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Author |
Thread Statistics | Show CCP posts - 73 post(s) |
Solhild
Republic Military School Minmatar Republic
1942
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Posted - 2015.02.25 18:00:59 -
[31] - Quote
Gilbaron wrote:sooo, high res textures ? :D
it's the first step, right ?
Excellent point. This would be perfect, delivered at Fanfest? |
Sephira Galamore
Inner Beard Society Affirmative.
380
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Posted - 2015.02.25 18:16:12 -
[32] - Quote
The dev blog states "Multiple clients, yes!" Does this include multiple clients running at the same time? A typical approach to that is having a symlink from e.g. "eveonline2" to "eveonline" so you only require one TQ installation but can have seperate game settings/preferences (e.g. window size).
Also, does DoD require to keep the Launcher open while playing? Right now, after patching using the launcher I can start the with the exefile.exe the next time. Will this still be possible? (I do this, because despite using symlinks the launcher remembers the last username, no matter which account/path I used - and while I could use both accounts from the same launcher, it would always use the same preferences) |
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CCP Snorlax
C C P C C P Alliance
651
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Posted - 2015.02.25 18:16:25 -
[33] - Quote
Jack Terok wrote:So atm if I download the DoD Client that was used on Duality and link it to Sisi it tries to download the full 7 GB Patch. So are the Changes not online yet or am I doing something wrong? This is scheduled to go out on Sisi tomorrow.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
651
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Posted - 2015.02.25 18:18:26 -
[34] - Quote
Sephira Galamore wrote:The dev blog states "Multiple clients, yes!" Does this include multiple clients running at the same time? A typical approach to that is having a symlink from e.g. "eveonline2" to "eveonline" so you only require one TQ installation but can have seperate game settings/preferences (e.g. window size).
Also, does DoD require to keep the Launcher open while playing? Right now, after patching using the launcher I can start the with the exefile.exe the next time. Will this still be possible? (I do this, because despite using symlinks the launcher remembers the last username, no matter which account/path I used - and while I could use both accounts from the same launcher, it would always use the same preferences) Yes, of course you can still run multiple clients at the same time.
Launcher is not required to be open while playing.
You will still be able to run exefile directly after patching, same as before.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
651
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Posted - 2015.02.25 18:20:08 -
[35] - Quote
Lair Osen wrote:Will this make the patching process any faster? Yes.
CCP Snorlax - Software Architect - Team RnB
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Castelo Selva
Forcas armadas DARKNESS.
70
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Posted - 2015.02.25 19:03:56 -
[36] - Quote
Of course, as you say, you are still working in the details on how to DoD will work live. However, I expect of good and well detail information about how I will do the download on fist machine and copy patch to second machine.
I live in a heaven place city, but it cost me high latency and very slow internet connection. I cannot patch the two machines in the same day. I usually patch one, which take me almost the whole day, and copy the patch to another.
Again, I expect the patch transfer still works, and that you (the technical people) tell us how I should do it, in an easy picture tutorial.
Thank you.
Castelo
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Ruffio Sepico
Hidden Agenda Deep Space Engineering
74
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Posted - 2015.02.25 19:37:27 -
[37] - Quote
So just curious, if you running like 3 accounts at same time, and they all start to download differnet stuff on demand as needed. That could bog your connection down and make a bad experience. |
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CCP Snorlax
C C P C C P Alliance
654
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Posted - 2015.02.25 20:02:35 -
[38] - Quote
Ruffio Sepico wrote: So just curious, if you running like 3 accounts at same time, and they all start to download differnet stuff on demand as needed. That could bog your connection down and make a bad experience.
Please try this scenario once this is up on Sisi and tell us how it went! We need feedback from actual experiences!
CCP Snorlax - Software Architect - Team RnB
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TOK3R
Brutor Tribe Minmatar Republic
3
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Posted - 2015.02.25 23:04:41 -
[39] - Quote
CCP Snorlax wrote:Ruffio Sepico wrote: So just curious, if you running like 3 accounts at same time, and they all start to download differnet stuff on demand as needed. That could bog your connection down and make a bad experience.
Please try this scenario once this is up on Sisi and tell us how it went! We need feedback from actual experiences!
How is it that CCP can waste all that sub money on such a worthless project and not even know the effect it will have when running multiple clients in different areas?
