt wrote:How do you propose any blanket nerf that doesnt wreck domis but keeps the ishtar balanced? Domis online is a vastly different deal from ishtars online.
This thread is about drones not specific ships, they're separate but related issues. They are hardly separate. Sentry nerfs which leave ishtars balanced destroy domis, sentry nerfs which leave domis balanced result in overpowered ishtars. Again the issue is not the drone but the hulls which have APPLICATION bonuses attached to them. The issue IS the drone, sentrys are a do everything wonder weapon which consistently outperform medium and heavy drones in their own role, and I'm not just talking about ishtars and domis, sentrys are the preferred drones of carriers and supercarriers as well. |

Omnathious Deninard
Novis Initiis
2709
|
Posted - 2015.02.09 10:58:57 -
[10] - Quote
Solaris Vex wrote:afkalt wrote:Solaris Vex wrote:afkalt wrote:How do you propose any blanket nerf that doesnt wreck domis but keeps the ishtar balanced? Domis online is a vastly different deal from ishtars online.
This thread is about drones not specific ships, they're separate but related issues. They are hardly separate. Sentry nerfs which leave ishtars balanced destroy domis, sentry nerfs which leave domis balanced result in overpowered ishtars. Again the issue is not the drone but the hulls which have APPLICATION bonuses attached to them. The issue IS the drone, sentrys are a do everything wonder weapon which consistently outperform medium and heavy drones in their own role, and I'm not just talking about ishtars and domis, sentrys are the preferred drones of carriers and supercarriers as well. Super carriers can't use sentry drones. And many would agree carriers shouldn't be able to either. Again sentries alone aren't the problem, the ship that uses them are more often than not the problem. |
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Rivr Luzade
Coreli Corporation The Kadeshi
1203
|
Posted - 2015.02.09 11:01:19 -
[11] - Quote
When will people learn that the drones aren't the problem but the Bonuses on the ship hulls? Try to use sentries on an unbonused hull and you will quickly realize that you wasted your drone hole space. Give Ishtars the same boni to Sentries as the Armageddon has and it's infeasible to use as PVP boat, but remains it's usefulness in structure grinds and PVE. Problem solved.
Domis are easily countered by other BS who alpha them off the field. They are also easily bombed by bombers. They are extremely hard to import into Null sec (which is why Ishtars are so popular, by the way). Firewalls in the form of dedicated firewalling ships smartbombing off the drones work. Attacking the drones when you realize that the enemy can't kill you but you can't kill them works as well. Just get creative for a change, there are counters out there. |

afkalt
Republic Military School Minmatar Republic
734
|
Posted - 2015.02.09 11:11:18 -
[12] - Quote
Solaris Vex wrote:afkalt wrote:Solaris Vex wrote:afkalt wrote:How do you propose any blanket nerf that doesnt wreck domis but keeps the ishtar balanced? Domis online is a vastly different deal from ishtars online.
This thread is about drones not specific ships, they're separate but related issues. They are hardly separate. Sentry nerfs which leave ishtars balanced destroy domis, sentry nerfs which leave domis balanced result in overpowered ishtars. Again the issue is not the drone but the hulls which have APPLICATION bonuses attached to them. The issue IS the drone, sentrys are a do everything wonder weapon which consistently outperform medium and heavy drones in their own role, and I'm not just talking about ishtars and domis, sentrys are the preferred drones of carriers and supercarriers as well.
You know there's a reason I don't stuff a hyperion full of sentries and DDAs, right? You know how no-one is complaining about 'geddons (which are much scarier than domis)?
How do you propose you balance two ships which have the same DPS output but compared to each other one has: More than twice as fast at nearly 1/4 of the sig size Better resists Longer ranges out the box Can lock further Better scan res Higher sensor str so harder to jam out if drone bunny is headshot Same drone capacity and bandwidth Much quicker warp speeds Has speed and tracking bonuses for the heavy drones already thus making your proposed changes skewed even further. ..... I could go on, but what's the point, it's not the ship synergies with the drones - it's the drones alone, right?
It's an absolute non starter without addressing the hulls. And yes, as I said caps and sentries are dumb and should be purged with fire.
Fix the goddamned ishtar (and sentry caps), if after that there are still issues then let us look at see what they are and address from there. |

Anthar Thebess
858
|
Posted - 2015.02.09 11:12:36 -
[13] - Quote
Sentry drones are ok if they are used in battleships, and not cruisers or carriers. |

