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Steno
The Department of Justice
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Posted - 2006.10.16 14:41:00 -
[1]
http://news.yahoo.com/s/nm/20061016/lf_nm/life_secondlife_tax_dc;_ylt=AgcMpUUrI5IFc6Zc36Ip4YJJTb8F;_ylu=X3oDMTA5aHJvMDdwBHNlYwN5bmNhdA--
Quote: Virtual economies attract real-world tax attention By Adam Pasick
Users of online worlds such as Second Life and World of Warcraft transact millions of dollars worth of virtual goods and services every day, and these virtual economies are beginning to draw the attention of real-world authorities.
"Right now we're at the preliminary stages of looking at the issue and what kind of public policy questions virtual economies raise -- taxes, barter exchanges, property and wealth," said Dan Miller, senior economist for the Joint Economic Committee of the U.S. Congress.
"You could argue that to a certain degree the law has fallen (behind) because you can have a virtual asset and virtual capital gains, but there's no mechanism by which you're taxed on this stuff," he told Reuters in a telephone interview.
The increasing size and public profile of virtual economies, the largest of which have millions of users and gross domestic products that rival those of small countries, have made them increasingly difficult for lawmakers and regulators to ignore.
Second Life, for example, was specifically designed by San Francisco-based Linden Lab to have a free-flowing market economy. Its internal currency, the Linden dollar, can be converted into U.S. dollars through an open currency exchange, making it effectively "real" money.
Inside Second Life, users can buy and sell virtual objects from T-shirts to helicopters, develop virtual real estate, or hire out services ranging from architecture to exotic dancing. Up to $500,000 in user-to-user transactions take place every day, and the Second Life economy is growing by 10 to 15 percent a month.
"Ownership, property rights, all that stuff needs to be decided. There's just too much money floating around," said game designer Sam Lewis, who trained as an economist and has worked on games such as Star Wars Galaxies. He is currently lead designer for an upcoming game from Cartoon Network.
"The tax laws don't know how to behave because these are virtual items: ones and zeros on a database we're allowing you to play in," he said.
Even if it is inevitable, Lewis is not exactly looking forward to having real-life tax collectors enter the virtual world.
"I'm a designer that thinks any sort of boundaries or rules actually give you an interesting challenge to overcome, but I don't particularly want the IRS coming in," he said.
The rapid emergence of virtual economies has outstripped current tax law in many areas, but there are some clear-cut guidelines that already apply. For example, people who cash out of virtual economies by converting their assets into real-world currencies are required to report their incomes to the U.S. Internal Revenue Service or the tax authority where they live in the real world.
It is less clear how to deal with income and capital gains that never leave the virtual economy, income and capital gains that in the real world would be subject to taxes.
"Let's say the IRS decides they want a valuation of your assets. We don't have a stock market where we can as of the 31st of December, these assets went up, these went down," Lewis said.
Miller, of the Joint Economic Committee, who became interested in the issue when he began exploring some of the virtual worlds in his free time, said he has an open mind about how real world tax authorities should interact with virtual economies.
"We are starting with a blank slate and going through the various dimensions of virtual economies, and seeing where they might intersect with public policy," he said. Miller hopes to have a rough draft of a report done by the end of the year.
But first, he has to educate some of his colleagues.
--- All comments are my own and in no way are official statements for my corp or alliance |

Steno
The Department of Justice
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Posted - 2006.10.16 14:42:00 -
[2]
Quote: "I found that talking about this issue with some of the other economists on the committee, they are not really familiar with what a virtual economy is. The idea of Second Life or World of Warcraft or some of these other synthetic universes, they have trouble wrapping their head around it," he said.
However, there are probably some on Capitol Hill who won't require much explanation. "I can almost guarantee that there are some members of Congress spending time in Second Life or World of Warcraft," he said.
(For more coverage of Second Life, where Reuters is opening a virtual news bureau, go to http://secondlife.reuters.com)
--- All comments are my own and in no way are official statements for my corp or alliance |

