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Thread Statistics | Show CCP posts - 73 post(s) |
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CCP Logibro
C C P C C P Alliance
786
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Posted - 2015.02.25 14:44:18 -
[1] - Quote
Download-on-Demand is coming to Singularity! If you like to visit our Test Servers, you should take a read of the new dev blog from CCP Maxwell going over some of the changes and a couple of things you need to be aware of.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
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Noriko Mai
2069
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Posted - 2015.02.25 15:02:45 -
[2] - Quote
first!
Come On Everybody, support Dark Opaque theme
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Aethlyn
EVE University Ivy League
252
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Posted - 2015.02.25 15:02:55 -
[3] - Quote
Interesting, looking forward to try it.
Also am I right assuming that this is essentially the same cache being used by EVE Probe already?
Looking for more thoughts? Follow me on Twitter.
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CCP Maxwell
C C P C C P Alliance
45
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Posted - 2015.02.25 15:08:10 -
[4] - Quote
Aethlyn wrote:Interesting, looking forward to try it.
Also am I right assuming that this is essentially the same cache being used by EVE Probe already?
This is correct.
CCP Maxwell - QA Engineer - Team RnB
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CCP Maxwell
C C P C C P Alliance
45
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Posted - 2015.02.25 15:10:29 -
[5] - Quote
By the way, we are planning to go live on Singularity tomorrow February 26th.
CCP Maxwell - QA Engineer - Team RnB
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Noriko Mai
2069
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Posted - 2015.02.25 15:10:29 -
[6] - Quote
Any ETA?
Come On Everybody, support Dark Opaque theme
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l0rd carlos
TURN DOWN. The Camel Empire
1173
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Posted - 2015.02.25 15:14:06 -
[7] - Quote
\o/
How can I change the location?
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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Chribba
Otherworld Enterprises Otherworld Empire
14039
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Posted - 2015.02.25 15:17:10 -
[8] - Quote
Download everything!
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
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Gilbaron
Free-Space-Ranger Nulli Secunda
1635
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Posted - 2015.02.25 15:22:02 -
[9] - Quote
sooo, high res textures ? :D
Build your empire !
Rent Space in Feythabolis and Omist
Contact me for details :)
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Dominique Vasilkovsky
BFG Tech
185
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Posted - 2015.02.25 15:25:28 -
[10] - Quote
Once this is coming to TQ, will we get a dropdown option in the launcher to pick which server we want to connect to?
Dominique Vasilkovsky EVEboard
Once known as:
Mashie Saldana sold - Anastasia Rigel sold - Monica Foulkes sold
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Lair Osen
103
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Posted - 2015.02.25 15:33:11 -
[11] - Quote
Will this make the patching process any faster? |
Samsara Toldya
Academy of Contradictory Behaviour
241
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Posted - 2015.02.25 15:38:02 -
[12] - Quote
While I do understand the benefits of this change... there are cons to be considered, too.
I'm not gifted with a high speed + unlimited bandwith connection and chaning the provider won't fix it because there is no other option (and won't be within near future). My current workaround for the high volume releases: Start the launcher on a laptop on patch day at a place with high speed + unlimited bandwith connection (work, uni, ...), once the patch is downloaded I can copy&paste it at home, no further download required.
With DoD that won't work anymore. I'll get a mini-patch and only while playing the main part of the patch will be downloaded, eating my monthly bandwith available. Hint: I won't be able to play while at work, it's already nice enough to be allowed to download stuff, won't push that any further.
Do whatever you want or need... but PLEASE think a bit out-of-the-box or even sandbox!
Each player with a low bandwith/volume would be thankfull if you could provide a link where we can download the FULL patch, copy it to an USB stick and take it home. |
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CCP Maxwell
C C P C C P Alliance
46
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Posted - 2015.02.25 15:41:25 -
[13] - Quote
Dominique Vasilkovsky wrote:Once this is coming to TQ, will we get a dropdown option in the launcher to pick which server we want to connect to?
Not at this time. This idea has come up, but when/if this becomes a reality, I am not willing to say.
CCP Maxwell - QA Engineer - Team RnB
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Jack Terok
Unknown Reality Investigation Unknown Reality
0
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Posted - 2015.02.25 15:41:26 -
[14] - Quote
Samsara Toldya wrote:While I do understand the benefits of this change... there are cons to be considered, too.
I'm not gifted with a high speed + unlimited bandwith connection and chaning the provider won't fix it because there is no other option (and won't be within near future). My current workaround for the high volume releases: Start the launcher on a laptop on patch day at a place with high speed + unlimited bandwith connection (work, uni, ...), once the patch is downloaded I can copy&paste it at home, no further download required.
With DoD that won't work anymore. I'll get a mini-patch and only while playing the main part of the patch will be downloaded, eating my monthly bandwith available. Hint: I won't be able to play while at work, it's already nice enough to be allowed to download stuff, won't push that any further.
Do whatever you want or need... but PLEASE think a bit out-of-the-box or even sandbox!
Each player with a low bandwith/volume would be thankfull if you could provide a link where we can download the FULL patch, copy it to an USB stick and take it home.
If you take a look at this Dev blog http://community.eveonline.com/news/dev-blogs/download-on-demand-client-for-eve-online/
They already said that they will provide a way to download the full patch at once. |
Phoenix Jones
Isogen 5
1097
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Posted - 2015.02.25 15:43:13 -
[15] - Quote
Lair Osen wrote:Will this make the patching process any faster?
Ccp will be able to stream changes and new content into the client remotely. Basically if ccp decides to hot drop a Drifter Titan into Jita and doomsday 4-4, they technically could now with minimal notice to the player (stream the texture and files to those in jita at the time, wait a few minutes for the files to upload, then begin event.
That's my guess.
Also this seems to be the first step into eliminating downtime for the purpose of patching (garbage collection and feeding the hamster still requires it though).
Yaay!!!!
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CCP Maxwell
C C P C C P Alliance
47
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Posted - 2015.02.25 15:47:45 -
[16] - Quote
Samsara Toldya wrote:While I do understand the benefits of this change... there are cons to be considered, too.
I'm not gifted with a high speed + unlimited bandwith connection and chaning the provider won't fix it because there is no other option (and won't be within near future). My current workaround for the high volume releases: Start the launcher on a laptop on patch day at a place with high speed + unlimited bandwith connection (work, uni, ...), once the patch is downloaded I can copy&paste it at home, no further download required.
With DoD that won't work anymore. I'll get a mini-patch and only while playing the main part of the patch will be downloaded, eating my monthly bandwith available. Hint: I won't be able to play while at work, it's already nice enough to be allowed to download stuff, won't push that any further.
Do whatever you want or need... but PLEASE think a bit out-of-the-box or even sandbox!
Each player with a low bandwith/volume would be thankfull if you could provide a link where we can download the FULL patch, copy it to an USB stick and take it home.
This will absolutely work for you as before! There is an option in the launcher to download all the resources. You could do the patch on your laptop, copy the EVE folder (which will be much smaller than before) + the sharedCache folder to your USB, and you are good to go.
Incidentally, we will provide a full-installer for those wishing to use that.
CCP Maxwell - QA Engineer - Team RnB
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Jack Terok
Unknown Reality Investigation Unknown Reality
0
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Posted - 2015.02.25 15:54:35 -
[17] - Quote
So atm if I download the DoD Client that was used on Duality and link it to Sisi it tries to download the full 7 GB Patch. So are the Changes not online yet or am I doing something wrong? |
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CCP Maxwell
C C P C C P Alliance
47
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Posted - 2015.02.25 15:57:56 -
[18] - Quote
Jack Terok wrote:So atm if I download the DoD Client that was used on Duality and link it to Sisi it tries to download the full 7 GB Patch. So are the Changes not online yet or am I doing something wrong?
Changes are not yet online. Planned for tomorrow.
CCP Maxwell - QA Engineer - Team RnB
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Jack Terok
Unknown Reality Investigation Unknown Reality
0
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Posted - 2015.02.25 15:59:18 -
[19] - Quote
CCP Maxwell wrote:Jack Terok wrote:So atm if I download the DoD Client that was used on Duality and link it to Sisi it tries to download the full 7 GB Patch. So are the Changes not online yet or am I doing something wrong? Changes are not yet online. Planned for tomorrow.
Ok. Thx |
Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
233
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Posted - 2015.02.25 16:14:30 -
[20] - Quote
So this was brought up before and (I believe) confirmed was a problem. But how is this going to work with the popular and well known bug of the Mac client freezing if your downloading things in the background? Has that elusive bug finally been fixed or are you about to kill every Mac client that tries to use this? |
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CCP Maxwell
C C P C C P Alliance
49
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Posted - 2015.02.25 16:23:22 -
[21] - Quote
Manssell wrote:So this was brought up before and (I believe) confirmed was a problem. But how is this going to work with the popular and well known bug of the Mac client freezing if your downloading things in the background? Has that elusive bug finally been fixed or are you about to kill every Mac client that tries to use this?
Ahm.... Well. We still see issues that could be related to downloads on the Mac. We are investigating this. The workaround would be to let the launcher download the full set of resources before entering the client.
CCP Maxwell - QA Engineer - Team RnB
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Dersen Lowery
Drinking in Station
1460
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Posted - 2015.02.25 16:46:41 -
[22] - Quote
CCP Maxwell wrote:Ahm.... Well. We still see issues that could be related to downloads on the Mac. We are investigating this
The day after that fix goes out there will be a bottle of top shelf, small batch whiskey en route to CCP with the responsible team's name on it.
I'm just sayin'.
Proud founder and member of the Belligerent Desirables.
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CCP Maxwell
C C P C C P Alliance
49
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Posted - 2015.02.25 16:50:55 -
[23] - Quote
Dersen Lowery wrote:CCP Maxwell wrote:Ahm.... Well. We still see issues that could be related to downloads on the Mac. We are investigating this The day after that fix goes out there will be a bottle of top shelf, small batch whiskey en route to CCP with the responsible team's name on it. I'm just sayin'.
Noted!
CCP Maxwell - QA Engineer - Team RnB
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Josef Djugashvilis
2899
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Posted - 2015.02.25 17:06:05 -
[24] - Quote
Super!
Well done CCP
This is not a signature.
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Vincent Athena
V.I.C.E.
3167
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Posted - 2015.02.25 17:15:27 -
[25] - Quote
On the Mac I use the clonemaker to make clients defined by links. Its an easy way to have three clients running, all with different settings. Will the clonemaker still work? Is it even still a valid way to run the client?
Know a Frozen fan? Check this out
Frozen fanfiction
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Vincent Athena
V.I.C.E.
3167
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Posted - 2015.02.25 17:19:05 -
[26] - Quote
Manssell wrote:So this was brought up before and (I believe) confirmed was a problem. But how is this going to work with the popular and well known bug of the Mac client freezing if your downloading things in the background?
Lies! This bug was never popular.
Know a Frozen fan? Check this out
Frozen fanfiction
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Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
233
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Posted - 2015.02.25 17:24:55 -
[27] - Quote
CCP Maxwell wrote:Manssell wrote:So this was brought up before and (I believe) confirmed was a problem. But how is this going to work with the popular and well known bug of the Mac client freezing if your downloading things in the background? Has that elusive bug finally been fixed or are you about to kill every Mac client that tries to use this? Ahm.... Well. We still see issues that could be related to downloads on the Mac. We are investigating this. The workaround would be to let the launcher download the full set of resources before entering the client.
The work around is fine for Sisi, but IGÇÖm assuming this would never go out to TQ for the Macs if the bug is still there? The workaround is fine and all, itGÇÖs just that isnGÇÖt this feature geared to new players rushing to get in the game, and isnGÇÖt that the exact people who wonGÇÖt know yet not to download anything while running the mac client (or breath wrong at it)?
At least I'm glad you guys have a repeatable in house way to produce that bug. I also would like to echo Dersen LoweryGÇÖs sentiments. WeGÇÖll get you guys drunk man! |
Altrue
Exploration Frontier inc Brave Collective
1616
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Posted - 2015.02.25 17:38:11 -
[28] - Quote
My comment in 7 letters :
A.W.E.S.O.M.E
Even more so the part where you explain that TQ and Sisi will share the same ressource cache. Except during this stage of testing obviously.
Signature Tanking - Best Tanking
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YuIia
Native Freshfood Minmatar Republic
16
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Posted - 2015.02.25 17:51:40 -
[29] - Quote
Why is CCP spending resources on something so worthless? Is this team not capable of adding in real features to the game? Internet plans are only getting faster, and the game takes me 20mins to download. So why spend months to develop a way to save people 20mins one time?
CCP needs to start hiring developers that can work on things other than make-work projects like this patcher change. You guys working on this are clearly the B or C team at CCP and shouldn't feel good about doing nothing for the actual game. |
Bienator II
madmen of the skies
3185
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Posted - 2015.02.25 17:57:45 -
[30] - Quote
how will we be able to change the location of the cache folder?
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Solhild
Republic Military School Minmatar Republic
1942
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Posted - 2015.02.25 18:00:59 -
[31] - Quote
Gilbaron wrote:sooo, high res textures ? :D
it's the first step, right ?
Excellent point. This would be perfect, delivered at Fanfest? |
Sephira Galamore
Inner Beard Society Affirmative.
380
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Posted - 2015.02.25 18:16:12 -
[32] - Quote
The dev blog states "Multiple clients, yes!" Does this include multiple clients running at the same time? A typical approach to that is having a symlink from e.g. "eveonline2" to "eveonline" so you only require one TQ installation but can have seperate game settings/preferences (e.g. window size).
Also, does DoD require to keep the Launcher open while playing? Right now, after patching using the launcher I can start the with the exefile.exe the next time. Will this still be possible? (I do this, because despite using symlinks the launcher remembers the last username, no matter which account/path I used - and while I could use both accounts from the same launcher, it would always use the same preferences) |
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CCP Snorlax
C C P C C P Alliance
651
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Posted - 2015.02.25 18:16:25 -
[33] - Quote
Jack Terok wrote:So atm if I download the DoD Client that was used on Duality and link it to Sisi it tries to download the full 7 GB Patch. So are the Changes not online yet or am I doing something wrong? This is scheduled to go out on Sisi tomorrow.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
651
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Posted - 2015.02.25 18:18:26 -
[34] - Quote
Sephira Galamore wrote:The dev blog states "Multiple clients, yes!" Does this include multiple clients running at the same time? A typical approach to that is having a symlink from e.g. "eveonline2" to "eveonline" so you only require one TQ installation but can have seperate game settings/preferences (e.g. window size).
Also, does DoD require to keep the Launcher open while playing? Right now, after patching using the launcher I can start the with the exefile.exe the next time. Will this still be possible? (I do this, because despite using symlinks the launcher remembers the last username, no matter which account/path I used - and while I could use both accounts from the same launcher, it would always use the same preferences) Yes, of course you can still run multiple clients at the same time.
Launcher is not required to be open while playing.
You will still be able to run exefile directly after patching, same as before.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
651
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Posted - 2015.02.25 18:20:08 -
[35] - Quote
Lair Osen wrote:Will this make the patching process any faster? Yes.
CCP Snorlax - Software Architect - Team RnB
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Castelo Selva
Forcas armadas DARKNESS.
70
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Posted - 2015.02.25 19:03:56 -
[36] - Quote
Of course, as you say, you are still working in the details on how to DoD will work live. However, I expect of good and well detail information about how I will do the download on fist machine and copy patch to second machine.
I live in a heaven place city, but it cost me high latency and very slow internet connection. I cannot patch the two machines in the same day. I usually patch one, which take me almost the whole day, and copy the patch to another.
Again, I expect the patch transfer still works, and that you (the technical people) tell us how I should do it, in an easy picture tutorial.
Thank you.
Castelo
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Ruffio Sepico
Hidden Agenda Deep Space Engineering
74
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Posted - 2015.02.25 19:37:27 -
[37] - Quote
So just curious, if you running like 3 accounts at same time, and they all start to download differnet stuff on demand as needed. That could bog your connection down and make a bad experience. |
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CCP Snorlax
C C P C C P Alliance
654
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Posted - 2015.02.25 20:02:35 -
[38] - Quote
Ruffio Sepico wrote: So just curious, if you running like 3 accounts at same time, and they all start to download differnet stuff on demand as needed. That could bog your connection down and make a bad experience.
Please try this scenario once this is up on Sisi and tell us how it went! We need feedback from actual experiences!
CCP Snorlax - Software Architect - Team RnB
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TOK3R
Brutor Tribe Minmatar Republic
3
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Posted - 2015.02.25 23:04:41 -
[39] - Quote
CCP Snorlax wrote:Ruffio Sepico wrote: So just curious, if you running like 3 accounts at same time, and they all start to download differnet stuff on demand as needed. That could bog your connection down and make a bad experience.
Please try this scenario once this is up on Sisi and tell us how it went! We need feedback from actual experiences!
How is it that CCP can waste all that sub money on such a worthless project and not even know the effect it will have when running multiple clients in different areas?
Whoever is responsible for allocating resources to a feature that has no purpose should retire from game design. Some players have had enough of CCP working on the backend of the game and are expecting actual features to be added at some point. |
Raast Lightstalker
InterSun Freelance SONS of BANE
0
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Posted - 2015.02.25 23:26:20 -
[40] - Quote
TOK3R wrote:CCP Snorlax wrote:Ruffio Sepico wrote: So just curious, if you running like 3 accounts at same time, and they all start to download differnet stuff on demand as needed. That could bog your connection down and make a bad experience.
Please try this scenario once this is up on Sisi and tell us how it went! We need feedback from actual experiences! How is it that CCP can waste all that sub money on such a worthless project and not even know the effect it will have when running multiple clients in different areas? Whoever is responsible for allocating resources to a feature that has no purpose should retire from game design. Some players have had enough of CCP working on the backend of the game and are expecting actual features to be added at some point.
Oh look a Troll
There have been plenty of new things added to the game, crawl out from your rock occasionally.
No company can test software in every situation possible, nor think of every scenario. So they ask for feedback on user experience. I know these are difficult concepts for you, but try and keep up.
Or do you expect CCP to have a variety of speed internet connections in every city in the world to test possible issues, with anywhere between 1 and 10 clients?
On second thoughts you probably do, but have no concept of what that would do economically. Look forward to massive sub costs if CCP listened to you. (Hint: they won't, they are more intelligent than you.) |
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ISD Ezwal
ISD Community Communications Liaisons
3912
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Posted - 2015.02.25 23:47:42 -
[41] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
In other words, posting genuine criticism is all right, attacking CCP personnel is not. Also, preferably post any constructive criticism you might have after you have tried out this feature!
The Rules: 31. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Noriko Mai
2069
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Posted - 2015.02.26 00:49:56 -
[42] - Quote
How it was the last time as they tested it on Duality: Note: I have 32Mbit downstream
- Jumping from system to system is no problem, since basically no new assets are loaded (your client cares only for stuff on your grid). No delay here.
- Ships that appear on grid - that you don't have the texture for already - will load with a low texture/low poly model and update as soon as your client has downloaded the new data. So no delay here, too.
NOTE: Overview doesn't care about this, so ships will be in overview as fast as they are now.
- Loading station environment (not CQ) for the first time gives a black screen until it is downloaded. Was ~3s for me.
- Loading preview will give you a short period of empty preview window with stars in the background. After a second or two the background nebula loads and then does the ship. For everything you don't have downloaded yet.
A few wild guesses from my side:
- CCP will not implement a loading wheel to show that the client is doing something, because quote: "That should not happen, and is not what we've seen in our testing."
- The launcher will fill up your C: drive and you will have to manualy change the chache folder and clean the mess up yourself. Because: Who uses partitions these days *yolo* *swag* get a 5TB SSD from your momma!
- After checking the "Download all the resource files." (with a DOT at the end ) box and hitting "Save" the client will still show that it's ready and everything is fine. No notification that this will be active only after the launcher was restarted.
I just looked at the current Duality client and it seems it was updated. The launcher was updated too. Here you can see how it may look tomorrow.
Thanks for the hard work CCP Maxwell, CCP Snorlax and the whole RnD team. Don't take me too seriously, I'm just ******* around.
Come On Everybody, support Dark Opaque theme
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Sgt Ocker
Caldari Provisions Caldari State
332
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Posted - 2015.02.26 03:41:22 -
[43] - Quote
Quote:ISD Ezwal
As there now is a completely new thread on the same topic, this one gets a lock.
Please continue the discussion in that thread to keep the feedback centralised. Yes because Devs staring new threads on the same topic is so much more convenient and user friendly than just updating an existing thread.
How much better it would be for all concerned if you could go to "A" thread on a given topic and find what your looking for.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Pak Narhoo
Splinter Foundation
1584
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Posted - 2015.02.26 07:45:30 -
[44] - Quote
I have a tiny SSD from which I run OS X and a very few applications to take advantage of the superior speed. I do my utmost best to avoid installing more 'stuff' on the SSD.
My 2/3 EVE clients (@14.49 GB/each) are currently on a second internal HD (to safe space).
Did I read this correctly that you are, with this new method where I cannot change where EVE goes as opposite to the Win client, forcing the 14.49 GB to my tiny SSD? |
Jack' Sparrow
Universal Industries Inc.
72
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Posted - 2015.02.26 09:35:47 -
[45] - Quote
Quote:Will we have the option to set a bandwidth usage limit on the DoD? Such that we can prevent ping spikes from DoD using up all our bandwidth.
This I would like to know too.
Also, for people with a slow connection who want to use DoD, would for example a 2mb i.e. 200kb/s connection be sufficient for it to work properly?
I think more info about how this feature is going to work on slow connections, connections limited by download amount i.e. mobile internet connections and, how it's going to affect other people who are using the network at the same time as you're playing Eve.
Note: Copied from previous thread for further discussion and possible input by CCP.
Jack' Sparrow
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CCP Atropos
C C P C C P Alliance
432
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Posted - 2015.02.26 10:37:09 -
[46] - Quote
Pak Narhoo wrote:I have a tiny SSD from which I run OS X and a very few applications to take advantage of the superior speed. I do my utmost best to avoid installing more 'stuff' on the SSD. My 2/3 EVE clients (@14.49 GB/each) are currently on a second internal HD (to safe space). Did I read this correctly that you are, with this new method where I cannot change where EVE goes as opposite to the Win client, forcing the 14.49 GB to my tiny SSD? We're adding this option to the EVE Launcher so that you get prompted the first time it tries to download to the cache. In the current version it uses C:\ProgramData, which is fine if you have a large hard disk, but obviously not if it's small, or if you want to locate it elsewhere. |
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Rain6637
GoonWaffe Goonswarm Federation
30609
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Posted - 2015.02.26 11:22:10 -
[47] - Quote
There's a session change traffic jam that I avoid by using distinct installs for ten clients. I have a bad feeling that sharing resources between clients will cause that problem to recur. It was addressed by CCP Masterplan here (and patched in Hyperion).
It's still possible to get synchronized session changes without input multicasting: perform a coordinated fleet warp to a gate or station, and pre-jump / pre-dock each client by clicking the gate or station in overview and pressing D mid-warp. All clients will jump or dock on contact. This is what used to cause black screen consistently, and was only fixed (for me) after using separate installs.
Has this new shared resource system been tested with multiple clients in the manner I described?
The unpacking of resources... by "unpacking" of the stuff files, do you mean that meshes and textures will be in accessible formats (such as .obj and tiff / jpg / png) in plain sight?
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
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Dominique Vasilkovsky
BFG Tech
188
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Posted - 2015.02.26 12:16:07 -
[48] - Quote
I guess this isn't released yet?
Dominique Vasilkovsky EVEboard
Once known as:
Mashie Saldana sold - Anastasia Rigel sold - Monica Foulkes sold
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LT Alter
Adversity. Psychotic Tendencies.
135
|
Posted - 2015.02.26 15:42:10 -
[49] - Quote
Will we have the option to set a bandwidth usage limit on the DoD? Such that we can prevent ping spikes from DoD using up all our bandwidth. |
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CCP Snorlax
C C P C C P Alliance
657
|
Posted - 2015.02.26 15:50:13 -
[50] - Quote
LT Alter wrote:Will we have the option to set a bandwidth usage limit on the DoD? Such that we can prevent ping spikes from DoD using up all our bandwidth. There are no plans for that at the moment - we'll see if that becomes necessary after further public testing. If this is a concern you would probably be better off selecting to download everything before starting the client, thus guaranteeing the client won't have to download anything.
Throttling the bandwidth use by the client will mean resources take longer to load so that's not necessarily a good option either.
CCP Snorlax - Software Architect - Team RnB
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Altrue
Exploration Frontier inc Brave Collective
1619
|
Posted - 2015.02.26 15:59:18 -
[51] - Quote
Are there plans for an intermediate version of the DoD just like blizzard does?
When you download the game, there is a "Playable" threshold (the 400mb of code for EVE), then a "Completed" threshold. (ignoring the "Optimal" threshold).
I'm sure new players will appreciate DoD, but with modern bandwidth and modern hard drives they won't mind downloading the full client. While at the same time enjoying being able to play fast.
Signature Tanking Best Tanking
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Soldarius
Kosher Nostra The 99 Percent
1132
|
Posted - 2015.02.26 16:55:13 -
[52] - Quote
Lair Osen wrote:Will this make the patching process any faster?
I'm going to give that a tentative yes.
edit: derp, was already answered. My bad for not reading through the thread first.
http://youtu.be/YVkUvmDQ3HY
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CCP Goliath
C C P C C P Alliance
2661
|
Posted - 2015.02.26 16:58:05 -
[53] - Quote
Crossposting this news article that is particularly important relating to DoD on Singularity.
Please read the following information before you log onto the test server Singularity for the first time after Download-on-Demand has been deployed.
When Download-on-Demand has been published on Singularity, you will be offered the chance to "prime your cache". This means that the launcher will extract your existing resources into the new cache-location the Download-on-Demand EVE Client uses.
While this step will eventually let you select where you want to place your resource folder, this will not be the case at first on Singularity. If you accept and let the launcher perform this conversion, the location for your resources will now be at: "C:\ProgramData\CCP\EVE\SharedCache".
There is a workaround available to Windows users, if you do not want this to be the location for your resource-cache:
When the launcher asks you if you want to prime your cache, select GÇ£noGÇ¥. When the launcher declares the client ready, go to the Settings-cog in the right upper corner of the launcher. Go to the download-tab and change the GÇ£Shared cache location:GÇ¥ field to the location of your choice. Save, and restart the launcher.
You should be aware, that doing this, you will not have converted your existing stuff files, so you will be running a GÇ£trueGÇ¥ Download-on-Demand client. We would of course love for some of you to try this and give us your feedback!
If you do have space on your C: drive, you can also go through the priming process, and then move the SharedCache folder, while also changing the Shared Cache location setting in the launcher. This way you will not be downloading the resources, as you already have them in place.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Soldarius
Kosher Nostra The 99 Percent
1132
|
Posted - 2015.02.26 17:04:32 -
[54] - Quote
When I tested this on Duality, I completely deleted my entire Duality install and started from scratch by dling the client into the Duality folder. It ran just as described and worked very well. I was in game in about 15 minutes, and flying in space in another 5 minutes. Better textures and backgrounds came through pretty quickly.
I had all setting at max and run on an ADSL internet connection.
http://youtu.be/YVkUvmDQ3HY
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Amak Boma
Dragon Factory
76
|
Posted - 2015.02.26 17:09:30 -
[55] - Quote
can we apply singularity client data to speed things up? so dont need download evrything? |
S'No Flake
WiNGSPAN Delivery Services
92
|
Posted - 2015.02.26 17:12:46 -
[56] - Quote
Vincent Athena wrote:On the Mac I use the clonemaker to make clients defined by links. Its an easy way to have three clients running, all with different settings. Will the clonemaker still work? Is it even still a valid way to run the client?
I don't see why it wouldn't work. Even better, each clone should be smaller too....
I guess we have to wait and test it :) |
Vincent Athena
V.I.C.E.
3168
|
Posted - 2015.02.26 17:14:14 -
[57] - Quote
I was asked if I wish to "prime your cache". What does that mean? Why was there not explanation as to what it means in that popup?
Know a Frozen fan? Check this out
Frozen fanfiction
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Sarmatiko
1674
|
Posted - 2015.02.26 17:19:37 -
[58] - Quote
Workaround that worked for me:
Before starting DoD Singularity launcher at the first time, I've created registry key with directory path of my choice:
[HKEY_CURRENT_USER\Software\CCP\EVEONLINE] "CACHEFOLDER"="C:\\EVECache\\"
Then I just started Sisi, answered "Yes" and my folder now filling with cache files without downloading. |
S'No Flake
WiNGSPAN Delivery Services
92
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Posted - 2015.02.26 17:20:57 -
[59] - Quote
Pak Narhoo wrote:I have a tiny SSD from which I run OS X and a very few applications to take advantage of the superior speed. I do my utmost best to avoid installing more 'stuff' on the SSD. My 2/3 EVE clients (@14.49 GB/each) are currently on a second internal HD (to safe space). Did I read this correctly that you are, with this new method where I cannot change where EVE goes as opposite to the Win client, forcing the 14.49 GB to my tiny SSD?
What i will do is: 1. Let the DoD create the shared folder and download the stuff. 2. Move the shared folder on another partition (NAS on my case) 3. Use magic to make all clients use the same shared folder (aka: ln -s /path/to/shared/folder /path/to/where/eve/expects/the/shared/folder) |
Virgil McMacset
InterSun Freelance SONS of BANE
1
|
Posted - 2015.02.26 18:36:15 -
[60] - Quote
Mac hates it , its very untidy on a Mac rendering it unusable for me atm. |
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Castelo Selva
Forcas armadas DARKNESS.
