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Black Pedro
Yammerschooner
1081
|
Posted - 2015.06.08 20:07:43 -
[1501] - Quote
Teckos Pech wrote:Vimsy Vortis wrote:The existence of ganking also creates subs. Was just thinking this. Yeah, a guy who dislikes PvP gets ganked...sure he might quit. But could that ganking also lead to 1 or more new subs? If so, then a larger view of things needs to be considered. That is exactly what CCP said at Fanfest and it makes perfect sense. It's not hard to imagine the thousands of players who started the trial expecting space battles and spent it mining or missioning solo and nothing at all interesting happens to them. All this bubble-wrapping of highsec in recent years has isolated most of them from even the hint of excitement and so they come to the conclusion that Eve is boring and do not subscribe.
CCP Rise said that less that a fraction of a percent of people who quit cite ship loss as the reason. How many multiples of that number were just bored out of the game? |

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6273
|
Posted - 2015.06.08 20:08:23 -
[1502] - Quote
Teckos Pech wrote:Vimsy Vortis wrote:The existence of ganking also creates subs. Was just thinking this. Yeah, a guy who dislikes PvP gets ganked...sure he might quit. But could that ganking also lead to 1 or more new subs? If so, then a larger view of things needs to be considered. Ganking is the most boring form of PvP however. It's literally shooting fish in a barrel. It's as likely to make people quit if its the main focus of the game as making the main focus of the game pure PvE. What CCP aim for, and what is generally created, is a balance. Ganking is alright, PvE is alright. Players like Kaarous are as bad as a carebear demanding pure safety, just on the other end of the spectrum, that's all.
Jenn aSide wrote:Opposing something is fine. Paying for a video game that enshrines the thing you oppose is stupid. Playing EVE while opposing non-consensual pvp is like playing WoW while harboring a rabid hatred of elves, orks and all such fantasy creatures. The problem you types fail to realise is that EVE is about a lot more that just that. Most games have something you don't like in it, that's the challenge, to avoid that. You play game with the intention of winning at whatever task it is you are aiming to accomplish and you avoid losing to the obstacles. Non-consensual PvP is simply an obstacle. There are ways to play EVE while reducing the risk of that obstacle, and there's no reason those should be removed, they are part of the game. The thing is, being in an NPC corp is just one of them. What makes me laugh is half the "hardcore" players like Kaarous are actively using another: remaining in highsec. "Grr, I hate people avoiding non-consensual PvP, yet I'm going to stay in a place that exists specifically to reduce exposure to non-consensual PvP". Makes no sense.
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
13354
|
Posted - 2015.06.08 20:11:55 -
[1503] - Quote
Lucas Kell wrote:Ganking is the most boring form of PvP however.
Says the tireless defender of ISBotter? 
You don't have anything to say but your usual drivel. Be gone.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
|