Roshan longshot
Gallente Order of the Arrow
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Posted - 2006.10.16 14:48:00 -
[3]
Old news I am afraid. They been trying to Tax on-line games for along time. The problem is, Not everoyone sells on E-bay. So they dont generate an income.
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
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Tarazed Aquilae
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Posted - 2006.10.16 15:13:00 -
[4]
Problem is the IRS (or whatever tax agency) would have to collect their taxes in ISK. So the tax collectors would have to have Eve accounts or we couldnÆt transfer the ISK to them.
Tax agencies use the threat of real world violence to force people to pay their taxes. This is against the EULA so the tax collector would be banned. Therefore governments canÆt tax the Eve economyà Podding a tax collector would be a lot of fun though.
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Cmdr Sy
Off Balance Sheet Entity
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Posted - 2006.10.16 15:28:00 -
[5]
There may be some weak argument for this in games which are virtual property vendors (officially so - eg Project Entropia, etc), but in games where conversions between real and virtual property are not intended and not supported, they would have a hard time making their case indeed. In future, I expect any such clumsy efforts would end up violating the EULAs.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2006.10.16 15:32:00 -
[6]
Edited by: Rodj Blake on 16/10/2006 15:35:34 Edited by: Rodj Blake on 16/10/2006 15:32:28
If the Inland Revenue tries to tax my ISK I will:
* Apply for my monthly subscription to be tax deductible as a business expense.
* Invest my ISK into ships and class them as assets.
I am quite confident that if this happens HM Government will in fact end up owing me money because I basically suck at making ISK.
Dulce et decorum est, pro imperator mori |

Nicoli Voldkif
Caelli-Merced
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Posted - 2006.10.16 15:52:00 -
[7]
Originally by: Rodj Blake Edited by: Rodj Blake on 16/10/2006 15:35:34 Edited by: Rodj Blake on 16/10/2006 15:32:28
If the Inland Revenue tries to tax my ISK I will:
* Apply for my monthly subscription to be tax deductible as a business expense.
* Invest my ISK into ships and class them as assets.
I am quite confident that if this happens HM Government will in fact end up owing me money because I basically suck at making ISK.
Oooohhh.. I like..
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Caffeine Junkie
Caldari The Ministry Of Funny Walks
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Posted - 2006.10.16 15:57:00 -
[8]
Originally by: Rodj Blake Edited by: Rodj Blake on 16/10/2006 15:35:34 Edited by: Rodj Blake on 16/10/2006 15:32:28
If the Inland Revenue tries to tax my ISK I will:
* Apply for my monthly subscription to be tax deductible as a business expense.
* Invest my ISK into ships and class them as assets.
I am quite confident that if this happens HM Government will in fact end up owing me money because I basically suck at making ISK.
Thats a good point, spend enough time playing EVE really badly, and you could actually wind up not paying any real world tax, bring it on!
Loving the idea of podding a tax collector! _______________________________________________ I'm pretty new at this, so don't rip it out of me too much if i'm asking dumb questions! |

ExploitedB
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Posted - 2006.10.16 16:04:00 -
[9]
All virtual property in eve is property of CCP as stated in EULA so there is nothing to collect.
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Balklanac
Freezoner
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Posted - 2006.10.16 16:25:00 -
[10]
Originally by: Tarazed Aquilae Problem is the IRS (or whatever tax agency) would have to collect their taxes in ISK. So the tax collectors would have to have Eve accounts or we couldnÆt transfer the ISK to them.
Tax agencies use the threat of real world violence to force people to pay their taxes. This is against the EULA so the tax collector would be banned. Therefore governments canÆt tax the Eve economyà Podding a tax collector would be a lot of fun though.
Or any other real world authority for that matter
'You have the right to remain silent, in the case you cho...'
'Stfu n00b' ---------
I would love to see a bounty pilot get some friend or an alt to pod them to collect the isk if that resulted in a two week delay before their 'personality' was uploaded to a new clone. |