70
|
Posted - 2015.02.26 18:44:09 -
[61] - Quote
Ok, after a night of thinking I have other questions about the DoD process. As I said before, I have a low speed internet connection with high latency. My problem are not the volume of data, but the time to get all that data.
1 GÇô Will the launcher check the every files at every start? I ask because, even the new files being in a new folder, it will be possible to be deleted, and then I will have to download it again.
2 GÇô If the check process is not at automatic / every launcher start, will there be an option the run a check when I want it to do? Will it prompt me with a list of missing files? I hope yes, because that way I can search for the missing file at my other machine, or even with my friend next door, which will be faster than download it again.
3 GÇô If I chose to play knowing that the game are missing files, when the file will be download? I ask because I prefer download it when I am spinning my ship at station, and not when I encounter the ship in space in the middle of a fight. Will there be an option about that kind of choice?
4 GÇô Not related to DoD itself, but it is an important question in my opinion: Will this enable the option to hi resolution assets? I will have trouble to download hi resolution files for everything, but even with all the trouble for myself, I think it will be a nice addiction to the game. I can even send by mail a pen drive to a friend and get the files with him.
Thank you so much.
Castelo |
Hizumi Mizushiro
Earth Alliance Expeditionary Force
1
|
Posted - 2015.02.26 18:47:46 -
[62] - Quote
Eh, somewhat agree.
Surprisingly flawless update of launcher and patch.
Mac issues noted:
Selected prime cache, and converted with minor problems 1: Contrary to devpost, it is going into ~/Library/Application Support, not /Library Application Support 2: Converted EVE Online.app from 14 GiB to 500 MiB (YAY) but only 'primed' cache to 1.5 GiB (???)
Possibly related: Once in ship, i cannot drag/move inventory items - Hangar, corp location, pos array hangers, ship hangar: No go. Noted a few minutes later. it only actually 'selects' the first item, all other items get hover highlight, but you cannot actually click select them.
OS X 10.9.5 on 2011 MPB |
Rain6637
GoonWaffe Goonswarm Federation
30616
|
Posted - 2015.02.26 20:40:10 -
[63] - Quote
If I can specify a resource folder location per client, does that also mean I can specify different resource folders per client, to maintain separate installs?
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
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Parker Terrell
Infinity Industries Corp
0
|
Posted - 2015.02.26 21:21:44 -
[64] - Quote
Hi,
I tried out the DoD on Sisi on a Windows PC. I wanted to install the cache in a different location (which should be possible according to instructions.
After the client was updated I choose not to prime the cache and went to settings windows to change the folder. However when I was doing that the launcher was already downloading files on the C-drive. I had also no option to close it as it was locked and had status "Not responding" in the task manager.
After hard killing it via the Task manager and restarting (and choosing) to prime it got downloaded in the correct location. But (probably depending on the download speed) there was already around 700-900 Mb downloaded to c:\programdata
So it seems no matter what you choose in the prime cache dialog it already start downloading. Could ofc be i did something wrong but wanted to share my experience.
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Arionu
Native Freshfood Minmatar Republic
0
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Posted - 2015.02.26 21:23:50 -
[65] - Quote
Hoping to access Singularity to test something other than DoD I prepared to patch my SiSi install on Windows 7.
launcher.exe crashes from my latest SiSi install as well as when I make a new copy of my Tranquility installation and try to patch that one. The error message was as follows:
Problem signature: Problem Event Name:APPCRASH Application Name:launcher.exe_unknown Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:StackHash_0a9e Fault Module Version:0.0.0.0 Fault Module Timestamp:00000000 Exception Code:c0000005 Exception Offset:03f89602 OS Version:6.1.7601.2.1.0.256.1 Locale ID:1035 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789
I then downloaded current Singularity launcher from here http://community.eveonline.com/support/download/test-servers/
The DoD function hogs my download bandwith, making the use of voice comms or other things at the same time practically impossible, is there a workaround to force the launcher to unpack the stuff files I have or force the launcher to download all resources at one go so I don't have my download bandwith taken up. |
Faridah
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2015.02.26 22:13:07 -
[66] - Quote
Overall test using previous Sisis install: Working as intended I guess altho it seems to freeze while 'Updating res cache files' 0.0% ( downloading to res_temp folder in SharedCache?). It never said even 1% downloaded..
I had to kill the launcher the hard way. On restart it removed the res_temp folder and 'Play' button got enabled, so maybe it did download on first try but didn't tell the progress?
|
Kapeora Gabora
Aliastra Gallente Federation
0
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Posted - 2015.02.26 22:14:26 -
[67] - Quote
Parker Terrell wrote:Hi,
I tried out the DoD on Sisi on a Windows PC. I wanted to install the cache in a different location (which should be possible according to instructions.
After the client was updated I choose not to prime the cache and went to settings windows to change the folder. However when I was doing that the launcher was already downloading files on the C-drive. I had also no option to close it as it was locked and had status "Not responding" in the task manager.
After hard killing it via the Task manager and restarting (and choosing) to prime it got downloaded in the correct location. But (probably depending on the download speed) there was already around 700-900 Mb downloaded to c:\programdata
So it seems no matter what you choose in the prime cache dialog it already start downloading. Could ofc be i did something wrong but wanted to share my experience.
I had a similar experience (after choosing not to prime), except I didn't try to close it, I just went directly to the settings window and changed the cache location. It finished whatever it was downloading shortly after, and I then closed and restarted the launcher. After that I had it run the conversion with the correct cache location. Still, there were about 600mb of files in the old (C:\ProgramData\CCP\...) folder. Maybe this is already part of the plan, but I strongly suggest allowing users to set the cache location right on that screen (when choosing to prime or not).
For clarification, you (CCP) mentioned that you can run all your clients out of a single cache regardless of SISI or TQ. I assume the cache intelligently handles files of different versions, since TQ and SISI are always different? And it deletes the old and unused ones? |
Faridah
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2015.02.26 22:20:01 -
[68] - Quote
Just had to try renaming the ResFiles folder and restart client. Seems it needs about 500ish MB of the cache before you can start playing. I didn't wait it out, but closed launcher, renamed it back, removed res_temp and client started without any delay.
Also checked the ResFiles size: 13-á911-á150-á592 byte (Just shy of 13 GB) |
Vir Allier
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.02.26 23:02:12 -
[69] - Quote
No audio, no ship's pictures in ship hangar and in market (same in ISIS when pointed any ship) (just blurred), it is impossible to enter captain's quarters All other stuff that require download (like drones, planets, gates, stations) have displayed without problems |
Arla Sarain
318
|
Posted - 2015.02.26 23:05:06 -
[70] - Quote
You are running a pre-release version of EVE
Press OK and crash.
Sup? |
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Kora Ethereal
Ethereal Beings
40
|
Posted - 2015.02.27 00:23:38 -
[71] - Quote
Arionu wrote:Hoping to access Singularity to test something other than DoD I prepared to patch my SiSi install on Windows 7. launcher.exe crashes from my latest SiSi install as well as when I make a new copy of my Tranquility installation and try to patch that one. The error message was as follows: Problem signature: Problem Event Name:APPCRASH Application Name:launcher.exe_unknown Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:StackHash_0a9e Fault Module Version:0.0.0.0 Fault Module Timestamp:00000000 Exception Code:c0000005 Exception Offset:03f89602 OS Version:6.1.7601.2.1.0.256.1 Locale ID:1035 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789 I then downloaded current Singularity launcher from here http://community.eveonline.com/support/download/test-servers/
The DoD function hogs my download bandwith, making the use of voice comms or other things at the same time practically impossible, is there a workaround to force the launcher to unpack the stuff files I have or force the launcher to download all resources at one go so I don't have my download bandwith taken up. Edit: Seems when making a fresh copy of Tranq install and trying to patch it for SiSi, it does not crash every 20th time or so, but launcher is stuck and does not start patching process.
For the download: Settings Cog -> Download -> Download all the resource files. -> Save -> ??? -> Profit Just for future reference.
On that note, Will the Client support some sort of bandwidth prioritization in the future for in-game chat/voice ? Or will we have to use 3rd party applications/QoS to prioritize Teamspeak/Mumble over EvE? |
Udonor
Native Freshfood Minmatar Republic
67
|
Posted - 2015.02.27 00:51:34 -
[72] - Quote
Hmmm. The default location does not look like a Singularity specific location.
So I assume CCP is heavily counting on making other default arrangements before Tranquility gets this feature. Otherwise I would think there would be some issues with Tranquility and Singularity clients sharing a location...same file name but intended to be different versions.
Unless of course you use subfolders, server tags (.tranquility or .singularity in file names) or files are issued GUID IDs. But with GUIDs you would need to share a common master source of GUIDs. And GUIDs are massively ugly and hard use if workarounds need to work with files. |
Udonor
Native Freshfood Minmatar Republic
67
|
Posted - 2015.02.27 01:03:27 -
[73] - Quote
Kora Ethereal wrote:Arionu wrote:Hoping to access Singularity to test something other than DoD I prepared to patch my SiSi install on Windows 7. launcher.exe crashes from my latest SiSi install as well as when I make a new copy of my Tranquility installation and try to patch that one. The error message was as follows: Problem signature: Problem Event Name:APPCRASH Application Name:launcher.exe_unknown Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:StackHash_0a9e Fault Module Version:0.0.0.0 Fault Module Timestamp:00000000 Exception Code:c0000005 Exception Offset:03f89602 OS Version:6.1.7601.2.1.0.256.1 Locale ID:1035 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789 I then downloaded current Singularity launcher from here http://community.eveonline.com/support/download/test-servers/
The DoD function hogs my download bandwith, making the use of voice comms or other things at the same time practically impossible, is there a workaround to force the launcher to unpack the stuff files I have or force the launcher to download all resources at one go so I don't have my download bandwith taken up. Edit: Seems when making a fresh copy of Tranq install and trying to patch it for SiSi, it does not crash every 20th time or so, but launcher is stuck and does not start patching process. For the download: Settings Cog -> Download -> Download all the resource files. -> Save -> ??? -> Profit Just for future reference. On that note, Will the Client support some sort of bandwidth prioritization in the future for in-game chat/voice ? Or will we have to use 3rd party applications/QoS to prioritize Teamspeak/Mumble over EvE?
Well CCP did say that there was an initial basic upload before game became functional. But maybe coding to support their description and expectations of brief is broken. I mean I thought you were supposed to be able create character and start sitting in dock as new character practically instantly.
Of course maybe the "instantly" available client is based on a new character. That is does inventory maybe constitute an encounter for triggering resource downloads? I wonder if inventories and locations of inventory etc for existing characters with lots of property triggers a more massive resource download than CCP thought about.
Naw - not possible. I am sure CCP always tests every move possible on the chess board before offering the chess game to players.
Or maybe that is why Singularity exists! Just in case CCP skipped an important test case in the rush to field the software. |
Udonor
Native Freshfood Minmatar Republic
67
|
Posted - 2015.02.27 01:23:31 -
[74] - Quote
Kora Ethereal wrote:Arionu wrote:Hoping to access Singularity to test something other than DoD I prepared to patch my SiSi install on Windows 7. launcher.exe crashes from my latest SiSi install as well as when I make a new copy of my Tranquility installation and try to patch that one. The error message was as follows: Problem signature: Problem Event Name:APPCRASH Application Name:launcher.exe_unknown Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:StackHash_0a9e Fault Module Version:0.0.0.0 Fault Module Timestamp:00000000 Exception Code:c0000005 Exception Offset:03f89602 OS Version:6.1.7601.2.1.0.256.1 Locale ID:1035 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789 I then downloaded current Singularity launcher from here http://community.eveonline.com/support/download/test-servers/
The DoD function hogs my download bandwith, making the use of voice comms or other things at the same time practically impossible, is there a workaround to force the launcher to unpack the stuff files I have or force the launcher to download all resources at one go so I don't have my download bandwith taken up. Edit: Seems when making a fresh copy of Tranq install and trying to patch it for SiSi, it does not crash every 20th time or so, but launcher is stuck and does not start patching process. For the download: Settings Cog -> Download -> Download all the resource files. -> Save -> ??? -> Profit Just for future reference. On that note, Will the Client support some sort of bandwidth prioritization in the future for in-game chat/voice ? Or will we have to use 3rd party applications/QoS to prioritize Teamspeak/Mumble over EvE?
Would be nice to be able to set cap on EVE functions that use Internet bandwidth -- especially ones that are not critical. So that sounds like two settings for DoD: (1) one for normal proactive background downloading and (2) one for new object actually encountered that should be onscreen (but not all onscreen data is equal - see below).
If CCP wanted to play it a bit smarter there would be 3 or 4 levels:
(3) also critical object on grid for which temporary generic substitute is not possible (severe graphic error or missing feature causing invisible source of interactions to outright interruption of play) plus
(4) a level for missing stuff known to be in the current system but not yet on grid (maybe minus stuff in player missions that don't belong to me otherwise big mission system would jump priority on every NPC mission ship in EVE).
I guess #3 wouldn't have an in-game user control for limiting Internet usage by definition. But the other three cases could. |
Noriko Mai
2077
|
Posted - 2015.02.27 01:46:01 -
[75] - Quote
I did not prime the cache at first and just downloaded the minimun to play. While ingame, the client didn't download anything. I had no sound and no new icons in overview. It didn't change for 15 minutes despite docking/undockingand changing system so I closed it and primed my cache. After that I had, sound, icons and everything else.
Come On Everybody, support Dark Opaque theme
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Sgt Ocker
Caldari Provisions Caldari State
332
|
Posted - 2015.02.27 02:21:44 -
[76] - Quote
Test server Quote: You're running a pre-release version of the EVE Launcher. Blah Blah, might cause problems. Click OK to continue or Cancel to cancel Click OK to continue - Then nothing, launcher just sits there with the play button greyed out, no error messages, nothing downloaded, it's just doing nothing. - - - - - - - - - - I have a separate install for DoD (until recently was working fine), which now calls itself - Server: Duality (VIP MODE) and says - Downloading updates to res cache (188.06 MB/188.06 MB) 100%. Then it just stalls and well nothing is happening.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|
Maurice Erquilenne
3.14Rates The Bastard Cartel
1
|
Posted - 2015.02.27 03:39:16 -
[77] - Quote
Well, my first impression was really bad - but that was just because it took so long to prime that cache, whatever that does. It's been a long time since I've last installed EVE on a new computer, so I don't remember anymore how long that took.
But this definitely took a lot longer than any major updates in the past 6 months. What made things worse was that the launcher took most of my CPU while it was doing the update, so my computer was extremely slow.
However, once that was finally done, the game ran as smoothly as it did before and I did not see any performance problems. I also tried that Optimize for Quality option (which I usually don't use on this laptop) and it looked really awesome.
Does this new launcher mean that in future, we won't have to download so many data after updates anymore? That'd be really cool. I have traveled a lot in the past and before the unlimited skill queue, I often had to use EVE on very slow mobile connections and it was always a big problem.
One thing that'd be really awesome is maybe some kind of option to "download everything now" while the game is running, but while showing progress and letting yo pause / resume. I would be a bit worried about doing any such updates in the middle of a fight .... |
Bienator II
madmen of the skies
3185
|
Posted - 2015.02.27 04:11:02 -
[78] - Quote
Vincent Athena wrote:I was asked if I wish to "prime your cache". What does that mean? Why was there not explanation as to what it means in that popup? converts your old eve installation into the cache. so you have to download less (or nothing)
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|
Bienator II
madmen of the skies
3185
|
Posted - 2015.02.27 04:24:52 -
[79] - Quote
CCP Goliath wrote:Crossposting this news article that is particularly important relating to DoD on Singularity.
Please read the following information before you log onto the test server Singularity for the first time after Download-on-Demand has been deployed.
When Download-on-Demand has been published on Singularity, you will be offered the chance to "prime your cache". This means that the launcher will extract your existing resources into the new cache-location the Download-on-Demand EVE Client uses.
While this step will eventually let you select where you want to place your resource folder, this will not be the case at first on Singularity. If you accept and let the launcher perform this conversion, the location for your resources will now be at: "C:\ProgramData\CCP\EVE\SharedCache".
There is a workaround available to Windows users, if you do not want this to be the location for your resource-cache:
When the launcher asks you if you want to prime your cache, select GÇ£noGÇ¥. When the launcher declares the client ready, go to the Settings-cog in the right upper corner of the launcher. Go to the download-tab and change the GÇ£Shared cache location:GÇ¥ field to the location of your choice. Save, and restart the launcher.
You should be aware, that doing this, you will not have converted your existing stuff files, so you will be running a GÇ£trueGÇ¥ Download-on-Demand client. We would of course love for some of you to try this and give us your feedback!
If you do have space on your C: drive, you can also go through the priming process, and then move the SharedCache folder, while also changing the Shared Cache location setting in the launcher. This way you will not be downloading the resources, as you already have them in place.
i tried it without priming and it worked fine. After that i even removed everything from the SISI installation except the launcher folder and eve.exe and restarted. Launcher patched the missing files and it worked too.
Finally, i changed the path to the cache in the launcher setting to point to the folder of the SISI installation (i don't like the idea of next-gen-TQ and SISI using the same cache) and it worked too. After flying around a bit and shooting npcs the whole folder including cache is about 2.2gb big.
Good job i would say. Everything worked rather smoothly, i saw textures updating in a few cases to the high res version and sound seams to have a low download priority (first fight in the belt was rather quiet, second belt had weapon sounds).
edit: i didn't start a new char so it probably skipped the whole char creator download which is quite large i assume. edit 2: the reason why i removed the files in the SISI folder manually is because i initially thought the on-demand download does not work since the client kept using the old files (cache folder did not grow over 500mb or so.. sound was there etc). But its difficult to say if it really was the case
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|
Daniel Jackson
Liandri Sanctuary Corps Liandri Covenant
184
|
Posted - 2015.02.27 06:12:59 -
[80] - Quote
ok well i did that but i selected a different location for the cache folder so the sisi folder still has all the files in it, how do i reduce it so that it only uses just the sharedcache?
I Vote YES! for Downloadable HI-RES Textures!!!!
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Ferni Ka'Nviiou
Republic University Minmatar Republic
6795
|
Posted - 2015.02.27 06:27:07 -
[81] - Quote
12.44GB download for files that are already there.
Yeah. Right.
Thanks.
Just remember, whenever you see a Carrier die to a Drifter... well....
|
Worrff
Viziam Amarr Empire
61
|
Posted - 2015.02.27 08:58:56 -
[82] - Quote
I currently have two separate installs of the EVE client on my PC, so that when a patch fails and corrupts the install so badly, repair won't work (happened more than once), I can just copy the entire EVE directory from the uncorrupted version. I just download large patches once and import into the 2nd client. I donGÇÖt use links for this reason.
Also, I would rather have the resources on my PC for immediate access by the client, rather than having to download anything while in a 2000 player fleet fight. TIDI makes that slow enough already.
So, I want to retain the separate full client install and not implement the DoD system.
From other comments, if you choose not to prime the Cache, it downloads a cache anyway which seems to force you into the DoD system. If you choose this option, should it not just run under the old non DoD system, or at least provide the facility for users to still run the non-DoD system, for those of us that prefer the full client install.
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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Greybuilt
HIFI INDUSTRIAL The Kadeshi
0
|
Posted - 2015.02.27 09:07:27 -
[83] - Quote
Would you mind elaborating whether this feature will be optional in its final version? As some folks have stated, we don't want to be bogged down when multiboxing and all of our clients have to fetch data at the same time, let alone try to access files that are at different stages of download.
May I suggest making this feature optional or at least giving us an option to download everything before starting, just like we do now? |
Ferni Ka'Nviiou
Republic University Minmatar Republic
6833
|
Posted - 2015.02.27 09:09:33 -
[84] - Quote
Greybuilt wrote:Would you mind elaborating whether this feature will be optional in its final version? As some folks have stated, we don't want to be bogged down when multiboxing and all of our clients have to fetch data at the same time, let alone try to access files that are at different stages of download.
May I suggest making this feature optional or at least giving us an option to download everything before starting, just like we do now? There already is an option to download everything when updating, and installing.
Just remember, whenever you see a Carrier die to a Drifter... well....
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Bones Outten
Council of Economic Advisors Liga Hanseatica
10
|
Posted - 2015.02.27 10:24:50 -
[85] - Quote
New launcher updated, but when I get the pre-release beta warning & click ok the launcher hangs (Launcher.exe is not responding). Have run the repair, still hangs. If I click no to the pre-release beta, the launcher will not update the client & will not start Eve. Bypassing the launcher: Client doesn't match, cannot start Eve.
Bones |
Mintoko
Taedium In Perpetuam
22
|
Posted - 2015.02.27 11:11:06 -
[86] - Quote
Sarmatiko wrote:Workaround that worked for me: Before starting DoD Singularity launcher at the first time, I've created registry key with directory path of my choice: [HKEY_CURRENT_USER\Software\CCP\EVEONLINE] "CACHEFOLDER"="C:\\EVECache\\" Then I just started Sisi, answered "Yes" and my folder now filling with cache files without downloading. UPD: after conversion, Sisi updated with 450 Mb patch. But after that I've checked "Download all resource files" in launcher and now it downloads 8Gb anyway, completely ignoring previously created files
It seems to be checking the existing files before downloading. It appeared that it was downloading another 8GB+, but speeds through some of it as if it was already there. |
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CCP Darwin
C C P C C P Alliance
1121
|
Posted - 2015.02.27 11:34:47 -
[87] - Quote
Udonor wrote:Hmmm. The default location does not look like a Singularity specific location.
So I assume CCP is heavily counting on making other default arrangements before Tranquility gets this feature. Otherwise I would think there would be some issues with Tranquility and Singularity clients sharing a location...same file name but intended to be different versions.
Note that our developers usually have three or more versions of the client installed on their workstations at any given time. If there are bugs related to this, we're likely to find and fix them quickly.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
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Worrff
Viziam Amarr Empire
61
|
Posted - 2015.02.27 12:10:42 -
[88] - Quote
Worrff wrote:I currently have two separate installs of the EVE client on my PC, so that when a patch fails and corrupts the install so badly, repair won't work (happened more than once), I can just copy the entire EVE directory from the uncorrupted version. I just download large patches once and import into the 2nd client. I donGÇÖt use links for this reason.
Also, I would rather have the resources on my PC for immediate access by the client, rather than having to download anything while in a 2000 player fleet fight. TIDI makes that slow enough already.
So, I want to retain the separate full client install and not implement the DoD system.
From other comments, if you choose not to prime the Cache, it downloads a cache anyway which seems to force you into the DoD system. If you choose this option, should it not just run under the old non DoD system, or at least provide the facility for users to still run the non-DoD system, for those of us that prefer the full client install.
CCP...please provide an answer this query
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
|
Rakshasa Taisab
Sane Industries Inc.
1999
|
Posted - 2015.02.27 12:15:53 -
[89] - Quote
CCP Darwin wrote:Note that our developers usually have three or more versions of the client installed on their workstations at any given time. If there are bugs related to this, we're likely to find and fix them quickly.
So would I be correct in guessing that the resources are versioned and independent of the client version used (TQ/SISI/etc), and that multiple clients coordinate downloads using file-based locking?
Nyan
|
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CCP Snorlax
C C P C C P Alliance
657
|
Posted - 2015.02.27 12:41:47 -
[90] - Quote
Rakshasa Taisab wrote:CCP Darwin wrote:Note that our developers usually have three or more versions of the client installed on their workstations at any given time. If there are bugs related to this, we're likely to find and fix them quickly. So would I be correct in guessing that the resources are versioned and independent of the client version used (TQ/SISI/etc), and that multiple clients coordinate downloads using file-based locking? Yes.
CCP Snorlax - Software Architect - Team RnB
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Daniel Jackson
Liandri Sanctuary Corps Liandri Covenant
184
|
Posted - 2015.02.27 12:55:13 -
[91] - Quote
CCP Snorlax wrote:Rakshasa Taisab wrote:CCP Darwin wrote:Note that our developers usually have three or more versions of the client installed on their workstations at any given time. If there are bugs related to this, we're likely to find and fix them quickly. So would I be correct in guessing that the resources are versioned and independent of the client version used (TQ/SISI/etc), and that multiple clients coordinate downloads using file-based locking? Yes. so your saying we should have our sisi shared files folder be the same as the tranquility shared files folder once its out on tq
I Vote YES! for Downloadable HI-RES Textures!!!!
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Daniel Jackson
Liandri Sanctuary Corps Liandri Covenant
184
|
Posted - 2015.02.27 13:01:49 -
[92] - Quote
btw why is my sisi screen black after i logged in it already finished acquiring bulk files, now its just black screen with the loading circle top left corner for like 20 minutes
I Vote YES! for Downloadable HI-RES Textures!!!!
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Ferni Ka'Nviiou
Republic University Minmatar Republic
6876
|
Posted - 2015.02.27 13:05:05 -
[93] - Quote
Daniel Jackson wrote:btw why is my sisi screen black after i logged in it already finished acquiring bulk files, now its just black screen with the loading circle top left corner for like 20 minutes It's downloading things.
In the launcher settings you might want to tick 'Download all Resource Files,' restart the launcher, and allow it to update.
Just remember, whenever you see a Carrier die to a Drifter... well....
|
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CCP Snorlax
C C P C C P Alliance
658
|
Posted - 2015.02.27 13:13:58 -
[94] - Quote
Daniel Jackson wrote:CCP Snorlax wrote:Rakshasa Taisab wrote:CCP Darwin wrote:Note that our developers usually have three or more versions of the client installed on their workstations at any given time. If there are bugs related to this, we're likely to find and fix them quickly. So would I be correct in guessing that the resources are versioned and independent of the client version used (TQ/SISI/etc), and that multiple clients coordinate downloads using file-based locking? Yes. so your saying we should have our sisi shared files folder be the same as the tranquility shared files folder once its out on tq Yes again!
CCP Snorlax - Software Architect - Team RnB
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Daniel Jackson
Liandri Sanctuary Corps Liandri Covenant
184
|
Posted - 2015.02.27 13:15:53 -
[95] - Quote
Ferni Ka'Nviiou wrote:Daniel Jackson wrote:btw why is my sisi screen black after i logged in it already finished acquiring bulk files, now its just black screen with the loading circle top left corner for like 20 minutes It's downloading things. In the launcher settings you might want to tick 'Download all Resource Files,' restart the launcher, and allow it to update. i let it sit for about 30min and i now see the character selection screen :P
but it looks like this http://i.imgur.com/Xdpwf5F.png
lol my other 2 character dont even show and for some reason it shows the biomass counter above my main o.O
ok i just pressed esc then quit then i clicked play on the launcher again and it loaded correctly that time
I Vote YES! for Downloadable HI-RES Textures!!!!
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dhunpael
47
|
Posted - 2015.02.27 13:44:34 -
[96] - Quote
- Extracting the shared cache makes my pc extremely slow when trying to play other games installed on the same hard disk.
(playing League of legends because of the downtime on the testserver).
- The loading when first entering the game is irritating.
Download it before you can start your client. It's no fun to watch downloads two times in a row.
|
Rakshasa Taisab
Sane Industries Inc.
1999
|
Posted - 2015.02.27 13:53:57 -
[97] - Quote
CCP Snorlax wrote:Daniel Jackson wrote:CCP Snorlax wrote:Rakshasa Taisab wrote:CCP Darwin wrote:Note that our developers usually have three or more versions of the client installed on their workstations at any given time. If there are bugs related to this, we're likely to find and fix them quickly. So would I be correct in guessing that the resources are versioned and independent of the client version used (TQ/SISI/etc), and that multiple clients coordinate downloads using file-based locking? Yes. so your saying we should have our sisi shared files folder be the same as the tranquility shared files folder once its out on tq Yes again!
Let's see if we can get a yes-pyramid going...
What happens if the lock-holding client crashes and another client is waiting for the resource (or restarting after crash), does it periodically check if the lock-holding client is still running and is something more than just the PID being used for such checks?
And will it be able to differentiate clients on different hosts when using e.g. NAS or VM's, where PID collisions can happen.
Nyan
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Daniel Jackson
Liandri Sanctuary Corps Liandri Covenant
184
|
Posted - 2015.02.27 13:54:28 -
[98] - Quote
dhunpael wrote:
- Extracting the shared cache makes my pc extremely slow when trying to play other games installed on the same hard disk.
(playing League of legends because of the downtime on the testserver).
- The loading when first entering the game is irritating.
Download it before you can start your client. It's no fun to watch downloads two times in a row.
im sure they are still tinkering with it, it probably won't be like that on release
I Vote YES! for Downloadable HI-RES Textures!!!!
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Sgt Ocker
Caldari Provisions Caldari State
334
|
Posted - 2015.02.27 13:55:17 -
[99] - Quote
Sgt Ocker wrote:Test server Quote: You're running a pre-release version of the EVE Launcher. Blah Blah, might cause problems. Click OK to continue or Cancel to cancel Click OK to continue - Then nothing, launcher just sits there with the play button greyed out, no error messages, nothing downloaded, it's just doing nothing. - - - - - - - - - - I have a separate install for DoD (until recently was working fine), which now calls itself - Server: Duality (VIP MODE) and says - Downloading updates to res cache (188.06 MB/188.06 MB) 100%. Then it just stalls and well nothing is happening. I guess a ticket to support and wait a few more weeks for an answer is my best option.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|
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CCP Snorlax
C C P C C P Alliance
659
|
Posted - 2015.02.27 14:23:36 -
[100] - Quote
Rakshasa Taisab wrote:CCP Snorlax wrote:Daniel Jackson wrote:CCP Snorlax wrote:Rakshasa Taisab wrote:CCP Darwin wrote:Note that our developers usually have three or more versions of the client installed on their workstations at any given time. If there are bugs related to this, we're likely to find and fix them quickly. So would I be correct in guessing that the resources are versioned and independent of the client version used (TQ/SISI/etc), and that multiple clients coordinate downloads using file-based locking? Yes. so your saying we should have our sisi shared files folder be the same as the tranquility shared files folder once its out on tq Yes again! Let's see if we can get a yes-pyramid going... What happens if the lock-holding client crashes and another client is waiting for the resource (or restarting after crash), does it periodically check if the lock-holding client is still running and is something more than just the PID being used for such checks? And will it be able to differentiate clients on different hosts when using e.g. NAS or VM's, where PID collisions can happen. Well, the client isn't really holding any file locks.