Ivant Sumboodi
Science and Trade Institute Caldari State
12
|
Posted - 2015.06.08 20:12:33 -
[1504] - Quote
Lucas Kell wrote:Teckos Pech wrote:Vimsy Vortis wrote:The existence of ganking also creates subs. Was just thinking this. Yeah, a guy who dislikes PvP gets ganked...sure he might quit. But could that ganking also lead to 1 or more new subs? If so, then a larger view of things needs to be considered. Ganking is the most boring form of PvP however. It's literally shooting fish in a barrel. It's as likely to make people quit if its the main focus of the game as making the main focus of the game pure PvE. What CCP aim for, and what is generally created, is a balance. Ganking is alright, PvE is alright. Players like Kaarous are as bad as a carebear demanding pure safety, just on the other end of the spectrum, that's all. Jenn aSide wrote:Opposing something is fine. Paying for a video game that enshrines the thing you oppose is stupid. Playing EVE while opposing non-consensual pvp is like playing WoW while harboring a rabid hatred of elves, orks and all such fantasy creatures. The problem you types fail to realise is that EVE is about a lot more that just that. Most games have something you don't like in it, that's the challenge, to avoid that. You play game with the intention of winning at whatever task it is you are aiming to accomplish and you avoid losing to the obstacles. Non-consensual PvP is simply an obstacle. There are ways to play EVE while reducing the risk of that obstacle, and there's no reason those should be removed, they are part of the game. The thing is, being in an NPC corp is just one of them. What makes me laugh is half the "hardcore" players like Kaarous are actively using another: remaining in highsec. "Grr, I hate people avoiding non-consensual PvP, yet I'm going to stay in a place that exists specifically to reduce exposure to non-consensual PvP". Makes no sense.
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Teckos Pech
The Executives Executive Outcomes
2987
|
Posted - 2015.06.08 20:14:44 -
[1505] - Quote
Jenn aSide wrote:Teckos Pech wrote:xxxTRUSTxxx wrote:Kaarous Aldurald wrote:
A carebear is someone who opposes the existence of non consensual PvP. Typically, they do so out of selfishness as they would stand to benefit from the removal of such.
your idea of a carebear is a strange one. there is no such thing as non consensual PVP in EVE, you undock your open to being shot at regardless of what space you're in. only the very new players don't fully get this. by that logic a carebear is a newb. that's not a carebear  try again. I can be both against non-consensual PvP (note, I am not) and still undock my ship. You can argue that undocking means you are giving implicit acceptance to non-consensual PvP, but I can still oppose it. Opposing something is fine. Paying for a video game that enshrines the thing you oppose is stupid. Playing EVE while opposing non-consensual pvp is like playing WoW while harboring a rabid hatred of elves, orks and all such fantasy creatures.
I agree it is stupid, but you are daft if you think people don't do stupid things...even on purpose.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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xxxTRUSTxxx
Galactic Rangers
270
|
Posted - 2015.06.08 20:17:36 -
[1506] - Quote
Scipio Artelius wrote:xxxTRUSTxxx wrote:i'd think most after 6 months know well they can be shot at no matter where they are. i've met a few over the years that didn't get it. but most know better after a while.
Many that know, still oppose the idea. They rage when they get shot at, they come and complain in the forum how pvp in highsec should be made harder (eg. -10s not allowed in highsec, high slot modules shouldn't work in highsec, non-consensual pvp should be removed from highsec because it's meant to be safe, etc) and they post ideas in the F&I forum designed to make themself safer while eliminating other people's play. They constantly call for nerfs to pvp and complain how pvp affects player retention without even attempting to understand whether that is true or not, just because they don't like it.
oh i know, i've had to listen to more than a few of them over the years, priceless comedy, facts remain as they are though. players will play as they see fit and as long as it's fun they'll do it. when they grow bored of it or it's no longer fun most times they'll quit.
it's best to tell the new guys, you will lose more than a few ships before you get how things are. if you survive more than a year you'll stick around. for much longer. so how do we get more assholes in seats and get them to stay. i don't think the players are doing anything wrong at all.
more push from the sales team in CCP perhaps? we need more meat for the grinder! |

Ivant Sumboodi
Science and Trade Institute Caldari State
12
|
Posted - 2015.06.08 20:20:19 -
[1507] - Quote
Well... you could start by having them have something other Incursions and L4 missions to make them some damn money.
If they try industry, they're fking dead.
Also the assumption about people crying for HS to be made higher safety is now a bit of red herring. |

