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Hagika
Doughboys Snuffed Out
282
|
Posted - 2015.02.26 17:56:53 -
[31] - Quote
CCP Fozzie wrote:Hello everyone. We are updating Singularity as we speak with the first testing versions of our Scylla release coming immediately after Fanfest. If you've been watching CCP Rise's tweets, you already know that we have some important balance changes in the works and that more info will be coming this week. I'm making threads right now for two of the sets of changes coming in Scylla, and for details of the rest you should watch the o7 show tonight at 20:00 EVE Time and keep your eyes peeled for a Dev Blog that will drop in the coming days. I'm making threads for this subset of the planned changes today because these are the ones that are already running in today's SISI update. As many of you know, Strategic Cruisers are extremely powerful ships that see common use across EVE. We have said for a long time that we want to do a comprehensive balance pass on them, buffing some aspects of these ships and nerfing some other aspects. That larger set of changes is still in the works, but in the meantime we are making a targeted set of changes to the Defensive Subsystems on the four T3 Cruisers. The biggest changes here are to the hitpoint bonuses subsystems, Supplemental Screening and Augmented Plating. These subsystems are by far the most powerful defensive subsystems for PVP use, and their strength is a significant part of why T3 cruisers often eclipse other competing ships (such as HACs and Command Ships) and why the Loki struggles in comparison to the other three. We're reducing the strength of the bonuses on these specific subsystems, to +7.5% Armor HP per level for Augmented Plating and a combo of +5% Shield HP and +3% Shield Recharge Rate for the Supplemental Screening. The other changes in this pass are all more minor tweaks to HP and signature values to help balance out the viability of the different subsystems relative to each other. Legion Defensive - Adaptive Augmenter
- Signature Radius: 140 (-14)
Legion Defensive - Augmented Plating
- +7.5% Armor HP per level (previously +10%)
- Signature Radius: 154 (+7)
Legion Defensive - Nanobot Injector
- Armor HP: 3750 (+150)
Legion Defensive - Warfare Processor
- Signature Radius: 147 (+7)
Loki Defensive - Adaptive Augmenter
- Signature Radius: 125 (-5)
Loki Defensive - Adaptive Shielding
- Signature Radius: 130 (-13)
Loki Defensive - Warfare Processor
- Signature Radius: 143 (+13)
Proteus Defensive - Adaptive Augmenter
- Signature Radius: 160 (-16)
Proteus Defensive - Augmented Plating
- +7.5% Armor HP per level (previously +10%)
- Signature Radius: 176 (+8)
Proteus Defensive - Nanobot Injector
- Armor HP: 3650 (+150)
Proteus Defensive - Warfare Processor
- Signature Radius: 168 (+8)
Tengu Defensive - Adaptive Shielding
- Signature Radius: 150 (-15)
Tengu Defensive - Supplemental Screening
- +5% Shield HP and +3% Shield Recharge Speed per level (previously +10% Shield HP)
- Shield Capacity: 3550 (-200)
- Signature Radius: 165 (+7)
Tengu Defensive - Warfare Processor
- Signature Radius: 157 (+7)
Like I said, these are not the final changes we want to make to T3 Cruisers, they are one specific set of changes we are making to help improve the balance surrounding this class until we can finish the comprehensive pass down the road. These are also not the only balance changes coming in Scylla. All the details on those changes will be released in an upcoming dev blog.
Fozzie your hate for caldari is showing again..... |

devolutionary
Brave Newbies Inc. Brave Collective
0
|
Posted - 2015.02.26 17:59:51 -
[32] - Quote
Haiyooo wrote:Corey Lean wrote:Haiyooo wrote:Id still like someone from CCP to explain the logic to nerfing ships that are 3 times the cost of the others, it is their point to be better than HAC because of cost... Just nerf everything to T1 values so the hordes can win already. The hordes are flying these ships right now Bah brave is the new horde and they muster some t3's but still 150 other trash ships in with it...
Crucifiers. Crucifiers as far as the eye can see.
All in all I approve of the direction of these balances, though the insistence on shield regen is a little out of touch given we are talking about a ship that needs nerfing because of its fleet applications. Shield regen when you will have logi is a touch daft, but I also get that you can't serve only null fleets all the time.
A very small change to sigs on the Warfares is fascinating as well, if only to shake up the laziest of boosters.
|