Solaris Vex
Brave Newbies Inc. Brave Collective
6
|
Posted - 2015.02.09 11:30:34 -
[14] - Quote
afkalt wrote:Solaris Vex wrote:afkalt wrote:Solaris Vex wrote:afkalt wrote:How do you propose any blanket nerf that doesnt wreck domis but keeps the ishtar balanced? Domis online is a vastly different deal from ishtars online.
This thread is about drones not specific ships, they're separate but related issues. They are hardly separate. Sentry nerfs which leave ishtars balanced destroy domis, sentry nerfs which leave domis balanced result in overpowered ishtars. Again the issue is not the drone but the hulls which have APPLICATION bonuses attached to them. The issue IS the drone, sentrys are a do everything wonder weapon which consistently outperform medium and heavy drones in their own role, and I'm not just talking about ishtars and domis, sentrys are the preferred drones of carriers and supercarriers as well. snip Unbonused sentrys are much better then unbonused heavy and medium drones, as long as that remains the case simply switching sentry bonuses for medium or heavy drone bonuses will just give drone ships a bonus to an already poor weapon. Drones have to be balanced against each other before ships can balanced effectively. Otherwise your going to need huge yet specialized bonuses that lock drone ships to a specific drone type to make them effective again.
Step one is to balance drone types, Balancing ships is step two. |

afkalt
Republic Military School Minmatar Republic
734
|
Posted - 2015.02.09 12:32:37 -
[15] - Quote
And yet, no-one uses them unbonsed, save maybe mission bears. I wonder why.....maybe it's because they couldnt hit the floor if they fell on it. |

Luna Arindale
Ubuntu Inc. The Fourth District
50
|
Posted - 2015.02.09 13:02:38 -
[16] - Quote
This change would literally ruin all drone boats, remember when the domi was 68 mil because it was crap? Sentry drones haven't changed since then you know. |

Tiddle Jr
Galvanized Inc.
38
|
Posted - 2015.02.09 13:18:49 -
[17] - Quote
Solar Vex, Where have you been all the time? Sentries doing well for years now but at some point people dtart thinking hell these things are very powerfull let's fukin nerf them vs switch on brains and develop a solid anti-ishtar/sentry doctrine.
Someone will say hey shut up the only thing is good against ishtar is only an ishtar. Ok then switch your brains on and propise a new weapon new ship or whatever is.
I still have both sentry domi and a sin for ratting purposes and i don't want to loose them due to someone's failure of relationship with drones. |

Corraidhin Farsaidh
Farsaidh's Freeborn
946
|
Posted - 2015.02.09 13:26:30 -
[18] - Quote
afkalt wrote:.....maybe it's because they couldnt hit the floor if they fell on it.
There's an art, or rather a knack to that... |

Wulfy Johnson
NorCorp Security
64
|
Posted - 2015.02.09 13:39:18 -
[19] - Quote
Another way to approach it would be to address the control range of sentrys , to get them in line with other weapon systems, and then scale controll range vs damage/tracking from gal to cal to get them in line.
|

afkalt
Republic Military School Minmatar Republic
734
|
Posted - 2015.02.09 14:47:23 -
[20] - Quote
Tiddle Jr wrote:Someone will say hey shut up the only thing is good against ishtar is only an ishtar. Ok then switch your brains on and propise a new weapon new ship or whatever is.
Because not a single entity has been trying to do this. It is pure coincidence they all arrive at the same conclusion:
A) BLOB IT! or B) Just give in and use ishtars.
Sometimes people come up with novel ideas to kill ishtar fleets and you know what? They'd probably even work sometimes. Of course what they forget is it requires so many damned people it would be easier and more expedient at that point to kill them with....other ishtars. It's literally a poster child for broken when the counters are as stated above.
@Wulfy Johnson Drones already cap out at 60km before needing mods to get range....except on the go-to hull for fleet ops, the ishtar, which gets a free DLA II. Go figure. |
|

FireFrenzy
Satan's Unicorns
204
|
Posted - 2015.02.09 14:55:32 -
[21] - Quote
#reported |

Tabyll Altol
Breaking.Bad Circle-Of-Two
74
|
Posted - 2015.02.09 14:55:33 -
[22] - Quote
Why would a nerv to sentrys change the other drohnes ? Can-¦t understand this theory.
Yes sentry-¦s are powerfull and maybe need a little correction. No the other drones don-¦t need a buff they are good enough.
-1 |