Whoever is responsible for allocating resources to a feature that has no purpose should retire from game design. Some players have had enough of CCP working on the backend of the game and are expecting actual features to be added at some point. |
Raast Lightstalker
InterSun Freelance SONS of BANE
0
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Posted - 2015.02.25 23:26:20 -
[40] - Quote
TOK3R wrote:CCP Snorlax wrote:Ruffio Sepico wrote: So just curious, if you running like 3 accounts at same time, and they all start to download differnet stuff on demand as needed. That could bog your connection down and make a bad experience.
Please try this scenario once this is up on Sisi and tell us how it went! We need feedback from actual experiences! How is it that CCP can waste all that sub money on such a worthless project and not even know the effect it will have when running multiple clients in different areas? Whoever is responsible for allocating resources to a feature that has no purpose should retire from game design. Some players have had enough of CCP working on the backend of the game and are expecting actual features to be added at some point.
Oh look a Troll
There have been plenty of new things added to the game, crawl out from your rock occasionally.
No company can test software in every situation possible, nor think of every scenario. So they ask for feedback on user experience. I know these are difficult concepts for you, but try and keep up.
Or do you expect CCP to have a variety of speed internet connections in every city in the world to test possible issues, with anywhere between 1 and 10 clients?
On second thoughts you probably do, but have no concept of what that would do economically. Look forward to massive sub costs if CCP listened to you. (Hint: they won't, they are more intelligent than you.) |
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ISD Ezwal
ISD Community Communications Liaisons
3912
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Posted - 2015.02.25 23:47:42 -
[41] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
In other words, posting genuine criticism is all right, attacking CCP personnel is not. Also, preferably post any constructive criticism you might have after you have tried out this feature!
The Rules: 31. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Noriko Mai
2069
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Posted - 2015.02.26 00:49:56 -
[42] - Quote
How it was the last time as they tested it on Duality: Note: I have 32Mbit downstream
- Jumping from system to system is no problem, since basically no new assets are loaded (your client cares only for stuff on your grid). No delay here.
- Ships that appear on grid - that you don't have the texture for already - will load with a low texture/low poly model and update as soon as your client has downloaded the new data. So no delay here, too.
NOTE: Overview doesn't care about this, so ships will be in overview as fast as they are now.
- Loading station environment (not CQ) for the first time gives a black screen until it is downloaded. Was ~3s for me.
- Loading preview will give you a short period of empty preview window with stars in the background. After a second or two the background nebula loads and then does the ship. For everything you don't have downloaded yet.
A few wild guesses from my side:
- CCP will not implement a loading wheel to show that the client is doing something, because quote: "That should not happen, and is not what we've seen in our testing."
- The launcher will fill up your C: drive and you will have to manualy change the chache folder and clean the mess up yourself. Because: Who uses partitions these days *yolo* *swag* get a 5TB SSD from your momma!
- After checking the "Download all the resource files." (with a DOT at the end ) box and hitting "Save" the client will still show that it's ready and everything is fine. No notification that this will be active only after the launcher was restarted.
I just looked at the current Duality client and it seems it was updated. The launcher was updated too. Here you can see how it may look tomorrow.
Thanks for the hard work CCP Maxwell, CCP Snorlax and the whole RnD team. Don't take me too seriously, I'm just ******* around.
Come On Everybody, support Dark Opaque theme
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Sgt Ocker
Caldari Provisions Caldari State
332
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Posted - 2015.02.26 03:41:22 -
[43] - Quote
Quote:ISD Ezwal
As there now is a completely new thread on the same topic, this one gets a lock.
Please continue the discussion in that thread to keep the feedback centralised. Yes because Devs staring new threads on the same topic is so much more convenient and user friendly than just updating an existing thread.
How much better it would be for all concerned if you could go to "A" thread on a given topic and find what your looking for.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Pak Narhoo
Splinter Foundation
1584
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Posted - 2015.02.26 07:45:30 -
[44] - Quote
I have a tiny SSD from which I run OS X and a very few applications to take advantage of the superior speed. I do my utmost best to avoid installing more 'stuff' on the SSD.
My 2/3 EVE clients (@14.49 GB/each) are currently on a second internal HD (to safe space).
Did I read this correctly that you are, with this new method where I cannot change where EVE goes as opposite to the Win client, forcing the 14.49 GB to my tiny SSD? |
Jack' Sparrow
Universal Industries Inc.