Aliventi
Blue Republic RvB - BLUE Republic
826
|
Posted - 2015.02.26 18:04:36 -
[33] - Quote
CCP Fozzie would you please present the numbers showing the current HP stats of a Tengu with supplemental screening fit, a Legion with adaptive plating fit, and Proteus with adaptive plating fit; then compare them to the soon to be nerfed versions? Essentially please give us numerical proof that the Tengu deserves a 5% nerf AND a 200 base HP nerf while the Legion and Proteus only deserve a 2.5% nerf. I have a feeling it does, but I am not 100% sure on how to calculate the numbers. |

Chesterfield Fancypantz
Radical Astronauts Plundering Eve WormHole Occupation and Resource Exploitation
30
|
Posted - 2015.02.26 18:05:54 -
[34] - Quote
devolutionary wrote:Haiyooo wrote:Corey Lean wrote:Haiyooo wrote:Id still like someone from CCP to explain the logic to nerfing ships that are 3 times the cost of the others, it is their point to be better than HAC because of cost... Just nerf everything to T1 values so the hordes can win already. The hordes are flying these ships right now Bah brave is the new horde and they muster some t3's but still 150 other trash ships in with it... Crucifiers. Crucifiers as far as the eye can see. All in all I approve of the direction of these balances, though the insistence on shield regen is a little out of touch given we are talking about a ship that needs nerfing because of its fleet applications. Shield regen when you will have logi is a touch daft, but I also get that you can't serve only null fleets all the time. A very small change to sigs on the Warfares is fascinating as well, if only to shake up the laziest of boosters.
the shield regen is, and isnt good in fleets.
If you get hit with a bomb(hypothetical) and it takes you to 80% shields, it really really helps logistics to not have to come and rep you up to get you back to full shields. 80% shield vs 100% shield could be the difference between catching reps and blowing up. |

Hoshi
Brave Newbies Inc. Brave Collective
52
|
Posted - 2015.02.26 18:06:09 -
[35] - Quote
Chesterfield Fancypantz wrote: an armor t3 may be able to push serious EHP, but not while pushing out dps at the same time. Tengu can do both.
Except the dps of a tengu aren't really that great. The normal fleet Tengu fit does less raw dps than the Moa (because it doesn't a drone bay). It has great damage projection but raw damage where never really a problem.
"Memories are meant to fade. They're designed that way for a reason."
|

killerlman
BURN EDEN Northern Coalition.
12
|
Posted - 2015.02.26 18:06:32 -
[36] - Quote
Significant change for tech 3 will be NOT 8km reps range in logistics mode. Also as i said before,allow for proteus to use five heavy drones, and increase drone bay in drone synthesis subsystem! |

Chesterfield Fancypantz
Radical Astronauts Plundering Eve WormHole Occupation and Resource Exploitation
30
|
Posted - 2015.02.26 18:07:35 -
[37] - Quote
Aliventi wrote:CCP Fozzie would you please present the numbers showing the current HP stats of a Tengu with supplemental screening fit, a Legion with adaptive plating fit, and Proteus with adaptive plating fit; then compare them to the soon to be nerfed versions? Essentially please give us numerical proof that the Tengu deserves a 5% nerf AND a 200 base HP nerf while the Legion and Proteus only deserve a 2.5% nerf. I have a feeling it does, but I am not 100% sure on how to calculate the numbers.
Id be happy to see the adjusted statistics, but we would have to insist upon seeing dps and range included as well.
As I said in my posting part of the problem is the frank differences between shield and armor damage because of the isolation of tank modules onto low/mid slots. |

afkalt
Republic Military School Minmatar Republic
757
|
Posted - 2015.02.26 18:08:55 -
[38] - Quote
Haiyooo wrote:Id still like someone from CCP to explain the logic to nerfing ships that are 3 times the cost of the others, it is their point to be better than HAC because of cost... Just nerf everything to T1 values so the hordes can win already.
Because there are a handful of people still not using ishtars.  |