Zekora Rally
Negative Density Disavowed.
6
|
Posted - 2015.02.09 15:53:56 -
[23] - Quote
Domi's will never replace Ishtars. Ishtars need their drone damage and hitpoint bonus scaled back to 5% given their drone damage application bonuses. |

Zimmer Jones
Aliastra Gallente Federation
113
|
Posted - 2015.02.09 16:32:09 -
[24] - Quote
in b4 lock!
no matter how much you want the fix for sentries, people will just hijack it into a nerf the ishtar thread, and it will be locked. |

Arla Sarain
279
|
Posted - 2015.02.09 17:15:15 -
[25] - Quote
Make sentries inassistable.
Every other drone has travel time. Sentries are like artillery that no one else in fleet needs a lock for. Just one person locks a target presses a button and 50 drones make a wreck+pod.
|

Syn Shi
School of Applied Knowledge Caldari State
93
|
Posted - 2015.02.09 18:07:03 -
[26] - Quote
The only issue here is the inability of players to make an effort to counter them.
Its easier to call for nerfs. |

Syn Shi
School of Applied Knowledge Caldari State
93
|
Posted - 2015.02.09 18:10:53 -
[27] - Quote
afkalt wrote:Tiddle Jr wrote:Someone will say hey shut up the only thing is good against ishtar is only an ishtar. Ok then switch your brains on and propise a new weapon new ship or whatever is. Because not a single entity has been trying to do this. It is pure coincidence they all arrive at the same conclusion: A) BLOB IT! or B) Just give in and use ishtars. Sometimes people come up with novel ideas to kill ishtar fleets and you know what? They'd probably even work sometimes. Of course what they forget is it requires so many damned people it would be easier and more expedient at that point to kill them with....other ishtars. It's literally a poster child for broken when the counters are as stated above. @Wulfy Johnson Drones already cap out at 60km before needing mods to get range....except on the go-to hull for fleet ops, the ishtar, which gets a free DLA II. Go figure.
So its not that the counter didn't work, but it involved working with other players.
Where did I see that Eve is a social game where you are suppose to work with other players........
I guess with your logic CCP should disband all the big coalitions and corps because if you wanted to beat them you would have to work with others....many others. |

Sigras
Conglomo
1004
|
Posted - 2015.02.09 18:48:10 -
[28] - Quote
I feel like this is definitely just an ishtar problem... If you look at it, an ishtar with 2 DDAs will out DPS any other ranged HAC even a fury HML cerberus
How would you feel if it only got 75 drone bay but a role bonus 50% bandwidth reduction to heavy drones? |

Frostys Virpio
The Mjolnir Bloc The Bloc
1549
|
Posted - 2015.02.09 18:54:29 -
[29] - Quote
Syn Shi wrote:afkalt wrote:Tiddle Jr wrote:Someone will say hey shut up the only thing is good against ishtar is only an ishtar. Ok then switch your brains on and propise a new weapon new ship or whatever is. Because not a single entity has been trying to do this. It is pure coincidence they all arrive at the same conclusion: A) BLOB IT! or B) Just give in and use ishtars. Sometimes people come up with novel ideas to kill ishtar fleets and you know what? They'd probably even work sometimes. Of course what they forget is it requires so many damned people it would be easier and more expedient at that point to kill them with....other ishtars. It's literally a poster child for broken when the counters are as stated above. @Wulfy Johnson Drones already cap out at 60km before needing mods to get range....except on the go-to hull for fleet ops, the ishtar, which gets a free DLA II. Go figure. So its not that the counter didn't work, but it involved working with other players. Where did I see that Eve is a social game where you are suppose to work with other players........ I guess with your logic CCP should disband all the big coalitions and corps because if you wanted to beat them you would have to work with others....many others.
The problem isn't player interaction, this will happen no matter what the good counter to a fleet of ishtar. Right now, that good counter happen to also be ishtars which is stupid. A ship counter should just not be that exact same ship. Players don't have an issue with having to form a fleet of something else, they just think it's broken when forming anything else to counter ishtars is basicaly a sidegrade at best to forming ishtars. |

Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
229
|
Posted - 2015.02.09 21:44:24 -
[30] - Quote
*sigh* Here we go again... |
|