72
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Posted - 2015.02.26 09:35:47 -
[45] - Quote
Quote:Will we have the option to set a bandwidth usage limit on the DoD? Such that we can prevent ping spikes from DoD using up all our bandwidth.
This I would like to know too.
Also, for people with a slow connection who want to use DoD, would for example a 2mb i.e. 200kb/s connection be sufficient for it to work properly?
I think more info about how this feature is going to work on slow connections, connections limited by download amount i.e. mobile internet connections and, how it's going to affect other people who are using the network at the same time as you're playing Eve.
Note: Copied from previous thread for further discussion and possible input by CCP.
Jack' Sparrow
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CCP Atropos
C C P C C P Alliance
432
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Posted - 2015.02.26 10:37:09 -
[46] - Quote
Pak Narhoo wrote:I have a tiny SSD from which I run OS X and a very few applications to take advantage of the superior speed. I do my utmost best to avoid installing more 'stuff' on the SSD. My 2/3 EVE clients (@14.49 GB/each) are currently on a second internal HD (to safe space). Did I read this correctly that you are, with this new method where I cannot change where EVE goes as opposite to the Win client, forcing the 14.49 GB to my tiny SSD? We're adding this option to the EVE Launcher so that you get prompted the first time it tries to download to the cache. In the current version it uses C:\ProgramData, which is fine if you have a large hard disk, but obviously not if it's small, or if you want to locate it elsewhere. |
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Rain6637
GoonWaffe Goonswarm Federation
30609
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Posted - 2015.02.26 11:22:10 -
[47] - Quote
There's a session change traffic jam that I avoid by using distinct installs for ten clients. I have a bad feeling that sharing resources between clients will cause that problem to recur. It was addressed by CCP Masterplan here (and patched in Hyperion).
It's still possible to get synchronized session changes without input multicasting: perform a coordinated fleet warp to a gate or station, and pre-jump / pre-dock each client by clicking the gate or station in overview and pressing D mid-warp. All clients will jump or dock on contact. This is what used to cause black screen consistently, and was only fixed (for me) after using separate installs.
Has this new shared resource system been tested with multiple clients in the manner I described?
The unpacking of resources... by "unpacking" of the stuff files, do you mean that meshes and textures will be in accessible formats (such as .obj and tiff / jpg / png) in plain sight?
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
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Dominique Vasilkovsky
BFG Tech
188
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Posted - 2015.02.26 12:16:07 -
[48] - Quote
I guess this isn't released yet?
Dominique Vasilkovsky EVEboard
Once known as:
Mashie Saldana sold - Anastasia Rigel sold - Monica Foulkes sold
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LT Alter
Adversity. Psychotic Tendencies.
135
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Posted - 2015.02.26 15:42:10 -
[49] - Quote
Will we have the option to set a bandwidth usage limit on the DoD? Such that we can prevent ping spikes from DoD using up all our bandwidth. |
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CCP Snorlax
C C P C C P Alliance
657
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Posted - 2015.02.26 15:50:13 -
[50] - Quote
LT Alter wrote:Will we have the option to set a bandwidth usage limit on the DoD? Such that we can prevent ping spikes from DoD using up all our bandwidth. There are no plans for that at the moment - we'll see if that becomes necessary after further public testing. If this is a concern you would probably be better off selecting to download everything before starting the client, thus guaranteeing the client won't have to download anything.
Throttling the bandwidth use by the client will mean resources take longer to load so that's not necessarily a good option either.
CCP Snorlax - Software Architect - Team RnB
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Altrue
Exploration Frontier inc Brave Collective
1619
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Posted - 2015.02.26 15:59:18 -
[51] - Quote
Are there plans for an intermediate version of the DoD just like blizzard does?
When you download the game, there is a "Playable" threshold (the 400mb of code for EVE), then a "Completed" threshold. (ignoring the "Optimal" threshold).
I'm sure new players will appreciate DoD, but with modern bandwidth and modern hard drives they won't mind downloading the full client. While at the same time enjoying being able to play fast.
Signature Tanking Best Tanking
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Soldarius
Kosher Nostra The 99 Percent
1132
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Posted - 2015.02.26 16:55:13 -
[52] - Quote
Lair Osen wrote:Will this make the patching process any faster?