Harvey James
The Sengoku Legacy
1098
|
Posted - 2015.02.26 18:09:06 -
[39] - Quote
i was hoping for a more hull integrated approach.. i.ee. build the sig radius, HP fittings etc into the base hull like all other ships have, and make subs just bonus based, it would certainly help with multiple issues
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone/fighter assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
|

BadAssMcKill
ElitistOps
959
|
Posted - 2015.02.26 18:12:03 -
[40] - Quote
|

Glasgow Dunlop
The Dark Space Initiative Scary Wormhole People
254
|
Posted - 2015.02.26 18:17:12 -
[41] - Quote
Tengu use in WH space - Armour
@glasgowdunlop #tweetfleet
TDSIN Recruitment Director : Join 'TDSIN pub'
Glasgow Meet Organiser
|

Longdrinks
Love Squad Confederation of xXPIZZAXx
169
|
Posted - 2015.02.26 18:19:48 -
[42] - Quote
Aliventi wrote:CCP Fozzie would you please present the numbers showing the current HP stats of a Tengu with supplemental screening fit, a Legion with adaptive plating fit, and Proteus with adaptive plating fit; then compare them to the soon to be nerfed versions? Essentially please give us numerical proof that the Tengu deserves a 5% nerf AND a 200 base HP nerf while the Legion and Proteus only deserve a 2.5% nerf. I have a feeling it does, but I am not 100% sure on how to calculate the numbers. open up eft, load up a tengu fit and switch the tengu defensive skill up and down. Since this is a 50% nerf to the bonus just imagine a tank with the skill between level 2 and 3.
http://puu.sh/gdI2g/a4b4bd0906.png this is the regular nullsec fleet tengu under links. It goes down to 200k~~ ehp after this change. |

Smelly PirateWhore
Reikoku Pandemic Legion
23
|
Posted - 2015.02.26 18:22:52 -
[43] - Quote
No idea what changes will be in store but if there's one thing I really, really would like to see is the Interdiction Nullifier sub and Covert Ops sub moved to the same category, i.e. offensive or whatever. That way someone has to choose either to A) be nullified OR B) be cloaky. Both at the same time are just ridiculous, especially coupled with the reasonably high agility of a tech 3 cruiser. The only way to catch a cloaky-nullified cruiser currently is for the pilot to seriously, SERIOUSLY balls up. All is required is the most basic level of competence and you are nigh-on invulnerable.
Cloaky-nullified t3 jumps in, aligns and cloaks. Re-sebo'd interceptor immediately burns at t3 and scores a decloak. Unfortunately the time it takes the interceptor to close the distance plus the added time of having to then select and lock the t3 is far more than is required for that t3 to have aligned and be entering warp. The only way that t3 is getting caught is either A) he is unlucky and spawns too close to an object to be able to cloak up (incredibly unlikely unless you have the gate surrounded by a decent-sized fleet, or have deposited cans/drones around the gate, which is of course an exploit), or B) if he has mistimed his cloak and it is not ready to be activated again since the last activation. Point B is now far less likely than in the past due to a helpful countdown indicator depicting exactly when that cooldown has finished.
I'm not even gonna get started on cloaky-nullified t3s flying around with fittings and a mobile depot in cargohold to fly to and from systems in which they will plex/run missions etc...
so yeah sorry for rant but to reiterate: I think the cloaky and nullify subs should both be on the same slot |

chaosgrimm
Universal Production and Networking Services
188
|
Posted - 2015.02.26 18:26:20 -
[44] - Quote
Can't spot any major issues with this change.
On a side note, any timeframe or tentative timeframe available on the full t3 rebalance? Are we likely to see it in 2015? |