Clementina
Eye of God Axiom Empire
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Posted - 2006.10.16 16:29:00 -
[11]
The Tax men who would do this are quite possibily, some of the dumbest people on the face of the earth.
First, taxing someone for making isk in a game is like taxing someone for making a sandwitch, and eating the sandwitch. They added value to their life, but didn't recieve any money for it. Same as playing a video game and 'earning' isk. No extra money = no tax.
Second, they would have to collect tax in isk for all the people who don't ebay. What are they going to do with it? I can only speak for America now, but somehow, I don't think our creditors will be amused if we paid off the US Federal Debt in isk.
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Za Po
Caldari
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Posted - 2006.10.16 16:31:00 -
[12]
Originally by: ExploitedB All virtual property in eve is property of CCP as stated in EULA so there is nothing to collect.
QFT. To be more accurate, there is no "property" in a MMORPG; not in a real-life sense. By playing, we are merely modifying the state of a database.
When we use eBay, or Project Entropia's own facilities, to "sell in-game money", what we are really doing in a legal sense is providing a service, not trading. You are paying me to do a specific job, which is to modify a few bits in a database.
No exchange of goods is involved. Therefore, there is really no way to "convert game assets to real-world money", because there is no such thing as a "game asset".
A service is taxable, so someone who sells ISK could be taxed, but normal players cannot, because they don't "own assets" in any legal sense.
I can see this fairly clearly because I'm an expert player and I know a bit about the reasoning behind taxation. But most people in parliaments don't have our perspective. I hope they don't make a mistake and really try to tax MMORPG "property"; that would make no legal sense whatsoever and only result in a big mess.
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Adjasarcanter
Amarr
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Posted - 2006.10.16 16:32:00 -
[13]
This is ludicrous. I mean, it's a computer game ffs. Fair enough, if people were actually making a real world living from it (as I know some people do with other games,) and it was legal to do so within the rules of the game, then go ahead and tax them. Hell, it's as much of a taxable income to them as trading in real world assets.
But, as someone mentioned earlier, that is against the EULA. EvE was and is intended by CCP to be a GAME that SIMULATES a real economy and NOT a tool for real world income.
The main reason I play a game like this is to escape the real world and indulge myself in fantasy. If the real world starts encroaching on my fantasies like this and CCP cannot or will not stop it I will cancel my subscription and stop playing the game. I imagine I won't be alone either...
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Insidi Us
Amarr The Imperial Commonwealth Interstellar Alcohol Conglomerate
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Posted - 2006.10.16 16:49:00 -
[14]
They need to separate Second Life away from every other game, because that's the only one with a sanctioned game currency to real currency conversion. They already require eBay sales of virtual economy items to be reported.
-----------
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Za Po
Caldari
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Posted - 2006.10.16 16:59:00 -
[15]
The way I see it, it's crystal clear. If and when you sell in-game stuff for real money, you can be taxed. You're earning money, so you got to pay.
But no earlier. I may make a gazillion ISKs, but until the second I sell them on eBay, I haven't earned a penny.
Incidentally, this would be a hit to farmers, and I wouldn't shed a tear for them. 
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Ghoest
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Posted - 2006.10.16 17:00:00 -
[16]
In a game like WOW all the tie ins to real world economys are illegal.
If you make real profit you have to report it, but you cant be changed for items in game because technically you dont own them. When you ebay gold from WOW the money you make is technically pofit from fraud.
Wherever you went - here you are.
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Adjasarcanter
Amarr
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Posted - 2006.10.16 17:02:00 -
[17]
Originally by: Za Po The way I see it, it's crystal clear. If and when you sell in-game stuff for real money, you can be taxed. You're earning money, so you got to pay.
But no earlier. I may make a gazillion ISKs, but until the second I sell them on eBay, I haven't earned a penny.
Incidentally, this would be a hit to farmers, and I wouldn't shed a tear for them. 
I agree with this completely.
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000Hunter000
Gallente Leviathan Corperation LTD
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Posted - 2006.10.16 17:15:00 -
[18]
If i would get taxed for my earnings in EVE i'd laugh my ass off then take it to court. Banner will be updated shortly |