Scipio Artelius
The Vendunari End of Life
37894
|
Posted - 2015.06.08 20:25:02 -
[1508] - Quote
xxxTRUSTxxx wrote:Scipio Artelius wrote: Many that know, still oppose the idea.
oh i know, i've had to listen to more than a few of them over the years, ... Can I ask what was so strange about Kaarous's definition of a Carebear on the previous page then?
Come Win At Eve - Join The Vendunari
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Scipio Artelius
The Vendunari End of Life
37896
|
Posted - 2015.06.08 20:29:42 -
[1509] - Quote
Ivant Sumboodi wrote:Also the assumption about people crying for HS to be made higher safety is now a bit of red herring. It's not an assumption unfortunately. It's a very common thing around here.
Come Win At Eve - Join The Vendunari
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6275
|
Posted - 2015.06.08 20:30:10 -
[1510] - Quote
Black Pedro wrote:That is exactly what CCP said at Fanfest and it makes perfect sense. It's not hard to imagine the thousands of players who started the trial expecting space battles and spent it mining or missioning solo and nothing at all interesting happens to them. All this bubble-wrapping of highsec in recent years has isolated most of them from even the hint of excitement and so they come to the conclusion that Eve is boring and do not subscribe. It's not hard to imagine thousands of players who started the the expecting great PvE content and spent it getting shot at by vets either. Swings and roundabouts.
One thing that people tend to look at in a way that I find weird is the 2014 Fanfest new player stats. These stated that: Of new players who sub - 50% leave in a month or so. 40% move into solo content, missioning/mining/etc 10% move into group/diverse play and those are the ones that stay (note, this does not just mean "pew pew PvP")
Now when a lot f people look at this they instantly start going on about how this means we must send noobies to get blown up, but I see it differently. What I see is that of the players who join and stick with the game (ie, the 2nd 50%), 4/5 of those players find PvE content in some way appealing, and they burn out or get bored. And it's because PvE content sucks. So rather than screaming "blow up more noobs!", expecting them to just fill out that 10%, like blowing them up is going to make them like the game more.
We should be screaming "make PvE content better and moreover better for groups". Encourage that 40% of new players into doing what they want but in a more social and interactive style. Thousands of people love mining and missioning. If PvE were more focussed on groups it would be a much bigger driver.
As it stands, in highsec there' no point in even attempting to make mining and missioning focussed groups since they instantly become targets for you lot, since you want easy kills. Remember that group content doesn't have to involve shooting anyone.
Black Pedro wrote:CCP Rise said that less that a fraction of a percent of people who quit cite ship loss as the reason. How many multiples of that number were just bored out of the game? How many of those people that state nothing? Is there even an option for that in the normal set of tickboxes, or is that something you have to pick "other" and type in. Even CCP themselves seemed to avoid making any concrete conclusions from that data.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6275
|
Posted - 2015.06.08 20:32:04 -
[1511] - Quote
Kaarous Aldurald wrote:Lucas Kell wrote:Ganking is the most boring form of PvP however. Says the tireless defender of ISBotter?  You don't have anything to say but your usual drivel. Be gone. At no point did I defend ISBoxer. Go ahead and check. Right back from the beginning I was suggesting better ways to make ISBoxer useless without having to risk banning manual multiboxers. Facts really aren't your strong point, are they?
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
Chrysus Industries - Savings made simple!
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
13355
|
Posted - 2015.06.08 20:34:16 -
[1512] - Quote
Ivant Sumboodi wrote:Well... you could start by having them have something other Incursions and L4 missions to make them some damn money.
If they try industry, they're fking dead.
This is just funny, and it shows a fundamental lack of understanding about the market.
Incursions and L4s devalue everything else in the game, thanks to their sheer safety, ease of farming, and endless sustainability.
Meanwhile, you bitterly spit vitriol at the only people trying to do something about that, complaining that industry is "fking dead".
If more ships exploded, there would be a greater demand for industrially produced items. And if there wasn't one best, obvious choice for personal income above all else, people across disparate playstyle groups would have better purchasing power to drive sales.
It's really funny to see you scream about how you hate the way you've made your own bed.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
|

Scipio Artelius
The Vendunari End of Life
37896
|
Posted - 2015.06.08 20:35:20 -
[1513] - Quote
Lucas, it might be worth going back and listening to CCP Rise in that 2014 presentation again.
From those stats, the 40% that go into solo play missioning/mining also tended not to stay with the game for very long.
So there was the 50% that left within a month or so, 40% that tended not to stay very long and 10% that end up as long term retained players.
Come Win At Eve - Join The Vendunari
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
13355
|
Posted - 2015.06.08 20:35:56 -
[1514] - Quote
Lucas Kell wrote:At no point did I defend ISBoxer.
Ha ha, what? That's damn near all you did for a solid month.
Quote: Right back from the beginning I was suggesting better ways to make ISBoxer useless without having to risk banning manual multiboxers.
They were never at risk, barring the obvious lies and smokescreen from the bot apologists in that thread, yourself included.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
|

Ivant Sumboodi
Science and Trade Institute Caldari State
13
|
Posted - 2015.06.08 20:41:25 -
[1515] - Quote
Lucas Kell wrote: stuff Black Pedro wrote:CCP Rise said that less that a fraction of a percent of people who quit cite ship loss as the reason. How many multiples of that number were just bored out of the game? How many of those people that state nothing? Is there even an option for that in the normal set of tickboxes, or is that something you have to pick "other" and type in. Even CCP themselves seemed to avoid making any concrete conclusions from that data.
I guess this does explain Incursions and the ridic payout, but did they have to sacrifice Industry to do it? I know the CODE cockroaches are more than happy to feed on the hapless, but it's depressing nonetheless. Also with population online and no newbies doing industrial stuff it just let's you know how centralized and controlled stuff is.
It's an old game so i guess "whatever". |

Orion Nex
Pator Tech School Minmatar Republic
7
|
Posted - 2015.06.08 20:42:34 -
[1516] - Quote
Ivant Sumboodi wrote:Incursions broke the hi-sec ISK faucet. It's broke until they fix it. Industry is kind of a joke unless you're ancient.
Or just hate yourself |