Panther X
High Flyers The Kadeshi
47
|
Posted - 2015.02.26 18:39:11 -
[45] - Quote
Mimiko Severovski wrote:All the more reasons to fly ishtars. A step in the right direction indeed.
Ugh, really? Ishtars should be the ones getting the nerf bat. They are the most OP ship in the game. Kill the massive drone bay, forbid sentries on anything smaller than battleships. Ishtars online fixed.
My super smells of rich Corinthian Leather
|

Valid Point
The Desolate Order Brave Collective
38
|
Posted - 2015.02.26 18:45:41 -
[46] - Quote
Please buff the cargo bays of all t3s |

Ryu Chaos
Sniggerdly Pandemic Legion
11
|
Posted - 2015.02.26 18:53:17 -
[47] - Quote
Hoshi wrote:Chesterfield Fancypantz wrote: an armor t3 may be able to push serious EHP, but not while pushing out dps at the same time. Tengu can do both.
Except the dps of a tengu aren't really that great. The normal fleet Tengu fit does less raw dps than the Moa (because it doesn't a drone bay). It has great damage projection but raw damage where never really a problem.
because you choose to have a bad tengu fit with 5 guns and 2 mag stabs, doesnt mean that the tengu has less dps than the moa...
@RyuChaos_
|

Zanquis
The Northerners Northern Coalition.
1
|
Posted - 2015.02.26 18:56:22 -
[48] - Quote
CCP Fozzie wrote:
Tengu Defensive - Supplemental Screening
- +5% Shield HP and +3% Shield Recharge Speed per level (previously +10% Shield HP)
- Shield Capacity: 3550 (-200)
- Signature Radius: 165 (+7)
Too far too fast Fozzie. Your hitting the tank bonus, AND the base value of the tank. Your adding a shield regeneration bonus directed at smaller engagements where a buffer passive regeneration tank might hold some water.
I can see why you need to make some adjustments to the subsystem. I only ask you take baby steps and scale it up gradually if required.
Shields come with some big inherit disadvantages that need to be considered too such as sig radius. I fear changing multiple attributes at the same time will over nerf the ship hull, and make it take longer to find its balance.
Please start with the 7.5% buffer reduction, and scrap the regeneration bonus. See how that works out, then continue if necessary. I feel the regeneration bonus is a black hole.
Regeneration takes are doomed because they can only be overly powerful, or sub standard. This is because the nature of that tank requires a high buffer extend the period of peek recharge. This dual strength makes it overpowered when its useful, and terrible when its not. Any attempt to re-design this ship to be focused on this tank method would require a change to the mechanics of shield regeneration, and shield tanking as a whole. Committing the Tengu down this path will relegate it to obsolescence unless you commit to making passive regeneration a viable and balanced tank option.
Overall, T3 hulls need to be seriously reviewed anyways because they literally outclass most T1 and T2 ships defeating the design guidelines that T2 should be specialized and better at their assigned specialization, while T3 focus mainly on versatility. Therefore you just need a change to temporary put these ships in a less dominant position while you re-evaluate your T3 design.
|

Space Captain Austrene
Sebiestor Tribe Minmatar Republic
2
|
Posted - 2015.02.26 19:00:47 -
[49] - Quote
I don't know why you're nerfing off grid boosting before buffing on grid boosting.
The bonuses from command ships and the t3 sub system needs to apply the bonus directly, only work on grid, and then you can fit a warfare module to improve the bonus.
To clarify, a claymore in wing command should give all three skirmish boosts through the hull alone. If you want to give better skirmish boosts, then you have to fit the modules. |

Phoenix Jones
Isogen 5
1097
|
Posted - 2015.02.26 19:04:51 -
[50] - Quote
You do realize that you still have like.. 2/3 of those subsystems being pretty useless right?.
You might as well come out with the t3 revamp, because this is a bandaid... A weak one at that.
Edit: reread it, ok targeted changes till the entire revamp goes in.
Ok. Not terrible.
Yaay!!!!
|