Sinigr Shadowsong
Monkey Attack Squad Goonswarm Federation
130
|
Posted - 2015.02.09 22:02:31 -
[31] - Quote
No changes in foreseaable future, get used to Ishtars and Sentries for a couple of years. Just like it was with other overpowered ships/weapons. |

To mare
Advanced Technology
391
|
Posted - 2015.02.09 22:08:04 -
[32] - Quote
i was posting this idea as a joke but honestly if implemented correctly it could word.
change the sentry drones so the dont act anymore as deployable turrets but more like missile launchers, keep the same dps as current sentries but different sentries have different ranges (via missile speed not flight time) and different application values. if made properly this would reduce their usefulness as an anti-everything tool. |

Tiddle Jr
Galvanized Inc.
38
|
Posted - 2015.02.09 22:53:38 -
[33] - Quote
To mare wrote:i was posting this idea as a joke but honestly if implemented correctly it could word.
change the sentry drones so the dont act anymore as deployable turrets but more like missile launchers, keep the same dps as current sentries but different sentries have different ranges (via missile speed not flight time) and different application values. if made properly this would reduce their usefulness as an anti-everything tool.
Ur talking about fighter bombers, right? |

To mare
Advanced Technology
391
|
Posted - 2015.02.10 00:02:18 -
[34] - Quote
Tiddle Jr wrote:To mare wrote:i was posting this idea as a joke but honestly if implemented correctly it could word.
change the sentry drones so the dont act anymore as deployable turrets but more like missile launchers, keep the same dps as current sentries but different sentries have different ranges (via missile speed not flight time) and different application values. if made properly this would reduce their usefulness as an anti-everything tool. Ur talking about fighter bombers, right? i have no idea about how fighter bombers work because i stay out of capital warfare as much as possible, but im just saying sentry drones could be a deployable missile launcher, immobile, good stats, like actual sentries but its shot missiles instead of turret like instant damage, this way the weapon wont be very good for large blobs because of delayed damage/lag and it would be a bit more forgiving (but still viable) for small ship because of the difference in damage application between missiles and turrets
|

Donnachadh
United Allegiance of Undesirables
142
|
Posted - 2015.02.10 02:42:40 -
[35] - Quote
Sentry counters that I know for a fact will work because we use them.
Long range think 100k arty or cruise fits. Get in close fast and personal, think fast attack style here. Dozens of combination of these two basics that we have used.
Above all to hell with the Ishtar, shoot the drones they are stationary targets in space and even 1400 mm arty can drill them with ease and trust me you hit them with this stuff and they die really quickly. |

afkalt
Republic Military School Minmatar Republic
735
|
Posted - 2015.02.10 08:02:10 -
[36] - Quote
Syn Shi wrote:afkalt wrote:Tiddle Jr wrote:Someone will say hey shut up the only thing is good against ishtar is only an ishtar. Ok then switch your brains on and propise a new weapon new ship or whatever is. Because not a single entity has been trying to do this. It is pure coincidence they all arrive at the same conclusion: A) BLOB IT! or B) Just give in and use ishtars. Sometimes people come up with novel ideas to kill ishtar fleets and you know what? They'd probably even work sometimes. Of course what they forget is it requires so many damned people it would be easier and more expedient at that point to kill them with....other ishtars. It's literally a poster child for broken when the counters are as stated above. @Wulfy Johnson Drones already cap out at 60km before needing mods to get range....except on the go-to hull for fleet ops, the ishtar, which gets a free DLA II. Go figure. So its not that the counter didn't work, but it involved working with other players. Where did I see that Eve is a social game where you are suppose to work with other players........ I guess with your logic CCP should disband all the big coalitions and corps because if you wanted to beat them you would have to work with others....many others.
No it required bring 2x as many players on the "non ishtar" side. Guess what? If we have those numbers you know what kills ishtars like nothing else? Ishtars.
@Donnachadh: Cruise to kill Ishtars? I've LITERALLY seen it all now.
I'd trade this meta for drakes back tomorrow.
|

baltec1
Bat Country Goonswarm Federation
14922
|
Posted - 2015.02.10 08:21:54 -
[37] - Quote
Luna Arindale wrote:This change would literally ruin all drone boats, remember when the domi was 68 mil because it was crap? Sentry drones haven't changed since then you know. It was 68 mil because it was 65 mil to build.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Tiddle Jr
Galvanized Inc.
38
|
Posted - 2015.02.10 08:29:35 -
[38] - Quote
Domi was 54m in my mind and it was a good times, right before drama change it was 86 and next morning i found it 167 , so this trend clearly shows me that domi getting better and better especially with current prices. |