Matthew
Caldari BloodStar Technologies
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Posted - 2006.10.16 17:38:00 -
[19]
Originally by: Za Po
Originally by: ExploitedB All virtual property in eve is property of CCP as stated in EULA so there is nothing to collect.
QFT. To be more accurate, there is no "property" in a MMORPG; not in a real-life sense. By playing, we are merely modifying the state of a database.
Technically, most banking and other RL trading these days is simply changing the state of a database, it's just the rules are slightly stricter.
I'm with you on the analysis of the rest of it though. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Locke DieDrake
Human Information Virus
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Posted - 2006.10.16 17:45:00 -
[20]
Originally by: Ghoest In a game like WOW all the tie ins to real world economys are illegal.
If you make real profit you have to report it, but you cant be changed for items in game because technically you dont own them. When you ebay gold from WOW the money you make is technically pofit from fraud.
They are not illegal. They are violations of the EULA which has been variously charciterized as uneforceable and a guidline, not a contract.
Meaning, under the law, nothing is illegal about selling in game currencies. Even in games where it is against the rules.
The issue here is that they aren't going to just up and tax you on what you have in online games. They are first going to legally redifine who owns what. And that is going to single handedly shut down the MMO worlds. Because as soon as CCP is legally liable for your "property" loss, this game can't be sustained. ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Matthew
Caldari BloodStar Technologies
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Posted - 2006.10.16 17:49:00 -
[21]
Originally by: Locke DieDrake The issue here is that they aren't going to just up and tax you on what you have in online games. They are first going to legally redifine who owns what. And that is going to single handedly shut down the MMO worlds. Because as soon as CCP is legally liable for your "property" loss, this game can't be sustained.
Depends how it is viewed. Casino's don't get sued when you lose money on their games, for example. As long as the potential for loss is made clear to the player and forms part of their agreement to play, then I can't see it would be a problem. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Flax Volcanus
Tea And Sympathy Ltd. Liability
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Posted - 2006.10.16 17:54:00 -
[22]
I couldn't tell whether the OP is legit or some urban myth. If the former, it would never fly in the U.S., even if the Dems win the House in a few weeks. If the latter, at least it has good entertainment value.
I kinda wish it were true. Then I could add all my unreimbursed losses to crime to my itemizations and save a buttload on my taxes. |

Ghoest
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Posted - 2006.10.16 17:57:00 -
[23]
Originally by: Locke DieDrake
Originally by: Ghoest In a game like WOW all the tie ins to real world economys are illegal.
If you make real profit you have to report it, but you cant be changed for items in game because technically you dont own them. When you ebay gold from WOW the money you make is technically pofit from fraud.
They are not illegal. They are violations of the EULA which has been variously charciterized as uneforceable and a guidline, not a contract.
Meaning, under the law, nothing is illegal about selling in game currencies. Even in games where it is against the rules.
The issue here is that they aren't going to just up and tax you on what you have in online games. They are first going to legally redifine who owns what. And that is going to single handedly shut down the MMO worlds. Because as soon as CCP is legally liable for your "property" loss, this game can't be sustained.
No they are illegal if the service provider says they are.
All transactions take place in part on the the server which is owned/opperated by the game company. They are allowed to dictate what happend on their server.
If it was as you said the game operaters would not be allowed to ban accounts and "seize" assets in the account for breaking the EULA.
Wherever you went - here you are.
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000Hunter000
Gallente Leviathan Corperation LTD
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Posted - 2006.10.16 18:02:00 -
[24]
mebbe a bit OT but i read something last week that made me chill to the bone...
Looks like criminal organisations are actually forcing people (not by economics like sweatshops but by threat of violence and hostage taking) to act as sweatshoppers.
Now thats really bad  Banner will be updated shortly |