Saavik Ambraelle
Lazerhawks
37
|
Posted - 2015.02.26 19:07:39 -
[51] - Quote
Glasgow Dunlop wrote:Tengu use in WH space - Armour
Not true, Lazerhawks signature heavy shield fleet is just as effective as and heavy armour fleet.
Zanquis wrote:CCP Fozzie wrote:
Tengu Defensive - Supplemental Screening
- +5% Shield HP and +3% Shield Recharge Speed per level (previously +10% Shield HP)
- Shield Capacity: 3550 (-200)
- Signature Radius: 165 (+7)
Too far too fast Fozzie. Your hitting the tank bonus, AND the base value of the tank. Your adding a shield regeneration bonus directed at smaller engagements where a buffer passive regeneration tank might hold some water. I can see why you need to make some adjustments to the subsystem. I only ask you take baby steps and scale it up gradually if required. Shields come with some big inherit disadvantages that need to be considered too such as sig radius. I fear changing multiple attributes at the same time will over nerf the ship hull, and make it take longer to find its balance. Please start with the 7.5% buffer reduction, and scrap the regeneration bonus. See how that works out, then continue if necessary. I feel the regeneration bonus is a black hole. Regeneration tank's are doomed because they can only be overly powerful, or sub standard. This is because the nature of that tank requires a high buffer extend the period of peek recharge. This dual strength makes it overpowered when its useful, and terrible when its not. Any attempt to re-design this ship to be focused on this tank method would require a change to the mechanics of shield regeneration, and shield tanking as a whole. Committing the Tengu down this path will relegate it to obsolescence unless you commit to making passive regeneration a viable and balanced tank option that is not so black and white in effectiveness. Overall, T3 hulls need to be seriously reviewed anyways because they literally outclass most T1 and T2 ships defeating the design guidelines that T2 should be specialized and better at their assigned specialization, while T3 focus mainly on versatility. Therefore you just need a change to temporary put these ships in a less dominant position while you re-evaluate your T3 design. I agree with this dude. Get rid of that ridiculous passive regen bonus on the Tengu and give back a little extra hp. A small nerf is not so bad, but a big one is nerfing wspace playstyle. You're already making it easier for dreads to hit us with the sig radius penalty.
Intoxication is the most effective of warp scramblers.
|

Faltzs
Thundercats The Initiative.
18
|
Posted - 2015.02.26 19:31:35 -
[52] - Quote
Overall not bad changes, but I hope ccp also fixes tengus engineering subsystems, (one with the %power bonus has 2nd lowest power out put? and the one with cap recharge has the best so is clear the best to use.)
|

Anthar Thebess
891
|
Posted - 2015.02.26 19:36:26 -
[53] - Quote
Reduce armor bonus to 5% per level not 7.5% per level.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

Inslander Wessette
Killers of Paranoid Souls Universal Paranoia Alliance
11
|
Posted - 2015.02.26 19:37:47 -
[54] - Quote
Fozzie pls dont discriminate the tengu over the other t3's . Either make em all 7.5% or 5% . Just bcos the tengu is used more dont mean ppl cant switch to another t3 . Make em all even pls .
Nice nerfs . + 1 to u |