Ivant Sumboodi
Science and Trade Institute Caldari State
13
|
Posted - 2015.06.08 20:43:36 -
[1517] - Quote
Orion Nex wrote:Ivant Sumboodi wrote:Incursions broke the hi-sec ISK faucet. It's broke until they fix it. Industry is kind of a joke unless you're ancient. Or just hate yourself
"lol" |

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6275
|
Posted - 2015.06.08 20:44:12 -
[1518] - Quote
Scipio Artelius wrote:Lucas, it might be worth going back and listening to CCP Rise in that 2014 presentation again.
From those stats, the 40% that go into solo play missioning/mining, which the old tutorial system led them towards, also tended not to stay with the game for very long.
So there was the 50% that left within a month or so, 40% that tended not to stay very long and 10% that end up as long term retained players. Yeah, that's my point. People are always saying "how can we turn that 40% into more for the 10%". What I'm saying is "what did that 40% want to do that can be improved so they stay on their own terms". To me they came in wanting a diverse PvE experience, and they got the barely passable red crosses and rocks that is EVE PvE. Make EVE PvE more varied and group friendly and they will get what they came for and likely stay longer.
Say for example you run a soup shop, and you sell an amazing chicken soup. You also sell a tomato soup from a tin. 50% of your walk ins don;t fancy soup and leave. 40% come in for tomato soup, but don;t come back because it's terrible. 10% come for the chicken soup and love it, returning every day.
Why try to find ways to make the 40% love chicken soup when you could simply make your tomato soup better? You've already done the hard part of getting them in the store, Now you just need to help them enjoy what they came in for.
Does that not make sense?
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Wholesale Trading - The new bulk trading mailing list.
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
13356
|
Posted - 2015.06.08 20:44:49 -
[1519] - Quote
Orion Nex wrote: That's why I think ganking should be the danger in high sec. War decs would be to take over structures or something of high value.
I don't think any one thing should be "the" danger in highsec. (or just two things, either)
Only one thing is only one thing to watch out for. And I don't think it should be that simple, or that restricted.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
|

Frostys Virpio
KarmaFleet Goonswarm Federation
1874
|
Posted - 2015.06.08 20:50:18 -
[1520] - Quote
Ivant Sumboodi wrote:Lucas Kell wrote: stuff Black Pedro wrote:CCP Rise said that less that a fraction of a percent of people who quit cite ship loss as the reason. How many multiples of that number were just bored out of the game? How many of those people that state nothing? Is there even an option for that in the normal set of tickboxes, or is that something you have to pick "other" and type in. Even CCP themselves seemed to avoid making any concrete conclusions from that data. I guess this does explain Incursions and the ridic payout, but did they have to sacrifice Industry to do it? I know the CODE cockroaches are more than happy to feed on the hapless, but it's depressing nonetheless. Also with population online and no newbies doing industrial stuff it just let's you know how centralized and controlled stuff is. It's an old game so i guess "whatever".
Removing CODE. and all they do would not get more newbie into industry. What kills newbie with industry is how industry itself works. The vets are living off small margins the newbie needs weeks if not moth to get to even if they somehow instantly got the knowledge of how to.
Removing CODE. will not fix any "issue" with the game. Newbie need to be pushed toward any form of interaction with other players (yes players, not god damn alts) and this is true for every single "profession" in this game. Industry, mission, incursions, small gangs PVP, large fleet PVP,... This should all be geared toward taking new people to help you as opposed to one more "clone" of yourself.
You can't build ties to this game if all you do is play with yourself and the vast majority of player won't pay a monthly sub for a game they don't feel any attachment to. |

Ivant Sumboodi
Science and Trade Institute Caldari State
13
|
Posted - 2015.06.08 20:50:35 -
[1521] - Quote
CODE rips towers as fun, how would that make things diff? "Making stuctures important" or w/e |

March rabbit
Federal Defense Union
1678
|
Posted - 2015.06.08 20:51:17 -
[1522] - Quote
Scipio Artelius wrote:xxxTRUSTxxx wrote:i'd think most after 6 months know well they can be shot at no matter where they are. i've met a few over the years that didn't get it. but most know better after a while.
Many that know, still oppose the idea. They rage when they get shot at, they come and complain in the forum how pvp in highsec should be made harder (eg. -10s not allowed in highsec, high slot modules shouldn't work in highsec, non-consensual pvp should be removed from highsec because it's meant to be safe, etc) and they post ideas in the F&I forum designed to make themself safer while eliminating other people's play. They constantly call for nerfs to pvp and complain how pvp affects player retention without even attempting to understand whether that is true or not, just because they don't like it. Truth be told lately i see a lot more whine and cry from Feyd, Kaarous and 'pro-pvp' company than from so called 'carebears'. Something happened....
The Mittani: "the inappropriate drunked joke"
|