When a file is requested - let's take 'res:/ui/texture/windowicons/wars.png' as an example, we first look it up in an index and find that it maps to 6e/6ea5261768d2ed4a_98435ff56ca3a989e403c244de8c3af2. This file name encodes the original name and a checksum of the contents of the file, so different versions of any file get different file names.
The shared cache is then checked to see if this encoded file name exists. If it does, that file is loaded and we're done.
If it doesn't exist, this file is requested from our CDN and downloaded on a background thread. The file is downloaded in memory - when it has finished it is saved to a temporary file. Once the save is finished, the file is renamed to the final name in the shared cache.
If two (or more) clients request the same file at the same time, they may find that the file does not exist in the cache. In this edge case, both (or all) clients will download the same file. They will save it out to their temp files and both (or all) will attempt to rename that file to the final name. Only the first one to do the rename will succeed - the other's will fail. That's OK, though - the only reason it can fail is because the file already exists, and it can only exist because another client successfully downloaded and saved the file.
So, for this rare edge case, the only harm is the fact that some file got downloaded more than once.
CCP Snorlax - Software Architect - Team RnB
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Makari Aeron
The Shadow's Of Eve TSOE Consortium
193
|
Posted - 2015.02.27 14:28:21 -
[101] - Quote
So... "DoD Sappin' My Bandwidth!" *Waves engineer wrench wildly"
CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.
CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP
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CCP Snorlax
C C P C C P Alliance
660
|
Posted - 2015.02.27 14:34:34 -
[102] - Quote
Makari Aeron wrote:So... "DoD Sappin' My Bandwidth!" *Waves engineer wrench wildly" You always have the option of downloading everything before you start your client. That's what it does today - it's called patching. We're just giving you more options - the option to start playing before the client is fully patched.
CCP Snorlax - Software Architect - Team RnB
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Wadiest Yong
Porcus Volans Sev3rance
6
|
Posted - 2015.02.27 14:34:49 -
[103] - Quote
Spent more than a few hours on this. It's not working for an iota.
1) old Sisi client didn't update properly, so ... 2) deleted old client, and the new c:\programdata\ccp folder that holds the res_temp and resfiles folders 3) created a fresh copy of the TQ client on a different drive\folder, plus the redirected bookmark to Singularity as usual 4) when launching (as admin) the new eve.exe /server:Singularity bm the launcher updates itself, then disappears... 5) relaunched the launcher: it starts to extract the bulk of the files from the sisi folder to the new \programdata\ccp folders 6) launcher starts patching, and after applying the patch it signals "downloading to res cache" 7) stops at 10.75MB of 529.71MB (15%)
every time.
Suggestions ? |
Makari Aeron
The Shadow's Of Eve TSOE Consortium
193
|
Posted - 2015.02.27 14:39:05 -
[104] - Quote
CCP Snorlax wrote:Makari Aeron wrote:So... "DoD Sappin' My Bandwidth!" *Waves engineer wrench wildly" You always have the option of downloading everything before you start your client. That's what it does today - it's called patching. We're just giving you more options - the option to start playing before the client is fully patched.
Yep. I just wanted to use a TF2 quote in EVE. I'm actually pretty happy with the concept of DoD. It means less time and work on my end to set up clients on a new computer.
CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.
CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP
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Vincent Athena
V.I.C.E.
3169
|
Posted - 2015.02.27 14:41:06 -
[105] - Quote
I assume on the Mac version you cannot have one set of files to be used by all clients? If I have multiple clients, or a TQ and a Sisi client, they each store their own files?
Know a Frozen fan? Check this out
Frozen fanfiction
|
Drizzd
Eagle Construction Worx
6
|
Posted - 2015.02.27 14:41:35 -
[106] - Quote
Unless you put up WAAAYY more server power - your new "feature" is of little use - I try to run the "download full client-rescache" since last evening - it ALWAYS stops after getting some bytes. Sometimes i get 100 mb, sometimes even less than 2 mb - I get the impression that the content server is way over its capacity by the number of requests and amout of data to send....
Before on Duality the feature was at least "testable" - as it downloaded the rescache in a few hours (14..5 gb with a 1.6 mb/s connection) - but now
Vincent Athena wrote:I assume on the Mac version you cannot have one set of files to be used by all clients? If I have multiple clients, or a TQ and a Sisi client, they each store their own files? The differences make a "sisi-client" incompatible to a TQ-client - at least that is mentioned in the patch-notes
First feedback : the new launcher crashes or hangs about every time I start it - have to use task-manager to close it by killing the process. |
Daniel Jackson
Liandri Sanctuary Corps Liandri Covenant
184
|
Posted - 2015.02.27 15:03:02 -
[107] - Quote
Drizzd wrote:Unless you put up WAAAYY more server power - your new "feature" is of little use - I try to run the "download full client-rescache" since last evening - it ALWAYS stops after getting some bytes. Sometimes i get 100 mb, sometimes even less than 2 mb - I get the impression that the content server is way over its capacity by the number of requests and amout of data to send.... Before on Duality the feature was at least "testable" - as it downloaded the rescache in a few hours (14..5 gb with a 1.6 mb/s connection) - but now Vincent Athena wrote:I assume on the Mac version you cannot have one set of files to be used by all clients? If I have multiple clients, or a TQ and a Sisi client, they each store their own files? The differences make a "sisi-client" incompatible to a TQ-client - at least that is mentioned in the patch-notes While the new system will help you in that matter - if you use multiple TQ-clients, each will install a mere 350 mbytes to your harddisk - but ALL of them will use the same resource-cache ... so the resource-cache is needed only once. A big step forward!
First feedback : the new launcher crashes or hangs about every time I start it - have to use task-manager to close it by killing the process. they also said in like 2 pages back or 1 page back that tq and sisi can use the same shared file folder
I Vote YES! for Downloadable HI-RES Textures!!!!
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CCP Snorlax
C C P C C P Alliance
661
|
Posted - 2015.02.27 15:16:37 -
[108] - Quote
Vincent Athena wrote:I assume on the Mac version you cannot have one set of files to be used by all clients? If I have multiple clients, or a TQ and a Sisi client, they each store their own files? That is the case today. I hope we can have a truly shared cache on the Mac as well before we release this on TQ.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
661
|
Posted - 2015.02.27 15:19:17 -
[109] - Quote
Daniel Jackson wrote:dhunpael wrote:
- Extracting the shared cache makes my pc extremely slow when trying to play other games installed on the same hard disk.
(playing League of legends because of the downtime on the testserver).
- The loading when first entering the game is irritating.
Download it before you can start your client. It's no fun to watch downloads two times in a row.
im sure they are still tinkering with it, it probably won't be like that on release We'll see if we can optimize this. Shuffling 12GB of data does exercise the hard disk a bit, but keep in mind also that this is a one-off process.
CCP Snorlax - Software Architect - Team RnB
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Ghaustyl Kathix
Rising Thunder
51
|
Posted - 2015.02.27 16:38:14 -
[110] - Quote
My launcher won't update the resource cache. The first time I ran it, it unpacked just fine and then it went to download updates to the resource cache and froze at "100%, 200MB/500MB" (can't remember the exact numbers). After that, running the launcher makes it freeze at 0% of updating the resource cache.
I deleted resTemp, ran as an administrator (though that wouldn't make a difference since I'm downloading it to a folder on a non-system hard drive), ran the repair tool, still getting the same problem. |
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Freelancer117
so you want to be a Hero
265
|
Posted - 2015.02.27 17:26:31 -
[111] - Quote
I want the option to have more than 3 capsuleers to choice from under one account, I'll even pay plex to add alt slots under one account
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
GÇÖChilde Roland to the Dark Tower came.GÇÖ
https://www.youtube.com/watch?v=nY3oMRLfArU
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Bienator II
madmen of the skies
3189
|
Posted - 2015.02.27 19:51:28 -
[112] - Quote
how does the client deal with old files? there must be some form of garbage collection for the cache?
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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CCP Snorlax
C C P C C P Alliance
662
|
Posted - 2015.02.27 19:58:08 -
[113] - Quote
Ghaustyl Kathix wrote:My launcher won't update the resource cache. The first time I ran it, it unpacked just fine and then it went to download updates to the resource cache and froze at "100%, 200MB/500MB" (can't remember the exact numbers). After that, running the launcher makes it freeze at 0% of updating the resource cache.
I deleted resTemp, ran as an administrator (though that wouldn't make a difference since I'm downloading it to a folder on a non-system hard drive), ran the repair tool, still getting the same problem. Unfortunately one of the files downloaded by the launcher is really large, it is half the size of the total download and the progress bar is based on the number of files rather than size downloaded. It is therefore likely that when it appears frozen it is still downloading that single large file. We'll sort this out before going live with this.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
662
|
Posted - 2015.02.27 20:00:11 -
[114] - Quote
Bienator II wrote:how does the client deal with old files? there must be some form of garbage collection for the cache? There will be, either from the launcher or the client (or both), maybe even as a stand-alone tool. It's a simple process, just haven't packaged up nicely yet.
CCP Snorlax - Software Architect - Team RnB
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Vincent Athena
V.I.C.E.
3169
|
Posted - 2015.02.27 20:09:32 -
[115] - Quote
CCP Snorlax wrote:Bienator II wrote:how does the client deal with old files? there must be some form of garbage collection for the cache? There will be, either from the launcher or the client (or both), maybe even as a stand-alone tool. It's a simple process, just haven't packaged up nicely yet. Be aware that when you use the mac clonemaker tool, the result is something that bypasses the launcher.
I almost always run the clone, not the main instal. I have had glitches that have rendered the client unusable, ans require a completely new one. When I=its a clone that is glitched, getting a new one takes seconds. When its a entire new client: many many minutes. SO by running clones only I protect the main instal from glitches, and the resulting time sink.
Know a Frozen fan? Check this out
Frozen fanfiction
|
Thycoon
Patrician Space Incorporation Patrician Space Incorporation Holding Alliance
7
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Posted - 2015.02.27 20:58:49 -
[116] - Quote
Quote:Ghaustyl Kathix wrote: My launcher won't update the resource cache. The first time I ran it, it unpacked just fine and then it went to download updates to the resource cache and froze at "100%, 200MB/500MB" (can't remember the exact numbers). After that, running the launcher makes it freeze at 0% of updating the resource cache.
I deleted resTemp, ran as an administrator (though that wouldn't make a difference since I'm downloading it to a folder on a non-system hard drive), ran the repair tool, still getting the same problem.
Unfortunately one of the files downloaded by the launcher is really large, it is half the size of the total download and the progress bar is based on the number of files rather than size downloaded. It is therefore likely that when it appears frozen it is still downloading that single large file. We'll sort this out before going live with this.
I have the same problem and it doesn't works: After the launcher start I get after the first procedure the following error message: GÇ£YouGÇÖre running a pre-release version of the EVE Launcher. This might cause problems with your installation. Do you wish to proceed anyway? Choose OK to continue or cancel to do nothing.GÇ¥ After choosing GÇ£OKGÇ¥ the launcher is starting with the procedure and getting till the download GÇ£Downloading updates to res cache GǪGÇ¥ and is hanging while getting between 6 till 18.4% of progress. I tried everything (new installation, original suggested cache folder option, different cache folder location, different launcher GÇô TQ-launcher, Sissi launcher GÇô emptied all caches etc.), but no success anyhow. The launcher always stuck in this upper mentioned process and the game cannot be started.
I have also tried the Duality installation as mentioned here: http://community.eveonline.com/news/dev-blogs/download-on-demand-client-for-eve-online/
It updated properly and I could have started but the server was in GÇ£VIP-modeGÇ¥ and I could not log in.
I would appreciate some help with this!
While trying the installation for Duality it was like this - downloading continued while showing it hangs - but it doesn't do that on singularity! |
Vir Allier
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.02.27 20:59:45 -
[117] - Quote
can't fix this - all ships in market blurred Also no audio at all |
Drizzd
Eagle Construction Worx
6
|
Posted - 2015.02.27 21:42:58 -
[118] - Quote
you get at least into the game ..
I primed the cache - was happy .. then comes the launcher - and is REDOWNLOADING over 9 GB .. wtf ??
Thats about the entire Res-Cache .. what did I prime it for with my eve-client files ?
and I will be surprised if the rescache download will run through this time - as it didnt the 20 times before |
Vir Allier
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.02.27 21:53:45 -
[119] - Quote
Drizzd wrote:you get at least into the game ..
I primed the cache - was happy .. then comes the launcher - and is REDOWNLOADING over 9 GB .. wtf ??
........
Did u tick "Dawnload all the resource files"? |
Ferni Ka'Nviiou
Republic University Minmatar Republic
6885
|
Posted - 2015.02.27 22:43:38 -
[120] - Quote
Drizzd wrote:you get at least into the game .. I primed the cache - was happy .. then comes the launcher - and is REDOWNLOADING over 9 GB .. wtf ?? Thats about the entire Res-Cache .. what did I prime it for with my eve-client files ? and I will be surprised if the rescache download will run through this time - as it didnt the 20 times before Same problem here.
I'm not re-downloading 10 gigabytes of stuff that is already in the folder.
Just remember, whenever you see a Carrier die to a Drifter... well....
|
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Drizzd
Eagle Construction Worx
6
|
Posted - 2015.02.27 23:06:56 -
[121] - Quote
Vir Allier wrote:Drizzd wrote:you get at least into the game ..
I primed the cache - was happy .. then comes the launcher - and is REDOWNLOADING over 9 GB .. wtf ??
........ Did u tick "Dawnload all the resource files"? of course - and since the launcher CHECKED the res-cache I'm surprised that it redownloads the whole res-cache
|
Salpun
Global Telstar Federation Offices Masters of Flying Objects
828
|
Posted - 2015.02.27 23:16:04 -
[122] - Quote
Worked fine with default location but when I changed its location it stalled at 0%.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|
BeanBagKing
The Order of Atlas
314
|
Posted - 2015.02.28 02:06:01 -
[123] - Quote
So I posted this on Reddit and nobody seemed to konw what my problem is. Anyone here know what I'm doing wrong?
Every time I try to update the test client now it makes it to 23.1%, displays an error, and hangs.
https://i.imgur.com/30atrkH.png http://pastebin.com/JdcxAPyL
Very possible I'm doing something wrong, but I haven't seen any posts in the Download on Demand thread about doing things a different way.
Start Eve doesn't work, clicking OK gets rid of the error message, but the progress bar doesn't seem to move after. Can anyone that's properly updated the client tell me your exact steps or point out anything I might be doing wrong? I'll be happy to give more details too, just let me know what you need. |
Vala Ancalagon
The Order of Thelemic Ascension Novus Dominatum
3
|
Posted - 2015.02.28 02:24:32 -
[124] - Quote
I tried out the server, saying "yes" to the cache. I am unsure if it completed, as it seemed to lock up after a long time, and the bar was all the way filled. Restarting, it didn't have all the files to display everything, and it ends up loading it slowly. For instance, it didn't load up the inside of the station, but showed the lights and the steam. Undocking, the lights of the station were there, but no station. Shortly after, the station appeared. I'm not sure if it's figured out it already copied the files, and it is downloading them again?
Edit: I am retrying this again, with a fresh copy of the client to make sure my computer doesn't sleep or anything like that during the setup...
Edit 2: It is getting stuck on the latest download/update. The download message says: "DOWNLOADING UPDATES TO RES CACHE (341.64 MB/529.71 MB) 100.0%"
It seems to move a file or do "something" every half hour or so at this point, but the message remains the same. |
Kinis Deren
StarHunt Mordus Angels
436
|
Posted - 2015.02.28 09:43:05 -
[125] - Quote
Vala Ancalagon wrote:I tried out the server, saying "yes" to the cache. I am unsure if it completed, as it seemed to lock up after a long time, and the bar was all the way filled. Restarting, it didn't have all the files to display everything, and it ends up loading it slowly. For instance, it didn't load up the inside of the station, but showed the lights and the steam. Undocking, the lights of the station were there, but no station. Shortly after, the station appeared. I'm not sure if it's figured out it already copied the files, and it is downloading them again?
Edit: I am retrying this again, with a fresh copy of the client to make sure my computer doesn't sleep or anything like that during the setup...
Edit 2: It is getting stuck on the latest download/update. The download message says: "DOWNLOADING UPDATES TO RES CACHE (341.64 MB/529.71 MB) 100.0%"
It seems to move a file or do "something" every half hour or so at this point, but the message remains the same.
I've just had the same but I left it and after 5 to 10 mins, the character login screen appeared (I have the autoplay option in the launcher ticked). I suspect stuff is going on behind the scenes that the progress bar is not reporting. |
Ptyler
Tech III Bone Cancer
0
|
Posted - 2015.02.28 10:24:11 -
[126] - Quote
currently i'm with the few other people that are actually reporting being completely unable to download anything on the launcher/get on sisi at all. launcher does the alert for "pre-release launcher" click okay and it instantly crashes. clicking cancel obviously doesn't start patching either. i had a friend check his launcher to see if it's doing the same and his is as well. hoping there's something in the works to fix this up somehow. |
Drizzd
Eagle Construction Worx
6
|
Posted - 2015.02.28 11:22:34 -
[127] - Quote
I finally got through - as stupid as it seems.... first prime the cache with the eve-client a copy of TQ, then let it update - and I simply ignored the launcher window as it took a really long time, to download the entire rescache a second time - I just played eve on TQ and other games. After some hours I noticed that the launcher announced successful patching.
I logged in and could play around - even test the new opportunities - and noticed a new "issue".
Although I have a full ressource cache, on every system jump the game stalls - obviously checking again if I need some resource files for the new star system - which takes a 4(8) core i7 2630 QM with 16 GB of RAM about half a minute. Seriously after about the third jump you cancel the route, dock and exit the game ... please ccp, fix this issue - the client should get a "flag" or something from the launcher saying that I have the full resource cache. I can't imagine a situation where you change something to the resource files WHILE I play, that would justify testing the entire resource cache on every system jump AGAIN.
Oh - and another small issue while I am at it:
new opportunities looks good so far - but If it calls you to fight a NPC target - please spawn some .. its really difficult to find one in 1.0 and 0.9 career-agent systems without jumping a good distance away..... |
Vala Ancalagon
The Order of Thelemic Ascension Novus Dominatum
3
|
Posted - 2015.02.28 12:53:21 -
[128] - Quote
The client ended up wanting to download 9GB even though it had already moved everything from the original client to the cache. I set it to go overnight. Now it has "DOWNLOADING UPDATES TO RES CACHE (745.51 MB/9.02 GB) 3.1%" and is not moving. At this point I'm deleting my Sisi copy and waiting until this works properly. The launcher really needs the ability to pick up anywhere from a failed update/cache move and finish it. And to see that the game is already there since it moved over 12GB to the cache. |
Drizzd
Eagle Construction Worx
6
|
Posted - 2015.02.28 15:00:47 -
[129] - Quote
No - it just appears as that the "checking ressource-cache" in the launcher does absolutely nothing - instead it "sees" the line "download complete ressource cache" in the launcher setup - and goes to work = even though we both used the eve client to prime the cache and waited some 5 minutes for it to do that - the launcher downloads the entire ressource cache again.
And obviously it is quite "touchy" ... a little to much requests to the download server or something else leads to a stall - which the launcher cannot correct by itself - instead it hangs. When you restart it by hand, it will continue where it stalled...
Once it pulls through, you are good to go. Not the ideal solution - but its the testserver - maybe we can prevent the same thing to happen on the live server / tq-client ... in that case testing would have had its reason
I hope for the best in that case |
BeanBagKing
The Order of Atlas
314
|
Posted - 2015.02.28 15:11:32 -
[130] - Quote
BeanBagKing wrote:So I posted this on Reddit and nobody seemed to konw what my problem is. Anyone here know what I'm doing wrong? Every time I try to update the test client now it makes it to 23.1%, displays an error, and hangs. https://i.imgur.com/30atrkH.png http://pastebin.com/JdcxAPyL Very possible I'm doing something wrong, but I haven't seen any posts in the Download on Demand thread about doing things a different way. Start Eve doesn't work, clicking OK gets rid of the error message, but the progress bar doesn't seem to move after. Can anyone that's properly updated the client tell me your exact steps or point out anything I might be doing wrong? I'll be happy to give more details too, just let me know what you need.
So I ended up deleting my entire sisi install and copying over my tq install so I was starting with a fresh setup. Started the launcher and selected no when it wanted to prime my cache (I feel a little dirty everytime I say that, not sure why). After downloading about 400mb everything started fine. I didn't point the download to a different location or whatever was recommended. Now... do I still need my sisi install folder?
Anyway, Devs should probably still know about this problem with the cache priming. |
|
Commissar Kate
GoonWaffe Goonswarm Federation
398313
|
Posted - 2015.02.28 15:50:24 -
[131] - Quote
Good thing about download on demand is that I don't have to have have the useless captains quarters installed anymore and save a few gigs of disk space.
I might miss doing this with it but that's about it.
Unlock all the clothes || My Fanclub
|
Rain6637
GoonWaffe Goonswarm Federation
30660
|
Posted - 2015.02.28 15:54:14 -
[132] - Quote
#onlythekoolkids
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
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Drizzd
Eagle Construction Worx
6
|
Posted - 2015.02.28 16:11:58 -
[133] - Quote
I heavily doubt that it will save "few" gigs - seeing as what you can do in captains quarters .. my bet is more in the range of a few megs ... a hundred tops...
Might change when project legion comes upon us and the captains quarter unites with the ones for the dust 514 players - for who wants to do it. |
Rain6637
GoonWaffe Goonswarm Federation
30661
|
Posted - 2015.02.28 16:16:42 -
[134] - Quote
Don't tease me bro
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
|
Yuri Semah
I don't even care anymore
4
|
Posted - 2015.02.28 16:27:01 -
[135] - Quote
The way I installed the DoD Version: 1) start the launcher 2) select "yes" when the launcher asks you if you want to prime your cache 3) let the launcher do what it does (and I'm pretty sure it's not downloading 9GB of data - no way that my mediocre internet connection could do that in 30 min) 4) rename the C:\ProgramData\CCP\EVE\SharedCache folder 5) start the launcher 6) let it do whatever it does 7) done
Everything works fine, as far as I can tell. However, the first time I started the game I had a black screen for about 20s between when the game was done "loading" and the character selection screen. When I selected my character, it took abother 20s to load the station interior (not captain's quarters). So... maybe add the station interior to the basic game files? Staring at a mostly black screen might put off new players... |
|
CCP Snorlax
C C P C C P Alliance
665
|
Posted - 2015.02.28 17:50:06 -
[136] - Quote
Yuri Semah wrote:The way I installed the DoD Version: 1) start the launcher 2) select "yes" when the launcher asks you if you want to prime your cache 3) let the launcher do what it does (and I'm pretty sure it's not downloading 9GB of data - no way that my mediocre internet connection could do that in 30 min) 4) rename the C:\ProgramData\CCP\EVE\SharedCache folder 5) start the launcher 6) let it do whatever it does 7) done
Everything works fine, as far as I can tell. However, the first time I started the game I had a black screen for about 20s between when the game was done "loading" and the character selection screen. When I selected my character, it took abother 20s to load the station interior (not captain's quarters). So... maybe add the station interior to the basic game files? Staring at a mostly black screen might put off new players... Hmm, if you rename the SharedCache folder you're hiding it from the EVE client, unless you changed the setting in the launcher to match. That would mean the client will have to download everything it needs, rather than having the cache primed from the stuff files.
CCP Snorlax - Software Architect - Team RnB
|
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Daniel Jackson
Liandri Sanctuary Corps Liandri Covenant
184
|
Posted - 2015.02.28 19:01:58 -
[137] - Quote
Daniel Jackson wrote:ok well i did that but i selected a different location for the cache folder so the sisi folder still has all the files in it, how do i reduce it so that it only uses just the sharedcache?
or which files or folders should i delete in the sisi installation folder? cause its still showing all the files in there no one answered me on this yet, there's still all the old in the folder which files do we delete? cause the launcher did not delete any of the old files
I Vote YES! for Downloadable HI-RES Textures!!!!
|
Manella Antollare
Scrublords Inc. Praetorian Directorate
0
|
Posted - 2015.02.28 19:07:35 -
[138] - Quote
Im probably being stupid and haven't read something. But, each time I switch from SiSi to Tranquility, I have to download 1GB? Every single time...
Confirmed scrublord.
|
Salpun
Global Telstar Federation Offices Masters of Flying Objects
828
|
Posted - 2015.02.28 19:09:43 -
[139] - Quote
Manella Antollare wrote:Im probably being stupid and haven't read something. But, each time I switch from SiSi to Tranquility, I have to download 1GB? Every single time... You using the same file set for both you need separate ones for now.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|
Drizzd
Eagle Construction Worx
7
|
Posted - 2015.02.28 19:13:01 -
[140] - Quote
Daniel Jackson wrote:Daniel Jackson wrote:ok well i did that but i selected a different location for the cache folder so the sisi folder still has all the files in it, how do i reduce it so that it only uses just the sharedcache?
or which files or folders should i delete in the sisi installation folder? cause its still showing all the files in there no one answered me on this yet, there's still all the old in the folder which files do we delete? cause the launcher did not delete any of the old files
If you start the launcher from the "sisi-folder" it should ask you, if you want to "prime the res-cache" - say YES - and it will de-pack the .stuff-files in your eve.folder to the res-cache - and delete them one by one, reducing the client to about 350 mbytes. Probably you now have a res-cache so you'd need to delete that to get the launcher to question you again about the priming - or you just delete the .stuff-files from the sisi-folder
|
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BeanBagKing
The Order of Atlas
314
|
Posted - 2015.02.28 19:21:59 -
[141] - Quote
I tried deleting all the .stuff files like Drizzd said. It asked me if I wanted to prime my cache again and I said yes. This time things seemed to work just fine instead of freezing.
Edit: I can see the new icons now! they weren't working before. |
Daniel Jackson
Liandri Sanctuary Corps Liandri Covenant
184
|
Posted - 2015.02.28 19:29:02 -
[142] - Quote
Drizzd wrote:Daniel Jackson wrote:Daniel Jackson wrote:ok well i did that but i selected a different location for the cache folder so the sisi folder still has all the files in it, how do i reduce it so that it only uses just the sharedcache?
or which files or folders should i delete in the sisi installation folder? cause its still showing all the files in there no one answered me on this yet, there's still all the old in the folder which files do we delete? cause the launcher did not delete any of the old files If you start the launcher from the "sisi-folder" it should ask you, if you want to "prime the res-cache" - say YES - and it will de-pack the .stuff-files in your eve.folder to the res-cache - and delete them one by one, reducing the client to about 350 mbytes. Probably you now have a res-cache so you'd need to delete that to get the launcher to question you again about the priming - or you just delete the .stuff-files from the sisi-folder
it didn't ask me if i want to prime it at all even on the first time i launched it, is it because i switched the sharedfiles folder to a different directory? since i have like no space on my c at all
I Vote YES! for Downloadable HI-RES Textures!!!!
|
Drizzd
Eagle Construction Worx
7
|
Posted - 2015.02.28 19:48:19 -
[143] - Quote
Daniel Jackson wrote:Drizzd wrote:Daniel Jackson wrote:Daniel Jackson wrote:ok well i did that but i selected a different location for the cache folder so the sisi folder still has all the files in it, how do i reduce it so that it only uses just the sharedcache?
or which files or folders should i delete in the sisi installation folder? cause its still showing all the files in there no one answered me on this yet, there's still all the old in the folder which files do we delete? cause the launcher did not delete any of the old files If you start the launcher from the "sisi-folder" it should ask you, if you want to "prime the res-cache" - say YES - and it will de-pack the .stuff-files in your eve.folder to the res-cache - and delete them one by one, reducing the client to about 350 mbytes. Probably you now have a res-cache so you'd need to delete that to get the launcher to question you again about the priming - or you just delete the .stuff-files from the sisi-folder it didn't ask me if i want to prime it at all even on the first time i launched it, is it because i switched the sharedfiles folder to a different directory? since i have like no space on my c at all
That could be a reason.
Here's a workaround for you - if you want eve to "believe" the res-cache is still on the c-drive
start "cmd.exe" - then go to the drive where you have space like e: >e: >mkdir EVE >c: >cd \ProgramData
if not already there (check via dir and scroll up ) create a Folder CCP
>mkdir CCP >cd CCP >mklink /J EVE e:\EVE
now you can close cmd by >exit
the now the launcher will use this EVE folder on drive E to create the res-cache and still "sees" it being on drive C - because the Junction you created by the commands before is like a logical link - based on features of the ntfs-file system of your windows.
|
Worrff
Viziam Amarr Empire
64
|
Posted - 2015.02.28 21:18:13 -
[144] - Quote
CCP Snorlax wrote:Makari Aeron wrote:So... "DoD Sappin' My Bandwidth!" *Waves engineer wrench wildly" You always have the option of downloading everything before you start your client. That's what it does today - it's called patching. We're just giving you more options - the option to start playing before the client is fully patched.
