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Sathrai
Unlimited Blade Works
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Posted - 2006.10.20 17:54:00 -
[121]
Edited by: Sathrai on 20/10/2006 17:55:18
Originally by: dalman Out of the POS guns, all but projectile use CPU. That means, when a POS enters re-inforced, all weapons except projectiles goes offline.
So when a fleet come to kill a POS, projectiles still fire but no other guns do. Hence everyone use projectiles on their POSes.
I guess I shouldn't be surprised that an ex-Stain Alliance person is woefully lacking in knowledge regarding armed sovereignity POses. 
The only weapons on POSes that use CPU are missile launchers. Lasers, projectiles, and hybrids are all grid-only. People use arty batteries on POSes for - get ready for it - their massive alpha strike. It's much better to one-volley a battleship and have inferior DPS then it is to have superior DPS but give that ship a chance to warp out. Also, I'm fairly confident that ammunition type doesn't actually affect POS weapon optimal; EMP-loaded large arty batteries will hit you just as surely at 250km as ones loaded up with carbonized lead, in my experience. That really shouldn't really surprise anybody, though - POSes are by far the buggiest part of EVE, and that's saying a fair amount.
I digress, however.
I've no plans on quitting over these HP boost changes, but I do think that they're rather poorly thought-out. I'd sooner see something like increased capacitor or an improvement to tanking modules themselves rather than sweeping "generic" changes like this, which by their very nature will facilitate a whole swarm of balance adjustments in their wake. The more that needs to be adjusted, the more room there is for things to go wrong, and then we just set the stage for another bout of whines. Minor adjustments towards equilibrium - not knocking the damn pendulum all the way to the other side!
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hitech redneck
Digital Mind Crimes
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Posted - 2006.10.20 18:33:00 -
[122]
this change was not well thought through. no increase in shield boosters to make up for this. no change in ammo size or cost. ammo users will now have to carry 50% more ammo. less room for loot or cap charges. ammo users cost to fight will also increase by 50% so it gives armor and beam users a big boost that they did not need.
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dalman
Finite Horizon
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Posted - 2006.10.20 19:10:00 -
[123]
Originally by: Sathrai I guess I shouldn't be surprised that an ex-Stain Alliance person is woefully lacking in knowledge regarding armed sovereignity POses. 
The only weapons on POSes that use CPU are missile launchers. Lasers, projectiles, and hybrids are all grid-only. People use arty batteries on POSes for - get ready for it - their massive alpha strike. It's much better to one-volley a battleship and have inferior DPS then it is to have superior DPS but give that ship a chance to warp out. Also, I'm fairly confident that ammunition type doesn't actually affect POS weapon optimal; EMP-loaded large arty batteries will hit you just as surely at 250km as ones loaded up with carbonized lead, in my experience. That really shouldn't really surprise anybody, though - POSes are by far the buggiest part of EVE, and that's saying a fair amount.
 Indeed, CCP would have to pay me real $ instead of the other way before I'd run a POS. And my PC simply can't handle attacks on POSes.
I'm really confused though :s A large artillery cannon can't one-volley a BS. So with a fleet at a POS it's just a matter if the BS is so lagged out he can't warp if the POS kills him with multiple shots. And a single non-capital ship warping in dies no matter what.
Like-wise, the damage type shouldn't matter either. Any attacker need to worry about the defending fleet, not the POS guns, and so need to tank vs all damage anyway.

Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Sathrai
Unlimited Blade Works
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Posted - 2006.10.20 19:18:00 -
[124]
Edited by: Sathrai on 20/10/2006 19:22:56
Originally by: dalman I'm really confused though :s A large artillery cannon can't one-volley a BS. So with a fleet at a POS it's just a matter if the BS is so lagged out he can't warp if the POS kills him with multiple shots. And a single non-capital ship warping in dies no matter what.
Like-wise, the damage type shouldn't matter either. Any attacker need to worry about the defending fleet, not the POS guns, and so need to tank vs all damage anyway.

It's not uncommon to see a single large arty battery hit for 3000 - 5000 damage on a battleship, if not more. Lord knows I've had above-average hits creeping up into the 7000s. So a few of those things hit a single ship (not uncommon) and...pop! 
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MyOwnSling
Gallente RONA Corporation
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Posted - 2006.10.20 19:30:00 -
[125]
I postpone judgement on these HP increaes until I can actually toy with them in game. ---------- |
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