Nevyn Auscent
Broke Sauce
1908
|
Posted - 2015.02.10 09:36:17 -
[39] - Quote
Sentries are BS sized weapons so to speak, so should have large sized weapon tracking and sig res. The issue currently is that they have medium sized weapon properties with large sized range & damage. Change that and Ishtars might still be popular but won't be as crazy against all fleets. |

Tiddle Jr
Galvanized Inc.
38
|
Posted - 2015.02.10 09:58:39 -
[40] - Quote
Nevyn Auscent wrote:Sentries are BS sized weapons so to speak, so should have large sized weapon tracking and sig res. The issue currently is that they have medium sized weapon properties with large sized range & damage. Change that and Ishtars might still be popular but won't be as crazy against all fleets.
Who told you that sentries are bs size?! Where the hell is that written?!
|
|

fudface
ACME-INC
79
|
Posted - 2015.02.10 11:38:49 -
[41] - Quote
hands off my sentries brave newbie. CCP already destroyed my gadres and curators.
any further nerfs would make them pointless.
instead of whining about getting your arses kicked why dont you find a counter to them instead of asking mommy and daddy to fix the bad sentries.
my 2 isk worth |

Gawain Edmond
I aint payin npc tax Rock Paper Lasers
173
|
Posted - 2015.02.10 14:12:55 -
[42] - Quote
you know i love how the ishtar is getting exactly the same arguments that everything else has ever had throughout all of time when it's been overpowered. there is a simple counter to it and tha'ts just ignoring them they can't really hurt you unless you let them (anything that fights out side of point range is very easy to counter). |

MrBowers
PH0ENIX COMPANY HOLDINGS Phoenix Company Alliance
6
|
Posted - 2015.02.10 14:27:24 -
[43] - Quote
dreads should have their drone bay return what ships other then hauler which don't have them... |

Gawain Edmond
I aint payin npc tax Rock Paper Lasers
173
|
Posted - 2015.02.10 14:41:30 -
[44] - Quote
I think you just hit on CCP's plan for dreadnaughts in a future release! |

Debora Tsung
Die Woge des Wahnsinns Greater Western Co-Prosperity Sphere
1474
|
Posted - 2015.02.10 15:01:39 -
[45] - Quote
Is it weird that I thought I had seen this thread before?
Stupidity should be a bannable offense.
Fighting back is more fun than not.
Sticky: AFK Cloaking Thread It's not pretty, but it's there.
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Skydell
Bad Girl Posse Somethin Awfull Forums
678
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Posted - 2015.02.10 15:41:01 -
[46] - Quote
We used to blob Armageddons They got nerfed
We use to blob Raven They got nerfed
We used to blob Drakes, Canes, Abaddons, Supers, Titans, Noob ships.
They got nerfed.
What didn't get nerfed? BLOBS
Nerf Sentry, Nerf Ishtar. Welcome to next in line for most effective Blob.
That is not to say we shouldn't assemble large fleets. We should. But there should be 50 targets minimum in a 250 man fleet.
It can be done. It starts at the Corporation level and a need to force us to dedicate to a Corporation identity. You want to be a military Corp? Mark your corp as a military Corp. You want to be a pirate corp? Mark your Corp as a pirate corp. Industrial, Research, Logistics, all will have base starters for standings of others. All will have different barriers in how you interact with the population.
Once this is established, a throttle can be placed on locking people in combat. You can define hostile and logistic, you can then set up a system where more than 5 hostiles locking an enemy produce Sig Rad penalties, create fleet battles where multiple engagements at once and it creates large scale battle systems rather than a whole bunch of recycled blapping.
Once Fleet becomes more than blob, fleet is epic. With the everyone gonk 1-125 it voids all things EVE. Who cares about ship choice, fit, skill points or anything else when 100 people are locking me? I will pop. End of story.
the nerf sledge hammer fails. It has failed for 12 years. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1552
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Posted - 2015.02.10 15:56:03 -
[47] - Quote
Skydell wrote:We used to blob Armageddons They got nerfed
We use to blob Raven They got nerfed
We used to blob Drakes, Canes, Abaddons, Supers, Titans, Noob ships.
They got nerfed.
What didn't get nerfed? BLOBS
Nerf Sentry, Nerf Ishtar. Welcome to next in line for most effective Blob.
That is not to say we shouldn't assemble large fleets. We should. But there should be 50 targets minimum in a 250 man fleet.
It can be done. It starts at the Corporation level and a need to force us to dedicate to a Corporation identity. You want to be a military Corp? Mark your corp as a military Corp. You want to be a pirate corp? Mark your Corp as a pirate corp. Industrial, Research, Logistics, all will have base starters for standings of others. All will have different barriers in how you interact with the population.
Once this is established, a throttle can be placed on locking people in combat. You can define hostile and logistic, you can then set up a system where more than 5 hostiles locking an enemy produce Sig Rad penalties, create fleet battles where multiple engagements at once and it creates large scale battle systems rather than a whole bunch of recycled blapping.
Once Fleet becomes more than blob, fleet is epic. With the everyone gonk 1-125 it voids all things EVE. Who cares about ship choice, fit, skill points or anything else when 100 people are locking me? I will pop. End of story.
the nerf sledge hammer fails. It has failed for 12 years.
So friends are overpowered? |