If I choose to patch before starting to play, is there a way of opting out of the DoD system, and disabling or avoiding all this caching of files ?
Or are we forced to go through this laborious process even if we have no intention of ever using it ?
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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Sarmatiko
1674
|
Posted - 2015.02.28 22:08:40 -
[145] - Quote
CCP Snorlax wrote:We'll see if we can optimize this. Shuffling 12GB of data does exercise the hard disk a bit, but keep in mind also that this is a one-off process. Speaking of optimization.. Currently I update two clients for different test servers with DoD daily with "download all resources" option enabled. For some reason both launchers begin full resource check occasionally, even if there was no client update. This process could take 5-7 minutes affecting HDD and processor heavily. Maybe there are some cross-client conflicts (like resfileindex_md5 same for both servers or something else) that cause this? I wonder if this will affect TQ-Sisi clients later. |
Sgt Ocker
Caldari Provisions Caldari State
340
|
Posted - 2015.02.28 22:16:14 -
[146] - Quote
Worrff wrote:CCP Snorlax wrote:Makari Aeron wrote:So... "DoD Sappin' My Bandwidth!" *Waves engineer wrench wildly" You always have the option of downloading everything before you start your client. That's what it does today - it's called patching. We're just giving you more options - the option to start playing before the client is fully patched. If I choose to patch before starting to play, is there a way of opting out of the DoD system, and disabling or avoiding all this caching of files ? Or are we forced to go through this laborious process even if we have no intention of ever using it ? If caching is working as it should, it will only download what you need to do whatever it is your doing. If it has already been cached from previous use, it won't download again (unless there is an update to something).
So your "laborious process" is actually very minimal, very fast and saves downloading lots of stuff you may never use in game.
You do know how caching works and why it is such a good thing coming to Eve?
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|
Gerart en Daire
EVE University Ivy League
3
|
Posted - 2015.02.28 22:31:36 -
[147] - Quote
Inspired by DoD, the new NPE starting-in-space and static site etc, and the new icons (yay! It's possible to tell apart frigates and destroyers at a glance from the icons, not just the names!), I tried firing up the test server with the DoD client yesterday.
Since I don't have the space to spare on my C drive, it felt like the easiest way to try it was to get a fresh install (I have a pretty good internet connection anyway), since that seemed to be the easiest to set up so the stuff goes into the right partition right away.
I got the installer from the link in the first dev blog about DoD from last December, since the newer ones didn't have direct download links for an installer that I noticed. Ok, I'll admit to being a bit too lazy to fiddle about with copying the entire EVE folder (it takes longer than downloading a new installer!), deleting the files, unpacking the .stuffs etc.
So I got the installer, set it to install in a new folder, made a shortcut, and added /server:Singularity to the target line like the wiki article says. When I tried to start it up, first the launcher crashed (might have had something to do with the fact that I was still logged on to Tranquility on my regular install?). After a restart and after every subsequent restart, the launcher would start up fine and log in fine (and even show the number of pilots online... 83 at the time), and it did do a launcher update, but the play button was greyed out, and it didn't seem to be doing anything in terms of downloading assets or patching (grey progress bar at the bottom, no text indicating any activity). It did once create the C:\Program Data\CCP\EVE\Sharedcache folder (grr!), but they remained empty. Whenever I tried to click on the cog button to see about changing the folder, the launcher either didn't respond to the click at all or crashed (basic Windows error popup, "launcher.exe has stopped working").
So that's my 2 cents so far, and a plea for help at the same time: any ideas on what went wrong? |
Gerart en Daire
EVE University Ivy League
3
|
Posted - 2015.02.28 23:40:34 -
[148] - Quote
So I thought about trying some other tactics... downloaded the EVE_Online Installer_865562.exe from https://community.eveonline.com/support/download/. But that one wants to download the entire 7 GB right away, so that's a no-go. :(
So I caved and followed the wiki article's instructions to make a new folder, delete .patch/.download files from the old one, copy contents of old one to new one, wait while it copies >13 GB, including .stuff files I wouldn't be using )...
Realized midway that hang on, if I say 'no' to unpacking the stuff to the default location, so that I can actually change the location (as outlined in newest dev blog on DoD), I don't need any of these 12GB of .stuff files even though none of the instructions mention that you don't have to copy those. So I made a 3rd EVE folder that I just copied the non- .stuff files to (only 1.36GB!
End result:
- Started up the modified shortcut in the EVE folder with .stuffs copied, it starts up and I can vew the settings from the cog button... until the launcher quickly autoupdates and restarts to version 2.2.865769 and resumes the same behaviour as when I just downloaded a client, as detailed in the previous post (crashing on attempting to view settings, doesn't offer to prime the cache).
- Started up the modified shortcut in the EVE folder without .stuffs copied. Same deal.
- Started up my regular EVE client, which apparently has launcher v.2.2.859950. Game starts up fine, can access settings fine.
- Ran "D:\...\repair.exe" --server=sisi in both copied folders. Repairs fine, launcher starts up ok, allows login, but still grey play button, nothing on progress bar, and crash when clicking the cog button.
So it seems that the autoupdate/newest version of the test server launcher, either from an old Tranquility install's version, or from the only "test DoD with this fresh install client here" download link I've found, at least breaks accessing the settings for me. Possibly also causes it not to even ask to prime the cache. And it doesn't seem like I'm able to get on the test server at this point, and I'm out of ideas on what to try.
Help? |
Castelo Selva
Forcas armadas DARKNESS.
70
|
Posted - 2015.02.28 23:43:06 -
[149] - Quote
My piece of feedback, first test.
I copy my eve files to another HD, then point the shortcut to Singularity and start the launcher. It update to the new version without problem, then close. I started it again, get the message, click yes and then I choose to prime the cache, aka unpack my stuffs files. It take some time, but rum ok without problem.
When it finish the unpacking, everything went to the C: drive as expected, around 12.5 GB of files. So I open the launch setting and change the location of the sharedcache to the drive I want it, in this case E: and close the launcher. After launcher close, I move the sharedcache folder from drive C: to E: and started the launcher again, which started the patch process to update to singularity. It was around 30Mb download. Launcher finish the patching process and show the GÇ£client is readyGÇ¥ message, and then I log only one of my accounts.
The first login take some time to load, around 30 second of black screen with only the spinning well at top left. After I choose my character, I get another clack screen and wait more 30 seconds. After that, I get the load station environment only, no ship image. I open the inventory and try to change ships. The active ship indicator change to the desire ship, but no ship show in the screen at any time. I try to change ships seven or eight times but no luck, only the station background. Another thing I notice was that all the icons from module, ammo and stuffs was missing at my inventory and appears to being downloading because after some seconds the icon image shows. Things are noting looking good, therefore, I close the client and the launcher.
After second start, no problem with the launcher, and client was more responsive with only a few seconds of black screen. That time ship appears inside station and I was able to change ships without problem with all ship showing ok. I then log my second account.
After undock, no ship or station image, only the background nebula. After some time, around 1 minute, station shows but still no ship (picture: http://i.imgur.com/58dCH5j.png). So I dock and undock again, this time station and ship show ok. Then I undock the other account, which show the ship ok. So I start to alt tab between the clients and note that at one of then I was seeing the two ships in space, but at another only one ship was appearing, the other ship was missing (pictures: http://i.imgur.com/J34Bvct.png and http://i.imgur.com/RSQaA3P.png). I did not understand because if the two models are already showing in one of the clients it supposed to show at another, since both clients are supposed to share the same cache.
In addition, I notice at the top left corner a spinning well, on both clients. I did not understand the why but it could be that something was still being downloading. It was supposed to download noting because I did the prime process and the launcher patching to singularity version without problem and then show the GÇ£client is readyGÇ¥ message. So, to be sure, I close the two clients and then went to launcher settings and mark the check box GÇ£download all the resource filesGÇ¥, close the launcher and start it again.
When launcher boot up it started to download 8.67 GB of files (picture: http://i.imgur.com/0ZgEDl4.jpg). Wtf! I did the prime process. It supposed to download nothing more. If the prime process did not work, it expected to give me a warning message, at least. Also, if it not worked, how it created 12.5 Gb of files?
Well, that is my first try. Tomorrow I will have more time to do more tests.
Castelo |
Gerart en Daire
EVE University Ivy League
3
|
Posted - 2015.03.01 01:42:05 -
[150] - Quote
Ok, I'm still unable to get through the launcher, but was able to get the client up and apparently DoD too by launching Singularity through the exefile, but it was a bit fiddly. I used some advice from this post, some experimentation detailed in the next one, abbreviated below in this post):
- (Not sure if this is relevant/necessary, but... I deleted the AppData\Local\CCP\EVE\d_test_server_name folders, and did a fresh copy of the 1.36GB of non- .stuff files and folders from my Tranquility folder to my test server folder.)
- Tried to startup using exefile.exe /server:Singularity to bypass the launcher and go directly to the in-game login screen. When attempting to login, it refused to connect due to "Incompatible (Release)", but did create the \SharedCache\ResFiles\ including subfolders in the default location, whereas previously I had only seen an empty \SharedCache\ at most.
- I tried a sisi-repair (repair.exe --server=sisi), which didn't do anything to the launcher, but it did patch the folder to the Singularity files...
- Running the exefile.exe /server:Singularity now allowed me to login to character selection (portraits were blank). Success! (more on my first impressions on DoD below).
I'm still facing the issue that the SharedCache just went to the default location, and it does seem to be downloading stuff in the back as it should with the DoD functionality (it was at ca. 760MB when I first looked, and 1GB when I logged out). However, I can't let it stay there because I don't have enough space on my C: partition for even half a cache, so I'll need to see if I can change the shared cache location without the launcher's settings window, as the launcher is still as broken as when I started.
So yea, as noted above, the in-game login screen let me log in, finally (oh, and this paragraph will mostly be copypasta from my post to the other thread). The game did take a long while (20-60 seconds?) to load up and move on from the in-game login screen though, and was unresponsive while doing so. I Got into the character selection screen (blank character portraits, which isn't a huge problem IMO), got into the game. I watched the intro video because my wife hadn't seen it yet, but after that was over, loading up the station view including my ship was practically instant. Undocking felt pretty much the same as on the regular client, the only thing I noticed was that the planet the station was orbiting around did take a while to pop up its graphics, only the brackets were visible in space at first and then suddenly *boom* a huge planet appeared on screen. It's getting really late, so I left further gameplay testing for later... possibly not before I solve the shared cache location mentioned above, but we'll see.
tl;dr: only got into the game by using sisi-repair + exefile.exe /server:Singularity (I did more steps but copy - sisi-repair - exefile shortcut modified to Singularity seems like it might be enough?). Can't change shared cache location, or don't know how without using the non-functioning test server launcher. However, DoD does seem to be working as intended and fairly smoothly for me. |
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Gerart en Daire
EVE University Ivy League
3
|
Posted - 2015.03.01 02:35:48 -
[151] - Quote
Worrff wrote:CCP Snorlax wrote:Makari Aeron wrote:So... "DoD Sappin' My Bandwidth!" *Waves engineer wrench wildly" You always have the option of downloading everything before you start your client. That's what it does today - it's called patching. We're just giving you more options - the option to start playing before the client is fully patched. If I choose to patch before starting to play, is there a way of opting out of the DoD system, and disabling or avoiding all this caching of files ? Or are we forced to go through this laborious process even if we have no intention of ever using it ?
Read what you quoted again. Patching before you start to play IS the way you opt out of DoD. As is downloading a full install just like you do now, instead of DoDing everything to the cache (and it's only one download per resource anyway, until that resource is updated in a patch due to improved textures or something).
This snippet from the early parts of this thread:
CCP Maxwell wrote:Incidentally, we will provide a full-installer for those wishing to use that. probably should have read: Incidentally, we will continue to provide a full-installer for those wishing to use that. That might've helped avoid some confusion from people denouncing this change as bad, because they don't understand it/haven't fully read the dev blogs on the topic.
and offtopic, but what the heck:
Drizzd wrote: ... Oh - and another small issue while I am at it:
new opportunities looks good so far - but If it calls you to fight a NPC target - please spawn some .. its really difficult to find one in 1.0 and 0.9 career-agent systems without jumping a good distance away.....
So they didn't deploy the new landmark sites, showcased in the same dev blog as opportunities, yet? Or you just didn't check them out? Each starter system should have one, apparently, if they've been added. If you had read the dev blog in question, you should know that when opportunities go live, the plan is to have new players start in space at a site with some veldspar and a few rats, so they get to try out the opportunities stuff immediately. If older players need to spend a few minute or three to find an NPC to target etc, that's a really minor problem. And anyway, what's stopping you from doing a couple of missions of the military career tutorials to get to one with NPC targets to fight, I haven't read anything about the career tutorial missions being removed? |
Nolan Kotulan
Nova Tabula Rasa
95
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Posted - 2015.03.01 02:45:57 -
[152] - Quote
It doesn't work on my side. My EVE launcher for Singularity freezes at launch.
I deleted the folder, created a new one, made a copy of TQ's folder, ran the shortcut with "/server:Singularity" in it again and it's still broken.
So I can't even log on Sisi anymore.
Per aspera ad astra
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Gerart en Daire
EVE University Ivy League
3
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Posted - 2015.03.01 02:51:19 -
[153] - Quote
Nolan Kotulan wrote:It doesn't work on my side. My EVE launcher for Singularity freezes at launch and I so I can't even log on Sisi anymore.
Try launching with the exefile (make a shortcut with /server:Singularity for \bin\exefile.exe as you would for eve.exe), that allowed me to get into the client directly, and DoD does still start from the client too. Can't set the shared cache location though, at least not in any easy way. If that doesn't work, try doing a sisi repair first.
For more things I tried, read my posts a couple of posts ago, and the thread I linked to in those. |
Nolan Kotulan
Nova Tabula Rasa
95
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Posted - 2015.03.01 03:03:48 -
[154] - Quote
Gerart en Daire wrote:Nolan Kotulan wrote:It doesn't work on my side. My EVE launcher for Singularity freezes at launch and I so I can't even log on Sisi anymore. Try launching with the exefile (make a shortcut with /server:Singularity for \bin\exefile.exe as you would for eve.exe), that allowed me to get into the client directly, and DoD does still start from the client too. Can't set the shared cache location though, at least not in any easy way. If that doesn't work, try doing a sisi repair first. For more things I tried, read my posts a couple of posts ago, and the thread I linked to in those. OK, gonna check that tomorow as I'm a bit tired now and I didn't even noticed them... thanks!
Gerart en Daire wrote:Drizzd wrote: ... Oh - and another small issue while I am at it:
new opportunities looks good so far - but If it calls you to fight a NPC target - please spawn some .. its really difficult to find one in 1.0 and 0.9 career-agent systems without jumping a good distance away.....
So they didn't deploy the new landmark sites, showcased in the same dev blog as opportunities, yet? Or you just didn't check them out? Each starter system should have one, apparently, if they've been added. If you had read the dev blog in question, you should know that when opportunities go live, the plan is to have new players start in space at a site with some veldspar and a few rats, so they get to try out the opportunities stuff immediately. If older players need to spend a few minute or three to find an NPC to target etc, that's a really minor problem. And anyway, what's stopping you from doing a couple of missions of the military career tutorials to get to one with NPC targets to fight, I haven't read anything about the career tutorial missions being removed? The new Landmark sites were on TQ even before they anounced them in Bourynes (I found them and was wondering what they were as I saw so many NPCs spawning indefinitly and so quickly), so yep, there is definitely all we need about this point.
Per aspera ad astra
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Yuri Semah
I don't even care anymore
4
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Posted - 2015.03.01 10:12:29 -
[155] - Quote
CCP Snorlax wrote:Yuri Semah wrote:The way I installed the DoD Version: 1) start the launcher 2) select "yes" when the launcher asks you if you want to prime your cache 3) let the launcher do what it does (and I'm pretty sure it's not downloading 9GB of data - no way that my mediocre internet connection could do that in 30 min) 4) rename the C:\ProgramData\CCP\EVE\SharedCache folder 5) start the launcher 6) let it do whatever it does 7) done
Everything works fine, as far as I can tell. However, the first time I started the game I had a black screen for about 20s between when the game was done "loading" and the character selection screen. When I selected my character, it took abother 20s to load the station interior (not captain's quarters). So... maybe add the station interior to the basic game files? Staring at a mostly black screen might put off new players... Hmm, if you rename the SharedCache folder you're hiding it from the EVE client, unless you changed the setting in the launcher to match. That would mean the client will have to download everything it needs, rather than having the cache primed from the stuff files. That's the point, I wanted to try the DoD version. |
Gerart en Daire
EVE University Ivy League
3
|
Posted - 2015.03.01 12:46:51 -
[156] - Quote
Nolan Kotulan wrote: The new Landmark sites were on TQ even before they anounced them (I found one in Bourynes and was wondering what it was as I saw so many very weak NPCs spawning indefinitly and so quickly), so yep, there is definitely all we need about this point.
Yea, I was reading through the Tiamat patch notes just now, and noticed "A new Rogue Cloning Facility dungeon can now be found in every starter system." That was in Tiamat 1.0, released on Feb 17. So yea... complaining about not finding enemies is literally just not knowing about where to go, not that there wouldn't be any enemies around in the system.
(and poking people too much towards visiting that static dungeon is risky, because new players might get the impression that that is the usual way to find rats to shoot... static dungeons are one option, but usually not the main one)
*** ending offtopic conversation... *** |
Nolan Kotulan
Nova Tabula Rasa
95
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Posted - 2015.03.01 13:02:10 -
[157] - Quote
Nolan Kotulan wrote:Gerart en Daire wrote:Nolan Kotulan wrote:It doesn't work on my side. My EVE launcher for Singularity freezes at launch and I so I can't even log on Sisi anymore. Try launching with the exefile (make a shortcut with /server:Singularity for \bin\exefile.exe as you would for eve.exe), that allowed me to get into the client directly, and DoD does still start from the client too. Can't set the shared cache location though, at least not in any easy way. If that doesn't work, try doing a sisi repair first. For more things I tried, read my posts a couple of posts ago, and the thread I linked to in those. OK, gonna check that tomorow as I'm a bit tired now and I didn't even noticed your posts... thanks! OK, so I started again from scratch, with a fresh copy of EVE TQ's folder, and so I confirm that DoD isn't working for me.
If I choose to prime the cache, everything is OK. But if I don't prime it, then the download start and it always get stuck at some point and the launcher freezes. If I restart it, the download start again but get stuck again even sooner each time until the point it freezes immediatly.
Please note that I have enough space on my SSD and that I never had any problem with the main TQ's launcher.
Per aspera ad astra
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Gerart en Daire
EVE University Ivy League
3
|
Posted - 2015.03.01 13:20:01 -
[158] - Quote
I don't know who's the winner or loser here, I guess everyone who can't get it to work as intended, or at least not enough to get into the test server, is a loser though...
A few people have gotten into the test server without issues, but are experiencing lots of resources missing, heavy resource usage etc. Basically DoD is making the game unplayable for a long time... this sounds like it might at least partially be due to low bandwidth connections, or other ISP issues. Maybe.
Yours (and many others') launchers seem to be ignoring the command to prime the cache, and then (or immediately if you say no to priming) the launcher's download doesn't work/launcher starts instafreezing before it completes, even if launcher restarts do push the progress bar a bit.
I don't a) get the warning popup about a pre-release launcher version that many people mention at all, b) The launcher does start and updates itself, but it never asks about priming the cache, c) it doesn't start any downloads, and while it usually doesn't crash on its own, possibly because the crashes other people are getting are relating to the downloads, d) trying to go into settings on the launcher, so I could change the shared cache, always crashes the launcher.
By using the repair tool and launching with an exefile shortcut instead of the usual eve.exe shortcut, I can get into the game and DoD seems to work pretty much perfectly for me, but due to d) above I can't change the shared cache location, and because of a small C partition, can't really be on the test server for more than a few minutes (a nominally 100mb connection fills up the little space I have on the drive pretty fast).
CCPlease add the shared cache location as a plaintext setting to EVE\start.ini or something? Or tell me where it is/can be set as a plaintext setting (haven't found it yet)? |
Bezulian Askintosh
The Constantins Constantin Republic
0
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Posted - 2015.03.01 13:31:51 -
[159] - Quote
I am on test server now and i can tell you right now there is no difference what so ever between the speed you login with the old launcher and the Download on demand....and from what i understand DoD is suppose to give us a lot more speed logging in? so i hope this new share cache is not some new kind spyware to spy on our computers or something...-¦-¦SHARE CACHE-¦-¦ don-¦t know what thats all about people |
Nolan Kotulan
Nova Tabula Rasa
95
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Posted - 2015.03.01 13:46:23 -
[160] - Quote
Bezulian Askintosh wrote: I am on test server now and i can tell you right now there is no difference what so ever between the speed you login with the old launcher and the Download on demand....and from what i understand DoD is suppose to give us a lot more speed logging in? so i hope this new share cache is not some new kind spyware to spy on our computers or something...-¦-¦SHARE CACHE-¦-¦ don-¦t know what thats all about people
What the hell are you talking about?!
Per aspera ad astra
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Bezulian Askintosh
The Constantins Constantin Republic
0
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Posted - 2015.03.01 13:54:18 -
[161] - Quote
Nolan Kotulan wrote:Bezulian Askintosh wrote: I am on test server now and i can tell you right now there is no difference what so ever between the speed you login with the old launcher and the Download on demand....and from what i understand DoD is suppose to give us a lot more speed logging in? so i hope this new share cache is not some new kind spyware to spy on our computers or something...-¦-¦SHARE CACHE-¦-¦ don-¦t know what thats all about people
What the hell are you talking about?! I don-¦t know |
Annexe
I N E X T R E M I S Circle-Of-Two
12
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Posted - 2015.03.01 14:21:06 -
[162] - Quote
I tried out the new DoD for SISI client. Set a custom location as defined in the post
http://community.eveonline.com/news/news-channels/eve-online-news/testing-eve-online-download-on-demand-your-first-steps/
SISI client went about extracting the resource cache to this location.
However on starting TQ client, I get the same msg about running a pre-alpha version of the launcher, and a 7.44GB download starts.
I thought the DoD was only meant to affect the SISI launcher, and now i have to re-download eve all over again?
Did i miss something?
so while the eve repair tool was downloading the 7.44GB patch, i reopened the TQ launcher and it had a 75MB patch.. this quickly loaded and the game opened. So I canceled the repair tool download..
Now all my game settings are reset. UI, everything.
And now, i closed eve to copy my saved UI files back into the user local folder.. restarted client... 7.4GB patch..
Please someone help me restore the client. This is bullsh*t.
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
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Nolan Kotulan
Nova Tabula Rasa
95
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Posted - 2015.03.01 14:40:28 -
[163] - Quote
Annexe wrote:I tried out the new DoD for SISI client. Set a custom location as defined in the post http://community.eveonline.com/news/news-channels/eve-online-news/testing-eve-online-download-on-demand-your-first-steps/SISI client went about extracting the resource cache to this location. However on starting TQ client, I get the same msg about running a pre-alpha version of the launcher, and a 7.44GB download starts. I thought the DoD was only meant to affect the SISI launcher, and now i have to re-download eve all over again? Did i miss something? so while the eve repair tool was downloading the 7.44GB patch, i reopened the TQ launcher and it had a 75MB patch.. this quickly loaded and the game opened. So I canceled the repair tool download.. Now all my game settings are reset. UI, everything. And now, i closed eve to copy my saved UI files back into the user local folder.. restarted client... 7.4GB patch.. Please someone help me restore the client. This is bullsh*t. You obviously missed something and did something wrong. Can't tell you when or where however, and I'm getting a bit tired of all EVE's related new stuff right now and loosing my patience, sorry.
Hope someone can help you, but... I think that at this point all you can do is redownload all TQ's folder and configure again your settings from scratch... =/
Good luck! o7
Per aspera ad astra
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Gerart en Daire
EVE University Ivy League
6
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Posted - 2015.03.01 15:17:30 -
[164] - Quote
Bezulian Askintosh wrote: I am on test server now and i can tell you right now there is no difference what so ever between the speed you login with the old launcher and the Download on demand....and from what i understand DoD is suppose to give us a lot more speed logging in? so i hope this new share cache is not some new kind spyware to spy on our computers or something...-¦-¦SHARE CACHE-¦-¦ don-¦t know what thats all about people
It's supposed to speed up how quickly you get into the game when you do a completely fresh install, as you only need to download 300-500MB instead of 7GB. Nowhere was it said that the basic login (once you already have an install done on your computer) would speed up. Shared cache means that if you have multiple clients, including both Singularity/Duality/Tranquility clients, eventually they'll mostly *share* the resources that are identical between the versions (only downloading the test server-specific stuff, for example), instead of forcing you to have a separate >13GB install for each client you want to keep open. This was all explained in the 2 dev blogs on DoD, especially the first one from December.
Annexe wrote:I tried out the new DoD for SISI client. Set a custom location as defined in the post http://community.eveonline.com/news/news-channels/eve-online-news/testing-eve-online-download-on-demand-your-first-steps/SISI client went about extracting the resource cache to this location. However on starting TQ client, I get the same msg about running a pre-alpha version of the launcher, and a 7.44GB download starts. I thought the DoD was only meant to affect the SISI launcher, and now i have to re-download eve all over again? Did i miss something? so while the eve repair tool was downloading the 7.44GB patch, i reopened the TQ launcher and it had a 75MB patch.. this quickly loaded and the game opened. So I canceled the repair tool download.. Now all my game settings are reset. UI, everything. And now, i closed eve to copy my saved UI files back into the user local folder.. restarted client... 7.4GB patch.. Please someone help me restore the client. This is bullsh*t. (removed some line changes to compact the post a bit)
Did you install Singularity in a copy of the Tranquility folder, or just directly in the Tranquility folder? You're being a bit unclear by what you mean with e.g. "client" (I understand this to mean only the actual game program once it starts up, you seem to be talking about the launcher instead, or maybe both).
You don't mention making a copy of the TQ folder to install/patch the Singularity client to, and if you didn't (big mistake!), you: 1. primed the cache, which got rid of your stuff files from the tranquility folders (unpacking them to the shared cache folder), 2. Started up the Tranquility, which noticed the stuff files were missing and started the 7GB download to get them again. 3. Somewhere between converting the client to Singularity, starting the 7GB download, patching TQ and canceling the repair tool download midway, your settings got nuked. For the record, I have to start Singularity in DoD mode, and need to use repair+exefile to get it started, and while my settings (at least graphics, UI positions) didn't carry over from TQ to Singularity through all that, my TQ launcher's and client's settings remain just fine.
The only other guess I can make (which seems to be the case from some other peoples' comments as well) is that the unpacking and/or DoD being enabled by default seems to be bugged for many people, so that either it doesn't unpack, or even if it does, it doesn't recognize that it has unpacked, and instead of starting in DoD mode, it starts a full download.
Regarding your TQ client's current status, check if the main/root folder of your TQ install still has the .stuff files. If it does, I dunno what's wrong or how you could fix it to avoid a redownload (if regular repair is trying to redownload). If it doesn't, you'll have to do the new 7GB download to get them back, or copy them from another computer. There almost certainly isn't a way around that. Good luck, hopefully copying the saved UI files back let you keep those at least. |
Destoya
Sniggerdly Pandemic Legion
368
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Posted - 2015.03.01 16:52:26 -
[165] - Quote
Quick suggestion, can you make it so that it asks you where you want to place the cache _before_ it creates it? I keep my main eve install on my boot SSD since it's slightly faster than my program/game SSD, but it doesnt really have space for a 12gb cache. Of course it might just default to C:, but an option would still be appreciated |
Daniel Jackson
Liandri Sanctuary Corps Liandri Covenant
184
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Posted - 2015.03.01 17:47:49 -
[166] - Quote
Annexe wrote:I tried out the new DoD for SISI client. Set a custom location as defined in the post http://community.eveonline.com/news/news-channels/eve-online-news/testing-eve-online-download-on-demand-your-first-steps/SISI client went about extracting the resource cache to this location. However on starting TQ client, I get the same msg about running a pre-alpha version of the launcher, and a 7.44GB download starts. I thought the DoD was only meant to affect the SISI launcher, and now i have to re-download eve all over again? Did i miss something? so while the eve repair tool was downloading the 7.44GB patch, i reopened the TQ launcher and it had a 75MB patch.. this quickly loaded and the game opened. So I canceled the repair tool download.. Now all my game settings are reset. UI, everything. And now, i closed eve to copy my saved UI files back into the user local folder.. restarted client... 7.4GB patch.. Please someone help me restore the client. This is bullsh*t.
if you used the installer u would have to change the registry to make eve see your tranquility folders as tranquility and change your shortcuts on your desktop and every shortcut in the start menu to your tranquility directory, don't forget to change the registry because if u dont then when you go to uninstall it in add/remove programs it will remove sisi but not tranquility :P
ccp needs to rename the test clients or something so they don't overwrite your tranquility installation as far as the shortcuts and registry are concerned in the process
I Vote YES! for Downloadable HI-RES Textures!!!!
