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Vathar
Destructive Influence Band of Brothers
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Posted - 2006.10.06 13:51:00 -
[61]
Well, not to go into too much details, but mounting tracking disruptors on a phoon is a valid and powerful solution, you don't need a web, and can do with non-injected setups ... Leaves 2 meds to play with if you think out of the box ...
Now with current scrambling mechanisms, I'm still amazed that such a crucial part of pvp has not evolved to T2 stage!
I kinda liked the suggestion of frig class -3 : 10k (-4 were suggested, probably too powerful) cruiser class -2 : 20k BS class -1 : 30k (40k were suggested, but I think it's a bit over the top)
Now thing is that nothing would prevent a BS from fitting frig scramblers, this would need to be adressed.
As a consequence, this would also "solve" the WCS problem ... as long as you get a buncha frigs to tackle, simple +1 WCS won't save ya (if it ruins WCS too much, that would require a bith of thought)
Would also require to up the built in WCS for blockade runners a bit.
But I didn't take time to think about the bad sides of this idea, I'm sure there are plenty of them!
Now the lowslot enhancers for tackling mods sound nice to me, but they would have to be powerful enough to turn a frig into a tackling monster if you're willing to dedicate most of your setup to tackling ... If you fit for a specific role, you deserve to excel at it!
This idea sounds more balanced to me ...
As for T2, unless there's a complete revamp of scrambling, T2 modules with just 10%-20% more range (10% is a common performance increase for T2, some T2 modules are upped by 25%, I won't go into the crappy T2 ammo bonuses), increased fittings and reduced cap consumption might be nice, but tough to fit on frigs! ___________________________________________
Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing
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Nyxus
GALAXIAN Rule of Three
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Posted - 2006.10.06 14:11:00 -
[62]
Edited by: Nyxus on 06/10/2006 14:13:17
For those whining about frigates. A BS sized weapon isn't going to hit frigates outside 20km any better than it does now, which is to say, not much if any. Why do you think Crows with standards and faction scrams orbiting >20km are so good? They are nigh untouchable.
In addition, 4000MW is 25% of a Tempest's grid. By comparison, a 20km scram is 2.5% of a Claws grid. Even using Aramendels suggestion of 1000MW it's still 6.5% of a BS's grid. Any BS using it is making a SERIOUS compromise with his tank or damage. It's more than a large armor repper ffs.
@ Aramendel. 30km is good for ACs, but Pulse range is considerably more. I would rather see 40km, even if it required more grid, but 30km is better than nothing.
Originally by: Testy This could be an idea for T2 scrams - improved range scrams with appropriate frig, cruiser, and BS sized fittings?
Quite easily yes. I would rather have this as a T2 Scram then start seeing scrams with -2 or -4 like what is in the database now.
I think Ithildin hit the ranges best. T2 scrams wouldn't be for frigates (they can move quickly into range) but rather upgraded scrams for Cruisers and BS.
T1 Scram: 7.5km, -2 Scramble, 30tf 1MW (same as now) T1 Disruptor: 20km, -1, 40tf, 40tf 1MW (same as now) T2 Scram: 20km, -2 Scram, 20tf 75MW (new) T2 Disruptor, 40km, -1, 30tf 1000MW (new)
I wouldn't mind seeing a 50km disruptor as Ithildin suggests, but I am tempering it slightly with Aramendels suggestion for 30km. I am still debating internally on what would be balanced.
I went with 1000MW for the 40km scram simply because a geddon can fit 2k MW a lot easier than a Tempest or Typhoon. When you start looking at % of total grid it's a lot harder to fit it on a Matari or Caldari ship. I wouldn't mind seeing a 1k MW with 30 or 35km range and a 2k MW with a 40 or 50km range as that would seem fairly balanced and provide some options for fitting.
I chose 75MW for the cruiser -2 since that is a significant investment for a cruiser without going over the top difficulty for fitting. A long range weapon is around 270MW or so.
Nyxus
Originally by: Tux The thought of a missile spewing armor tanking cool black looking ship makes me happy in the pants
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Vathar
Destructive Influence Band of Brothers
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Posted - 2006.10.06 14:28:00 -
[63]
Originally by: Nyxus In addition, 4000MW is 25% of a Tempest's grid. By comparison, a 20km scram is 2.5% of a Claws grid.
Fitting scramblers on frigs is more of a CPU issue ... ___________________________________________
Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing
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Nyxus
GALAXIAN Rule of Three
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Posted - 2006.10.08 16:03:00 -
[64]
I still think that graduated warp disruptors are desperately needed. Untill then, battles will continue to go completely against ships with ACs and Pulses since thier strength (range) is nigh useless.
And I haven't ever really had true cpu fitting hardships on a frig unless I was trying to do something like put ECM on my Harpy or fit it for long range.
Thats why we have MAPCs in game but no co-proc equivalent.
Nyxus
Originally by: Tux The thought of a missile spewing armor tanking cool black looking ship makes me happy in the pants
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Mr Peanut
The New Empire R i s e
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Posted - 2006.10.08 16:24:00 -
[65]
Edited by: Mr Peanut on 08/10/2006 16:24:38 This would make many more people die in low-sec (but still empire) space, so, at least from a financial standpoint, I can't see CCP putting this in. This is because some people will die too much on 0.4 gates and quit.
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Nyxus
GALAXIAN Rule of Three
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Posted - 2006.10.08 16:35:00 -
[66]
Ummm........how does this make people die more than they do now in low sec? If a BS is scrambling you at 20km now, its ability to scramble at 30 or 40 isn't really that different.
All it does is even the playing field a bit. And it really needs some leveling.
Nyxus
Originally by: Tux The thought of a missile spewing armor tanking cool black looking ship makes me happy in the pants
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Dixon
Caldari
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Posted - 2006.10.08 16:37:00 -
[67]
Originally by: Mr Peanut Edited by: Mr Peanut on 08/10/2006 16:24:38 This would make many more people die in low-sec (but still empire) space, so, at least from a financial standpoint, I can't see CCP putting this in. This is because some people will die too much on 0.4 gates and quit.
How would this make more people die in lowsec gatecamps? And why should we care if people who can't take a ship loss quit? - - - - - - I have no strong feelings one way or the other... |

XGS Crimson
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Posted - 2006.10.08 16:46:00 -
[68]
lol if you boost scramblers you will end gallente...
minmitar ship scrams you at 30km and just stays there popping shots at you with no ability to fight back... lol i want:)
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Mr Peanut
The New Empire R i s e
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Posted - 2006.10.08 20:23:00 -
[69]
Originally by: Dixon
Originally by: Mr Peanut Edited by: Mr Peanut on 08/10/2006 16:24:38 This would make many more people die in low-sec (but still empire) space, so, at least from a financial standpoint, I can't see CCP putting this in. This is because some people will die too much on 0.4 gates and quit.
How would this make more people die in lowsec gatecamps? And why should we care if people who can't take a ship loss quit?
1. It makes people die because now you don't need as many people with warp scramblers. Who knows, maybe you could even solo gate camp. 2. It's not that WE care, it's that CCP, who feed their families on EVE subscriptions cares.
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ThaMa Gebir
Gallente Raddick Explorations Myriad Alliance
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Posted - 2006.10.08 22:02:00 -
[70]
Well to be honest I have more problems with the capacitor use on warp scrmablers on frigates but meh thats another thread.
There will be no survivors now that i'm around - Xorus pwnt - Immy
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