Solj RichPopolous
Mentally Assured Destruction The Pursuit of Happiness
124
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Posted - 2015.02.10 16:20:37 -
[48] - Quote
Skydell wrote:We used to blob Armageddons They got nerfed
We use to blob Raven They got nerfed
We used to blob Drakes, Canes, Abaddons, Supers, Titans, Noob ships.
They got nerfed.
What didn't get nerfed? BLOBS
Nerf Sentry, Nerf Ishtar. Welcome to next in line for most effective Blob.
That is not to say we shouldn't assemble large fleets. We should. But there should be 50 targets minimum in a 250 man fleet.
It can be done. It starts at the Corporation level and a need to force us to dedicate to a Corporation identity. You want to be a military Corp? Mark your corp as a military Corp. You want to be a pirate corp? Mark your Corp as a pirate corp. Industrial, Research, Logistics, all will have base starters for standings of others. All will have different barriers in how you interact with the population.
Once this is established, a throttle can be placed on locking people in combat. You can define hostile and logistic, you can then set up a system where more than 5 hostiles locking an enemy produce Sig Rad penalties, create fleet battles where multiple engagements at once and it creates large scale battle systems rather than a whole bunch of recycled blapping.
Once Fleet becomes more than blob, fleet is epic. With the everyone gonk 1-125 it voids all things EVE. Who cares about ship choice, fit, skill points or anything else when 100 people are locking me? I will pop. End of story.
the nerf sledge hammer fails. It has failed for 12 years.
This guy has it right. The problem with EVE is its too dumbed down. Jump in a blob F1 then chest beat on forums that you have "friends". EVE should be like spacefights in the movies with multiple mini battles going on simultaneously within one large scale battle. If CCP perfects this and fixes the blob guarantee you will see players coming to the game in droves to participate in epic large scale fights where they did something other than listen to 1 guy call targets and get instapopped when locked.
Ask most people why they leave the game, I would be willing to guess blobbing is the number one reason. Ask some of the more intelligent players why they find null sec a bore, because their creativeness and ingenuity is meaningless in a blob, which null sec always is 95% of the time. All the modules and beautiful different tactics available in this game and it always boils down to some cookie cutter fit that can be put into a blob and dumbed down for the masses. |