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Nolan Kotulan
Nova Tabula Rasa
95
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Posted - 2015.03.01 18:23:01 -
[167] - Quote
Daniel Jackson wrote:Annexe wrote:I tried out the new DoD for SISI client. Set a custom location as defined in the post http://community.eveonline.com/news/news-channels/eve-online-news/testing-eve-online-download-on-demand-your-first-steps/SISI client went about extracting the resource cache to this location. However on starting TQ client, I get the same msg about running a pre-alpha version of the launcher, and a 7.44GB download starts. I thought the DoD was only meant to affect the SISI launcher, and now i have to re-download eve all over again? Did i miss something? so while the eve repair tool was downloading the 7.44GB patch, i reopened the TQ launcher and it had a 75MB patch.. this quickly loaded and the game opened. So I canceled the repair tool download.. Now all my game settings are reset. UI, everything. And now, i closed eve to copy my saved UI files back into the user local folder.. restarted client... 7.4GB patch.. Please someone help me restore the client. This is bullsh*t. if you used the installer u would have to change the registry to make eve see your tranquility folders as tranquility and change your shortcuts on your desktop and every shortcut in the start menu to your tranquility directory, don't forget to change the registry because if u dont then when you go to uninstall it in add/remove programs it will remove sisi but not tranquility :P ccp needs to rename the test clients or something so they don't overwrite your tranquility installation as far as the shortcuts and registry are concerned in the process. all your ui settings and overview are fine, nothing happened to them, its just your eve is looking for them in the wrong directory, its also something the registry change will fix, hopefully. ccp should just give us the option save these personalized settings on the server >.> im not talking about just the overview but for everything, cause the passwords for all our chat channels gets wiped, chat channels are wiped as well so we have to reopen them, we have to resize all of our windows and everything, re do our fittings, its just a pain in the butt, something we shouldn't have to be bothered with i thought of a way ccp can give us the test servers, give us the option as a zip folder, or source pulling, cause installers replace registry, we dont want that
If you follow the procedure correctly (starting with creating a folder copy), nothing get overwritten at any moment. As for the settings, they can be copy-pasted between clients (in AppData\Local\CCP\EVE).
You don't have to "re do" anything.
Per aspera ad astra
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Daniel Jackson
Liandri Sanctuary Corps Liandri Covenant
184
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Posted - 2015.03.01 18:45:07 -
[168] - Quote
Nolan Kotulan wrote:Daniel Jackson wrote:Annexe wrote:I tried out the new DoD for SISI client. Set a custom location as defined in the post http://community.eveonline.com/news/news-channels/eve-online-news/testing-eve-online-download-on-demand-your-first-steps/SISI client went about extracting the resource cache to this location. However on starting TQ client, I get the same msg about running a pre-alpha version of the launcher, and a 7.44GB download starts. I thought the DoD was only meant to affect the SISI launcher, and now i have to re-download eve all over again? Did i miss something? so while the eve repair tool was downloading the 7.44GB patch, i reopened the TQ launcher and it had a 75MB patch.. this quickly loaded and the game opened. So I canceled the repair tool download.. Now all my game settings are reset. UI, everything. And now, i closed eve to copy my saved UI files back into the user local folder.. restarted client... 7.4GB patch.. Please someone help me restore the client. This is bullsh*t. if you used the installer u would have to change the registry to make eve see your tranquility folders as tranquility and change your shortcuts on your desktop and every shortcut in the start menu to your tranquility directory, don't forget to change the registry because if u dont then when you go to uninstall it in add/remove programs it will remove sisi but not tranquility :P ccp needs to rename the test clients or something so they don't overwrite your tranquility installation as far as the shortcuts and registry are concerned in the process. all your ui settings and overview are fine, nothing happened to them, its just your eve is looking for them in the wrong directory, its also something the registry change will fix, hopefully. ccp should just give us the option save these personalized settings on the server >.> im not talking about just the overview but for everything, cause the passwords for all our chat channels gets wiped, chat channels are wiped as well so we have to reopen them, we have to resize all of our windows and everything, re do our fittings, its just a pain in the butt, something we shouldn't have to be bothered with i thought of a way ccp can give us the test servers, give us the option as a zip folder, or source pulling, cause installers replace registry, we dont want that If you follow the procedure correctly (starting with creating a folder copy), nothing get overwritten at any moment. You have to create a manual copy of TQ's folder and make the new folder Sisi's one. So, if done correctly, TQ's installation is never altered, not even in registry. As for the settings, they can be copy-pasted between clients (in AppData\Local\CCP\EVE). You don't have to "re do" anything, except in some rare cases when older settings aren't compatibles with new ones. you do when you use the test server exe installers :P
I Vote YES! for Downloadable HI-RES Textures!!!!
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Nolan Kotulan
Nova Tabula Rasa
95
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Posted - 2015.03.01 18:54:33 -
[169] - Quote
Daniel Jackson wrote: you do when you use the test server exe installers :P
Just found this...
So, looks like you're right. Didn't even know there were installers for test servers... I thought manual installation was the only way to do it, this is why I said what I said above... ^^
Per aspera ad astra
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Daniel Jackson
Liandri Sanctuary Corps Liandri Covenant
184
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Posted - 2015.03.01 18:57:48 -
[170] - Quote
Nolan Kotulan wrote:Daniel Jackson wrote: you do when you use the test server exe installers :P
Just found this... So, looks like you're right. Didn't even know there were installers for test servers... I thought manual installation was the only way to do it, this is why I said what I said above... ^^ yes they are very deadly and need to be changed, so only use them on a different computer where u don't have tq installed on lol
I Vote YES! for Downloadable HI-RES Textures!!!!
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Gerart en Daire
EVE University Ivy League
6
|
Posted - 2015.03.01 20:34:57 -
[171] - Quote
Destoya wrote:Quick suggestion, can you make it so that it asks you where you want to place the cache _before_ it creates it? I keep my main eve install on my boot SSD since it's slightly faster than my program/game SSD, but it doesnt really have space for a 12gb cache. Of course it might just default to C:, but an option would still be appreciated
AFAIK this might be the plan eventually, the current version just doesn't do it yet. |
Vir Allier
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.03.01 23:41:12 -
[172] - Quote
It was my mistake here:
Vir Allier wrote:can't fix this - all ships in market blurredAlso no audio at all All stuff are working as intended now for me. On-demand resources have been dowloaded quickly, so no any glitch or hanging or black screen (no in fleet just solo environment) observed |
Wilm0rien
Omicron Project
0
|
Posted - 2015.03.01 23:48:24 -
[173] - Quote
So here is what I experienced today:
- started test client. got a "Downloading Eve Launcher Update" Message followed by a restart message.
- the launcher did not restart. instead it just exited.
- When starting it again manually a "Your're running a pre-release..." message appeared.
- I hit ok, the launcher did something. After a while a "low disc space" warning flashed and the launcher crashed
- C:\ProgramData\CCP\EVE\SharedCache was filled up with data despite the fact that the disk space was not sufficient.
Suggestions (Win32 client)
- automatically pick the drive where the launcher executable is placed
- add a check routine if there is enough space on this standard path
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Rain6637
GoonWaffe Goonswarm Federation
30700
|
Posted - 2015.03.02 00:54:10 -
[174] - Quote
My hat's off to all you brave souls. I'm not touching this one until I have to.
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
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Crazy KSK
Tsunami Cartel
94
|
Posted - 2015.03.02 06:41:31 -
[175] - Quote
if I was a new player with the 700kb/s down I currently have I would be freaked the cat out logging in to no station background and undocking to floating lights where the station is supposed to be haha there should probably be a minimum dl speed before it auto enables DoD
Quote CCP Fozzie:
... The days of balance and forget are over.
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Drizzd
Eagle Construction Worx
7
|
Posted - 2015.03.02 08:34:03 -
[176] - Quote
Gerart en Daire wrote:and offtopic, but what the heck: Drizzd wrote: ... Oh - and another small issue while I am at it:
new opportunities looks good so far - but If it calls you to fight a NPC target - please spawn some .. its really difficult to find one in 1.0 and 0.9 career-agent systems without jumping a good distance away.....
So they didn't deploy the new landmark sites, showcased in the same dev blog as opportunities, yet? Or you just didn't check them out? Each starter system should have one, apparently, if they've been added. If you had read the dev blog in question, you should know that when opportunities go live, the plan is to have new players start in space at a site with some veldspar and a few rats, so they get to try out the opportunities stuff immediately. If older players need to spend a few minute or three to find an NPC to target etc, that's a really minor problem. And anyway, what's stopping you from doing a couple of missions of the military career tutorials to get to one with NPC targets to fight, I haven't read anything about the career tutorial missions being removed?
Hm - my char was already docked - and had some ships- as I had finished one run of all career agents in Couster and the sisters of eve epic arc. So apparently I didn't see the "landmark" you wrote about, but I must admit, that I overread that part in the opportunities dev-blog. Maybe opportunities should provide a way to find that landmark - like agent missions present a short list of targets and final destination on the left side of the eve-client below the autopilot route.
But you are right, its off-topic for the download on demand test.
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Drizzd
Eagle Construction Worx
7
|
Posted - 2015.03.02 08:37:39 -
[177] - Quote
Wilm0rien wrote:So here is what I experienced today:
- started test client. got a "Downloading Eve Launcher Update" Message followed by a restart message.
- the launcher did not restart. instead it just exited.
- When starting it again manually a "Your're running a pre-release..." message appeared.
- I hit ok, the launcher did something. After a while a "low disc space" warning flashed and the launcher crashed
- C:\ProgramData\CCP\EVE\SharedCache was filled up with data despite the fact that the disk space was not sufficient.
Suggestions (Win32 client)
- automatically pick the drive where the launcher executable is placed
- add a check routine if there is enough space on this standard path
I gave you my suggestion in a previous post - use your ntfs' options to "move" the EVE folder to another drive and connect it with a file-system junction to C:\ProgramData\CCP\EVE
This junction works like a logical link you might know from unix like systems - And since my main harddisk is a small SSD, I use them all the time without any problems.
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Ke'Daar
Bat Country Goonswarm Federation
12
|
Posted - 2015.03.02 11:13:26 -
[178] - Quote
CCP Logibro wrote:Download-on-Demand is coming to Singularity! If you like to visit our Test Servers, you should take a read of the new dev blog from CCP Maxwell going over some of the changes and a couple of things you need to be aware of.
So I had a perfectly working Singularity installation on my MacBook Pro (OSX 10.10.2), and of course the launcher updated when I ran /Applications/EVE\ Online\ Singularity.app --args /server:87.237.38.50.
Then a warning about a pre-release launcher, a small patch and a request to prime my cache. With all that done, I clicked Play as usual to launch the client for Singularity and.... nothing, but after a while this message popped up: http://imgur.com/3437hrQ
"TransGaming C Runtime Library ERROR-> buffer overrun!"
What gives CCP Logibro? |
Phoenix Jones
Isogen 5
1108
|
Posted - 2015.03.02 13:34:56 -
[179] - Quote
Repair .exe is re downloading the entire client when run. It finds errors with every file and begins a 7 gig download.
Also the launcher keeps thinking it's the wrong version.
Yaay!!!!
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Amak Boma
Dragon Factory
81
|
Posted - 2015.03.02 23:54:14 -
[180] - Quote
same here launcher.exe crash and repair.exe with /server:Singularity wants 7GB patch to download -,- / removed cache files formatted hard disk and copied TQ copy there and started patching up when it started download launcher update it closed, at end , then i start it again to get CTD error . log shows that i havr pre-release launcher.
what im doing wrong? cant even start sisi launcher . it crash from start |
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Owen Levanth
Sagittarius Unlimited Exploration
373
|
Posted - 2015.03.03 11:06:02 -
[181] - Quote
I accidently clicked "Prime your chache" today since I forgot about the download-on-demand thing. Then the launcher crashed while downloading.
When restarting, I selected "no" this time because I don't want to use download-on-demand, but the launcher ignored my input and still tried to download to the ressource cache on my C-drive. Is my installation now ****** or is there a way to stop the launcher from misappropriating my HDD? |
Gerart en Daire
EVE University Ivy League
6
|
Posted - 2015.03.03 21:09:37 -
[182] - Quote
Owen Levanth wrote:I accidently clicked "Prime your chache" today since I forgot about the download-on-demand thing. Then the launcher crashed while downloading.
When restarting, I selected "no" this time because I don't want to use download-on-demand, but the launcher ignored my input and still tried to download to the ressource cache on my C-drive. Is my installation now ****** or is there a way to stop the launcher from misappropriating my HDD?
If you clicked "Yes" to "Prime your cache" it shouldn't download, but unpack the .stuffs (many other people have reported that it starts downloading anyway though). If you click no to the priming question, you're effectively telling it to download the resource cache using DoD,. There's no way NOT to have a resource cache, either by unpacking or by DoDing it, with the current Singularity version, afaik. However, it *should* download in the background without you even noticing much (except some graphics missing occasionally at first), so if it's trying to download the full 7GB and showing the progress bar for that after you clicking "No", that's a bug.
If your launcher is actually running and you can adjust settings, on Windows (not possible on a Mac) it should be *really* easy to move the shared cache location to another drive, instructions have been out for a while at https://community.eveonline.com/news/news-channels/eve-online-news/testing-eve-online-download-on-demand-your-first-steps/ |
Gerart en Daire
EVE University Ivy League
6
|
Posted - 2015.03.03 21:26:41 -
[183] - Quote
Drizzd wrote: I gave you my suggestion in a previous post - use your ntfs' options to "move" the EVE folder to another drive and connect it with a file-system junction to C:\ProgramData\CCP\EVE
This junction works like a logical link you might know from unix like systems - And since my main harddisk is a small SSD, I use them all the time without any problems.
I've used symbolic links/junctions to get around fixed install locations before (getting some game settings to sync to dropbox so they'd be the same across multiple machines, for example), but it's been a while and I thought they actually did make the system think that the space was taken at both locations (the link and the actual location)... seems I may have been wrong though, so I think I'll be trying a junction from C:\ProgramData\CCP\... to a folder on D: then, since my main problem is the launcher not working/allowing me to adjust any settings/cache forces itself on C: which doesn't have enough space.
In other news, since it's already 2 days from the weekend, it might be nice to get some dev responses in here again. Granted, several peoples' issues/questions would have been answered by reading the dev blogs/this thread better, but still. |
Gerart en Daire
EVE University Ivy League
6
|
Posted - 2015.03.03 22:13:10 -
[184] - Quote
Yup, file junction seems to work like a charm. Didn't go past the character selection screen yet, but I have 0 MB in C:\ProgramData\CCP\ where the link/junction is, and 300MB DoD'd to D:\EVEsharedCache, which is were I pointed the link.
So, to anyone else who's having their launcher crash, either directly and/or when they try to adjust the settings to move the cache away from C:, try the following:
- In your EVE singularity folder (make a copy of the tranquility folder and rename it to something else), create a shortcut of the repair.exe, modify the target line to be ...\repair.exe --server=sisi
- Run the modified repair shortcut, this will patch the Singularity folder to the newest Singularity version, instead of using the launcher to do it.
- Go to \bin\ in your Singularity folder, create a shortcut to exefile.exe (and you may want to move it up one folder level to the Singularity root folder), modify the target line to read ...\bin\exefile.exe /server:Singularity
- At this point you can run the exefile and check that you can login and get to the character selection screen. This will also start downloading the basic stuff (low res ship models etc.) to the cache in C:, but it shouldn't fill up gigabytes in seconds, so no worries.
- Go to C:\ProgramData\CCP\. The path continues with \EVE\SharedCache\ResCache\ and 256 hexadecimal-numbered subfolders, if you started up Singularity with the exefile as advised in the previous point. You can now delete the \EVE\ folder and all subfolders+contents.
- Open the Windows command prompt, doesn't matter what the current location is, type:
mklink /J C:\ProgramData\CCP\EVE\ D:\EVEsharedCache (feel free to substitute another target instead of D:\EVEsharedCache)
- Go to D: and create the folder D:\EVEsharedCache, if you hadn't earlier (again, feel free to chose another location/name).
- Use the exefile shortcut to start up EVE again, DoD should be downloading filed to the new folder, with 0 space being taken up in C:\ProgramData\CCP. And you can now play on Singularity, and test how DoD works for you (do you get lag, do some resources take strangely long to download or are corrupted, etc). *huzzah*
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Worrff
Viziam Amarr Empire
72
|
Posted - 2015.03.04 08:06:29 -
[185] - Quote
A few queries that I hope someone who has carried this out can help with. The Devs stopped monitoring this thread some time ago, as they do.
What is the size of the new cache ?
Does priming the cache, move the current files (keep the overall size the same) or copy them (increase the overall size) ?
I currently have two separate installs of the Eve client, as if one gets corrupted during a patch I can just copy the other one over (happened more than once). So, if I specify a different location for each cache, that will effectively give me 2 separate client installs again, or I am missing something ?
I just use the launcher to patch and the exefile file to play. If I specify in the launcher to download everything before playing, will the exefile file still show GÇ£incompatible versionGÇ¥ when there is a patch available, or will something weird happen ?
Thanks :)
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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dhunpael
47
|
Posted - 2015.03.04 16:54:15 -
[186] - Quote
just restarted the test launcher and it updated itself. After that you have to look at an patch bar that isn't moving past 0% for quite a long time... |
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CCP Atropos
C C P C C P Alliance
432
|
Posted - 2015.03.04 17:32:07 -
[187] - Quote
I deployed an updated version of the EVE Launcher to Singularity. It should fix those of you on XP crashing. There's also improvements to some of the feedback, as well as the initial introduction to download on demand. You can trigger the first time popups via the /runfirsttimesetup command line argument.
For those who can't start the EVE Launcher you can download the installer from here: http://cdn1.eveonline.com/EveOnlineLauncher/beta/EVEOnlineLauncher_2_2_867066.exe |
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CCP Atropos
C C P C C P Alliance
432
|
Posted - 2015.03.04 17:46:15 -
[188] - Quote
CCP Atropos wrote:I deployed an updated version of the EVE Launcher to Singularity. It should fix those of you on XP crashing. There's also improvements to some of the feedback, as well as the initial introduction to download on demand. You can trigger the first time popups via the /runfirsttimesetup command line argument. For those who can't start the EVE Launcher you can download the installer from here: http://cdn1.eveonline.com/EveOnlineLauncher/beta/EVEOnlineLauncher_2_2_867066.exe
edit: Here's a more granular list of the changes:
- Improved the initial introduction dialogs to better explain what download on demand is, and allow configuration of the path that's used as the shared resource cache before downloading begins.
- Improved the feedback for some of the progress bars to better reflect their actual progress.
- Fixed a casing issue in the stuff file extraction process .
- Added a command line argument to force show the first time download on demand dialogs (/runfirsttimesetup)
- Fixed the pre-release warning popup to appear when it's actually on a higher version than the server has
- Added a field to the settings dialog on Mac to show the path being used in the shared cache, although changing it isn't supported at this time.
Things that aren't in place but we're working on:
- Translations. There's a lot of English only strings at the moment.
- Better error handling for a variety of extraction related issues such as running out of disk space, permission errors and such
- The ability to interrupt/cancel the extraction process it without crashing.
There's probably more - I've not kept up with this thread over the last few pages so if there's any good feedback in those posts I've not yet read them |
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Vincent Athena
V.I.C.E.
3191
|
Posted - 2015.03.04 19:18:41 -
[189] - Quote
"Downloading updates to res cache: (xxx/11.4GB)"
11.4 GB AAAARRRRGGGG!
Know a Frozen fan? Check this out
Frozen fanfiction
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Castelo Selva
Forcas armadas DARKNESS.
70
|
Posted - 2015.03.04 20:05:36 -
[190] - Quote
Sorry, I am not english born so I need thing to be more clear for me (again, sorry for that).
CCP Atropos, as far my understand now, with this new launcher version, I can choose where to put my shared cache before the extraction actually happens. Is this right? This will help people with eve instalation in others HD.
After I did the extraction of my stuff files, the old stuff files will still be on the driver or should it be deleted? What the expected size of the new shared cache folder?
If I choose to do the extraction of my stuff files, what the expected amount of MB should I download to get in the game (minimal patch size)?
If I choose to download everything fist to after log in what the expected amount of MB / GB should I download?
I think this information will help people to check if the extraction goes right and if the launcher are download thing correctly.
Thank you for your time.
Castelo |
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
828
|
Posted - 2015.03.04 23:53:14 -
[191] - Quote
Update still has this issue.
Changed the cache location to from the default. C:\Program Files (x86)\CCP\Shared Cache\ It locked up could not down load a thing.
Any ideas?
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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CCP Atropos
C C P C C P Alliance
435
|
Posted - 2015.03.05 00:10:17 -
[192] - Quote
Salpun wrote:Update still has this issue.
Changed the cache location to from the default. C:\Program Files (x86)\CCP\Shared Cache\ It locked up could not down load a thing.
Any ideas? My gut reaction is that its probably permissions related: Program Files is a restricted OS folder and if the launcher isn't running as admin it probably doesn't have permission to write there.
If you can provide the log file it should hopefully list an exception to prove or disprove my guess. |
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CCP Atropos
C C P C C P Alliance
435
|
Posted - 2015.03.05 00:11:59 -
[193] - Quote
I don't understand what you mean about resetting the launcher setup. Could you explain? |
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
828
|
Posted - 2015.03.05 00:23:28 -
[194] - Quote
CCP Atropos wrote:I don't understand what you mean about resetting the launcher setup. Could you explain? There is a reset laucher settings text lower left.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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CCP Atropos
C C P C C P Alliance
435
|
Posted - 2015.03.05 00:23:37 -
[195] - Quote
Castelo Selva wrote:Sorry, I am not english born so I need thing to be more clear for me (again, sorry for that).
CCP Atropos, as far my understand now, with this new launcher version, I can choose where to put my shared cache before the extraction actually happens. Is this right? This will help people with eve instalation in others HD. Yes, that is correct.
Castelo Selva wrote:After I did the extraction of my stuff files, the old stuff files will still be on the driver or should it be deleted? They should be deleted by the EVE Launcher automatically.
Castelo Selva wrote:What the expected size of the new shared cache folder? Immediately after you have completed the extraction and before the EVE Launcher has downloaded anything it should be approximately 12GB which is the same size as the stuff files.
After that I do not know because it depends upon what assets have been updated and are not present in the shared cache at that time.
Castelo Selva wrote:If I choose to do the extraction of my stuff files, what the expected amount of MB should I download to get in the game (minimal patch size)? Again, I do not know be exact amount. It depends upon what has been changed on the test server.
Castelo Selva wrote:If I choose to download everything fist to after log in what the expected amount of MB / GB should I download? This is the same as the previous question. For the sake of argument, if we only released download on demand and no other changes (like new ships or textures) then you hopefully not have to download anything since all the required (necessary) assets are already available.
Castelo Selva wrote:I think this information will help people to check if the extraction goes right and if the launcher are download thing correctly.
Thank you for your time.
Castelo
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CCP Atropos
C C P C C P Alliance
435
|
Posted - 2015.03.05 00:25:10 -
[196] - Quote
Salpun wrote:CCP Atropos wrote:I don't understand what you mean about resetting the launcher setup. Could you explain? There is a reset laucher settings text lower left. I still don't understand what it is you're asking. |
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
828
|
Posted - 2015.03.05 00:25:35 -
[197] - Quote
Also after updating the launcher it does not restart it you have to click on the icon again is this intended?
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
828
|
Posted - 2015.03.05 00:26:57 -
[198] - Quote
CCP Atropos wrote:Salpun wrote:CCP Atropos wrote:I don't understand what you mean about resetting the launcher setup. Could you explain? There is a reset laucher settings text lower left. I still don't understand what it is you're asking. IF you use it it does not reset the location or the command line text.
pulling a fresh install on a second computer win 8 did start up the new features.
Needs a third option identify different cache location
Down load is still very slow.
Adding permissions to the file allowed me to down load 531 MB and it says ready but the win 8 version is still extracting with no errors just really slow when using the default.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Ke'Daar
Bat Country Goonswarm Federation
13
|
Posted - 2015.03.05 05:27:15 -
[199] - Quote
New Launcher Updated to v2.2.867066 ..on MAC
RES cache download 11.99GB ?
Really? Is this necessary?
Hoping to have a answer |
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CCP Atropos
C C P C C P Alliance
436
|
Posted - 2015.03.05 11:18:13 -
[200] - Quote
Salpun wrote:CCP Atropos wrote:Salpun wrote:CCP Atropos wrote:I don't understand what you mean about resetting the launcher setup. Could you explain? There is a reset laucher settings text lower left. I still don't understand what it is you're asking. IF you use it it does not reset the location or the command line text. pulling a fresh install on a second computer win 8 did start up the new features. Needs a third option identify different cache location Down load is still very slow. Adding permissions to the file allowed me to down load 531 MB and it says ready but the win 8 version is still extracting with no errors just really slow when using the default. Needs a pop up when the launcher locks up because of permissions can it do that? Never could get the command line to work might want to add some info about how that works. Hope this info helps you and others trying to use it out. Getting the loading spiral on one client but not on the other. So to answer some of your points, if I've understood correctly:
- When you're talking of resetting the launcher you're referring to when you click this: https://i.imgur.com/65dg5Qz.png? If so, then I'm not sure whether we want to reset the shared cache. You could argue that since it exists outside of any single installation, resetting a single launcher should not reset a shared resource.
- You say that it needs a third option to identify a different cache location, do you mean that you should be able to specify a cache location per install? If so that completely undermines the point of a shared cache, and isn't something we're going to implement.
- I'll look into the startup arguments option (if I'm correct assuming that's what you're referring to when you say "command line")
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
828
|
Posted - 2015.03.05 12:51:21 -
[201] - Quote
CCP Atropos wrote:Salpun wrote:CCP Atropos wrote:Salpun wrote:CCP Atropos wrote:I don't understand what you mean about resetting the launcher setup. Could you explain? There is a reset laucher settings text lower left. I still don't understand what it is you're asking. IF you use it it does not reset the location or the command line text. pulling a fresh install on a second computer win 8 did start up the new features. Needs a third option identify different cache location Down load is still very slow. Adding permissions to the file allowed me to down load 531 MB and it says ready but the win 8 version is still extracting with no errors just really slow when using the default. Needs a pop up when the launcher locks up because of permissions can it do that? Never could get the command line to work might want to add some info about how that works. Hope this info helps you and others trying to use it out. Getting the loading spiral on one client but not on the other. So to answer some of your points, if I've understood correctly:
- When you're talking of resetting the launcher you're referring to when you click this: https://i.imgur.com/65dg5Qz.png? If so, then I'm not sure whether we want to reset the shared cache. You could argue that since it exists outside of any single installation, resetting a single launcher should not reset a shared resource.
- You say that it needs a third option to identify a different cache location, do you mean that you should be able to specify a cache location per install? If so that completely undermines the point of a shared cache, and isn't something we're going to implement.
- I'll look into the startup arguments option (if I'm correct assuming that's what you're referring to when you say "command line")
Different cache location: If I want to make the shared cache a different location the way the current first install window is set up makes it unclear how to change the location of the shared cache. It needs a way to change the shared cache location besides a yes/no option. even a change to the wording to say if you want to change the location press no and change the location in the options menu and restart the launcher.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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CCP Atropos
C C P C C P Alliance
437
|
Posted - 2015.03.05 13:08:38 -
[202] - Quote
The first dialog (https://i.imgur.com/fqmh018.png) clearly says at the bottom 'Would you like to configure it now?' The second dialog (https://i.imgur.com/M25WccD.png) allows you to change it, and subsequently asks if you would like to migrate any existing assets you've got.
The reasoning for two dialogs is simple: there are a variety of paths people will use:
- Use defaults (click 'no' on the first dialog)
- Want to configure the path (click 'yes' on the first dialog) but not extract/migrate any existing assets (click 'no' on the second dialog)
- Want to configure the path (click 'yes' on the first dialog) and extract/migrate any existing assets (click 'yes' on the second dialog)
I'm willing to discus the wording if you think it's unclear. Please give me some ideas you think might work better. |
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CCP Maxwell
C C P C C P Alliance
54
|
Posted - 2015.03.05 13:39:33 -
[203] - Quote
Vincent Athena wrote:"Downloading updates to res cache: (xxx/11.4GB)"
11.4 GB AAAARRRRGGGG!
Edit: The download is going very, very slowly. I'm on a big pipe, so it's not clear what the issue is. But I do notice that eve has one core of my four totally maxed out, during the download. MBP, intel core i7. Its like its too busy doing....something... to do the download in a timely fashion.
Seeing the same issue, and looking into this.
CCP Maxwell - QA Engineer - Team RnB
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Sentient Blade
Crisis Atmosphere
1487
|
Posted - 2015.03.05 13:47:33 -
[204] - Quote
CCP Atropos wrote:The first dialog (https://i.imgur.com/fqmh018.png) clearly says at the bottom 'Would you like to configure it now?' The second dialog (https://i.imgur.com/M25WccD.png) allows you to change it, and subsequently asks if you would like to migrate any existing assets you've got.
I'm willing to discus the wording if you think it's unclear. Please give me some ideas you think might work better.
That's cool and all, but personally I would like to see it do as a few other installers do and show a list of hard drives and their available space with a one-click switching between them.
http://i61.tinypic.com/23i72fa.jpg |
Vincent Athena
V.I.C.E.
3194
|
Posted - 2015.03.05 13:59:21 -
[205] - Quote
Part of the problem was at my end. I kept trying different ways to connect, to speed things up. It turns out that the download of the cache is very unforgiving of having your connection changed in the middle. I would:
Start the client See a really slow download Change my connection (say, from wireless to Ethernet, or when I went from work to home) Find the client stops downloading Have to force quit the client Restart the client, just to see it sit there, not downloading anything (but still running flat out on one core) Force quit the client Find the resource cache, and trash it Start the client, and hope it finishes before I need to interrupt it.