Too Kind
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Posted - 2006.10.16 18:05:00 -
[25]
Originally by: Za Po The way I see it, it's crystal clear. If and when you sell in-game stuff for real money, you can be taxed. You're earning money, so you got to pay.
But no earlier. I may make a gazillion ISKs, but until the second I sell them on eBay, I haven't earned a penny.
Incidentally, this would be a hit to farmers, and I wouldn't shed a tear for them. 
Agree, but I'm afraid polititians, lawyers etc. are usually not interested in common sense or logical thinking, when it comes to such things. One day they forbid us to do pvp, because we destroy the assets of someone else. Or in the end, CCP has to refund people, when EVE finally closes it's doors, because all virtual wealth gets destroyed. ( We're talking about stuff worth millions of dollars. )  -------------------------- Post with your main !!!111 |

Leianna
Entropy Tech.
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Posted - 2006.10.16 18:42:00 -
[26]
Originally by: Insidi Us They need to separate Second Life away from every other game, because that's the only one with a sanctioned game currency to real currency conversion. They already require eBay sales of virtual economy items to be reported.
Not just Second Life. Entropia Universe is the same, but graphics and gameplay wise it makes second life look like an Atari rip-off. ======================== Entropy Tech. Oipo II - Moon 19 Ishukone Watch Logistics |

Argenton Sayvers
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Posted - 2006.10.16 18:42:00 -
[27]
Originally by: Ghoest No they are illegal if the service provider says they are.
All transactions take place in part on the the server which is owned/opperated by the game company. They are allowed to dictate what happend on their server.
If it was as you said the game operaters would not be allowed to ban accounts and "seize" assets in the account for breaking the EULA.
1. they are "illegal" (as in, not supported by the rules. Moving a pawn from d2 to d5 is "illegal")
2. they are (most likely) not illegal (against the law - stealing for personal profit is illegal). In order for something to be illegal, there needs to be a law passed by the lawmakers (parliaments in most relevant countries). In order for a person to be punished for doing something illegal, there needs to be a ruling by a judge (note that there are exceptions for small stuff like fines for speeding, but those are a bit more complicated. When in doubt, a judge decides.). ************* What a company deems illegal is irrelevant for now. (but the world is changing) ************* Law trumps contracts. For example, contracts involving trade of organs are illegal (in most places), and there are countries that even regulate the amount of interest you can receive. If a contract breaks current law, the contract is void, even if both parties signed it.
This is of course, a general statement on law systems of western nations. Since law is something national, it can vary depending on your location. The general principles are valid in all "western" countries i have heard of.
So while you can argue that selling ISK on ebay (a clear violation of the EULA) is fraud, you could as well argue that the passage in the EULA that regulates RMT is illegal for various reasons. A judge decides, not the macro-hating plebs, nor the company.
As for the topic: taxing money from RMT is pretty obvious (if its above the general limits, no point taxing a school kid who made 150$.). Taxing virtual property is pathetic.
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Kaynard Stormwalker
Stormriders
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Posted - 2006.10.16 18:51:00 -
[28]
Politician 1 > Damn, I couldnt buy a new beach house this year. Politician 2 > Yeah, I wanted to get a new SUV but I spend too much on diamons. Politician 1 > Well...my son plays that World of Warcraft game, I heard it has billion subscribers. If only we could take a bit of that money... Politician 3 (that until now was just listening) > Heh..well I do have an idea.
People suck. 
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Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
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Posted - 2006.10.16 19:00:00 -
[29]
LOL I would love to see them try to tax virtual worlds. What a can of worms that'd open. And podding tax collectors and congressmen would just be too damn fun for words. They all suck anyway.
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Ghoest
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Posted - 2006.10.16 19:07:00 -
[30]
If an MMO provider took away some kids items that he bought on EBAY his parents could not sue the company and win.
They could could sue the seller for fraud though and probably win(assumming they could actually find the seller.)
I use the example of a kid becuase it gives an avenue for the buy to avoid blame. (And yes in a jury trial anything is possible, but remember just because a jury let OJ commit murder that doesnt make murder illegal.)
You can argue the semantics of "legal" all you want. But in practice it would be fraud and thus illigal by the standards that matter most.
Wherever you went - here you are.
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