afkalt
Republic Military School Minmatar Republic
737
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Posted - 2015.02.10 17:47:21 -
[49] - Quote
Gawain Edmond wrote:you know i love how the ishtar is getting exactly the same arguments that everything else has ever had throughout all of time when it's been overpowered. there is a simple counter to it and tha'ts just ignoring them they can't really hurt you unless you let them (anything that fights out side of point range is very easy to counter).
They can damned sure wreck POSes though. Sometimes running away isn't an acceptable option. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1556
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Posted - 2015.02.10 18:15:13 -
[50] - Quote
Solj RichPopolous wrote:Skydell wrote:We used to blob Armageddons They got nerfed
We use to blob Raven They got nerfed
We used to blob Drakes, Canes, Abaddons, Supers, Titans, Noob ships.
They got nerfed.
What didn't get nerfed? BLOBS
Nerf Sentry, Nerf Ishtar. Welcome to next in line for most effective Blob.
That is not to say we shouldn't assemble large fleets. We should. But there should be 50 targets minimum in a 250 man fleet.
It can be done. It starts at the Corporation level and a need to force us to dedicate to a Corporation identity. You want to be a military Corp? Mark your corp as a military Corp. You want to be a pirate corp? Mark your Corp as a pirate corp. Industrial, Research, Logistics, all will have base starters for standings of others. All will have different barriers in how you interact with the population.
Once this is established, a throttle can be placed on locking people in combat. You can define hostile and logistic, you can then set up a system where more than 5 hostiles locking an enemy produce Sig Rad penalties, create fleet battles where multiple engagements at once and it creates large scale battle systems rather than a whole bunch of recycled blapping.
Once Fleet becomes more than blob, fleet is epic. With the everyone gonk 1-125 it voids all things EVE. Who cares about ship choice, fit, skill points or anything else when 100 people are locking me? I will pop. End of story.
the nerf sledge hammer fails. It has failed for 12 years. This guy has it right. The problem with EVE is its too dumbed down. Jump in a blob F1 then chest beat on forums that you have "friends". EVE should be like spacefights in the movies with multiple mini battles going on simultaneously within one large scale battle. If CCP perfects this and fixes the blob guarantee you will see players coming to the game in droves to participate in epic large scale fights where they did something other than listen to 1 guy call targets and get instapopped when locked. Ask most people why they leave the game, I would be willing to guess blobbing is the number one reason. Ask some of the more intelligent players why they find null sec a bore, because their creativity and ingenuity is meaningless in a blob, which null sec always is 95% of the time. All the modules and beautiful different tactics available in this game and it always boils down to some cookie cutter fit that can be put into a blob and dumbed down for the masses.
In a game where your ship being damage does not really reduce your capability, concentrating fire to eliminate a target will always be the optimal way to do things because it eliminate a threat from the field. You can be in deep structure and still deal just as much damage as if you were completely un-scratched. Your movie with epic battles have a setup where damaeg can mess up a ship even if it was not outright destroyed. In a setup like that, damaging many ships can pay off if you happen to be able to incapacitate enough to gain the upper hand.
As long as EVE stays as it currently is combat wise, alphaing people off the field or at the very least concentrating dps on a single ship will be the optimal strategy like any game where you eliminate others by reducing their health bar to 0 with no penalty for being lower than full. |
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baltec1
Bat Country Goonswarm Federation
14924
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Posted - 2015.02.10 18:29:20 -
[51] - Quote
Tiddle Jr wrote:
Who told you that sentries are bs size?! Where the hell is that written?!
their size is a bit of a giveaway. They are effectively large long range weapons the only difference is you dump them out of a hatch They provide the same range and firepower as long range battleships.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Tiddle Jr
Galvanized Inc.
38
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Posted - 2015.02.10 20:18:31 -
[52] - Quote
In this case heavies are also bs size and we should stop to use them on cruisers and battlecruisers. |

afkalt
Republic Military School Minmatar Republic
737
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Posted - 2015.02.10 20:33:23 -
[53] - Quote
Tiddle Jr wrote:In this case heavies are also bs size and we should stop to use them on cruisers and battlecruisers.
Nothing of value would be lost tbh. |

Tiddle Jr
Galvanized Inc.
38
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Posted - 2015.02.10 20:55:16 -
[54] - Quote
In this case we should talk about nerfing drone boats make their dronehold and bandwith relevant to their sizes, right? |

Luna Arindale
Ubuntu Inc. The Fourth District
50
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Posted - 2015.02.10 23:02:03 -
[55] - Quote
baltec1 wrote:Luna Arindale wrote:This change would literally ruin all drone boats, remember when the domi was 68 mil because it was crap? Sentry drones haven't changed since then you know. It was 68 mil because it was 65 mil to build.
Yeah but that was fun to capitalize off of. The point still stands that the domi was only labeled op after it got the sentry range/tracking bonus, and same for the Ishtar. People just look to nerfing the drone instead of the hull, because the drone itself is pretty garbage after CCP nerfed their damage. Try using them on an unbonused hull, it is like 440+- dps with curator IIs at 52km with 3 DDA IIs. And I doubt many unbounded hulls use them in favor of using heavies / medium / light drones. I know I used them in very specific niche fits and am a bit biased to not see them nerfed.
I find all topics like this to be from people who maybe don't realize how crap those drones would be if their base stats were nerfed. |
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