Eventually, I did get a full download, and I'm on Sisi. Anyway, if I must download 11 gig, that process needs to be more resistant to real world screw-ups.
Also, finding the cache is a challenge. The window that shows you the location is too small. The entire path does not fit, and as its greyed out, you cannot scroll it over to see it all.
Know a Frozen fan? Check this out
Frozen fanfiction
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Nolan Kotulan
Nova Tabula Rasa
95
|
Posted - 2015.03.05 15:09:44 -
[206] - Quote
Started again from scratch. The new launcher updates correctly and restarts without any problem.
But:
- I didn't get any dialog box, didn't get any option, nothing...
- The download is very fast at start and get slower and slower as the time past...
- The percents are totally out of sync with the downloaded size...
- The download stops again at around 60%...
- The launcher don't freeze again when the download stops, but...
- ...it freezes when I try to interact with it.
http://i.imgur.com/yDQ2n4l.jpg
So, I still can't log on SiSi anymore...
Per aspera ad astra
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Ke'Daar
Bat Country Goonswarm Federation
13
|
Posted - 2015.03.05 16:47:33 -
[207] - Quote
CCP Maxwell wrote:Vincent Athena wrote:"Downloading updates to res cache: (xxx/11.4GB)"
11.4 GB AAAARRRRGGGG!
Edit: The download is going very, very slowly. I'm on a big pipe, so it's not clear what the issue is. But I do notice that eve has one core of my four totally maxed out, during the download. MBP, intel core i7. Its like its too busy doing....something... to do the download in a timely fashion. Seeing the same issue, and looking into this.
I have the exact same problem as this guy
Edit: On the Mac Client |
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CCP Snorlax
C C P C C P Alliance
668
|
Posted - 2015.03.05 17:30:55 -
[208] - Quote
I've added a simple command line tool for managing the shared resource cache. This tool can be found in the bin folder under the EVE installation.
You run it from the install folder for EVE, in a command window. Run it with no arguments to show a list of commands (and the current cache location).
The rescache tool has the following commands:
- verify - scans all the files in the index and calculates the md5 checksum used to verify the contents of the files. If the checksum for any file doesn't match the index, the file is deleted.
- download - downloads any files listed in the index that are not found in the cache.
- purge - purges any extra files from the cache.
- move - moves the rescache to a new location. This moves the folder itself and updates the registry entry the client uses to find the cache.
- diff - scans the cache against the index and reports the number of files missing and extra files.
Neither the EVE Launcher nor the EVE client should be running while using this tool.
The Python source for this lives in a public GitHub repository: https://github.com/ccpgames/rescache
The tool currently only works for Windows - I'm starting work on Mac support - hopefully this will help us figure out some of the Mac issues we're having in the launcher. If any brave soul out there wants to help with this on the Mac, the source is out there.
I hope this turns out to be a useful tool.
CCP Snorlax - Software Architect - Team RnB
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Ayni Naskingar
Axolotl Armageddon
6
|
Posted - 2015.03.05 20:50:52 -
[209] - Quote
I don't konw if it is know yet, but when i start the Launcher I get this exception: (Pastebin) When starting the launcher in admin mode I don't get it. |
Hizumi Mizushiro
Earth Alliance Expeditionary Force
1
|
Posted - 2015.03.06 08:04:01 -
[210] - Quote
CCP Snorlax wrote: The tool currently only works for Windows - I'm starting work on Mac support - hopefully this will help us figure out some of the Mac issues we're having in the launcher. If any brave soul out there wants to help with this on the Mac, the source is out there.
Would love to help you test it out; soon as you can figure out how to not depend on the winreg module to fetch rescache path information |
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CCP Snorlax
C C P C C P Alliance
670
|
Posted - 2015.03.06 09:06:52 -
[211] - Quote
Hizumi Mizushiro wrote:CCP Snorlax wrote: The tool currently only works for Windows - I'm starting work on Mac support - hopefully this will help us figure out some of the Mac issues we're having in the launcher. If any brave soul out there wants to help with this on the Mac, the source is out there.
Would love to help you test it out; soon as you can figure out how to not depend on the winreg module to fetch rescache path information I'm looking into exactly that as we speak!
CCP Snorlax - Software Architect - Team RnB
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Hizumi Mizushiro
Earth Alliance Expeditionary Force
1
|
Posted - 2015.03.06 09:59:17 -
[212] - Quote
CCP Snorlax wrote: I'm looking into exactly that as we speak!
Issue 1: bypassed winreg module by hardcoding path to rescache
Issue 2: resfileindex.txt is buried deep inside multi level hidden (in osx at least) paths via multiple application wrappers and the wine/cider windows emulation directories (10 by my count on my .app)
Most users may know how to run python script in terminal - they may not know they need to dig that deep into eve's application. Suggest adding argv parsing and adding a parameter for osx to request path to eve online.app and manually pathing to the wine/windows eve installation folder.
Result: verify works (currently on 13000/62780 files)
EDIT: all files successfully checked
deleted random directory download works and fetches missing files re-verify checks out |
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CCP Snorlax
C C P C C P Alliance
670
|
Posted - 2015.03.06 10:11:53 -
[213] - Quote
Hizumi Mizushiro wrote:CCP Snorlax wrote: I'm looking into exactly that as we speak!
Issue 1: bypassed winreg module by hardcoding path to rescache Issue 2: resfileindex.txt is buried deep inside multi level hidden (in osx at least) paths via multiple application wrappers and the wine/cider windows emulation directories (10 by my count on my .app) Most users may know how to run python script in terminal - they may not know they need to dig that deep into eve's application. Suggest adding argv parsing and adding a parameter for osx to request path to eve online.app and manually pathing to the wine/windows eve installation folder. Result: verify works (currently on 13000/62780 files) EDIT: all files successfully checked deleted random directory download works and fetches missing files re-verify checks out OS X 10.9.5 on 2011 MPB
Good to hear this is working. I'm sorting out these issues right now, hope to have an update later today.
CCP Snorlax - Software Architect - Team RnB
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Gerart en Daire
EVE University Ivy League
6
|
Posted - 2015.03.06 14:55:01 -
[214] - Quote
Worrff wrote:A few queries that I hope someone who has carried this out can help with. The Devs stopped monitoring this thread some time ago, as they do. ...
"As they do"... on weekends. The thread was started on the 25th (Wednesday), with regular dev replies until 20:00 UTC on Friday 27th and even one reply on Saturday. Granted, they didn't get back to the thread until Wednesday, which was a bit frustrating.
I was going to ask if they had/why hadn't Salpun and Nolan Katulan tried out my workaround for a crashing launcher/bypassing the launcher completely*, but hopefully the new launcher version and CCP Snorlax's new tool have made the need for that *mostly* obsolete (still need repair.exe --server=sisi if the launcher isn't patching the rest of the game files, since the new tool is only for the cache, I think?).
*Assuming their main goal was to get on Singularity, rather than just troubleshooting the launcher issues. |
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CCP Snorlax
C C P C C P Alliance
670
|
Posted - 2015.03.06 14:55:21 -
[215] - Quote
The rescache tool described above should now work on the Mac as well. I'll need to investigate the best way of packaging this with the client so you don't have to get it from GitHub.
CCP Snorlax - Software Architect - Team RnB
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Amarisen Gream
The ArK's Hammer ArK Alliance
65
|
Posted - 2015.03.06 14:57:10 -
[216] - Quote
Would love to try this out, but it seems the link from the Dev Blog for the mac client is 404
xoxo
Amarisen Gream
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Sarmatiko
1674
|
Posted - 2015.03.06 18:50:21 -
[217] - Quote
CCP Snorlax wrote:I hope this turns out to be a useful tool. This is really useful tool
Diff result for my cache now:
Scanning index, checking for missing files
No missing files 51372 extra files (8.95GB)
This is exactly what I've suspected, when just after priming cache for the first time (extracted 11 Gb from stuff), launcher started downloading 8.5Gb of new relevant resources. Maybe stuff extracting process was flawed?
ps: I wonder how this tool will handle different servers and/or EVE Probe at the same time? |
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CCP Snorlax
C C P C C P Alliance
673
|
Posted - 2015.03.06 20:13:06 -
[218] - Quote
Sarmatiko wrote:CCP Snorlax wrote:I hope this turns out to be a useful tool. This is really useful tool Diff result for my cache now: Scanning index, checking for missing files
No missing files 51372 extra files (8.95GB)This is exactly what I've suspected, when just after priming cache for the first time (extracted 11 Gb from stuff), launcher started downloading 8.5Gb of new relevant resources. Maybe stuff extracting process was flawed? Yes, embarrassingly enough, the first version of the extraction process produced files with wrong names due to a case sensitivity issue. That has been fixed now.
CCP Snorlax - Software Architect - Team RnB
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
828
|
Posted - 2015.03.06 20:38:12 -
[219] - Quote
Gerart en Daire wrote:Worrff wrote:A few queries that I hope someone who has carried this out can help with. The Devs stopped monitoring this thread some time ago, as they do. ... "As they do"... on weekends. The thread was started on the 25th (Wednesday), with regular dev replies until 20:00 UTC on Friday 27th and even one reply on Saturday. Granted, they didn't get back to the thread until Wednesday, which was a bit frustrating. I was going to ask if they had/why hadn't Salpun and Nolan Katulan tried out my workaround for a crashing launcher/bypassing the launcher completely*, but hopefully the new launcher version and CCP Snorlax's new tool have made the need for that *mostly* obsolete (still need repair.exe --server=sisi if the launcher isn't patching the rest of the game files, since the new tool is only for the cache, I think?). *Assuming their main goal was to get on Singularity, rather than just troubleshooting the launcher issues. Singularity access was never the issue it was the launcher/ computer not doing what I expected it to do. Creating a new file header should give me the permissions to add to it but for some reason the computer was not allowing itself to save files into it. Will have to attempt a third cache file to see if the error handling is now clearer.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Demolishar
United Aggression
1054
|
Posted - 2015.03.07 13:47:30 -
[220] - Quote
Does this mean clients will share resource caches, reducing the RAM usage of each individual client? |
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CCP Snorlax
C C P C C P Alliance
675
|
Posted - 2015.03.07 15:32:13 -
[221] - Quote
Demolishar wrote:Does this mean clients will share resource caches, reducing the RAM usage of each individual client? No, this only affects disk usage.
CCP Snorlax - Software Architect - Team RnB
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
828
|
Posted - 2015.03.08 20:04:27 -
[222] - Quote
Having issues with the command prompt closing as soon as the rescache program runs. any one else having this issue.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Ke'Daar
Bat Country Goonswarm Federation
13
|
Posted - 2015.03.09 09:27:58 -
[223] - Quote
Gerart en Daire wrote:Worrff wrote:A few queries that I hope someone who has carried this out can help with. The Devs stopped monitoring this thread some time ago, as they do. ... "As they do"... on weekends. The thread was started on the 25th (Wednesday), with regular dev replies until 20:00 UTC on Friday 27th and even one reply on Saturday. Granted, they didn't get back to the thread until Wednesday, which was a bit frustrating. I was going to ask if they had/why hadn't Salpun and Nolan Katulan tried out my workaround for a crashing launcher/bypassing the launcher completely*, but hopefully the new launcher version and CCP Snorlax's new tool have made the need for that *mostly* obsolete (still need repair.exe --server=sisi if the launcher isn't patching the rest of the game files, since the new tool is only for the cache, I think?). *Assuming their main goal was to get on Singularity, rather than just troubleshooting the launcher issues.
Mind helping a fellow Mac user with some detailed instructions on how to use the tool... like what files to get from https://github.com/ccpgames/rescache , where to put them and which ones to run on Mac with the right syntax for running them
I will even say please on my knees |
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CCP Snorlax
C C P C C P Alliance
677
|
Posted - 2015.03.09 11:13:23 -
[224] - Quote
Ke'Daar wrote:Mind helping a fellow Mac user with some detailed instructions on how to use the tool... like what files to get from https://github.com/ccpgames/rescache , where to put them and which ones to run on Mac with the right syntax for running them I will even say please on my knees No need to get down on your knees.
I'm not much of a Mac user, so if somebody with more experience would chime in with better instructions, I'd be most grateful.
On the github page linked above, you should see a 'Download ZIP' button on the right hand side. Download and extract the files to a folder - when I tried this in Chrome, it put the file in my Downloads folder and extracted to rescache-master.
Open up a terminal window, change the directory to the rescache-master folder and run 'python rescache.py'.
Use the -i option to tell the tool what resource index file to use - it can either be the full path to the resfileindex.txt in the EVE installation, or simply the name of the app under the Applications folder, for example:
To verify the integrity of files in the cache:
python rescache.py - i "EVE Online Sisi.app" verify
To download any files missing from the cache:
python rescache.py - i "EVE Online Sisi.app" download
To purge any extra files from the cache:
python rescache.py - i "EVE Online Sisi.app" purge
CCP Snorlax - Software Architect - Team RnB
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Ke'Daar
Bat Country Goonswarm Federation
13
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Posted - 2015.03.09 12:25:25 -
[225] - Quote
CCP Snorlax wrote:Ke'Daar wrote:Mind helping a fellow Mac user with some detailed instructions on how to use the tool... like what files to get from https://github.com/ccpgames/rescache , where to put them and which ones to run on Mac with the right syntax for running them I will even say please on my knees No need to get down on your knees. I'm not much of a Mac user, so if somebody with more experience would chime in with better instructions, I'd be most grateful. On the github page linked above, you should see a 'Download ZIP' button on the right hand side. Download and extract the files to a folder - when I tried this in Chrome, it put the file in my Downloads folder and extracted to rescache-master. Open up a terminal window, change the directory to the rescache-master folder and run 'python rescache.py'. Use the -i option to tell the tool what resource index file to use - it can either be the full path to the resfileindex.txt in the EVE installation, or simply the name of the app under the Applications folder, for example: To verify the integrity of files in the cache: python rescache.py - i "EVE Online Sisi.app" verify To download any files missing from the cache: python rescache.py - i "EVE Online Sisi.app" download To purge any extra files from the cache: python rescache.py - i "EVE Online Sisi.app" purge
Thank you kind Sir. It works, however it took me a wee bit to realise there should not be a space between the "-" and the "i" after rescache.py like it is in you post
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CCP Snorlax
C C P C C P Alliance
677
|
Posted - 2015.03.09 12:54:02 -
[226] - Quote
Ke'Daar wrote: Thank you kind Sir. It works, however it took me a wee bit to realise there should not be a space between the "-" and the "i" after rescache.py like it is in you post
Doh, sorry about that - don't know how that happened...
CCP Snorlax - Software Architect - Team RnB
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Amak Boma
Dragon Factory
83
|
Posted - 2015.03.09 23:59:13 -
[227] - Quote
Gerart en Daire wrote:Yup, file junction seems to work like a charm. Didn't go past the character selection screen yet, but I have 0 MB in C:\ProgramData\CCP\ where the link/junction is, and 300MB DoD'd to D:\EVEsharedCache, which is were I pointed the link. So, to anyone else who's having their launcher crash, either directly and/or when they try to adjust the settings to move the cache away from C:, try the following: - In your EVE singularity folder (make a copy of the tranquility folder and rename it to something else), create a shortcut of the repair.exe, modify the target line to be ...\repair.exe --server=sisi
- Run the modified repair shortcut, this will patch the Singularity folder to the newest Singularity version, instead of using the launcher to do it.
- Go to \bin\ in your Singularity folder, create a shortcut to exefile.exe (and you may want to move it up one folder level to the Singularity root folder), modify the target line to read ...\bin\exefile.exe /server:Singularity
- At this point you can run the exefile and check that you can login and get to the character selection screen. This will also start downloading the basic stuff (low res ship models etc.) to the cache in C:, but it shouldn't fill up gigabytes in seconds, so no worries.
- Go to C:\ProgramData\CCP\. The path continues with \EVE\SharedCache\ResCache\ and 256 hexadecimal-numbered subfolders, if you started up Singularity with the exefile as advised in the previous point. You can now delete the \EVE\ folder and all subfolders+contents.
- Open the Windows command prompt, doesn't matter what the current location is, type:
mklink /J C:\ProgramData\CCP\EVE\ D:\EVEsharedCache (feel free to substitute another target instead of D:\EVEsharedCache)
- Go to D: and create the folder D:\EVEsharedCache, if you hadn't earlier (again, feel free to chose another location/name).
- Use the exefile shortcut to start up EVE again, DoD should be downloading filed to the new folder, with 0 space being taken up in C:\ProgramData\CCP. And you can now play on Singularity, and test how DoD works for you (do you get lag, do some resources take strangely long to download or are corrupted, etc). *huzzah*
getting this error when shortcut of repair.exe with -server=sisi command . when using /server:singularity it asks for 12gb patch which my mobile internet wont be able to support as its limited to 6 gb per month. what now.
Build folder info: __name__: main version: 8.53 build: 867850 codename: EVE-2015-CLAUDETTE region: ccp cryptopack: CryptoAPI sync: 867850 branch: //eve/branches/staging/2015-CLAUDETTE appname: EVE usescriptindexfiles: 1 socketio: iocp server: Tranquility edition: premium role: client aid: 0 resfromstuffonly: 0 port: 26000 Traceback (most recent call last): File "repairTool\progressPanel.pyc", line 82, in _TaskRun File "repairTool\repairUI.pyc", line 97, in Start File "repairTool\repairLogic.pyc", line 199, in Repair File "repairTool\repairLogic.pyc", line 331, in Restore File "repairTool\repairLogic.pyc", line 398, in GetRepairUrl File "repairTool\repairTools.pyc", line 185, in GetServerBuildNumber File "repairTool\repairTools.pyc", line 146, in SafeUrlOpen TypeError: __init__() takes exactly 6 arguments (2 given) Total Runtime: 0h00m01s |
Tarpedo
Incursionista
1492
|
Posted - 2015.03.10 02:24:19 -
[228] - Quote
CCP Atropos wrote:I deployed an updated version of the EVE Launcher to Singularity. It should fix those of you on XP crashing. There's also improvements to some of the feedback, as well as the initial introduction to download on demand. You can trigger the first time popups via the /runfirsttimesetup command line argument. For those who can't start the EVE Launcher you can download the installer from here: http://cdn1.eveonline.com/EveOnlineLauncher/beta/EVEOnlineLauncher_2_2_867066.exe
This thing has asked something in French and then rewritten standard EVE launcher. Now I have to delete EVE installation and redownload it because standard launcher cannot be installed into non-empty directory. Good reason to uninstall EVE completely.
By the way - I've started this procedure because on Sisi captain quarters didn't work at all after installing DoD client on top of copied TQ client. |
Ke'Daar
Bat Country Goonswarm Federation
13
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Posted - 2015.03.10 06:07:46 -
[229] - Quote
CCP Snorlax: I have one more question for you...
Now that I am merely downloading all 13G of shared cache, am I set for when this goes to TQ?, or would I be obliged to download it all again?
Asking from a country where slow expensive broadband is the norm...
Yes yes I know.. there are actually still such countries out there |
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CCP Atropos
C C P C C P Alliance
442
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Posted - 2015.03.10 13:48:17 -
[230] - Quote
Tarpedo wrote:CCP Atropos wrote:I deployed an updated version of the EVE Launcher to Singularity. It should fix those of you on XP crashing. There's also improvements to some of the feedback, as well as the initial introduction to download on demand. You can trigger the first time popups via the /runfirsttimesetup command line argument. For those who can't start the EVE Launcher you can download the installer from here: http://cdn1.eveonline.com/EveOnlineLauncher/beta/EVEOnlineLauncher_2_2_867066.exe This thing has asked something in French and then rewritten standard EVE launcher. Now I have to delete EVE installation and redownload it because standard launcher cannot be installed into non-empty directory. Good reason to uninstall EVE completely. By the way - I've started this procedure because on Sisi captain quarters didn't work at all after installing DoD client on top of copied TQ client.
You can also reinstall the TQ version of the EVE Launcher from here http://cdn1.eveonline.com/EveOnlineLauncher/release/EVEOnlineLauncher_2_2_859950.exe |
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CCP Atropos
C C P C C P Alliance
442
|
Posted - 2015.03.10 13:56:07 -
[231] - Quote
I'm deploying a new version to Singularity that includes the following fixes:
- The first time extraction/migration from existing assets now picks up and moves the contents of the 'res' folder (ie: the audio and video assets)
- Resetting the settings in the settings window works again
- You will receive a popup warning when trying to change the shared cache directory to a folder that you can't write to (such as Program Files (x86))
- OSX build now correctly runs the first time extraction/migration
You can manually install it from this here: http://cdn1.eveonline.com/EveOnlineLauncher/beta/EVEOnlineLauncher_2_2_868398.exe |
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Vincent Athena
V.I.C.E.
3217
|
Posted - 2015.03.10 18:21:22 -
[232] - Quote
CCP Snorlax wrote:On the github page linked above, you should see a 'Download ZIP' button on the right hand side. Download and extract the files to a folder - when I tried this in Chrome, it put the file in my Downloads folder and extracted to rescache-master. Open up a terminal window, change the directory to the rescache-master folder and run 'python rescache.py'. Use the -i option to tell the tool what resource index file to use - it can either be the full path to the resfileindex.txt in the EVE installation, or simply the name of the app under the Applications folder, for example: To verify the integrity of files in the cache: python rescache.py -i "EVE Online Sisi.app" verify To download any files missing from the cache: python rescache.py -i "EVE Online Sisi.app" download To purge any extra files from the cache: python rescache.py -i "EVE Online Sisi.app" purge OK, I did all this, and got some odd results on my Mac. It downloaded all the files, which is odd as I had already done that by running my sisi client. In addition, the SharedCache folder did not get bigger. So where did it put 13 gig of files? A bit of searching...... They all got placed in a new folder structure in the rescache-master folder:
~/Library/Application Support/EVE Online/p-drive ..... (And so on. And yes, the top new folder was named ~ ).
I had changed the directory to the rescache-master folder, and the command I used was:
python rescache.py -i "EVE Singularity.app" download
Know a Frozen fan? Check this out
Frozen fanfiction
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CCP Snorlax
C C P C C P Alliance
680
|
Posted - 2015.03.10 21:43:00 -
[233] - Quote
Ke'Daar wrote:CCP Snorlax: I have one more question for you...
Now that I am merely downloading all 13G of shared cache, am I set for when this goes to TQ?, or would I be obliged to download it all again?
Asking from a country where slow expensive broadband is the norm...
Yes yes I know.. there are actually still such countries out there You're all set - this is the same set of files as the TQ client will use when this goes live.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
680
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Posted - 2015.03.10 21:44:22 -
[234] - Quote
Vincent Athena wrote:CCP Snorlax wrote:On the github page linked above, you should see a 'Download ZIP' button on the right hand side. Download and extract the files to a folder - when I tried this in Chrome, it put the file in my Downloads folder and extracted to rescache-master. Open up a terminal window, change the directory to the rescache-master folder and run 'python rescache.py'. Use the -i option to tell the tool what resource index file to use - it can either be the full path to the resfileindex.txt in the EVE installation, or simply the name of the app under the Applications folder, for example: To verify the integrity of files in the cache: python rescache.py -i "EVE Online Sisi.app" verify To download any files missing from the cache: python rescache.py -i "EVE Online Sisi.app" download To purge any extra files from the cache: python rescache.py -i "EVE Online Sisi.app" purge OK, I did all this, and got some odd results on my Mac. It downloaded all the files, which is odd as I had already done that by running my sisi client. In addition, the SharedCache folder did not get bigger. So where did it put 13 gig of files? A bit of searching...... They all got placed in a new folder structure in the rescache-master folder: ~/Library/Application Support/EVE Online/p-drive ..... (And so on. And yes, the top new folder was named ~ ). I had changed the directory to the rescache-master folder, and the command I used was: python rescache.py -i "EVE Singularity.app" download OK, that's strange - I'll look into this.
CCP Snorlax - Software Architect - Team RnB
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Ke'Daar
Bat Country Goonswarm Federation
13
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Posted - 2015.03.11 07:24:01 -
[235] - Quote
Vincent Athena wrote:CCP Snorlax wrote:On the github page linked above, you should see a 'Download ZIP' button on the right hand side. Download and extract the files to a folder - when I tried this in Chrome, it put the file in my Downloads folder and extracted to rescache-master. Open up a terminal window, change the directory to the rescache-master folder and run 'python rescache.py'. Use the -i option to tell the tool what resource index file to use - it can either be the full path to the resfileindex.txt in the EVE installation, or simply the name of the app under the Applications folder, for example: To verify the integrity of files in the cache: python rescache.py -i "EVE Online Sisi.app" verify To download any files missing from the cache: python rescache.py -i "EVE Online Sisi.app" download To purge any extra files from the cache: python rescache.py -i "EVE Online Sisi.app" purge OK, I did all this, and got some odd results on my Mac. It downloaded all the files, which is odd as I had already done that by running my sisi client. In addition, the SharedCache folder did not get bigger. So where did it put 13 gig of files? A bit of searching...... They all got placed in a new folder structure in the rescache-master folder: ~/Library/Application Support/EVE Online/p-drive ..... (And so on. And yes, the top new folder was named ~ ). I had changed the directory to the rescache-master folder, and the command I used was: python rescache.py -i "EVE Singularity.app" download
I just checked and I had the same happen to me when using rescache.py
Correct SharedCache folder did not grow, while I too found another SharedCache folder underneath the rescache-master folder
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Rain6637
GoonWaffe Goonswarm Federation
30823
|
Posted - 2015.03.11 07:35:41 -
[236] - Quote
That reminds me: Treesize Free is a great utility for monitoring file and directory sizes. You can select directories or drives, and it has file size, disk percent, and file count. You can also save reports of the active tree.
Thanks in advance
Help, I can't download EVE
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Virgil McMacset
InterSun Freelance SONS of BANE
1
|
Posted - 2015.03.11 10:06:17 -
[237] - Quote
Why is this so annoyingly un-friendly to it's users?
CCP would you mind please realising that many ppl playing Eve are not all computer junkies and therefore would appreciate something that just clicked and played with out all this file sorting carry on.
How about some simple and clear instructions on how to get the Sisi launcher with DOD to work for Mac without trying to download the whole dam client folder again at 12. something Gb? Or directing us to said link on how to do it?
Some of these instruction are akin to explaining to a car sales man to strip the engine down out of that Chevy on the lot and put it back together again then looking at him expectantly while giving him a Jamie Oliver recipe for apple crumble, and telling him these are the instructions on how to perform the Chevy engine rebuild.
My question is A. Can we please get a simple instruction package for Mac how to A download the dam thing without downloading another full size client. B. If the purge function is not adhered to how to reset the launcher to prompt the same questions again on start up so as to configure the location of the res cache folder.
I have both my server files inside the single Eve client at Eve Online p_drive / local settings/ Application Data /CCP /EVE/ c_program_files_ccp_eve_tranquility & c_program_files_ccp_eve_singularity
I use the Terminal window with this command to open SIsi : open /Applications/Singularity.app --args /server:Singularity
Which used to do the job nicely , until now?
But it still keeps trying to download the complete client again at 12Gb???
Any help here would be very handy right about now Thank you.
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Bad Albosa
Republic Military School Minmatar Republic
0
|
Posted - 2015.03.11 11:57:46 -
[238] - Quote
after having used https://github.com/ccpgames/rescache
verified 62809 files 0 corrupt 267 files not yet downloaded
tried python rescache download function
267 files missing - 25,95 MB - 46,73MB on disk Downloaded 0 files (267 failed)
Launcher still stuck in rescache downloading
So whats next? Server side problem?
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Sarmatiko
1676
|
Posted - 2015.03.11 13:31:27 -
[239] - Quote
Bad Albosa wrote: Launcher still stuck in rescache downloading
Do you have "Download all resources" option enabled in launcher? If not, I think launcher only downloads essential files from resfileindex_prefetch and the rest of files are DoD. |
Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
235
|
Posted - 2015.03.11 13:34:07 -
[240] - Quote
I really want to echo what Virgil McMacset said.
So I try'd to update the Mac client today and got the prompt to either use the client on demand or not. I opted not to since I know the Mac will crash, but now sisi is wanting to download the whole 16gis rather than use what I already have for sisi now. Should you select the download on demand if you already have the client installed, or is this patch a new full download either way? |
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CCP Atropos
C C P C C P Alliance
451
|
Posted - 2015.03.11 14:11:39 -
[241] - Quote
Manssell wrote:I really want to echo what Virgil McMacset said.
So I try'd to update the Mac client today and got the prompt to either use the client on demand or not. I opted not to since I know the Mac will crash, but now sisi is wanting to download the whole 16gis rather than use what I already have for sisi now. Should you select the download on demand if you already have the client installed, or is this patch a new full download either way? The prompt you probably got was 'would you like to migrate any existing assets now?' and some associated descriptive blurb. If you don't migrate your client build then of course it will try to download assets, because it doesn't have any assets in the right format to use. |
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Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
236
|
Posted - 2015.03.11 14:17:09 -
[242] - Quote
CCP Atropos wrote:Manssell wrote:I really want to echo what Virgil McMacset said.
So I try'd to update the Mac client today and got the prompt to either use the client on demand or not. I opted not to since I know the Mac will crash, but now sisi is wanting to download the whole 16gis rather than use what I already have for sisi now. Should you select the download on demand if you already have the client installed, or is this patch a new full download either way? The prompt you probably got was 'would you like to migrate any existing assets now?' and some associated descriptive blurb. If you don't migrate your client build then of course it will try to download assets, because it doesn't have any assets in the right format to use.