Ivant Sumboodi
Science and Trade Institute Caldari State
13
|
Posted - 2015.06.08 20:54:27 -
[1523] - Quote
Frostys Virpio wrote:[quote=Ivant Sumboodi][quote=Lucas Kell] stuff [quote=Black Pedro
You can't build ties to this game if all you do is play with yourself and the vast majority of player won't pay a monthly sub for a game they don't feel any attachment to.
Good point, I often forget such a thing.
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
13356
|
Posted - 2015.06.08 20:54:36 -
[1524] - Quote
March rabbit wrote: Truth be told lately i see a lot more whine and cry from Feyd, Kaarous and 'pro-pvp' company than from so called 'carebears'. Something happened....
For my part, I never used to get on the forums at all until a few years ago.
Then I got tired of there being only one voice presented to CCP on the forums. If you'll notice, I'm not the one making threads. I just answer them.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
|

Orion Nex
Pator Tech School Minmatar Republic
7
|
Posted - 2015.06.08 20:54:51 -
[1525] - Quote
Kaarous Aldurald wrote:Orion Nex wrote: That's why I think ganking should be the danger in high sec. War decs would be to take over structures or something of high value.
I don't think any one thing should be "the" danger in highsec. (or just two things, either) Only one thing is only one thing to watch out for. And I don't think it should be that simple, or that restricted.
Right, I don't necessarily think it should be one thing.
I think making war decs cost prohibitive for just trolling would go a long way. Perhaps a better UI for corps to hire help if they are war dec'd? I wouldn't have a freakin clue how to get help.
From the sound of it CCP has data that's telling them the type of people I'm talking about protecting don't stay with the game anyway. Eve isn't a casual game, I'm sure that the new player retention is going to be low on any metric for such an in-depth game that has players with a 10 year head start.
From my perspective the playground where people MIGHT get attached to the game is full of mechanics that makes people play solo at a stage when they should be grouped up. If the answer to the problem is, leave your group of players that are teaching you the game, it seems like the root problem needs to be fixed. |

Black Pedro
Yammerschooner
1081
|
Posted - 2015.06.08 20:56:41 -
[1526] - Quote
Orion Nex wrote:Black Pedro wrote:Teckos Pech wrote:Vimsy Vortis wrote:The existence of ganking also creates subs. Was just thinking this. Yeah, a guy who dislikes PvP gets ganked...sure he might quit. But could that ganking also lead to 1 or more new subs? If so, then a larger view of things needs to be considered. That is exactly what CCP said at Fanfest and it makes perfect sense. It's not hard to imagine the thousands of players who started the trial expecting space battles and spent it mining or missioning solo and nothing at all interesting happens to them. All this bubble-wrapping of highsec in recent years has isolated most of them from even the hint of excitement and so they come to the conclusion that Eve is boring and do not subscribe. CCP Rise said that less that a fraction of a percent of people who quit cite ship loss as the reason. How many multiples of that number were just bored out of the game? If there's a large corp of high sec carebears that are socially playing the game together and exploring different avenues in Eve or the same group of players all in NPC corps derping around without a clue which is more likely to lead to subscriptions? I have no idea what you are going on about. CCP Rise was talking about new players staying with the game. New players that experience combat, whether consensual or non-consensual like a gank are more likely to subscribe than players who spend the trial alone shooting rocks or levelling thier Raven.
Getting these new players out of the isolation of NPC corps and engaged with sandbox is the best path CCP sees to increase player retention. Whether that is into a PvP corp that preys on miners and industrialists with ganks and wardecs or into a highsec industrial corp that dodges these players while "exploring different avenues of Eve" is beside the point. The point is that it is player conflict which drives interactions is good for getting players, especially new players, engaged with the game. And in modern highsec, that conflict is an increasingly rare commodity.
What is demonstrably bad for the game is pandering to calls for increased safety by players out of self-interest who don't want to spend time or effort on thier defense. These "carebears" are not just confined to highsec however. They are in all spaces and deserved to be cleansed with fire (in-game of course) wherever they are found. |