Panther X
High Flyers The Kadeshi
47
|
Posted - 2015.02.26 19:43:23 -
[55] - Quote
Saavik Ambraelle wrote:Glasgow Dunlop wrote:Tengu use in WH space - Armour
Not true, Lazerhawks signature heavy shield fleet is just as effective as and heavy armour fleet. Zanquis wrote:CCP Fozzie wrote:
Tengu Defensive - Supplemental Screening
- +5% Shield HP and +3% Shield Recharge Speed per level (previously +10% Shield HP)
- Shield Capacity: 3550 (-200)
- Signature Radius: 165 (+7)
Too far too fast Fozzie. Your hitting the tank bonus, AND the base value of the tank. Your adding a shield regeneration bonus directed at smaller engagements where a buffer passive regeneration tank might hold some water. I can see why you need to make some adjustments to the subsystem. I only ask you take baby steps and scale it up gradually if required. Shields come with some big inherit disadvantages that need to be considered too such as sig radius. I fear changing multiple attributes at the same time will over nerf the ship hull, and make it take longer to find its balance. Please start with the 7.5% buffer reduction, and scrap the regeneration bonus. See how that works out, then continue if necessary. I feel the regeneration bonus is a black hole. Regeneration tank's are doomed because they can only be overly powerful, or sub standard. This is because the nature of that tank requires a high buffer extend the period of peek recharge. This dual strength makes it overpowered when its useful, and terrible when its not. Any attempt to re-design this ship to be focused on this tank method would require a change to the mechanics of shield regeneration, and shield tanking as a whole. Committing the Tengu down this path will relegate it to obsolescence unless you commit to making passive regeneration a viable and balanced tank option that is not so black and white in effectiveness. Overall, T3 hulls need to be seriously reviewed anyways because they literally outclass most T1 and T2 ships defeating the design guidelines that T2 should be specialized and better at their assigned specialization, while T3 focus mainly on versatility. Therefore you just need a change to temporary put these ships in a less dominant position while you re-evaluate your T3 design. I agree with this dude. Get rid of that ridiculous passive regen bonus on the Tengu and give back a little extra hp. A small nerf is not so bad, but a big one is nerfing wspace playstyle. You're already making it easier for dreads to hit us with the sig radius penalty.
Fozzie is Conan the Barbarian with the NerfBat. He never does any in babysteps.
My super smells of rich Corinthian Leather
|

Jordan Alfrir
Brave Newbies Inc. Brave Collective
0
|
Posted - 2015.02.26 19:48:17 -
[56] - Quote
Haiyooo wrote:Id still like someone from CCP to explain the logic to nerfing ships that are 3 times the cost of the others, it is their point to be better than HAC because of cost... Just nerf everything to T1 values so the hordes can win already. If you know what you're doing, it's not difficult to make back you ship's cost in a relatively small window of time. For example, using a tengu to solo a C3 wormhole is a very good way to make back your isk. |

Zomgnomnom
Royal Black Watch Highlanders DARKNESS.
57
|
Posted - 2015.02.26 19:51:53 -
[57] - Quote
Panther X wrote:
Fozzie is Conan the Barbarian with the NerfBat. He never does any in babysteps.
Except Ishtars.
Honestly though, this change is for the best. I ran it in EFT with our fit and while its not the same as what the Pizza guy posted earlier the net result is about the same. ~~200k ehp with links. Still more than sufficient.
So long as Ishtars and Bombers are also taking a shovel to the face, I have NO issues with this. The Tengu is boring to fly anyway, tons of tank....... Anemic damage.
Nerf T3's Check Nerf Ishtars..... Waiting Nerf Bombers..... WAITING...... Make Battleships WORTH flying....... Waiting since.... what 2012? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1005
|
Posted - 2015.02.26 19:52:57 -
[58] - Quote
lol @ fixing t3s = 'nerfing wspace playstyle'
why are you guys are actually happy only ever flying the same 5 ships all the time |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1431
|
Posted - 2015.02.26 19:55:24 -
[59] - Quote
Haiyooo wrote:Id still like someone from CCP to explain the logic to nerfing ships that are 3 times the cost of the others, it is their point to be better than HAC because of cost... Just nerf everything to T1 values so the hordes can win already. T3s are supposed to be more versatile than T2, not necessarily better than. Flexibility ain't cheap.
My Many Misadventures
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
|

Feodor Romanov
Caldari Special Forces OLD MAN GANG
11
|
Posted - 2015.02.26 19:55:51 -
[60] - Quote
I do not remember when I saw PVP Tengu in lowsecs last time. Tengu mostly used in PVE and nullsec PVP. This changes can remove it from those niches to be replaced by droneboats. |
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