Ok. So does that mean I'm stuck downloading a new client now, or can this be stopped? If it can't then which assets can be deleted then so I don't have two sisi builds on my computer? (I'm running out of room here).
Also bit of feedback, the dialog box that asks this is not very clear to those of us that are not programers. It really looked like it was asking if you wanted to use download on demand or not, but there was no hint it would download a whole new client if you say no. |
Virgil McMacset
InterSun Freelance SONS of BANE
3
|
Posted - 2015.03.11 14:26:50 -
[243] - Quote
Manssell wrote:CCP Atropos wrote:Manssell wrote:I really want to echo what Virgil McMacset said.
So I try'd to update the Mac client today and got the prompt to either use the client on demand or not. I opted not to since I know the Mac will crash, but now sisi is wanting to download the whole 16gis rather than use what I already have for sisi now. Should you select the download on demand if you already have the client installed, or is this patch a new full download either way? The prompt you probably got was 'would you like to migrate any existing assets now?' and some associated descriptive blurb. If you don't migrate your client build then of course it will try to download assets, because it doesn't have any assets in the right format to use. Ok. So does that mean I'm stuck downloading a new client now, or can this be stopped? If it can't then which assets can be deleted then so I don't have two sisi builds on my computer? (I'm running out of room here). Also bit of feedback, the dialog box that asks this is not very clear to those of us that are not programers. It really looked like it was asking if you wanted to use download on demand or not, but there was no hint it would download a whole new client if you say no.
Yes what exactly does that comment actually mean ? I am exactly in the same mind as Manssell, the whole thing is seemingly pretty vague in explanation thus far. Can you give us some clear instructions here please what we need to do to get the client working again without having full size multiple clients installed on Mac? Like put the square in the square hole and the triangle in the triangle hole rather than prompts that literally make no sense on the install. |
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CCP Atropos
C C P C C P Alliance
451
|
Posted - 2015.03.11 14:41:44 -
[244] - Quote
So the popup looks like this (on OSX) https://i.imgur.com/27VLLp2.png If you've got a suggestion on what text would make it clearer, then I'm all ears.
Basically if you don't migrate your install, you must download it. In your particular cases, if you didn't migrate your install the assets have probably been removed since they were considered unnecessary. |
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Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
236
|
Posted - 2015.03.11 15:12:19 -
[245] - Quote
CCP Atropos wrote:So the popup looks like this (on OSX) https://i.imgur.com/27VLLp2.png If you've got a suggestion on what text would make it clearer, then I'm all ears. Basically if you don't migrate your install, you must download it. In your particular cases, if you didn't migrate your install the assets have probably been removed since they were considered unnecessary.
O.k. thanks. The confusion is that if you already have the client installed you really shouldnGÇÖt even get this option. It should just migrate it automatically. It seems counter intuitive to ask if you want to download a new client if you have one installed already and when non-programing people get confused the default is to click GÇ£noGÇ¥
I would add something along the lines of GÇ£Not migrating current assets will re-download the entire clientGÇ¥ or something.
Also it is currently downloading the new assets to the new location, yet when I show info on my sisi application (the old location) it is still showing it as being 20 gigs. (and if I show package contents on that and then show info on the EVE application in that it shows it as being 22 gigs?) So it looks like IGÇÖm going to end up with 32gigs of stuff just for sisi. |
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CCP Atropos
C C P C C P Alliance
451
|
Posted - 2015.03.11 15:18:11 -
[246] - Quote
It should clear up after itself, once it's finished downloading. If it doesn't let me know and if you could, it would be great to get your log file, which you can find under EVE Online.app/Contents/Resources/cache |
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
828
|
Posted - 2015.03.11 15:42:27 -
[247] - Quote
Its like you need a resetable first down load info pop up that is easy for us testers to use. Does the command line reset work now it did not last time I tryed it.
Some of what will be put out in the dev blog needs to be added to this pop up.
Things like "EVE Online uses a down load on demand system to update the client. This allows for faster load up of the game and smaller patches. If you are a new player please select the location you want the cache to be located and where you want the game to run from.
if you already have a client installed please identfy the location of that installation and where you want the master cache to be located.
For those with slow internet it is advised to down load the full cache by clicking here.
I liked the example that was made up by some one earlier in the thread.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
237
|
Posted - 2015.03.11 16:01:20 -
[248] - Quote
CCP Atropos wrote:It should clear up after itself, once it's finished downloading. If it doesn't let me know and if you could, it would be great to get your log file, which you can find under EVE Online.app/Contents/Resources/cache
Trying it now, but the download is freezing a lot. I have a rather fast connection, but the download is really slow and occasionally just freezes and I have to force quite and start the launcher again.
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CCP Atropos
C C P C C P Alliance
451
|
Posted - 2015.03.11 16:14:21 -
[249] - Quote
There's ~60,000 files it has to request, if it's not migrating from an existing installation, and it spreads that across several threads. Either way it's a lot of requests to make. |
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Virgil McMacset
InterSun Freelance SONS of BANE
3
|
Posted - 2015.03.11 16:38:17 -
[250] - Quote
Well I'm having the same problems here.It tries to download the whole client , I followed all the instructions as per the blog info and I see the Shared Cache file in the master p-drive folder. I have Singularity on its own client etc.How do I stop it from downloading all that data or is there no way? As for the download it freezes on me as well , its got nothing to do with size it just doesn't download the data.
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CCP Atropos
C C P C C P Alliance
451
|
Posted - 2015.03.11 16:43:20 -
[251] - Quote
It needs that data one way or another. If you don't have any stuff files (ie: they've been deleted already) then you have no choice but to download them again. |
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Virgil McMacset
InterSun Freelance SONS of BANE
3
|
Posted - 2015.03.11 16:52:03 -
[252] - Quote
CCP Atropos wrote:It needs that data one way or another. If you don't have any stuff files (ie: they've been deleted already) then you have no choice but to download them again.
Ok well thats a shame. But either way it stalls and no traffic downloads at all from the launcher when it attempts to patch. Here is my current launcher Log File |
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CCP Atropos
C C P C C P Alliance
451
|
Posted - 2015.03.11 16:54:15 -
[253] - Quote
Thanks for the log, however it only shows you using the TQ build (2.2.859950) against TQ, so doesn't really shine any light on your downloading issues |
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Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
237
|
Posted - 2015.03.11 16:57:11 -
[254] - Quote
CCP Atropos wrote:Thanks for the log, however it only shows you using the TQ build (2.2.859950) against TQ, so doesn't really shine any light on your downloading issues
Here's mine if it helps. It's just stuck with 4.45 gigs to go.
http://pastebin.com/hjJQCm4J
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Virgil McMacset
InterSun Freelance SONS of BANE
3
|
Posted - 2015.03.11 17:02:36 -
[255] - Quote
lol Sorry Atropos too many eve folders heres the correct one
http://pastebin.com/KzU0zbkj |
Masao Kurata
Z List
190
|
Posted - 2015.03.11 17:07:18 -
[256] - Quote
Just by sitting outside the main testing station and looking at the ships that undock, I've managed to make the client freeze for several seconds many times. It really is imperative that downloading resources in space should never lock up the client like this.
To clarify this is with the "look at" command. I haven't been able to produce the same problem with manual camera zooming. This is still very troubling though because "look at" is frequently used in pvp. |
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CCP Atropos
C C P C C P Alliance
451
|
Posted - 2015.03.11 17:32:48 -
[257] - Quote
Manssell wrote:CCP Atropos wrote:Thanks for the log, however it only shows you using the TQ build (2.2.859950) against TQ, so doesn't really shine any light on your downloading issues Here's mine if it helps. It's just stuck with 4.45 gigs to go. http://pastebin.com/hjJQCm4J
That's the analytics.log which doesn't help me much |
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CCP Atropos
C C P C C P Alliance
451
|
Posted - 2015.03.11 17:33:55 -
[258] - Quote
Hrm, could you try running with the following command line arguments in addition to whatever you normally use: /log:debug /uniquelog
That will increase the verbosity of the log files, and save them to a unique file each time it's run. |
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Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
237
|
Posted - 2015.03.11 17:39:24 -
[259] - Quote
CCP Atropos wrote:Manssell wrote:CCP Atropos wrote:Thanks for the log, however it only shows you using the TQ build (2.2.859950) against TQ, so doesn't really shine any light on your downloading issues Here's mine if it helps. It's just stuck with 4.45 gigs to go. http://pastebin.com/hjJQCm4J
That's the analytics.log which doesn't help me much
Oops sorry, I'm new to all this log stuff.
Here's the launcher log
http://pastebin.com/CdPefEiw
Also I'm not using any command lines to launch. I'm just using the good old click on my sisi launcher. |
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CCP Atropos
C C P C C P Alliance
451
|
Posted - 2015.03.11 17:45:25 -
[260] - Quote
I see this in your log file: User chose to skip extracting existing assets
So it looks like you're choosing not to extract/migrate anything which will increase the amount you download. As for why it's slow, I can't see anything in particular; try doing as I told Virgil McMacset, and add the listed arguments to your command |
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Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
237
|
Posted - 2015.03.11 17:53:27 -
[261] - Quote
CCP Atropos wrote:I see this in your log file: User chose to skip extracting existing assets
So it looks like you're choosing not to extract/migrate anything which will increase the amount you download. As for why it's slow, I can't see anything in particular; try doing as I told Virgil McMacset, and add the listed arguments to your command
It's not just "slow" according to the activity monitor I'm getting 1kb (literally 1) every 7 seconds or so.
And I'm not using any command lines to launch. I'm just clicking on my sisi client. As I try to make clear I'm just an "average" computer user so I don't even know what the command lines to launch this thing would be :). |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
829
|
Posted - 2015.03.11 18:29:06 -
[262] - Quote
Manssell wrote:CCP Atropos wrote:I see this in your log file: User chose to skip extracting existing assets
So it looks like you're choosing not to extract/migrate anything which will increase the amount you download. As for why it's slow, I can't see anything in particular; try doing as I told Virgil McMacset, and add the listed arguments to your command It's not just "slow" according to the activity monitor I'm getting 1kb (literally 1) every 7 seconds or so. And I'm not using any command lines to launch. I'm just clicking on my sisi client. As I try to make clear I'm just an "average" computer user so I don't even know what the command lines to launch this thing would be :).
While there is a command line in the launcher advanced settings the other way to do it is to go into your sisi link and add the commands into the command line that say "target" and its the same way you can direct the sisi client to use either "Singularity" or a server ID number to run the client.
Once thee res cache is working correctly the Test servers will be moved into the launcher so you have only one launcher and then can choose to load "sisi" or TQ.
Not sure how far of that is though.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
238
|
Posted - 2015.03.11 20:43:28 -
[263] - Quote
Salpun wrote:Manssell wrote:CCP Atropos wrote:I see this in your log file: User chose to skip extracting existing assets
So it looks like you're choosing not to extract/migrate anything which will increase the amount you download. As for why it's slow, I can't see anything in particular; try doing as I told Virgil McMacset, and add the listed arguments to your command It's not just "slow" according to the activity monitor I'm getting 1kb (literally 1) every 7 seconds or so. And I'm not using any command lines to launch. I'm just clicking on my sisi client. As I try to make clear I'm just an "average" computer user so I don't even know what the command lines to launch this thing would be :). While there is a command line in the launcher advanced settings the other way to do it is to go into your sisi link and add the commands into the command line that say "target" and its the same way you can direct the sisi client to use either "Singularity" or a server ID number to run the client. Once thee res cache is working correctly the Test servers will be moved into the launcher so you have only one launcher and then can choose to load "sisi" or TQ. Not sure how far of that is though.
O.k. I understand just enough of that to probably screw the whole thing up.
I'm using what's probably the outdated way to do this which is I have a TQ client and launcher and a separate and full sisi client and launcher( that also asks if I want to connect to duality) that was explained long ago in the mac section. I'm guessing I could now use one launcher to connect to both sisi and TQ? But I would need the explain it like i'm five instructions for that.
Like I said, I'm CCP's test case for "can an average idiot do this" :)
Either way I still think it's something else causing the really slow download. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
830
|
Posted - 2015.03.12 06:26:12 -
[264] - Quote
With EVE Probe also pulling from the same cache some time soon will Probe have a way to direct it to the cache location we set up or will the probe program also move into launcher?
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|
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CCP Snorlax
C C P C C P Alliance
695
|
Posted - 2015.03.12 10:10:50 -
[265] - Quote
CCP Snorlax wrote:Vincent Athena wrote:CCP Snorlax wrote:On the github page linked above, you should see a 'Download ZIP' button on the right hand side. Download and extract the files to a folder - when I tried this in Chrome, it put the file in my Downloads folder and extracted to rescache-master. Open up a terminal window, change the directory to the rescache-master folder and run 'python rescache.py'. Use the -i option to tell the tool what resource index file to use - it can either be the full path to the resfileindex.txt in the EVE installation, or simply the name of the app under the Applications folder, for example: To verify the integrity of files in the cache: python rescache.py -i "EVE Online Sisi.app" verify To download any files missing from the cache: python rescache.py -i "EVE Online Sisi.app" download To purge any extra files from the cache: python rescache.py -i "EVE Online Sisi.app" purge OK, I did all this, and got some odd results on my Mac. It downloaded all the files, which is odd as I had already done that by running my sisi client. In addition, the SharedCache folder did not get bigger. So where did it put 13 gig of files? A bit of searching...... They all got placed in a new folder structure in the rescache-master folder: ~/Library/Application Support/EVE Online/p-drive ..... (And so on. And yes, the top new folder was named ~ ). I had changed the directory to the rescache-master folder, and the command I used was: python rescache.py -i "EVE Singularity.app" download OK, that's strange - I'll look into this. This issue is fixed now on GitHub.
CCP Snorlax - Software Architect - Team RnB
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CCP Snorlax
C C P C C P Alliance
695
|
Posted - 2015.03.12 10:12:06 -
[266] - Quote
Salpun wrote:With EVE Probe also pulling from the same cache some time soon will Probe have a way to direct it to the cache location we set up or will the probe program also move into launcher? We'll change Probe to use the registry keys we set up for EVE to ensure it always uses the same cache location.
CCP Snorlax - Software Architect - Team RnB
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
830
|
Posted - 2015.03.12 11:15:22 -
[267] - Quote
CCP Snorlax wrote:CCP Snorlax wrote:Vincent Athena wrote:CCP Snorlax wrote:On the github page linked above, you should see a 'Download ZIP' button on the right hand side. Download and extract the files to a folder - when I tried this in Chrome, it put the file in my Downloads folder and extracted to rescache-master. Open up a terminal window, change the directory to the rescache-master folder and run 'python rescache.py'. Use the -i option to tell the tool what resource index file to use - it can either be the full path to the resfileindex.txt in the EVE installation, or simply the name of the app under the Applications folder, for example: To verify the integrity of files in the cache: python rescache.py -i "EVE Online Sisi.app" verify To download any files missing from the cache: python rescache.py -i "EVE Online Sisi.app" download To purge any extra files from the cache: python rescache.py -i "EVE Online Sisi.app" purge OK, I did all this, and got some odd results on my Mac. It downloaded all the files, which is odd as I had already done that by running my sisi client. In addition, the SharedCache folder did not get bigger. So where did it put 13 gig of files? A bit of searching...... They all got placed in a new folder structure in the rescache-master folder: ~/Library/Application Support/EVE Online/p-drive ..... (And so on. And yes, the top new folder was named ~ ). I had changed the directory to the rescache-master folder, and the command I used was: python rescache.py -i "EVE Singularity.app" download OK, that's strange - I'll look into this. This issue is fixed now on GitHub. Sisi restarted is it available there yet or was the restart for a different reason.
still not getting the rescache commands to work on windows.
using "rescache diff" in the relevant ben folder should work correct or am I reading documents about how CMD lines work wrong.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|
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CCP Snorlax
C C P C C P Alliance
696
|
Posted - 2015.03.12 11:27:31 -
[268] - Quote
Salpun wrote: Sisi restarted is it available there yet or was the restart for a different reason.
still not getting the rescache commands to work on windows.
using "rescache diff" in the relevant ben folder should work correct or am I reading documents about how CMD lines work wrong.
You should run it from the EVE install folder - one up from the bin folder, then use "bin\rescache diff".
CCP Snorlax - Software Architect - Team RnB
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Virgil McMacset
InterSun Freelance SONS of BANE
3
|
Posted - 2015.03.12 11:43:41 -
[269] - Quote
Ok for mac users having problems with the DOD client.
Firstly the problem was in the initial prompt to migrate the shared cache resource for me anyways due to the fact that my 2 eve client folder applications were named eve online tq.app & Singularity.app. So I think when the DOD launcher tried to migrate across it had a conflict as the target file was renamed and it couldn't access it there in causing me issue, could this have been the initial issue? As the target for shared cache is /Users/Name/Library/Application Support/EveOnline/p_drive/Local Settings/........etc When mine was actually called Eve Online TQ.app.
This is what I did downloaded a new instance of eve online then renamed it "Sisi" directed it to open for Singularity using the /Applications/EVE\ Online\ Sisi.app/Contents/MacOS/launcher --args /server:87.237.38.50 cmd in Terminal.
The launcher starts and prompts the user to migrate again , to which I said "yes" Then it begins to download the huge 12 Gb files to the shared cache folder which ended up being in the new download "eve online" file which it creates a new "eve online"root file (due to my original file name is eve online TQ),then it completed and I can access Singularity.
Then I cleaned up the files mess by firstly taking the new populated SharedCache file in the new Eve Online root files and moving it across to Eve Online TQ/p_drive/Local Settings/Application Data/CCP/EVE/SharedCache in my Original Eve Online Tranquility folder. Then renamed the original client from "Eve Online TQ" back to just "Eve Online" Then I deleted the new Eve Online root files that it created.
So now I just had the Eve Online app and my Eve Online Sisi app. Then Instead of opening the application from the shell window, you may also do this directly from the dock by creating an automator application.
Open automator, found in applications Select "Application" In the tree view on the left side, select "Library" and in its submenu, select "Tools" Among the choices to the right, double click "Run Shellscript" The right hand side should now contain a window in which you see the text "cat". Delete that and Locate your Eve Online Sisi in Finder right click on it and select "show package contents " from the drop menu. Then contents/MacOS/Launcher and drag the launcher into this window and Add " --args /server:87.237.38.50" The text should now be looking like /Applications/EVE\ Online\ Sisi.app/Contents/MacOS/launcher --args /server:87.237.38.50 In the File menu, select Save. Save anywhere you wish. To replace the icon of the newly created automator app
Locate the Eve Online app in Finder, right click, show info. Click the Eve Online icon in the top left corner, then CMD-C (copy) Locate the saved application in Finder, right click, show info Click the Automator icon in the top left corner, then CMD-V (paste) Now you may drag the newly created automator application to the dock.
Then to check the SharedCache is populating data in the correct location on the original eve online tranquility file just open Singularity and check the size of the SharedCache Folder before and after the update as it will update another 500 odd mb.
This worked of me after exhausting the easy routes, hope it helps anyone pulling their hair out. Thanks for the assistance guys. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
830
|
Posted - 2015.03.12 11:54:28 -
[270] - Quote
CCP Snorlax wrote:Salpun wrote: Sisi restarted is it available there yet or was the restart for a different reason.
still not getting the rescache commands to work on windows.
using "rescache diff" in the relevant ben folder should work correct or am I reading documents about how CMD lines work wrong.
You should run it from the EVE install folder - one up from the bin folder, then use "bin\rescache diff". drag and dropping the program runs the basic block with the instructions but every time I try to reset the command line to the singularity folder it includes bin on the end. C:\Program files\ccp\singularity\bin>rescache diff does not work
I probably am missing some thing simple
Running "C:\Program files\ccp\singularity\rescache.exe" works however to work the main program.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|
|
|
CCP Snorlax
C C P C C P Alliance
696
|
Posted - 2015.03.12 12:40:37 -
[271] - Quote
Salpun wrote:CCP Snorlax wrote:Salpun wrote: Sisi restarted is it available there yet or was the restart for a different reason.
still not getting the rescache commands to work on windows.
using "rescache diff" in the relevant ben folder should work correct or am I reading documents about how CMD lines work wrong.
You should run it from the EVE install folder - one up from the bin folder, then use "bin\rescache diff". drag and dropping the program runs the basic block with the instructions but every time I try to reset the command line to the singularity folder it includes bin on the end. C:\Program files\ccp\singularity\bin>rescache diff does not work I probably am missing some thing simple Running "C:\Program files\ccp\singularity\rescache.exe" works however to work the main program. It should be C:\Program files\ccp\singularity>bin\rescache diff
This is needlessly complicated, however - I'll fix this up before we go live on TQ.
CCP Snorlax - Software Architect - Team RnB
|
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Bad Albosa
Republic Military School Minmatar Republic
0
|
Posted - 2015.03.12 13:28:38 -
[272] - Quote
still having a launcher freezing
rescache tool: cmd still tells that there are 267 files un-downloadable
and sisi launcher still have a grey play button download all the resource files unchecked
log server + bin/exefile.exe
2102015.03.12 13:25:23:012curl_easy_perform() failed: HTTP response code said error HTTP response code: 499 no X-Cache header found 2112015.03.12 13:25:23:012Download failed for res:/ui/texture/classes/cameraradialmenu/trackingon_buttonicon.png from http://res.eveonline.ccpgames.com/ - retrying from backup server 2122015.03.12 13:25:23:012Opening res:/ui/texture/classes/cameraradialmenu/trackingon_buttonicon.png (http://eve-probe-res.s3-website-eu-west-1.amazonaws.com/ad/ade10983477628b9_f1bca96fe2a879b3dfbbf71c7ef153d0), expected size 6917 bytes 2132015.03.12 13:25:23:051curl_easy_perform() failed: HTTP response code said error HTTP response code: 499 no X-Cache header found 2142015.03.12 13:25:23:051Download failed for res:/ui/texture/classes/infopanels/incursionshq.png from http://res.eveonline.ccpgames.com/ - retrying from backup server 2152015.03.12 13:25:23:051Opening res:/ui/texture/classes/infopanels/incursionshq.png (http://eve-probe-res.s3-website-eu-west-1.amazonaws.com/ad/ad138b4f10d279b1_10919c6b316baa2408b4dd9babb3ec31), expected size 6917 bytes 2162015.03.12 13:25:23:052curl_easy_perform() failed: HTTP response code said error HTTP response code: 499 no X-Cache header found 2172015.03.12 13:25:23:052Download failed for res:/ui/texture/classes/fitting/moduleslotfill.png from http://res.eveonline.ccpgames.com/ - retrying from backup server 2182015.03.12 13:25:23:052Opening res:/ui/texture/classes/fitting/moduleslotfill.png (http://eve-probe-res.s3-website-eu-west-1.amazonaws.com/ad/add0c173ab721be2_d67ee3b03f9896179d6f1a67f55f49e0), expected size 3463 bytes 2192015.03.12 13:25:23:053curl_easy_perform() failed: HTTP response code said error HTTP response code: 499 no X-Cache header found 2202015.03.12 13:25:23:053Download failed for res:/ui/texture/classes/hacking/defsofthoneypotstrength.png from http://res.eveonline.ccpgames.com/ - retrying from backup server 2212015.03.12 13:25:23:053Opening res:/ui/texture/classes/hacking/defsofthoneypotstrength.png (http://eve-probe-res.s3-website-eu-west-1.amazonaws.com/ad/ad0b24d9faab33e9_007f1e2f8d946270078652ce87cf279f), expected size 19237 bytes 2222015.03.12 13:25:23:053curl_easy_perform() failed: HTTP response code said error HTTP response code: 499 no X-Cache header found 2232015.03.12 13:25:23:053Download failed for res:/staticdata/testtypeids.static from http://res.eveonline.ccpgames.com/ - retrying from backup server 2242015.03.12 13:25:23:053Opening res:/staticdata/testtypeids.static (http://eve-probe-res.s3-website-eu-west-1.amazonaws.com/ad/ad437fa8c6bc7117_079dbd3c429dc1218196052af5f89fe6), expected size 116 bytes + many more
so can anyone tell me what I'm doing wrong? |
Sarmatiko
1676
|
Posted - 2015.03.12 13:47:32 -
[273] - Quote
Salpun wrote:C:\Program files\ccp\singularity\bin>rescache diff does not work I probably am missing some thing simple Running "C:\Program files\ccp\singularity\rescache.exe" works however to work the main program.
Open command line. Change active directory to C:\Program files\ccp\singularity\ (cd C:\Program files\ccp\singularity\) input command: bin\rescache.exe verify
If you have difficulties with command line, you can run simple batch file inside client directory.
|
Salpun
Global Telstar Federation Offices Masters of Flying Objects
830
|
Posted - 2015.03.12 15:21:03 -
[274] - Quote
Sarmatiko wrote:Salpun wrote:C:\Program files\ccp\singularity\bin>rescache diff does not work I probably am missing some thing simple Running "C:\Program files\ccp\singularity\rescache.exe" works however to work the main program. Open command line. Change active directory to C:\Program files\ccp\singularity\ (cd C:\Program files\ccp\singularity\) input command: bin\rescache.exe verifyIf you have difficulties with command line, you can run simple batch file inside client directory. Thanks I'll try that when I get home in a while.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|
Salpun
Global Telstar Federation Offices Masters of Flying Objects
830
|
Posted - 2015.03.13 00:38:55 -
[275] - Quote
Salpun wrote:Sarmatiko wrote:Salpun wrote:C:\Program files\ccp\singularity\bin>rescache diff does not work I probably am missing some thing simple Running "C:\Program files\ccp\singularity\rescache.exe" works however to work the main program. Open command line. Change active directory to C:\Program files\ccp\singularity\ (cd C:\Program files\ccp\singularity\) input command: bin\rescache.exe verifyIf you have difficulties with command line, you can run simple batch file inside client directory. Thanks I'll try that when I get home in a while. That works Thanks
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|
helana Tsero
Science and Trade Institute Caldari State
109
|
Posted - 2015.03.13 02:49:16 -
[276] - Quote
I tried this. WIN 7 64 bit.
My singularity install is in a seperate folder (but on the same partition) as my TQ install.
Clicked on the singularity laucher.. it downloaded a launcher update and then froze at installing files. After waiting 20 mins I closed the laucher and tried again. This time the launcher updated (well it closed and I got a log error msg... but i always get that when the launcher closes in TQ anyway so wasnt to bothered.)
Reopen launcher.
I receive no option to prime the cache.
Then it goes to the DOD choose cache location screen.
When it asked me to choose the location of my shared dod cache folder I clicked no. (as i wanted to go with the default option)
Got on the test server fine. but everything tried to download in the background.. warp to a station its a grey blurry mess (this will be a great experience for new players.. my download speed is 8 mbs and it took 15 seconds for the station to download the normal textures and become sharp and clear again.)
So I switched to download all before client is launched (in laucher settings). suprise suprise.. the launcher hasn't copied over my local files into the shared cache so it tries to redownload 11.5 GB...
Sorry EvE devs ... this is a mess as it currently stands. Im not going to redownload over 11 Gigs.. now i cant use the test server
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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CCP Atropos
C C P C C P Alliance
451
|
Posted - 2015.03.13 09:52:01 -
[277] - Quote
it might be pretty helpful if you were to provide us with those log files. We can't fix the problem if we don't know what it is. |
|
helana Tsero
Science and Trade Institute Caldari State
110
|
Posted - 2015.03.14 00:26:37 -
[278] - Quote
CCP Atropos wrote:it might be pretty helpful if you were to provide us with those log files. We can't fix the problem if we don't know what it is.
I would be happy to do that. Could advise the logs you need and their location.
I have found the launcher log for tranquility but I am unable to find the launcher log for singularity. (as mentioned the two servers are in seperate install folders so Id assume they would generate seperate logs)
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|
Nolan Kotulan
Nova Tabula Rasa
95
|
Posted - 2015.03.14 16:32:30 -
[279] - Quote
Nolan Kotulan wrote:Started again from scratch. The new launcher updates correctly and restarts without any problem. But:
- I didn't get any dialog box, didn't get any option, nothing...
- The download is very fast at start and get slower and slower as the time past...
- The percents are totally out of sync with the downloaded files' size...
- The download stops again at around 60%...
- The launcher doesn't freeze again when the download stops, but...
- ...it freezes when I try to interact with it.
http://i.imgur.com/yDQ2n4l.jpg
So, I still can't log on SiSi anymore... EditNote that if I restart the launcher, download starts again (and has kept already downloaded files as the total download size has been reduced) but freezes stops almost immediatly...
This still hasn't been fixed and so I still (again and again) can't log on Sisi anymore... I'm on Windows 8.1...
Per aspera ad astra
|
Trollripper Gameplay
Shadows of Earth Spears of Destiny
0
|
Posted - 2015.03.14 20:35:02 -
[280] - Quote
how can i deactivate this DOD i cant play on sisi with a 300 Ping |
|
Jack Terok
Unknown Reality Investigation Unknown Reality
3
|
Posted - 2015.03.15 01:47:27 -
[281] - Quote
I Installed EvE Probe and choosed the same Folder as i used for Singularity. Now when i use the Purge Command it scans out the EvE Probe files and deleted them. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
830
|
Posted - 2015.03.15 01:56:47 -
[282] - Quote
Jack Terok wrote:I Installed EvE Probe and choosed the same Folder as i used for Singularity. Now when i use the Purge Command it scans out the EvE Probe files and deleted them. They are not the same yet.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|
Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
238
|
Posted - 2015.03.16 16:32:30 -
[283] - Quote
CCP Atropos wrote:It should clear up after itself, once it's finished downloading. If it doesn't let me know and if you could, it would be great to get your log file, which you can find under EVE Online.app/Contents/Resources/cache
It didn't clear out my old install when it migrated to the new location so I have two installs for sisi. Could be the way mines set up though but here's the log.
http://pastebin.com/T2cmE5gT
|
Nolan Kotulan
Nova Tabula Rasa
96
|
Posted - 2015.03.16 20:00:19 -
[284] - Quote
Nolan Kotulan wrote:Nolan Kotulan wrote:Started again from scratch. The new launcher updates correctly and restarts without any problem. But:
- I didn't get any dialog box, didn't get any option, nothing...