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6276
|
Posted - 2015.06.08 20:58:55 -
[1527] - Quote
Kaarous Aldurald wrote:Lucas Kell wrote:At no point did I defend ISBoxer. Ha ha, what? That's damn near all you did for a solid month. You are mistaken. From the getgo the problem I had was with the way they were approaching the whole situation, not with them getting rid of ISBoxer. Here's a quote from me 5 days after the post started:
Lucas Kell wrote:At the end of the day CCP are treating a symptom here. The problem is that mining is boring as sin, bombers are too powerful, and the control system is far too simple all round. Fixing that by nuking out a single playstyle isn't fixing it. The same was on my blog. I'd much rather CCP approached how easy and static the content is that ISBoxers tend towards. There's still solo players running incursions and mining in droves, so it's fixed nothing.
Kaarous Aldurald wrote:They were never at risk, barring the obvious lies and smokescreen from the bot apologists in that thread, yourself included. You're wrong, Even CCP have admitted this. Unless of course you are claiming that CCP are completely infallible and never ever ever make mistakes.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
Chrysus Industries - Savings made simple!
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Ivant Sumboodi
Science and Trade Institute Caldari State
14
|
Posted - 2015.06.08 20:59:27 -
[1528] - Quote
best way to get out of isolation is getting your full API demanded. After all, it's the only way to run a legit corp. |

Scipio Artelius
The Vendunari End of Life
37897
|
Posted - 2015.06.08 21:02:33 -
[1529] - Quote
Lucas Kell wrote:Yeah, that's my point. People are always saying "how can we turn that 40% into more for the 10%". What I'm saying is "what did that 40% want to do that can be improved so they stay on their own terms". To me they came in wanting a diverse PvE experience, and they got the barely passable red crosses and rocks that is EVE PvE. Make EVE PvE more varied and group friendly and they will get what they came for and likely stay longer.
Say for example you run a soup shop, and you sell an amazing chicken soup. You also sell a tomato soup from a tin. 50% of your walk ins don;t fancy soup and leave. 40% come in for tomato soup, but don;t come back because it's terrible. 10% come for the chicken soup and love it, returning every day.
Why try to find ways to make the 40% love chicken soup when you could simply make your tomato soup better? You've already done the hard part of getting them in the store, Now you just need to help them enjoy what they came in for.
Does that not make sense? Ah ok. My slight misunderstanding on what you were getting at and I think in part Rise dealt with that some.
The aspect of that 40% wasn't that they were doing PvE as such (that was just what CCP recognised that the NPE directed that group towards). It was more that they moved into a very isolated playstyle (Rise's exact description if I remember correctly). It was more about them being isolated away from social experiences than it was about what they were actually doing.
PvE is rubbish in this game and I totally agree that any improvement in it would be welcome development for many, but I don't know that CCP would still want people to be doing it in an isolated manner. They'd much rather promote social interaction.
So with the soup example, I think what CCP might be seeing is:
50% don't buy 40% buy and eat on their own 10% shared their soup with someone else
that 10% isn't inly about pvp. PvE fits in there too. The whole thing was more about socialising than about the actual content, though improved content for everyone would be great and I think the whole sleeper/drifter coming invasion, new wirmholes accessible, new opportunities system, cruiser burner missions, shattered wormholes and development of the NPC AI show CCP are working on that.
Come Win At Eve - Join The Vendunari
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
13356
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Posted - 2015.06.08 21:05:32 -
[1530] - Quote
Orion Nex wrote: I think making war decs cost prohibitive for just trolling would go a long way.
CCP thought that too. Before they did precisely that, wardec groups were smaller and sporadic compared to these days.
Increasing costs just forced people to conglomerate into larger groups to preserve their playstyle. Now we have much larger groups.
It was much the same with ganking. People didn't used to min/max ganking down to minutiae, they did that in response to carebears crying for more "consequences" against their playstyle. Now they have to behave the way they do, if they want to preserve the way they play the game at all. And carebears still cry that ganking needs more punishments, and the only proof they offer is that ganking still happens at all, so it must need "just one more nerf", yet again. Their goal is not game balance, and it never was. Their endgame is the removal of PvP from highsec.
Restrictions are only going to raise the bar further, meaning that any wardec groups that survive the added restrictions are going to be increasingly impossible to take on for the average carebear group, who hasn't had to survive any adversity, because their playstyles don't have any. And so on until the only thing left is to ban it outright, or functionally remove it just like with awoxing.
Loosening the decade of unreasonable restrictions is the way forward.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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