I'm going to give that a tentative yes.
edit: derp, was already answered. My bad for not reading through the thread first.
http://youtu.be/YVkUvmDQ3HY
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CCP Goliath
C C P C C P Alliance
2661
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Posted - 2015.02.26 16:58:05 -
[53] - Quote
Crossposting this news article that is particularly important relating to DoD on Singularity.
Please read the following information before you log onto the test server Singularity for the first time after Download-on-Demand has been deployed.
When Download-on-Demand has been published on Singularity, you will be offered the chance to "prime your cache". This means that the launcher will extract your existing resources into the new cache-location the Download-on-Demand EVE Client uses.
While this step will eventually let you select where you want to place your resource folder, this will not be the case at first on Singularity. If you accept and let the launcher perform this conversion, the location for your resources will now be at: "C:\ProgramData\CCP\EVE\SharedCache".
There is a workaround available to Windows users, if you do not want this to be the location for your resource-cache:
When the launcher asks you if you want to prime your cache, select GÇ£noGÇ¥. When the launcher declares the client ready, go to the Settings-cog in the right upper corner of the launcher. Go to the download-tab and change the GÇ£Shared cache location:GÇ¥ field to the location of your choice. Save, and restart the launcher.
You should be aware, that doing this, you will not have converted your existing stuff files, so you will be running a GÇ£trueGÇ¥ Download-on-Demand client. We would of course love for some of you to try this and give us your feedback!
If you do have space on your C: drive, you can also go through the priming process, and then move the SharedCache folder, while also changing the Shared Cache location setting in the launcher. This way you will not be downloading the resources, as you already have them in place.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Soldarius
Kosher Nostra The 99 Percent
1132
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Posted - 2015.02.26 17:04:32 -
[54] - Quote
When I tested this on Duality, I completely deleted my entire Duality install and started from scratch by dling the client into the Duality folder. It ran just as described and worked very well. I was in game in about 15 minutes, and flying in space in another 5 minutes. Better textures and backgrounds came through pretty quickly.
I had all setting at max and run on an ADSL internet connection.
http://youtu.be/YVkUvmDQ3HY
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Amak Boma
Dragon Factory
76
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Posted - 2015.02.26 17:09:30 -
[55] - Quote
can we apply singularity client data to speed things up? so dont need download evrything? |
S'No Flake
WiNGSPAN Delivery Services
92
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Posted - 2015.02.26 17:12:46 -
[56] - Quote
Vincent Athena wrote:On the Mac I use the clonemaker to make clients defined by links. Its an easy way to have three clients running, all with different settings. Will the clonemaker still work? Is it even still a valid way to run the client?
I don't see why it wouldn't work. Even better, each clone should be smaller too....
I guess we have to wait and test it :) |
Vincent Athena
V.I.C.E.
3168
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Posted - 2015.02.26 17:14:14 -
[57] - Quote
I was asked if I wish to "prime your cache". What does that mean? Why was there not explanation as to what it means in that popup?
Know a Frozen fan? Check this out
Frozen fanfiction
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Sarmatiko
1674
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Posted - 2015.02.26 17:19:37 -
[58] - Quote
Workaround that worked for me:
Before starting DoD Singularity launcher at the first time, I've created registry key with directory path of my choice:
[HKEY_CURRENT_USER\Software\CCP\EVEONLINE] "CACHEFOLDER"="C:\\EVECache\\"
Then I just started Sisi, answered "Yes" and my folder now filling with cache files without downloading. |
S'No Flake
WiNGSPAN Delivery Services
92
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Posted - 2015.02.26 17:20:57 -
[59] - Quote
Pak Narhoo wrote:I have a tiny SSD from which I run OS X and a very few applications to take advantage of the superior speed. I do my utmost best to avoid installing more 'stuff' on the SSD. My 2/3 EVE clients (@14.49 GB/each) are currently on a second internal HD (to safe space). Did I read this correctly that you are, with this new method where I cannot change where EVE goes as opposite to the Win client, forcing the 14.49 GB to my tiny SSD?
What i will do is: 1. Let the DoD create the shared folder and download the stuff. 2. Move the shared folder on another partition (NAS on my case) 3. Use magic to make all clients use the same shared folder (aka: ln -s /path/to/shared/folder /path/to/where/eve/expects/the/shared/folder) |
Virgil McMacset
InterSun Freelance SONS of BANE
1
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Posted - 2015.02.26 18:36:15 -
[60] - Quote
Mac hates it , its very untidy on a Mac rendering it unusable for me atm. |
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