- The download is very fast at start and get slower and slower as the time past...
- The percents are totally out of sync with the downloaded files' size...
- The download stops again at around 60%...
- The launcher doesn't freeze again when the download stops, but...
- ...it freezes when I try to interact with it.
http://i.imgur.com/yDQ2n4l.jpg
So, I still can't log on SiSi anymore... EditNote that if I restart the launcher, download starts again (and has kept already downloaded files as the total download size has been reduced) but freezes stops almost immediatly... This still hasn't been fixed and so I still (again and again) can't log on Sisi anymore... I'm on Windows 8.1...
Tested again today and it finally worked. Don't know if you changed something between this quoted post and today but if not, I absolutely don't understand what has "fixed" it (if it is really and just not a random problem).
Per aspera ad astra
|
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CCP Snorlax
C C P C C P Alliance
696
|
Posted - 2015.03.17 09:39:33 -
[285] - Quote
Nolan Kotulan wrote:Nolan Kotulan wrote:Nolan Kotulan wrote:Started again from scratch. The new launcher updates correctly and restarts without any problem. But:
- I didn't get any dialog box, didn't get any option, nothing...
- The download is very fast at start and get slower and slower as the time past...
- The percents are totally out of sync with the downloaded files' size...
- The download stops again at around 60%...
- The launcher doesn't freeze again when the download stops, but...
- ...it freezes when I try to interact with it.
http://i.imgur.com/yDQ2n4l.jpg
, I still can't log on SiSi anymore... EditNote that if I restart the launcher, download starts again (and has kept already downloaded files as the total download size has been reduced) but freezes stops almost immediatly... This still hasn't been fixed and so I still (again and again) can't log on Sisi anymore... I'm on Windows 8.1... Tested again today and it finally worked. Don't know if you changed something between this quoted post and today but if not, I absolutely don't understand what has "fixed" it (if it is really and just not a random problem). There was an update to the launcher yesterday.
CCP Snorlax - Software Architect - Team RnB
|
|
Nolan Kotulan
Nova Tabula Rasa
96
|
Posted - 2015.03.18 00:58:47 -
[286] - Quote
CCP Snorlax wrote:There was an update to the launcher yesterday. So, I guess I can say: good job! :)
Per aspera ad astra
|
Greygal
Redemption Road Affirmative.
406
|
Posted - 2015.03.18 03:35:29 -
[287] - Quote
The new launcher worked without issue for me. The only problem I had was when it was extracting resources - this took a VERY long time (over an hour) and slowed my computer up significantly, to the point where I just went for a nice long walk with my dog, 'cause trying to do anything else on my computer was just too painful :)
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
|
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CCP Atropos
C C P C C P Alliance
452
|
Posted - 2015.03.18 10:00:52 -
[288] - Quote
Manssell wrote:CCP Atropos wrote:It should clear up after itself, once it's finished downloading. If it doesn't let me know and if you could, it would be great to get your log file, which you can find under EVE Online.app/Contents/Resources/cache It didn't clear out my old install when it migrated to the new location so I have two installs for sisi. Could be the way mines set up though but here's the log. http://pastebin.com/T2cmE5gT
This is a log from 2012, so doesn't help so much! Could you look for a newer one? |
|
Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
238
|
Posted - 2015.03.18 12:36:33 -
[289] - Quote
CCP Atropos wrote:Manssell wrote:CCP Atropos wrote:It should clear up after itself, once it's finished downloading. If it doesn't let me know and if you could, it would be great to get your log file, which you can find under EVE Online.app/Contents/Resources/cache It didn't clear out my old install when it migrated to the new location so I have two installs for sisi. Could be the way mines set up though but here's the log. http://pastebin.com/T2cmE5gT
This is a log from 2012, so doesn't help so much! Could you look for a newer one?
Oops, sorry, here's the latest one.
http://pastebin.com/B77Z5MF0 |
|
CCP Atropos
C C P C C P Alliance
452
|
Posted - 2015.03.18 15:14:49 -
[290] - Quote
The log lists the following:
Quote:2015-03-16 20:47:04,270 - root - update - INFO - Beginning extracting of existing assets 2015-03-16 20:47:04,270 - root - update - INFO - Checking u'/Applications/Eve Sisi/Test EVE Online sis.app/EVE.app/Contents/Resources/EVE Online.app/Contents/Resources/transgaming/c_drive/Program Files/CCP/EVE' for assets 2015-03-16 20:47:04,271 - root - update - INFO - No compiled assets found in client root 2015-03-16 20:47:04,271 - root - update - INFO - Checking u'/Applications/Eve Sisi/Test EVE Online sis.app/EVE.app/Contents/Resources/EVE Online.app/Contents/Resources/transgaming/c_drive/Program Files/CCP/EVE/res' for assets 2015-03-16 20:47:04,271 - root - update - INFO - No loose assets found in client root
Which means it can't find any assets in your client to migrate, so it appears to have cleaned up after itself at some point. |
|
|
Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
238
|
Posted - 2015.03.18 16:06:29 -
[291] - Quote
CCP Atropos wrote:The log lists the following: Quote:2015-03-16 20:47:04,270 - root - update - INFO - Beginning extracting of existing assets 2015-03-16 20:47:04,270 - root - update - INFO - Checking u'/Applications/Eve Sisi/Test EVE Online sis.app/EVE.app/Contents/Resources/EVE Online.app/Contents/Resources/transgaming/c_drive/Program Files/CCP/EVE' for assets 2015-03-16 20:47:04,271 - root - update - INFO - No compiled assets found in client root 2015-03-16 20:47:04,271 - root - update - INFO - Checking u'/Applications/Eve Sisi/Test EVE Online sis.app/EVE.app/Contents/Resources/EVE Online.app/Contents/Resources/transgaming/c_drive/Program Files/CCP/EVE/res' for assets 2015-03-16 20:47:04,271 - root - update - INFO - No loose assets found in client root Which means it can't find any assets in your client to migrate, so it appears to have cleaned up after itself at some point.
Yet they are all still there. i'm still showing the resources folder where that log came from as 22 gigs and I can see that it's all still there. I can remove them manually of course, but something is not right if I still have a 22gig install and the new 13 gig install. |
|
CCP Atropos
C C P C C P Alliance
452
|
Posted - 2015.03.18 16:56:42 -
[292] - Quote
Can you show me a listing of the files under /Applications/Eve Sisi/Test EVE Online sis.app/EVE.app/Contents/Resources/EVE Online.app/Contents/Resources/transgaming/c_drive/Program Files/CCP/EVE/ ? |
|
Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
238
|
Posted - 2015.03.18 18:21:04 -
[293] - Quote
CCP Atropos wrote:Can you show me a listing of the files under /Applications/Eve Sisi/Test EVE Online sis.app/EVE.app/Contents/Resources/EVE Online.app/Contents/Resources/transgaming/c_drive/Program Files/CCP/EVE/ ?
Well thank you actually. After going through the file path you asked for I found that the 22 gigs are actually in the cache folder, not the program files. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
830
|
Posted - 2015.03.18 18:38:59 -
[294] - Quote
People will want to use already installed game files. If I understand it correctly there is no way to do this with out causing additional dev time. A line in the launcher options window even if its already in the first time pop ups would clarify this issue.
Even a note in the patch notes would be an improvement.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|
Castelo Selva
Forcas armadas DARKNESS.
71
|
Posted - 2015.03.18 19:33:11 -
[295] - Quote
Unfortunately, I had not free time to test the DoD this week, so forgive me if this is already implemented.
In my humble opinion the first action after player update to the new DoD launcher, the first thing is a big unsuppressed windows. Before everything.
1 GÇô The windows MUST ask if the player want to unpack the already existent stuff files. Also, it MUST say clear that if the player choose GÇ£NOGÇ¥ he will have to download the hole 12+GB of files (be with DoD or direct download).
2 GÇô If the player choose GÇ£YESGÇ¥ another windows must ask where the player want to put the cache folder. It MUST ask the player to choose it, so that way the player do not get tricked by the default GÇ£C:GÇ¥ option.
I think those two step was not very clear in the older version of the launcher, and if not stated very clear will cause too much pain in the player base because of bad choices.
That is my feedback. Thanks.
Castelo |
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CCP Atropos
C C P C C P Alliance
452
|
Posted - 2015.03.18 20:31:35 -
[296] - Quote
That's how it is in the build on Singularity currently; if the EVE Launcher detects that there are game assets in the EVE installation that it's running from, it will show a dialog informing the user how much data there is and will move them. The selective choice about moving them was removed since it was causing too much confusion.
I'm at home currently, and can't show you the dialogs that the EVE Launcher will show you, but it should find either any stuff files in the EVE Client root, or any audio or video files under the res\ path in the EVE installation, and then move them to the shared resource cache. |
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
830
|
Posted - 2015.03.18 20:43:39 -
[297] - Quote
CCP Atropos wrote:That's how it is in the build on Singularity currently; if the EVE Launcher detects that there are game assets in the EVE installation that it's running from, it will show a dialog informing the user how much data there is and will move them. The selective choice about moving them was removed since it was causing too much confusion.
I'm at home currently, and can't show you the dialogs that the EVE Launcher will show you, but it should find either any stuff files in the EVE Client root, or any audio or video files under the res\ path in the EVE installation, and then move them to the shared resource cache.
Thanks for the info. Final version of those windows in an easy to find format would be nice so that bloggers who need them before the patch goes live for posts have them. The fact that you are pushing the post right after FanFest hurts you.
Any thing about that tool you where going to add?
A option to move all assets from default to a new location would be nice.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|
Worrff
Viziam Amarr Empire
80
|
Posted - 2015.03.19 10:00:34 -
[298] - Quote
CCP:
Now that this is about to hit TQ, can you finally answer some queries that I posted earlier and were ignored:
I currently have two separate installs of the EVE client on my PC, so that when a patch fails and corrupts the install so badly repair won't work (happened more than once), I can just copy the entire EVE directory from the uncorrupted version. I just download large patches once and import into the 2nd client. I donGÇÖt use links for this reason.
From other posts, the SISI client apparently gives the option of a save location for the Stuff files. Am I able to specify a different location for each client, so that in effect I will still have 2 separate installs ?
If so, will the repair function still function separately on both installs ?
Can I also keep the SISI install separate ?
I use exefile.exe to play the game, and only use the launcher to patch, which I intend to set to download everything before starting. Currently, when a patch is required, the client opened with the exefile notifies me with an GÇ£Incompatible versionGÇ¥ message. Will this still happen or will something weird go on ?
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
|
|
CCP Atropos
C C P C C P Alliance
453
|
Posted - 2015.03.19 10:52:05 -
[299] - Quote
Worrff wrote:CCP:
Now that this is about to hit TQ, can you finally answer some queries that I posted earlier and were ignored:
I currently have two separate installs of the EVE client on my PC, so that when a patch fails and corrupts the install so badly repair won't work (happened more than once), I can just copy the entire EVE directory from the uncorrupted version. I just download large patches once and import into the 2nd client. I donGÇÖt use links for this reason.
From other posts, the SISI client apparently gives the option of a save location for the Stuff files. Am I able to specify a different location for each client, so that in effect I will still have 2 separate installs ?
No. The path to the shared resource cache is stored in the Windows registry, since potentially many EVE Clients and EVE Launchers need to know about it.
Worrff wrote:If so, will the repair function still function separately on both installs ? The EVE Repair Tool will still repair the files within an install, but those files are only the binary/executable content and not the audio, video and other art/game assets that we're moving to the shared resource cache.
Worrff wrote:Can I also keep the SISI install separate ? The install will be separate in that it will be located in a different folder, and have different binaries and executable, but the art/game assets and such will live side by side in the shared cache, with those from Tranquility.
Worrff wrote:I use exefile.exe to play the game, and only use the launcher to patch, which I intend to set to download everything before starting. Currently, when a patch is required, the client opened with the exefile notifies me with an GÇ£Incompatible versionGÇ¥ message. Will this still happen or will something weird go on ?
The EVE Client will still show you that message if your binaries are unpatched. However the game assets in the shared cache will be downloaded as required if you've not patched them.
Why don't you like using the EVE Launcher?
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CCP Atropos
C C P C C P Alliance
453
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Posted - 2015.03.19 10:56:16 -
[300] - Quote
Salpun wrote:CCP Atropos wrote:That's how it is in the build on Singularity currently; if the EVE Launcher detects that there are game assets in the EVE installation that it's running from, it will show a dialog informing the user how much data there is and will move them. The selective choice about moving them was removed since it was causing too much confusion.
I'm at home currently, and can't show you the dialogs that the EVE Launcher will show you, but it should find either any stuff files in the EVE Client root, or any audio or video files under the res\ path in the EVE installation, and then move them to the shared resource cache. Thanks for the info. Final version of those windows in an easy to find format would be nice so that bloggers who need them before the patch goes live for posts have them. The fact that you are pushing the post right after FanFest hurts you. Any thing about that tool you where going to add? A option to move all assets from default to a new location would be nice.
These are the dialogs you will see when you start the EVE Launcher (if you've not seen them already):
I'll update it when I've taken similar pictures on OSX |
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
830
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Posted - 2015.03.19 11:00:53 -
[301] - Quote
CCP Atropos wrote:Salpun wrote:CCP Atropos wrote:That's how it is in the build on Singularity currently; if the EVE Launcher detects that there are game assets in the EVE installation that it's running from, it will show a dialog informing the user how much data there is and will move them. The selective choice about moving them was removed since it was causing too much confusion.
I'm at home currently, and can't show you the dialogs that the EVE Launcher will show you, but it should find either any stuff files in the EVE Client root, or any audio or video files under the res\ path in the EVE installation, and then move them to the shared resource cache. Thanks for the info. Final version of those windows in an easy to find format would be nice so that bloggers who need them before the patch goes live for posts have them. The fact that you are pushing the post right after FanFest hurts you. Any thing about that tool you where going to add? A option to move all assets from default to a new location would be nice. These are the dialogs you will see when you start the EVE Launcher (if you've not seen them already): I'll update it when I've taken similar pictures on OSX Thanks hope those get some use.
That helpful tool did it get cut because of time?
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Worrff
Viziam Amarr Empire
80
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Posted - 2015.03.19 12:50:59 -
[302] - Quote
CCP Atropos wrote:Worrff wrote:If so, will the repair function still function separately on both installs ? The EVE Repair Tool will still repair the files within an install, but those files are only the binary/executable content and not the audio, video and other art/game assets that we're moving to the shared resource cache. Worrff wrote:Can I also keep the SISI install separate ? The install will be separate in that it will be located in a different folder, and have different binaries and executable, but the art/game assets and such will live side by side in the shared cache, with those from Tranquility. Worrff wrote:I use exefile.exe to play the game, and only use the launcher to patch, which I intend to set to download everything before starting. Currently, when a patch is required, the client opened with the exefile notifies me with an GÇ£Incompatible versionGÇ¥ message. Will this still happen or will something weird go on ?
The EVE Client will still show you that message if your binaries are unpatched. However the game assets in the shared cache will be downloaded as required if you've not patched them. Why don't you like using the EVE Launcher?
Thanks for the reply.
So, as the repair function only runs against the binaries and executables, are you saying that no client corruption ever occurs in the art/content folders ?
If you are not saying that, how would client issues within these folders be repaired ?
I don't use the launcher as the login is noticeably slower on both my PC's and a laptop. It doesn't really provide anything over the standard login screen, other than access to the Nex store which I never use.
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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Sarmatiko
1677
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Posted - 2015.03.19 13:28:16 -
[303] - Quote
Worrff wrote: So, as the repair function only runs against the binaries and executables, are you saying that no client corruption ever occurs in the art/content folders ?
If you are not saying that, how would client issues within these folders be repaired ?
Before you posted this, have you ever looked at Sisi client root and on rescache.exe tool in particular? I guess not. REscache tool can verify cache consistency, delete corrupt files, download missing|corrupt resources and clean whole cache.
So if you don't like launcher - just use repair and rescache tools. |
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CCP Atropos
C C P C C P Alliance
453
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Posted - 2015.03.19 13:41:05 -
[304] - Quote
Salpun wrote:That helpful tool did it get cut because of time? If you're referring to the rescache tool, you can find it in the bin\ folder.
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
830
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Posted - 2015.03.19 13:45:47 -
[305] - Quote
CCP Atropos wrote:Salpun wrote:That helpful tool did it get cut because of time? If you're referring to the rescache tool, you can find it in the bin\ folder. kk there was talk of a easier way to access it.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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CCP Atropos
C C P C C P Alliance
453
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Posted - 2015.03.19 13:47:55 -
[306] - Quote
Worrff wrote:Thanks for the reply.
So, as the repair function only runs against the binaries and executables, are you saying that no client corruption ever occurs in the art/content folders ?
If you are not saying that, how would client issues within these folders be repaired ? I'm sure it's possible to corrupt things in that folder, and it's likely that something in that folder will be corrupted, however, since the name of the files in the cache is based upon a hash of the file contents, a corrupted file would have a different file name.
What I mean by this is that rather than having a corrupted or non-corrupted version of, for example, the Abaddon textures, you would actually have a corrupted file with a completely different file name, and the Abaddon textures simply wouldn't exist.
Further more, this is only the first release of the download on demand capabilities. As we continue developing it, as we've already done with EVE Probe, we'll fix issues as the arise.
Worrff wrote:I don't use the launcher as the login is noticeably slower on both my PC's and a laptop. It doesn't really provide anything over the standard login screen, other than access to the Nex store which I never use. Thank you for letting me know |
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Worrff
Viziam Amarr Empire
80
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Posted - 2015.03.19 13:52:55 -
[307] - Quote
Sarmatiko wrote:Worrff wrote: So, as the repair function only runs against the binaries and executables, are you saying that no client corruption ever occurs in the art/content folders ?
If you are not saying that, how would client issues within these folders be repaired ?
Before you posted this, have you ever looked at Sisi client root and on rescache.exe tool in particular? I guess not. REscache tool can verify cache consistency, delete corrupt files, download missing|corrupt resources and clean whole cache. So if you don't like launcher - just use repair and rescache tools.
Why would I do that ?
The whole idea of a repair function is for it to do whatever is necessary to ummm...repair and restore functionality.
The user should not have to delve into recaching exe.files, this function should be built into the repair tool.
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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Sarmatiko
1678
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Posted - 2015.03.19 13:57:42 -
[308] - Quote
CCP Atropos wrote:Salpun wrote:That helpful tool did it get cut because of time? If you're referring to the rescache tool, you can find it in the bin\ folder. It was moved to root folder it latest builds. |
Sarmatiko
1678
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Posted - 2015.03.19 14:14:10 -
[309] - Quote
CCP Atropos wrote: Why don't you like using the EVE Launcher?
Major downside for me since launcher release - it still won't let me save login and password. Other major online games allow it.
Also I think that "Download all resources" option work slow compared to "rescache download". Could be just subjective feeling.
Maybe something like in latest GW2 launcher could be better option? So when Launcher download files in resfileindex_prefetch.txt player can proceed with login and press Play button, or he can wait for all remaining files to download. |
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CCP Snorlax
C C P C C P Alliance
697
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Posted - 2015.03.19 14:26:10 -
[310] - Quote
Salpun wrote:CCP Atropos wrote:Salpun wrote:That helpful tool did it get cut because of time? If you're referring to the rescache tool, you can find it in the bin\ folder. kk there was talk of a easier way to access it. I've moved the rescache tool up one level, it's no longer hiding in the bin folder.
Also, if you run it with no arguments (as happens if you double-click on it in an explorer window), it will verify the contents of the cache and prompt you to download any missing files.
One of these days I'll get around to writing up a page on this tool on the Evelopedia...
CCP Snorlax - Software Architect - Team RnB
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
830
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Posted - 2015.03.19 14:29:35 -
[311] - Quote
CCP Snorlax wrote:Salpun wrote:CCP Atropos wrote:Salpun wrote:That helpful tool did it get cut because of time? If you're referring to the rescache tool, you can find it in the bin\ folder. kk there was talk of a easier way to access it. I've moved the rescache tool up one level, it's no longer hiding in the bin folder. Also, if you run it with no arguments (as happens if you double-click on it in an explorer window), it will verify the contents of the cache and prompt you to download any missing files. One of these days I'll get around to writing up a page on this tool on the Evelopedia... Mentioning the tool in the patch notes would be a visibility improvement also.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Worrff
Viziam Amarr Empire
80
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Posted - 2015.03.19 15:19:08 -
[312] - Quote
CCP Snorlax wrote:
One of these days I'll get around to writing up a page on this tool on the Evelopedia...
Perhaps this should be done sooner than "one of these days", as there are clearly issues and changes being made that people will only know about after trawling through 15 pages of a forum thread.
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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Vincent Athena
V.I.C.E.
3234
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Posted - 2015.03.19 20:37:33 -
[313] - Quote
CCP Atropos wrote: I'm sure it's possible to corrupt things in that folder, and it's likely that something in that folder will be corrupted, however, since the name of the files in the cache is based upon a hash of the file contents, a corrupted file would have a different file name.
Oh really? I thought it odd that the file name would automatically change in the event of a file corruption, so I decided to test it. I opened one of the ResFiles with a test editor, deleted a block of data, and saved it.
Result: The file name did not change. The name no longer matches the hash of the file contents (because I changed the contents), but unless that is checked every single time the client loads the file, the client will not know it has a corrupted file.
Know a Frozen fan? Check this out
Frozen fanfiction
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Worrff
Viziam Amarr Empire
82
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Posted - 2015.03.19 20:40:14 -
[314] - Quote
CCP Atropos wrote:Worrff wrote:Thanks for the reply.
So, as the repair function only runs against the binaries and executables, are you saying that no client corruption ever occurs in the art/content folders ?
If you are not saying that, how would client issues within these folders be repaired ? I'm sure it's possible to corrupt things in that folder, and it's likely that something in that folder will be corrupted, however, since the name of the files in the cache is based upon a hash of the file contents, a corrupted file would have a different file name. What I mean by this is that rather than having a corrupted or non-corrupted version of, for example, the Abaddon textures, you would actually have a corrupted file with a completely different file name, and the Abaddon textures simply wouldn't exist. Further more, this is only the first release of the download on demand capabilities. As we continue developing it, as we've already done with EVE Probe, we'll fix issues as the arise. Worrff wrote:I don't use the launcher as the login is noticeably slower on both my PC's and a laptop. It doesn't really provide anything over the standard login screen, other than access to the Nex store which I never use. Thank you for letting me know
CCP Atropos:
One (hopefully) last question.....
So, I have my 2 clients.
On patch day I start the first client and migrate the data, the location being recorded in the registry.
When I start the second client, I take it that I will also have to migrate the data, or the registry will not have the location on the second client ? As this will essentially be an identical copy of the originally migrated data, will this cause an issue ?
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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Vincent Athena
V.I.C.E.
3234
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Posted - 2015.03.19 20:41:10 -
[315] - Quote
CCP Atropos wrote: Why don't you like using the EVE Launcher?
Because when you make a clone of the client using the Eve clonemaker (for OSX), the clone bypasses the launcher. I make clones as it is faster to get three clients going at once, and if one client gets glitched, I can just toss it and make a new clone.
Know a Frozen fan? Check this out
Frozen fanfiction
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
830
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Posted - 2015.03.19 20:52:18 -
[316] - Quote
Vincent Athena wrote:CCP Atropos wrote: Why don't you like using the EVE Launcher?
Because when you make a clone of the client using the Eve clonemaker (for OSX), the clone bypasses the launcher. I make clones as it is faster to get three clients going at once, and if one client gets glitched, I can just toss it and make a new clone. OSX will not have DoD enabled on Tuesday this time it is windows only.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
238
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Posted - 2015.03.20 02:07:19 -
[317] - Quote
Salpun wrote:Vincent Athena wrote:CCP Atropos wrote: Why don't you like using the EVE Launcher?
Because when you make a clone of the client using the Eve clonemaker (for OSX), the clone bypasses the launcher. I make clones as it is faster to get three clients going at once, and if one client gets glitched, I can just toss it and make a new clone. OSX will not have DoD enabled on Tuesday this time it is windows only.
Ah I was just about to ask that, crisis adverted then. I'm assuming a DEV said this somewhere? |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
830
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Posted - 2015.03.20 02:13:28 -
[318] - Quote
Manssell wrote:Salpun wrote:Vincent Athena wrote:CCP Atropos wrote: Why don't you like using the EVE Launcher?
Because when you make a clone of the client using the Eve clonemaker (for OSX), the clone bypasses the launcher. I make clones as it is faster to get three clients going at once, and if one client gets glitched, I can just toss it and make a new clone. OSX will not have DoD enabled on Tuesday this time it is windows only. Ah I was just about to ask that, crisis adverted then. I'm assuming a DEV said this somewhere? New update page http://updates.eveonline.com/
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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CCP Atropos
C C P C C P Alliance
453
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Posted - 2015.03.20 13:19:04 -
[319] - Quote
Vincent Athena wrote:CCP Atropos wrote: I'm sure it's possible to corrupt things in that folder, and it's likely that something in that folder will be corrupted, however, since the name of the files in the cache is based upon a hash of the file contents, a corrupted file would have a different file name.
Oh really? I thought it odd that the file name would automatically change in the event of a file corruption, so I decided to test it. I opened one of the ResFiles with a test editor, deleted a block of data, and saved it. Result: The file name did not change. The name no longer matches the hash of the file contents (because I changed the contents), but unless that is checked every single time the client loads the file, the client will not know it has a corrupted file. Hmm, guess I got it wrong. I'm not the one implementing that part of the code so am not intimately familiar with it's workings. brb going to talk to Snorlax |
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CCP Atropos
C C P C C P Alliance
453
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Posted - 2015.03.20 13:22:20 -
[320] - Quote
Worrff wrote:CCP Atropos:
One (hopefully) last question.....
So, I have my 2 clients.
On patch day I start the first client and migrate the data, the location being recorded in the registry.
When I start the second client, I take it that I will also have to migrate the data, or the registry will not have the location on the second client ? As this will essentially be an identical copy of the originally migrated data, will this cause an issue ? If your clients are running on the same computer, then the second client will pick up the already saved value for the shared resource cache path, and then extract it's data to the shared cache. If you've already got some of the data, then it will just extract it, generate it's hashed file path and then discard it. |
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CCP Atropos
C C P C C P Alliance
453
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Posted - 2015.03.20 13:23:31 -
[321] - Quote
Salpun wrote:Vincent Athena wrote:CCP Atropos wrote: Why don't you like using the EVE Launcher?
Because when you make a clone of the client using the Eve clonemaker (for OSX), the clone bypasses the launcher. I make clones as it is faster to get three clients going at once, and if one client gets glitched, I can just toss it and make a new clone. OSX will not have DoD enabled on Tuesday this time it is windows only. That's incorrect; the EVE Launcher on OSX will have download on demand, but we're waiting for some updates to the Cider engine to fully implement downloading on demand in the EVE Client on OSX, but it should be here soonGäó |
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Vincent Athena
V.I.C.E.
3237
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Posted - 2015.03.20 22:07:29 -
[322] - Quote
CCP Atropos wrote:Salpun wrote:Vincent Athena wrote:CCP Atropos wrote: Why don't you like using the EVE Launcher?
Because when you make a clone of the client using the Eve clonemaker (for OSX), the clone bypasses the launcher. I make clones as it is faster to get three clients going at once, and if one client gets glitched, I can just toss it and make a new clone. OSX will not have DoD enabled on Tuesday this time it is windows only. That's incorrect; the EVE Launcher on OSX will have download on demand, but we're waiting for some updates to the Cider engine to fully implement downloading on demand in the EVE Client on OSX, but it should be here soonGäó The Mac client tends to lock up if you download anything in the background. So what we Mac users do is tell the client to pre-download everything right away. As I have gone on Sisi since DoD was implemented, I already have most everything already.
Know a Frozen fan? Check this out
Frozen fanfiction
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Oberlania
Republic University Minmatar Republic
0
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Posted - 2015.03.26 13:55:47 -
[323] - Quote
Please... Since the on the mand client version me and others of my friends are totally unable to play...
Are 3 days that we are not unable to play the game ! How many time more we need wait ?
Why there is not an option in the launcher for be able to download the full client ? For be able play with the full client already downloaded ?
I have try delete all and install the offline installer with the launcher and the 4 payload files... but it install only 200mb in old folder and 30mb in new folder and he don't see any of the payoload files in the installation process !
And now if i press repair it delete all the full folder in C:programdata\ccp with all the 13 gb inside !
What repair is that ? A repair that delete all and that simply let we download all the 12 gb again from zero ?
All the games: wow, gw2 and others with the download on deman ! Give the option do have the game full downloaded first to play !
Also people with low connection as some of my friends are unable to play for lag in connection since that patch...
Please give to us a way for be able to have the game full downloaded first to play ! Or we are unable to play the game !
P.S: Simply put in the launcher the option for be able to download all ! i think is very easy to do that fix ! |
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